• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 20:51
CET 02:51
KST 10:51
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Behind the Blue - Team Liquid History Book5Clem wins HomeStory Cup 287HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info4herO wins SC2 All-Star Invitational14
Community News
Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2RSL Season 4 announced for March-April7Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win3Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8
StarCraft 2
General
How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Behind the Blue - Team Liquid History Book Rongyi Cup S3 - Preview & Info Clem wins HomeStory Cup 28 HomeStory Cup 28 - Info & Preview
Tourneys
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) Sparkling Tuna Cup - Weekly Open Tournament $5,000 WardiTV Winter Championship 2026 HomeStory Cup 28 RSL Season 4 announced for March-April
Strategy
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 511 Temple of Rebirth The PondCast: SC2 News & Results Mutation # 510 Safety Violation Mutation # 509 Doomsday Report
Brood War
General
Recent recommended BW games BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Can someone share very abbreviated BW cliffnotes? StarCraft player reflex TE scores
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Diablo 2 thread Battle Aces/David Kim RTS Megathread EVE Corporation Nintendo Switch Thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Safe termination pills Johannesburg+27 63 034 8600
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
Play, Watch, Drink: Esports …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1567 users

Legacy of the Void Balance Update -- July 6, 2016 - Page 5

Forum Index > SC2 General
162 CommentsPost a Reply
Prev 1 2 3 4 5 6 7 8 9 Next All
Charoisaur
Profile Joined August 2014
Germany16035 Posts
Last Edited: 2016-07-07 15:23:18
July 07 2016 15:21 GMT
#81
On July 07 2016 23:34 Ej_ wrote:


hahahaha

I don't understand, a viking has 9 range if it's attacking a broodlord from 9 range queens that are standing directly under the broods shouldn't hit the viking

edit: on the pic it seems the queen is standing slightly in front of the broodlords so what he says isn't true
Many of the coolest moments in sc2 happen due to worker harassment
Hider
Profile Blog Joined May 2010
Denmark9421 Posts
July 07 2016 15:24 GMT
#82
On July 07 2016 11:57 Scarlett` wrote:
Show nested quote +
On July 07 2016 11:50 TheWinks wrote:
On July 07 2016 11:35 xTJx wrote:
This patch is the pit to SC2 burial. Viewership has never been so low and Blizzard doesn't care about the gameplay, just throwing random buffs to see if that helps with ZvT win-loss ratios, not even seriously adressing the balance issues, which is the minimum of the minimum expected from them.

The queen buff in Wings was a primary cause of the original decline of sc2 by causing blord/infestor. Queen range is not a minor change.

Most tournaments these days are foreigner only where ZvT isn't imbalanced and may even be zerg favored. This actually threatens to negatively impact balance at every level below code S Korea even if Korea were to balance out.

pretty sure queen range didnt cause bl infestor it was just zergs figuring out the meta



Broodlord/Infestor was always the superior composition after Snipe nerf. But before queen buff, zerg just had trouble getting there.
FoxDog
Profile Joined October 2007
170 Posts
July 07 2016 15:36 GMT
#83
While i think these are good changes, and it is about time blizzard did something about the top korean terrans performance, terran is a living hell for anyone to increasing degree the higher they are on the ladder so long as they are not GSL caliber

i want to tell people terran is a cool race and that practise has purpose but when you have to be gsl quality for the practise to pay off, and up to that its basically playing with a handicap there is no way.

blizzard this is the definition of pulling the rug from underneath your terran players feet for the players outside the GSL, atleast make mech viable for the amateurs even though it may not be viable in the pro scene,

all you have to do is make armories cost 100/50 and make turrets not require engineering bay, these changes will not affect pro play but show that you care and relieve anxiety to stupid allins when protoss/z has super powerful one unit allins that are not even allin anymore...
Remember without fear, there is no courage!
Siegetank_Dieter
Profile Joined June 2016
45 Posts
July 07 2016 16:34 GMT
#84
cheaper armories and turret change wouldn't make mech viable at all though....

but it would be a good start ofc^^
Clbull
Profile Blog Joined February 2011
United Kingdom1439 Posts
Last Edited: 2016-07-07 16:42:44
July 07 2016 16:41 GMT
#85
On July 07 2016 05:39 Siegetank_Dieter wrote:
Queen:

Anti-air weapon range increased from 7 to 8

For fuck's sake, Blizzard. Remember what happened the last time you ignored the community and buffed Queen attack range?

