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[Suggestion] HUD Warning Indicator - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 All
[PkF] Wire
Profile Joined March 2013
France24202 Posts
May 19 2016 11:13 GMT
#41
Rather bad idea that would get annoying in multi pronged harass situations. I vote "No" as well.
Quateras
Profile Joined August 2012
Germany867 Posts
May 19 2016 11:27 GMT
#42
Voted "no" as well, i already hate all that blood splatter/red warning in other games and annoys me to hell.
So please dont add it to sc2 :o
"If you don't know where you are going, you can never get lost."
Djangoobie
Profile Joined February 2014
13 Posts
May 19 2016 11:42 GMT
#43
I voted yes, but it should be disable-able, a non-obtrusive red border/glow and shouldn't show the direction of the assault. If it annoys you just turn it off.

For the hearing impaired and beginners it will help a lot.
MoosyDoosy
Profile Joined November 2014
United States4519 Posts
Last Edited: 2016-05-19 13:20:45
May 19 2016 13:19 GMT
#44
Guys, ya'll are shooting down his suggestion but remember that he's implementing this for CASUAL players. Those are the people that just play the game for fun and log into Matchmaking for fun. Most casual players don't reach Plat and above.

I say we implement it as a default feature. But the tryhard players that want to get into higher leagues will likely look up guides and stuff which hold all the settings information. Like the 51% mouse sensitivity and the enhanced pointer precision. Casual players don't pay attention to such details but tryhard players do.

So implement it. The people that want to tryhard and improve will find the guides and resources to turn that feature off and work on minimap awareness instead. For example, some guides out there suggest playing without sound so that you're forced to rely on the minimap. In my super tryhard phase I jumped on that suggestion and played without sound to improve my minimap awareness and realize the importance of spreading Overlords for map vision.

aka, default settings should be for casual players. Tryhard players will find the online resources and guides to know to turn it off. It's why most of us are on TL ya know.
"Just a second too late rsoultin :D" - My 4k Guardian post
aQuaSC
Profile Joined August 2011
717 Posts
Last Edited: 2016-05-19 13:51:49
May 19 2016 13:38 GMT
#45
Red markings showing where the damage is coming from are a fine and helpful idea for games in which player controls only one entity, since it's a nice tool to make player realize where the damage is coming from - and the response always should be to react immediately to the danger coming that direction under threat of being killed. Shooters and MOBAs can use them effectively.

In RTS games it would cause a problem in my opinion, since in games where you control many things it's up to a player to divert attention to certain unit/building or situation. In some cases it's wise to ignore certain damage being dealt to the player while he's trying to do something else, so it's hardly needed.

It might make sense for people with certain disabilities though, as mentioned by Djangoobie.

On May 19 2016 20:10 HsDLTitich wrote:
Show nested quote +
On May 19 2016 16:51 opisska wrote:
TL should detect when people write "the game is already too easy" in a SC2 forum and hide SC2 forums from such user, permanently redirect them to BW forums. Moreover, it could also try to hack into the user's computer, uninstall SC2 and install BW with Fish predefined and make his homepage some Introduction to Hangul website.

Because SC2 is NOT TOO EASY, get over with this stupid argument. It's still way to hard for the vast majority of people and that's the main reason for its limited success. Any small improvement helps, all these ideas should be discussed, refined and then repeatedly pitched to Blizzard on their forums.


Totally agree

International TL police would be a fine idea, maybe if the forums were purged from ultra-skilled casualphobic players by moving them to Brood War we, moderately-skilled players could have a say in these matters.
TL+ Member
Senkii
Profile Joined December 2012
Hungary37 Posts
May 19 2016 13:51 GMT
#46
It might be a good idea, but it would get very annoying when a random creep is attacked, or overlord compared to my workerline, or even my main army. They all have a different priority level, and i think a sound alert and minimap ping is more than enough as notification. Edge blurs are more typical for games where you need to react to immediate mortal dangers under a second out from your sight. The minimap ping is more consistent with RTS.
Apoteosis
Profile Joined June 2011
Chile820 Posts
May 19 2016 15:34 GMT
#47
I think it's not a good idea because, you know, imagine some probe attacking a hatch... casuals will freak out.
Life won like 200k and didn't hire a proper criminal lawyer.
readdyeddy
Profile Joined March 2013
United States1 Post
May 19 2016 15:52 GMT
#48
If you're bronze and you need this, you will stay in bronze.
You need to develop "Spatial Awareness", which these "HUD" will not allow you to learn.
If you want to get "Better", you need to practice. Like, cheats doesn't make you a better player, experience does.
[PkF] Wire
Profile Joined March 2013
France24202 Posts
May 19 2016 16:48 GMT
#49
On May 20 2016 00:34 Apoteosis wrote:
I think it's not a good idea because, you know, imagine some probe attacking a hatch... casuals will freak out.

