• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:22
CEST 01:22
KST 08:22
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Neeb returns to progaming; rejoins ONSYDE4Weekly Cups (July 20-26): Early returns on 5.0.16b4IntoTheTV X SOOP SC2 League : Weekly & Monthly4Clem: "I don't have that much hope in Blizzard"7ZeroSpace Early Access is Now Live!40
StarCraft 2
General
Neeb returns to progaming; rejoins ONSYDE Weekly Cups (July 20-26): Early returns on 5.0.16b Terran or Protoss 3kb/s downloading patch..... are we back to 1998? Daily SC2 Player Grid - feedback wanted
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 8.0! (13 - 23 August) IntoTheTV X SOOP SC2 League : Weekly & Monthly INu's Battles#18 - Cure, herO, Rogue & ByuN
Strategy
[G] Having the right mentality to improve
Custom Maps
[M] (2) Industrial Park New Map Maker - Looking for Advice - Love or Hate
External Content
Mutation # 536 Railroad Switch The PondCast: SC2 News & Results Mutation # 535 Assembly of Vengeance Mutation # 534 Burning Evacuation
Brood War
General
BW General Discussion screpdb: new Starcraft reporting tool ASL22 General Discussion ASL 22 Proposed Map Pool Klaucher discontinued / in-game color settings
Tourneys
[Megathread] Daily Proleagues 2v2v2v2 Tournament Star Con San Diego 2026 Escore Tournament - Season 3
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Simple Questions, Simple Answers PvT advise for noobs
Other Games
General Games
Nintendo Switch Thread ZeroSpace Early Access is Now Live! Path of Exile Stormgate/Frost Giant Megathread General RTS Discussion Thread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread European Politico-economics QA Mega-thread How to buy a book - shipping from Korea to Europe
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread 2026-27 Football Thread placeholder TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Games, Hormones, and "Dark" …
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4488 users

Community Feedback Update - December 2

Forum Index > SC2 General
161 CommentsPost a Reply
1 2 3 4 5 7 8 9 Next All
Edowyth
Profile Joined October 2010
United States183 Posts
Last Edited: 2016-12-05 20:25:28
December 02 2016 18:41 GMT
#1
[image loading]

Source


Balance changes during the off-season

In order to get more testing done, we’d like to change up how we do patches just for this off-season. Instead of putting every balance change through the balance test map process, we’ll decide on a case-by-case basis. We’ll try to push out smaller or more known changes to the live game quickly, but we’ll still test the larger or less certain changes on the test map before going live.
After going through both the community and pro feedback since the release of the patch, we’re thinking to push out these two changes rather soon:

Revert Cyclone range upgrade

Pro players have pointed out that they were dealing with the early game Cyclone all-ins toward the end of the testing phase right before this nerf went out, so we’d like to try reverting this change and go from there. We hear the concerns that early range can be problematic in TvT in particular, but because players were already finding solutions to some cases, we think this could use more testing. Defending against new threats often takes longer to learn than executing attacks, so we can come to a better conclusion in a couple weeks.

Colossus +light damage (current thinking is 12 +4 light)

We agree that with the mid/late game buffs to Zerg, Protoss looks to be struggling at those stages. This change would help against players going heavy Hydralisks. And with the Cyclone nerf being reverted, this change will help in PvT as we’ve seen bio was very strong in combination with heavy Cyclone usage before the upgrade change. We do hear concerns that this could either bring back the colossus-dominated metagame of HotS, or make bio too weak overall in PvT. We will be watchful going forward to ensure this does not become the case.

Viper

The other main thing currently on the list is Viper strength vs. mech play. We’d like to discuss a couple possibilities: nerfing the duration of Blinding Cloud vs. reducing the range of Abduct. Please give us your thoughts in this area.

