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[Suggestion] HUD Warning Indicator

Forum Index > SC2 General
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1 2 3 Next All
Bastinian
Profile Joined October 2014
Serbia177 Posts
May 18 2016 11:29 GMT
#1
Hello everybody! I came to this idea by watching Dota 2, where screen goes red on edges if your hero gets attacked, and a lot of games actually have similar thing. In SC2, it would basically show you when your units are attacked and where. Now I made these illustrations to show how do I imagine it, and to show what I mean to those that maybe don't understand.

[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]

I personally think this would be pretty helpful for both casuals and pros. Now if Blizzard would accept this idea, they should make it look that it doesn't block vision of important stuff like resources on top right of screen. What do you think about this?

Poll: Share your opinion in poll!

No (131)
 
79%

Yes (34)
 
21%

165 total votes

Your vote: Share your opinion in poll!

(Vote): Yes
(Vote): No


Tryhard, road to pro-gamer! :) | twitter.com/bastiniansc2 | twitch.tv/bastinian |
swissman777
Profile Joined September 2014
1106 Posts
May 18 2016 11:40 GMT
#2
why so many nos? This would make this more casual friendly game! If it doesn't affect the pro scene too much this is great improvement!
Bastinian
Profile Joined October 2014
Serbia177 Posts
May 18 2016 11:45 GMT
#3
On May 18 2016 20:40 swissman777 wrote:
why so many nos? This would make this more casual friendly game! If it doesn't affect the pro scene too much this is great improvement!


I'm wondering too.. :D I expected a feedback after those No votes but I didn't got it :D
Tryhard, road to pro-gamer! :) | twitter.com/bastiniansc2 | twitch.tv/bastinian |
Sennmeister
Profile Blog Joined April 2016
United Kingdom7 Posts
May 18 2016 11:49 GMT
#4
Having that makes the game simpler, and it's already simple enough. Not having that means you have to look at the minimap and figure out where you are being attacked, which adds to the complexity and requires more skill.

Also what happens if you are being attacked in multiple places at once? I'd expect this to become annoying quite quickly!
Musicus
Profile Joined August 2011
Germany23579 Posts
Last Edited: 2016-05-18 11:51:36
May 18 2016 11:49 GMT
#5
Sure why not, make it optional so high level players who want to stick to the old way and don't need it can turn it off. But if it helps lower league players it could be a nice option. Nobody is complaining about simple command card and the other stuff, since you can just turn it off.

On May 18 2016 20:49 Sennmeister wrote:
Also what happens if you are being attacked in multiple places at once? I'd expect this to become annoying quite quickly!


Good point. I personally would certainly not use it. I want to improve my minimap awareness and avoid any clutter on the screen.

Imagine Showtime's screen vs Nerchio in game 1 haha.
Maru and Serral are probably top 5.
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
May 18 2016 11:50 GMT
#6
"no" because it's a RTS and you get that info from the minimap, you get attacked on multiple fronts, and promotes bad behavior for people the tunnel vision on the main screen instead of looking at the UI features like the minimap.

I could see it as a turn on/off feature, but if you use it, it will greatly slow your progress.
Head Coach Park: "They should buff tanks!"
TedBurtle
Profile Blog Joined April 2014
Belarus201 Posts
May 18 2016 11:59 GMT
#7
it can be like AUTO-ON in bronze and silver.
But then, your screen can jump fast in many directions every seconds, so it would be like disco party with red signs all over the screen if you attack from 2 sides, your enemy attacks from 2-3 sides + you expanding....its just RED EVERYWHEEEEEERE
Unbeatable Protoss
Thinh123456
Profile Joined July 2015
70 Posts
May 18 2016 12:03 GMT
#8
)))) you don't want to cover all your screen with those red arrows because of multi-pronged attacks )) So, i say: HELL NO!!!
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
Last Edited: 2016-05-18 12:07:03
May 18 2016 12:06 GMT
#9
i don't like it, the whole "screen flashing red" thing is closely associated to the idea that the player character got injured in 1st person games, and in an RTS there is no player character so it doesn't make sense.
vibeo gane,
Bastinian
Profile Joined October 2014
Serbia177 Posts
May 18 2016 12:26 GMT
#10
I dislike these "make simpler game", "no-skill" as valid feedback, because a lot of things that were implemented in game "simplified" game and people eventually accepted it. Now I like having option to keep it on or off if you need it. Also having arrows all over screen on multiple attacks would be something that Blizz would configure. I imagine it as not being too bright and not last for ever, and not too distracting or blinding.
Also, my basic idea would be these red arrows. Blizz could add some basic arrows that you can see, and not cover half of screen.

i don't like it, the whole "screen flashing red" thing is closely associated to the idea that the player character got injured in 1st person games, and in an RTS there is no player character so it doesn't make sense.


