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War Chest details revealed - Coming July 19 - Page 8

Forum Index > SC2 General
289 CommentsPost a Reply
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clusen
Profile Joined May 2010
Germany8702 Posts
July 17 2017 14:12 GMT
#141
On July 16 2017 23:35 FueledUpAndReadyToGo wrote:
Saying skins have no value because they can't be traded I don't really understand. It's a product someone made, and which you can choose to pay a price for to use it ingame.

After your purchased the warchest the economical value of the included items becomes zero, because that is what you can sell or trade them for.

After you purchased the compendium the economical value of the included items becomes what you trade or sell them for, because, well, you actually can.
True_Spike
Profile Joined July 2004
Poland3434 Posts
Last Edited: 2017-07-17 14:30:18
July 17 2017 14:21 GMT
#142
I feel like this is too little, too late and not nearly what I expected. It could have been done SO MUCH better, even now.

Also, the cap is something I truly detest here.
Libe91
Profile Joined August 2015
France16 Posts
July 18 2017 01:12 GMT
#143
I like some skins, I don't like the cap, I'll buy anyway.
Maybe next time they'll be no cap.
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
July 18 2017 03:54 GMT
#144
Nothing against people that want their units to look different, but please give us an option to disable mods, skins, whatever on the client side for 1v1. The game is already to difficult to read IMO.
Head Coach Park: "They should buff tanks!"
Jett.Jack.Alvir
Profile Blog Joined August 2011
Canada2250 Posts
July 18 2017 04:14 GMT
#145
I remember when Destiny started a thread about how paid cosmetic items are needed in SC2 to prevent the 'dead game' prophecy, and I don't know if this War Chest will help keep people interested in SC2, but I was against this entire thing from the beginning.

Skins are great for that single hero you use during an entire match, but so many people are asking for a 'disable skins' option, which totally defeats the purpose of skins. So why even have it when you can't show it off?

Don't get me wrong, I hope the War Chest helps SC2's scene, but I'm against the entire thing.

I love SC2 because it is so fucking hard to play. I love SC2 because the pros make it look so easy, but I know it isn't such. I love SC2 because it challenges me to be better, and not find a scapegoat to blame my losses.

I think there are many that love SC2 for the same reasons. I think this War Chest is an atrocity to this game I love so much, but as much as I hate the War Chest, I see how it can help.
Creager
Profile Joined February 2011
Germany1947 Posts
Last Edited: 2017-07-18 08:51:16
July 18 2017 08:42 GMT
#146
On July 18 2017 13:14 Jett.Jack.Alvir wrote:
I remember when Destiny started a thread about how paid cosmetic items are needed in SC2 to prevent the 'dead game' prophecy, and I don't know if this War Chest will help keep people interested in SC2, but I was against this entire thing from the beginning.

Skins are great for that single hero you use during an entire match, but so many people are asking for a 'disable skins' option, which totally defeats the purpose of skins. So why even have it when you can't show it off?

Don't get me wrong, I hope the War Chest helps SC2's scene, but I'm against the entire thing.

I love SC2 because it is so fucking hard to play. I love SC2 because the pros make it look so easy, but I know it isn't such. I love SC2 because it challenges me to be better, and not find a scapegoat to blame my losses.

I think there are many that love SC2 for the same reasons. I think this War Chest is an atrocity to this game I love so much, but as much as I hate the War Chest, I see how it can help.

