• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:45
CET 09:45
KST 17:45
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy7ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool48Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
Potential Updates Coming to the SC2 CN Server What mix of new & old maps do you want in the next ladder pool? (SC2) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (March 16-22): herO doubles, Cure surprises Weekly Cups (August 25-31): Clem's Last Straw?
Tourneys
WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April WardiTV Team League Season 10
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
Which mirror match you like most or least? How much money terran looses from gas steal? Gypsy to Korea BGH Auto Balance -> http://bghmmr.eu/ mca64Launcher - New Version with StarCraft: Remast
Tourneys
[Megathread] Daily Proleagues [ASL21] Ro24 Group C [ASL21] Ro24 Group B 2026 Changsha Offline Cup
Strategy
Fighting Spirit mining rates What's the deal with APM & what's its true value Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Stormgate/Frost Giant Megathread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books Movie Discussion! [Manga] One Piece
Sports
Cricket [SPORT] 2024 - 2026 Football Thread Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5585 users

Legacy of the Void Balance Update -- July 6, 2016 - Page 5

Forum Index > SC2 General
162 CommentsPost a Reply
Prev 1 2 3 4 5 6 7 8 9 Next All
Charoisaur
Profile Joined August 2014
Germany16061 Posts
Last Edited: 2016-07-07 15:23:18
July 07 2016 15:21 GMT
#81
On July 07 2016 23:34 Ej_ wrote:


hahahaha

I don't understand, a viking has 9 range if it's attacking a broodlord from 9 range queens that are standing directly under the broods shouldn't hit the viking

edit: on the pic it seems the queen is standing slightly in front of the broodlords so what he says isn't true
Many of the coolest moments in sc2 happen due to worker harassment
Hider
Profile Blog Joined May 2010
Denmark9433 Posts
July 07 2016 15:24 GMT
#82
On July 07 2016 11:57 Scarlett` wrote:
Show nested quote +
On July 07 2016 11:50 TheWinks wrote:
On July 07 2016 11:35 xTJx wrote:
This patch is the pit to SC2 burial. Viewership has never been so low and Blizzard doesn't care about the gameplay, just throwing random buffs to see if that helps with ZvT win-loss ratios, not even seriously adressing the balance issues, which is the minimum of the minimum expected from them.

The queen buff in Wings was a primary cause of the original decline of sc2 by causing blord/infestor. Queen range is not a minor change.

Most tournaments these days are foreigner only where ZvT isn't imbalanced and may even be zerg favored. This actually threatens to negatively impact balance at every level below code S Korea even if Korea were to balance out.

pretty sure queen range didnt cause bl infestor it was just zergs figuring out the meta



Broodlord/Infestor was always the superior composition after Snipe nerf. But before queen buff, zerg just had trouble getting there.
FoxDog
Profile Joined October 2007
170 Posts
July 07 2016 15:36 GMT
#83
While i think these are good changes, and it is about time blizzard did something about the top korean terrans performance, terran is a living hell for anyone to increasing degree the higher they are on the ladder so long as they are not GSL caliber

i want to tell people terran is a cool race and that practise has purpose but when you have to be gsl quality for the practise to pay off, and up to that its basically playing with a handicap there is no way.

blizzard this is the definition of pulling the rug from underneath your terran players feet for the players outside the GSL, atleast make mech viable for the amateurs even though it may not be viable in the pro scene,

all you have to do is make armories cost 100/50 and make turrets not require engineering bay, these changes will not affect pro play but show that you care and relieve anxiety to stupid allins when protoss/z has super powerful one unit allins that are not even allin anymore...
Remember without fear, there is no courage!
Siegetank_Dieter
Profile Joined June 2016
45 Posts
July 07 2016 16:34 GMT
#84
cheaper armories and turret change wouldn't make mech viable at all though....

but it would be a good start ofc^^
Clbull
Profile Blog Joined February 2011
United Kingdom1439 Posts
Last Edited: 2016-07-07 16:42:44
July 07 2016 16:41 GMT
#85
On July 07 2016 05:39 Siegetank_Dieter wrote:
Queen:

Anti-air weapon range increased from 7 to 8

For fuck's sake, Blizzard. Remember what happened the last time you ignored the community and buffed Queen attack range?

