• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:52
CEST 04:52
KST 11:52
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists16[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0
Community News
2026 GSL Season 1 Qualifiers13Maestros of the Game 2 announced62026 GSL Tour plans announced14Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid24
StarCraft 2
General
Team Liquid Map Contest #22 - The Finalists Maestros of the Game 2 announced MaNa leaves Team Liquid 2026 GSL Tour plans announced Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
2026 GSL Season 1 Qualifiers GSL CK: More events planned pending crowdfunding RSL Revival: Season 5 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 522 Flip My Base The PondCast: SC2 News & Results Mutation # 521 Memorable Boss Mutation # 520 Moving Fees
Brood War
General
Any progamer "explanation" videos like this one? ASL21 General Discussion Data needed BGH Auto Balance -> http://bghmmr.eu/ ASL21 Strategy, Pimpest Plays Discussions
Tourneys
[ASL21] Ro16 Group D [ASL21] Ro16 Group C [ASL21] Ro16 Group B [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Dawn of War IV Nintendo Switch Thread Starcraft Tabletop Miniature Game General RTS Discussion Thread Battle Aces/David Kim RTS Megathread
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1479 users

Community Feedback Update - December 2 - Page 5

Forum Index > SC2 General
161 CommentsPost a Reply
Prev 1 2 3 4 5 6 7 8 9 Next All
Charoisaur
Profile Joined August 2014
Germany16062 Posts
December 03 2016 12:52 GMT
#81
On December 03 2016 18:07 Nerchio wrote:
I am tired of Blizzard taking away any good units from Zerg and then you are left with mediocre only. Leave Vipers alone

There's a difference between "good" and "too good".
Zerg has plenty of good units. The viper in its current state is too good against terran mech and air.
because of its strength the raven needed to be buffed again and now tvz lategame is all about massing OP spellcasters.

Many of the coolest moments in sc2 happen due to worker harassment
PharaphobiaSC
Profile Joined April 2016
Czech Republic457 Posts
December 03 2016 13:46 GMT
#82
On December 03 2016 21:52 Charoisaur wrote:
Show nested quote +
On December 03 2016 18:07 Nerchio wrote:
I am tired of Blizzard taking away any good units from Zerg and then you are left with mediocre only. Leave Vipers alone

There's a difference between "good" and "too good".
Zerg has plenty of good units. The viper in its current state is too good against terran mech and air.
because of its strength the raven needed to be buffed again and now tvz lategame is all about massing OP spellcasters.



Can you name me two good units? We are getting rekt by anything in lategame...
twitch.tv/pharaphobia
rqPlan
Profile Joined December 2011
Nicaragua42 Posts
December 03 2016 13:50 GMT
#83

Colossus +light damage (current thinking is 12 +4 light)


If something's broken... break it more.


Viper
We’d like to discuss a couple possibilities: nerfing the duration of Blinding Cloud vs. reducing the range of Abduct. Please give us your thoughts in this area.


Why not both? How about hard-nerfing Consume? I guess it's against the Blizzard design guidelines for Zerg: "there should be plenty of free stuff".

Demotions on ladder this season

Anyone with half a brain could have predicted the MMR break as a result of the 3-race ladder system deployment. Not Blizzard tho.
1. Remove unlimed unit selection - 2. Remove macro boosters - 3. Six workers
bObA
Profile Joined May 2012
France300 Posts
December 03 2016 13:53 GMT
#84
On December 03 2016 18:07 Nerchio wrote:
I am tired of Blizzard taking away any good units from Zerg and then you are left with mediocre only. Leave Vipers alone


You are without hesitation the best zerg foreigner, and probably the best foreigner, but that's really not fair no to admit Vipers are way too powerful.
All of the 3 casts they have are super useful and too effective.

Blizzard want to make mech viable again ? They have to nerf vipers for sure.
JimmyJRaynor
Profile Blog Joined April 2010
Canada17471 Posts
Last Edited: 2016-12-03 15:14:14
December 03 2016 14:25 GMT
#85
On December 03 2016 19:17 FoxDog wrote:
Show nested quote +
On December 03 2016 19:01 Tyrhanius wrote:
On December 03 2016 04:38 Musicus wrote:
I'm not too sure about these changes, but sure let's test things. I just don't want to see too much Colossus and mech play.

