• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:14
CEST 21:14
KST 04:14
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: Within Reach0[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8
Community News
Weekly Cups (Sep 13-20): herO scores triple2BSL Season 2313Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon101Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10
StarCraft 2
General
How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Balance hotfix patch 5.0.16b (July 16) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (Sep 13-20): herO scores triple The Death of Cheese: From a Professional Cheeser
Tourneys
2026 GSTL Grand Finals ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) Stellar Fest TWO the Moon (Dec 16-20)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble The PondCast: SC2 News & Results Mutation # 543 Enhanced Defenses
Brood War
General
Bot on ladder an AI researcher's take on the ladder bot [ASL22] Ro8 Preview: Within Reach StarCraft Human 'N' AI League BW General Discussion
Tourneys
[Megathread] Daily Proleagues [ASL22] Ro8 Day 2 [ASL22] Ro8 Day 1 [IPSL] IPSL is Back With Winter 26-27!
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Stormgate/Frost Giant Megathread Total Annihilation Zero Warcraft III: The Frozen Throne Nintendo Switch Thread EVE Corporation
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Artificial Intelligence Thread All you football fans (soccer)!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Violent-Cooperative Play and…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11145 users

David Kim, April 11 - Map Update on Thursday - Page 8

Forum Index > SC2 General
218 CommentsPost a Reply
Prev 1 6 7 8 9 10 11 Next All
ihatevideogames
Profile Joined August 2015
570 Posts
April 12 2016 03:18 GMT
#141
This is just hillarious. Who even cares about the game anymore, watching DK's trollish shenanigans is more fun than actually playing.

User was temp banned for this post.
CptMarvel
Profile Joined May 2014
France236 Posts
April 12 2016 03:38 GMT
#142
Seems to me that if they keep patching the game every month or so the meta will never actually settle and hence prevent any kind of 'balance' from occurring

also I wish they stopped saying 'cool factor', it makes me seriously cringe
saddaromma
Profile Joined April 2013
1129 Posts
April 12 2016 04:22 GMT
#143
Two years since I completely stopped following sc2.

Was hoping to see sc2 turned into something worthy, albeit with a small but very strong community. Guess some things never change. David Kim is still here, and game is still shit.

User was warned for this post
RaFox17
Profile Joined May 2013
Finland4581 Posts
April 12 2016 04:35 GMT
#144
On April 12 2016 09:54 DinoMight wrote:
Show nested quote +
On April 12 2016 09:46 CheddarToss wrote:
On April 12 2016 09:32 Scarlett` wrote:

dont think ive won a lategame zvp game in over a month (even on ladder); and ive played probably 750+ games in that time

Funny that you would say that. Watching Neeb's, Puck's and State's stream (and a bit of Le Twilight Council --> Lilbow and Drogo) it seems to me that Protoss either dies in the early game or sustains such an absurd amount of damage, that he dies in mid or late game.

When Protoss win with the Chargelot/Immo/Archon/Phoenix push, it mostly feels that Zergs botched their positioning rather than Protoss being strong. What I mean by that is, that after all this time, hardly any Zerg spreads their Lurkers sufficiently. It boggles my mind how little most Zergs do to control their army. Lurkers clumped up, almost on top of each other, so that they can get lifted by Phoenix with minimal losses to the Protoss or focused fired by Immos in a blink of an eye. And instead of working on improving the positioning, we get to hear how imba Immortals are.


You're expecting Zerg to micro? Come on man... you should know better

But it's true. This may be like marine splitting back in the day... Zergs simply need to control their units better. Split the lurkers. With 9 range, spreading them out means that the Protoss units would have to spend more time walking in between fighting lurkers.

It's common sense.

You still see top Korean pros just burrow 7 lurkers right there on top of each other.

Funny to talk about micro when toss immortal/archon/charge attack is literally a-move and enjoy straight at the centre of zerg concave
BronzeKnee
Profile Joined March 2011
United States5226 Posts
Last Edited: 2016-04-12 04:56:45
April 12 2016 04:48 GMT
#145
On April 12 2016 12:18 ihatevideogames wrote:
This is just hillarious. Who even cares about the game anymore, watching DK's trollish shenanigans is more fun than actually playing.


Yeah it is fun.