I really think they need to start listening to the scene again. Siegeivacs are bad, not just from a balance standpoint but also from a game design standpoint. On top of that, Siege Tanks on their own without Medivacs to drop them are weak, inefficient, slow, hardly as powerful as their Brood War equivalents, and desperately need a buff as a result, and yet when they tested the changes and they were received positively by the community, Blizzard instead chose to scrap the update proposal to try more nonsensical changes.

The only thing buffing Queen air attack range can accomplish is significantly weakening air harass units, just like how buffing ground attack range killed off almost every single TvZ and PvZ opening. The whole zerg dominance phenomena in late Wings of Liberty was created from a balance update as poor as this, because all non-eco openings were killed against Zerg, and basically allowed Zerg to produce 70 drones in record time, defend virtually all aggressive early game pushes with just Queens and minimal gas/larvae commitment, and tech up to a 14 minute Infestor Brood Lord army.
JimmyJRaynor
Profile Blog Joined April 2010
Canada17381 Posts
Last Edited: 2016-07-07 16:59:19
July 07 2016 16:48 GMT
#86
On July 08 2016 00:36 FoxDog wrote:
While i think these are good changes, and it is about time blizzard did something about the top korean terrans performance, terran is a living hell for anyone to increasing degree the higher they are on the ladder so long as they are not GSL caliber

i love Terran. its my race... i play casually the other 2. I've simply accepted that i'll be lower on the ladder than i will with the other 2 races that i play casually. I'm not important and if this is what they have to do to balance the GSL i'm cool with it.
On July 08 2016 01:41 Clbull wrote:
The only thing buffing Queen air attack range can accomplish is significantly weakening air harass units,

i'm happy with that. Terran relies on air too much, imo. I do not speak for an entire community though. i like a variety of strats to be viable and i don't like having to go Sky-Terran every game. The direction of the past 3 patches has been good.
On July 08 2016 01:41 Clbull wrote:
The only thing buffing Queen air attack range can accomplish is significantly weakening air harass units, just like how buffing ground attack range killed off almost every single TvZ and PvZ opening. The whole zerg dominance phenomena in late Wings of Liberty was created from a balance update as poor as this, because all non-eco openings were killed against Zerg, and basically allowed Zerg to produce 70 drones in record time, defend virtually all aggressive early game pushes with just Queens and minimal gas/larvae commitment, and tech up to a 14 minute Infestor Brood Lord army.

i think DK has acknowledged this perspective and is willing to make further adjustments... also, do larva come out as fast in LotV as in WoL? i don't think they do. so your negative outcomes possibility is mitigated right there. Interesting historical analysis of WoL patches though.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
1 2 1 2
Profile Joined June 2016
39 Posts
Last Edited: 2016-07-07 16:53:54
July 07 2016 16:53 GMT
#87
On July 08 2016 01:41 Clbull wrote:
Show nested quote +
On July 07 2016 05:39 Siegetank_Dieter wrote:
Queen:

Anti-air weapon range increased from 7 to 8

For fuck's sake, Blizzard. Remember what happened the last time you ignored the community and buffed Queen attack range?

I really think they need to start listening to the scene again. Siegeivacs are bad, not just from a balance standpoint but also from a game design standpoint. On top of that, Siege Tanks on their own without Medivacs to drop them are weak, inefficient, slow, hardly as powerful as their Brood War equivalents, and desperately need a buff as a result, and yet when they tested the changes and they were received positively by the community, Blizzard instead chose to scrap the update proposal to try more nonsensical changes.