Demotions on ladder this season

There was some discussion/confusion regarding demotions at the start of this season so we wanted to provide some clarification. Last season was the first time that we bootstrapped your off-races to the MMR of your main race due to the introduction of separate MMR per race. This potentially caused players to rank higher than their actual skill level on their off-races. At the start of this season, the boundaries automatically adjusted to the correct values, so many players at the higher levels of the ladder were seeing lower ranks than they did toward the end of last season. We expect player rankings to continue becoming more accurate over time.
Facebook Twitter Reddit
"Q. How do I check a valid [e-]mail address? A. You can't, at least, not in real time. Bummer, eh?" /r/programming
Of course, you could just send them a validation email.
usopsama
Profile Joined April 2008
6502 Posts
Last Edited: 2016-12-02 18:45:04
December 02 2016 18:43 GMT
#2
Reduce the range of abduct. Also, nerf Hydras.
redloser
Profile Joined May 2011
Korea (South)1751 Posts
December 02 2016 18:45 GMT
#3
Uhm, why not remove the Hydra buff rather than buffing Colossi? For the Viper change, nerfing the duration of BC might be okay since it is mostly used in ZvMech unlike in HotS, but reducing the Abduct range is a no-no; otherwise you can't really fight against the skytoss without it.
Athenau
Profile Joined March 2015
587 Posts
December 02 2016 18:47 GMT
#4
Reducing the range on abduct is better than reducing blinding cloud duration. The problem with abduct is that it allows the viper to trade cost effectively with the units that are meant to zone it out. You can mitigate blinding cloud by spreading your units, you can't really do anything about abduct once the zerg has a large number of vipers abducting everything.
Charoisaur
Profile Joined August 2014
Germany16085 Posts
December 02 2016 18:49 GMT
#5
I feel like blinding cloud and abduct are the smallest issues with the viper in zvt. In HotS you could zone out vipers with vikings. this is not possible anymore because of parasitic bomb countering vikings. Also parasitic bomb made BL/Viper OP because terran didn't have an answer to this before the raven buff (which is OP too)
solution: nerf/remove parasitic bomb so terran can counter vipers with vikings again - revert the seeker missile buff.
Many of the coolest moments in sc2 happen due to worker harassment
ihatevideogames
Profile Joined August 2015
570 Posts
December 02 2016 18:51 GMT
#6
Why not just rework Blinding cloud to cut range in half instead of making the units inside it useless?
JimmyJRaynor
Profile Blog Joined April 2010
Canada17708 Posts
Last Edited: 2016-12-02 19:11:22
December 02 2016 18:53 GMT
#7
i've said this before.. i'll say it again.
how does the tongue of a flying unit pull a Sieged Tank out of the ground while the flying Viper remains motionless and in the exact same position?

shouldn't this "abduct"/tongue-pull not be possible at all OR at least force the Viper itself to move towards the Sieged Tank at least a little bit?

I say either a Sieged Tank can't be abducted at all.. .or the Viper is pulled forward as it pulls the Sieged Tank out of the ground and towards it... Both the Viper and Sieged Tank should come together and both objects should move.

nerf the Viper in this way... make it move towards the victim of its abduct/tongue-pull OR maybe lower the range of the tongue pull OR eliminate the abduct ability from working on Tanks seiged into the ground.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
December 02 2016 18:58 GMT
#8
On December 03 2016 03:53 JimmyJRaynor wrote:
i've said this before.. i'll say it again.
how does the tongue of a flying unit pull a Sieged Tank out of the ground while the flying Viper remains motionless and in the exact same position?

shouldn't this "abduct"/tongue-pull not be possible at all OR at least force the Viper itself to move towards the Sieged Tank at least a little bit?

I say either a Sieged Tank can't be abducted at all.. .or the Viper is pulled forward as it pulls the Sieged Tank out of the ground and towards it... Both the Viper and Sieged Tank should come together and both objects should move.


It's a game where dudes with guns can take down kilometer long capital ships.A cavalier attitude to conservation of momentum is the least of our concerns.
xTJx
Profile Joined May 2014
Brazil419 Posts
Last Edited: 2016-12-02 19:08:09
December 02 2016 18:59 GMT
#9
Then buff the range of lurkers to 13, so we can all play by massing defense? This is just ridiculous. I can't belive blizzard actualy thinks that a game of massing defense is fun. I mean, we all know the balance team is retarded, but really?

