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War Chest details revealed - Coming July 19 - Page 6

Forum Index > SC2 General
289 CommentsPost a Reply
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Musicus
Profile Joined August 2011
Germany23576 Posts
July 16 2017 11:56 GMT
#101
On July 16 2017 20:30 Latham wrote:
Protoss and Terran skins look really slick. I'm not sold on the zerg ones unfortunately. Hope this gets good sales for Blizzard, any money going into e-sports is good money.

The 4 winged muta is the best of all the skins man! Super happy as a zerg .
Maru and Serral are probably top 5.
blunderfulguy
Profile Blog Joined April 2016
United States1415 Posts
July 16 2017 12:06 GMT
#102
On July 16 2017 20:36 paralleluniverse wrote:
The only things I don't like, which I hope are fixed, are:
1. No option to turn off seeing other people's skins on your end.
2. There being a end date to the unlock, which is both needless and unfair to people who don't unlock everything.

1. There is tons of research, marketing, psychology, so on behind not having the option to turn off skins. If this happens then a large chunk of the people buying skins would stop buying them. I could go on for days about this, and I believe there are other threads around here somewhere about this, but I don't believe in the option to turn off skins.

If you have a serious issue with a skin in-game then talk about it specifically and help the team making skins make them better next time or help them make a specific change to a problematic model with a patch. I don't see any issues with them so far, once everyone gets to see them on the battlefield in big armies I still don't think they'll be a real issue. It seems like another "ew new thing new things are bad" situation and people will adjust perfectly fine.

2. An end date for purchasing I am totally fine with, but I agree that the current end date for unlocking seems a bit tight. However, we don't know the full details on how hard it's going to be yet, do we?
Blunder Man doing everything thing a blunder can.
Dingodile
Profile Joined December 2011
4135 Posts
July 16 2017 12:26 GMT
#103
On July 16 2017 21:06 blunderfulguy wrote:
If you have a serious issue with a skin in-game then talk about it specifically and help the team making skins make them better next time or help them make a specific change to a problematic model with a patch. I don't see any issues with them so far, once everyone gets to see them on the battlefield in big armies I still don't think they'll be a real issue. It seems like another "ew new thing new things are bad" situation and people will adjust perfectly fine.

1) lings with wings needs to be redesigned. the only one serious problematic model for me.
2) I don't like "black adepts", doesn't matter which color you are using, they are always black.
Grubby | ToD | Moon | Lyn | Sky
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
July 16 2017 13:36 GMT
#104
TB with some criticism and ideas: http://www.twitlonger.com/show/n_1sq1iio
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Agh
Profile Blog Joined July 2010
United States987 Posts
July 16 2017 14:01 GMT
#105
if only it didn't take them 7 years for this technology!
I may appear to be an emotionless sarcastic pos, but just like an onion when you pull off more and more layers you find the exact same thing everytime and you start crying
PardonYou
Profile Blog Joined March 2010
United States1360 Posts
July 16 2017 14:24 GMT
#106
On July 16 2017 19:49 Musicus wrote:
Show nested quote +
On July 16 2017 19:38 GeminiSC wrote:
Only thing I don't like is the cap of $200k. I think they miss the point there. In Dota---when I used to play---it was exciting to see how high the prize pool could go. Now it's just like a stopping point. Everything else, including time restrictions is what I remember from Dota's compendium.

On the other hand 200k is a realistic goal to reach for the way smaller sc2 community.

Being able to say "We did it" is kinda cool and the rest gets invested into next year. Raising 250k with no goal would not feel as cool, then it would just be compared to Dota2 and seem like nothing.


That could be the reason (only takes 32,000 people to get there), but I also think it could be better payout later for the players. If they did more of the stretch goal incentive it could benefit even more.

After sleeping on this, SC is about individual players getting the money, not teams. $700k is good, and depending what the other 75% goes to for WCS could make 2018 better.

