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On July 16 2017 05:16 Zaros wrote:Show nested quote +On July 16 2017 05:10 [PkF] Wire wrote:On July 16 2017 05:03 Zaros wrote: The great irony of all is you will never see any of the skins in any big tournaments, which is a shame they look really cool. well the winged zergling is now seen once and again, and I seem to remember INno playing with the new hellion skin. We also saw a lot of the colossi skins (the white and the taldarim ones). So I think we'll see those skins in professionnal play. Skins are banned in all big tournaments unfortunately As they should be.
They reduce the readability of the game, and can even indirectly affect gameplay as upgrades may be less visible.
This is why there must be an option to turn off seeing skins.
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On July 16 2017 16:21 paralleluniverse wrote:Show nested quote +On July 16 2017 05:16 Zaros wrote:On July 16 2017 05:10 [PkF] Wire wrote:On July 16 2017 05:03 Zaros wrote: The great irony of all is you will never see any of the skins in any big tournaments, which is a shame they look really cool. well the winged zergling is now seen once and again, and I seem to remember INno playing with the new hellion skin. We also saw a lot of the colossi skins (the white and the taldarim ones). So I think we'll see those skins in professionnal play. Skins are banned in all big tournaments unfortunately As they should be. They reduce the readability of the game, and can even indirectly affect gameplay as upgrades may be less visible. This is why there must be an option to turn off seeing skins. A feature to turn off the skin client side, i.e. player can see default skin of unit and observer can show off the skin of player's choice to the viewers would be nice. For viewers/commentator the readability should not be a huge issue
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I just feel like they should have done this kind of new content long ago, way before LOTV release when SCII was starting to "decline"
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On July 16 2017 16:46 Twine wrote: I just feel like they should have done this kind of new content long ago, way before LOTV release when SCII was starting to "decline" I think most of their manpower was tied up working on the expansion packs back then.
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On July 16 2017 16:46 Twine wrote: I just feel like they should have done this kind of new content long ago, way before LOTV release when SCII was starting to "decline" You know, people asked for this for SC2 5 years ago when Valve made the Compendium for Dota2.
I agree, they should have done something YEARS AGO, not let it fall all the way down to "25 dollar reward for winning a WCS Circuit", it diminishes the value of the professionals by paying them pocket change, but heck, even I as a Dota player will purchase the WC, I don't even play that much SC2 but this I will support.
Not sure why the cap is there though, I'd love to see a million dollar tourney for SC2, that's something the news media would've written.
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The skins look amazing, really nice designs
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I would only buy terran and protoss skins.
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The cap does not really make sense to me as Blizzard is already getting 75%. With that said, this is what I have been waiting for: a way for the casual players and spectators to support the e-sports scene directly. This is what Valve is doing and it's good to do it for sc2. Better late than never. I hope for even better content and something to link the prizes you buy to the actual tournament like Valve's compendium (leveling, predicting, challenges etc)
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Is it bad that I'm gonna buy this just for the turtle and RIP emotes?
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How about adding a feature so I dont have to look at this? Even better: spend the time that went into this in improving the actual game.
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On July 16 2017 18:45 Pnissen wrote: How about adding a feature so I dont have to look at this? Even better: spend the time that went into this in improving the actual game. Yeah, everyone knows the skin-making team (or whatever you wanna call it) and the balance team are one and the same.
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Would probably buy it if i didnt have to then play co op or whatever to unlock the rest of it. That seems dumb to me.
Also really don't like the Zerg. Spikes.. Others are nice though.
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On July 16 2017 18:57 Durnuu wrote:Show nested quote +On July 16 2017 18:45 Pnissen wrote: How about adding a feature so I dont have to look at this? Even better: spend the time that went into this in improving the actual game. Yeah, everyone knows the skin-making team (or whatever you wanna call it) and the balance team are one and the same.
Seems like the balance team could use some more manpower.
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This is so cool, love everything about it. The value is insane with not even 60 cents per zerg skin, and I will finally have more motivation to play again .
For me that alone is already enough and 25% going to WCS is just a bonus for me.
GJ Blizzard!
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I really like the skins, will get all options for sure.
What I would really like though, is a mod of the ingame UI/dashboard thingie to my liking, like WoW has with interface addons, but of course it would be a lot more restricted to still keep the visible map proportions etc.
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Only thing I don't like is the cap of $200k. I think they miss the point there. In Dota---when I used to play---it was exciting to see how high the prize pool could go. Now it's just like a stopping point. Everything else, including time restrictions is what I remember from Dota's compendium.
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On July 16 2017 19:38 GeminiSC wrote: Only thing I don't like is the cap of $200k. I think they miss the point there. In Dota---when I used to play---it was exciting to see how high the prize pool could go. Now it's just like a stopping point. Everything else, including time restrictions is what I remember from Dota's compendium. On the other hand 200k is a realistic goal to reach for the way smaller sc2 community.
Being able to say "We did it" is kinda cool and the rest gets invested into next year. Raising 250k with no goal would not feel as cool, then it would just be compared to Dota2 and seem like nothing.
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Protoss and Terran skins look really slick. I'm not sold on the zerg ones unfortunately. Hope this gets good sales for Blizzard, any money going into e-sports is good money.
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On July 16 2017 19:38 GeminiSC wrote: Only thing I don't like is the cap of $200k. I think they miss the point there. In Dota---when I used to play---it was exciting to see how high the prize pool could go. Now it's just like a stopping point. Everything else, including time restrictions is what I remember from Dota's compendium. Overall it's a good idea, and a great way to fund WCS.
The only things I don't like, which I hope are fixed, are: 1. No option to turn off seeing other people's skins on your end. 2. There being a end date to the unlock, which is both needless and unfair to people who don't unlock everything. 3. Lack of disclosure for the money above the $200K cap.
The money above the $200K cap goes to funding WCS in general which is probably more important than the money going into the prize pool. It would have been neat if they used a rounder number than $200K, such as $250K for a 50% increase in the prize pool.
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On July 16 2017 19:38 xtorn wrote: I really like the skins, will get all options for sure.
What I would really like though, is a mod of the ingame UI/dashboard thingie to my liking, like WoW has with interface addons, but of course it would be a lot more restricted to still keep the visible map proportions etc. I would love to see some UI and bonus co-op skins/ui/stuff, there's a lot of room for sound effects or announcers too. As for UI modifying to the level that WoW addons have? I'm not so sure. Does Blizz allow them for WoW Arena tournaments, and would that be okay for StarCraft ladder? Observer UI regularly gets changed for good reason, but I don't know that changing the command card location, unit selection interface, alert displays, HP/MP bars, etc. would work/be good for player perspectives.
That said, I haven't seen any mockups for any of that, so it's possible something could work.
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