• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:16
CEST 04:16
KST 11:16
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S RO12 Preview: Maru, Trigger, Rogue, NightMare12Code S RO12 Preview: Cure, sOs, Reynor, Solar15[ASL19] Ro8 Preview: Unyielding3Official Ladder Map Pool Update (April 28, 2025)17[ASL19] Ro8 Preview: Rejuvenation8
Community News
Code S Season 1 - RO12 Group A Results (2025)4$1,250 WardiTV May [May 6th-May 18th]4Clem wins PiG Sty Festival #66Weekly Cups (April 28-May 4): ByuN & Astrea break through1Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game29
StarCraft 2
General
BTC ETH & USDT RECOVERY EXPERT HIRE CHAINDIGGER RE How does the number of casters affect your enjoyment of esports? Code S Season 1 - RO12 Group A Results (2025) Code S RO12 Preview: Maru, Trigger, Rogue, NightMare Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game
Tourneys
[GSL 2025] Code S:Season 1 - RO12 - Group A INu's Battles#12 < ByuN vs herO > [GSL 2025] Code S:Season 1 - RO12 - Group B GSL 2025 details announced - 2 seasons pre-EWC 2025 GSL Season 2 (Qualifiers)
Strategy
[G] PvT Cheese: 13 Gate Proxy Robo Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 472 Dead Heat Mutation # 471 Delivery Guaranteed Mutation # 470 Certain Demise Mutation # 469 Frostbite
Brood War
General
Preserving Battlereports.com OGN to release AI-upscaled StarLeague from Feb 24 Battlenet Game Lobby Simulator [G] GenAI subtitles for Korean BW content BGH auto balance -> http://bghmmr.eu/
Tourneys
[ASL19] Ro8 Day 4 [BSL20] RO32 Group F - Saturday 20:00 CET [BSL20] RO32 Group E - Sunday 20:00 CET [CSLPRO] $1000 Spring is Here!
Strategy
[G] How to get started on ladder as a new Z player Creating a full chart of Zerg builds [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread What do you want from future RTS games? Nintendo Switch Thread Grand Theft Auto VI Battle Aces/David Kim RTS Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
LiquidLegends to reintegrate into TL.net
Heroes of the Storm
Simple Questions, Simple Answers
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread TL Mafia Plays: Diplomacy TL Mafia: Generative Agents Showdown Survivor II: The Amazon
Community
General
Ask and answer stupid questions here! Russo-Ukrainian War Thread US Politics Mega-thread Elon Musk's lies, propaganda, etc. UK Politics Mega-thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Books] Wool by Hugh Howey Surprisingly good films/Hidden Gems
Sports
2024 - 2025 Football Thread NHL Playoffs 2024 NBA General Discussion Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Cleaning My Mechanical Keyboard How to clean a TTe Thermaltake keyboard?
TL Community
BLinD-RawR 50K Post Watch Party The Automated Ban List TL.net Ten Commandments
Blogs
Info SLEgma_12
SLEgma_12
SECOND COMMING
XenOsky
What High-Performing Teams (…
TrAiDoS
WombaT’s Old BW Terran Theme …
WombaT
Heero Yuy & the Tax…
KrillinFromwales
BW PvZ Balance hypothetic…
Vasoline73
Test Entry for subject
xumakis
Customize Sidebar...

Website Feedback

Closed Threads



Active: 13178 users

Community Feedback Update - December 2

Forum Index > SC2 General
161 CommentsPost a Reply
1 2 3 4 5 7 8 9 Next All
Edowyth
Profile Joined October 2010
United States183 Posts
Last Edited: 2016-12-05 20:25:28
December 02 2016 18:41 GMT
#1
[image loading]

Source


Balance changes during the off-season

In order to get more testing done, we’d like to change up how we do patches just for this off-season. Instead of putting every balance change through the balance test map process, we’ll decide on a case-by-case basis. We’ll try to push out smaller or more known changes to the live game quickly, but we’ll still test the larger or less certain changes on the test map before going live.
After going through both the community and pro feedback since the release of the patch, we’re thinking to push out these two changes rather soon:

