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United Kingdom20282 Posts
On May 19 2016 15:48 GGzerG wrote: Once you play StarCraft long enough, this is called Star Senses, I already sense / feel / see that indicator above just from years of experience.
You can stare at the minimap 24/7 and pick up on these things, but having a sound such as "your workers are under attack" and/or a visual effect makes it much easier to play well. We react faster and more cleanly to audio especially when there is a lot of visual information or your eyes are busy - you can only look at one thing at a time, but you can use your eyes and ears simultaneously.
We have audio warnings in the game already for exactly this reason but they don't always play so it's not possible to rely on them 100%
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I say no because I pretty much just think this isn't that big of an issue. If you're a bad player, chances are your opponent won't be doing THAT many multiprong attacks anyways. And if you're a good player, then you'll be used to it already. Plus, this is what spacebar is for (if you use it...)
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Promotes bad habits but as long as you can turn it off the only downside is the cost of implementing such a feature
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I am a huge adversary to ideas and features that remove things that the player has to do outside of the game, such as looking at the minimap having multiple army(hotkeys) and using them correctly, and implementing features that make the game easy since players cannot keep up with the game.
Imo starcraft requires you to do multiple things inside and outside the game, why do you want things that take those things away that makes the game so great?
I mean it would be ok if they made this possible in a custom game with options. That you could have a checkbox where you can check it. But not for (ladder)games.
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there's already a feature in game that if you are attacked, just hit space bar and it will jump you to the location....
Note: If I'm wrong on this, it's because I've played too many games and (at this point) I subconsciously click the minimap
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TL should detect when people write "the game is already too easy" in a SC2 forum and hide SC2 forums from such user, permanently redirect them to BW forums. Moreover, it could also try to hack into the user's computer, uninstall SC2 and install BW with Fish predefined and make his homepage some Introduction to Hangul website.
Because SC2 is NOT TOO EASY, get over with this stupid argument. It's still way to hard for the vast majority of people and that's the main reason for its limited success. Any small improvement helps, all these ideas should be discussed, refined and then repeatedly pitched to Blizzard on their forums.
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it would do nothing but being rly annoying.
so imagine, youre in your mainbase and get that alert. what will you do? best option would be to look at the minimap, to see, how far away this signal is coming from and click on the minimap. you would allrdy do this without this strange alert.
OR would you just scroll up and waste about 4-5 seconds, till your screen is in the alert zone? lol.
this is good for games, where you only control one unit, but for a rts game, its just bullsh...t no need for this.
ps: and your first reaction to a "youre attacked" alert is to jump to that location with e.g. space anyway, so you dont even have to look on the minimap to see where its comingi from.
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On May 19 2016 16:51 opisska wrote: TL should detect when people write "the game is already too easy" in a SC2 forum and hide SC2 forums from such user, permanently redirect them to BW forums. Moreover, it could also try to hack into the user's computer, uninstall SC2 and install BW with Fish predefined and make his homepage some Introduction to Hangul website.
Because SC2 is NOT TOO EASY, get over with this stupid argument. It's still way to hard for the vast majority of people and that's the main reason for its limited success. Any small improvement helps, all these ideas should be discussed, refined and then repeatedly pitched to Blizzard on their forums.
Maybe some players that play Starcraft 2 like the fact that Starcraft 2 isn't that easy. People like different things in life, just because people that play in lower leagues find things hard doesn't mean a CORE mechanic(looking at the minimap) of a game has to change.
And the argument that a game is hard and therefor has no major succes is a silly one at best. Look at Dark Souls, that is a hard game however it enjoys major succes.
Lowering the skill ceiling doesn't increase the number of players that is going to try the game. This was tested with removing other core mechanics during the Beta, removing injecting, and this was not really a succes the barrier between players was somewhat removed and this didn't improve the gameplay.
To quote the words of a wise man "Git gud!", don't get angry at the game that you are not good at certain aspects of the game, improve adapt evolve.
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On May 19 2016 17:29 Judgement wrote:Show nested quote +On May 19 2016 16:51 opisska wrote: TL should detect when people write "the game is already too easy" in a SC2 forum and hide SC2 forums from such user, permanently redirect them to BW forums. Moreover, it could also try to hack into the user's computer, uninstall SC2 and install BW with Fish predefined and make his homepage some Introduction to Hangul website.
Because SC2 is NOT TOO EASY, get over with this stupid argument. It's still way to hard for the vast majority of people and that's the main reason for its limited success. Any small improvement helps, all these ideas should be discussed, refined and then repeatedly pitched to Blizzard on their forums. Maybe some players that play Starcraft 2 like the fact that Starcraft 2 isn't that easy. People like different things in life, just because people that play in lower leagues find things hard doesn't mean a CORE mechanic(looking at the minimap) of a game has to change. And the argument that a game is hard and therefor has no major succes is a silly one at best. Look at Dark Souls, that is a hard game however it enjoys major succes. Lowering the skill ceiling doesn't increase the number of players that is going to try the game. This was tested with removing other core mechanics during the Beta, removing injecting, and this was not really a succes the barrier between players was somewhat removed and this didn't improve the gameplay. To quote the words of a wise man "Git gud!", don't get angry at the game that you are not good at certain aspects of the game, improve adapt evolve.
So are you agreeing with him?
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I personally think that this is such a good idea that blizzard should officially support this. It's like battlefield has casual mode and then hardcore mode. A lot of people have been saying that rts is not popular anymore bc it's not casual friendly. Then we should implement things like these as much as possible while forbidding them at over diamond league or sth for serious players.
