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Forum Index > SC2 General
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lamarine
Profile Joined January 2003
591 Posts
June 17 2007 09:42 GMT
#161
On June 17 2007 16:49 T-P-S wrote:

Marines can be cut in half either vertically or horizontally at the waist as two of their death animations


not actually right - when they die from planet cracker - they are just burning down....
So... BW is back
Ziel
Profile Blog Joined May 2007
Malaysia241 Posts
Last Edited: 2007-06-17 18:08:45
June 17 2007 12:39 GMT
#162
On June 17 2007 16:49 T-P-S wrote:
In a screenshot on the official site, an immortal is displayed with 93/100 shields after being hit with a single sieged round. If tank damage is being left at 70, that would suggest that the hardened shields reduce heavy damage to 10% of normal

The minimap displays the actual shape of buildings from above, instead of as a large square

Marines can be cut in half either vertically or horizontally at the waist as two of their death animations

It appears that each race now has unique control and vespene icons at the top of the screen

Zerglings have at least two bounding animations for when they move along, a short hop and a slightly longer glide with the wings buzzing

Edit: typo



-___- minimap still the same. diff vespene icons and control are as in SC1.

EDIT: missle turrets still have a guy manning them from between the two turrets!
TheLittleOne Fan Club! Best game to date -> TLI RO4 TLO v Naz http://www.youtube.com/watch?v=91XjX59O-VQ
Blacklizard
Profile Joined May 2007
United States1194 Posts
June 18 2007 00:01 GMT
#163
On June 17 2007 16:49 T-P-S wrote:
In a screenshot on the official site, an immortal is displayed with 93/100 shields after being hit with a single sieged round. If tank damage is being left at 70, that would suggest that the hardened shields reduce heavy damage to 10% of normal

The minimap displays the actual shape of buildings from above, instead of as a large square

Marines can be cut in half either vertically or horizontally at the waist as two of their death animations

It appears that each race now has unique control and vespene icons at the top of the screen

Zerglings have at least two bounding animations for when they move along, a short hop and a slightly longer glide with the wings buzzing

Edit: typo


I think you are right about the immortals. In the big video, with the 6 immortals vs the tanks, if we assume tanks have +2 weapon upgrades, it works out right.

The first immortal to die seems to take 12 direct shots before you see shields go down, then 1 splash plus 3 direct (without shields) and dies.

If tanks are doing 80 a shot at +2 att ups, and if their shields take 10%, that's

12 shots X 8 = 96
3 shots X 80 = 240
plus some damage from splash... that'll kill a 240HP+100 Shield immortal.

Yup, that kills an immortal perfectly. Could anyone double check my counting if shots in the video? it's a little hard to see with all the smoke and junk.

Konni
Profile Blog Joined February 2003
Germany3044 Posts
June 18 2007 01:52 GMT
#164
What is this? (wait for image to load)

[image loading]
sith
Profile Blog Joined July 2005
United States2474 Posts
June 18 2007 01:59 GMT
#165
On June 18 2007 10:52 Konni wrote:
What is this? (wait for image to load)

[image loading]


I'm pretty sure that the phase thing that lets you teleport units and have mobile pylon power.
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