I really think they need to start listening to the scene again. Siegeivacs are bad, not just from a balance standpoint but also from a game design standpoint. On top of that, Siege Tanks on their own without Medivacs to drop them are weak, inefficient, slow, hardly as powerful as their Brood War equivalents, and desperately need a buff as a result, and yet when they tested the changes and they were received positively by the community, Blizzard instead chose to scrap the update proposal to try more nonsensical changes.

The only thing buffing Queen air attack range can accomplish is significantly weakening air harass units, just like how buffing ground attack range killed off almost every single TvZ and PvZ opening. The whole zerg dominance phenomena in late Wings of Liberty was created from a balance update as poor as this, because all non-eco openings were killed against Zerg, and basically allowed Zerg to produce 70 drones in record time, defend virtually all aggressive early game pushes with just Queens and minimal gas/larvae commitment, and tech up to a 14 minute Infestor Brood Lord army.
JimmyJRaynor
Profile Blog Joined April 2010
Canada17252 Posts
Last Edited: 2016-07-07 16:59:19
July 07 2016 16:48 GMT
#86
On July 08 2016 00:36 FoxDog wrote:
While i think these are good changes, and it is about time blizzard did something about the top korean terrans performance, terran is a living hell for anyone to increasing degree the higher they are on the ladder so long as they are not GSL caliber

i love Terran. its my race... i play casually the other 2. I've simply accepted that i'll be lower on the ladder than i will with the other 2 races that i play casually. I'm not important and if this is what they have to do to balance the GSL i'm cool with it.
On July 08 2016 01:41 Clbull wrote:
The only thing buffing Queen air attack range can accomplish is significantly weakening air harass units,

i'm happy with that. Terran relies on air too much, imo. I do not speak for an entire community though. i like a variety of strats to be viable and i don't like having to go Sky-Terran every game. The direction of the past 3 patches has been good.
On July 08 2016 01:41 Clbull wrote:
The only thing buffing Queen air attack range can accomplish is significantly weakening air harass units, just like how buffing ground attack range killed off almost every single TvZ and PvZ opening. The whole zerg dominance phenomena in late Wings of Liberty was created from a balance update as poor as this, because all non-eco openings were killed against Zerg, and basically allowed Zerg to produce 70 drones in record time, defend virtually all aggressive early game pushes with just Queens and minimal gas/larvae commitment, and tech up to a 14 minute Infestor Brood Lord army.

i think DK has acknowledged this perspective and is willing to make further adjustments... also, do larva come out as fast in LotV as in WoL? i don't think they do. so your negative outcomes possibility is mitigated right there. Interesting historical analysis of WoL patches though.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
1 2 1 2
Profile Joined June 2016
39 Posts
Last Edited: 2016-07-07 16:53:54
July 07 2016 16:53 GMT
#87
On July 08 2016 01:41 Clbull wrote:
Show nested quote +
On July 07 2016 05:39 Siegetank_Dieter wrote:
Queen:

Anti-air weapon range increased from 7 to 8

For fuck's sake, Blizzard. Remember what happened the last time you ignored the community and buffed Queen attack range?

I really think they need to start listening to the scene again. Siegeivacs are bad, not just from a balance standpoint but also from a game design standpoint. On top of that, Siege Tanks on their own without Medivacs to drop them are weak, inefficient, slow, hardly as powerful as their Brood War equivalents, and desperately need a buff as a result, and yet when they tested the changes and they were received positively by the community, Blizzard instead chose to scrap the update proposal to try more nonsensical changes.