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On May 19 2016 17:26 DalaiiLameR wrote: it would do nothing but being rly annoying.
so imagine, youre in your mainbase and get that alert. what will you do? best option would be to look at the minimap, to see, how far away this signal is coming from and click on the minimap. you would allrdy do this without this strange alert.
OR would you just scroll up and waste about 4-5 seconds, till your screen is in the alert zone? lol.
this is good for games, where you only control one unit, but for a rts game, its just bullsh...t no need for this.
ps: and your first reaction to a "youre attacked" alert is to jump to that location with e.g. space anyway, so you dont even have to look on the minimap to see where its comingi from.
I disagree. People new to the franchise should have sth familiar to cling on to until they get used to the mechanics. And they can always make that bloody red thing less bloody and more neat if that's what people want.
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Against a good player the screen will be red at 360°
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So are you agreeing with him?
No I am just saying that you shouldn't force your opinion on to people just because you disagree with them. All I am saying is that some mechanics are corner stone of a RTS game. Such as looking at the minimap to detect attacks.
And the dumbing down of the game is not something that Blizzard should focus on, this has proven IMO already not something that people want to happen. I mean it could be an option in everything besides ladder and tournaments.
If for instance they want to do this in CO-OP or Campaign or an option in Custom Games between friends sure why not, hell if they do it for people in bronze/silver great.
But don't force this on people that want to enjoy the harder parts of the game. Which I assume are people that play this game purely for the competion part of the game.
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On May 19 2016 15:58 Brutaxilos wrote: I say no because I pretty much just think this isn't that big of an issue. If you're a bad player, chances are your opponent won't be doing THAT many multiprong attacks anyways. And if you're a good player, then you'll be used to it already. Plus, this is what spacebar is for (if you use it...) The problem is frustration for not being able to do sth about it. And I assure you, I feel much better if I at least recognized that there was a drop happening the realizing it 5 secs too late and cost the whole game bc of it.
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On May 19 2016 17:40 Judgement wrote:No I am just saying that you shouldn't force your opinion on to people just because you disagree with them. All I am saying is that some mechanics are corner stone of a RTS game. Such as looking at the minimap to detect attacks. And the dumbing down of the game is not something that Blizzard should focus on, this has proven IMO already not something that people want to happen. I mean it could be an option in everything besides ladder and tournaments. If for instance they want to do this in CO-OP or Campaign or an option in Custom Games between friends sure why not, hell if they do it for people in bronze/silver great. But don't force this on people that want to enjoy the harder parts of the game. Which I assume are people that play this game purely for the competion part of the game. Then why don't we forbid it for higher leagues like hardcore mode in bf?
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Then why don't we forbid it for higher leagues like hardcore mode in bf?
I mean sure why not more options the better. But for instance if we make Platinum the league in which people can no longer have this option, what then happens?
You have used this function and gotten into Platinium. But what happens now that you no longer have this function?
You no longer have it at your disposal, so now what? You get more fustrated at the fact that you failed to notice a drop.
If at this moment you have trouble with spotting something on the minimap, it is logical to ask for an "improvement" in the UI. But that doesn't make YOU better, you are asking for a tool to become better instead of training your eyes to spot small movements.
Don't lay the blame at the game, blame yourself and become better. Instead of asking for tools that make it easier. But hey that is my "try-hard" opinion.
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Not a fan. Don't think the game needs it.
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On May 19 2016 17:52 Judgement wrote:I mean sure why not more options the better. But for instance if we make Platinum the league in which people can no longer have this option, what then happens? You have used this function and gotten into Platinium. But what happens now that you no longer have this function? You no longer have it at your disposal, so now what? You get more fustrated at the fact that you failed to notice a drop. If at this moment you have trouble with spotting something on the minimap, it is logical to ask for an "improvement" in the UI. But that doesn't make YOU better, you are asking for a tool to become better instead of training your eyes to spot small movements. Don't lay the blame at the game, blame yourself and become better. Instead of asking for tools that make it easier. But hey that is my "try-hard" opinion. Yep, it would be frustrating, but I'd say less now bc your unit micro is now better along with your game knowledge so the learning curve won't be so high at the start anymore
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On May 19 2016 17:42 swissman777 wrote:Show nested quote +On May 19 2016 17:40 Judgement wrote: So are you agreeing with him?
No I am just saying that you shouldn't force your opinion on to people just because you disagree with them. All I am saying is that some mechanics are corner stone of a RTS game. Such as looking at the minimap to detect attacks. And the dumbing down of the game is not something that Blizzard should focus on, this has proven IMO already not something that people want to happen. I mean it could be an option in everything besides ladder and tournaments. If for instance they want to do this in CO-OP or Campaign or an option in Custom Games between friends sure why not, hell if they do it for people in bronze/silver great. But don't force this on people that want to enjoy the harder parts of the game. Which I assume are people that play this game purely for the competion part of the game. Then why don't we forbid it for higher leagues like hardcore mode in bf? There would be zero reason to forbid it in higher leagues. If you're reacting to a Baneling drop when your Probes are already under attack, you're doing it wrong :D
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On May 19 2016 16:51 opisska wrote: TL should detect when people write "the game is already too easy" in a SC2 forum and hide SC2 forums from such user, permanently redirect them to BW forums. Moreover, it could also try to hack into the user's computer, uninstall SC2 and install BW with Fish predefined and make his homepage some Introduction to Hangul website.
Because SC2 is NOT TOO EASY, get over with this stupid argument. It's still way to hard for the vast majority of people and that's the main reason for its limited success. Any small improvement helps, all these ideas should be discussed, refined and then repeatedly pitched to Blizzard on their forums.
Totally agree
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