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War Chest details revealed - Coming July 19 - Page 2

Forum Index > SC2 General
289 CommentsPost a Reply
Prev 1 2 3 4 5 13 14 15 Next All
LaughNgamez
Profile Joined April 2015
Canada525 Posts
July 15 2017 18:53 GMT
#21
On July 16 2017 03:35 The_Red_Viper wrote:
It's a good start for sure but i would have hoped there is some content in there which gives you the motivation to buy it even if you don't care about skins at all. Some mini missions or quests, maybe an announcer, something which is related to the tournament the warchest is for (a nice presentation of all the players with some trivia, maybe a fantasy league, things like that)

I think it's already a good product, but it definitely can be expanded upon.


Agree 100% SC2 could really use a system similar to Heroes (before 2.0).
(◕‿◕✿) Hopefully one day a decent caster http://www.youtube.com/LaughNgamez (◠‿◠✿)
arb
Profile Blog Joined April 2008
Noobville17922 Posts
July 15 2017 18:56 GMT
#22
On July 16 2017 03:35 digmouse wrote:
Show nested quote +
On July 16 2017 03:34 Endymion wrote:
repost from the other thread, but 25%... really? only 25%?

Not really a outlier, Valve also put 25% of The International compendium sales into prize pool.

If it goes anything like the compendium sales its up to what, 20mil? or something for the prize pool this year.
as much as im no longer a fan of sc2, that could be quite large.

also not a fan of the zerg ones, protoss and terran ones are nice tho
Artillery spawned from the forges of Hell
Endymion
Profile Blog Joined November 2009
United States3701 Posts
July 15 2017 18:58 GMT
#23
On July 16 2017 03:56 arb wrote:
Show nested quote +
On July 16 2017 03:35 digmouse wrote:
On July 16 2017 03:34 Endymion wrote:
repost from the other thread, but 25%... really? only 25%?

Not really a outlier, Valve also put 25% of The International compendium sales into prize pool.

If it goes anything like the compendium sales its up to what, 20mil? or something for the prize pool this year.
as much as im no longer a fan of sc2, that could be quite large.

also not a fan of the zerg ones, protoss and terran ones are nice tho


there's a cap on the amount that can go to the scene i believe
Have you considered the MMO-Champion forum? You are just as irrational and delusional with the right portion of nostalgic populism. By the way: The old Brood War was absolutely unplayable
ruypture
Profile Joined May 2014
United States367 Posts
July 15 2017 19:00 GMT
#24
On July 16 2017 03:38 NspFancy wrote:
why not make the game fun again instead off putting the effort into more skins...

subjective
어윤수|이신형|이재동|이승형
starkiller123
Profile Joined January 2016
United States4030 Posts
July 15 2017 19:01 GMT
#25
On July 16 2017 03:38 NspFancy wrote:
why not make the game fun again instead off putting the effort into more skins...


I already do find the game fun, so I am happy they are doing this
[PkF] Wire
Profile Joined March 2013
France24239 Posts
July 15 2017 19:08 GMT
#26
On July 16 2017 03:33 digmouse wrote:
I'm kind of worrying about the readability of some of the new skins.

yeah same. Not a fan tbh. But anything that can improve the viability of sc2 is welcome.
imre
Profile Blog Joined November 2011
France9263 Posts
July 15 2017 19:12 GMT
#27
On July 16 2017 03:34 Endymion wrote:
repost from the other thread, but 25%... really? only 25%?


200k only.

If you want to support esport you should sub to your favorite player twitch channel, not buy the warchest.
Zest fanboy.
digmouse
Profile Blog Joined November 2010
China6331 Posts
Last Edited: 2017-07-15 19:13:49
July 15 2017 19:12 GMT
#28
It will only need ~32k $25 full bundle sales to reach the $200k Blizzcon cap, unless they are anticipating the sales to be quite mild, I don't really understand their thought process here. The rest goes to "production for 2017/18 season", an actual breakdown of how the money will be used would be welcomed.
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
MrWayne
Profile Joined December 2016
219 Posts
July 15 2017 19:13 GMT
#29
Yes, finaly they added the compendium... war chest to SC2

