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Small details you may have overlooked - Page 7

Forum Index > SC2 General
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vicml21
Profile Joined May 2007
Canada165 Posts
May 26 2007 11:41 GMT
#121
[QUOTE]About the carriers i dont think they will come back becouse blizzard say that each new unit replace an old unit (mothership replace carriers or arbiter) and i dont trust in the artwork because of the goons (i already miss them) they are in the art but not in the game.[QUOTE]

I dont think they said specifically that each new unit will replace an old one, but theyre taking out some old ones i believe. in favour of new ones (ex goons vs immortals & stalkers)


if you go to [url=http://www.starcraft2.com/features/protoss/index.xml?tab=immortal]http://www.starcraft2.com/features/protoss/index.xml?tab=immortal[/url]
and look at the face of the immortal, it almost reminds me of egyptian sphinxes. its not THAT Important, but i thot it was worth pointing out.

for those mining robots, i always thought of them as miners, but can hold more than 8 minerals, to send them to mine random spare patches? but critters sounds like a good explanation as well.

and for that ghost behind that figure with his own statue, if it WAS nova, i could picture a CG scene where she takes off the mask and reveals her identity, as part of a storyline thingy.
"Meow" - Probe
Drystion
Profile Joined May 2007
United States2 Posts
Last Edited: 2007-05-26 12:57:54
May 26 2007 12:50 GMT
#122
The one thing I see that bothers me is when warping in protoss units the cost for the unit is taken as its warped in. (the food used goes up as they are warped in, and minerals/gas goes down) If you look at the building selected before warping in the 16 zealots for example, there are 3 icons, each with a number, 16, on them, and after warping them in the number is 0. If its going to be like buying mercs in war3, then I'm very very concerned (more is to be seen though, and its not even in alpha, unless I'm mistaken, so time will tell, eventually)

In the game play movie, you can see the building (gateway I'm guessing) with 4 units avialable@5:28
there are then 4 stalkers made. As well at 7:10 it has 16 available, and 16 zealots are then ported in.

I can also see a cool down after the zealots are warped in, just like merc camps in war3

Edit: also after the zealots are ported in the food usage is at 75, but after the cut screen it drops to 71, and as far as I can tell, none of the zealots died, I wonder what was going on :D (thats also including the 2 colossus that come in [they appear to take 6 food each])
lololol
Profile Joined February 2006
5198 Posts
May 26 2007 16:20 GMT
#123
On May 25 2007 10:47 Ziel wrote:
Lol the phoenix's overload icon is the same one as medic's blind icon! SC1 Easter Egg :D
[image loading]


It's not like wow didn't have war3 icons.
I'll call Nada.
Blacklizard
Profile Joined May 2007
United States1194 Posts
May 26 2007 17:18 GMT
#124
On May 26 2007 15:27 Liquid_Turbo wrote:
Anyone see that "iPistol" ad just before the phoenix start attacking the BCs? haha.


Also the "SuperNova Men's Club" with the dancing hologram at 3:10. Sexual refernce to Ghost's Nova?

Check how out the marine at the bottom of the screen dies to the zealot at 18:26... awesome!!!!!



Nice catches! The marine kill is really beautiful... now I gotta watch the video all over again to see all the different kills. I just noticed that sometimes the marines go top and bottom as opposed to side to side.

Oh, and a lot of ppl were complaining the zealot lost the ole 1,2 punch. He still has it... but he just gained that double swipe for... well for marine killing!

