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useLess
Profile Blog Joined January 2004
United States4781 Posts
May 22 2007 17:39 GMT
#101
On May 23 2007 01:54 lamarine wrote:
Show nested quote +
On May 22 2007 20:00 Blacklizard wrote:
I haven't caught up with all the threads, so this too may have been mentioned... but flying Command Centers may be able to hold previously produced SCVs. Or it's just a scripted event. But look at the Blizzard version of the gameplay video at 1:01 and you see the 4 SCVs seem to pop out of the CC after it lands.

Also notice right after that for how dropships work. It looks like one marine gets out right Before the dropship lands. Dropship/Tank micro possibilities?


4 scvs popped out of dropship
how dropship works: it can drop units while flying without actually landing.... but when it's stopped it lands... it's like in SC1 - when you stopped and then trying to fly away u don't fly at the one speed at once - ur dropship accelerates... same here but with animation of dropship landing...


The guy isnt stupid. Have YOU even seen the gameplay video? Four SCVs appeared together right after the CC landed.
Moonlight Shadow
lamarine
Profile Joined January 2003
587 Posts
May 22 2007 17:52 GMT
#102
nobody saying he's stupid...
and sure i've watched the movie... that's just my humble opinion... -_-v
So... BW is back
lololol
Profile Joined February 2006
5198 Posts
May 22 2007 19:08 GMT
#103
On May 20 2007 07:24 FrozenArbiter wrote:
Show nested quote +
On May 19 2007 19:38 Kacas wrote:
On May 19 2007 18:18 mahnini wrote:
Did anyone notice how fast shield regenerates for the mothership? It went from 0 to like 120 in like 3 seconds.


now introducing the mothership
the ultra mega blaster gosu unit in sc2..

oops..a bc just killed it...

imagine that....
he himself said that the stats of the units were changed..

Yeah, but even if they wouldn't, it appeared as if 3 yamato's would take it down (after 2 yamatos - I think - it was in the red).


It had a total of 1200 hp and shields and yamato still dealt 260 damage, it got in the red, because it was damaged a lot before that, so at full hp/shields it would need 5 Yamato hits, which is not very low
I'll call Nada.
.kaz
Profile Blog Joined January 2007
1963 Posts
May 22 2007 19:45 GMT
#104
On May 23 2007 04:08 lololol wrote:
Show nested quote +
On May 20 2007 07:24 FrozenArbiter wrote:
On May 19 2007 19:38 Kacas wrote:
On May 19 2007 18:18 mahnini wrote:
Did anyone notice how fast shield regenerates for the mothership? It went from 0 to like 120 in like 3 seconds.


now introducing the mothership
the ultra mega blaster gosu unit in sc2..

oops..a bc just killed it...

imagine that....
he himself said that the stats of the units were changed..

Yeah, but even if they wouldn't, it appeared as if 3 yamato's would take it down (after 2 yamatos - I think - it was in the red).


It had a total of 1200 hp and shields and yamato still dealt 260 damage, it got in the red, because it was damaged a lot before that, so at full hp/shields it would need 5 Yamato hits, which is not very low


Guys, seriously, they already said, "...by now the mothership would be dead but it isn't because this is a demo...", so relax, it's not going to survive that long.
Pressure - "rock is the defender of justice" 이병민 / 박영민 Hwaiting~
Ziel
Profile Blog Joined May 2007
Malaysia241 Posts
Last Edited: 2007-05-22 20:31:48
May 22 2007 20:25 GMT
#105
even tho the first marine drops out before the dropship finish its landing animation, the dropship has to finish its animation before it moves again even tho its droppin one unit..u can see this wen the dropship drops a siege tank in the latter part of the vid (just before the mothership is warped).

apparently marines with bayonets arent a new idea..samwise\'s drawing back in \'99 is proof! likewise the riot shield seems to have been taken from this medic concept. so no medics maybe? rines heal each other lol

the protoss \"icon\" at SC2 features page is also the same as the one here.

wen a single zealot is clicked u can see the leg upgrade top left of its health icon (in high res) but for the immortals two shield upgrades is shown instead...so maybe the power shield against heavy armor is an upgrade (and u can upgrade it twice)?