The only thing buffing Queen air attack range can accomplish is significantly weakening air harass units, just like how buffing ground attack range killed off almost every single TvZ and PvZ opening. The whole zerg dominance phenomena in late Wings of Liberty was created from a balance update as poor as this, because all non-eco openings were killed against Zerg, and basically allowed Zerg to produce 70 drones in record time, defend virtually all aggressive early game pushes with just Queens and minimal gas/larvae commitment, and tech up to a 14 minute Infestor Brood Lord army.

Did you actually play Zerg back when Hellions outranged Queens on maps such as Xel'Naga Caverns? Maybe, you did not, but I did. Trust me, queen range buff was a great thing for the game. Broodlord Infestor being bad design-wise and balance-wise is another issue. You're mixing them up. Blizzard could have buffed Queen and nerfed Infestors. One does not rule out the other.

Cut to present day. Whether Zerg needs help early on is one thing. Whether buffing Queen's aa range to accomplish that is another thing. Whether Zerg Hive tech is too strong is yet another thing. Dont confuse one thing with another.
JimmyJRaynor
Profile Blog Joined April 2010
Canada17381 Posts
Last Edited: 2016-07-07 17:00:13
July 07 2016 16:55 GMT
#88
On July 08 2016 01:53 1 2 1 2 wrote:
Show nested quote +
On July 08 2016 01:41 Clbull wrote:
On July 07 2016 05:39 Siegetank_Dieter wrote:
Queen:

Anti-air weapon range increased from 7 to 8

For fuck's sake, Blizzard. Remember what happened the last time you ignored the community and buffed Queen attack range?

I really think they need to start listening to the scene again. Siegeivacs are bad, not just from a balance standpoint but also from a game design standpoint. On top of that, Siege Tanks on their own without Medivacs to drop them are weak, inefficient, slow, hardly as powerful as their Brood War equivalents, and desperately need a buff as a result, and yet when they tested the changes and they were received positively by the community, Blizzard instead chose to scrap the update proposal to try more nonsensical changes.

The only thing buffing Queen air attack range can accomplish is significantly weakening air harass units, just like how buffing ground attack range killed off almost every single TvZ and PvZ opening. The whole zerg dominance phenomena in late Wings of Liberty was created from a balance update as poor as this, because all non-eco openings were killed against Zerg, and basically allowed Zerg to produce 70 drones in record time, defend virtually all aggressive early game pushes with just Queens and minimal gas/larvae commitment, and tech up to a 14 minute Infestor Brood Lord army.

Did you actually play Zerg back when Hellions outranged Queens on maps such as Xel'Naga Caverns? Maybe, you did not, but I did. Trust me, queen range buff was a great thing for the game. Broodlord Infestor being bad design-wise and balance-wise is another issue. You're mixing them up. Blizzard could have buffed Queen and nerfed Infestors. One does not rule out the other.

Cut to present day. Whether Zerg needs help early on is one thing. Whether buffing Queen's aa range to accomplish that is another thing. Whether Zerg Hive tech is too strong is yet another thing. Dont confuse one thing with another.

This man has wisdom far beyond his 18 posts.. and its great that after playing SC2 for more than 6 years he has decided to join TL.Net. I was beating Zergs in WoL with Hellions i had no business beating.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Clbull
Profile Blog Joined February 2011
United Kingdom1439 Posts
July 07 2016 17:02 GMT
#89
On July 08 2016 01:53 1 2 1 2 wrote:
Show nested quote +
On July 08 2016 01:41 Clbull wrote:
On July 07 2016 05:39 Siegetank_Dieter wrote:
Queen:

Anti-air weapon range increased from 7 to 8

For fuck's sake, Blizzard. Remember what happened the last time you ignored the community and buffed Queen attack range?

I really think they need to start listening to the scene again. Siegeivacs are bad, not just from a balance standpoint but also from a game design standpoint. On top of that, Siege Tanks on their own without Medivacs to drop them are weak, inefficient, slow, hardly as powerful as their Brood War equivalents, and desperately need a buff as a result, and yet when they tested the changes and they were received positively by the community, Blizzard instead chose to scrap the update proposal to try more nonsensical changes.

