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Community Feedback Update - May 8 - Page 3

Forum Index > SC2 General
248 CommentsPost a Reply
Prev 1 2 3 4 5 11 12 13 Next All
brickrd
Profile Blog Joined March 2014
United States4894 Posts
May 08 2018 20:33 GMT
#41
"mech isnt viable" -terrans, while playing mech
TL+ Member
Fran_
Profile Joined June 2010
United States1024 Posts
May 08 2018 20:40 GMT
#42
On May 09 2018 05:31 Lexender wrote:
Show nested quote +
On May 09 2018 03:25 xelnaga_empire wrote:
On May 09 2018 03:21 Lyyna wrote:
Nice to see Blizzard really want to make mech non viable.
When will they go all-in on that and make factory an unique building ?

The raven nerf / viking buff duo is a joke. They are removing the only thing that allows a terran army to fight compositions like tempest / carrier / HT & infestor / BL / viper head-on, and essentially giving nothing to make up for it.



They are buffing Viking, Auto Turret, and Marauder. Are these buffs enough to offset the Anti Armor Missile nerf?


No.

All these changes affect mid game not lategame (well viking does).
I dont disagree with why they do this, they want less games being about lategame armies that last for 40 mins and more about games ending in midgame.

The problem is that this does nothing for the current problems while adding more.

Against Z terran will still go for mass ghost because marauders do nothing against hydra/bane comps, the only difference is that now we have a worst raven, so it will be the same as before, just with less ravens and more ghosts.

Against P it will still be 2 base all ins, the only difference being that they will be stronger.

Meanwhile ultras will be out of TvZs, terran still wont want to go lategame vs toss, and on top of that mech is being more brushed aside (TvZ it should still be viable but in TvT I can see it dissapear)


Hopefully the threat of strong 2 base all-ins will keep Protoss honest and they will prepare for the possibility instead of going double upgrade and storm with few units, knowing they will probably defend anyway. If you are greedy you deserve to be punished by an all-in. The meta should adjust from there. I see a problem if the 2 base all in is unstoppable no matter what.
hiroshOne
Profile Joined October 2015
Poland425 Posts
May 08 2018 21:04 GMT
#43
On May 09 2018 05:40 Fran_ wrote:
Show nested quote +
On May 09 2018 05:31 Lexender wrote:
On May 09 2018 03:25 xelnaga_empire wrote:
On May 09 2018 03:21 Lyyna wrote:
Nice to see Blizzard really want to make mech non viable.
When will they go all-in on that and make factory an unique building ?

The raven nerf / viking buff duo is a joke. They are removing the only thing that allows a terran army to fight compositions like tempest / carrier / HT & infestor / BL / viper head-on, and essentially giving nothing to make up for it.



They are buffing Viking, Auto Turret, and Marauder. Are these buffs enough to offset the Anti Armor Missile nerf?


No.

All these changes affect mid game not lategame (well viking does).
I dont disagree with why they do this, they want less games being about lategame armies that last for 40 mins and more about games ending in midgame.

The problem is that this does nothing for the current problems while adding more.

Against Z terran will still go for mass ghost because marauders do nothing against hydra/bane comps, the only difference is that now we have a worst raven, so it will be the same as before, just with less ravens and more ghosts.

Against P it will still be 2 base all ins, the only difference being that they will be stronger.

Meanwhile ultras will be out of TvZs, terran still wont want to go lategame vs toss, and on top of that mech is being more brushed aside (TvZ it should still be viable but in TvT I can see it dissapear)


Hopefully the threat of strong 2 base all-ins will keep Protoss honest and they will prepare for the possibility instead of going double upgrade and storm with few units, knowing they will probably defend anyway. If you are greedy you deserve to be punished by an all-in. The meta should adjust from there. I see a problem if the 2 base all in is unstoppable no matter what.


Well...Once droperlords or even possibility of early droperlord kept Protoss honest in the same way. But guess what XD

Ultima Ratio Regum
Tyrhanius
Profile Joined April 2011
France947 Posts
May 08 2018 21:25 GMT
#44
Marauders 3/3 vs ultras 3/5 will go from 16.9 to 22.5 (+33%), so 5 marauders kill 1 ultras in 4.4s instead of 5.9s.