Revert Cyclone range upgrade

Pro players have pointed out that they were dealing with the early game Cyclone all-ins toward the end of the testing phase right before this nerf went out, so we’d like to try reverting this change and go from there. We hear the concerns that early range can be problematic in TvT in particular, but because players were already finding solutions to some cases, we think this could use more testing. Defending against new threats often takes longer to learn than executing attacks, so we can come to a better conclusion in a couple weeks.

Colossus +light damage (current thinking is 12 +4 light)

We agree that with the mid/late game buffs to Zerg, Protoss looks to be struggling at those stages. This change would help against players going heavy Hydralisks. And with the Cyclone nerf being reverted, this change will help in PvT as we’ve seen bio was very strong in combination with heavy Cyclone usage before the upgrade change. We do hear concerns that this could either bring back the colossus-dominated metagame of HotS, or make bio too weak overall in PvT. We will be watchful going forward to ensure this does not become the case.

Viper

The other main thing currently on the list is Viper strength vs. mech play. We’d like to discuss a couple possibilities: nerfing the duration of Blinding Cloud vs. reducing the range of Abduct. Please give us your thoughts in this area.

Demotions on ladder this season

There was some discussion/confusion regarding demotions at the start of this season so we wanted to provide some clarification. Last season was the first time that we bootstrapped your off-races to the MMR of your main race due to the introduction of separate MMR per race. This potentially caused players to rank higher than their actual skill level on their off-races. At the start of this season, the boundaries automatically adjusted to the correct values, so many players at the higher levels of the ladder were seeing lower ranks than they did toward the end of last season. We expect player rankings to continue becoming more accurate over time.
Facebook Twitter Reddit
"Q. How do I check a valid [e-]mail address? A. You can't, at least, not in real time. Bummer, eh?" /r/programming
Of course, you could just send them a validation email.
usopsama
Profile Joined April 2008
6502 Posts
Last Edited: 2016-12-02 18:45:04
December 02 2016 18:43 GMT
#2
Reduce the range of abduct. Also, nerf Hydras.
redloser
Profile Joined May 2011
Korea (South)1721 Posts
December 02 2016 18:45 GMT
#3
Uhm, why not remove the Hydra buff rather than buffing Colossi? For the Viper change, nerfing the duration of BC might be okay since it is mostly used in ZvMech unlike in HotS, but reducing the Abduct range is a no-no; otherwise you can't really fight against the skytoss without it.
Athenau
Profile Joined March 2015
569 Posts
December 02 2016 18:47 GMT
#4
Reducing the range on abduct is better than reducing blinding cloud duration. The problem with abduct is that it allows the viper to trade cost effectively with the units that are meant to zone it out. You can mitigate blinding cloud by spreading your units, you can't really do anything about abduct once the zerg has a large number of vipers abducting everything.
Charoisaur
Profile Joined August 2014
Germany15878 Posts
December 02 2016 18:49 GMT
#5
I feel like blinding cloud and abduct are the smallest issues with the viper in zvt. In HotS you could zone out vipers with vikings. this is not possible anymore because of parasitic bomb countering vikings. Also parasitic bomb made BL/Viper OP because terran didn't have an answer to this before the raven buff (which is OP too)
solution: nerf/remove parasitic bomb so terran can counter vipers with vikings again - revert the seeker missile buff.
Many of the coolest moments in sc2 happen due to worker harassment
ihatevideogames
Profile Joined August 2015
570 Posts
December 02 2016 18:51 GMT
#6
Why not just rework Blinding cloud to cut range in half instead of making the units inside it useless?
JimmyJRaynor
Profile Blog Joined April 2010
Canada16642 Posts
Last Edited: 2016-12-02 19:11:22
December 02 2016 18:53 GMT
#7
i've said this before.. i'll say it again.
how does the tongue of a flying unit pull a Sieged Tank out of the ground while the flying Viper remains motionless and in the exact same position?

shouldn't this "abduct"/tongue-pull not be possible at all OR at least force the Viper itself to move towards the Sieged Tank at least a little bit?