Nerf the viper all you want, I don't like the unit at all! Still, reducing the abduct range would be bad because it would affect fighting vs air armies too. So it would be much better to nerf blinding cloud instead in my opinion.

But if you nerf viper you will see more mech, mass colo and mass carrier.

PB are uneffective vs capital ship, and abduct barely useful. Actually, zerg can't kill the golden skytoss with their units when P reach a point of invincible deathball.

It will nerf viper you encourage T/P to camp and make their deathball.


Mech is 100% unviable atm for people who are not gm/highmaster who main mech, you can literally not play mech on the ladder because of how good vipers are and this is not up for debate, mech players have to avoid lategame or suffer an instant loss, this is entirely unbalanced in zergs favor and the fact you dont see this is worrysome.

there is a grain of truth in this comment for Diamond players.
my mech game is weaker now. i'm in Diamond and usually i can get into Tier 1 and top 10; now i am stuck at the top of Tier 3. if they can buff mech great. "unviable" is an arbitrary label. maybe "Mech" was OP when i was using it to get to the top of diamond.

i just like rolling with 12+ Tanks. its fun. i might have a higher rank and "be a better player" if i did other stuff. however, getting into Masters really isn't that important to me. i like watching shit blow up and units fly across the screen as my Tanks bomb my enemy into the 19th century.

i don't think its Blizzard's responsibility to "balance" my "shits and giggles" playstyle into becoming a serious competitive threat.

On December 03 2016 18:29 JackONeill wrote:
At least they're on the right path. Nerfing the gamebreaking caster instead of the very strong (arguably OP) core unit is the better choice

+1, yes, i agree.

some guy named JackONeill on the BNet forums recommended experimenting with a 10 ( +6 to light ) Colossus. That would be interesting to see and a worthy experiment.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Nerchio
Profile Joined October 2009
Poland2633 Posts
December 03 2016 15:49 GMT
#86
On December 03 2016 22:53 bObA wrote:
Show nested quote +
On December 03 2016 18:07 Nerchio wrote:
I am tired of Blizzard taking away any good units from Zerg and then you are left with mediocre only. Leave Vipers alone


You are without hesitation the best zerg foreigner, and probably the best foreigner, but that's really not fair no to admit Vipers are way too powerful.
All of the 3 casts they have are super useful and too effective.

Blizzard want to make mech viable again ? They have to nerf vipers for sure.

Spellcasters of protoss like HT/Oracle are already more powerful than Viper so if you want to nerf Viper then why not nerf those too
Progamer"I am the best" - Nerchio , 2017.
MiCroLiFe
Profile Joined March 2012
Norway275 Posts
Last Edited: 2016-12-03 16:06:27
December 03 2016 16:01 GMT
#87
Im Terran. Yes i will balance whine somethimes. And thats how we terrans survive, Hoping for balance patches<3
MiCroLiFe
Profile Joined March 2012
Norway275 Posts
December 03 2016 16:07 GMT
#88
Nerf burrow fungal. its broken
Im Terran. Yes i will balance whine somethimes. And thats how we terrans survive, Hoping for balance patches<3
JackONeill
Profile Joined September 2013
861 Posts
December 03 2016 16:28 GMT
#89
On December 04 2016 00:49 Nerchio wrote:
Show nested quote +
On December 03 2016 22:53 bObA wrote:
On December 03 2016 18:07 Nerchio wrote:
I am tired of Blizzard taking away any good units from Zerg and then you are left with mediocre only. Leave Vipers alone


You are without hesitation the best zerg foreigner, and probably the best foreigner, but that's really not fair no to admit Vipers are way too powerful.
All of the 3 casts they have are super useful and too effective.

Blizzard want to make mech viable again ? They have to nerf vipers for sure.

Spellcasters of protoss like HT/Oracle are already more powerful than Viper so if you want to nerf Viper then why not nerf those too


Because they don't singlehandedly invalidate mech in the matchup? XD
Nerchio
Profile Joined October 2009
Poland2633 Posts
December 03 2016 16:45 GMT
#90
On December 04 2016 01:28 JackONeill wrote:
Show nested quote +
On December 04 2016 00:49 Nerchio wrote:
On December 03 2016 22:53 bObA wrote:
On December 03 2016 18:07 Nerchio wrote:
I am tired of Blizzard taking away any good units from Zerg and then you are left with mediocre only. Leave Vipers alone


You are without hesitation the best zerg foreigner, and probably the best foreigner, but that's really not fair no to admit Vipers are way too powerful.
All of the 3 casts they have are super useful and too effective.