On another note, I don't understand people not wanting to play to receive all the rewards. Blizzard said players can reach the goals through commanders, which is a more casual game experience, not as stressful. They want people to play the game too and not just watch.
JimmyJRaynor
Profile Blog Joined April 2010
Canada16789 Posts
Last Edited: 2017-07-16 14:42:16
July 16 2017 14:33 GMT
#107
On July 16 2017 21:06 blunderfulguy wrote:
2. An end date for purchasing I am totally fine with, but I agree that the current end date for unlocking seems a bit tight. However, we don't know the full details on how hard it's going to be yet, do we?

you will be able to purchase the skins outright after the Warchest time period is over.
it'd be pretty weird if you bought the Warchest. Didn't play enough. Then had to buy the skin outright a 2nd time to be able to own it.

On July 16 2017 22:36 The_Red_Viper wrote:
TB with some criticism and ideas: http://www.twitlonger.com/show/n_1sq1iio

this criticism stands out the most for me
"3) For the love of God do not put a timelimit on the chest "closing" after somebody has already bought it. That's just nonsense. If they bought it they should have as much time as they need to get the items out of it."
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
LaughNgamez
Profile Joined April 2015
Canada524 Posts
Last Edited: 2017-07-16 14:35:44
July 16 2017 14:33 GMT
#108
It really needs to be made clear that Blizzard is taking 75% of the profits. It's the first 200k of the 25% is going towards Blizzcon then anything beyond the 200k goes onto WCS 2018.

Only 25% is going into esports it's just how they distribute it that changes.
(◕‿◕✿) Hopefully one day a decent caster http://www.youtube.com/LaughNgamez (◠‿◠✿)
PSIDefenseUp
Profile Joined January 2011
United States251 Posts
Last Edited: 2017-07-16 14:42:24
July 16 2017 14:35 GMT
#109
The biggest issue I've got with everything is that while we have 25% going towards competitive SC2 (the other 75% is just Blizzard's skin sale profit), we have no idea what that means beyond the first $200k. Are they going to put the money towards future prize pools? Is that even going to be something visible, or something they'll just hide, and people will have to make assumptions about? They may just use the rest of the money on the production end, giving themselves a discount on event hosting (which is still money put towards the competitive scene, but could involve them spending less as a base!). The page just says "with any surplus contributing to StarCraft II event production," which is either the most vague or least desirable thing I can think of.

If that $200k cap weren't present, I would feel a lot better about buying into something like this.
EternaLAniMe1991
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
Last Edited: 2017-07-16 14:38:32
July 16 2017 14:35 GMT
#110
On July 16 2017 22:36 The_Red_Viper wrote:
TB with some criticism and ideas: http://www.twitlonger.com/show/n_1sq1iio

Wow, overly negative

Saying skins have no value because they can't be traded I don't really understand. It's a product someone made, and which you can choose to pay a price for to use it ingame.

And I also don't really understand the whales part. There's no random drops, no 'rare items'. You can spend hundreds to thousands of dollars on Dota battlepass just to get those artificially rare items. Same with Hearthstone packs. Those are for whales. This is just a fixed price for fixed goods?

I guess I agree I'm not sure if the 'play to unlock' requirement is necessary. It's nice to have a feeling of progress but it shouldn't be mandatory I guess? Though they said they expect even casual players to be able to easily unlock them, so we need to see how much of a problem this really is. Also the stuff you get with just lvl1 Dota battlepass isn't all that mindblowing either if you don't play after that, you need to play (or pay) to make use and earn the good stuff.

I do also agree it could be way more interesting and he has some great ideas in the final paragraph. But I still like the war chest for what it is. For Starcraft it's quite a major step.
Neosteel Enthusiast
blunderfulguy
Profile Blog Joined April 2016
United States1415 Posts
July 16 2017 14:42 GMT
#111
On July 16 2017 23:33 JimmyJRaynor wrote:
Show nested quote +
On July 16 2017 21:06 blunderfulguy wrote:
2. An end date for purchasing I am totally fine with, but I agree that the current end date for unlocking seems a bit tight. However, we don't know the full details on how hard it's going to be yet, do we?

you will be able to purchase the skins outright after the Warchest time period is over.

