• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:01
CEST 23:01
KST 06:01
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #22 - Voting1Code S Season 2 (2026) - RO8 Preview4[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)7
Community News
StarCraft II 5.0.16 PTR Patch Notes may 26th63Weekly Cups (May 18-25): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League4Weekly Cups (May 11-17): Classic wins double0Code S Season 1 (2026) - RO8 Results2
StarCraft 2
General
Changing from 12 to 8 is just asking for StarCraft StarCraft II 5.0.16 PTR Patch Notes may 26th TL.net Map Contest #22 - Voting herO wins GSL Code S Season 1 (2026) Code S Season 2 (2026) - RO8 Preview
Tourneys
GSL Code S Season 2 (2026) Sparkling Tuna Cup - Weekly Open Tournament Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 1 (2026) Maestros of The Game 2 announcement and schedule !
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Welcome to the External Content forum Mutation # 527 Hell Train The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue
Brood War
General
Every Matchup's Top 5 Winrates (all ASLs & KSLs) Pros React To: ASL S21 Finals VPN experiences Quality of life changes in BW that you will like ? BW General Discussion
Tourneys
[ASL21] Grand Finals Escore Tournament StarCraft Season 2 [BSL22] WB Final & LB Semis - Saturday 21:00 CEST Small VOD Thread 2.0
Strategy
Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread ZeroSpace Megathread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Trading/Investing Thread Dating: How's your luck?
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
McBoner: A hockey love story 2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Customization Drives Loyalty…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2462 users

Community Feedback Update - December 2

Forum Index > SC2 General
161 CommentsPost a Reply
1 2 3 4 5 7 8 9 Next All
Edowyth
Profile Joined October 2010
United States183 Posts
Last Edited: 2016-12-05 20:25:28
December 02 2016 18:41 GMT
#1
[image loading]

Source


Balance changes during the off-season

In order to get more testing done, we’d like to change up how we do patches just for this off-season. Instead of putting every balance change through the balance test map process, we’ll decide on a case-by-case basis. We’ll try to push out smaller or more known changes to the live game quickly, but we’ll still test the larger or less certain changes on the test map before going live.
After going through both the community and pro feedback since the release of the patch, we’re thinking to push out these two changes rather soon:

Revert Cyclone range upgrade

Pro players have pointed out that they were dealing with the early game Cyclone all-ins toward the end of the testing phase right before this nerf went out, so we’d like to try reverting this change and go from there. We hear the concerns that early range can be problematic in TvT in particular, but because players were already finding solutions to some cases, we think this could use more testing. Defending against new threats often takes longer to learn than executing attacks, so we can come to a better conclusion in a couple weeks.

Colossus +light damage (current thinking is 12 +4 light)

We agree that with the mid/late game buffs to Zerg, Protoss looks to be struggling at those stages. This change would help against players going heavy Hydralisks. And with the Cyclone nerf being reverted, this change will help in PvT as we’ve seen bio was very strong in combination with heavy Cyclone usage before the upgrade change. We do hear concerns that this could either bring back the colossus-dominated metagame of HotS, or make bio too weak overall in PvT. We will be watchful going forward to ensure this does not become the case.

Viper

The other main thing currently on the list is Viper strength vs. mech play. We’d like to discuss a couple possibilities: nerfing the duration of Blinding Cloud vs. reducing the range of Abduct. Please give us your thoughts in this area.