About this, it wouldn't work like that, but like minimap indicator. It would basically show you where is attack like minimap, and point it out on screen.
Tryhard, road to pro-gamer! :) | twitter.com/bastiniansc2 | twitch.tv/bastinian |
PharaphobiaSC
Profile Joined April 2016
Czech Republic457 Posts
May 18 2016 12:31 GMT
#11
I would implement this from Bronze to Gold league!
twitch.tv/pharaphobia
BisuDagger
Profile Blog Joined October 2009
Bisutopia19352 Posts
May 18 2016 12:35 GMT
#12
It would be okay if there was an option to turn it off. I think at the highest level it is a distraction. Imagine the Nerchio game where he attacked at 4 locations. It is much more important he looks at the minimap then has 4 different parts of the screen glowing. I'm no pro and maybe I'm old school, but I would rather have it off.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
AusProbe
Profile Joined July 2012
Australia235 Posts
May 18 2016 12:46 GMT
#13
Because there isn't a "single character" that a player controls I don't really think it fits agree with sc2. It could get really messy when shit gets real in the midgame. Imagine Terran dropping everywhere and everything flashing red. Plus the information is already conveyed on the minimap and with sounds.

Maybe it would be useful for lower level players, so the motive behind it is good
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
Last Edited: 2016-05-18 12:50:25
May 18 2016 12:46 GMT
#14
On May 18 2016 21:35 BisuDagger wrote:
It would be okay if there was an option to turn it off. I think at the highest level it is a distraction. Imagine the Nerchio game where he attacked at 4 locations. It is much more important he looks at the minimap then has 4 different parts of the screen glowing. I'm no pro and maybe I'm old school, but I would rather have it off.

Army warning:
- full warning(what is shown)
- light warning(what someone wrote, only small arrows)
- map only warning(what I would love)
- off(your setting :-))

I think everybody could take what is their desire :-)

On May 18 2016 21:46 mGGrinehart wrote:
Because there isn't a "single character" that a player controls I don't really think it fits agree with sc2. It could get really messy when shit gets real in the midgame. Imagine Terran dropping everywhere and everything flashing red. Plus the information is already conveyed on the minimap and with sounds.

Maybe it would be useful for lower level players, so the motive behind it is good

Hmm, actually the red color would be wonderful. I cannot count how many games I lost to a drop + some light harass. Because the "announcer" was silent as the only thing I heard was "we cannot hold" and then I realized I do not have workers.
(meaning I haven't heard "your workers are under attack" message)

The red warning on a map would be a miracle for me.
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
RaiZ
Profile Blog Joined April 2003
2813 Posts
May 18 2016 12:49 GMT
#15
For a deaf player, that would help a TON.
Man is least himself when he talks in his own person. Give him a mask, and he will tell you the truth. Oscar Wilde
iLovePartinG
Profile Joined December 2015
20 Posts
May 18 2016 12:57 GMT
#16
Add some juicy red "press F to pay respects" blood splatters all over the screen on supply block and I'm all for it (^:
The tournament will see the 32 best StarCraft II players in the world compete
Bastinian
Profile Joined October 2014
Serbia177 Posts
May 18 2016 13:01 GMT
#17
Because the "announcer" was silent as the only thing I heard was "we cannot hold" and then I realized I do not have workers.

Yes this is also a huge problem, and one of reasons why I suggested this.
Tryhard, road to pro-gamer! :) | twitter.com/bastiniansc2 | twitch.tv/bastinian |
IIEclipseII
Profile Joined February 2016
Germany157 Posts
Last Edited: 2016-05-19 06:34:45
May 19 2016 06:33 GMT
#18
Maybe not that big? If there are multiple attacks, the screen will be just red. Maybe a small exclemation mark at the border would be enough. or a small red dot.
Cyro
Profile Blog Joined June 2011
United Kingdom20327 Posts
May 19 2016 06:48 GMT
#19
I cannot count how many games I lost to a drop + some light harass. Because the "announcer" was silent as the only thing I heard was "we cannot hold" and then I realized I do not have workers.
(meaning I haven't heard "your workers are under attack" message)


This is one of the biggest problems with sc2 sound and why you can not trust audio. I'm not a fan of this idea in particular but i would like some more audio and minimap settings
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
TelecoM
Profile Blog Joined January 2010
United States10721 Posts
May 19 2016 06:48 GMT
#20
Once you play StarCraft long enough, this is called Star Senses, I already sense / feel / see that indicator above just from years of experience.
AKA: TelecoM[WHITE] Protoss fighting
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