Well, I for my part am not entirely against skins in games, but it depends on the particular game and the transaction model of it.
But SC2 does not really need skins, it's a game with many different units played at a high pace, so in most cases you can't even appreciate the looks of the units, because you ideally just glimpse at them every few seconds and then do something different.
However, if people really want that option to pay additional money for customization of their playing experience, go ahead, I won't stand in your way, BUT leave players alone who've played this game for years and don't want to see all that.
Not being able to 'show off' those purchases you made to other players is a really flawed logic, because you really should enjoy them by yourself, you bought them to spice up YOUR gaming experience, not your opponents'.
I certainly have no intention of buying that thing, either, since I'd rather see them improving the game instead of just squeezing some additional buck out of the hardcore player base. Well, maybe they should put an option to turn skins off behind a paywall, too...
... einmal mit Profis spielen!
Thax
Profile Joined July 2014
Belgium1060 Posts
July 18 2017 09:37 GMT
#147
Okay, I didn't know about the time limit on unlocking. That means I'm not getting it then. That's a ridiculous practice. If you pay for something you should be getting it, no matter how long it takes you to get around to playing with it.
Trizztein
Profile Joined August 2014
Canada45 Posts
Last Edited: 2017-07-18 11:49:00
July 18 2017 11:46 GMT
#148
Although I'm a pretty hardcore RTS fan since age 7, I have never bought any of the in-game goodies that Blizzard has started selling a couple months ago. I just thought they were overpriced for what they granted. Now they offer me a possibility to get them at a cheaper price AND give me the opportunity to support Esport scene which I so want to see continue to work and grow. Activision Blizzard is not owned by a single individual but by many investors, and I'm pretty sure people in there looking at the results have probably been thinking for a while: ''the SC2 Esport scene has been operating at a loss for way too long, we should cut it off entirely or reduce the production investments even more''. If war chest shows positive results, then perhaps it will give people who think like me at Blizzard the tools to keep supporting the development of RTS as compared to other genre that are much much more lucrative atm: ‘’hey, we’ve got a fan base who’s ready to pay a little extra when it comes to supporting the scene, how about that?’’ Although I reckon the warchest could use many improvements, it’s still a step in the right direction; encouraging this is positive reinforcement and should – I hope – push them in developing/improving the formula further more in the future.

As for the necessity to play a minimum amount to get what you paid for: to some people (including me during school year) that will be a strategy to motivate themselves to play the game/end a long break from playing it (so many people are just on-and-off with it, we all know that). I view it a bit like a gym monthly membership: some people realize that paying for the potential to train will give them a bit of an incentive to actually finally get some training at least. And if they don’t use their monthly membership they paid for, well they get nothing out of it. Does that make it a ‘’wrong economic model’’? I don’t think so. For those with very high ladder anxiety and stuff, well they can just play coop missions with friends/random people. For the others, well they don’t have to buy, nobody forces them to.

All these things are the reason why I will buy at least the terran skins on the first day it comes out, if not the entire thing to encourage them to push the formula forward.
[PkF] Wire
Profile Joined March 2013
France24239 Posts
July 18 2017 12:05 GMT
#149
On July 18 2017 17:42 Creager wrote:
Show nested quote +
On July 18 2017 13:14 Jett.Jack.Alvir wrote:
I remember when Destiny started a thread about how paid cosmetic items are needed in SC2 to prevent the 'dead game' prophecy, and I don't know if this War Chest will help keep people interested in SC2, but I was against this entire thing from the beginning.

Skins are great for that single hero you use during an entire match, but so many people are asking for a 'disable skins' option, which totally defeats the purpose of skins. So why even have it when you can't show it off?

Don't get me wrong, I hope the War Chest helps SC2's scene, but I'm against the entire thing.

I love SC2 because it is so fucking hard to play. I love SC2 because the pros make it look so easy, but I know it isn't such. I love SC2 because it challenges me to be better, and not find a scapegoat to blame my losses.

I think there are many that love SC2 for the same reasons. I think this War Chest is an atrocity to this game I love so much, but as much as I hate the War Chest, I see how it can help.

Well, maybe they should put an option to turn skins off behind a paywall, too...