Ultras are already terrible in the game, crushed by immortal in ZvP, lurkers in ZvZ, and ghost/liberator/tanks in ZvT, with marauder buff no one will ever build ultras.
Charoisaur
Profile Joined August 2014
Germany16095 Posts
May 08 2018 21:29 GMT
#45
On May 09 2018 06:25 Tyrhanius wrote:
Marauders 3/3 vs ultras 3/5 will go from 16.9 to 22.5 (+33%), so 5 marauders kill 1 ultras in 4.4s instead of 5.9s.

Ultras are already terrible in the game, crushed by immortal in ZvP, lurkers in ZvZ, and ghost/liberator/tanks in ZvT, with marauder buff no one will ever build ultras.

Ultras are absolutely not terrible in TvZ and they won't be after this patch.
Many of the coolest moments in sc2 happen due to worker harassment
Freeborn
Profile Joined July 2010
Germany421 Posts
May 08 2018 21:31 GMT
#46
Reasonable changes over all, I guess.

But wow terrans... seriously?

You get multiple buffs and you keep crying?

The raven gameplay was just stupid, this change will almost certainly remove the mass AAM spamming.

I don't really like the turret buff because terran already has too many harrass units but I guess soemthing was needed to keep the raven useful after the AAM nerf.

The Marauder change is actually very massive, it's such a HUGE change versus ultras and versus protoss with armor upgrades - it's basically a +1 damage upgrade per enemy armor in addition to +1 damage per attack upgrade if enemy armor is on the same level.

Then we have the viking change.. viking deal serious damage versus mechanical, a 10 hp buff is not negligible, ask any toss or zerg about getting a 10 hp buff to a massable unit and they would be ecstatic.

It makes me sad that we will probably see a return of the MMM dominance though and when terrans finally figure out how to use AAM as a support...

What about pvz though?
Consecutive battles with perfect storms and forcefields or crazy early game damage are the only ways for pvz...
Seems like you can't win based off macro as p vs z at all.
JimmyJRaynor
Profile Blog Joined April 2010
Canada17873 Posts
May 08 2018 21:48 GMT
#47
i like these changes. less flying units with less miraculous spells.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Ej_
Profile Blog Joined January 2013
47656 Posts
May 08 2018 21:48 GMT
#48
On May 09 2018 06:31 Freeborn wrote:
What about pvz though?
Consecutive battles with perfect storms and forcefields or crazy early game damage are the only ways for pvz...
Seems like you can't win based off macro as p vs z at all.

yep, control ur units
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Tyrhanius
Profile Joined April 2011
France947 Posts
May 08 2018 21:59 GMT
#49
On May 09 2018 06:29 Charoisaur wrote:
Show nested quote +
On May 09 2018 06:25 Tyrhanius wrote:
Marauders 3/3 vs ultras 3/5 will go from 16.9 to 22.5 (+33%), so 5 marauders kill 1 ultras in 4.4s instead of 5.9s.

Ultras are already terrible in the game, crushed by immortal in ZvP, lurkers in ZvZ, and ghost/liberator/tanks in ZvT, with marauder buff no one will ever build ultras.

Ultras are absolutely not terrible in TvZ and they won't be after this patch.

I guess you have never played zerg.
StarscreamG1
Profile Joined February 2011
Portugal1653 Posts
Last Edited: 2018-05-08 22:04:35
May 08 2018 22:04 GMT
#50
present 2*(13-7)=10
future 26-7=19
Is this true for upgraded marauders versus ultras? Cause if it is I'm afraid we go back to MMM late game :\
Xamo
Profile Joined April 2012
Spain886 Posts
May 08 2018 22:06 GMT
#51
On May 09 2018 06:29 Charoisaur wrote:
Show nested quote +
On May 09 2018 06:25 Tyrhanius wrote:
Marauders 3/3 vs ultras 3/5 will go from 16.9 to 22.5 (+33%), so 5 marauders kill 1 ultras in 4.4s instead of 5.9s.

Ultras are already terrible in the game, crushed by immortal in ZvP, lurkers in ZvZ, and ghost/liberator/tanks in ZvT, with marauder buff no one will ever build ultras.

Ultras are absolutely not terrible in TvZ and they won't be after this patch.