I also enjoy watching CA release games for the Total War Series. Rome 2 Total War was probably the most unfinished game I've ever seen released, and just about everything CA said about the game was a flat out lie. It was really funny watching them try to explain and defend the garbage they released.

And now with Total War Warhammer being released, we already see them pulling the same stuff, like the Chaos DLC, and watching the community rage and their pathetic response is excellent, just excellent. As fun as watching The Donald run for President.

It is good time to be a spectator.

On April 12 2016 13:35 RaFox17 wrote:
Show nested quote +
On April 12 2016 09:54 DinoMight wrote:
On April 12 2016 09:46 CheddarToss wrote:
On April 12 2016 09:32 Scarlett` wrote:

dont think ive won a lategame zvp game in over a month (even on ladder); and ive played probably 750+ games in that time

Funny that you would say that. Watching Neeb's, Puck's and State's stream (and a bit of Le Twilight Council --> Lilbow and Drogo) it seems to me that Protoss either dies in the early game or sustains such an absurd amount of damage, that he dies in mid or late game.

When Protoss win with the Chargelot/Immo/Archon/Phoenix push, it mostly feels that Zergs botched their positioning rather than Protoss being strong. What I mean by that is, that after all this time, hardly any Zerg spreads their Lurkers sufficiently. It boggles my mind how little most Zergs do to control their army. Lurkers clumped up, almost on top of each other, so that they can get lifted by Phoenix with minimal losses to the Protoss or focused fired by Immos in a blink of an eye. And instead of working on improving the positioning, we get to hear how imba Immortals are.


You're expecting Zerg to micro? Come on man... you should know better

But it's true. This may be like marine splitting back in the day... Zergs simply need to control their units better. Split the lurkers. With 9 range, spreading them out means that the Protoss units would have to spend more time walking in between fighting lurkers.

It's common sense.

You still see top Korean pros just burrow 7 lurkers right there on top of each other.

Funny to talk about micro when toss immortal/archon/charge attack is literally a-move and enjoy straight at the centre of zerg concave


What is really funny is when I came back to play LOTV, I found myself with an army composition versus Zerg that consisted of Blink Stalkers, Adepts, Phoenixes, Sentries, Disruptors, a MSC and High Templars. I realized that group of units was totally overwhelming to use compared to my Zerg opponent who was going Roach/Hydra/Lurker/Muta/Ling. I can count the abilities those units have on one hand, with one finger.

So I watched some pro streams to figure out what to do and saw them using Immortals/Archon/Chargelots and I realized that even they couldn't properly control the mess Blizzard created by giving so many Protoss units active abilities that require micro.
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
Last Edited: 2016-04-12 05:09:21
April 12 2016 05:08 GMT
#146
On April 12 2016 13:35 RaFox17 wrote:
Show nested quote +
On April 12 2016 09:54 DinoMight wrote:
On April 12 2016 09:46 CheddarToss wrote:
On April 12 2016 09:32 Scarlett` wrote:

dont think ive won a lategame zvp game in over a month (even on ladder); and ive played probably 750+ games in that time

Funny that you would say that. Watching Neeb's, Puck's and State's stream (and a bit of Le Twilight Council --> Lilbow and Drogo) it seems to me that Protoss either dies in the early game or sustains such an absurd amount of damage, that he dies in mid or late game.

When Protoss win with the Chargelot/Immo/Archon/Phoenix push, it mostly feels that Zergs botched their positioning rather than Protoss being strong. What I mean by that is, that after all this time, hardly any Zerg spreads their Lurkers sufficiently. It boggles my mind how little most Zergs do to control their army. Lurkers clumped up, almost on top of each other, so that they can get lifted by Phoenix with minimal losses to the Protoss or focused fired by Immos in a blink of an eye. And instead of working on improving the positioning, we get to hear how imba Immortals are.


You're expecting Zerg to micro? Come on man... you should know better

But it's true. This may be like marine splitting back in the day... Zergs simply need to control their units better. Split the lurkers. With 9 range, spreading them out means that the Protoss units would have to spend more time walking in between fighting lurkers.

It's common sense.

You still see top Korean pros just burrow 7 lurkers right there on top of each other.