I know I'd love that - and pay for that - but some people won't buy skins if they can't show them.
Creager
Profile Joined February 2011
Germany1947 Posts
July 18 2017 12:36 GMT
#150
On July 18 2017 21:05 [PkF] Wire wrote:
Show nested quote +
On July 18 2017 17:42 Creager wrote:
On July 18 2017 13:14 Jett.Jack.Alvir wrote:
I remember when Destiny started a thread about how paid cosmetic items are needed in SC2 to prevent the 'dead game' prophecy, and I don't know if this War Chest will help keep people interested in SC2, but I was against this entire thing from the beginning.

Skins are great for that single hero you use during an entire match, but so many people are asking for a 'disable skins' option, which totally defeats the purpose of skins. So why even have it when you can't show it off?

Don't get me wrong, I hope the War Chest helps SC2's scene, but I'm against the entire thing.

I love SC2 because it is so fucking hard to play. I love SC2 because the pros make it look so easy, but I know it isn't such. I love SC2 because it challenges me to be better, and not find a scapegoat to blame my losses.

I think there are many that love SC2 for the same reasons. I think this War Chest is an atrocity to this game I love so much, but as much as I hate the War Chest, I see how it can help.

Well, maybe they should put an option to turn skins off behind a paywall, too...

I know I'd love that - and pay for that - but some people won't buy skins if they can't show them.


But nobody has to know we don't see their skins, we just keep it a secret :D
... einmal mit Profis spielen!
Keyboard Warrior
Profile Joined December 2011
United States1178 Posts
July 18 2017 13:11 GMT
#151
Cool, but what about readability?
Not your regular Keyboard Warrior ¯\_(ツ)_/¯
PuroYO
Profile Joined May 2014
Norway163 Posts
July 18 2017 13:22 GMT
#152
On July 18 2017 22:11 Keyboard Warrior wrote:
Cool, but what about readability?


The only thing I've heard being discusses in terms of readability (issues) was the roach for Zerg, if it really is an issue it will be changed, that's a given.
Science above all. - Go Snute!
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
July 18 2017 17:03 GMT
#153
i wonder how long it will take blizzard to introduce random drops at the end of a game of sc2
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
PuroYO
Profile Joined May 2014
Norway163 Posts
July 19 2017 00:23 GMT
#154
Seems they pushed the WC back by 14 hours..
Now the 20th, not 19th.
Science above all. - Go Snute!
Musicus
Profile Joined August 2011
Germany23579 Posts
July 19 2017 07:44 GMT
#155
More on the Warchest, and how hard it is to unlock (not hard) https://us.battle.net/forums/en/sc2/topic/20757698024

Damn it's 15 more hours now, I was looking forward to buying it after waking up.
Maru and Serral are probably top 5.
Elentos
Profile Blog Joined February 2015
55586 Posts
July 19 2017 07:53 GMT
#156
On July 19 2017 16:44 Musicus wrote:
More on the Warchest, and how hard it is to unlock (not hard) https://us.battle.net/forums/en/sc2/topic/20757698024

Damn it's 15 more hours now, I was looking forward to buying it after waking up.

Warchest - coming July 19, except for most of the playerbase
Every 60 seconds in Africa, a minute passes.
lestye
Profile Blog Joined August 2010
United States4209 Posts
Last Edited: 2017-07-19 08:09:42
July 19 2017 08:01 GMT
#157
On July 17 2017 23:12 clusen wrote:
Show nested quote +
On July 16 2017 23:35 FueledUpAndReadyToGo wrote:
Saying skins have no value because they can't be traded I don't really understand. It's a product someone made, and which you can choose to pay a price for to use it ingame.

After your purchased the warchest the economical value of the included items becomes zero, because that is what you can sell or trade them for.

After you purchased the compendium the economical value of the included items becomes what you trade or sell them for, because, well, you actually can.

At the same time, you'd have to invest significantly to get anything of value in the compendium, or be super lucky.

Otherwise, the value of the cosmetics in SC2, would be how much it would cost a newcomer to get all the stuff in the warchests after launch. If they charge a dollar or two per item in the entire army, it would cost a pretty penny to get what I got for 10 dollars.

