• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 22:10
CET 04:10
KST 12:10
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !10Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
ComeBackTV's documentary on Byun's Career ! Micro Lags When Playing SC2? When will we find out if there are more tournament Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win RSL Revival - 2025 Season Finals Preview
Tourneys
$5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament $100 Prize Pool - Winter Warp Gate Masters Showdow Winter Warp Gate Amateur Showdown #1 RSL Offline Finals Info - Dec 13 and 14!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Klaucher discontinued / in-game color settings Anyone remember me from 2000s Bnet EAST server? How Rain Became ProGamer in Just 3 Months FlaSh on: Biggest Problem With SnOw's Playstyle
Tourneys
[BSL21] LB QuarterFinals - Sunday 21:00 CET Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Path of Exile Beyond All Reason Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
The Games Industry And ATVI US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1178 users

Community Feedback Update - May 8 - Page 5

Forum Index > SC2 General
248 CommentsPost a Reply
Prev 1 2 3 4 5 6 7 11 12 13 Next All
Ulargg
Profile Joined December 2010
Netherlands33 Posts
May 09 2018 04:27 GMT
#81
I don't understand why they don't make the raven missile just not stack like all other spells. I think that is a better approach as opposed to the nerfing the damage.

As a zerg player, I think there is still the opportunity to change the ultra by adding additional armor to either the ultra upgrade or as a base stat, if marauders turn out to make the ultras too useless.

I guess we will see.
xelnaga_empire
Profile Joined March 2012
627 Posts
May 09 2018 04:30 GMT
#82
On May 09 2018 13:27 Ulargg wrote:
I don't understand why they don't make the raven missile just not stack like all other spells. I think that is a better approach as opposed to the nerfing the damage.

As a zerg player, I think there is still the opportunity to change the ultra by adding additional armor to either the ultra upgrade or as a base stat, if marauders turn out to make the ultras too useless.

I guess we will see.


Let's see how the patch plays out. The Anti Armor Missile nerf will hit Terran hard against Zerg in the late game. Yeah, Ultralisks will die easier to Marauders, but at the same time, Zerg won't have to worry as much about Anti Armor Missiles from Terran.
engesser1
Profile Blog Joined December 2016
264 Posts
May 09 2018 04:33 GMT
#83
On May 09 2018 12:52 SirPinky wrote:
Show nested quote +
On May 09 2018 12:17 engesser1 wrote:
On May 09 2018 12:07 SirPinky wrote:
This balance patch reminds me when I give my kids chores to do and they say "Dad, look I did ten chores in a half hour!" Then I have to remind them it is not about quantity it is about quality.

How does this analogy relate? Blizzard essentially gave Terran three negligible buffs for trading one major late-game support unit; it is not about quantity it is about quality. Terran was already crippled by late game Protoss (Tempest/Storm/Carrier) and Zerg (Broodlord/Viper/Corruptor). Some would argue Marauder is a large buff, but sorry, that unit does not shoot up will only increase all-ins. The HP buff is nothing compared to storm, parasitic bomb, mass interceptors etc. Think to yourself: "Gee, my army has a wopping 200 HP more with 20 Vikings - I'm sure that is going to really make a difference with a maxed out Zerg and Protoss with spell casters."

I don't understand Blizzards logic in having Terran scale with other races (like Protoss) when, in the late game, they ultimately have nothing of value to fight with a maxed out army. I could have 10k/10k in the bank but if I have far inferior units to keep headbutting against my opponent, then what is the point.

Mark my words, Blizzard not only single handedly destroyed an already bad Terran late game, but nullified any chance for viable mech while simultaneously encouraging Terran 2-base all-ins. If stats start turning in Terrans favor it will not be because of healthy balance; it will be Terrans running to end the game before 10 minutes because they don't have any options after that.

So what is your suggestions and how to make it work? I'm pretty sure we talking about the major patch (a global thing). But how it could be possible to do when we live with patch 4.0 only for 6 month?

In the current situation we should accept anything from Blizzard. Any case, they listened us. They said something. This is not a deaf wall between them and players.