Funny to talk about micro when toss immortal/archon/charge attack is literally a-move and enjoy straight at the centre of zerg concave


That's because if literally anything else were viable, we'd be using it.

YOU try controlling a Phoenix disruptor mothership core sentry high templar blink stalker ball and tell me how you fare.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Ej_
Profile Blog Joined January 2013
47656 Posts
April 12 2016 05:32 GMT
#147
On April 12 2016 14:08 DinoMight wrote:
Show nested quote +
On April 12 2016 13:35 RaFox17 wrote:
On April 12 2016 09:54 DinoMight wrote:
On April 12 2016 09:46 CheddarToss wrote:
On April 12 2016 09:32 Scarlett` wrote:

dont think ive won a lategame zvp game in over a month (even on ladder); and ive played probably 750+ games in that time

Funny that you would say that. Watching Neeb's, Puck's and State's stream (and a bit of Le Twilight Council --> Lilbow and Drogo) it seems to me that Protoss either dies in the early game or sustains such an absurd amount of damage, that he dies in mid or late game.

When Protoss win with the Chargelot/Immo/Archon/Phoenix push, it mostly feels that Zergs botched their positioning rather than Protoss being strong. What I mean by that is, that after all this time, hardly any Zerg spreads their Lurkers sufficiently. It boggles my mind how little most Zergs do to control their army. Lurkers clumped up, almost on top of each other, so that they can get lifted by Phoenix with minimal losses to the Protoss or focused fired by Immos in a blink of an eye. And instead of working on improving the positioning, we get to hear how imba Immortals are.


You're expecting Zerg to micro? Come on man... you should know better

But it's true. This may be like marine splitting back in the day... Zergs simply need to control their units better. Split the lurkers. With 9 range, spreading them out means that the Protoss units would have to spend more time walking in between fighting lurkers.

It's common sense.

You still see top Korean pros just burrow 7 lurkers right there on top of each other.

Funny to talk about micro when toss immortal/archon/charge attack is literally a-move and enjoy straight at the centre of zerg concave


That's because if literally anything else were viable, we'd be using it.

YOU try controlling a Phoenix disruptor mothership core sentry high templar blink stalker ball and tell me how you fare.

The point was that both zvp armies require roughly tge same amount of micro, not that P can make ineffective one that takes more micro

At this point im not sure if youre trying to strawman through every argument or simply are this dense
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Tuczniak
Profile Joined September 2010
1561 Posts
April 12 2016 06:11 GMT
#148
If Blizzard haven't seen this coming it's their fault and failure. They should look past winrates and look at games. No matter what winrates are, the PvZ matchup has obvious problems.
Comedy
Profile Joined March 2016
469 Posts
April 12 2016 06:14 GMT
#149
On April 12 2016 15:11 Tuczniak wrote:
If Blizzard haven't seen this coming it's their fault and failure. They should look past winrates and look at games. No matter what winrates are, the PvZ matchup has obvious problems.


Couldn't agree with this more. Study the games.... not the numbers...
Mistakes
Profile Joined February 2011
United States1102 Posts
April 12 2016 06:21 GMT
#150
On April 12 2016 04:40 Clonester wrote:
Never ending circle:

Players created new, "imbalanced" meta
DK talks about issues in the balance in the new "balance report" and "looks into it"
Players start adepting
DK gives out balance test map
Players finally overcome "inbalance" by adepting
DK see this, stops talking about the balance changes
Players find out that the new meta thanks to adepting seems to need a new answer and thus looks imbalanced
DK talks about issues in the balance in the new "balance report" and "looks into it"


Proving people complain too much and just need to focus on playing the game instead!
StarCraft | www.psistorm.com | www.twitter.com/MistakesSC | www.twitch.tv/MistakesSC | Seattle
virpi
Profile Blog Joined August 2009
Germany3599 Posts
Last Edited: 2016-04-12 06:26:28
April 12 2016 06:26 GMT
#151
Maybe a bunker build time change would help.
first we make expand, then we defense it.
iMrising
Profile Blog Joined March 2012
United States1099 Posts
April 12 2016 06:43 GMT
#152
On April 12 2016 15:26 virpi wrote:
Maybe a bunker build time change would help.

this guy knows wheres its at
$O$ | soO
mCon.Hephaistas
Profile Joined May 2014
Netherlands891 Posts
April 12 2016 07:14 GMT
#153
On April 12 2016 09:54 DinoMight wrote:
Show nested quote +
On April 12 2016 09:46 CheddarToss wrote:
On April 12 2016 09:32 Scarlett` wrote:

dont think ive won a lategame zvp game in over a month (even on ladder); and ive played probably 750+ games in that time

Funny that you would say that. Watching Neeb's, Puck's and State's stream (and a bit of Le Twilight Council --> Lilbow and Drogo) it seems to me that Protoss either dies in the early game or sustains such an absurd amount of damage, that he dies in mid or late game.