phase prisms have an extra bar under its health and shield bar (when u mouse over the unit) that represents the amount of units it currently holds while for mothership its for energy (obviously).

battle cruiser laser attacks have a 4-cycle animation. the first laser begins at the extreme right side of its head...then the next laser is abit towards the center...next one is towards the left beyond the midpoint...and the fourth laser at the far left then it starts from right side again...n dis is for both ground and air attack tho each is seperate attack.

mothership fires a total of 12 missles that seem to spread out nearly equally to all nearby targets so if theres 3 BCs then around 4missles per bc but if its 1 target then all 12missles go to that one. once the missles start coming out the mothership doesnt acquire new targets so if its attacking one target and it dies with the first missle...the other 11 missles are wasted on it too. hmm so if u put 12 targets then the damage is spread out nicely

if each 'petal' of the warp ray indicates an up in attack dmg then presumably the warp ray dmg can be increased up to 6x!

just like BCs phoenixes can ALSO attack air and ground at the SAME time! and it has a dual-attack..presumeably like the zealot\'s attack style in SC1. however stalkers attack air and then ground in immidiate succession rather than at the same time. so from all this we can assume air units that can attack ground/air will attack both at the same time while ground units that can attack ground/air will attack air then ground quickly and vice versa. however warp rays seem to be an exception and can only attack one at a time due to their attack style and that they only have one attack icon next to their shield and armor icon as compared to the phoenix\'s two.

higher ground SEEMS to give range bonus because thats what happend to the collosus once it went up a tier and it could attack the banelings even tho the banelings went way off screen. this definitely couldnt have been an illusion like if in SC1 a wraith\'s missles will travel to catch up to its target because collosus shoot lasers and not missles so its considered as a continuous-instant-dmg attack rather than a 1shot-missle-has-to-travel attack.

newly warped in protoss units start with a nearly zero hitpoints and shields and quickly increase in both as they are warped in (with a little progress bar under the health and shield icon when u mouse over). so u could probably kill a unit before it finishes warping in! or at least do significant damage to it

mutalisk attacks still bounce (tho seems to be smaller bounce radius) and even tho the protoss buildings have shields, the shots still go thru and hit the buildings! actually even raiders attack hit the nexus even tho the shields are up lol.

probes dont go into assimilators to get vespene gas but SCVs do. plus scvs seem to take a tiny bit longer to retrive vespene.

all protoss units and buildings have the same potrait (but im sure itll change later). only the warp rifts have a different potrait and it looks extremely wierd.


u can see the stargate, forge, robotics bay, templar archives (i think), gateway/warp rift, and a spire-like building (probably an upgrade center) at the start of the vid.

in the cinematics vid in the stalkers vs rines/reapers...when one of teh rines died its corpse blinks into a lighter color several times. no idea why.

cannons dont seem to detect anymore.

raynor has hair now!

in the end of the tychus findlay cinematic (the terran marine one), when the head visor comes down, it sounds distinctively like the first part of the sound of a siege tank getting into siege mode in SC1!
TheLittleOne Fan Club! Best game to date -> TLI RO4 TLO v Naz http://www.youtube.com/watch?v=91XjX59O-VQ
Manaldski
Profile Joined January 2004
229 Posts
May 22 2007 21:02 GMT
#106
Gas/Minerals increase with 8 per unit as in SC. Demo loading screen from IGN's gameplay video:
[image loading]
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2007-05-22 21:34:33
May 22 2007 21:33 GMT
#107
On May 22 2007 20:00 Blacklizard wrote:
I haven't caught up with all the threads, so this too may have been mentioned... but flying Command Centers may be able to hold previously produced SCVs. Or it's just a scripted event. But look at the Blizzard version of the gameplay video at 1:01 and you see the 4 SCVs seem to pop out of the CC after it lands.

Also notice right after that for how dropships work. It looks like one marine gets out right Before the dropship lands. Dropship/Tank micro possibilities?

I thought they came from the dropship?

