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StarCraft II Multiplayer - Major Design Changes - Page 27

Forum Index > SC2 General
832 CommentsPost a Reply
Prev 1 25 26 27 28 29 42 Next All
ihatevideogames
Profile Joined August 2015
570 Posts
August 25 2017 23:14 GMT
#521
We Warcraft 3 now.
Are they admitting their incompetence or what? They can't come up with a way to make Zerg AA viable, so they have to literally rip off an ability from another game?
Meepman
Profile Joined December 2009
Canada610 Posts
August 25 2017 23:35 GMT
#522
*Blizzard looking nervously from side to side* "Sell them skins, kill the game"


The msc seems elegant compared to this shit, and the infestor direction is really concerning. However, the terran changes still seem good.
avilo
Profile Blog Joined November 2007
United States4100 Posts
August 26 2017 05:21 GMT
#523
Nothing addressing SH/Carrier in this iteration. Pretty disappointing. Maybe next go thru they'll have something?
Also, that widow mine nerf is huge and should never make it through.
Sup
Fatam
Profile Joined June 2012
1986 Posts
Last Edited: 2017-08-26 06:01:00
August 26 2017 06:00 GMT
#524
On August 26 2017 05:05 -NegativeZero- wrote:
Show nested quote +
On August 26 2017 03:07 eviltomahawk wrote:
New community update with new changes:

https://us.battle.net/forums/en/sc2/topic/20758786489

Protoss has Shield Restore changed into an aoe Restoration Field that restores unit shields in an area around a nearby Pylon.

Zerg Infestors may get an anti-air stun that roots air units to the ground, though it's still not ready to be tested

Terran Hellbat/Hellion transformation time with the transformation time upgrade is nerfed from 1 second to 2 seconds.

so infestors are becoming wc3 crypt fiends, interesting


aha yeah, glad someone else caught that. Idk if it makes as much sense in sc2, i mean an ability that immediately takes a giant spaceship to the ground (without the spaceship exploding/taking damage) and then when its duration is over the ship immediately returns to the sky? then again I guess there's a lot of things like that in the game.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Vanadiel
Profile Joined April 2012
France961 Posts
August 26 2017 07:20 GMT
#525
Just throwing it out there, but what about keeping the MotherShip Core in the game, but remove the photon Canon spell, remove its status of hero (maybe it takes more supply?) unit but still built by , and give it the battery shield spell? Not something very strong so it would not scale too well in the late game, (something that would recharge shield during a certain amount of time, but that you can't stack on units) but something that would help for early/mid game.

Thoughts?
hiroshOne
Profile Joined October 2015
Poland425 Posts
August 26 2017 08:01 GMT
#526
I'm afraid that new "shield battery" AOE spell will be OP with that kind of range (pylon power grid). My god, Protoss Army will be undestructable if Protoss will stack some energy. Maybe tweaking shield regen numbers will fix it lil bit.
Ultima Ratio Regum
Olli
Profile Blog Joined February 2012
Austria24422 Posts
August 26 2017 08:04 GMT
#527
If anything the new ability will be worse. You'll have to rely on pylons defending you again, and this time they don't actually do damage. People can run in, snipe the pylon and be done with your army. The old ability was much, much better and more interesting.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
VHbb
Profile Joined October 2014
689 Posts
August 26 2017 08:25 GMT
#528
Blizzard removes the so-called "hero unit" in the MSC
People complain SC2 is going to be WC3-like...

ok
My life for Aiur !
Sakat
Profile Blog Joined October 2014
Croatia1599 Posts
August 26 2017 09:08 GMT
#529
On August 26 2017 17:25 VHbb wrote:
Blizzard removes the so-called "hero unit" in the MSC
People complain SC2 is going to be WC3-like...

ok

Mostly due to infestors becoming crypt fiends
My boy Ptak defeated two GSL champions!
[PkF] Wire
Profile Joined March 2013
France24235 Posts
Last Edited: 2017-08-26 10:23:03
August 26 2017 10:15 GMT
#530
Don't like this pylon idea at all, especially if, as another poster said - I have yet to test it myself - the ability scales far too well into the lategame.

Plus having the energy cost so high makes chrono usage far more dangerous. I liked the low energy cost of the other ability ; it was very flexible, you could always get some defensive value out of it even if you just used a chrono.

Overall a strange decision - the infestor ability puzzles me too, and I wonder how strange grounded void rays or bcs will look - but there is still plenty of time to make that iteration great.
Olli
Profile Blog Joined February 2012
Austria24422 Posts
August 26 2017 10:25 GMT
#531
I think Entangle is cool. Fungal vs air does create exciting moments when things get locked in place, and it's not like WoL again where things just got chain fungal'd and died.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
JWD[9]
Profile Blog Joined November 2015
364 Posts
August 26 2017 10:33 GMT
#532
Almost forgot the Blizzard update shuffle, it is one step forward two steps back.

Why not fix shield recharge if it took more energy than expected instead of adding that clunky pylon thingy? Infested terrans just got interresting again and they are cool, entangle feels like they split fungal growth between air and ground.
Ulargg
Profile Joined December 2010
Netherlands33 Posts
August 26 2017 11:18 GMT
#533
I am wondering why some peope immediately get the pitchforks out on the infestor ability?

It's an interesting experiment; nothing wrong with stealing something from another game.

I am definately eager to test it out.




Turb0Sw4g
Profile Joined August 2015
74 Posts
Last Edited: 2017-08-26 12:03:21
August 26 2017 12:02 GMT
#534
Restoration Field should be an AoE with less energy cost (and be proportionally less effective). Something like:

Restoration Field
Ability can be cast within 13 range of the casting Nexus.