In the last fight scene, 5 units last till the end. The 3 siege tanks, the mothership, and the colossus.
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
May 26 2007 18:46 GMT
#125
On the screenshots with the zergling horde and terrans defending there we can see something weird near the barracks on the top of the screen. It's either a mechanical unit that wasn't in SC or barracks now can have add-ons.
You want 20 good men, but you need a bad pussy.
GroT
Profile Blog Joined January 2004
Belgium3003 Posts
Last Edited: 2007-05-26 19:35:17
May 26 2007 19:32 GMT
#126
one thing that bothered me was the sound tanks make when they fire... its too pussy


it was sooo strong in sc1 remember the first time u heard it u were like wtf is this ... strong


edit: absolutely love everything else though
DANCE ALL DAY
shadowenergy
Profile Joined May 2007
Australia78 Posts
Last Edited: 2007-05-26 21:07:33
May 26 2007 21:05 GMT
#127
On May 27 2007 04:32 GroT wrote:
one thing that bothered me was the sound tanks make when they fire... its too pussy


it was sooo strong in sc1 remember the first time u heard it u were like wtf is this ... strong


edit: absolutely love everything else though

QFME

This is sooo true, I used to play random for over 1k games, then I chose terrans(1.8k+games) and the siege tnk was possibly the most strategic unit I would have used and I forgot how it had such a significant psychological affect on the enemy.

suddenly

BOOOOM
BOOOOM
few units die.

in this game its like:
"hi im thomas the siege tnk, just saying hi."



programmers programs beating progamers.
Armageddon
Profile Joined May 2007
United States1 Post
May 26 2007 22:56 GMT
#128
It seems to me that the terran Siege Tank's minimal range has been decreased (In the game play video). You can see them firing (while in siege mode) at protoss units attacking units right next to them. It didn't appear that they can fire on units attacking them directly however the minimal range is much less then before.
I come to bring an end to this war.
Manit0u
Profile Blog Joined August 2004
Poland17257 Posts
Last Edited: 2007-05-26 23:17:53
May 26 2007 23:09 GMT
#129
Did you notice that when units die the small boxes in the bottom panel don't change their place any more?

[image loading]
Time is precious. Waste it wisely.
_PulSe_
Profile Joined August 2006
United States541 Posts
May 27 2007 00:05 GMT
#130
On May 27 2007 08:09 Manit0u wrote:
Did you notice that when units die the small boxes in the bottom panel don't change their place any more?

[image loading]


That will also make it look cooler when you are losing massses of zlots. It will be like in Independence day when all their planes where being destroyed by the aliens. Muahahahahah go aliens.
Its not that Im lazy. Its that I just dont care.
ROOTheognis
Profile Blog Joined January 2006
United States4482 Posts
May 27 2007 00:21 GMT
#131
i love the interface of the units in the campaign like that commander right there and the Protoss one

cool :D
If you avoid your weakness, it will remain your weakness. www.twitter.com/#!/rootheognis Follow me!
Z-BosoN
Profile Blog Joined May 2007
Brazil2590 Posts
May 27 2007 01:40 GMT
#132
On May 27 2007 03:46 BluzMan wrote:
On the screenshots with the zergling horde and terrans defending there we can see something weird near the barracks on the top of the screen. It's either a mechanical unit that wasn't in SC or barracks now can have add-ons.


That is a flying vehicle, the same one that appears on the artwork video at 1:47

Theres a new terran unit 4 ya :D
Drystion
Profile Joined May 2007
United States2 Posts
May 27 2007 06:43 GMT
#133
at 12:48 in the game play video theres a sign with 'mengsk' on it.
Luhh
Profile Joined October 2003
Sweden2974 Posts
Last Edited: 2007-05-29 00:28:43
May 29 2007 00:25 GMT
#134
On May 19 2007 16:53 Raist wrote:
ohhhhh WHOAAAA that makes so much more sense!
holy cow...........wowowowowow that's insanely awesome

btw did anyone notice this from the SC2 Wiki?
Show nested quote +

New racial abilities

Protoss

* Create shields on explored land anywhere on the map.

where did they get this from? i saw the entire WWI Day 1 announcement video on the tracker and didnt hear about this at all, nor do i see this on the starcraft2.com page



Oh dear god. Does that mean that we still have to play on "unknown" maps that are blacked out in multiplayer. I mean come on! When you've played the map for the thousandth time it's not like it's still fucking unknown and the black shroud only serves to hinder introduction of new maps. Ironically - you need to know what the map looks like in order to play reasonably well in multiplayer. For campaign purposes, sure. Multiplayer, big nono.