The only thing buffing Queen air attack range can accomplish is significantly weakening air harass units, just like how buffing ground attack range killed off almost every single TvZ and PvZ opening. The whole zerg dominance phenomena in late Wings of Liberty was created from a balance update as poor as this, because all non-eco openings were killed against Zerg, and basically allowed Zerg to produce 70 drones in record time, defend virtually all aggressive early game pushes with just Queens and minimal gas/larvae commitment, and tech up to a 14 minute Infestor Brood Lord army.

Did you actually play Zerg back when Hellions outranged Queens on maps such as Xel'Naga Caverns? Maybe, you did not, but I did. Trust me, queen range buff was a great thing for the game. Broodlord Infestor being bad design-wise and balance-wise is another issue. You're mixing them up. Blizzard could have buffed Queen and nerfed Infestors. One does not rule out the other.

Cut to present day. Whether Zerg needs help early on is one thing. Whether buffing Queen's aa range to accomplish that is another thing. Whether Zerg Hive tech is too strong is yet another thing. Dont confuse one thing with another.
JimmyJRaynor
Profile Blog Joined April 2010
Canada17252 Posts
Last Edited: 2016-07-07 17:00:13
July 07 2016 16:55 GMT
#88
On July 08 2016 01:53 1 2 1 2 wrote:
Show nested quote +
On July 08 2016 01:41 Clbull wrote:
On July 07 2016 05:39 Siegetank_Dieter wrote:
Queen:

Anti-air weapon range increased from 7 to 8

For fuck's sake, Blizzard. Remember what happened the last time you ignored the community and buffed Queen attack range?

I really think they need to start listening to the scene again. Siegeivacs are bad, not just from a balance standpoint but also from a game design standpoint. On top of that, Siege Tanks on their own without Medivacs to drop them are weak, inefficient, slow, hardly as powerful as their Brood War equivalents, and desperately need a buff as a result, and yet when they tested the changes and they were received positively by the community, Blizzard instead chose to scrap the update proposal to try more nonsensical changes.

The only thing buffing Queen air attack range can accomplish is significantly weakening air harass units, just like how buffing ground attack range killed off almost every single TvZ and PvZ opening. The whole zerg dominance phenomena in late Wings of Liberty was created from a balance update as poor as this, because all non-eco openings were killed against Zerg, and basically allowed Zerg to produce 70 drones in record time, defend virtually all aggressive early game pushes with just Queens and minimal gas/larvae commitment, and tech up to a 14 minute Infestor Brood Lord army.

Did you actually play Zerg back when Hellions outranged Queens on maps such as Xel'Naga Caverns? Maybe, you did not, but I did. Trust me, queen range buff was a great thing for the game. Broodlord Infestor being bad design-wise and balance-wise is another issue. You're mixing them up. Blizzard could have buffed Queen and nerfed Infestors. One does not rule out the other.

Cut to present day. Whether Zerg needs help early on is one thing. Whether buffing Queen's aa range to accomplish that is another thing. Whether Zerg Hive tech is too strong is yet another thing. Dont confuse one thing with another.

This man has wisdom far beyond his 18 posts.. and its great that after playing SC2 for more than 6 years he has decided to join TL.Net. I was beating Zergs in WoL with Hellions i had no business beating.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Clbull
Profile Blog Joined February 2011
United Kingdom1439 Posts
July 07 2016 17:02 GMT
#89
On July 08 2016 01:53 1 2 1 2 wrote:
Show nested quote +
On July 08 2016 01:41 Clbull wrote:
On July 07 2016 05:39 Siegetank_Dieter wrote:
Queen:

Anti-air weapon range increased from 7 to 8

For fuck's sake, Blizzard. Remember what happened the last time you ignored the community and buffed Queen attack range?