Blizzard want to make mech viable again ? They have to nerf vipers for sure.

Spellcasters of protoss like HT/Oracle are already more powerful than Viper so if you want to nerf Viper then why not nerf those too


Because they don't singlehandedly invalidate mech in the matchup? XD

How does viper invalidate mech? You can play it just fine but you can't just sit there thinking you are unbreakable. We had that in Heart of the swarm and that was stupid as hell
Progamer"I am the best" - Nerchio , 2017.
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
December 03 2016 17:35 GMT
#91
Man what happened to Bizzard? They are always on track nowdays with both great changes and great communication. Long may it last.

I feel the passion coming strong
Head Coach Park: "They should buff tanks!"
Beelzebub1
Profile Joined May 2015
1004 Posts
December 03 2016 17:52 GMT
#92
On December 04 2016 01:45 Nerchio wrote:
Show nested quote +
On December 04 2016 01:28 JackONeill wrote:
On December 04 2016 00:49 Nerchio wrote:
On December 03 2016 22:53 bObA wrote:
On December 03 2016 18:07 Nerchio wrote:
I am tired of Blizzard taking away any good units from Zerg and then you are left with mediocre only. Leave Vipers alone


You are without hesitation the best zerg foreigner, and probably the best foreigner, but that's really not fair no to admit Vipers are way too powerful.
All of the 3 casts they have are super useful and too effective.

Blizzard want to make mech viable again ? They have to nerf vipers for sure.

Spellcasters of protoss like HT/Oracle are already more powerful than Viper so if you want to nerf Viper then why not nerf those too


Because they don't singlehandedly invalidate mech in the matchup? XD

How does viper invalidate mech? You can play it just fine but you can't just sit there thinking you are unbreakable. We had that in Heart of the swarm and that was stupid as hell


Why the hell can people not grasp this? Even if Vipers are teetering on overbearing what are they really overbearing against? Mass unbreakable tank lines that without Blinding Cloud is unbeatable? Mass cancer Ravens where without PB and abduct there is no fighting it?

You know, crazy thought here and all, I'm sure I'll receive a flame or two but...

You can micro your tanks so that they aren't sieged in a giant blob where 1 Cloud disables 8 of them...Contrary to popular belief, mech requires very high apm and micro to make work. You should be punished for poor unit positioning, tanks in their current form are incredibly powerful vs ground units so their counters need to be strong or mech will just be broken.

Beelzebub1
Profile Joined May 2015
1004 Posts
December 03 2016 17:55 GMT
#93
On December 03 2016 22:53 bObA wrote:
Show nested quote +
On December 03 2016 18:07 Nerchio wrote:
I am tired of Blizzard taking away any good units from Zerg and then you are left with mediocre only. Leave Vipers alone


You are without hesitation the best zerg foreigner, and probably the best foreigner, but that's really not fair no to admit Vipers are way too powerful.
All of the 3 casts they have are super useful and too effective.

Blizzard want to make mech viable again ? They have to nerf vipers for sure.


Infestors are super useful and too effective? 3? Are we really calling Queens too effective? hahaha

O__o..
MiCroLiFe
Profile Joined March 2012
Norway275 Posts
December 03 2016 17:56 GMT
#94
On December 04 2016 01:45 Nerchio wrote:
Show nested quote +
On December 04 2016 01:28 JackONeill wrote:
On December 04 2016 00:49 Nerchio wrote:
On December 03 2016 22:53 bObA wrote:
On December 03 2016 18:07 Nerchio wrote:
I am tired of Blizzard taking away any good units from Zerg and then you are left with mediocre only. Leave Vipers alone


You are without hesitation the best zerg foreigner, and probably the best foreigner, but that's really not fair no to admit Vipers are way too powerful.
All of the 3 casts they have are super useful and too effective.

Blizzard want to make mech viable again ? They have to nerf vipers for sure.