Anyone else worried they might only hold 4 marines btw (since the dships dropped 4 marines each)?
EDIT: Oops I didn't see there was another page.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Blacklizard
Profile Joined May 2007
United States1194 Posts
May 22 2007 21:49 GMT
#108
One addition: Banelings apparently do not damage friendlies.

Good eye! You caught a ton of things I hadn't noticed yet.

The dropship… yeah I noticed after I posted that it does land for a second after even if it's just one unit (tank). I know Blizzard had a time to tweak the way dropships/lords/shuttles worked so that it was good but not too good in SC1. They are paying close attention again.

And yeah, looks like 4 marines per dropship. Since they are tougher than the old marines, this probably makes sense.

--battle cruiser laser attacks have a 4-cycle animation--

I like that effect. Just looks cool.

--if each 'petal' of the warp ray indicates an up in attack dmg then presumably the warp ray dmg can be increased up to 6x!--

I started to think the same thing, but if you look close there are only 3 petals that are "longer and thinner", and I'm pretty sure those are the ones that produce the multiple ray indicators.

--probes dont go into assimilators to get vespene gas but SCVs do. plus scvs seem to take a tiny bit longer to retrive vespene.--

Good catch. It looks like it takes 2 probes for vespene.
shadowenergy
Profile Joined May 2007
Australia78 Posts
Last Edited: 2007-05-22 22:47:08
May 22 2007 22:16 GMT
#109
was watching the artwork clip and noticed

[image loading]


could this possibly be a crashed protoss carrier?
I'm just hoping carriers are still in the game .
programmers programs beating progamers.
Ziel
Profile Blog Joined May 2007
Malaysia241 Posts
May 23 2007 00:39 GMT
#110
On May 23 2007 06:49 Blacklizard wrote:
--if each 'petal' of the warp ray indicates an up in attack dmg then presumably the warp ray dmg can be increased up to 6x!--

I started to think the same thing, but if you look close there are only 3 petals that are "longer and thinner", and I'm pretty sure those are the ones that produce the multiple ray indicators.


Yeah youre right, now I notice that after watching again, the additional damages come from the 3longer and alternate petals.

On May 23 2007 07:16 shadowenergy wrote:
was watching the artwork clip and noticed

[image loading]


could this possibly be a crashed protoss carrier?
I'm just hoping carriers are still in the game .


In the colussus concept art + reavers on the ground (and two goons well hidden), there's carriers in the sky so theyre very likely in
TheLittleOne Fan Club! Best game to date -> TLI RO4 TLO v Naz http://www.youtube.com/watch?v=91XjX59O-VQ
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2007-05-23 01:20:16
May 23 2007 01:19 GMT
#111
there is an iPistol billboard doodad with a marine in a green background similar to the other i____ Mac ads in the segment where they introduce the warp ray
ModeratorBlame yourself or God
OMFGlearntoplay
Profile Joined May 2007
32 Posts
May 23 2007 02:36 GMT
#112
Does anyone know what the two small black text boxes (?) say that pop up at 1:05 in the art trailer? The pop up briefly on the left side two times.
shadowenergy
Profile Joined May 2007
Australia78 Posts
Last Edited: 2007-05-23 04:42:52
May 23 2007 04:38 GMT
#113
On May 23 2007 09:39 Ziel wrote:
In the colussus concept art + reavers on the ground (and two goons well hidden), there's carriers in the sky so theyre very likely in


yep I didn't notice that.

it seems that since goons are not in the game anymore, it means some of the art has nothing to do with what units are actually still in or not, maybe they did the artwork before the decision to get rid of the goon was made.

which means some of the assumptions that unit x is still in the game since it was in a artwork screen going around on the forums has an example that contradicts that assumption.

anyway I will link the pic you are referring to, for others to see.

