Are they admitting their incompetence or what? They can't come up with a way to make Zerg AA viable, so they have to literally rip off an ability from another game?
StarCraft II Multiplayer - Major Design Changes - Page 27
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ihatevideogames
570 Posts
Are they admitting their incompetence or what? They can't come up with a way to make Zerg AA viable, so they have to literally rip off an ability from another game? | ||
Meepman
Canada610 Posts
The msc seems elegant compared to this shit, and the infestor direction is really concerning. However, the terran changes still seem good. | ||
avilo
United States4100 Posts
Also, that widow mine nerf is huge and should never make it through. | ||
Fatam
1986 Posts
On August 26 2017 05:05 -NegativeZero- wrote: so infestors are becoming wc3 crypt fiends, interesting aha yeah, glad someone else caught that. Idk if it makes as much sense in sc2, i mean an ability that immediately takes a giant spaceship to the ground (without the spaceship exploding/taking damage) and then when its duration is over the ship immediately returns to the sky? ![]() | ||
Vanadiel
France961 Posts
Thoughts? | ||
hiroshOne
Poland424 Posts
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Olli
Austria24417 Posts
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VHbb
689 Posts
People complain SC2 is going to be WC3-like... ok ![]() | ||
Sakat
Croatia1599 Posts
On August 26 2017 17:25 VHbb wrote: Blizzard removes the so-called "hero unit" in the MSC People complain SC2 is going to be WC3-like... ok ![]() Mostly due to infestors becoming crypt fiends | ||
[PkF] Wire
France24192 Posts
Plus having the energy cost so high makes chrono usage far more dangerous. I liked the low energy cost of the other ability ; it was very flexible, you could always get some defensive value out of it even if you just used a chrono. Overall a strange decision - the infestor ability puzzles me too, and I wonder how strange grounded void rays or bcs will look - but there is still plenty of time to make that iteration great. | ||
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Olli
Austria24417 Posts
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JWD[9]
364 Posts
Why not fix shield recharge if it took more energy than expected instead of adding that clunky pylon thingy? Infested terrans just got interresting again and they are cool, entangle feels like they split fungal growth between air and ground. | ||
Ulargg
Netherlands33 Posts
It's an interesting experiment; nothing wrong with stealing something from another game. I am definately eager to test it out. | ||
Turb0Sw4g
74 Posts
Restoration Field Ability can be cast within 13 range of the casting Nexus. Units within the area of effect of Restoration Field instantly regain 100 hp shields. 25 energy. Notes
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ejozl
Denmark3326 Posts
I'm not sure Protoss is really weak in the current test map, but I prefer Pylon Overshield, because of what was stated in the notes. It's easier to calculate how much energy you spend this way. | ||
StarscreamG1
Portugal1652 Posts
Science vessel (StarCraft II) | ||
Bog
Netherlands49 Posts
First, we would like to thank everyone for playtesting the new changes! Your feedback has been very helpful and there were a lot of constructive discussions. With so many changes, we do think it’s difficult to predict all the outcomes, but with your help and feedback, we believe we can continue to head in the right direction. Protoss Currently, we like the direction of Shield Restore, but the ability may not provide enough defensive power for Protoss so we are looking to try a different iteration called Restoration Field. The new ability should provide more defense power for Protoss and there should be more gameplay options for players. Also Shield Restore would sometimes use more energy than what was expected or desired. The energy consumption on the new ability Restoration Field should be more predictable and easier to gauge. Additionally, we are removing the delay on Purification Nova when a Disruptor is unloaded from a transport. There was concern that Purification Nova would deal too much burst damage or game ending damage in harass situations. The delay was added to minimize game ending damage but it may not be necessary at this time. Last, the High Templar’s weapon size was reduced to better match the weapon’s current damage value. Zerg We hear feedback that Zerg is lacking anti air or early harass options and we are looking into possible solutions to address these concerns. We have been experimenting with a new anit-air ability on the Infestor called Entangle. The ability would replace the Infested Terran ability and provide an anti-air option for Zerg ground compositions. The new Entangle ability would capture enemy air units, and allow friendly ground units to engage them. As for early game harassment options, we want to be careful in our changes here as the effectiveness of the Protoss and Terran defense options have been reduced a bit and that should open up more offensive opportunities for Zerg, that weren’t previously possible in the past. Terran We are excited to hear the feedback for the Terran changes. There was an area of concern that Smart Servos may make Hellion/Hellbat transform a bit too fast. We are planning to make a change so that after researching the Smart Servos upgrade, Hellions/Hellbats would take 2 seconds instead of 1 second to transform. This would provide the defensive player more time to react when trying to defend against Hellion/Hellbat harass with the Smart Servos upgrade. List of changes: Nexus New ability Restoration Field: * Replaces Shield Recharge. * Ability can be cast on Pylons within 13 range from the casting Nexus. Restores shields of friendly units within the Pylon’s power field range. * 50 energy cost / 14 second duration. * Shield regeneration rate 15 shields per second. * Shield recharge will affect everything except the Pylon emitting the field. * Can only target Pylons without Restoration Field.[/li][/ul] Disruptor * Removed delay on Purification Nova when Disruptors are unloaded from transports. High Templar * Psi Blast model scale reduced from 1 to 0.65. The impact model scale was reduced from 1 to 0.75. Hellion/Hellbat Smart Servos upgrade: * After researching Smart Servos, the Hellion/Hellbat morph times will be reduced to 2 seconds instead of 1 second. Raven * Repair Drones will now be shot from the casting Raven instead of entering from the air above. Will allow both the offensive and defensive player to see which Raven used the energy to cast the ability. Again, thanks for trying out the new changes and please continue to provide any feedback! | ||
seemsgood
5527 Posts
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Siegetank_Dieter1
117 Posts
PLEASE ! | ||
VHbb
689 Posts
I am not a huge fan of the Entangle ability only because infested terrans are very nice to have lore-wise, and they remind me of BW ![]() | ||
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