Spellcasters of protoss like HT/Oracle are already more powerful than Viper so if you want to nerf Viper then why not nerf those too


Because they don't singlehandedly invalidate mech in the matchup? XD

How does viper invalidate mech? You can play it just fine but you can't just sit there thinking you are unbreakable. We had that in Heart of the swarm and that was stupid as hell
Mech isnt viable at all, the only way to beat viper in any unit compo is to use ghost perfectly
Im Terran. Yes i will balance whine somethimes. And thats how we terrans survive, Hoping for balance patches<3
Elentos
Profile Blog Joined February 2015
55571 Posts
Last Edited: 2016-12-03 17:58:19
December 03 2016 17:57 GMT
#95
On December 04 2016 02:55 Beelzebub1 wrote:
Show nested quote +
On December 03 2016 22:53 bObA wrote:
On December 03 2016 18:07 Nerchio wrote:
I am tired of Blizzard taking away any good units from Zerg and then you are left with mediocre only. Leave Vipers alone


You are without hesitation the best zerg foreigner, and probably the best foreigner, but that's really not fair no to admit Vipers are way too powerful.
All of the 3 casts they have are super useful and too effective.

Blizzard want to make mech viable again ? They have to nerf vipers for sure.


Infestors are super useful and too effective? 3? Are we really calling Queens too effective? hahaha

O__o..

Casts as in spells. Not casters.
Every 60 seconds in Africa, a minute passes.
MiCroLiFe
Profile Joined March 2012
Norway275 Posts
December 03 2016 17:57 GMT
#96
On December 04 2016 02:52 Beelzebub1 wrote:
Show nested quote +
On December 04 2016 01:45 Nerchio wrote:
On December 04 2016 01:28 JackONeill wrote:
On December 04 2016 00:49 Nerchio wrote:
On December 03 2016 22:53 bObA wrote:
On December 03 2016 18:07 Nerchio wrote:
I am tired of Blizzard taking away any good units from Zerg and then you are left with mediocre only. Leave Vipers alone


You are without hesitation the best zerg foreigner, and probably the best foreigner, but that's really not fair no to admit Vipers are way too powerful.
All of the 3 casts they have are super useful and too effective.

Blizzard want to make mech viable again ? They have to nerf vipers for sure.

Spellcasters of protoss like HT/Oracle are already more powerful than Viper so if you want to nerf Viper then why not nerf those too


Because they don't singlehandedly invalidate mech in the matchup? XD

How does viper invalidate mech? You can play it just fine but you can't just sit there thinking you are unbreakable. We had that in Heart of the swarm and that was stupid as hell


Why the hell can people not grasp this? Even if Vipers are teetering on overbearing what are they really overbearing against? Mass unbreakable tank lines that without Blinding Cloud is unbeatable? Mass cancer Ravens where without PB and abduct there is no fighting it?

You know, crazy thought here and all, I'm sure I'll receive a flame or two but...

You can micro your tanks so that they aren't sieged in a giant blob where 1 Cloud disables 8 of them...Contrary to popular belief, mech requires very high apm and micro to make work. You should be punished for poor unit positioning, tanks in their current form are incredibly powerful vs ground units so their counters need to be strong or mech will just be broken.

its a reason no pro player play mech. it dosnt work. you dont get to the late comp you wwant, and if you do, zerg have taken whole map while you have 3-4
Im Terran. Yes i will balance whine somethimes. And thats how we terrans survive, Hoping for balance patches<3
Beelzebub1
Profile Joined May 2015
1004 Posts
Last Edited: 2016-12-03 18:14:45
December 03 2016 18:14 GMT
#97
On December 04 2016 02:57 MiCroLiFe wrote:
Show nested quote +
On December 04 2016 02:52 Beelzebub1 wrote:
On December 04 2016 01:45 Nerchio wrote:
On December 04 2016 01:28 JackONeill wrote:
On December 04 2016 00:49 Nerchio wrote:
On December 03 2016 22:53 bObA wrote:
On December 03 2016 18:07 Nerchio wrote:
I am tired of Blizzard taking away any good units from Zerg and then you are left with mediocre only. Leave Vipers alone


You are without hesitation the best zerg foreigner, and probably the best foreigner, but that's really not fair no to admit Vipers are way too powerful.
All of the 3 casts they have are super useful and too effective.

Blizzard want to make mech viable again ? They have to nerf vipers for sure.

Spellcasters of protoss like HT/Oracle are already more powerful than Viper so if you want to nerf Viper then why not nerf those too


Because they don't singlehandedly invalidate mech in the matchup? XD

How does viper invalidate mech? You can play it just fine but you can't just sit there thinking you are unbreakable. We had that in Heart of the swarm and that was stupid as hell


Why the hell can people not grasp this? Even if Vipers are teetering on overbearing what are they really overbearing against? Mass unbreakable tank lines that without Blinding Cloud is unbeatable? Mass cancer Ravens where without PB and abduct there is no fighting it?