When Protoss win with the Chargelot/Immo/Archon/Phoenix push, it mostly feels that Zergs botched their positioning rather than Protoss being strong. What I mean by that is, that after all this time, hardly any Zerg spreads their Lurkers sufficiently. It boggles my mind how little most Zergs do to control their army. Lurkers clumped up, almost on top of each other, so that they can get lifted by Phoenix with minimal losses to the Protoss or focused fired by Immos in a blink of an eye. And instead of working on improving the positioning, we get to hear how imba Immortals are.


You're expecting Zerg to micro? Come on man... you should know better

But it's true. This may be like marine splitting back in the day... Zergs simply need to control their units better. Split the lurkers. With 9 range, spreading them out means that the Protoss units would have to spend more time walking in between fighting lurkers.

It's common sense.

You still see top Korean pros just burrow 7 lurkers right there on top of each other.


'Zerg players sucks thats why they lose'

Yeah okay you are totally not biased man
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
April 12 2016 07:15 GMT
#154
For me the biggest problem with lategame ZvP is forcing favorable engagements.


I spread my lurkers, position my banes, put hydras in a concave, put all units where they have to be. Then Protoss comes in, sees it aand... is lile "LOL not engaging that, see ya. Also you got 10 zealots in your base, and now my phoenices are harrassing your 5th. You took units away to defend? Okay now I engage! gg ez"


I cant then just follow him into his base for example, because it completely nullifies any kind of advantage I had before. Going Hivetech turtle is the best option for me, because Broods allow me to force an engagement - but because stargate is out, I cant just get broodlords and be dpne with it. So more turtle with AA, allowing Protoss to get every tech he wants, completely shutting down my lategame army because it sucks vs Protoss.


Destructicon
Profile Blog Joined September 2011
4713 Posts
April 12 2016 07:20 GMT
#155
On April 12 2016 04:42 TheLordofAwesome wrote:
Show nested quote +
On April 12 2016 04:38 Nerchio wrote:
On April 12 2016 04:36 TheLordofAwesome wrote:
On April 12 2016 04:35 Nerchio wrote:
Nerf medivacs/ immortal/ liberator/ ravager/ tempest/ carrier/ warp prism/lurker

Buff infestor

ggwp perfect game

I can understand why you would want to nerf the units you mentioned, but why on earth buff the infestor?

It's only used these days for fungal in combination with ravager bile otherwise it's totally useless, they should bring back upgraded infested terrans since right now infestor is the worst spellcaster in the game.

On April 12 2016 04:37 SetGuitarsToKill wrote:
On April 12 2016 04:35 Nerchio wrote:
Nerf medivacs/ immortal/ liberator/ ravager/ tempest/ carrier/ warp prism/lurker

Buff infestor

ggwp perfect game

Nerf carrier? Does anyone seriously make carriers right now?

No they don't but it doesn't change the fact that they are too strong

sOs makes carriers and wins with them.

I would be very wary of IT buff, because do we really want to go back to the days of spawning infinite free 3/3 marines all over every other army in the game....?? The end of one WoL game in particular comes to mind. It was a GSL match between a zerg (I think it was Symbol) vs mass skytoss, heavily upgraded carriers/voidrays. The zerg just sprayed ITs everywhere and the entire protoss air army died to free 3/3 units.

EDIT: I'm sure stuchiu knows what game I'm thinking of, I've seen it posted in random threads around here before. It was on Daybreak if that helps at all... (I know, there were a lot of games on Daybreak.)