that's actually a good point
DarkPlasmaBall
Profile Blog Joined March 2010
United States44312 Posts
May 19 2016 16:51 GMT
#50
Aren't you supposed to pay attention to the minimap?
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Bastinian
Profile Joined October 2014
Serbia177 Posts
May 19 2016 18:45 GMT
#51
Im reading comments and a lot of people actually didn't give any valid feedback about this and everybody is alluding to skill and mechanics. Goal of this suggestion is not to interrupt players mechanics but help them. I am diamond zerg player who has some decent mechanics (I use to defeat master players), but I would see this as very helpful addition, as Im also casual player at my ranking and mechanics level.
It seems that a lot of people don't look onto this more deeply and rationally and that's a bit unfortunate. I would honestly like to see this implemented as it has many benefits. I mentioned it doesn't need to look exactly like I imagined on those preview pictures, it would perhaps be distracting, but making it visible and not overly distracting.
I remember some RTS games had similar mechanics like this one, but I can't remember which ones, so it wouldn't be problematic for SC2 to have something similar.
Also, having options to turn this on or off is also fine, as message alerts that scroll at left side of screen can be also turned on or off.
Tryhard, road to pro-gamer! :) | twitter.com/bastiniansc2 | twitch.tv/bastinian |
DarkPlasmaBall
Profile Blog Joined March 2010
United States44312 Posts
May 19 2016 18:48 GMT
#52
On May 20 2016 03:45 Bastinian wrote:
Im reading comments and a lot of people actually didn't give any valid feedback about this


It's literally redundant, because you already get alerts that you're under attack.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
May 19 2016 18:49 GMT
#53
On May 20 2016 03:48 DarkPlasmaBall wrote:
Show nested quote +
On May 20 2016 03:45 Bastinian wrote:
Im reading comments and a lot of people actually didn't give any valid feedback about this


It's literally redundant, because you already get alerts that you're under attack.


Those alerts do not always work, which is a significant UI problem IMO.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
DarkPlasmaBall
Profile Blog Joined March 2010
United States44312 Posts
May 19 2016 18:51 GMT
#54
On May 20 2016 03:49 Cyro wrote:
Show nested quote +
On May 20 2016 03:48 DarkPlasmaBall wrote:
On May 20 2016 03:45 Bastinian wrote:
Im reading comments and a lot of people actually didn't give any valid feedback about this


It's literally redundant, because you already get alerts that you're under attack.


Those alerts do not always work, which is a significant UI problem IMO.


You don't always get minimap/ sound alerts? Then that's a UI problem that should be fixed, rather than throwing in a redundant solution that may not work either.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
Last Edited: 2016-05-19 19:18:49
May 19 2016 19:16 GMT
#55
On May 20 2016 03:51 DarkPlasmaBall wrote:
Show nested quote +
On May 20 2016 03:49 Cyro wrote:
On May 20 2016 03:48 DarkPlasmaBall wrote:
On May 20 2016 03:45 Bastinian wrote:
Im reading comments and a lot of people actually didn't give any valid feedback about this


It's literally redundant, because you already get alerts that you're under attack.


Those alerts do not always work, which is a significant UI problem IMO.


You don't always get minimap/ sound alerts? Then that's a UI problem that should be fixed, rather than throwing in a redundant solution that may not work either.


Nobody always gets them, there are issues with the sound channels or the way that sounds overlap. You can have a zergling hit one of your pylons once while meanwhile 20 zerglings kill every probe at your natural and you'd never know from the audio because the first sound blocks the worker specific one from going off, etc.

You have to rely on the minimap alone, which is inefficient use of UI (using ears and eyes is much better than using only eyes, especially since eyes can only focus on one narrow part of the screen at a time)

This is one of a handful of issues that i've wanted fixed for 5 years but seems to go under the radar of most players
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
B-royal
Profile Joined May 2015
Belgium1330 Posts
May 19 2016 19:41 GMT
#56
In brood war you don't even get a notification if an enemy unit kills one of your units in one hit. Dark templar > drones
You also have the same issue with multiple attacks resulting in only the first alert going off.

I however agree that there's no harm in including these types of features if you can turn them off. If these type of features are detrimental to the learning of beginners and they actually care about that, then I'm sure they'll be able to find that information online.
new BW-player (~E rank fish) twitch.tv/crispydrone || What plays 500 games a season but can't get better? => http://imgur.com/a/pLzf9 <= ||
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
May 19 2016 20:54 GMT
#57
On May 20 2016 01:51 DarkPlasmaBall wrote:
Aren't you supposed to pay attention to the minimap?

I know in games like mobas and WOT watching the minimap is a skill for the elite lol.

Instead of this i would have some cool tutorials explaining what the minimap is and why it's important. Maybe some tips on using it, like glancing over every few seconds, when you get "under attack" messages and so on. But i had no idea the minimap was an advanced feature for the try hards lol.

The proposed idea is redundant, adds clutter and it's not helpful as knowing a direction is not enough in RTS, you need to know the exact location.
Head Coach Park: "They should buff tanks!"
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
Last Edited: 2016-05-19 21:25:58
May 19 2016 21:25 GMT
#58
Really i'd like more minimap options (such as size) and audio alerts fixed. Limiting these kinds of options just makes it less efficient to play the game
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
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