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Community Feedback Update - December 2 - Page 9

Forum Index > SC2 General
161 CommentsPost a Reply
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xTJx
Profile Joined May 2014
Brazil419 Posts
December 11 2016 23:37 GMT
#161
On December 12 2016 07:43 icesergio wrote:
Everyone is whining about carriers and protoss and how they too powerful and yada yada yada. Terran players, have you ever considered using yamato cannons to focus carriers while using widow mines to kill all the interceptors and turn said carriers into big hot air balloons. Zerg players, have you ever considered hitting a timing attack with lurker hydra before the protoss maxes out on skytoss (which takes a while and leaves the protoss with next to no units because said protoss has to focus on macro, getting bases and improving income for the expensive air units). Because if you are letting protoss do whatever they want for the whole game and then at 15 minutes amoving into a skytoss army expecting to win then the problem isn't the protoss player, the balance team, the matchmaker, it is your problem. You whine that you see a lot of skytoss in PvZ, it's not our fault if you got lurkers that shred our gateway units meat shield and leave the colossi and disruptors unguarded, easily in the reach of your units. if the ground is occupied by stuff that is too strong then one switches to air, it's not starcraft, it's logic.
There is also complaining about pylon overcharge; it is our only way to deflect early lings, marines etc. If you are amoving into overcharged pylons it's your problem, not ours. Terran players, if you wanto to break through a pylon barrier have you ever tried making oh I don't know... A SIEGE TANK?
Zerg players have you ever tried going around the pylons by using drop overlords? There are many paths into a toss base, not just the on protected by these overpowered pylon beasts which apparently disrupt your existence on this planet
Protoss had to adapt to adept and warp prism nerf, to gateway nerfs, colossus nerf, force field nerf in ZvP. So, it's about time you also got your crap together and started adapting to this new balance
With that said. I'm out
P.s. to those who say i am biased: i am plat 1 toss, gold 1 zerg and terran, I play all 3 races and enjoy my time in the lower leagues, if I can do it, you can do it


Yet another canditate for coaching korean progamers. SoO and Golden were having trouble facing carriers a few days ago on stream, send them a message and they'll give you all their money for your tips.
No prejudices, i hate everyone equally.
icesergio
Profile Joined December 2016
Italy31 Posts
December 12 2016 06:50 GMT
#162
@xtJx

I love your sarcasm and saltiness, had you actually read my post you would have known that I am referring to the LOWER levels of play. The game should be fun and playable for everyone because at the end of the day, the $ comes from casual players buying the game. I'll repeat again, if you stall the carriers and wear the interceptors out and then engage right away you'll discover that the carriers just cannot attack because of the lack of interceptors. Widow mines work wonders at getting rid of interceptors, nerual parasite on void rays destroys carriers because carriers are armored and void rays shred armrored units. Again, these are the methods I use (and the ways I have lost to other players) at the lower levels of play. So take what you will
"For we now fight in the belief that our kind has not seen its end. That we protoss can stand bound by a belief in unity. And that we protoss will forge a great and mighty new civilization! Trust in each other in the fight ahead. Strike as one will! Let o
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