So star posting those SC2 Pics!
If mods find it uneccessary feel free to close.
![[image loading]](http://i19.tinypic.com/4qzq714.jpg)
![[image loading]](http://img205.imageshack.us/img205/4408/starcraftqe7.jpg)
Credit goes to random people in mIRC.

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BuGzlToOnl
United States5918 Posts
So star posting those SC2 Pics! If mods find it uneccessary feel free to close. ![]() ![]() Credit goes to random people in mIRC. ![]() | ||
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BuGzlToOnl
United States5918 Posts
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Shauni
4077 Posts
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king_zork
United States32 Posts
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BuGzlToOnl
United States5918 Posts
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ArC_man
United States2798 Posts
lotsa screens | ||
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Zelniq
United States7166 Posts
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nitram
Canada5412 Posts
http://media.pc.ign.com/media/850/850126/imgs_1.html | ||
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ROOTheognis
United States4482 Posts
http://media.pc.ign.com/media/850/850126/img_4560190.html http://media.pc.ign.com/media/850/850126/img_4560190.html http://media.pc.ign.com/media/850/850126/img_4560190.html http://media.pc.ign.com/media/850/850126/img_4560190.html http://media.pc.ign.com/media/850/850126/img_4560190.html | ||
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zurg
1923 Posts
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ArC_man
United States2798 Posts
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king_zork
United States32 Posts
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king_zork
United States32 Posts
basically every sc2 picture u need. | ||
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BuGzlToOnl
United States5918 Posts
On May 19 2007 00:18 king_zork wrote: http://media.pc.ign.com/media/850/850126/imgs_1.html basically every sc2 picture u need. Give it 12 hours and a shit load more pictures will be leaked out. ![]() | ||
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Fen
Australia1848 Posts
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ofclean
United States100 Posts
![]() Are zerglings 10x more powerful in this game? | ||
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minus_human
4784 Posts
On May 19 2007 00:18 king_zork wrote: http://media.pc.ign.com/media/850/850126/imgs_1.html basically every sc2 picture u need. NONE of them works, when I click for enlargement it just says "Couldn't find the requested image" T.T T.T T.T | ||
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Breavman
Sweden598 Posts
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iori_LT
Lithuania675 Posts
hope it's not gonna turn into another w3.. | ||
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EmS.Radagast
Israel280 Posts
I like the view of the map staying clean so I can see exactly where each unit is and where it's going. I think the best way to solve this issue is to make the fx spamming a variable setting (like with low/med/high detail, only specifically controlling things such as the intensity and size of various effects). because it's purely presentational, each player can have his/her own settings in the same game. | ||
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