I really think they need to start listening to the scene again. Siegeivacs are bad, not just from a balance standpoint but also from a game design standpoint. On top of that, Siege Tanks on their own without Medivacs to drop them are weak, inefficient, slow, hardly as powerful as their Brood War equivalents, and desperately need a buff as a result, and yet when they tested the changes and they were received positively by the community, Blizzard instead chose to scrap the update proposal to try more nonsensical changes.

The only thing buffing Queen air attack range can accomplish is significantly weakening air harass units, just like how buffing ground attack range killed off almost every single TvZ and PvZ opening. The whole zerg dominance phenomena in late Wings of Liberty was created from a balance update as poor as this, because all non-eco openings were killed against Zerg, and basically allowed Zerg to produce 70 drones in record time, defend virtually all aggressive early game pushes with just Queens and minimal gas/larvae commitment, and tech up to a 14 minute Infestor Brood Lord army.

Did you actually play Zerg back when Hellions outranged Queens on maps such as Xel'Naga Caverns? Maybe, you did not, but I did. Trust me, queen range buff was a great thing for the game. Broodlord Infestor being bad design-wise and balance-wise is another issue. You're mixing them up. Blizzard could have buffed Queen and nerfed Infestors. One does not rule out the other.

Cut to present day. Whether Zerg needs help early on is one thing. Whether buffing Queen's aa range to accomplish that is another thing. Whether Zerg Hive tech is too strong is yet another thing. Dont confuse one thing with another.

Hellions were powerful prior to the Queen range buff, but the fact of the matter is that buffing Queens was entirely the wrong approach.

By buffing Queens, it invalidated a lot of openings including but not limited to:
  • Reaper Expand
  • 2 Rax Expand
  • 3 Rax
  • 3 Gate Expand
  • 3 Gate Robo
  • 4 Gate
  • 111 (into Banshees)
Agh
Profile Blog Joined July 2010
United States1035 Posts
July 07 2016 17:21 GMT
#90
On July 08 2016 02:02 Clbull wrote:
Show nested quote +
On July 08 2016 01:53 1 2 1 2 wrote:
On July 08 2016 01:41 Clbull wrote:
On July 07 2016 05:39 Siegetank_Dieter wrote:
Queen:

Anti-air weapon range increased from 7 to 8

For fuck's sake, Blizzard. Remember what happened the last time you ignored the community and buffed Queen attack range?

I really think they need to start listening to the scene again. Siegeivacs are bad, not just from a balance standpoint but also from a game design standpoint. On top of that, Siege Tanks on their own without Medivacs to drop them are weak, inefficient, slow, hardly as powerful as their Brood War equivalents, and desperately need a buff as a result, and yet when they tested the changes and they were received positively by the community, Blizzard instead chose to scrap the update proposal to try more nonsensical changes.

The only thing buffing Queen air attack range can accomplish is significantly weakening air harass units, just like how buffing ground attack range killed off almost every single TvZ and PvZ opening. The whole zerg dominance phenomena in late Wings of Liberty was created from a balance update as poor as this, because all non-eco openings were killed against Zerg, and basically allowed Zerg to produce 70 drones in record time, defend virtually all aggressive early game pushes with just Queens and minimal gas/larvae commitment, and tech up to a 14 minute Infestor Brood Lord army.

Did you actually play Zerg back when Hellions outranged Queens on maps such as Xel'Naga Caverns? Maybe, you did not, but I did. Trust me, queen range buff was a great thing for the game. Broodlord Infestor being bad design-wise and balance-wise is another issue. You're mixing them up. Blizzard could have buffed Queen and nerfed Infestors. One does not rule out the other.

Cut to present day. Whether Zerg needs help early on is one thing. Whether buffing Queen's aa range to accomplish that is another thing. Whether Zerg Hive tech is too strong is yet another thing. Dont confuse one thing with another.

Hellions were powerful prior to the Queen range buff, but the fact of the matter is that buffing Queens was entirely the wrong approach.