At full price, not the discounted chest price if I'm not mistaken.
Blunder Man doing everything thing a blunder can.
JimmyJRaynor
Profile Blog Joined April 2010
Canada16789 Posts
Last Edited: 2017-07-16 14:51:41
July 16 2017 14:43 GMT
#112
On July 16 2017 23:35 FueledUpAndReadyToGo wrote:
Show nested quote +
On July 16 2017 22:36 The_Red_Viper wrote:
TB with some criticism and ideas: http://www.twitlonger.com/show/n_1sq1iio

Wow, overly negative

ya, it is a bit over the top. is TB angry with Blizzard or with the people defending the Warchest?
i agree with TB's basic points though with exception of the WHALEs thing that you explain well.

TB's suggestion here sounds awesome.
Have a live worldwide leaderboard where the "armies" of said players vie for dominance through wins and losses, representing in-game races and countries. Have them battle over a sector in the game universe and watch the battle-lines shift on a day by day basis. Implement fantasy Starcraft betting (without real money) with a few fun in-game items on the line for the people who get the most predictions right.

unfortunately, this requires development resources Blizz may be unwilling to commit to SC2 at this time.

TB adds.
There are so many things you could do with this and I really feel like Blizzard has taken one of the least creative options.

Let's face reality: Blizzard's SC2 budget is limited... so the current warchest is what we get.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
paralleluniverse
Profile Joined July 2010
4065 Posts
July 16 2017 15:01 GMT
#113
On July 16 2017 23:43 JimmyJRaynor wrote:
Show nested quote +
On July 16 2017 23:35 FueledUpAndReadyToGo wrote:
On July 16 2017 22:36 The_Red_Viper wrote:
TB with some criticism and ideas: http://www.twitlonger.com/show/n_1sq1iio

Wow, overly negative

ya, it is a bit over the top. is TB angry with Blizzard or with the people defending the Warchest?
i agree with TB's basic points though with exception of the WHALEs thing that you explain well.

TB's suggestion here sounds awesome.
Show nested quote +
Have a live worldwide leaderboard where the "armies" of said players vie for dominance through wins and losses, representing in-game races and countries. Have them battle over a sector in the game universe and watch the battle-lines shift on a day by day basis. Implement fantasy Starcraft betting (without real money) with a few fun in-game items on the line for the people who get the most predictions right.

unfortunately, this requires development resources Blizz may be unwilling to commit to SC2 at this time.

TB adds.
Show nested quote +
There are so many things you could do with this and I really feel like Blizzard has taken one of the least creative options.

Let's face reality: Blizzard's SC2 budget is limited... so the current warchest is what we get.

Nope.

Have a live worldwide leaderboard where the "armies" of said players vie for dominance through wins and losses, representing in-game races and countries. Have them battle over a sector in the game universe and watch the battle-lines shift on a day by day basis.

LOL WTF does this even mean?
blunderfulguy
Profile Blog Joined April 2016
United States1415 Posts
July 16 2017 15:02 GMT
#114
A lot of suggestions he put out there are basically personal fantasies, if I started making those kinds of suggestions as if I had a team the size of an army and infinite budget I would go on and on until WoW 7 comes out.

As for the value of the skins, well, if you must completely disregard the value of other similar products in the market (which is kinda stupid since that's how things like this work but anyhow) it takes someone or a group of people with expensive programs and expensive equipment and a lot of time to make them (concept/design, sculpt, texture, light, so forth) and all of that has to be paid for which is where the base cost comes in. They probably have a goal in mind to make up for that cost and an estimate on how many chests they are going to sell and can set their base value accordingly, and then they have probably adjusted it to better match skins/boxes/whatnot in SC2 and other games and bump it up so they can profit after putting aside a chunk for esports events and Blizzcon.

