• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:58
CEST 08:58
KST 15:58
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
herO wins GSL Code S Season 1 (2025)7Code S RO4 & Finals Preview: herO, GuMiho, Classic, Cure6Code S RO8 Preview: Classic, Reynor, Maru, GuMiho3Code S RO8 Preview: ByuN, Rogue, herO, Cure5[ASL19] Ro4 Preview: Storied Rivals7
Community News
Weekly Cups (May 12-18): Clem sweeps WardiTV May0Code S Season 2 (2025) - Qualifier Results52025 GSL Season 2 (Qualifiers)14Code S Season 1 - Classic & GuMiho advance to RO4 (2025)4[BSL 2v2] ProLeague Season 3 - Friday 21:00 CET7
StarCraft 2
General
Code S Season 2 (2025) - Qualifier Results Weekly Cups (May 12-18): Clem sweeps WardiTV May Weekly Cups (May 5-11): New 2v2 Champs herO wins GSL Code S Season 1 (2025) Code S RO8 Preview: Classic, Reynor, Maru, GuMiho
Tourneys
[GSL 2025] Code S Season 1 - RO4 and Grand Finals RSL: Revival, a new crowdfunded tournament series Monday Nights Weeklies 2025 GSL Season 2 (Qualifiers) Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Simple Questions Simple Answers [G] PvT Cheese: 13 Gate Proxy Robo
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 474 Futile Resistance Mutation # 473 Cold is the Void Mutation # 472 Dead Heat Mutation # 471 Delivery Guaranteed
Brood War
General
Pros React To: Emotional Finalist in Best vs Light Where is effort ? BGH auto balance -> http://bghmmr.eu/ ASL 19 Tickets for foreigners BW General Discussion
Tourneys
The Casual Games of the Week Thread [Megathread] Daily Proleagues [ASL19] Semifinal A [USBL Spring 2025] Groups cast
Strategy
[G] How to get started on ladder as a new Z player Creating a full chart of Zerg builds [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread What do you want from future RTS games? Beyond All Reason Grand Theft Auto VI Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
LiquidLegends to reintegrate into TL.net
Heroes of the Storm
Simple Questions, Simple Answers
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread TL Mafia Plays: Diplomacy TL Mafia: Generative Agents Showdown Survivor II: The Amazon
Community
General
Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread US Politics Mega-thread UK Politics Mega-thread European Politico-economics QA Mega-thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread [Books] Wool by Hugh Howey
Sports
2024 - 2025 Football Thread Formula 1 Discussion NHL Playoffs 2024 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Cleaning My Mechanical Keyboard How to clean a TTe Thermaltake keyboard?
TL Community
The Automated Ban List TL.net Ten Commandments
Blogs
Poker
Nebuchad
Why 5v5 Games Keep Us Hooked…
TrAiDoS
Info SLEgma_12
SLEgma_12
SECOND COMMING
XenOsky
WombaT’s Old BW Terran Theme …
WombaT
Heero Yuy & the Tax…
KrillinFromwales
BW PvZ Balance hypothetic…
Vasoline73
Customize Sidebar...

Website Feedback

Closed Threads



Active: 27617 users

David Kim, April 11 - Map Update on Thursday - Page 11

Forum Index > SC2 General
218 CommentsPost a Reply
Prev 1 9 10 11 All
AKomrade
Profile Blog Joined March 2010
United States582 Posts
April 13 2016 16:11 GMT
#201
On April 12 2016 04:35 Nerchio wrote:
Nerf medivacs/ immortal/ liberator/ ravager/ tempest/ carrier/ warp prism/lurker

Buff infestor

ggwp perfect game

You mean back to the end of Wings?
ALL HAIL THE KING IN THE NORTH! HAIL! HAIL!
Tenks
Profile Joined April 2010
United States3104 Posts
April 13 2016 17:13 GMT
#202
On April 12 2016 04:35 MikouZonata wrote:
Show nested quote +
On April 12 2016 04:18 Big J wrote:
state of the game


It's a sign. We need to reboot SotG.