Units within the area of effect of Restoration Field instantly regain 100 hp shields.

25 energy.





Notes

  • 100 hp is just a suggested value. Don't know if it's too much or too little.

  • With 25 energy you can use this reasonably fast. I'd say it's ok if the ability is not available right away though.

  • A potential follow-up change might be to allow shield overload:

    Shield restoration hit points exceeding the units shield capacity are temporarily added. Cannot be stacked.


    This basically makes the ability more safe to use because you cannot waste energy on units with full or nearly full shields and probably makes commiting against sieges easier.

ejozl
Profile Joined October 2010
Denmark3459 Posts
Last Edited: 2017-08-26 12:28:28
August 26 2017 12:24 GMT
#535
Gotta say that I love that they can sorta test fun abilities in co-op and that it has opened up a more creative path to fixing multiplayer issues. I've long thought about removing the Queen anti air attack and instead giving it a very short range single target Entangle ability. The question is if this would be flexible enough to defend vs long range early air attacks like Liberator harass.

I'm not sure Protoss is really weak in the current test map, but I prefer Pylon Overshield, because of what was stated in the notes. It's easier to calculate how much energy you spend this way.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
StarscreamG1
Profile Joined February 2011
Portugal1653 Posts
Last Edited: 2017-08-26 15:42:37
August 26 2017 15:37 GMT
#536
Now that parasitic bomb is no longer like irradiate, why don't remove the raven and add the SC2 Science Vessel? Come on guys, keep it simple (the co-op science vessel even has defensive matrix, that would help a lot mech!)
Science vessel (StarCraft II)
Bog
Profile Blog Joined September 2010
Netherlands49 Posts
August 27 2017 13:29 GMT
#537
An update on these changes from the Battle.net forums


First, we would like to thank everyone for playtesting the new changes! Your feedback has been very helpful and there were a lot of constructive discussions. With so many changes, we do think it’s difficult to predict all the outcomes, but with your help and feedback, we believe we can continue to head in the right direction.

Protoss
Currently, we like the direction of Shield Restore, but the ability may not provide enough defensive power for Protoss so we are looking to try a different iteration called Restoration Field. The new ability should provide more defense power for Protoss and there should be more gameplay options for players. Also Shield Restore would sometimes use more energy than what was expected or desired. The energy consumption on the new ability Restoration Field should be more predictable and easier to gauge. Additionally, we are removing the delay on Purification Nova when a Disruptor is unloaded from a transport. There was concern that Purification Nova would deal too much burst damage or game ending damage in harass situations. The delay was added to minimize game ending damage but it may not be necessary at this time. Last, the High Templar’s weapon size was reduced to better match the weapon’s current damage value.

Zerg
We hear feedback that Zerg is lacking anti air or early harass options and we are looking into possible solutions to address these concerns. We have been experimenting with a new anit-air ability on the Infestor called Entangle. The ability would replace the Infested Terran ability and provide an anti-air option for Zerg ground compositions. The new Entangle ability would capture enemy air units, and allow friendly ground units to engage them. As for early game harassment options, we want to be careful in our changes here as the effectiveness of the Protoss and Terran defense options have been reduced a bit and that should open up more offensive opportunities for Zerg, that weren’t previously possible in the past.

Terran
We are excited to hear the feedback for the Terran changes. There was an area of concern that Smart Servos may make Hellion/Hellbat transform a bit too fast. We are planning to make a change so that after researching the Smart Servos upgrade, Hellions/Hellbats would take 2 seconds instead of 1 second to transform. This would provide the defensive player more time to react when trying to defend against Hellion/Hellbat harass with the Smart Servos upgrade.

List of changes:

Nexus

New ability Restoration Field:
* Replaces Shield Recharge.
* Ability can be cast on Pylons within 13 range from the casting Nexus. Restores shields of friendly units within the Pylon’s power field range.
* 50 energy cost / 14 second duration.
* Shield regeneration rate 15 shields per second.
* Shield recharge will affect everything except the Pylon emitting the field.
* Can only target Pylons without Restoration Field.[/li][/ul]

Disruptor
* Removed delay on Purification Nova when Disruptors are unloaded from transports.

High Templar
* Psi Blast model scale reduced from 1 to 0.65. The impact model scale was reduced from 1 to 0.75.

Hellion/Hellbat
Smart Servos upgrade:
* After researching Smart Servos, the Hellion/Hellbat morph times will be reduced to 2 seconds instead of 1 second.

Raven
* Repair Drones will now be shot from the casting Raven instead of entering from the air above. Will allow both the offensive and defensive player to see which Raven used the energy to cast the ability.

Again, thanks for trying out the new changes and please continue to provide any feedback!
seemsgood
Profile Joined January 2016
5527 Posts
August 27 2017 13:34 GMT
#538
Now let give ultralisk taunt ability.Filthy terrans always try to kite them to death ?????? No problem.
Siegetank_Dieter1
Profile Joined August 2017
117 Posts
August 27 2017 13:57 GMT
#539
PLEASE BLIZZARD FOR THE SAKE OF THIS GAME FIX THE SWARMHOST/MECH INTERACTION, IT ALREADY RUINED EARLY HOTS, HISTORY DOESN'T NEED TO REPEAT ITSELF !!!!!

PLEASE !
VHbb
Profile Joined October 2014
689 Posts
August 27 2017 14:00 GMT
#540
I like this direction.
I am not a huge fan of the Entangle ability only because infested terrans are very nice to have lore-wise, and they remind me of BW
My life for Aiur !
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