As a zerg player, I think there is still the opportunity to change the ultra by adding additional armor to either the ultra upgrade or as a base stat, if marauders turn out to make the ultras too useless.
I guess we will see.
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Ulargg
Netherlands33 Posts
As a zerg player, I think there is still the opportunity to change the ultra by adding additional armor to either the ultra upgrade or as a base stat, if marauders turn out to make the ultras too useless. I guess we will see. | ||
xelnaga_empire
620 Posts
On May 09 2018 13:27 Ulargg wrote: I don't understand why they don't make the raven missile just not stack like all other spells. I think that is a better approach as opposed to the nerfing the damage. As a zerg player, I think there is still the opportunity to change the ultra by adding additional armor to either the ultra upgrade or as a base stat, if marauders turn out to make the ultras too useless. I guess we will see. Let's see how the patch plays out. The Anti Armor Missile nerf will hit Terran hard against Zerg in the late game. Yeah, Ultralisks will die easier to Marauders, but at the same time, Zerg won't have to worry as much about Anti Armor Missiles from Terran. | ||
engesser1
264 Posts
On May 09 2018 12:52 SirPinky wrote: Show nested quote + On May 09 2018 12:17 engesser1 wrote: On May 09 2018 12:07 SirPinky wrote: This balance patch reminds me when I give my kids chores to do and they say "Dad, look I did ten chores in a half hour!" Then I have to remind them it is not about quantity it is about quality. How does this analogy relate? Blizzard essentially gave Terran three negligible buffs for trading one major late-game support unit; it is not about quantity it is about quality. Terran was already crippled by late game Protoss (Tempest/Storm/Carrier) and Zerg (Broodlord/Viper/Corruptor). Some would argue Marauder is a large buff, but sorry, that unit does not shoot up will only increase all-ins. The HP buff is nothing compared to storm, parasitic bomb, mass interceptors etc. Think to yourself: "Gee, my army has a wopping 200 HP more with 20 Vikings - I'm sure that is going to really make a difference with a maxed out Zerg and Protoss with spell casters." I don't understand Blizzards logic in having Terran scale with other races (like Protoss) when, in the late game, they ultimately have nothing of value to fight with a maxed out army. I could have 10k/10k in the bank but if I have far inferior units to keep headbutting against my opponent, then what is the point. Mark my words, Blizzard not only single handedly destroyed an already bad Terran late game, but nullified any chance for viable mech while simultaneously encouraging Terran 2-base all-ins. If stats start turning in Terrans favor it will not be because of healthy balance; it will be Terrans running to end the game before 10 minutes because they don't have any options after that. So what is your suggestions and how to make it work? I'm pretty sure we talking about the major patch (a global thing). But how it could be possible to do when we live with patch 4.0 only for 6 month? In the current situation we should accept anything from Blizzard. Any case, they listened us. They said something. This is not a deaf wall between them and players. My logic may be oversimplifying things but I think it is pretty obvious - look at the Battlecruiser. Why is the BC the most expensive unit in the game which takes the longest to build (significantly longer than the Tempest) yet is one of the worst units in the game? It is dead in TvT because of interference matrix; it is dead in TvP because of Tempest easily kiting; it is dead in TvZ because of mass corruptor/viper(abduct) or mass hydra. Change something about the BC to make it better: Such as faster build time, less money, longer range, better speed...SOMETHING! They were on the right track with Tactical Jump, it was a nice novelty, but ultimately it did not make the unit playable against the many counter options of each race. Am I saying make the BC the strongest unit in the game which has little counter? No of course not...but not some pitiful unit that has zero place in any matchup. The irony here is Terran's flagship unit where you see the image everywhere in the game for marketing etc...is, indeed, one of the worst. Yeah, and it's good. It was said by several people in a previous community updates. But what is more important that is terran should have a fair chance to deal with the 3rd and economical advantage. That's the point and if terran can fuck that greddy third, we okay, at least right now. Because Dear vs Maru GSL S2, 2nd match was like "i'm ready to blow up". | ||
hiroshOne
Poland424 Posts
I just can't understand how Terrans can whine about lategame in the same tine having unit as Ghost... Unbelievable. | ||
ZigguratOfUr
Iraq16955 Posts
On May 09 2018 13:11 xelnaga_empire wrote: Show nested quote + On May 09 2018 13:04 ZigguratOfUr wrote: You're speaking to a non-existent audience. This thread is all about the upset mech and zerg players. Zerg players getting upset is premature. The Anti Armor Missile nerf is a huge nerf to the Terran late game. It's possible that Terrran late game is worse off after this patch, despite the other buffs. People are saying that the Marauder buff will hurt Ultralisks. But they also need to consider the impact the Anti Armor Missile nerf has on Terran late game against Zerg now. It's possible that the other buffs to Terran won't compensate for the Anti Armor Missile nerf in the late game. We'll have to see when the patch comes out. I don't know why zergs are whingeing about ultras and marauders tbh, when it would be so much more sensible to whine about roaches and marauders. | ||
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Orlok
Korea (South)227 Posts
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Kurao
215 Posts
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algue
France1436 Posts
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starkiller123
United States4029 Posts
On May 09 2018 15:23 Orlok wrote: TBH I really wish people would just wait until the changes are actually implemented, then play a meaningful size of games to totally grasp the aftereffects of the patches. All this theory-crafting balance talk really doesn't matter until we see it in action and to be really brutally honest (from my ladder experiences at least) I think up til like diamond 2 its more a question of how well you know your win conditions against your opponent than really anything about balance. I've beaten and lost in equal measure, and my wins were more me just knowing the situation better midgame and capitalizing on it than me losing to the itty bitty tiny changes that are supposedly breaking the game as some people are stating in the comments. For the most part, most ladder players apart from the literal top 5% dont even bother trying to go to the late game purposefully. yeah pretty much this, sadly this will never happen. People like complaining too much | ||