My logic may be oversimplifying things but I think it is pretty obvious - look at the Battlecruiser. Why is the BC the most expensive unit in the game which takes the longest to build (significantly longer than the Tempest) yet is one of the worst units in the game? It is dead in TvT because of interference matrix; it is dead in TvP because of Tempest easily kiting; it is dead in TvZ because of mass corruptor/viper(abduct) or mass hydra. Change something about the BC to make it better: Such as faster build time, less money, longer range, better speed...SOMETHING! They were on the right track with Tactical Jump, it was a nice novelty, but ultimately it did not make the unit playable against the many counter options of each race. Am I saying make the BC the strongest unit in the game which has little counter? No of course not...but not some pitiful unit that has zero place in any matchup. The irony here is Terran's flagship unit where you see the image everywhere in the game for marketing etc...is, indeed, one of the worst.

Yeah, and it's good. It was said by several people in a previous community updates.

But what is more important that is terran should have a fair chance to deal with the 3rd and economical advantage. That's the point and if terran can fuck that greddy third, we okay, at least right now. Because Dear vs Maru GSL S2, 2nd match was like "i'm ready to blow up".
Maru, he is the reason why i'm still playing and watching sc2
hiroshOne
Profile Joined October 2015
Poland425 Posts
May 09 2018 04:54 GMT
#84
As i said- Ultras will be worse than in HOTS, straight because of how Infestors and Funghal Growth was nerfed during LOTV, how ghost was buffed and how AntiArmourMissile works with deleting any armour advantage. Despite 1 base armour more this will be the trash unit.

I just can't understand how Terrans can whine about lategame in the same tine having unit as Ghost... Unbelievable.
Ultima Ratio Regum
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
May 09 2018 05:07 GMT
#85
On May 09 2018 13:11 xelnaga_empire wrote:
Show nested quote +
On May 09 2018 13:04 ZigguratOfUr wrote:

You're speaking to a non-existent audience. This thread is all about the upset mech and zerg players.


Zerg players getting upset is premature. The Anti Armor Missile nerf is a huge nerf to the Terran late game. It's possible that Terrran late game is worse off after this patch, despite the other buffs. People are saying that the Marauder buff will hurt Ultralisks. But they also need to consider the impact the Anti Armor Missile nerf has on Terran late game against Zerg now. It's possible that the other buffs to Terran won't compensate for the Anti Armor Missile nerf in the late game. We'll have to see when the patch comes out.


I don't know why zergs are whingeing about ultras and marauders tbh, when it would be so much more sensible to whine about roaches and marauders.
Orlok
Profile Joined June 2014
Korea (South)227 Posts
Last Edited: 2018-05-09 06:24:49
May 09 2018 06:23 GMT
#86
TBH I really wish people would just wait until the changes are actually implemented, then play a meaningful size of games to totally grasp the aftereffects of the patches. All this theory-crafting balance talk really doesn't matter until we see it in action and to be really brutally honest (from my ladder experiences at least) I think up til like diamond 2 its more a question of how well you know your win conditions against your opponent than really anything about balance. I've beaten and lost in equal measure, and my wins were more me just knowing the situation better midgame and capitalizing on it than me losing to the itty bitty tiny changes that are supposedly breaking the game as some people are stating in the comments. For the most part, most ladder players apart from the literal top 5% dont even bother trying to go to the late game purposefully.
Writer"Don't leave me hangin!"
Kurao
Profile Joined April 2018
215 Posts
May 09 2018 06:25 GMT
#87
Yay for the return of the HoTS Marauder! Also, I'm no expert but the Viking health buff seems like a bit of a placebo buff since it's only 10 HP.
algue
Profile Joined July 2011
France1436 Posts
Last Edited: 2018-05-09 06:55:35
May 09 2018 06:55 GMT
#88
Still no special love for the landed viking
rly ?
starkiller123
Profile Joined January 2016
United States4030 Posts
May 09 2018 06:59 GMT
#89
On May 09 2018 15:23 Orlok wrote:
TBH I really wish people would just wait until the changes are actually implemented, then play a meaningful size of games to totally grasp the aftereffects of the patches. All this theory-crafting balance talk really doesn't matter until we see it in action and to be really brutally honest (from my ladder experiences at least) I think up til like diamond 2 its more a question of how well you know your win conditions against your opponent than really anything about balance. I've beaten and lost in equal measure, and my wins were more me just knowing the situation better midgame and capitalizing on it than me losing to the itty bitty tiny changes that are supposedly breaking the game as some people are stating in the comments. For the most part, most ladder players apart from the literal top 5% dont even bother trying to go to the late game purposefully.

yeah pretty much this, sadly this will never happen. People like complaining too much
Parcelleus
Profile Joined January 2011
Australia1662 Posts
Last Edited: 2018-05-09 11:57:04
May 09 2018 07:57 GMT
#90
On May 09 2018 05:40 Fran_ wrote:
Show nested quote +
On May 09 2018 05:31 Lexender wrote:
On May 09 2018 03:25 xelnaga_empire wrote:
On May 09 2018 03:21 Lyyna wrote:
Nice to see Blizzard really want to make mech non viable.
When will they go all-in on that and make factory an unique building ?

