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Community Feedback Update - December 2 - Page 6

Forum Index > SC2 General
161 CommentsPost a Reply
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Ouija
Profile Joined December 2011
United States129 Posts
Last Edited: 2016-12-03 19:34:39
December 03 2016 19:33 GMT
#101
Been playing mech since before the viper was out and still have no issues with the unit. If blizzard feels its necessary I think it should be something that doesn't change the vipers abilities. And the only thing i can think of would be to increase the energy cost of blinding cloud by 25.

This would make it so they cant throw down 2 at full energy. And if people still want to complain rather than figure out a solution increase abduct to 100 so a parasitic bomb/abduct or blinding cloud/abduct cant be used off 200 energy. Higher costing spells also just naturally fit well with a unit that has strong abilities along with a way to regain it quicker than other casters.

petro1987
Profile Joined May 2009
Brazil374 Posts
December 03 2016 21:38 GMT
#102
On December 04 2016 03:31 bulya wrote:
Show nested quote +
On December 04 2016 02:57 MiCroLiFe wrote:
On December 04 2016 02:52 Beelzebub1 wrote:
On December 04 2016 01:45 Nerchio wrote:
On December 04 2016 01:28 JackONeill wrote:
On December 04 2016 00:49 Nerchio wrote:
On December 03 2016 22:53 bObA wrote:
On December 03 2016 18:07 Nerchio wrote:
I am tired of Blizzard taking away any good units from Zerg and then you are left with mediocre only. Leave Vipers alone


You are without hesitation the best zerg foreigner, and probably the best foreigner, but that's really not fair no to admit Vipers are way too powerful.
All of the 3 casts they have are super useful and too effective.

Blizzard want to make mech viable again ? They have to nerf vipers for sure.

Spellcasters of protoss like HT/Oracle are already more powerful than Viper so if you want to nerf Viper then why not nerf those too


Because they don't singlehandedly invalidate mech in the matchup? XD

How does viper invalidate mech? You can play it just fine but you can't just sit there thinking you are unbreakable. We had that in Heart of the swarm and that was stupid as hell


Why the hell can people not grasp this? Even if Vipers are teetering on overbearing what are they really overbearing against? Mass unbreakable tank lines that without Blinding Cloud is unbeatable? Mass cancer Ravens where without PB and abduct there is no fighting it?

You know, crazy thought here and all, I'm sure I'll receive a flame or two but...

You can micro your tanks so that they aren't sieged in a giant blob where 1 Cloud disables 8 of them...Contrary to popular belief, mech requires very high apm and micro to make work. You should be punished for poor unit positioning, tanks in their current form are incredibly powerful vs ground units so their counters need to be strong or mech will just be broken.

its a reason no pro player play mech. it dosnt work. you dont get to the late comp you wwant, and if you do, zerg have taken whole map while you have 3-4

You end up with 3 or 4 bases if all your plan is building the invincible army while doing nothing else.
This is boring to watch, boring to play against and in my opinion it is also boring to play.
But in this patch mech was given tools not only for a slow but strong army, but also tools for a mobile and annoying army (early speed banshees, cyclones, etc). Utilize both and you can be active on the map while making your army at home. Or even invest in another rax, stim, some marines, and be active on the map while making a mech army at home (factories, upgrades, etc).

I think that was Nechios point about a viable mech without sitting there and thinking you were unbreakable,


You guys are claiming mech is viable at pro level. Based on what exactly? Theory? Which pro players are playing mech? Show me games to support that claim.
JackONeill
Profile Joined September 2013
861 Posts
December 03 2016 23:03 GMT
#103
On December 04 2016 01:45 Nerchio wrote:
Show nested quote +
On December 04 2016 01:28 JackONeill wrote:
On December 04 2016 00:49 Nerchio wrote:
On December 03 2016 22:53 bObA wrote:
On December 03 2016 18:07 Nerchio wrote:
I am tired of Blizzard taking away any good units from Zerg and then you are left with mediocre only. Leave Vipers alone


You are without hesitation the best zerg foreigner, and probably the best foreigner, but that's really not fair no to admit Vipers are way too powerful.
All of the 3 casts they have are super useful and too effective.

Blizzard want to make mech viable again ? They have to nerf vipers for sure.