You know, crazy thought here and all, I'm sure I'll receive a flame or two but...

You can micro your tanks so that they aren't sieged in a giant blob where 1 Cloud disables 8 of them...Contrary to popular belief, mech requires very high apm and micro to make work. You should be punished for poor unit positioning, tanks in their current form are incredibly powerful vs ground units so their counters need to be strong or mech will just be broken.

its a reason no pro player play mech. it dosnt work. you dont get to the late comp you wwant, and if you do, zerg have taken whole map while you have 3-4


But there is lots of styles that are sub optimal to play at the tip top level that work just fine at any level before that (which is about 99.9% of players) like Roach/Hydra/Viper (sucks still even with super Hydralisks), all robo or all Stargate (cancer style imo) is generally not viable. I understand that Terran is tired of playing bio I reall do, I'm kind of bored watching it. I'm hoping they will bring bio mech back in full as I thought that yielded the best ZvT games (marine/tank vs LBM) but making mech imba by buffing everything and nerfing everything that can fight it isn't the way to do it.

Mech sucks because SC players think that mech has to be mass defensive tank mech which was truly nerfed when the new economy system was implemented, it has little to do with unit on unit interactions and everything to do with map design and economy.

Mech is gas intensive and it's pretty damn mineral heavy as well, so you need lots of bases. Problem is that bases mine out extremely quickly, between harassment from the non Terran and MULES stripping expansions in minutes, mech is forced to spread out and have thin defensive lines, which is an inherent critical weakness of mech in the first place. As long as the economy system is this way tank based turtle mech styles will be weak because mobility is king in SC2.

The only reason BW tank mech was so good is because Vultures were so fast and Spider Mines so good at holding multiple territories at a time that mech COULD spread out a bit, by the time the enemy wades through the mine fields you can have tanks and Science Vessels in position. Tanks were powerful in BW for sure, but mech itself was only viable because the Vultures compensated for a critical weakness in mech that Hellions and Banshees just do not in SC2, and that is allowing mech to have a lightning fast raider/defender that could hold ground through Spider Mine fields.
bulya
Profile Joined February 2016
Israel386 Posts
December 03 2016 18:31 GMT
#98
On December 04 2016 02:57 MiCroLiFe wrote:
Show nested quote +
On December 04 2016 02:52 Beelzebub1 wrote:
On December 04 2016 01:45 Nerchio wrote:
On December 04 2016 01:28 JackONeill wrote:
On December 04 2016 00:49 Nerchio wrote:
On December 03 2016 22:53 bObA wrote:
On December 03 2016 18:07 Nerchio wrote:
I am tired of Blizzard taking away any good units from Zerg and then you are left with mediocre only. Leave Vipers alone


You are without hesitation the best zerg foreigner, and probably the best foreigner, but that's really not fair no to admit Vipers are way too powerful.
All of the 3 casts they have are super useful and too effective.

Blizzard want to make mech viable again ? They have to nerf vipers for sure.

Spellcasters of protoss like HT/Oracle are already more powerful than Viper so if you want to nerf Viper then why not nerf those too


Because they don't singlehandedly invalidate mech in the matchup? XD

How does viper invalidate mech? You can play it just fine but you can't just sit there thinking you are unbreakable. We had that in Heart of the swarm and that was stupid as hell


Why the hell can people not grasp this? Even if Vipers are teetering on overbearing what are they really overbearing against? Mass unbreakable tank lines that without Blinding Cloud is unbeatable? Mass cancer Ravens where without PB and abduct there is no fighting it?

You know, crazy thought here and all, I'm sure I'll receive a flame or two but...

You can micro your tanks so that they aren't sieged in a giant blob where 1 Cloud disables 8 of them...Contrary to popular belief, mech requires very high apm and micro to make work. You should be punished for poor unit positioning, tanks in their current form are incredibly powerful vs ground units so their counters need to be strong or mech will just be broken.

its a reason no pro player play mech. it dosnt work. you dont get to the late comp you wwant, and if you do, zerg have taken whole map while you have 3-4

You end up with 3 or 4 bases if all your plan is building the invincible army while doing nothing else.
This is boring to watch, boring to play against and in my opinion it is also boring to play.
But in this patch mech was given tools not only for a slow but strong army, but also tools for a mobile and annoying army (early speed banshees, cyclones, etc). Utilize both and you can be active on the map while making your army at home. Or even invest in another rax, stim, some marines, and be active on the map while making a mech army at home (factories, upgrades, etc).

