This would make it so they cant throw down 2 at full energy. And if people still want to complain rather than figure out a solution increase abduct to 100 so a parasitic bomb/abduct or blinding cloud/abduct cant be used off 200 energy. Higher costing spells also just naturally fit well with a unit that has strong abilities along with a way to regain it quicker than other casters.
Community Feedback Update - December 2 - Page 6
Forum Index > SC2 General |
Ouija
United States129 Posts
This would make it so they cant throw down 2 at full energy. And if people still want to complain rather than figure out a solution increase abduct to 100 so a parasitic bomb/abduct or blinding cloud/abduct cant be used off 200 energy. Higher costing spells also just naturally fit well with a unit that has strong abilities along with a way to regain it quicker than other casters. | ||
petro1987
Brazil374 Posts
On December 04 2016 03:31 bulya wrote: You end up with 3 or 4 bases if all your plan is building the invincible army while doing nothing else. This is boring to watch, boring to play against and in my opinion it is also boring to play. But in this patch mech was given tools not only for a slow but strong army, but also tools for a mobile and annoying army (early speed banshees, cyclones, etc). Utilize both and you can be active on the map while making your army at home. Or even invest in another rax, stim, some marines, and be active on the map while making a mech army at home (factories, upgrades, etc). I think that was Nechios point about a viable mech without sitting there and thinking you were unbreakable, You guys are claiming mech is viable at pro level. Based on what exactly? Theory? Which pro players are playing mech? Show me games to support that claim. | ||
JackONeill
861 Posts
On December 04 2016 01:45 Nerchio wrote: How does viper invalidate mech? You can play it just fine but you can't just sit there thinking you are unbreakable. We had that in Heart of the swarm and that was stupid as hell I'm not using my experiences since your level at the game obviously invalidates them, but snute explained on his stream last time i watched it how vipers + 7 range hydras + SH made mech terrible. He stated that mech can't ever push across the map, and is forced into massive turtling while being chipped away by SH and vipers. The viper isn't the sole reason mech sucks, since mech wasn't that bad before 3.8 (gumiho in particular), but with the hydra buff and the SH buff, mech simply has no answer than to turtle up and mass ravens, which is insanely boring. And i'd much rather keep a strong hydra than an extremely dominant viper, since it's the main reason why mech players cower behind a wall of turrets. | ||
ilikeredheads
Canada1995 Posts
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jimjimmie
13 Posts
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Aiobhill
Germany283 Posts
On December 04 2016 00:49 Nerchio wrote: Spellcasters of protoss like HT/Oracle are already more powerful than Viper so if you want to nerf Viper then why not nerf those too Interesting. So - narrowing the perspective to PvZ for a moment - we could remove Oracle and Viper, and since Protoss is losing the 'already more powerful' unit, give them a buff to compensate? | ||
Parcelleus
Australia1662 Posts
Just pay Flash, Jaedong and Bisu Blizzard as the lead design advisors and there you have it. BW 2.0, which is a real RTS that everyone will want to play. I know, I am making too much sense, hence this will be ignored. | ||
Krieg1
14 Posts
On December 04 2016 19:48 Parcelleus wrote: Seeing Flash , Jaedong and Bisu going strong in BW, just makes me cringe in anger at how SC2 design team take advice from the wrong ppl. Just pay Flash, Jaedong and Bisu Blizzard as the lead design advisors and there you have it. BW 2.0, which is a real RTS that everyone will want to play. I know, I am making too much sense, hence this will be ignored. Would be a dream <3 | ||
Hider
Denmark9240 Posts
1. Blinding Cloud reduces range of enemy units by 6. 2. Abduct range reduced by 1. | ||
B-royal
Belgium1330 Posts
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jackacea
66 Posts
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MockHamill
Sweden1793 Posts
This patch was supposed to help mech but made it much worse in TvZ. So when will this be corrected? Start by removing one range from Hydras, make Swarm Hosts more expensive and nerf Vipers. Increasing Colossus damage is the wrong move, fix what caused the problem in the first place, not some band-aid solution. | ||
Comedy
406 Posts
On December 04 2016 19:48 Parcelleus wrote: Seeing Flash , Jaedong and Bisu going strong in BW, just makes me cringe in anger at how SC2 design team take advice from the wrong ppl. Just pay Flash, Jaedong and Bisu Blizzard as the lead design advisors and there you have it. BW 2.0, which is a real RTS that everyone will want to play. I know, I am making too much sense, hence this will be ignored. These clowns just take reddit posts and the majority of whine as some kind of truth and start changing shit with 0 idea about the rammifcations at top level play It's also ever so obvious that noone at blizzard knows how games play out at grandmaster ++ on the ladder it's been like this since forever idk why it still makes me upset fml | ||
beentheredonethat
2934 Posts
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insitelol
845 Posts
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Tyrhanius
France947 Posts
On December 04 2016 03:40 Charoisaur wrote: If you don't think zerg has any good units I won't be able to convince you otherwise so I don't even bother. Btw terran has no good units and protoss has no good units. Yeah sure : I guess : Marines are bad, Reaper are bad Medivac are bad Tank are bad (just 13 range, and 70 dmg) Wm are bad Liberators are bad Raven are bad And adept bad, Immortals bad, Phoenix bad, chargelots bad, archons bad, Hight templar bad, Disruptor bad, DT bad, WP bad, Carrier bad. Why don't you switch to zerg, we'll see if you will become the first sc2 player of the world as Zerg so easy and so strong ? | ||
Charoisaur
Germany15617 Posts
On December 05 2016 04:52 Tyrhanius wrote: Yeah sure : I guess : Marines are bad, Reaper are bad Medivac are bad Tank are bad (just 13 range, and 70 dmg) Wm are bad Liberators are bad Raven are bad And adept bad, Immortals bad, Phoenix bad, chargelots bad, archons bad, Hight templar bad, Disruptor bad, DT bad, WP bad, Carrier bad. Why don't you switch to zerg, we'll see if you will become the first sc2 player of the world as Zerg so easy and so strong ? ah you're right all t and p units are ridicolously strong while z units are all garbage and need to be buffed. my bad how couldn't I see it.. thanks for reminding me why I want to get out of those balance discussions | ||
Tyrhanius
France947 Posts
On December 05 2016 05:06 Charoisaur wrote: ah you're right all t and p units are ridicolously strong while z units are all garbage and need to be buffed. my bad how couldn't I see it.. thanks for reminding me why I want to get out of those balance discussions No, you're missing the point zerg need strong units to deal with the strong units of the other race. It's not a big deal for you that terran has acess to a 13 range unit with just a factory ? Zerg must tech hive in order to get vipers and get a tank counter, but you can't make vikings or HT to counter vipers ? You want that zerg have to wait broodlords tech to have something able to counter tanks ? | ||
Pugfarmer
70 Posts
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Charoisaur
Germany15617 Posts
On December 05 2016 05:20 Tyrhanius wrote: No, you're missing the point zerg need strong units to deal with the strong units of the other race. It's not a big deal for you that terran has acess to a 13 range unit with just a factory ? Zerg must tech hive in order to get vipers and get a tank counter, but you can't make vikings or HT to counter vipers ? You want that zerg have to wait broodlords tech to have something able to counter tanks ? vikings don't counter vipers anymore. | ||
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