The only thing buffing Queen air attack range can accomplish is significantly weakening air harass units, just like how buffing ground attack range killed off almost every single TvZ and PvZ opening. The whole zerg dominance phenomena in late Wings of Liberty was created from a balance update as poor as this, because all non-eco openings were killed against Zerg, and basically allowed Zerg to produce 70 drones in record time, defend virtually all aggressive early game pushes with just Queens and minimal gas/larvae commitment, and tech up to a 14 minute Infestor Brood Lord army.

Did you actually play Zerg back when Hellions outranged Queens on maps such as Xel'Naga Caverns? Maybe, you did not, but I did. Trust me, queen range buff was a great thing for the game. Broodlord Infestor being bad design-wise and balance-wise is another issue. You're mixing them up. Blizzard could have buffed Queen and nerfed Infestors. One does not rule out the other.

Cut to present day. Whether Zerg needs help early on is one thing. Whether buffing Queen's aa range to accomplish that is another thing. Whether Zerg Hive tech is too strong is yet another thing. Dont confuse one thing with another.

Hellions were powerful prior to the Queen range buff, but the fact of the matter is that buffing Queens was entirely the wrong approach.

By buffing Queens, it invalidated a lot of openings including but not limited to:
  • Reaper Expand
  • 2 Rax Expand
  • 3 Rax
  • 3 Gate Expand
  • 3 Gate Robo
  • 4 Gate
  • 111 (into Banshees)
Agh
Profile Blog Joined July 2010
United States1042 Posts
July 07 2016 17:21 GMT
#90
On July 08 2016 02:02 Clbull wrote:
Show nested quote +
On July 08 2016 01:53 1 2 1 2 wrote:
On July 08 2016 01:41 Clbull wrote:
On July 07 2016 05:39 Siegetank_Dieter wrote:
Queen:

Anti-air weapon range increased from 7 to 8

For fuck's sake, Blizzard. Remember what happened the last time you ignored the community and buffed Queen attack range?

I really think they need to start listening to the scene again. Siegeivacs are bad, not just from a balance standpoint but also from a game design standpoint. On top of that, Siege Tanks on their own without Medivacs to drop them are weak, inefficient, slow, hardly as powerful as their Brood War equivalents, and desperately need a buff as a result, and yet when they tested the changes and they were received positively by the community, Blizzard instead chose to scrap the update proposal to try more nonsensical changes.

The only thing buffing Queen air attack range can accomplish is significantly weakening air harass units, just like how buffing ground attack range killed off almost every single TvZ and PvZ opening. The whole zerg dominance phenomena in late Wings of Liberty was created from a balance update as poor as this, because all non-eco openings were killed against Zerg, and basically allowed Zerg to produce 70 drones in record time, defend virtually all aggressive early game pushes with just Queens and minimal gas/larvae commitment, and tech up to a 14 minute Infestor Brood Lord army.

Did you actually play Zerg back when Hellions outranged Queens on maps such as Xel'Naga Caverns? Maybe, you did not, but I did. Trust me, queen range buff was a great thing for the game. Broodlord Infestor being bad design-wise and balance-wise is another issue. You're mixing them up. Blizzard could have buffed Queen and nerfed Infestors. One does not rule out the other.

Cut to present day. Whether Zerg needs help early on is one thing. Whether buffing Queen's aa range to accomplish that is another thing. Whether Zerg Hive tech is too strong is yet another thing. Dont confuse one thing with another.

Hellions were powerful prior to the Queen range buff, but the fact of the matter is that buffing Queens was entirely the wrong approach.