The raven nerf / viking buff duo is a joke. They are removing the only thing that allows a terran army to fight compositions like tempest / carrier / HT & infestor / BL / viper head-on, and essentially giving nothing to make up for it.



They are buffing Viking, Auto Turret, and Marauder. Are these buffs enough to offset the Anti Armor Missile nerf?


No.

All these changes affect mid game not lategame (well viking does).
I dont disagree with why they do this, they want less games being about lategame armies that last for 40 mins and more about games ending in midgame.

The problem is that this does nothing for the current problems while adding more.

Against Z terran will still go for mass ghost because marauders do nothing against hydra/bane comps, the only difference is that now we have a worst raven, so it will be the same as before, just with less ravens and more ghosts.

Against P it will still be 2 base all ins, the only difference being that they will be stronger.

Meanwhile ultras will be out of TvZs, terran still wont want to go lategame vs toss, and on top of that mech is being more brushed aside (TvZ it should still be viable but in TvT I can see it dissapear)


Hopefully the threat of strong 2 base all-ins will keep Protoss honest and they will prepare for the possibility instead of going double upgrade and storm with few units, knowing they will probably defend anyway. If you are greedy you deserve to be punished by an all-in. The meta should adjust from there. I see a problem if the 2 base all in is unstoppable no matter what.


This can already punished if you scout and prepare an appropiate response.

But yeah I understand how this patch will help those A-move terrans, ie. most of them.

Not surprised and dont care, Im used to Terran being favoured by Blizz.


User was warned for this post.
*burp*
J. Corsair
Profile Joined June 2014
United States470 Posts
May 09 2018 07:59 GMT
#91
Big fan of the Marauder revert, not sure about raven,and Viking buff is laughable. There is room for mech still, I think. But tvp skytoss is just impossible to deal with, combined with storm.as terran you simply can't afford to wait for that transition, a competent protoss wins every time. No unit comp should be so overpowered, all other things being equal. give the raven missile a property similar to a weaker EMP or something, then mech might be viable.
“...it is human nature, I suppose, to be futile and ridiculous.” - Scaramouche
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
May 09 2018 08:16 GMT
#92
it s kind of a shame, i was having fun offracing as Protoss, and enjoying that i dont have to really know the PvT mu and still manage to win some games
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
Kikirik1
Profile Joined January 2017
45 Posts
May 09 2018 09:03 GMT
#93
Bye BC, Ultra again, really dont understand Blizzard.They make this cool units only for advertising?!
xelnaga_empire
Profile Joined March 2012
627 Posts
Last Edited: 2018-05-09 09:11:38
May 09 2018 09:11 GMT
#94
On May 09 2018 16:57 Parcelleus wrote:

This can already punished if you scout and prepare an appropiate response.

But yeah I understand how this patch will help those A-move terrans, ie. most of them.

Not surprised and dont care, Im used to Terran being favoured by Blizz.


This comment is not productive at all and is rather antagonizing.
xelnaga_empire
Profile Joined March 2012
627 Posts
May 09 2018 09:12 GMT
#95
On May 09 2018 17:16 Geo.Rion wrote:
it s kind of a shame, i was having fun offracing as Protoss, and enjoying that i dont have to really know the PvT mu and still manage to win some games


Uhmm, what about the Terran on the other end that does know the PvsT matchup but loses to you anyways?
DavStarcraft2
Profile Joined November 2011
9 Posts
May 09 2018 09:17 GMT
#96
I wish Terran had a solid late-game unit/comp that doesn't get reworked and/or nerfed every 4-6 months...
Slayers_MMA is my hero
Parrek
Profile Joined May 2016
United States893 Posts
May 09 2018 09:24 GMT
#97
On May 09 2018 13:30 xelnaga_empire wrote:
Show nested quote +
On May 09 2018 13:27 Ulargg wrote:
I don't understand why they don't make the raven missile just not stack like all other spells. I think that is a better approach as opposed to the nerfing the damage.