I say either a Sieged Tank can't be abducted at all.. .or the Viper is pulled forward as it pulls the Sieged Tank out of the ground and towards it... Both the Viper and Sieged Tank should come together and both objects should move.

nerf the Viper in this way... make it move towards the victim of its abduct/tongue-pull OR maybe lower the range of the tongue pull OR eliminate the abduct ability from working on Tanks seiged into the ground.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
December 02 2016 18:58 GMT
#8
On December 03 2016 03:53 JimmyJRaynor wrote:
i've said this before.. i'll say it again.
how does the tongue of a flying unit pull a Sieged Tank out of the ground while the flying Viper remains motionless and in the exact same position?

shouldn't this "abduct"/tongue-pull not be possible at all OR at least force the Viper itself to move towards the Sieged Tank at least a little bit?

I say either a Sieged Tank can't be abducted at all.. .or the Viper is pulled forward as it pulls the Sieged Tank out of the ground and towards it... Both the Viper and Sieged Tank should come together and both objects should move.


It's a game where dudes with guns can take down kilometer long capital ships.A cavalier attitude to conservation of momentum is the least of our concerns.
xTJx
Profile Joined May 2014
Brazil419 Posts
Last Edited: 2016-12-02 19:08:09
December 02 2016 18:59 GMT
#9
Then buff the range of lurkers to 13, so we can all play by massing defense? This is just ridiculous. I can't belive blizzard actualy thinks that a game of massing defense is fun. I mean, we all know the balance team is retarded, but really?

I have an even better idea. Remaster Broodwar so we can have a decent competitive RTS to play, and then leave SC2 to avilo fans. You can make it as awful and boring as you can. Don't expect the balance whine to stop until you still have anything in the game that counter siege tank lines tho.
No prejudices, i hate everyone equally.
xTJx
Profile Joined May 2014
Brazil419 Posts
December 02 2016 19:04 GMT
#10
Btw, can't wait for protoss openning air to force hydras and then making colossi, it will be just like the old times:
http://i.imgur.com/19p9UlY.gif

User was temp banned for this post.
No prejudices, i hate everyone equally.
Ryu3600
Profile Joined January 2016
Canada469 Posts
December 02 2016 19:06 GMT
#11
I have a suggestion, Make the tank a massive unit. Before I get criticized Biotank vs Protoss would be more viable as players can use their tanks to break through forcefields (Meaning they need to un-siege a tank) As well in mech play this makes tanks un-targetable by abduct. In terms of the cyclone range why not just give it a similar upgrade to the adept glaives? where its main powerpoint is when the player decides to research the upgrade rather than have a mindless 6 range 0.1 attack speed shredder? I don't know entirely but if anyone else wants to throw in some suggestions to this id love to talk more in depth about it

(This feedback is just a bunch of random suggestions if you like it awesome! if you hate it good for you :D)
Maru is the best Terran ever.
JimmyJRaynor
Profile Blog Joined April 2010
Canada16642 Posts
December 02 2016 19:09 GMT
#12
On December 03 2016 03:41 Edowyth wrote:
Balance changes during the off-season
In order to get more testing done, we’d like to change up how we do patches just for this off-season. Instead of putting every balance change through the balance test map process, we’ll decide on a case-by-case basis. We’ll try to push out smaller or more known changes to the live game quickly, but we’ll still test the larger or less certain changes on the test map before going live.
After going through both the community and pro feedback since the release of the patch, we’re thinking to push out these two changes rather soon:

this is a good idea. its great to be more experimental while its the off-season.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
ArtyK
Profile Joined June 2011
France3143 Posts
Last Edited: 2016-12-02 19:11:59
December 02 2016 19:10 GMT
#13
How about removing consume? Isn't the problem the fact that vipers virtually have infinite energy?
Then maybe let the viper start with 75 energy, it would allow to keep strong abilities without being able to spam them.