By buffing Queens, it invalidated a lot of openings including but not limited to:
  • Reaper Expand
  • 2 Rax Expand
  • 3 Rax
  • 3 Gate Expand
  • 3 Gate Robo
  • 4 Gate
  • 111 (into Banshees)


Queen buff in WoL was the most necessary buff to ever hit the game. You're clueless.
I may appear to be an emotionless sarcastic pos, but just like an onion when you pull off more and more layers you find the exact same thing everytime and you start crying
1 2 1 2
Profile Joined June 2016
39 Posts
Last Edited: 2016-07-07 17:27:16
July 07 2016 17:26 GMT
#91
On July 08 2016 02:02 Clbull wrote:
Show nested quote +
On July 08 2016 01:53 1 2 1 2 wrote:
On July 08 2016 01:41 Clbull wrote:
On July 07 2016 05:39 Siegetank_Dieter wrote:
Queen:

Anti-air weapon range increased from 7 to 8

For fuck's sake, Blizzard. Remember what happened the last time you ignored the community and buffed Queen attack range?

I really think they need to start listening to the scene again. Siegeivacs are bad, not just from a balance standpoint but also from a game design standpoint. On top of that, Siege Tanks on their own without Medivacs to drop them are weak, inefficient, slow, hardly as powerful as their Brood War equivalents, and desperately need a buff as a result, and yet when they tested the changes and they were received positively by the community, Blizzard instead chose to scrap the update proposal to try more nonsensical changes.

The only thing buffing Queen air attack range can accomplish is significantly weakening air harass units, just like how buffing ground attack range killed off almost every single TvZ and PvZ opening. The whole zerg dominance phenomena in late Wings of Liberty was created from a balance update as poor as this, because all non-eco openings were killed against Zerg, and basically allowed Zerg to produce 70 drones in record time, defend virtually all aggressive early game pushes with just Queens and minimal gas/larvae commitment, and tech up to a 14 minute Infestor Brood Lord army.

Did you actually play Zerg back when Hellions outranged Queens on maps such as Xel'Naga Caverns? Maybe, you did not, but I did. Trust me, queen range buff was a great thing for the game. Broodlord Infestor being bad design-wise and balance-wise is another issue. You're mixing them up. Blizzard could have buffed Queen and nerfed Infestors. One does not rule out the other.

Cut to present day. Whether Zerg needs help early on is one thing. Whether buffing Queen's aa range to accomplish that is another thing. Whether Zerg Hive tech is too strong is yet another thing. Dont confuse one thing with another.

Hellions were powerful prior to the Queen range buff, but the fact of the matter is that buffing Queens was entirely the wrong approach.

By buffing Queens, it invalidated a lot of openings including but not limited to:
  • Reaper Expand
  • 2 Rax Expand
  • 3 Rax
  • 3 Gate Expand
  • 3 Gate Robo
  • 4 Gate
  • 111 (into Banshees)

That's funny. I seem to recall MKB and other Terrans opening 2 Rax gasless CC on maps such as Cloud Kingdom. Could it be that you're just talking random nonsense about things you dont understand?
Qwyn
Profile Blog Joined December 2010
United States2779 Posts
July 07 2016 18:23 GMT
#92
On July 08 2016 01:41 Clbull wrote:
Show nested quote +
On July 07 2016 05:39 Siegetank_Dieter wrote:
Queen:

Anti-air weapon range increased from 7 to 8

For fuck's sake, Blizzard. Remember what happened the last time you ignored the community and buffed Queen attack range?

I really think they need to start listening to the scene again. Siegeivacs are bad, not just from a balance standpoint but also from a game design standpoint. On top of that, Siege Tanks on their own without Medivacs to drop them are weak, inefficient, slow, hardly as powerful as their Brood War equivalents, and desperately need a buff as a result, and yet when they tested the changes and they were received positively by the community, Blizzard instead chose to scrap the update proposal to try more nonsensical changes.

The only thing buffing Queen air attack range can accomplish is significantly weakening air harass units, just like how buffing ground attack range killed off almost every single TvZ and PvZ opening. The whole zerg dominance phenomena in late Wings of Liberty was created from a balance update as poor as this, because all non-eco openings were killed against Zerg, and basically allowed Zerg to produce 70 drones in record time, defend virtually all aggressive early game pushes with just Queens and minimal gas/larvae commitment, and tech up to a 14 minute Infestor Brood Lord army.