As a zerg player, I think there is still the opportunity to change the ultra by adding additional armor to either the ultra upgrade or as a base stat, if marauders turn out to make the ultras too useless.

I guess we will see.


Let's see how the patch plays out. The Anti Armor Missile nerf will hit Terran hard against Zerg in the late game. Yeah, Ultralisks will die easier to Marauders, but at the same time, Zerg won't have to worry as much about Anti Armor Missiles from Terran.

It'll work out. Other things will be buffed if it really is a problem. Just like tossing the mothership core out and adding a shield battery worked. The more important thing is that the AAM was being used exactly opposite to what it was supposed to be used for. They nerfed it to bring it in line with the vision of it.
Lyyna
Profile Joined June 2011
France776 Posts
Last Edited: 2018-05-09 09:55:11
May 09 2018 09:50 GMT
#98
On May 09 2018 18:17 DavStarcraft2 wrote:
I wish Terran had a solid late-game unit/comp that doesn't get reworked and/or nerfed every 4-6 months...

The problem about that is that terran's lategame units are so much worse than their Z / P equivalents, so the only way to make them good without reworking the other races' units (which would be ideal but won't happen) is to give terran something "stupid" like the missile or snipe which ends up being very strong (tho never to the point some people implies on TL, and largely counterable by micro, but hey..) but extremely gimmicky.

Also no fast remax mechanic so you end up with a worse army that can't be replenished as fast and isn't as mobile. Terran is the only race that has to trade mobility & production speed for firepower.. without getting more in the firepower departement. Also, static D.

I'll mention again an idea i put in the other thread : make ravens a true support unit. Give them scrambler missile, pdd, & healing drone. Now you get an unit that can be used to truly help the bigger terran units like thors & BCs, and help fighting tempests / corruptors. Hell, you can even introduce more micro by making the healing drone something attached to an unit (ala defensive matrix) instead of a static thing.
http://www.teamliquid.net/forum/sc2-strategy/459600-how-to-mech-them-cry-lyynas-mech-in-hots - The 2014 Mech guide ! http://www.twitch.tv/lyyna for stream and contact infos
Raven_Ax
Profile Joined June 2017
France3 Posts
May 09 2018 10:19 GMT
#99
I wish Terran had a solid late-game unit/comp that doesn't get reworked and/or nerfed every 4-6 months...


It's dangerous to give Terran a good late game comp. If you give them powerful late game, a lot of turtle play will emerge from that. They are the best at defending bases.

I like to play it & play against it if you have the right tools. Right now IMO you clearly have the tools. (With the AAM nerf which I like)

We will not see a lot of Mech (turtle or aggressive) now. Why bother with Mech if you have no more tools in late game than BIO ?
I guess Blizzard just want to see BIO play with multi tasking, and not take any risk at giving T a powerfull late game.

hiroshOne
Profile Joined October 2015
Poland425 Posts
Last Edited: 2018-05-09 10:47:26
May 09 2018 10:46 GMT
#100
I don't understand how someone with common sense could not understand Raven nerf- just go see game no3 soO vs Cure. It was pure Raven cancer. I felt like vomiting after watching this.

The only beef i have with Blizzard is that they admitted 2 months ago that they know Raven is being imba, but still they decided to not nerf it, leaving this broken units untouched trough whole ro32 of GSL. Korean Zergs send big thanks.
Ultima Ratio Regum
Prev 1 2 3 4 5 6 7 11 12 13 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 5h 50m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 148
Nathanias 81
StarCraft: Brood War
Artosis 732
Shuttle 110
NaDa 35
scan(afreeca) 30
Noble 21
Hm[arnc] 16
Icarus 4
Dota 2
monkeys_forever460
NeuroSwarm83
Counter-Strike
summit1g10122
minikerr62
Heroes of the Storm
Khaldor197
Other Games
XaKoH 633
JimRising 474
Maynarde187
ViBE48
Organizations
Other Games
gamesdonequick990
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 95
• Mapu16
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• XenOsky 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota22522
Other Games
• Scarra1849
Upcoming Events
Replay Cast
5h 50m
Wardi Open
8h 50m
Monday Night Weeklies
13h 50m
WardiTV Invitational
2 days
Replay Cast
3 days
WardiTV Invitational
3 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Replay Cast
4 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

YSL S2
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.