I think that was Nechios point about a viable mech without sitting there and thinking you were unbreakable,
Charoisaur
Profile Joined August 2014
Germany16062 Posts
December 03 2016 18:40 GMT
#99
On December 03 2016 22:46 PharaphobiaSC wrote:
Show nested quote +
On December 03 2016 21:52 Charoisaur wrote:
On December 03 2016 18:07 Nerchio wrote:
I am tired of Blizzard taking away any good units from Zerg and then you are left with mediocre only. Leave Vipers alone

There's a difference between "good" and "too good".
Zerg has plenty of good units. The viper in its current state is too good against terran mech and air.
because of its strength the raven needed to be buffed again and now tvz lategame is all about massing OP spellcasters.



Can you name me two good units? We are getting rekt by anything in lategame...

If you don't think zerg has any good units I won't be able to convince you otherwise so I don't even bother.

Btw terran has no good units and protoss has no good units.
Many of the coolest moments in sc2 happen due to worker harassment
Beelzebub1
Profile Joined May 2015
1004 Posts
December 03 2016 18:58 GMT
#100
On December 04 2016 03:40 Charoisaur wrote:
Show nested quote +
On December 03 2016 22:46 PharaphobiaSC wrote:
On December 03 2016 21:52 Charoisaur wrote:
On December 03 2016 18:07 Nerchio wrote:
I am tired of Blizzard taking away any good units from Zerg and then you are left with mediocre only. Leave Vipers alone

There's a difference between "good" and "too good".
Zerg has plenty of good units. The viper in its current state is too good against terran mech and air.
because of its strength the raven needed to be buffed again and now tvz lategame is all about massing OP spellcasters.



Can you name me two good units? We are getting rekt by anything in lategame...

If you don't think zerg has any good units I won't be able to convince you otherwise so I don't even bother.

Btw terran has no good units and protoss has no good units.


Yea not sure what that guy is talking about, Zerg certainly isn't suffering from having alot of non viable units at the moment, burrow Fungal seems very strong vs parade pushes and the Infestor has been the neutered dog in Zerg's arsenal for awhile now.
Prev 1 2 3 4 5 6 7 8 9 Next All
Please log in or register to reply.
Live Events Refresh
PiGosaur Cup
00:00
#78
PiGStarcraft643
CranKy Ducklings126
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft643
ProTech128
StarCraft: Brood War
GuemChi 6596
Britney 3973
Mind 254
Bale 6
Counter-Strike
tarik_tv4702
Super Smash Bros
hungrybox360
Mew2King54
Other Games
summit1g9878
WinterStarcraft447
C9.Mang0406
Trikslyr159
Maynarde114
ViBE76
Organizations
Other Games
gamesdonequick1227
BasetradeTV334
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• EnkiAlexander 72
• Hupsaiya 52
• CranKy Ducklings SOOP7
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 85
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush606
Upcoming Events
RSL Revival
7h 8m
Replay Cast
21h 8m
The PondCast
1d 7h
KCM Race Survival
1d 7h
WardiTV Map Contest Tou…
1d 8h
Gerald vs TBD
Clem vs TBD
ByuN vs TBD
Rogue vs MaxPax
ShoWTimE vs TBD
OSC
1d 12h
CranKy Ducklings
1d 21h
Escore
2 days
RSL Revival
2 days
Replay Cast
2 days
[ Show More ]
WardiTV Map Contest Tou…
3 days
Universe Titan Cup
3 days
Rogue vs Percival
Ladder Legends
3 days
uThermal 2v2 Circuit
3 days
BSL
3 days
Sparkling Tuna Cup
4 days
WardiTV Map Contest Tou…
4 days
Ladder Legends
4 days
BSL
4 days
Replay Cast
4 days
Replay Cast
5 days
Wardi Open
5 days
Afreeca Starleague
5 days
Soma vs TBD
Monday Night Weeklies
5 days
Replay Cast
5 days
Afreeca Starleague
6 days
TBD vs YSC
Liquipedia Results

Completed

Proleague 2026-04-20
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W4
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.