The difference between now and then is that Terran has a tool that allows them to force their aggression (medivac boost). It is so powerful that IMO a buff to queen range isn't even going to do that much against it in the hands of a Terran with adequate control.

What it does do is make shooting liberators down a bit easier (and poking at medivacs).

So don't worry, the meta is still gonna be the same old Terran having every advantage in the midgame and Zerg desperately, desperately trying to get to ultras (or die trying!).

Weakening air harass is good. There is too much abuse of air harassment against Zerg in LOTV. The other two races have all the cards on the table when it comes to air play, and Zerg has none unless they 2H muta. Mass muta (except for 10-12 gas switch ZvP) is dead.

Terran air harass is so powerful that it singlehandedly dictates TvZ in LOTV. Frankly the queen change is a meager measure to help fight against it.
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
ShamanElemental1
Profile Joined April 2016
56 Posts
July 07 2016 20:27 GMT
#93
I honestly think that we have 3 solutions to fix ZvT

- Revert back to HotS macro mechanics for all races and rebalance from there in all matchups

- Bring back 4 larva and rebalance from there in all matchups

- Make the Liberator a mid to late game unit to allow Mutas back in ZvT, nerf meditanks to get rid of stupid design and allow more trading ( simple thing like not dropping the tank in siege mode ) , nerf ultralisk because it swings the game to much.
Rowrin
Profile Joined September 2011
United States280 Posts
July 07 2016 21:26 GMT
#94
On the bright side, it looks like they finally brought back the goliath. It might be a zerg unit now, but at least it's there and better than ever before!
:D
Clbull
Profile Blog Joined February 2011
United Kingdom1439 Posts
July 07 2016 21:44 GMT
#95
On July 08 2016 05:27 ShamanElemental1 wrote:
I honestly think that we have 3 solutions to fix ZvT

- Revert back to HotS macro mechanics for all races and rebalance from there in all matchups

- Bring back 4 larva and rebalance from there in all matchups

- Make the Liberator a mid to late game unit to allow Mutas back in ZvT, nerf meditanks to get rid of stupid design and allow more trading ( simple thing like not dropping the tank in siege mode ) , nerf ultralisk because it swings the game to much.

4. Start playing and supporting StarBow instead.
Vanadiel
Profile Joined April 2012
France961 Posts
July 07 2016 22:59 GMT
#96
buffing larvas is one thing, but there are other ways than just a big buff from 3 to 4 larvas. A slight buff to inject (20 energy, less time as an example, numbers can be easily adjusted) would give more larva without breaking the game.
SpecKROELLchen
Profile Joined August 2011
Germany151 Posts
Last Edited: 2016-07-08 07:56:16
July 08 2016 07:52 GMT
#97
On July 08 2016 06:26 Rowrin wrote:
On the bright side, it looks like they finally brought back the goliath. It might be a zerg unit now, but at least it's there and better than ever before!
:D


Had a good laugh there :D:
I think buffing the queen range was the completely wrong idea.

Maybe even trying stupid things like "the liberator ability does not work in the range of mineral fields"
or " A terran unit must be standing inside the ring to make them able to hit the target" would have been better.
And for the midgame maybe "damage of overlapping regions does not add" but then buff other units like the Thor (maybe make massive units immune to colossive bile or something like that, and attacking vs air while moving) or so.
On the other hand as many said on master level and mb lower (don't know which are the problems there) its still hell to play terran and without lib backup to siege a position in some scenarios it could get worse.
Creager
Profile Joined February 2011
Germany1923 Posts
July 08 2016 08:34 GMT
#98
On July 08 2016 00:24 Hider wrote:
Show nested quote +
On July 07 2016 11:57 Scarlett` wrote:
On July 07 2016 11:50 TheWinks wrote:
On July 07 2016 11:35 xTJx wrote:
This patch is the pit to SC2 burial. Viewership has never been so low and Blizzard doesn't care about the gameplay, just throwing random buffs to see if that helps with ZvT win-loss ratios, not even seriously adressing the balance issues, which is the minimum of the minimum expected from them.