Spellcasters of protoss like HT/Oracle are already more powerful than Viper so if you want to nerf Viper then why not nerf those too


Because they don't singlehandedly invalidate mech in the matchup? XD

How does viper invalidate mech? You can play it just fine but you can't just sit there thinking you are unbreakable. We had that in Heart of the swarm and that was stupid as hell


I'm not using my experiences since your level at the game obviously invalidates them, but snute explained on his stream last time i watched it how vipers + 7 range hydras + SH made mech terrible. He stated that mech can't ever push across the map, and is forced into massive turtling while being chipped away by SH and vipers.
The viper isn't the sole reason mech sucks, since mech wasn't that bad before 3.8 (gumiho in particular), but with the hydra buff and the SH buff, mech simply has no answer than to turtle up and mass ravens, which is insanely boring.

And i'd much rather keep a strong hydra than an extremely dominant viper, since it's the main reason why mech players cower behind a wall of turrets.
ilikeredheads
Profile Joined August 2011
Canada1995 Posts
December 04 2016 00:38 GMT
#104
blinding cloud does need its radius reduced as currently it is actually bigger than it appears. It makes no sense that a sieged tank is still affected by blinding cloud even if it is barely touching the edge of the cloud.
jimjimmie
Profile Joined December 2016
13 Posts
December 04 2016 09:10 GMT
#105
plz nerf infestor. they can destroy bios without any risk!gg
Aiobhill
Profile Joined June 2013
Germany283 Posts
December 04 2016 09:11 GMT
#106
On December 04 2016 00:49 Nerchio wrote:
Show nested quote +
On December 03 2016 22:53 bObA wrote:
On December 03 2016 18:07 Nerchio wrote:
I am tired of Blizzard taking away any good units from Zerg and then you are left with mediocre only. Leave Vipers alone


You are without hesitation the best zerg foreigner, and probably the best foreigner, but that's really not fair no to admit Vipers are way too powerful.
All of the 3 casts they have are super useful and too effective.

Blizzard want to make mech viable again ? They have to nerf vipers for sure.

Spellcasters of protoss like HT/Oracle are already more powerful than Viper so if you want to nerf Viper then why not nerf those too


Interesting. So - narrowing the perspective to PvZ for a moment - we could remove Oracle and Viper, and since Protoss is losing the 'already more powerful' unit, give them a buff to compensate?
Axslav - apm70maphacks - tak3r
Parcelleus
Profile Joined January 2011
Australia1662 Posts
Last Edited: 2016-12-04 10:49:01
December 04 2016 10:48 GMT
#107
Seeing Flash , Jaedong and Bisu going strong in BW, just makes me cringe in anger at how SC2 design team take advice from the wrong ppl.

Just pay Flash, Jaedong and Bisu Blizzard as the lead design advisors and there you have it. BW 2.0, which is a real RTS that everyone will want to play.

I know, I am making too much sense, hence this will be ignored.
*burp*
Krieg1
Profile Joined May 2016
14 Posts
December 04 2016 11:15 GMT
#108
On December 04 2016 19:48 Parcelleus wrote:
Seeing Flash , Jaedong and Bisu going strong in BW, just makes me cringe in anger at how SC2 design team take advice from the wrong ppl.

Just pay Flash, Jaedong and Bisu Blizzard as the lead design advisors and there you have it. BW 2.0, which is a real RTS that everyone will want to play.

I know, I am making too much sense, hence this will be ignored.


Would be a dream <3
Hider
Profile Blog Joined May 2010
Denmark9439 Posts
December 04 2016 11:40 GMT
#109
Simple changes (not ideal solutions, but easy):

1. Blinding Cloud reduces range of enemy units by 6.
2. Abduct range reduced by 1.
B-royal
Profile Joined May 2015
Belgium1330 Posts
December 04 2016 13:38 GMT
#110
In my mind the best solution for the viper is to make it a ground unit like the defiler. This allows tanks to snipe vipers with proper control. Also, the added collision size will automatically reduce the effectiveness of vipers because of being blocked by other units.
new BW-player (~E rank fish) twitch.tv/crispydrone || What plays 500 games a season but can't get better? => http://imgur.com/a/pLzf9 <= ||
jackacea
Profile Joined April 2014
66 Posts
December 04 2016 14:37 GMT
#111
If you have to change the Viper, change energy costs or at the most remove consume but nerfing it would make an expensive unit almost useless as there are already ways to deal with them. High Templars and Ghosts are a good counter and they are less expensive. Additionally, I feel adding Ghosts to late game mech compositions could be very strong since you dont need any upgrades on them as their abilities is whats important, but I'm no terran so I really dont know why T doesnt go for this.
praise kek
MockHamill
Profile Joined March 2010
Sweden1798 Posts
December 04 2016 15:35 GMT
#112
Mech is worse after patch due to super Hydras, very cheap swarm hosts and vipers.

This patch was supposed to help mech but made it much worse in TvZ.