I have an even better idea. Remaster Broodwar so we can have a decent competitive RTS to play, and then leave SC2 to avilo fans. You can make it as awful and boring as you can. Don't expect the balance whine to stop until you still have anything in the game that counter siege tank lines tho.
No prejudices, i hate everyone equally.
xTJx
Profile Joined May 2014
Brazil419 Posts
December 02 2016 19:04 GMT
#10
Btw, can't wait for protoss openning air to force hydras and then making colossi, it will be just like the old times:
http://i.imgur.com/19p9UlY.gif

User was temp banned for this post.
No prejudices, i hate everyone equally.
Ryu3600
Profile Joined January 2016
Canada470 Posts
December 02 2016 19:06 GMT
#11
I have a suggestion, Make the tank a massive unit. Before I get criticized Biotank vs Protoss would be more viable as players can use their tanks to break through forcefields (Meaning they need to un-siege a tank) As well in mech play this makes tanks un-targetable by abduct. In terms of the cyclone range why not just give it a similar upgrade to the adept glaives? where its main powerpoint is when the player decides to research the upgrade rather than have a mindless 6 range 0.1 attack speed shredder? I don't know entirely but if anyone else wants to throw in some suggestions to this id love to talk more in depth about it

(This feedback is just a bunch of random suggestions if you like it awesome! if you hate it good for you :D)
Maru is the best Terran ever.
JimmyJRaynor
Profile Blog Joined April 2010
Canada17708 Posts
December 02 2016 19:09 GMT
#12
On December 03 2016 03:41 Edowyth wrote:
Balance changes during the off-season
In order to get more testing done, we’d like to change up how we do patches just for this off-season. Instead of putting every balance change through the balance test map process, we’ll decide on a case-by-case basis. We’ll try to push out smaller or more known changes to the live game quickly, but we’ll still test the larger or less certain changes on the test map before going live.
After going through both the community and pro feedback since the release of the patch, we’re thinking to push out these two changes rather soon:

this is a good idea. its great to be more experimental while its the off-season.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
ArtyK
Profile Joined June 2011
France3144 Posts
Last Edited: 2016-12-02 19:11:59
December 02 2016 19:10 GMT
#13
How about removing consume? Isn't the problem the fact that vipers virtually have infinite energy?
Then maybe let the viper start with 75 energy, it would allow to keep strong abilities without being able to spam them.

As for someone who don't want to see the colossus buffed in any way, i'd rather have the hydras keep that speed upgrade, but then remove the range upgrade and give them a default 6 range.
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
TL+ Member
Edowyth
Profile Joined October 2010
United States183 Posts
December 02 2016 19:11 GMT
#14
On December 03 2016 03:58 ZigguratOfUr wrote:
A cavalier attitude to conservation of momentum is the least of our concerns.


I so wish I had written that.
"Q. How do I check a valid [e-]mail address? A. You can't, at least, not in real time. Bummer, eh?" /r/programming
Of course, you could just send them a validation email.
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
December 02 2016 19:13 GMT
#15
On December 03 2016 03:58 ZigguratOfUr wrote:
Show nested quote +
On December 03 2016 03:53 JimmyJRaynor wrote:
i've said this before.. i'll say it again.
how does the tongue of a flying unit pull a Sieged Tank out of the ground while the flying Viper remains motionless and in the exact same position?

shouldn't this "abduct"/tongue-pull not be possible at all OR at least force the Viper itself to move towards the Sieged Tank at least a little bit?

I say either a Sieged Tank can't be abducted at all.. .or the Viper is pulled forward as it pulls the Sieged Tank out of the ground and towards it... Both the Viper and Sieged Tank should come together and both objects should move.


It's a game where dudes with guns can take down kilometer long capital ships.A cavalier attitude to conservation of momentum is the least of our concerns.

10/10
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
Charoisaur
Profile Joined August 2014
Germany16085 Posts
December 02 2016 19:14 GMT
#16
On December 03 2016 04:06 Ryu3600 wrote:
I have a suggestion, Make the tank a massive unit. Before I get criticized Biotank vs Protoss would be more viable as players can use their tanks to break through forcefields (Meaning they need to un-siege a tank) As well in mech play this makes tanks un-targetable by abduct. In terms of the cyclone range why not just give it a similar upgrade to the adept glaives? where its main powerpoint is when the player decides to research the upgrade rather than have a mindless 6 range 0.1 attack speed shredder? I don't know entirely but if anyone else wants to throw in some suggestions to this id love to talk more in depth about it