The queen buff in Wings was a primary cause of the original decline of sc2 by causing blord/infestor. Queen range is not a minor change.

Most tournaments these days are foreigner only where ZvT isn't imbalanced and may even be zerg favored. This actually threatens to negatively impact balance at every level below code S Korea even if Korea were to balance out.

pretty sure queen range didnt cause bl infestor it was just zergs figuring out the meta



Broodlord/Infestor was always the superior composition after Snipe nerf. But before queen buff, zerg just had trouble getting there.


No, problem was Zergs didn't even know how to manage their creep properly, 4-6 Queen openings weren't popular back then, but after the patch it became a thing since it was relatively easy to defend just with queens, a few lings and good sim city against BFH. Creep got way better aftr that as now people had lots of Queens at their disposal, enhanced their map vision and made them even safer.
... einmal mit Profis spielen!
ejozl
Profile Joined October 2010
Denmark3484 Posts
July 08 2016 10:02 GMT
#99
On July 07 2016 22:57 1 2 1 2 wrote:
What a time to be alive. Back in the days when I was playing Zerg on Xel'Naga Caverns, I remember Hellions outranging my Queens :D


They also outranged Roaches.

On July 07 2016 16:17 Scarlett` wrote:
oracles are actually garbage vs zerg now ;o
but adepts are still


I agree, but lets circumvent the issue, buff Larvae Inject from 3->4 and decrease Spine Crawler root time to 4 seconds.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
seemsgood
Profile Joined January 2016
5527 Posts
July 08 2016 11:34 GMT
#100
I still want they address medank than queen and spore but ravager still exists so its very hard to balance in all match up.
Ravager and medank case is just like widow mine and muta regen.One bad designed unit created another bad designed bullshit.
Prev 1 2 3 4 5 6 7 8 9 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
WardiTV Mondays #76
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 156
ProTech117
SortOf 63
StarCraft: Brood War
Zeus 4315
Sea 3069
Bisu 705
hero 190
ToSsGirL 51
Shinee 44
Bale 43
sorry 36
NotJumperer 27
sSak 25
[ Show more ]
Sharp 20
Nal_rA 17
NaDa 13
ZergMaN 11
GoRush 10
SilentControl 5
League of Legends
JimRising 436
Counter-Strike
shoxiejesuss493
Other Games
ceh9533
Liquid`RaSZi456
Mew2King106
Livibee85
Fuzer 31
Organizations
Dota 2
PGL Dota 2 - Main Stream66
StarCraft: Brood War
UltimateBattle 10
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH306
• LUISG 7
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
KCM Race Survival
15m
The PondCast
1h 15m
WardiTV Team League
3h 15m
BASILISK vs Team Liquid
OSC
3h 15m
OSC
9h 15m
Replay Cast
15h 15m
WardiTV Team League
1d 3h
Big Brain Bouts
1d 8h
Fjant vs SortOf
YoungYakov vs Krystianer
Reynor vs HeRoMaRinE
RSL Revival
2 days
Cure vs Zoun
herO vs Rogue
WardiTV Team League
2 days
[ Show More ]
Platinum Heroes Events
2 days
BSL
2 days
RSL Revival
3 days
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
3 days
BSL
3 days
Replay Cast
3 days
Replay Cast
4 days
Afreeca Starleague
4 days
Light vs Calm
Royal vs Mind
Wardi Open
4 days
Monday Night Weeklies
4 days
OSC
4 days
Sparkling Tuna Cup
5 days
Afreeca Starleague
5 days
Rush vs PianO
Flash vs Speed
Replay Cast
6 days
Afreeca Starleague
6 days
BeSt vs Leta
Queen vs Jaedong
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-03-24
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

2026 Changsha Offline CUP
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.