I do not think we'll ever see again ultras vs bio in pro matches. Their window of opportunity was already quite small, and is going to be virtually non-existent.
My life for Aiur. You got a piece of me, baby. IIIIIIiiiiiii.
MiCroLiFe
Profile Joined March 2012
Norway275 Posts
May 08 2018 22:11 GMT
#52
WHY? ultra is better than it was in hots, and ultras where used all the time..
Im Terran. Yes i will balance whine somethimes. And thats how we terrans survive, Hoping for balance patches<3
engesser1
Profile Blog Joined December 2016
264 Posts
May 08 2018 22:27 GMT
#53
They have listened. Oh, what a good day. (Still D.R.E. playing intro) Guess who's back... Maru and marauders.
Maru, he is the reason why i'm still playing and watching sc2
Lexender
Profile Joined September 2013
Mexico2663 Posts
May 08 2018 22:28 GMT
#54
On May 09 2018 07:04 StarscreamG1 wrote:
present 2*(13-7)=10
future 26-7=19
Is this true for upgraded marauders versus ultras? Cause if it is I'm afraid we go back to MMM late game :\


Not with banes hydras and blords. It'll just be mass ghost.
Xamo
Profile Joined April 2012
Spain886 Posts
Last Edited: 2018-05-08 22:39:58
May 08 2018 22:37 GMT
#55
On May 09 2018 07:11 MiCroLiFe wrote:
WHY? ultra is better than it was in hots, and ultras where used all the time..

Ghosts had Snipe instead of Steady Targeting in HotS

On May 09 2018 07:27 engesser1 wrote:
They have listened. Oh, what a good day. (Still D.R.E. playing intro) Guess who's back... Maru and marauders.

Maru is dancing at home... it's raining GSLs
Blizzcon perhaps?, just before marauders are nerfed again.
My life for Aiur. You got a piece of me, baby. IIIIIIiiiiiii.
Solar424
Profile Blog Joined June 2013
United States4001 Posts
May 08 2018 22:44 GMT
#56
Terran gets 3 buffs and 1 nerf and still find a way to wine XD Never change, Terran players, because Blizzard will always listen to you no matter what.
mierin
Profile Joined August 2010
United States4943 Posts
May 08 2018 22:44 GMT
#57
I wish they had focused on the ghost instead of the raven when they aimed the nerf hammer, but we'll see what happens. I'm pretty convinced the issue with TvZ lategame won't be affected much and the same TvP problems will persist at that phase as well.
JD, Stork, Calm, Hyuk Fighting!
bela.mervado
Profile Joined December 2008
Hungary417 Posts
May 08 2018 22:46 GMT
#58
On May 09 2018 07:04 StarscreamG1 wrote:
present 2*(13-7)=10
future 26-7=19
Is this true for upgraded marauders versus ultras? Cause if it is I'm afraid we go back to MMM late game :\


it is 12 -> 19, +58%

i like the changes except the added range of auto turret.
engesser1
Profile Blog Joined December 2016
264 Posts
Last Edited: 2018-05-08 22:56:28
May 08 2018 22:53 GMT
#59
One thing. Not HP viking's buff but armor. Will be good.
Maru, he is the reason why i'm still playing and watching sc2
Charoisaur
Profile Joined August 2014
Germany16095 Posts
May 08 2018 23:23 GMT
#60
On May 09 2018 06:59 Tyrhanius wrote:
Show nested quote +
On May 09 2018 06:29 Charoisaur wrote:
On May 09 2018 06:25 Tyrhanius wrote:
Marauders 3/3 vs ultras 3/5 will go from 16.9 to 22.5 (+33%), so 5 marauders kill 1 ultras in 4.4s instead of 5.9s.

Ultras are already terrible in the game, crushed by immortal in ZvP, lurkers in ZvZ, and ghost/liberator/tanks in ZvT, with marauder buff no one will ever build ultras.

Ultras are absolutely not terrible in TvZ and they won't be after this patch.

I guess you have never played zerg.

How about you base your claims on pro games and not on your personal ladder matches?
Ultras are played all the time currently and I'm sure we'll see them regularly even after the patch.
Many of the coolest moments in sc2 happen due to worker harassment
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