I think it was a game vs MC or Creator, they were the only crazy dudes that tried to make mass skytoss work back then and I specifically remember some of their games on Daybreak.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
deacon.frost
Profile Joined February 2013
Czech Republic12133 Posts
April 12 2016 07:34 GMT
#156
On April 12 2016 16:20 Destructicon wrote:
Show nested quote +
On April 12 2016 04:42 TheLordofAwesome wrote:
On April 12 2016 04:38 Nerchio wrote:
On April 12 2016 04:36 TheLordofAwesome wrote:
On April 12 2016 04:35 Nerchio wrote:
Nerf medivacs/ immortal/ liberator/ ravager/ tempest/ carrier/ warp prism/lurker

Buff infestor

ggwp perfect game

I can understand why you would want to nerf the units you mentioned, but why on earth buff the infestor?

It's only used these days for fungal in combination with ravager bile otherwise it's totally useless, they should bring back upgraded infested terrans since right now infestor is the worst spellcaster in the game.

On April 12 2016 04:37 SetGuitarsToKill wrote:
On April 12 2016 04:35 Nerchio wrote:
Nerf medivacs/ immortal/ liberator/ ravager/ tempest/ carrier/ warp prism/lurker

Buff infestor

ggwp perfect game

Nerf carrier? Does anyone seriously make carriers right now?

No they don't but it doesn't change the fact that they are too strong

sOs makes carriers and wins with them.

I would be very wary of IT buff, because do we really want to go back to the days of spawning infinite free 3/3 marines all over every other army in the game....?? The end of one WoL game in particular comes to mind. It was a GSL match between a zerg (I think it was Symbol) vs mass skytoss, heavily upgraded carriers/voidrays. The zerg just sprayed ITs everywhere and the entire protoss air army died to free 3/3 units.

EDIT: I'm sure stuchiu knows what game I'm thinking of, I've seen it posted in random threads around here before. It was on Daybreak if that helps at all... (I know, there were a lot of games on Daybreak.)


I think it was a game vs MC or Creator, they were the only crazy dudes that tried to make mass skytoss work back then and I specifically remember some of their games on Daybreak.

In the end of WoL MC came with a composition that worked vs BL-infestor armies. 4-6 carriers, VR, few Colossi, HT, Mothership. This actually worked and worked pretty well. Though it was bloody hard to get there.
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
KalWarkov
Profile Blog Joined December 2011
Germany4126 Posts
April 12 2016 07:49 GMT
#157
On April 12 2016 04:30 PinoKotsBeer wrote:
Not only protoss late game is a nightmare for Zerg but also for terran.


nope, thats a missconception.

terran are unable to ever reach their real lategame army, because transitioning is close to impossible.

as for zerg i agree: very lategame, the zerg army is the worst.
the reason being tempest+oracle outranging everything, while still losing the airfight when approaching [corruptors scale badly] (terran has an easier time attacking into it or - if they ever got there, which they can't, dealing with it with mass scans and pdd).
DiaBoLuS ** Sc2 - Protoss: 16x GM | Dota2 - Offlane Immortal | Wc3 - Undead decent level | Diablo nerd | Chess / Magnus fanboy | BVB | Agnostic***
Vanadiel
Profile Joined April 2012
France961 Posts
April 12 2016 08:29 GMT
#158
I'm wondering how much of the PvZ kinda-low-winrate (but very depending on the leagues) is due to balance of the idiotic maps protoss had to deals with. Like seriously, maps with two free golds base are almost freewin for zerg, and these maps with extremely small air distance has led to very strong all-in build which took a lot of time for protoss to learn how to play against.
SpiritOfChicago
Profile Joined April 2016
19 Posts
April 12 2016 08:31 GMT
#159
Nine Carriers, nine Void Rays and six to twelve Tempeste with a Mothership make up the golden Protoss armada that is unbeatable.

A reward I can appreciate for surviving the early and mid game hell Terran and Zerg like throw at me!
Supah
Profile Joined August 2010
708 Posts
April 12 2016 08:59 GMT
#160
On April 12 2016 16:20 Destructicon wrote:
Show nested quote +
On April 12 2016 04:42 TheLordofAwesome wrote:
On April 12 2016 04:38 Nerchio wrote:
On April 12 2016 04:36 TheLordofAwesome wrote:
On April 12 2016 04:35 Nerchio wrote:
Nerf medivacs/ immortal/ liberator/ ravager/ tempest/ carrier/ warp prism/lurker

Buff infestor

ggwp perfect game

I can understand why you would want to nerf the units you mentioned, but why on earth buff the infestor?