As for someone who don't want to see the colossus buffed in any way, i'd rather have the hydras keep that speed upgrade, but then remove the range upgrade and give them a default 6 range.
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
TL+ Member
Edowyth
Profile Joined October 2010
United States183 Posts
December 02 2016 19:11 GMT
#14
On December 03 2016 03:58 ZigguratOfUr wrote:
A cavalier attitude to conservation of momentum is the least of our concerns.


I so wish I had written that.
"Q. How do I check a valid [e-]mail address? A. You can't, at least, not in real time. Bummer, eh?" /r/programming
Of course, you could just send them a validation email.
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
December 02 2016 19:13 GMT
#15
On December 03 2016 03:58 ZigguratOfUr wrote:
Show nested quote +
On December 03 2016 03:53 JimmyJRaynor wrote:
i've said this before.. i'll say it again.
how does the tongue of a flying unit pull a Sieged Tank out of the ground while the flying Viper remains motionless and in the exact same position?

shouldn't this "abduct"/tongue-pull not be possible at all OR at least force the Viper itself to move towards the Sieged Tank at least a little bit?

I say either a Sieged Tank can't be abducted at all.. .or the Viper is pulled forward as it pulls the Sieged Tank out of the ground and towards it... Both the Viper and Sieged Tank should come together and both objects should move.


It's a game where dudes with guns can take down kilometer long capital ships.A cavalier attitude to conservation of momentum is the least of our concerns.

10/10
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
Charoisaur
Profile Joined August 2014
Germany15878 Posts
December 02 2016 19:14 GMT
#16
On December 03 2016 04:06 Ryu3600 wrote:
I have a suggestion, Make the tank a massive unit. Before I get criticized Biotank vs Protoss would be more viable as players can use their tanks to break through forcefields (Meaning they need to un-siege a tank) As well in mech play this makes tanks un-targetable by abduct. In terms of the cyclone range why not just give it a similar upgrade to the adept glaives? where its main powerpoint is when the player decides to research the upgrade rather than have a mindless 6 range 0.1 attack speed shredder? I don't know entirely but if anyone else wants to throw in some suggestions to this id love to talk more in depth about it

(This feedback is just a bunch of random suggestions if you like it awesome! if you hate it good for you :D)

abduct works on massive units too
Many of the coolest moments in sc2 happen due to worker harassment
blade55555
Profile Blog Joined March 2009
United States17423 Posts
December 02 2016 19:14 GMT
#17
I say instead of buffing the stupid Colossus, Nerf Hydras, Nerf cost and make them 1 supply.
When I think of something else, something will go here
Ej_
Profile Blog Joined January 2013
47656 Posts
December 02 2016 19:17 GMT
#18
On December 03 2016 04:14 blade55555 wrote:
I say instead of buffing the stupid Colossus, Nerf Hydras, Nerf cost and make them 1 supply.

or just revert the range buff and buff their health finally
"Technically the dictionary has zero authority on the meaning or words" - Rodya
JimmyJRaynor
Profile Blog Joined April 2010
Canada16642 Posts
December 02 2016 19:19 GMT
#19
On December 03 2016 04:10 ArtyK wrote:
How about removing consume? Isn't the problem the fact that vipers virtually have infinite energy?
Then maybe let the viper start with 75 energy, it would allow to keep strong abilities without being able to spam them.

good idea... or nerfing consume 5 fold so that it takes 5 times as much health from buildings and units as it does now.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
December 02 2016 19:22 GMT
#20
Colossus buff, that's exactly what people want because the unit is so fun to use and play against! And people really argue that blizzard actually wants to make the best game possible

