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Legacy of the Void Balance Update -- July 6, 2016 - Page 9

Forum Index > SC2 General
162 CommentsPost a Reply
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JackONeill
Profile Joined September 2013
861 Posts
July 11 2016 20:39 GMT
#161
Carriers have been seen in pro games in PvP every now and then. And colossi are being used very frequently by proplayers from every region (dear vs maru at PL few days ago for instance).

Saw wardii's talkshow with Uthermal and Beastyqt where they said that protoss can use every single unit in pretty much every single matchup with some amount of sucess (which seems to have been backed up by Nerchio too).
Lexender
Profile Joined September 2013
Mexico2658 Posts
July 11 2016 21:15 GMT
#162
On July 12 2016 01:57 BronzeKnee wrote:
Show nested quote +
On July 11 2016 12:09 Lexender wrote:
On July 11 2016 09:10 BronzeKnee wrote:

The main reason it was added was to stop the 1-1-1.


I think 1-1-1 was solved in WoL with +1 range in the immortal (so they could attack from behind stalkers) and partially with halluc no longer needing to be researched (so they could scout it easily).



That is entirely not true. The +1 range for Immortals did very little, nor did hallucination. To have any chance of beating the 1-1-1 you had to blind counter it from the start, and it happened to work out because the best way to stop the 1-1-1 was a macro opening and you just cut Probes at ~34 and built units if you scouted it coming.

Most of Puma's reign with the 1-1-1 happened with Immortals having 6 range. Map size is what ultimately killed the 1-1-1. It is why you still see Terrans bring it out on Ulrena.


1-1-1 has always been terrans go to in the early game because of the lack of tech the race has, also 1-1-1 in LotV haves nothing to do with WoL or HotS 1-1-1.
Clbull
Profile Blog Joined February 2011
United Kingdom1439 Posts
July 14 2016 20:23 GMT
#163
On July 12 2016 06:15 Lexender wrote:
Show nested quote +
On July 12 2016 01:57 BronzeKnee wrote:
On July 11 2016 12:09 Lexender wrote:
On July 11 2016 09:10 BronzeKnee wrote:

The main reason it was added was to stop the 1-1-1.


I think 1-1-1 was solved in WoL with +1 range in the immortal (so they could attack from behind stalkers) and partially with halluc no longer needing to be researched (so they could scout it easily).



That is entirely not true. The +1 range for Immortals did very little, nor did hallucination. To have any chance of beating the 1-1-1 you had to blind counter it from the start, and it happened to work out because the best way to stop the 1-1-1 was a macro opening and you just cut Probes at ~34 and built units if you scouted it coming.

Most of Puma's reign with the 1-1-1 happened with Immortals having 6 range. Map size is what ultimately killed the 1-1-1. It is why you still see Terrans bring it out on Ulrena.


1-1-1 has always been terrans go to in the early game because of the lack of tech the race has, also 1-1-1 in LotV haves nothing to do with WoL or HotS 1-1-1.

Not necessarily true. It may have been a go-to build in TvT, but that was primarily because of how effective Banshee harassment was.

For TvP and TvZ, 1-1-1 was incredibly ineffective prior to LotV, aside from that one time when PuMa invented a 1-1-1 TvP all-in, which faded into irrelevance by late Wings and became obsolete in HotS.
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