[image loading]
programmers programs beating progamers.
Ziel
Profile Blog Joined May 2007
Malaysia241 Posts
Last Edited: 2007-05-25 01:51:49
May 25 2007 01:47 GMT
#114
Lol the phoenix's overload icon is the same one as medic's blind icon! SC1 Easter Egg :D
[image loading]
TheLittleOne Fan Club! Best game to date -> TLI RO4 TLO v Naz http://www.youtube.com/watch?v=91XjX59O-VQ
Vin{MBL}
Profile Blog Joined September 2006
5185 Posts
May 25 2007 03:10 GMT
#115
On May 23 2007 02:39 useless wrote:
Show nested quote +
On May 23 2007 01:54 lamarine wrote:
On May 22 2007 20:00 Blacklizard wrote:
I haven't caught up with all the threads, so this too may have been mentioned... but flying Command Centers may be able to hold previously produced SCVs. Or it's just a scripted event. But look at the Blizzard version of the gameplay video at 1:01 and you see the 4 SCVs seem to pop out of the CC after it lands.

Also notice right after that for how dropships work. It looks like one marine gets out right Before the dropship lands. Dropship/Tank micro possibilities?


4 scvs popped out of dropship
how dropship works: it can drop units while flying without actually landing.... but when it's stopped it lands... it's like in SC1 - when you stopped and then trying to fly away u don't fly at the one speed at once - ur dropship accelerates... same here but with animation of dropship landing...


The guy isnt stupid. Have YOU even seen the gameplay video? Four SCVs appeared together right after the CC landed.


It could've been a special map with a command " Produce 4 scv's when CC lands at XXX time"
or something along those lines. it's just a demo guys, i think you are over analyzing many parts of the video(s)
Dendra
Profile Joined July 2006
Croatia801 Posts
May 25 2007 03:13 GMT
#116
On May 19 2007 16:54 useless wrote:
Im pretty sure Raist is on target about the 'create', although LR does bring up another aspect of it. The units need to be produced already, and can probably be set to rally at a location like in SC, or wait in the Gateway to be teleported into battle via the prisms.

Small detail probably mentioned already: riot shields and bayonets on the Marines. Makes sense that they have something to counter Zerglings and Zealots. Not sure if they actually have a purpose.

instead of micro we'll get wc3 human clone where units can shift mods to counter diff types of units...if that's the case... thumbs down. or if you like need to upgrade bayonets in order to kill zerglings cuz you can't without it..again sux, if the game will be 2much "in box" to hell with it all.
Believing isnt seeing.Seeing is believing,but may not be reality.
humblegar
Profile Blog Joined October 2004
Norway883 Posts
May 25 2007 03:35 GMT
#117
Some nice information here, I'll add just some tiny details that I don't already see.

Seems like terran buildings now face the direction they are flying, but still have the same limitations when landing. Factories and command centers have ramps lowered when landing, but its hard to say if this has anything to do with the 4 scvs appearing, my guess is that the scvs are just scripted. The cc also has an animated radar turret eagerly rotating back and forth during landing, again that probably is just eyecandy.

There's another one of the critter(?) firing some sort beam at the minerals during the first few seconds. It stands alone firing at the ground(?) above the terran base flying in.
useLess
Profile Blog Joined January 2004
United States4781 Posts
May 25 2007 05:44 GMT
#118
On May 25 2007 10:47 Ziel wrote:
Lol the phoenix's overload icon is the same one as medic's blind icon! SC1 Easter Egg :D
[image loading]


An easter egg is a hidden message or feature. This is just reusing old images for its alpha stages.
Moonlight Shadow
FusionCutter
Profile Joined October 2004
Canada974 Posts
Last Edited: 2007-05-26 09:10:02
May 26 2007 06:27 GMT
#119
Anyone see that "iPistol" ad just before the phoenix start attacking the BCs? haha.


Also the "SuperNova Men's Club" with the dancing hologram at 3:10. Sexual refernce to Ghost's Nova?

Check how out the marine at the bottom of the screen dies to the zealot at 18:26... awesome!!!!!
HolyToss1911
Profile Joined May 2007
354 Posts
May 26 2007 10:09 GMT
#120
[B]
There's another one of the critter(?) firing some sort beam at the minerals during the first few seconds. It stands alone firing at the ground(?) above the terran base flying in.


there are just like kakeru (the flying things in luna) but i will fun that they can mine

Robot stole my mineral!!.

About the carriers i dont think they will come back becouse blizzard say that each new unit replace an old unit (mothership replace carriers or arbiter) and i dont trust in the artwork because of the goons (i already miss them) they are in the art but not in the game.
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