I was super bored and just randomly tuned into JP's stream yesterday and he didn't even seem to know who Rifkin is ... I don't think he's too interested in SC2 content lol
Wat
Charoisaur
Profile Joined August 2014
Germany15883 Posts
April 13 2016 17:37 GMT
#203
On April 14 2016 01:11 AKomrade wrote:
Show nested quote +
On April 12 2016 04:35 Nerchio wrote:
Nerf medivacs/ immortal/ liberator/ ravager/ tempest/ carrier/ warp prism/lurker

Buff infestor

ggwp perfect game

You mean back to the end of Wings?

yes. perfect game for nerchio.
Many of the coolest moments in sc2 happen due to worker harassment
Pugfarmer
Profile Joined April 2014
70 Posts
April 13 2016 21:04 GMT
#204
I think game is in a pretty good place right now, except for some of the new maps. If you can't win, with any race, it's your problem. Watch the Korean pros and you'll figure it out if you aren't a dummy.
BoBiNoU
Profile Joined March 2011
France181 Posts
April 13 2016 21:32 GMT
#205
On April 14 2016 06:04 Pugfarmer wrote:
I think game is in a pretty good place right now, except for some of the new maps. If you can't win, with any race, it's your problem. Watch the Korean pros and you'll figure it out if you aren't a dummy.


Relevant when korean pros are not playing on the same map pool as the ladder ...
go m00
Cyro
Profile Blog Joined June 2011
United Kingdom20282 Posts
April 14 2016 11:28 GMT
#206
Yo DKim it's thursday
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Big J
Profile Joined March 2011
Austria16289 Posts
April 14 2016 11:32 GMT
#207
On April 14 2016 20:28 Cyro wrote:
Yo DKim it's thursday


You gotta wait for Murica to wake up and go to work.
petro1987
Profile Joined May 2009
Brazil374 Posts
April 14 2016 17:23 GMT
#208
Today, we will only have the map updates, right? No update in the liberator/thor, correct?
blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2016-04-14 17:29:39
April 14 2016 17:29 GMT
#209
On April 14 2016 20:28 Cyro wrote:
Yo DKim it's thursday


Yo Cyro, it was 4 or 5 AM for blizzard when you posted this .
When I think of something else, something will go here
LSN
Profile Joined December 2010
Germany696 Posts
Last Edited: 2016-04-14 17:54:56
April 14 2016 17:35 GMT
#210
On April 13 2016 15:40 MoonyD wrote:
Wait, what?! I never knew Zergs found it impossible to beat Protoss in late game. I thought the current meta swinged towards Zerg always winning with mass lurkers. After colossus range was nerfed (and storm being ranged shorted than lurkers), I thought Zerg were favoured more than Protoss. Especially after how Solar and Dark crushed every Protoss they ever played against.


The problem derives from the strong omnipotent bio. I said this 3 years ago and it is still true. Basically everything what is bad about SC2 derives from terran bio being way stronger than it should on its own or with few complements.

A ball of bio units with stim and the basic upgrades is way too volatile to balance the game around and way too alround considering the damage per second output it does.

Protoss got problems with muta regeneration? Zerg was given it back in the days to be able to deal with bio.

Lurkers too much range? If they had only 6-7 range they would be a-move overrun by marauders without dealing any damage at all before they die.

Mech too weak and unplayable? Sure, if mech was stronger then mech/bio combinations would get out of control.

Ultras got 8 armour? Why? Because bio otherwise could endlessly kite them and zerg in any way then needed 3-3 before being able to go ultras, which is now not the case.
etc.



I strongly suggest blizz to try one of the following approaches, I think this can make SC2 a good game in a one year period from now, but it involves reconsidering many major things:

1. Remove the marauder from the game or from early/midgame(t3 unit)! Make terran gameplay evolve around X+Marines instead of mmm+x (marines as min dump just as lings/zealots). Tanks then can be 150/100 with 2 supply costs I am sure and whatever else it needs. Marines still can be dropped with mines, helions etc. in order to put pressure.

2. When introducing or evaluation positions of units try it the other way round.
I. e. in the case of lurker your approach was: How do we have to do the lurker so that it fits in the current state of the game? You should do it the other way round: The question to ask is why does a 6-7 range lurker not fit into the current game. What has to be changed so that it does?
Do that with all units that are in a critical state in certain scenarios and follow it back to the source. If I do that I get to the point where it all comes down to bio, so back to point 1. Especially the marauder complements bio in a way that it should not be complemented.


The problem can be shown when looking at split army fights. Lets take as an example a terran 1-2 medivac drop on z/p: Z/P always needs more stuff in place to defend that. Now ppl. say terran needs to be able to harrass. That is totally not the point. The point is if Z/P needs more investment to defend it. This factors into the meta and causes multiple follow up problems as can be seen e.g. with nexus cannon, muta regen, and so on.

What makes SC2 a relatively bad and unstrategic game is variance and factor of luck/unluck. It is like paying rock paper scissors in many situations.