(This feedback is just a bunch of random suggestions if you like it awesome! if you hate it good for you :D)

abduct works on massive units too
Many of the coolest moments in sc2 happen due to worker harassment
blade55555
Profile Blog Joined March 2009
United States17423 Posts
December 02 2016 19:14 GMT
#17
I say instead of buffing the stupid Colossus, Nerf Hydras, Nerf cost and make them 1 supply.
When I think of something else, something will go here
Ej_
Profile Blog Joined January 2013
47656 Posts
December 02 2016 19:17 GMT
#18
On December 03 2016 04:14 blade55555 wrote:
I say instead of buffing the stupid Colossus, Nerf Hydras, Nerf cost and make them 1 supply.

or just revert the range buff and buff their health finally
"Technically the dictionary has zero authority on the meaning or words" - Rodya
JimmyJRaynor
Profile Blog Joined April 2010
Canada17708 Posts
December 02 2016 19:19 GMT
#19
On December 03 2016 04:10 ArtyK wrote:
How about removing consume? Isn't the problem the fact that vipers virtually have infinite energy?
Then maybe let the viper start with 75 energy, it would allow to keep strong abilities without being able to spam them.

good idea... or nerfing consume 5 fold so that it takes 5 times as much health from buildings and units as it does now.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
December 02 2016 19:22 GMT
#20
Colossus buff, that's exactly what people want because the unit is so fun to use and play against! And people really argue that blizzard actually wants to make the best game possible

I already said it in the other thread talking about viper abduct but hey this is a good place as well:
Spells in sc2 are always on the edge of being too strong because you can easily spam it. Having 5+ spellcasters and getting all the spells casted in 1 second is no problem. That's the issue, not individual spells being strong. Always the same in this game, a certain strategy revolving casters is perceived as too strong and then the spell gets nerfed so it only is useful when you actually have a large amount of casters. That's not interesting and it's certainly not fun to play.
The easiest method to change that would be to remove smartcasting, if there are other options i am ok with that too but people have to realise that spamming spells is the issue, no? (in the case of the viper it's obviously also the fact that it's a flying spellcaster which makes it even easier to use)
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
1 2 3 4 5 7 8 9 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 39m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft328
ViBE99
ProTech86
CosmosSc2 73
StarCraft: Brood War
Artosis 590
Larva 181
NaDa 77
Dota 2
monkeys_forever206
League of Legends
JimRising 362
Counter-Strike
summit1g8795
minikerr87
Super Smash Bros
hungrybox739
Mew2King167
PPMD21
AZ_Axe7
Other Games
tarik_tv5258
Grubby3260
shahzam529
ToD285
C9.Mang0282
UpATreeSC110
Livibee105
Trikslyr37
Day[9].tv0
Maynarde0
Organizations
Super Smash Bros
gamesdonequick906
Other Games
BasetradeTV183
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 18 non-featured ]
StarCraft 2
• Hupsaiya 89
• davetesta14
• OhrlRock 1
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• Migwel
• IndyKCrew
StarCraft: Brood War
• iopq 8
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21173
League of Legends
• Scarra1363
• TFBlade1040
Other Games
• Day9tv0
Upcoming Events
PiGosaur Cup
39m
The PondCast
10h 39m
Kung Fu Cup
11h 39m
Patches Events
16h 39m
Replay Cast
1d 9h
CrankTV Team League
1d 11h
OSC
1d 13h
OSC
1d 18h
Replay Cast
2 days
Escore
2 days
[ Show More ]
CrankTV Team League
2 days
OSC
2 days
Replay Cast
3 days
Afreeca Starleague
3 days
RSL Revival
3 days
ByuN vs SHIN
Solar vs Lambo
WardiTV Summer Champion…
3 days
Afreeca Starleague
4 days
RSL Revival
4 days
Clem vs Serral
herO vs Rogue
WardiTV Summer Champion…
4 days
WardiTV Weekly
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2026-07-27
SCTL 2026 Spring
Eternal Conflict S2 Finale

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
Proleague 2026-07-28
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W5
ASL Season 22: Qualifier #1
ASL Season 22: Qualifier #2
Acropolis #5
Escore Tournament S3: W6
Escore Tournament S3: W7
Escore Tournament S3: W8
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Light Tournament 2026
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.