It's only used these days for fungal in combination with ravager bile otherwise it's totally useless, they should bring back upgraded infested terrans since right now infestor is the worst spellcaster in the game.

On April 12 2016 04:37 SetGuitarsToKill wrote:
On April 12 2016 04:35 Nerchio wrote:
Nerf medivacs/ immortal/ liberator/ ravager/ tempest/ carrier/ warp prism/lurker

Buff infestor

ggwp perfect game

Nerf carrier? Does anyone seriously make carriers right now?

No they don't but it doesn't change the fact that they are too strong

sOs makes carriers and wins with them.

I would be very wary of IT buff, because do we really want to go back to the days of spawning infinite free 3/3 marines all over every other army in the game....?? The end of one WoL game in particular comes to mind. It was a GSL match between a zerg (I think it was Symbol) vs mass skytoss, heavily upgraded carriers/voidrays. The zerg just sprayed ITs everywhere and the entire protoss air army died to free 3/3 units.

EDIT: I'm sure stuchiu knows what game I'm thinking of, I've seen it posted in random threads around here before. It was on Daybreak if that helps at all... (I know, there were a lot of games on Daybreak.)


I think it was a game vs MC or Creator, they were the only crazy dudes that tried to make mass skytoss work back then and I specifically remember some of their games on Daybreak.


It was MC on Daybreak. I remember that game, he went VR/Carrier/HT/Mothership and essentially solved Broodlord/Infestor before the nerf. He used Carriers like Tempests and was able to zone the Zerg. I believe it was literally the last pro game before the nerf too.
Prev 1 6 7 8 9 10 11 Next All
Please log in or register to reply.
Live Events Refresh
BSL Open Qualifier
19:00
Jungsu & Hasu #1
LiquipediaDiscussion
BSL Open Qualifier
19:00
PRO & GOSU #1
LiquipediaDiscussion
Yamato Cup
15:00
#8
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 366
IndyStarCraft 301
JuggernautJason36
Codebar 20
StarCraft: Brood War
Britney 21962
Shuttle 1005
Artosis 440
Mini 249
Dewaltoss 188
White-Ra 112
firebathero 95
Mong 57
Trap 39
Hyun 32
[ Show more ]
ZZZero.O 14
Counter-Strike
fl0m5169
apEX2193
shoxiejesuss1850
pashabiceps1
Super Smash Bros
hungrybox301
Mew2King53
Heroes of the Storm
Liquid`Hasu595
MindelVK14
Other Games
Liquid`RaSZi2233
B2W.Neo1014
ArmadaUGS133
QueenE96
Organizations
StarCraft 2
WardiTV1693
Other Games
gamesdonequick875
StarCraft 2
angryscii 18
StarCraft: Brood War
lovetv 6
Kim Chul Min (afreeca) 5
[ Show 20 non-featured ]
StarCraft 2
• StrangeGG 73
• LUISG 17
• Adnapsc2 13
• Reevou 8
• Migwel
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
StarCraft: Brood War
• blackmanpl 24
• HerbMon 13
• 80smullet 12
• Michael_bg 10
• Azhi_Dahaki5
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 6707
• WagamamaTV789
Other Games
• Shiphtur279
Upcoming Events
OSC
3h 46m
Replay Cast
4h 46m
Afreeca Starleague
14h 46m
Soma vs Jaedong
WardiTV Weekly
15h 46m
Monday Night Weeklies
20h 46m
Sparkling Tuna Cup
1d 14h
Afreeca Starleague
1d 14h
Leta vs Soulkey
PiGosaur Cup
2 days
Kung Fu Cup
2 days
The PondCast
3 days
[ Show More ]
Replay Cast
4 days
CranKy Ducklings
5 days
Online Event
5 days
FEL
5 days
BSL: Ladder Tournament
5 days
Sparkling Tuna Cup
6 days
BSL Open Qualifier
6 days
BSL Open Qualifier
6 days
Liquipedia Results

Completed

Acropolis #5 - GSA
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.