By buffing Queens, it invalidated a lot of openings including but not limited to:
  • Reaper Expand
  • 2 Rax Expand
  • 3 Rax
  • 3 Gate Expand
  • 3 Gate Robo
  • 4 Gate
  • 111 (into Banshees)


Queen buff in WoL was the most necessary buff to ever hit the game. You're clueless.
I may appear to be an emotionless sarcastic pos, but just like an onion when you pull off more and more layers you find the exact same thing everytime and you start crying
1 2 1 2
Profile Joined June 2016
39 Posts
Last Edited: 2016-07-07 17:27:16
July 07 2016 17:26 GMT
#91
On July 08 2016 02:02 Clbull wrote:
Show nested quote +
On July 08 2016 01:53 1 2 1 2 wrote:
On July 08 2016 01:41 Clbull wrote:
On July 07 2016 05:39 Siegetank_Dieter wrote:
Queen:

Anti-air weapon range increased from 7 to 8

For fuck's sake, Blizzard. Remember what happened the last time you ignored the community and buffed Queen attack range?

I really think they need to start listening to the scene again. Siegeivacs are bad, not just from a balance standpoint but also from a game design standpoint. On top of that, Siege Tanks on their own without Medivacs to drop them are weak, inefficient, slow, hardly as powerful as their Brood War equivalents, and desperately need a buff as a result, and yet when they tested the changes and they were received positively by the community, Blizzard instead chose to scrap the update proposal to try more nonsensical changes.

The only thing buffing Queen air attack range can accomplish is significantly weakening air harass units, just like how buffing ground attack range killed off almost every single TvZ and PvZ opening. The whole zerg dominance phenomena in late Wings of Liberty was created from a balance update as poor as this, because all non-eco openings were killed against Zerg, and basically allowed Zerg to produce 70 drones in record time, defend virtually all aggressive early game pushes with just Queens and minimal gas/larvae commitment, and tech up to a 14 minute Infestor Brood Lord army.

Did you actually play Zerg back when Hellions outranged Queens on maps such as Xel'Naga Caverns? Maybe, you did not, but I did. Trust me, queen range buff was a great thing for the game. Broodlord Infestor being bad design-wise and balance-wise is another issue. You're mixing them up. Blizzard could have buffed Queen and nerfed Infestors. One does not rule out the other.

Cut to present day. Whether Zerg needs help early on is one thing. Whether buffing Queen's aa range to accomplish that is another thing. Whether Zerg Hive tech is too strong is yet another thing. Dont confuse one thing with another.

Hellions were powerful prior to the Queen range buff, but the fact of the matter is that buffing Queens was entirely the wrong approach.

By buffing Queens, it invalidated a lot of openings including but not limited to:
  • Reaper Expand
  • 2 Rax Expand
  • 3 Rax
  • 3 Gate Expand
  • 3 Gate Robo
  • 4 Gate
  • 111 (into Banshees)

That's funny. I seem to recall MKB and other Terrans opening 2 Rax gasless CC on maps such as Cloud Kingdom. Could it be that you're just talking random nonsense about things you dont understand?
Qwyn
Profile Blog Joined December 2010
United States2779 Posts
July 07 2016 18:23 GMT
#92
On July 08 2016 01:41 Clbull wrote:
Show nested quote +
On July 07 2016 05:39 Siegetank_Dieter wrote:
Queen:

Anti-air weapon range increased from 7 to 8

For fuck's sake, Blizzard. Remember what happened the last time you ignored the community and buffed Queen attack range?

I really think they need to start listening to the scene again. Siegeivacs are bad, not just from a balance standpoint but also from a game design standpoint. On top of that, Siege Tanks on their own without Medivacs to drop them are weak, inefficient, slow, hardly as powerful as their Brood War equivalents, and desperately need a buff as a result, and yet when they tested the changes and they were received positively by the community, Blizzard instead chose to scrap the update proposal to try more nonsensical changes.