Demotions on ladder this season

There was some discussion/confusion regarding demotions at the start of this season so we wanted to provide some clarification. Last season was the first time that we bootstrapped your off-races to the MMR of your main race due to the introduction of separate MMR per race. This potentially caused players to rank higher than their actual skill level on their off-races. At the start of this season, the boundaries automatically adjusted to the correct values, so many players at the higher levels of the ladder were seeing lower ranks than they did toward the end of last season. We expect player rankings to continue becoming more accurate over time.
Facebook Twitter Reddit
"Q. How do I check a valid [e-]mail address? A. You can't, at least, not in real time. Bummer, eh?" /r/programming
Of course, you could just send them a validation email.
usopsama
Profile Joined April 2008
6502 Posts
Last Edited: 2016-12-02 18:45:04
December 02 2016 18:43 GMT
#2
Reduce the range of abduct. Also, nerf Hydras.
redloser
Profile Joined May 2011
Korea (South)1750 Posts
December 02 2016 18:45 GMT
#3
Uhm, why not remove the Hydra buff rather than buffing Colossi? For the Viper change, nerfing the duration of BC might be okay since it is mostly used in ZvMech unlike in HotS, but reducing the Abduct range is a no-no; otherwise you can't really fight against the skytoss without it.
Athenau
Profile Joined March 2015
571 Posts
December 02 2016 18:47 GMT
#4
Reducing the range on abduct is better than reducing blinding cloud duration. The problem with abduct is that it allows the viper to trade cost effectively with the units that are meant to zone it out. You can mitigate blinding cloud by spreading your units, you can't really do anything about abduct once the zerg has a large number of vipers abducting everything.
Charoisaur
Profile Joined August 2014
Germany16071 Posts
December 02 2016 18:49 GMT
#5
I feel like blinding cloud and abduct are the smallest issues with the viper in zvt. In HotS you could zone out vipers with vikings. this is not possible anymore because of parasitic bomb countering vikings. Also parasitic bomb made BL/Viper OP because terran didn't have an answer to this before the raven buff (which is OP too)
solution: nerf/remove parasitic bomb so terran can counter vipers with vikings again - revert the seeker missile buff.
Many of the coolest moments in sc2 happen due to worker harassment
ihatevideogames
Profile Joined August 2015
570 Posts
December 02 2016 18:51 GMT
#6
Why not just rework Blinding cloud to cut range in half instead of making the units inside it useless?
JimmyJRaynor
Profile Blog Joined April 2010
Canada17543 Posts
Last Edited: 2016-12-02 19:11:22
December 02 2016 18:53 GMT
#7
i've said this before.. i'll say it again.
how does the tongue of a flying unit pull a Sieged Tank out of the ground while the flying Viper remains motionless and in the exact same position?

shouldn't this "abduct"/tongue-pull not be possible at all OR at least force the Viper itself to move towards the Sieged Tank at least a little bit?

I say either a Sieged Tank can't be abducted at all.. .or the Viper is pulled forward as it pulls the Sieged Tank out of the ground and towards it... Both the Viper and Sieged Tank should come together and both objects should move.

nerf the Viper in this way... make it move towards the victim of its abduct/tongue-pull OR maybe lower the range of the tongue pull OR eliminate the abduct ability from working on Tanks seiged into the ground.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
December 02 2016 18:58 GMT
#8
On December 03 2016 03:53 JimmyJRaynor wrote:
i've said this before.. i'll say it again.
how does the tongue of a flying unit pull a Sieged Tank out of the ground while the flying Viper remains motionless and in the exact same position?

shouldn't this "abduct"/tongue-pull not be possible at all OR at least force the Viper itself to move towards the Sieged Tank at least a little bit?

I say either a Sieged Tank can't be abducted at all.. .or the Viper is pulled forward as it pulls the Sieged Tank out of the ground and towards it... Both the Viper and Sieged Tank should come together and both objects should move.


It's a game where dudes with guns can take down kilometer long capital ships.A cavalier attitude to conservation of momentum is the least of our concerns.
xTJx
Profile Joined May 2014
Brazil419 Posts
Last Edited: 2016-12-02 19:08:09
December 02 2016 18:59 GMT
#9
Then buff the range of lurkers to 13, so we can all play by massing defense? This is just ridiculous. I can't belive blizzard actualy thinks that a game of massing defense is fun. I mean, we all know the balance team is retarded, but really?

I have an even better idea. Remaster Broodwar so we can have a decent competitive RTS to play, and then leave SC2 to avilo fans. You can make it as awful and boring as you can. Don't expect the balance whine to stop until you still have anything in the game that counter siege tank lines tho.
No prejudices, i hate everyone equally.
xTJx
Profile Joined May 2014
Brazil419 Posts
December 02 2016 19:04 GMT
#10
Btw, can't wait for protoss openning air to force hydras and then making colossi, it will be just like the old times:
http://i.imgur.com/19p9UlY.gif

User was temp banned for this post.
No prejudices, i hate everyone equally.
Ryu3600
Profile Joined January 2016
Canada469 Posts
December 02 2016 19:06 GMT
#11
I have a suggestion, Make the tank a massive unit. Before I get criticized Biotank vs Protoss would be more viable as players can use their tanks to break through forcefields (Meaning they need to un-siege a tank) As well in mech play this makes tanks un-targetable by abduct. In terms of the cyclone range why not just give it a similar upgrade to the adept glaives? where its main powerpoint is when the player decides to research the upgrade rather than have a mindless 6 range 0.1 attack speed shredder? I don't know entirely but if anyone else wants to throw in some suggestions to this id love to talk more in depth about it