Parcelleus
Australia1662 Posts
On May 09 2018 05:40 Fran_ wrote: Show nested quote + On May 09 2018 05:31 Lexender wrote: On May 09 2018 03:25 xelnaga_empire wrote: On May 09 2018 03:21 Lyyna wrote: Nice to see Blizzard really want to make mech non viable. When will they go all-in on that and make factory an unique building ? The raven nerf / viking buff duo is a joke. They are removing the only thing that allows a terran army to fight compositions like tempest / carrier / HT & infestor / BL / viper head-on, and essentially giving nothing to make up for it. They are buffing Viking, Auto Turret, and Marauder. Are these buffs enough to offset the Anti Armor Missile nerf? No. All these changes affect mid game not lategame (well viking does). I dont disagree with why they do this, they want less games being about lategame armies that last for 40 mins and more about games ending in midgame. The problem is that this does nothing for the current problems while adding more. Against Z terran will still go for mass ghost because marauders do nothing against hydra/bane comps, the only difference is that now we have a worst raven, so it will be the same as before, just with less ravens and more ghosts. Against P it will still be 2 base all ins, the only difference being that they will be stronger. Meanwhile ultras will be out of TvZs, terran still wont want to go lategame vs toss, and on top of that mech is being more brushed aside (TvZ it should still be viable but in TvT I can see it dissapear) Hopefully the threat of strong 2 base all-ins will keep Protoss honest and they will prepare for the possibility instead of going double upgrade and storm with few units, knowing they will probably defend anyway. If you are greedy you deserve to be punished by an all-in. The meta should adjust from there. I see a problem if the 2 base all in is unstoppable no matter what. This can already punished if you scout and prepare an appropiate response. But yeah I understand how this patch will help those A-move terrans, ie. most of them. Not surprised and dont care, Im used to Terran being favoured by Blizz. User was warned for this post. | ||
J. Corsair
United States470 Posts
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Geo.Rion
7377 Posts
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Kikirik1
45 Posts
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xelnaga_empire
620 Posts
On May 09 2018 16:57 Parcelleus wrote: This can already punished if you scout and prepare an appropiate response. But yeah I understand how this patch will help those A-move terrans, ie. most of them. Not surprised and dont care, Im used to Terran being favoured by Blizz. This comment is not productive at all and is rather antagonizing. | ||
xelnaga_empire
620 Posts
On May 09 2018 17:16 Geo.Rion wrote: it s kind of a shame, i was having fun offracing as Protoss, and enjoying that i dont have to really know the PvT mu and still manage to win some games Uhmm, what about the Terran on the other end that does know the PvsT matchup but loses to you anyways? | ||
DavStarcraft2
9 Posts
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Parrek
United States893 Posts
On May 09 2018 13:30 xelnaga_empire wrote: Show nested quote + On May 09 2018 13:27 Ulargg wrote: I don't understand why they don't make the raven missile just not stack like all other spells. I think that is a better approach as opposed to the nerfing the damage. As a zerg player, I think there is still the opportunity to change the ultra by adding additional armor to either the ultra upgrade or as a base stat, if marauders turn out to make the ultras too useless. I guess we will see. Let's see how the patch plays out. The Anti Armor Missile nerf will hit Terran hard against Zerg in the late game. Yeah, Ultralisks will die easier to Marauders, but at the same time, Zerg won't have to worry as much about Anti Armor Missiles from Terran. It'll work out. Other things will be buffed if it really is a problem. Just like tossing the mothership core out and adding a shield battery worked. The more important thing is that the AAM was being used exactly opposite to what it was supposed to be used for. They nerfed it to bring it in line with the vision of it. | ||
Lyyna
France776 Posts
On May 09 2018 18:17 DavStarcraft2 wrote: I wish Terran had a solid late-game unit/comp that doesn't get reworked and/or nerfed every 4-6 months... The problem about that is that terran's lategame units are so much worse than their Z / P equivalents, so the only way to make them good without reworking the other races' units (which would be ideal but won't happen) is to give terran something "stupid" like the missile or snipe which ends up being very strong (tho never to the point some people implies on TL, and largely counterable by micro, but hey..) but extremely gimmicky. Also no fast remax mechanic so you end up with a worse army that can't be replenished as fast and isn't as mobile. Terran is the only race that has to trade mobility & production speed for firepower.. without getting more in the firepower departement. Also, static D. I'll mention again an idea i put in the other thread : make ravens a true support unit. Give them scrambler missile, pdd, & healing drone. Now you get an unit that can be used to truly help the bigger terran units like thors & BCs, and help fighting tempests / corruptors. Hell, you can even introduce more micro by making the healing drone something attached to an unit (ala defensive matrix) instead of a static thing. | ||
Raven_Ax
France3 Posts
I wish Terran had a solid late-game unit/comp that doesn't get reworked and/or nerfed every 4-6 months... It's dangerous to give Terran a good late game comp. If you give them powerful late game, a lot of turtle play will emerge from that. They are the best at defending bases. I like to play it & play against it if you have the right tools. Right now IMO you clearly have the tools. (With the AAM nerf which I like) We will not see a lot of Mech (turtle or aggressive) now. Why bother with Mech if you have no more tools in late game than BIO ? I guess Blizzard just want to see BIO play with multi tasking, and not take any risk at giving T a powerfull late game. | ||
hiroshOne
Poland424 Posts
The only beef i have with Blizzard is that they admitted 2 months ago that they know Raven is being imba, but still they decided to not nerf it, leaving this broken units untouched trough whole ro32 of GSL. Korean Zergs send big thanks. | ||
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