In silver league:
- protoss recognizes that terran dropped 100% of army into his mainbase while his own army stands at his third to defend potential frontal attacks. Until he moves his units back to his main he lost 60% of his mainbase + nexus and additionally takes a disadvantageous fight upwards his ramp, game lost.
- terran recognizes that protoss for what ever reason has major parts of his army in main base and his doom drop unloads anyway and fails, game lost.

On higher levels:
- this maximum variance gets reduced the higher the level of play, but it is still there and plays a major role.
- it comes down to how many stalkers were left behind in order to snipe dropships and if they do so or not. If too many and terran sees that somehow, he gathers the units in drops quickly with medivac boost with his main army and attacks frontal where protoss cant defend then due to too many stalkers back in base. If not enough defence in place he unloads and deals damage.

The game mechanic of this itself is not what is wrong but the fine mechanics that play into it are. Bio with medivacs can only be engaged with superior forces of defencee in order to have a cost efficient trade. You can't send 5 stalkers vs. 4 marauders and 8 marines + and hope to minimize it until support arrives without accepting to take major losses. It is not the other way round. Inferior bio army can trade cost efficiently against superior forces of defense up to a certain degree, e.g. focussing down 3 stalkers while losing 6 marines and one marauder.

What is given to other races to make up for this is causing the game to be unpleasant for everyone participating (including terrans) because it increases variance again: 15 Mutas got shot down to 10% hp by mines and then escape? Funny, 30 sec later they are full hp and it is like nothing happened. If one more mine landed a shot they were all dead tho and game would likely be over (this is variance, luck). I named several things above but when you go into detail, you recognize that the whole game evolves in major aspects around exactly this.

The major point of concern for me is the marauder because it can be stimmed and healed like marines while it exactly covers the downside of marines, which is fighting armored units and providing tankyness.

In broodwar this role was filled by other units which allowed interesting interactions but didn't add up with both marine damage and mobility at the same time, what the marauders do.


Let me get back to my silver league exampe. The higher the variance the lower the fun to play and the lower the motivations for players to play. This explains why alot of ppl are still following SC2 pro-streams while not playing anymore themselves. In this silver league example, both players are on equal skill but one wins as described and the other one loses.
- If protoss for whatever reason has randomly his units back in base and defends the doom drop out of luck, he wins the game. He doesn't win because he was the better player.
- If protoss has his units at third when the doom drop is taking place terran wins the game, but not because he was the better player.

Everyone always thinks that the game should only be evaluated for pro level. In order to analyse why SC2 is losing interest of players the opposite is true. It is important to note that on any level this silver league example is happening but in smaller instances and less impactful, but it still is happening in exactly this sense, however it gets more visible on lower levels and therefore is more tangible.


Marauders play a major role when it comes to (design-)balancing the game. They are like marines that can only shoot ground with massive hitpoints. Lurkers reliably forced terran to transition into tanks in broodwar. In SC2, bw lurkers would reliably force terran to build more bio instead.

There were changed several things in terms of bio such has healing dropships and marine-shields. But I think these should not be changed back. The marauder however should be removed because it adds majorly to the fact that a bio army cannot be attacked cost efficiently without superiority or massive splash damage. And this caused blizzard to give the other races tools that they shouldn't have as well, as they further increase variance and factor of luck.

I am pretty sure that reducing instead of increasing stuff is the key to make SC2 less volatile and then more popular amongst players.

I don't see a way to bring SC2 back to interest of players in other ordinary ways that only include smallish tweaks. Blizzard is adding more and more stuff which doesn't help the situation but makes it worse. Therefore you even see ppl talking about how great HOTS TvZ was. HOTS TvZ wasn't great but potentially better than current LOTV TvZ. Broodwar TvZ was great, maybe the best matchup in any RTS ever with fun endgame interactions of scourges vs. vessels vs. defiler.


Cyro
Profile Blog Joined June 2011
United Kingdom20282 Posts
Last Edited: 2016-04-14 18:48:58
April 14 2016 17:42 GMT
#211
On April 15 2016 02:29 blade55555 wrote:
Show nested quote +
On April 14 2016 20:28 Cyro wrote:
Yo DKim it's thursday


Yo Cyro, it was 4 or 5 AM for blizzard when you posted this .