But one thing is a little bit unclear. 25% of the money are added to the blizzcon pricemoney, up to +200.000$ but what happen with the 25% after the 200.000$ cap is reached? they saying the extra money support WCS 2018 but in what way? increasing the overall pricemoney in 2018?
does anyone know something about this? maybe didn´t get something(or wrong)
imre
Profile Blog Joined November 2011
France9263 Posts
July 15 2017 19:14 GMT
#30
On July 16 2017 04:12 digmouse wrote:
It will only need ~32k $25 full bundle sales to reach the $200k Blizzcon cap, unless they are anticipating the sales to be quite mild, I don't really understand their thought process here. The rest goes to "production for 2017/18 season", an actual breakdown of how the money will be used would be welcomed.


Only rational explanation is they're using it to decrease their investment in StarCraft esport. It's a logical move for a business pov but as a fan it's very disappointing.
Zest fanboy.
nOgi109
Profile Joined March 2017
5 Posts
July 15 2017 19:14 GMT
#31
On July 16 2017 03:42 PuroYO wrote:
Show nested quote +
On July 16 2017 03:34 Endymion wrote:
repost from the other thread, but 25%... really? only 25%?

You should check how well Dota2 does it with Compendium, this year it's gone from 1.6 mill which valve puts in, to over 20 million dollars.....

So if Blizzard puts in 500 k for Blizzcon that might be millions.. get how much more interesting SC2 starts to look if there is actual money in the scene compared to .. well.. WCS Valencia 25k ..?

Support this, is my advice, if you really like SC2.


Totally agree. Good stuff!
nOgi109
Profile Joined March 2017
5 Posts
July 15 2017 19:17 GMT
#32
On July 16 2017 04:14 imre wrote:
Show nested quote +
On July 16 2017 04:12 digmouse wrote:
It will only need ~32k $25 full bundle sales to reach the $200k Blizzcon cap, unless they are anticipating the sales to be quite mild, I don't really understand their thought process here. The rest goes to "production for 2017/18 season", an actual breakdown of how the money will be used would be welcomed.


Only rational explanation is they're using it to decrease their investment in StarCraft esport. It's a logical move for a business pov but as a fan it's very disappointing.


Except all the other major esports do this and after this type of thing was implemented the prize pools rose exponentially so no reason to be disappointed
MrWayne
Profile Joined December 2016
219 Posts
July 15 2017 19:19 GMT
#33
~32k sold War chests is not that easy to achieve with the current state of the Starcraft comunity
digmouse
Profile Blog Joined November 2010
China6331 Posts
July 15 2017 19:19 GMT
#34
On July 16 2017 04:17 nOgi109 wrote:
Show nested quote +
On July 16 2017 04:14 imre wrote:
On July 16 2017 04:12 digmouse wrote:
It will only need ~32k $25 full bundle sales to reach the $200k Blizzcon cap, unless they are anticipating the sales to be quite mild, I don't really understand their thought process here. The rest goes to "production for 2017/18 season", an actual breakdown of how the money will be used would be welcomed.


Only rational explanation is they're using it to decrease their investment in StarCraft esport. It's a logical move for a business pov but as a fan it's very disappointing.


Except all the other major esports do this and after this type of thing was implemented the prize pools rose exponentially so no reason to be disappointed

But with this cap it is like "we want fans to contribute to the esports scene but also kind of don't".
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
pvsnp
Profile Joined January 2017
7676 Posts
July 15 2017 19:20 GMT
#35
On July 16 2017 03:43 mizenhauer wrote:
So if I want to contribute $5 to professional Starcraft players, I could buy all three of these for $25 or just donate $5 dollars directly to my favorite player. Guess I know why I'm Blizzard's worst customer.

25 * 0.25 = 6.25

*Internal screaming*
Denominator of the Universe
TL+ Member
nOgi109
Profile Joined March 2017
5 Posts
July 15 2017 19:23 GMT
#36
On July 16 2017 04:19 digmouse wrote:
Show nested quote +
On July 16 2017 04:17 nOgi109 wrote:
On July 16 2017 04:14 imre wrote:
On July 16 2017 04:12 digmouse wrote:
It will only need ~32k $25 full bundle sales to reach the $200k Blizzcon cap, unless they are anticipating the sales to be quite mild, I don't really understand their thought process here. The rest goes to "production for 2017/18 season", an actual breakdown of how the money will be used would be welcomed.