(This feedback is just a bunch of random suggestions if you like it awesome! if you hate it good for you :D)
Maru is the best Terran ever.
JimmyJRaynor
Profile Blog Joined April 2010
Canada17543 Posts
December 02 2016 19:09 GMT
#12
On December 03 2016 03:41 Edowyth wrote:
Balance changes during the off-season
In order to get more testing done, we’d like to change up how we do patches just for this off-season. Instead of putting every balance change through the balance test map process, we’ll decide on a case-by-case basis. We’ll try to push out smaller or more known changes to the live game quickly, but we’ll still test the larger or less certain changes on the test map before going live.
After going through both the community and pro feedback since the release of the patch, we’re thinking to push out these two changes rather soon:

this is a good idea. its great to be more experimental while its the off-season.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
ArtyK
Profile Joined June 2011
France3143 Posts
Last Edited: 2016-12-02 19:11:59
December 02 2016 19:10 GMT
#13
How about removing consume? Isn't the problem the fact that vipers virtually have infinite energy?
Then maybe let the viper start with 75 energy, it would allow to keep strong abilities without being able to spam them.

As for someone who don't want to see the colossus buffed in any way, i'd rather have the hydras keep that speed upgrade, but then remove the range upgrade and give them a default 6 range.
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
TL+ Member
Edowyth
Profile Joined October 2010
United States183 Posts
December 02 2016 19:11 GMT
#14
On December 03 2016 03:58 ZigguratOfUr wrote:
A cavalier attitude to conservation of momentum is the least of our concerns.


I so wish I had written that.
"Q. How do I check a valid [e-]mail address? A. You can't, at least, not in real time. Bummer, eh?" /r/programming
Of course, you could just send them a validation email.
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
December 02 2016 19:13 GMT
#15
On December 03 2016 03:58 ZigguratOfUr wrote:
Show nested quote +
On December 03 2016 03:53 JimmyJRaynor wrote:
i've said this before.. i'll say it again.
how does the tongue of a flying unit pull a Sieged Tank out of the ground while the flying Viper remains motionless and in the exact same position?

shouldn't this "abduct"/tongue-pull not be possible at all OR at least force the Viper itself to move towards the Sieged Tank at least a little bit?

I say either a Sieged Tank can't be abducted at all.. .or the Viper is pulled forward as it pulls the Sieged Tank out of the ground and towards it... Both the Viper and Sieged Tank should come together and both objects should move.


It's a game where dudes with guns can take down kilometer long capital ships.A cavalier attitude to conservation of momentum is the least of our concerns.

10/10
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
Charoisaur
Profile Joined August 2014
Germany16071 Posts
December 02 2016 19:14 GMT
#16
On December 03 2016 04:06 Ryu3600 wrote:
I have a suggestion, Make the tank a massive unit. Before I get criticized Biotank vs Protoss would be more viable as players can use their tanks to break through forcefields (Meaning they need to un-siege a tank) As well in mech play this makes tanks un-targetable by abduct. In terms of the cyclone range why not just give it a similar upgrade to the adept glaives? where its main powerpoint is when the player decides to research the upgrade rather than have a mindless 6 range 0.1 attack speed shredder? I don't know entirely but if anyone else wants to throw in some suggestions to this id love to talk more in depth about it

(This feedback is just a bunch of random suggestions if you like it awesome! if you hate it good for you :D)

abduct works on massive units too
Many of the coolest moments in sc2 happen due to worker harassment
blade55555
Profile Blog Joined March 2009
United States17423 Posts
December 02 2016 19:14 GMT
#17
I say instead of buffing the stupid Colossus, Nerf Hydras, Nerf cost and make them 1 supply.
When I think of something else, something will go here
Ej_
Profile Blog Joined January 2013
47656 Posts
December 02 2016 19:17 GMT
#18
On December 03 2016 04:14 blade55555 wrote:
I say instead of buffing the stupid Colossus, Nerf Hydras, Nerf cost and make them 1 supply.

