Community Feedback Update - May 8 - Page 3
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brickrd
United States4894 Posts
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Fran_
United States1024 Posts
On May 09 2018 05:31 Lexender wrote: No. All these changes affect mid game not lategame (well viking does). I dont disagree with why they do this, they want less games being about lategame armies that last for 40 mins and more about games ending in midgame. The problem is that this does nothing for the current problems while adding more. Against Z terran will still go for mass ghost because marauders do nothing against hydra/bane comps, the only difference is that now we have a worst raven, so it will be the same as before, just with less ravens and more ghosts. Against P it will still be 2 base all ins, the only difference being that they will be stronger. Meanwhile ultras will be out of TvZs, terran still wont want to go lategame vs toss, and on top of that mech is being more brushed aside (TvZ it should still be viable but in TvT I can see it dissapear) Hopefully the threat of strong 2 base all-ins will keep Protoss honest and they will prepare for the possibility instead of going double upgrade and storm with few units, knowing they will probably defend anyway. If you are greedy you deserve to be punished by an all-in. The meta should adjust from there. I see a problem if the 2 base all in is unstoppable no matter what. | ||
hiroshOne
Poland424 Posts
On May 09 2018 05:40 Fran_ wrote: Hopefully the threat of strong 2 base all-ins will keep Protoss honest and they will prepare for the possibility instead of going double upgrade and storm with few units, knowing they will probably defend anyway. If you are greedy you deserve to be punished by an all-in. The meta should adjust from there. I see a problem if the 2 base all in is unstoppable no matter what. Well...Once droperlords or even possibility of early droperlord kept Protoss honest in the same way. But guess what XD | ||
Tyrhanius
France947 Posts
Ultras are already terrible in the game, crushed by immortal in ZvP, lurkers in ZvZ, and ghost/liberator/tanks in ZvT, with marauder buff no one will ever build ultras. | ||
Charoisaur
Germany15866 Posts
On May 09 2018 06:25 Tyrhanius wrote: Marauders 3/3 vs ultras 3/5 will go from 16.9 to 22.5 (+33%), so 5 marauders kill 1 ultras in 4.4s instead of 5.9s. Ultras are already terrible in the game, crushed by immortal in ZvP, lurkers in ZvZ, and ghost/liberator/tanks in ZvT, with marauder buff no one will ever build ultras. Ultras are absolutely not terrible in TvZ and they won't be after this patch. | ||
Freeborn
Germany421 Posts
But wow terrans... seriously? You get multiple buffs and you keep crying? The raven gameplay was just stupid, this change will almost certainly remove the mass AAM spamming. I don't really like the turret buff because terran already has too many harrass units but I guess soemthing was needed to keep the raven useful after the AAM nerf. The Marauder change is actually very massive, it's such a HUGE change versus ultras and versus protoss with armor upgrades - it's basically a +1 damage upgrade per enemy armor in addition to +1 damage per attack upgrade if enemy armor is on the same level. Then we have the viking change.. viking deal serious damage versus mechanical, a 10 hp buff is not negligible, ask any toss or zerg about getting a 10 hp buff to a massable unit and they would be ecstatic. It makes me sad that we will probably see a return of the MMM dominance though and when terrans finally figure out how to use AAM as a support... What about pvz though? Consecutive battles with perfect storms and forcefields or crazy early game damage are the only ways for pvz... Seems like you can't win based off macro as p vs z at all. | ||
JimmyJRaynor
Canada16376 Posts
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Ej_
47656 Posts
On May 09 2018 06:31 Freeborn wrote: What about pvz though? Consecutive battles with perfect storms and forcefields or crazy early game damage are the only ways for pvz... Seems like you can't win based off macro as p vs z at all. yep, control ur units | ||
Tyrhanius
France947 Posts
On May 09 2018 06:29 Charoisaur wrote: Ultras are absolutely not terrible in TvZ and they won't be after this patch. I guess you have never played zerg. | ||
StarscreamG1
Portugal1652 Posts
future 26-7=19 Is this true for upgraded marauders versus ultras? Cause if it is I'm afraid we go back to MMM late game :\ | ||
Xamo
Spain874 Posts
On May 09 2018 06:29 Charoisaur wrote: Ultras are absolutely not terrible in TvZ and they won't be after this patch. I do not think we'll ever see again ultras vs bio in pro matches. Their window of opportunity was already quite small, and is going to be virtually non-existent. | ||
MiCroLiFe
Norway264 Posts
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engesser1
264 Posts
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Lexender
Mexico2623 Posts
On May 09 2018 07:04 StarscreamG1 wrote: present 2*(13-7)=10 future 26-7=19 Is this true for upgraded marauders versus ultras? Cause if it is I'm afraid we go back to MMM late game :\ Not with banes hydras and blords. It'll just be mass ghost. | ||
Xamo
Spain874 Posts
On May 09 2018 07:11 MiCroLiFe wrote: WHY? ultra is better than it was in hots, and ultras where used all the time.. Ghosts had Snipe instead of Steady Targeting in HotS On May 09 2018 07:27 engesser1 wrote: They have listened. Oh, what a good day. (Still D.R.E. playing intro) Guess who's back... Maru and marauders. Maru is dancing at home... it's raining GSLs Blizzcon perhaps?, just before marauders are nerfed again. | ||
Solar424
United States4001 Posts
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mierin
United States4943 Posts
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bela.mervado
Hungary367 Posts
On May 09 2018 07:04 StarscreamG1 wrote: present 2*(13-7)=10 future 26-7=19 Is this true for upgraded marauders versus ultras? Cause if it is I'm afraid we go back to MMM late game :\ it is 12 -> 19, +58% i like the changes except the added range of auto turret. | ||
engesser1
264 Posts
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Charoisaur
Germany15866 Posts
How about you base your claims on pro games and not on your personal ladder matches? Ultras are played all the time currently and I'm sure we'll see them regularly even after the patch. | ||
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