On July 18 2017 13:14 Jett.Jack.Alvir wrote:
I remember when Destiny started a thread about how paid cosmetic items are needed in SC2 to prevent the 'dead game' prophecy, and I don't know if this War Chest will help keep people interested in SC2, but I was against this entire thing from the beginning.

Skins are great for that single hero you use during an entire match, but so many people are asking for a 'disable skins' option, which totally defeats the purpose of skins. So why even have it when you can't show it off?

Don't get me wrong, I hope the War Chest helps SC2's scene, but I'm against the entire thing.

I love SC2 because it is so fucking hard to play. I love SC2 because the pros make it look so easy, but I know it isn't such. I love SC2 because it challenges me to be better, and not find a scapegoat to blame my losses.

I think there are many that love SC2 for the same reasons. I think this War Chest is an atrocity to this game I love so much, but as much as I hate the War Chest, I see how it can help.

I think Destiny's point was that having microtransactions gives Blizzard incentive to keep updating the game. One thing I always criticized Blizzard for, is that during the surge of the F2P Mobas, one awesome thing they had was there was always something new, something cool on the horizon as they kept patching the game.

This wasnt the case for SC2. They would hold back features and cool shit to put on the back of the box of the expansion back, every 2 years.

If they have microtransactions, they have more reason to keep updating the game and investing into it, instead of going the ways of WC3 and basically say "OK, we're basically done. We're moving the developers onto the next project.".

And whoever asks for a "disable skins" button has no clue what the hell they're talking about. There's a reason why no game offers that feature.
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
blunderfulguy
Profile Blog Joined April 2016
United States1415 Posts
July 19 2017 08:38 GMT
#158
On July 18 2017 20:46 Trizztein wrote:
As for the necessity to play a minimum amount to get what you paid for: to some people (including me during school year) that will be a strategy to motivate themselves to play the game/end a long break from playing it (so many people are just on-and-off with it, we all know that). I view it a bit like a gym monthly membership: some people realize that paying for the potential to train will give them a bit of an incentive to actually finally get some training at least. And if they don’t use their monthly membership they paid for, well they get nothing out of it. Does that make it a ‘’wrong economic model’’? I don’t think so. For those with very high ladder anxiety and stuff, well they can just play coop missions with friends/random people. For the others, well they don’t have to buy, nobody forces them to.

I really like the gym membership comparison here, I wasn't sure how exactly I felt about the unlocks until now. Some people will probably try to argue "well if you need that nonsense motivating you then you shouldn't be playing" like what people used to do with achievements/trophies/etc. but I think that and arguments like that are invalid for the most part, especially for gaming. It's a little investment that brings a little extra challenge which offers a cool reward if you step up a bit, not a chance for a cool reward either, something straight up, very similarly to investing in a new pair of running shoes or putting the money down for a gym membership. And even if they don't get the unlocks they still get a few emoticons, worker skins, and supported the game and its esports scene.
Blunder Man doing everything thing a blunder can.
InfCereal
Profile Joined December 2011
Canada1759 Posts
July 19 2017 09:27 GMT
#159
On July 18 2017 18:37 Thax wrote:
Okay, I didn't know about the time limit on unlocking. That means I'm not getting it then. That's a ridiculous practice. If you pay for something you should be getting it, no matter how long it takes you to get around to playing with it.


You can just buy the skins themselves after WCS.

They're not war chest exclusive - You get them early get contributing to WCS and playing the game.

If you don't want to get them early/support the game/play the game, just buy them separately when they're released.

Honestly this is all on the warchest website, I don't know why everyone's getting all upset.
Cereal
Elentos
Profile Blog Joined February 2015
55586 Posts
July 19 2017 10:27 GMT
#160
I don't see why you'd announce the War Chest for July 19th and then not schedule it so it's actually out on July 19th for most people. But what do I know?
Every 60 seconds in Africa, a minute passes.
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