They often update way earlier EU time like 8am rather than 8pm+
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Liquid`Snute
Profile Blog Joined July 2010
Norway839 Posts
Last Edited: 2016-04-14 18:23:26
April 14 2016 18:23 GMT
#212
[image loading]
[image loading]
[image loading]

live now on EU
Team Liquid
Tresher
Profile Joined October 2011
Germany404 Posts
April 14 2016 18:28 GMT
#213
On April 14 2016 06:32 BoBiNoU wrote:
Show nested quote +
On April 14 2016 06:04 Pugfarmer wrote:
I think game is in a pretty good place right now, except for some of the new maps. If you can't win, with any race, it's your problem. Watch the Korean pros and you'll figure it out if you aren't a dummy.


Relevant when korean pros are not playing on the same map pool as the ladder ...

This!

Also not everyone has the the APM/decisionmaking of Korean Pros.

Seriously stop centering the game around 4% Korean Pros. It´s not healthy for the game. Also not everyone wants to be a Pro or competitive. Some people just want to play some games.
Extreme Force
Cyro
Profile Blog Joined June 2011
United Kingdom20282 Posts
Last Edited: 2016-04-14 19:03:42
April 14 2016 18:30 GMT
#214
Reduced the size of the choke point into a player’s natural expansion. This should make blocking it off with buildings easier.


They also moved the unbuildable rocks from the back of the ramp to the front of it so that most walls are screwed up
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
purakushi
Profile Joined August 2012
United States3300 Posts
April 14 2016 18:32 GMT
#215
Live on NA

http://us.battle.net/sc2/en/blog/20097242/legacy-of-the-void-map-update-april-14-2016-4-14-2016
T P Z sagi
ejozl
Profile Joined October 2010
Denmark3340 Posts
April 14 2016 18:59 GMT
#216
Is it safe to come out now? on the ladder that is?
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
andrewlt
Profile Joined August 2009
United States7702 Posts
April 14 2016 19:19 GMT
#217
On April 15 2016 02:42 Cyro wrote:
Show nested quote +
On April 15 2016 02:29 blade55555 wrote:
On April 14 2016 20:28 Cyro wrote:
Yo DKim it's thursday


Yo Cyro, it was 4 or 5 AM for blizzard when you posted this .


They often update way earlier EU time like 8am rather than 8pm+


They had to finish jacking off to Kobe's last game before actually doing any work. Sorry, it's one of those kind of days in SoCal.
Dangermousecatdog
Profile Joined December 2010
United Kingdom7084 Posts
April 14 2016 19:25 GMT
#218
But can I see the maps without straining my eyes?
Cyro
Profile Blog Joined June 2011
United Kingdom20282 Posts
Last Edited: 2016-04-14 19:52:20
April 14 2016 19:39 GMT
#219
On April 15 2016 04:25 Dangermousecatdog wrote:
But can I see the maps without straining my eyes?


Dusk and Endion still have grey blue + grey orange tints over the screen and UI

post here http://www.teamliquid.net/forum/sc2-maps/505756-dark-maps-and-zvz?page=2
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Prev 1 9 10 11 All
Please log in or register to reply.
Live Events Refresh
Next event in 4h 2m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SC2_NightMare 48
StarCraft: Brood War
PianO 2930
actioN 379
TY 134
sSak 73
Aegong 51
ToSsGirL 21
Hm[arnc] 9
Dota 2
monkeys_forever1252
ODPixel349
XcaliburYe88
Counter-Strike
Stewie2K936
Super Smash Bros
Mew2King124
Heroes of the Storm
NeuroSwarm136
Other Games
summit1g10035
WinterStarcraft558
ToD13
Has4
Organizations
StarCraft 2
ESL.tv151
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• LUISG 24
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1618
• Stunt576
Upcoming Events
Wardi Open
4h 2m
Monday Night Weeklies
9h 2m
Replay Cast
1d 17h
The PondCast
2 days
Replay Cast
2 days
Replay Cast
3 days
Road to EWC
4 days
SC Evo League
5 days
Road to EWC
5 days
Afreeca Starleague
5 days
BeSt vs Soulkey
[ Show More ]
Road to EWC
6 days
Liquipedia Results

Completed

Proleague 2025-05-16
2025 GSL S1
Calamity Stars S2

Ongoing

JPL Season 2
ASL Season 19
YSL S1
BSL 2v2 Season 3
BSL Season 20
China & Korea Top Challenge
KCM Race Survival 2025 Season 2
NPSL S3
Heroes 10 EU
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
ECL Season 49: Europe
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025
BLAST Open Spring 2025
ESL Pro League S21

Upcoming

Rose Open S1
CSLPRO Last Chance 2025
CSLAN 2025
K-Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Bellum Gens Elite Stara Zagora 2025
2025 GSL S2
DreamHack Dallas 2025
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.