The only thing buffing Queen air attack range can accomplish is significantly weakening air harass units, just like how buffing ground attack range killed off almost every single TvZ and PvZ opening. The whole zerg dominance phenomena in late Wings of Liberty was created from a balance update as poor as this, because all non-eco openings were killed against Zerg, and basically allowed Zerg to produce 70 drones in record time, defend virtually all aggressive early game pushes with just Queens and minimal gas/larvae commitment, and tech up to a 14 minute Infestor Brood Lord army.


The difference between now and then is that Terran has a tool that allows them to force their aggression (medivac boost). It is so powerful that IMO a buff to queen range isn't even going to do that much against it in the hands of a Terran with adequate control.

What it does do is make shooting liberators down a bit easier (and poking at medivacs).

So don't worry, the meta is still gonna be the same old Terran having every advantage in the midgame and Zerg desperately, desperately trying to get to ultras (or die trying!).

Weakening air harass is good. There is too much abuse of air harassment against Zerg in LOTV. The other two races have all the cards on the table when it comes to air play, and Zerg has none unless they 2H muta. Mass muta (except for 10-12 gas switch ZvP) is dead.

Terran air harass is so powerful that it singlehandedly dictates TvZ in LOTV. Frankly the queen change is a meager measure to help fight against it.
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
ShamanElemental1
Profile Joined April 2016
56 Posts
July 07 2016 20:27 GMT
#93
I honestly think that we have 3 solutions to fix ZvT

- Revert back to HotS macro mechanics for all races and rebalance from there in all matchups

- Bring back 4 larva and rebalance from there in all matchups

- Make the Liberator a mid to late game unit to allow Mutas back in ZvT, nerf meditanks to get rid of stupid design and allow more trading ( simple thing like not dropping the tank in siege mode ) , nerf ultralisk because it swings the game to much.
Rowrin
Profile Joined September 2011
United States280 Posts
July 07 2016 21:26 GMT
#94
On the bright side, it looks like they finally brought back the goliath. It might be a zerg unit now, but at least it's there and better than ever before!
:D
Clbull
Profile Blog Joined February 2011
United Kingdom1439 Posts
July 07 2016 21:44 GMT
#95
On July 08 2016 05:27 ShamanElemental1 wrote:
I honestly think that we have 3 solutions to fix ZvT

- Revert back to HotS macro mechanics for all races and rebalance from there in all matchups

- Bring back 4 larva and rebalance from there in all matchups

- Make the Liberator a mid to late game unit to allow Mutas back in ZvT, nerf meditanks to get rid of stupid design and allow more trading ( simple thing like not dropping the tank in siege mode ) , nerf ultralisk because it swings the game to much.

4. Start playing and supporting StarBow instead.
Vanadiel
Profile Joined April 2012
France961 Posts
July 07 2016 22:59 GMT
#96
buffing larvas is one thing, but there are other ways than just a big buff from 3 to 4 larvas. A slight buff to inject (20 energy, less time as an example, numbers can be easily adjusted) would give more larva without breaking the game.
SpecKROELLchen
Profile Joined August 2011
Germany151 Posts
Last Edited: 2016-07-08 07:56:16
July 08 2016 07:52 GMT
#97
On July 08 2016 06:26 Rowrin wrote:
On the bright side, it looks like they finally brought back the goliath. It might be a zerg unit now, but at least it's there and better than ever before!
:D


Had a good laugh there :D:
I think buffing the queen range was the completely wrong idea.

Maybe even trying stupid things like "the liberator ability does not work in the range of mineral fields"
or " A terran unit must be standing inside the ring to make them able to hit the target" would have been better.
And for the midgame maybe "damage of overlapping regions does not add" but then buff other units like the Thor (maybe make massive units immune to colossive bile or something like that, and attacking vs air while moving) or so.
On the other hand as many said on master level and mb lower (don't know which are the problems there) its still hell to play terran and without lib backup to siege a position in some scenarios it could get worse.
Creager
Profile Joined February 2011
Germany1923 Posts
July 08 2016 08:34 GMT
#98
On July 08 2016 00:24 Hider wrote:
Show nested quote +
On July 07 2016 11:57 Scarlett` wrote:
On July 07 2016 11:50 TheWinks wrote:
On July 07 2016 11:35 xTJx wrote:
This patch is the pit to SC2 burial. Viewership has never been so low and Blizzard doesn't care about the gameplay, just throwing random buffs to see if that helps with ZvT win-loss ratios, not even seriously adressing the balance issues, which is the minimum of the minimum expected from them.