Only rational explanation is they're using it to decrease their investment in StarCraft esport. It's a logical move for a business pov but as a fan it's very disappointing.


Except all the other major esports do this and after this type of thing was implemented the prize pools rose exponentially so no reason to be disappointed

But with this cap it is like "we want fans to contribute to the esports scene but also kind of don't".


Its not so much of a cap. They allocate the first 200k to the Blizzcon event the rest goes to next years events. Considering we're already half way through the year it makes sense. They could change the way it works after Blizzcon anyway
imre
Profile Blog Joined November 2011
France9263 Posts
Last Edited: 2017-07-15 19:25:30
July 15 2017 19:24 GMT
#37
On July 16 2017 04:17 nOgi109 wrote:
Show nested quote +
On July 16 2017 04:14 imre wrote:
On July 16 2017 04:12 digmouse wrote:
It will only need ~32k $25 full bundle sales to reach the $200k Blizzcon cap, unless they are anticipating the sales to be quite mild, I don't really understand their thought process here. The rest goes to "production for 2017/18 season", an actual breakdown of how the money will be used would be welcomed.


Only rational explanation is they're using it to decrease their investment in StarCraft esport. It's a logical move for a business pov but as a fan it's very disappointing.


Except all the other major esports do this and after this type of thing was implemented the prize pools rose exponentially so no reason to be disappointed


there is no cap on the compendium. there is a cap there, don't you see the difference ? you're not supporting the players past the 200K prizepool there, you're helping blizzard to invest less in WCS

On July 16 2017 04:23 nOgi109 wrote:
Show nested quote +
On July 16 2017 04:19 digmouse wrote:
On July 16 2017 04:17 nOgi109 wrote:
On July 16 2017 04:14 imre wrote:
On July 16 2017 04:12 digmouse wrote:
It will only need ~32k $25 full bundle sales to reach the $200k Blizzcon cap, unless they are anticipating the sales to be quite mild, I don't really understand their thought process here. The rest goes to "production for 2017/18 season", an actual breakdown of how the money will be used would be welcomed.


Only rational explanation is they're using it to decrease their investment in StarCraft esport. It's a logical move for a business pov but as a fan it's very disappointing.


Except all the other major esports do this and after this type of thing was implemented the prize pools rose exponentially so no reason to be disappointed

But with this cap it is like "we want fans to contribute to the esports scene but also kind of don't".


Its not so much of a cap. They allocate the first 200k to the Blizzcon event the rest goes to next years events. Considering we're already half way through the year it makes sense. They could change the way it works after Blizzcon anyway


2018 contribution doesn't go to the prizepool. Might give too much money to the players you know.
Zest fanboy.
Avexyli
Profile Blog Joined April 2014
United States711 Posts
July 15 2017 19:28 GMT
#38
On July 16 2017 03:51 Solar424 wrote:
Show nested quote +
On July 16 2017 03:49 Avexyli wrote:
On July 16 2017 03:38 NspFancy wrote:
why not make the game fun again instead off putting the effort into more skins...



Completely different teams, mate.

Why have more people working on cosmetics than actually working on the game itself. Oh wait, it's because making the game better doesn't make Blizzard money, but cosmetics do.


What are you even talking about? You don't even know the exact sizes of each department involved for each feature. lol
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Former SC:EVO Enviroment Artist & Multiplayer Game Design
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
July 15 2017 19:33 GMT
#39
On July 16 2017 03:51 Solar424 wrote:
Show nested quote +
On July 16 2017 03:49 Avexyli wrote:
On July 16 2017 03:38 NspFancy wrote:
why not make the game fun again instead off putting the effort into more skins...



Completely different teams, mate.

Why have more people working on cosmetics than actually working on the game itself. Oh wait, it's because making the game better doesn't make Blizzard money, but cosmetics do.

What else are the artists and programmers supposed to do while the design team brainstorms and experiments?
ㅇㅅㅌㅅ
Garuga
Profile Joined June 2015
49 Posts
July 15 2017 19:40 GMT
#40
This. This is what's wrong with video games. Charging more for the price of fucking skins than for the actual game.
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