So when will this be corrected?

Start by removing one range from Hydras, make Swarm Hosts more expensive and nerf Vipers.

Increasing Colossus damage is the wrong move, fix what caused the problem in the first place, not some band-aid solution.
Comedy
Profile Joined March 2016
469 Posts
Last Edited: 2016-12-04 15:45:55
December 04 2016 15:45 GMT
#113
On December 04 2016 19:48 Parcelleus wrote:
Seeing Flash , Jaedong and Bisu going strong in BW, just makes me cringe in anger at how SC2 design team take advice from the wrong ppl.

Just pay Flash, Jaedong and Bisu Blizzard as the lead design advisors and there you have it. BW 2.0, which is a real RTS that everyone will want to play.

I know, I am making too much sense, hence this will be ignored.


These clowns just take reddit posts and the majority of whine as some kind of truth and start changing shit with 0 idea about the rammifcations at top level play

It's also ever so obvious that noone at blizzard knows how games play out at grandmaster ++ on the ladder

it's been like this since forever idk why it still makes me upset fml
beentheredonethat
Profile Joined May 2016
2934 Posts
December 04 2016 16:59 GMT
#114
This might be a dumb question but is there a chance that the game will be, like, done any time soon?
"Micro tricks like marine splitting, blink stalker micro, and ling/baneling wars were the apex of the game’s achievements; nothing in the world takes your breath away like watching a pro player split marines like a god."
insitelol
Profile Joined August 2012
845 Posts
December 04 2016 17:11 GMT
#115
Revert the fucking changes its fucking unplayable for protoss for fucks sake.
Less is more.
Tyrhanius
Profile Joined April 2011
France947 Posts
Last Edited: 2016-12-04 19:53:03
December 04 2016 19:52 GMT
#116
On December 04 2016 03:40 Charoisaur wrote:
Show nested quote +
On December 03 2016 22:46 PharaphobiaSC wrote:
On December 03 2016 21:52 Charoisaur wrote:
On December 03 2016 18:07 Nerchio wrote:
I am tired of Blizzard taking away any good units from Zerg and then you are left with mediocre only. Leave Vipers alone

There's a difference between "good" and "too good".
Zerg has plenty of good units. The viper in its current state is too good against terran mech and air.
because of its strength the raven needed to be buffed again and now tvz lategame is all about massing OP spellcasters.



Can you name me two good units? We are getting rekt by anything in lategame...

If you don't think zerg has any good units I won't be able to convince you otherwise so I don't even bother.

Btw terran has no good units and protoss has no good units.

Yeah sure :
I guess :

Marines are bad,
Reaper are bad
Medivac are bad
Tank are bad (just 13 range, and 70 dmg)
Wm are bad
Liberators are bad
Raven are bad

And adept bad,
Immortals bad,
Phoenix bad,
chargelots bad,
archons bad,
Hight templar bad,
Disruptor bad,
DT bad,
WP bad,
Carrier bad.

Why don't you switch to zerg, we'll see if you will become the first sc2 player of the world as Zerg so easy and so strong ?
Charoisaur
Profile Joined August 2014
Germany16077 Posts
Last Edited: 2016-12-04 20:08:35
December 04 2016 20:06 GMT
#117
On December 05 2016 04:52 Tyrhanius wrote:
Show nested quote +
On December 04 2016 03:40 Charoisaur wrote:
On December 03 2016 22:46 PharaphobiaSC wrote:
On December 03 2016 21:52 Charoisaur wrote:
On December 03 2016 18:07 Nerchio wrote:
I am tired of Blizzard taking away any good units from Zerg and then you are left with mediocre only. Leave Vipers alone

There's a difference between "good" and "too good".
Zerg has plenty of good units. The viper in its current state is too good against terran mech and air.
because of its strength the raven needed to be buffed again and now tvz lategame is all about massing OP spellcasters.



Can you name me two good units? We are getting rekt by anything in lategame...

If you don't think zerg has any good units I won't be able to convince you otherwise so I don't even bother.

Btw terran has no good units and protoss has no good units.

Yeah sure :
I guess :

Marines are bad,
Reaper are bad
Medivac are bad
Tank are bad (just 13 range, and 70 dmg)
Wm are bad
Liberators are bad
Raven are bad

And adept bad,
Immortals bad,
Phoenix bad,
chargelots bad,
archons bad,
Hight templar bad,
Disruptor bad,
DT bad,
WP bad,
Carrier bad.