The queen buff in Wings was a primary cause of the original decline of sc2 by causing blord/infestor. Queen range is not a minor change.

Most tournaments these days are foreigner only where ZvT isn't imbalanced and may even be zerg favored. This actually threatens to negatively impact balance at every level below code S Korea even if Korea were to balance out.

pretty sure queen range didnt cause bl infestor it was just zergs figuring out the meta



Broodlord/Infestor was always the superior composition after Snipe nerf. But before queen buff, zerg just had trouble getting there.


No, problem was Zergs didn't even know how to manage their creep properly, 4-6 Queen openings weren't popular back then, but after the patch it became a thing since it was relatively easy to defend just with queens, a few lings and good sim city against BFH. Creep got way better aftr that as now people had lots of Queens at their disposal, enhanced their map vision and made them even safer.
... einmal mit Profis spielen!
ejozl
Profile Joined October 2010
Denmark3472 Posts
July 08 2016 10:02 GMT
#99
On July 07 2016 22:57 1 2 1 2 wrote:
What a time to be alive. Back in the days when I was playing Zerg on Xel'Naga Caverns, I remember Hellions outranging my Queens :D


They also outranged Roaches.

On July 07 2016 16:17 Scarlett` wrote:
oracles are actually garbage vs zerg now ;o
but adepts are still


I agree, but lets circumvent the issue, buff Larvae Inject from 3->4 and decrease Spine Crawler root time to 4 seconds.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
seemsgood
Profile Joined January 2016
5527 Posts
July 08 2016 11:34 GMT
#100
I still want they address medank than queen and spore but ravager still exists so its very hard to balance in all match up.
Ravager and medank case is just like widow mine and muta regen.One bad designed unit created another bad designed bullshit.
Prev 1 2 3 4 5 6 7 8 9 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
Thunderfire All-Star Day 2
CranKy Ducklings111
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft556
Nathanias 105
SpeCial 49
StarCraft: Brood War
Shuttle 48
NaDa 41
Dota 2
monkeys_forever46
League of Legends
JimRising 564
Super Smash Bros
hungrybox914
AZ_Axe99
Mew2King73
Heroes of the Storm
Khaldor251
Other Games
tarik_tv16343
gofns12269
summit1g7407
Maynarde94
KnowMe92
ToD78
ViBE63
PiLiPiLi3
Organizations
Other Games
gamesdonequick2002
BasetradeTV246
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 81
• davetesta35
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 55
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift5043
• Scarra1403
Upcoming Events
uThermal 2v2 Circuit
10h 9m
WardiTV Winter Champion…
13h 9m
OSC
22h 9m
Replay Cast
1d 7h
Wardi Open
1d 10h
Monday Night Weeklies
1d 15h
Sparkling Tuna Cup
2 days
LiuLi Cup
2 days
Reynor vs Creator
Maru vs Lambo
PiGosaur Monday
2 days
LiuLi Cup
3 days
Clem vs Rogue
SHIN vs Cyan
[ Show More ]
The PondCast
4 days
KCM Race Survival
4 days
LiuLi Cup
4 days
Scarlett vs TriGGeR
ByuN vs herO
Online Event
5 days
LiuLi Cup
5 days
Serral vs Zoun
Cure vs Classic
LiuLi Cup
6 days
Liquipedia Results

Completed

CSL 2025 WINTER (S19)
Rongyi Cup S3
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
LiuLi Cup: 2025 Grand Finals
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.