I already said it in the other thread talking about viper abduct but hey this is a good place as well:
Spells in sc2 are always on the edge of being too strong because you can easily spam it. Having 5+ spellcasters and getting all the spells casted in 1 second is no problem. That's the issue, not individual spells being strong. Always the same in this game, a certain strategy revolving casters is perceived as too strong and then the spell gets nerfed so it only is useful when you actually have a large amount of casters. That's not interesting and it's certainly not fun to play.
The easiest method to change that would be to remove smartcasting, if there are other options i am ok with that too but people have to realise that spamming spells is the issue, no? (in the case of the viper it's obviously also the fact that it's a flying spellcaster which makes it even easier to use)
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
1 2 3 4 5 7 8 9 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 44m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft453
RuFF_SC2 223
SteadfastSC 158
PiLiPiLi 3
StarCraft: Brood War
NaDa 81
soO 49
Sexy 21
Icarus 7
Dota 2
LuMiX1
Counter-Strike
Fnx 827
Heroes of the Storm
Khaldor168
Other Games
FrodaN2113
shahzam584
JimRising 365
C9.Mang0281
Trikslyr49
PPMD37
Organizations
Other Games
gamesdonequick1413
StarCraft 2
ESL.tv112
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• Hupsaiya 67
• musti20045 36
• davetesta24
• HeavenSC 22
• Kozan
• Migwel
• AfreecaTV YouTube
• intothetv
• sooper7s
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• Azhi_Dahaki35
• HerbMon 31
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• Ler59
League of Legends
• Doublelift5295
Other Games
• Scarra726
Upcoming Events
Online Event
1h 44m
ShoWTimE vs MaxPax
SHIN vs herO
Clem vs Cure
SHIN vs Clem
ShoWTimE vs SHIN
SOOP
6h 44m
DongRaeGu vs sOs
CranKy Ducklings
7h 44m
WardiTV Invitational
8h 44m
AllThingsProtoss
8h 44m
SC Evo League
9h 44m
WardiTV Invitational
11h 44m
Chat StarLeague
13h 44m
PassionCraft
14h 44m
Circuito Brasileiro de…
15h 44m
[ Show More ]
Online Event
1d 1h
MaxPax vs herO
SHIN vs Cure
Clem vs MaxPax
ShoWTimE vs herO
ShoWTimE vs Clem
Sparkling Tuna Cup
1d 7h
WardiTV Invitational
1d 8h
AllThingsProtoss
1d 8h
uThermal 2v2 Circuit
1d 11h
Chat StarLeague
1d 13h
Circuito Brasileiro de…
1d 15h
Afreeca Starleague
2 days
BeSt vs Light
Wardi Open
2 days
PiGosaur Monday
2 days
Afreeca Starleague
3 days
Snow vs Soulkey
WardiTV Invitational
3 days
Replay Cast
3 days
GSL Code S
4 days
ByuN vs Rogue
herO vs Cure
Replay Cast
4 days
GSL Code S
5 days
Classic vs Reynor
GuMiho vs Maru
The PondCast
5 days
RSL Revival
5 days
GSL Code S
6 days
Liquipedia Results

Completed

BSL Nation Wars Season 2
PiG Sty Festival 6.0
Calamity Stars S2

Ongoing

StarCastTV Star League 4
JPL Season 2
ASL Season 19
YSL S1
BSL 2v2 Season 3
BSL Season 20
China & Korea Top Challenge
KCM Race Survival 2025 Season 2
CSLPRO Spring 2025
2025 GSL S1
Heroes 10 EU
PGL Astana 2025
Asian Champions League '25
ECL Season 49: Europe
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025
BLAST Open Spring 2025
ESL Pro League S21

Upcoming

NPSL S3
CSLPRO Last Chance 2025
CSLAN 2025
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Bellum Gens Elite Stara Zagora 2025
2025 GSL S2
DreamHack Dallas 2025
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.