or just revert the range buff and buff their health finally
"Technically the dictionary has zero authority on the meaning or words" - Rodya
JimmyJRaynor
Profile Blog Joined April 2010
Canada17543 Posts
December 02 2016 19:19 GMT
#19
On December 03 2016 04:10 ArtyK wrote:
How about removing consume? Isn't the problem the fact that vipers virtually have infinite energy?
Then maybe let the viper start with 75 energy, it would allow to keep strong abilities without being able to spam them.

good idea... or nerfing consume 5 fold so that it takes 5 times as much health from buildings and units as it does now.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
December 02 2016 19:22 GMT
#20
Colossus buff, that's exactly what people want because the unit is so fun to use and play against! And people really argue that blizzard actually wants to make the best game possible

I already said it in the other thread talking about viper abduct but hey this is a good place as well:
Spells in sc2 are always on the edge of being too strong because you can easily spam it. Having 5+ spellcasters and getting all the spells casted in 1 second is no problem. That's the issue, not individual spells being strong. Always the same in this game, a certain strategy revolving casters is perceived as too strong and then the spell gets nerfed so it only is useful when you actually have a large amount of casters. That's not interesting and it's certainly not fun to play.
The easiest method to change that would be to remove smartcasting, if there are other options i am ok with that too but people have to realise that spamming spells is the issue, no? (in the case of the viper it's obviously also the fact that it's a flying spellcaster which makes it even easier to use)
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
1 2 3 4 5 7 8 9 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 59m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ZombieGrub343
UpATreeSC 231
JuggernautJason97
ForJumy 29
EmSc Tv 24
StarCraft: Brood War
Dewaltoss 106
Sacsri 15
ajuk12(nOOB) 12
soO 10
Dota 2
capcasts78
League of Legends
KnowMe70
Counter-Strike
ScreaM1793
Other Games
summit1g7692
Grubby4824
Gorgc3286
qojqva580
B2W.Neo560
uThermal194
Liquid`Hasu186
C9.Mang0175
Mew2King82
ArmadaUGS67
ViBE34
PPMD24
minikerr4
Organizations
Counter-Strike
PGL223
Other Games
BasetradeTV193
StarCraft 2
angryscii 33
EmSc Tv 24
EmSc2Tv 24
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• musti20045 3
• Kozan
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• blackmanpl 34
• FirePhoenix4
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• TFBlade901
• Stunt237
Other Games
• WagamamaTV301
• tFFMrPink 12
Upcoming Events
Replay Cast
2h 59m
RSL Revival
9h 59m
Lambo vs SHIN
Solar vs Rogue
herO vs Clem
Maestros of the Game
13h 59m
SKillous vs Ryung
Solar vs Percival
Maru vs sOs
Lambo vs Arrogfire
IPSL
18h 59m
ZZZero vs WorsT
Julia vs eOnzErG
BSL
21h 59m
TerrOr vs Dewalt
Bonyth vs eOnzErG
Replay Cast
1d 2h
RSL Revival
1d 9h
Maestros of the Game
1d 15h
SHIN vs Nicoract
Rogue vs Gerald
ByuN vs Shameless
Cure vs TriGGeR
OSC
1d 15h
IPSL
1d 18h
Dragon vs Artosis
dxtr13 vs Hawk
[ Show More ]
BSL
1d 21h
Wardi Open
2 days
Monday Night Weeklies
2 days
Replay Cast
3 days
Sparkling Tuna Cup
3 days
WardiTV Spring Champion…
3 days
Maestros of the Game
3 days
The PondCast
4 days
Kung Fu Cup
4 days
Maestros of the Game
4 days
Replay Cast
5 days
Replay Cast
5 days
WardiTV Spring Champion…
5 days
Maestros of the Game
5 days
Replay Cast
6 days
uThermal 2v2 Circuit
6 days
Maestros of the Game
6 days
Liquipedia Results

Completed

ASL Season 21
2026 GSL S1
Heroes Pulsing #1

Ongoing

2026 KK StarCraft Pro League
BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
KK 2v2 League Season 1
Acropolis #4
CSCL: Masked Kings S4
Escore Tournament S2: King of Kings
SCTL 2026 Spring
WardiTV Spring 2026
2026 GSL S2
RSL Revival: Season 5
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

YSL S3
BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
Heroes Pulsing #3
Heroes Pulsing #2
Bounty Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.