I would guess some of the rest of that 75% factors in here along with supplementing their other teams working on SC:R, SC2, War3 patching, balance or marketing or otherwise.
Blunder Man doing everything thing a blunder can.
PardonYou
Profile Blog Joined March 2010
United States1360 Posts
July 16 2017 15:20 GMT
#115
On July 17 2017 00:02 blunderfulguy wrote:
A lot of suggestions he put out there are basically personal fantasies, if I started making those kinds of suggestions as if I had a team the size of an army and infinite budget I would go on and on until WoW 7 comes out.

As for the value of the skins, well, if you must completely disregard the value of other similar products in the market (which is kinda stupid since that's how things like this work but anyhow) it takes someone or a group of people with expensive programs and expensive equipment and a lot of time to make them (concept/design, sculpt, texture, light, so forth) and all of that has to be paid for which is where the base cost comes in. They probably have a goal in mind to make up for that cost and an estimate on how many chests they are going to sell and can set their base value accordingly, and then they have probably adjusted it to better match skins/boxes/whatnot in SC2 and other games and bump it up so they can profit after putting aside a chunk for esports events and Blizzcon.

I would guess some of the rest of that 75% factors in here along with supplementing their other teams working on SC:R, SC2, War3 patching, balance or marketing or otherwise.

Also, some of the 75% goes to the game's team, stability of servers, the art for the rewards themselves. And yeah, they want to make something on it. More factors to include, then just to make a cash grab.
brickrd
Profile Blog Joined March 2014
United States4894 Posts
July 16 2017 15:33 GMT
#116
i don't care about skins at all and will never buy any, but if players want skins and will buy skins then it's right for the game as long as i can still play the base game for the price i paid

i don't understand getting asshurt about having to see someone's skin. do you complain when you see someone irl wearing a nice jacket? letting people express themselves with visual choices makes games fun

i understand in certain cases there are concerns about readability, but what can you do? sc2 is a game with high numbers of small unit models, and it's harder to skin a small model without warping how it looks
TL+ Member
Rehio
Profile Joined March 2011
United States1718 Posts
July 16 2017 15:33 GMT
#117
TB is always pro-consumer, and I thank him for it.

Buying something and then having to jump through hoops in order to use something I've purchased is silly.
Musicus
Profile Joined August 2011
Germany23576 Posts
Last Edited: 2017-07-16 15:50:09
July 16 2017 15:36 GMT
#118
On July 16 2017 22:36 The_Red_Viper wrote:
TB with some criticism and ideas: http://www.twitlonger.com/show/n_1sq1iio

Some good points, but I disagree with his "imaginary value" argument. Of course Blizzard sets the price and there is no real value in the skins.

But I decide what a skin is worth to me. Since I am willing to pay 2,50 per skin, obviously an offer that gives me skins for 60 cents is of great value to me. The fact that those skins are all the same theme and can reskin my whole army at the end just increases the value for me.

If I have to play some games to get them that cheap, that's a pro for me, but I can see how it can be a con for others. They will just have to wait and can instabuy the skins as usual for the normal price at a later time.

Edit: The whole paragraph about the Warchest being quite boring is correct though. It should be tied to esports, promoting players and teams and tournaments. You should also be fighting for something in the game, have a goal to work towards to. It's called warchest, but there is no war you can be a part of. Now it's just play X games to earn enough Exp, then get those rewards. That's too simple.
Maru and Serral are probably top 5.
paralleluniverse
Profile Joined July 2010
4065 Posts
Last Edited: 2017-07-16 17:11:58
July 16 2017 17:11 GMT
#119
On July 17 2017 00:33 brickrd wrote:i understand in certain cases there are concerns about readability, but what can you do?

You can add an option to turn off seeing other people's skins on your end.
DwD
Profile Joined January 2010
Sweden8621 Posts
Last Edited: 2017-07-16 17:15:52
July 16 2017 17:14 GMT
#120
Only like 3 years too late? And on top of that you need to earn it yourself. You are actually paying for the chance to get it since it won't be guaranteed unless you put in the hours.
Should've done something different like the compendium for tournaments.

Meh.
~ T-ARA ~ DREAMCATCHER ~ EVERGLOW ~ OH MY GIRL ~ DIA ~ BOL4 ~ CHUNGHA ~
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