Why don't you switch to zerg, we'll see if you will become the first sc2 player of the world as Zerg so easy and so strong ?

ah you're right all t and p units are ridicolously strong while z units are all garbage and need to be buffed.
my bad how couldn't I see it..

thanks for reminding me why I want to get out of those balance discussions
Many of the coolest moments in sc2 happen due to worker harassment
Tyrhanius
Profile Joined April 2011
France947 Posts
Last Edited: 2016-12-04 20:21:56
December 04 2016 20:20 GMT
#118
On December 05 2016 05:06 Charoisaur wrote:
Show nested quote +
On December 05 2016 04:52 Tyrhanius wrote:
On December 04 2016 03:40 Charoisaur wrote:
On December 03 2016 22:46 PharaphobiaSC wrote:
On December 03 2016 21:52 Charoisaur wrote:
On December 03 2016 18:07 Nerchio wrote:
I am tired of Blizzard taking away any good units from Zerg and then you are left with mediocre only. Leave Vipers alone

There's a difference between "good" and "too good".
Zerg has plenty of good units. The viper in its current state is too good against terran mech and air.
because of its strength the raven needed to be buffed again and now tvz lategame is all about massing OP spellcasters.



Can you name me two good units? We are getting rekt by anything in lategame...

If you don't think zerg has any good units I won't be able to convince you otherwise so I don't even bother.

Btw terran has no good units and protoss has no good units.

Yeah sure :
I guess :

Marines are bad,
Reaper are bad
Medivac are bad
Tank are bad (just 13 range, and 70 dmg)
Wm are bad
Liberators are bad
Raven are bad

And adept bad,
Immortals bad,
Phoenix bad,
chargelots bad,
archons bad,
Hight templar bad,
Disruptor bad,
DT bad,
WP bad,
Carrier bad.

Why don't you switch to zerg, we'll see if you will become the first sc2 player of the world as Zerg so easy and so strong ?

ah you're right all t and p units are ridicolously strong while z units are all garbage and need to be buffed.
my bad how couldn't I see it..

thanks for reminding me why I want to get out of those balance discussions

No, you're missing the point zerg need strong units to deal with the strong units of the other race.

It's not a big deal for you that terran has acess to a 13 range unit with just a factory ?

Zerg must tech hive in order to get vipers and get a tank counter, but you can't make vikings or HT to counter vipers ?

You want that zerg have to wait broodlords tech to have something able to counter tanks ?
Pugfarmer
Profile Joined April 2014
70 Posts
December 04 2016 20:28 GMT
#119
I think they ought to leave the game alone for a while and see what happens.
Charoisaur
Profile Joined August 2014
Germany16077 Posts
December 04 2016 20:30 GMT
#120
On December 05 2016 05:20 Tyrhanius wrote:
Show nested quote +
On December 05 2016 05:06 Charoisaur wrote:
On December 05 2016 04:52 Tyrhanius wrote:
On December 04 2016 03:40 Charoisaur wrote:
On December 03 2016 22:46 PharaphobiaSC wrote:
On December 03 2016 21:52 Charoisaur wrote:
On December 03 2016 18:07 Nerchio wrote:
I am tired of Blizzard taking away any good units from Zerg and then you are left with mediocre only. Leave Vipers alone

There's a difference between "good" and "too good".
Zerg has plenty of good units. The viper in its current state is too good against terran mech and air.
because of its strength the raven needed to be buffed again and now tvz lategame is all about massing OP spellcasters.



Can you name me two good units? We are getting rekt by anything in lategame...

If you don't think zerg has any good units I won't be able to convince you otherwise so I don't even bother.

Btw terran has no good units and protoss has no good units.

Yeah sure :
I guess :

Marines are bad,
Reaper are bad
Medivac are bad
Tank are bad (just 13 range, and 70 dmg)
Wm are bad
Liberators are bad
Raven are bad

And adept bad,
Immortals bad,
Phoenix bad,
chargelots bad,
archons bad,
Hight templar bad,
Disruptor bad,
DT bad,
WP bad,
Carrier bad.

Why don't you switch to zerg, we'll see if you will become the first sc2 player of the world as Zerg so easy and so strong ?

ah you're right all t and p units are ridicolously strong while z units are all garbage and need to be buffed.
my bad how couldn't I see it..

thanks for reminding me why I want to get out of those balance discussions

No, you're missing the point zerg need strong units to deal with the strong units of the other race.

It's not a big deal for you that terran has acess to a 13 range unit with just a factory ?

Zerg must tech hive in order to get vipers and get a tank counter, but you can't make vikings or HT to counter vipers ?

You want that zerg have to wait broodlords tech to have something able to counter tanks ?

vikings don't counter vipers anymore.


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