For clarification: I'm not talking about "fog of war".

BTW: I saw "Thick terran armor" and "powerful protoss shields", and some pretty "heavy firepower"!
I wouldn´t call him stupid, but let´s just say he´s unlucky when thinking...
dudel
Profile Joined December 2006
Germany188 Posts
May 29 2007 00:54 GMT
#135
At about 14:00 in the gameplay video you can see the scv's building. They are just controling a crane which does the actual building and not flying around anymore while building something
lololol
Profile Joined February 2006
5198 Posts
May 29 2007 01:52 GMT
#136
On May 27 2007 08:09 Manit0u wrote:
Did you notice that when units die the small boxes in the bottom panel don't change their place any more?

[image loading]


It would be easier to select a specific unit that way and not have one die and screw up your selection ;P
I'll call Nada.
vicml21
Profile Joined May 2007
Canada165 Posts
May 30 2007 13:27 GMT
#137
dunno if anyone mentioned this, but to those wondering, we WILL have SOME cloaked units (at least the ghost for one, so my guess is that other races will follow suit and have some as well).

Gameplay vid, before the LING GG, after the nukes, u can see the cloaked ghosts walk (much like original cloaked units in SC1, for those of you who were wondering how the cloaking is gonna work in SC2). they might be a little hard to see tho, cuz ghosts are pretty small units.
"Meow" - Probe
nijigasumi
Profile Joined May 2007
Philippines6 Posts
May 30 2007 14:48 GMT
#138
i can't wait for starcraft II hehe... btw, i noticed how frail the phase prisms are... maybe it's for balance... i mean to increase the risk of deploying them near the enemy base to attack or something...
i love iloveOov!!! nagareboshi ni yume wo takushite...
fight_or_flight
Profile Blog Joined June 2007
United States3988 Posts
June 15 2007 09:32 GMT
#139
From the PC gamer video:

-- Golden minerals can be seen when the temptresses are being shown.

-- There is some weird protoss guy floating with long hair in the background when the twilight archon is being shown.

-- Photon cannons appear to have shields while phase cannons don't.

-- Reapers appear to have flame throwers when they attack the phase cannons after they unload from the dropship.
Do you really want chat rooms?
Blacklizard
Profile Joined May 2007
United States1194 Posts
June 15 2007 10:37 GMT
#140
1. the weird protoss guy is just a high templar. Same as in the artwork trailer. There are many of them floating around in this new video.
2. Soul Hunters, when they have a Green shield, they do way more dmg (via graphics at least).
3. golden minerals exist. probly = more.
4. Phase cannon has references to OLD starwars. See closeup. On top, has the blue R2-D2 line thingie. And the ball is shaped and reminds you of the light saber trainer thingie (seeker remote?) Luke fought in original, etc.

http://www.technovelgy.com/ct/content.asp?Bnum=476

4.5 Check the phase cannon close up on slow motion in VLC. Good lord, extreme detail on that thing when it's created! I like.
5. Bunker is firing even tho force shield around it. I saw no casting animation from templar for shield tho.
6. Probes carrying sqaure thingies of gas, a transformers reference... what did they call them? Energon cubes?
7. Probes do go inside gas mine afterall it seems.
8. When tempest launches the disks, it's got an internal rotating dealie that moves forward near it's nose. Easier to see in closeup.
9. New Archon only shoots with one hand. Cocky cowboy. Yeah, the beam should be bigger/more impressive. Maybe they slimmed it down to avoid clutter and allow more range.
10. Reaver is in there, thank god, but they need to make it as cool looking as the old. It looks very awkward currently. Hell, i'm just glad it's back!

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