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David Kim, April 11 - Map Update on Thursday - Page 7

Forum Index > SC2 General
218 CommentsPost a Reply
Prev 1 5 6 7 8 9 11 Next All
archonOOid
Profile Blog Joined March 2011
1983 Posts
Last Edited: 2016-04-11 23:44:15
April 11 2016 23:10 GMT
#121
Why can't Blizzard be open with the ladder balance like they did once, like this: us.battle.net. But they seem to rely on pinging others rather making a proper analysis about the game themselves.
I'm Quotable (IQ)
Comedy
Profile Joined March 2016
469 Posts
Last Edited: 2016-04-11 23:17:51
April 11 2016 23:16 GMT
#122
After thinking about this some more...

Even though immortals are very very strong in the mid game, I think the true problem is that, the game ends for zerg at the mid game. Therefore the obvious thought is 'Immortals are too strong' but what if the late game was more of an even footing.

If both races could go to the late game (Broodlord/corrupter/viper/infestor/queen vs Tempest/Carrier/Ht/Void/Mothership) then maybe the immortal is fine as it is right now.

I think Parasitic bomb was supposed to adress the inability of Zerg to do anything to Protoss (&Terran) Air armies in the late game, and this seems to have done its job vs terran. Unfortunately, The protoss late game massable air units like tempest and carriers with HT support have over 400/450 health (with shields). so a 60 damage PB is pathetic against that and does almost nothing... that leaves abduct as the only good option, but with the oracle buff to envision that was installed in HotS (because of the endless swarmhost games - and realistically has no place in the current game anymore because it makes tempest ridiculous vs T and Z.) The tempest can use their insane range to take free shots almost constantly to take out vipers and corrupters for free, and on top of that templars shut down any energy unit with a single click so incredibly hard that it creates a completely skewed game in favor of Protoss.

I wonder if the late game problem isn't a bigger problem than the rather isolated strenght of the immortal.
CheddarToss
Profile Joined September 2015
534 Posts
April 11 2016 23:26 GMT
#123
On April 12 2016 04:43 Nerchio wrote:
Show nested quote +
On April 12 2016 04:40 Exarl25 wrote:
I don't understand why PvZ can be drastically Zerg favored for months on end and the attitude is wait and see, but then the very instant it looks like Protoss are turning things around they start preparing the nerf bat. Why the unequal treatment? I have said for months that if the winrates for the matchup were reversed then the community outcry would be so strong that nerfs would have come very quickly, looks like that is true. Protoss just aren't allowed to do well.

How is it zerg favoured exactly? On TL you guys like stats from Korea and the truth is Zerg did well only in SSL which was played way earlier than GSL. People figured out the game and the result is only 1 zerg in RO8 of GSL. The truth is protoss players abused their race to the fullest before Koreans did but they can't do it so well ofcourse.

Nice cherry picking dude. You forgot to mention that Korean tournaments (especially GSL) don't use super creative and terribly Zerg favoured ladder maps. So no wonder that Protoss looks strong in Korea, but looks super weak in NA and Europe. And one more thing: if you look at who wrecked Zergs in those Korean tournaments, it was mostly Terrans.

But yeah, let's nerf Protoss some more, even though Zerg is reigning supreme in PvZ...
seemsgood
Profile Joined January 2016
5527 Posts
April 11 2016 23:30 GMT
#124
FYI, we're not saying Zerg has no chance against Protoss. We were just as surprised as you guys were when we got the pro feedback last weekend. The reason we wanted to point it out asap is because in order for us to work together, we wanted you to have the information we got as well.
If there is a shift in meta coming at the pro level, we're pretty sure that there will be a shift in meta at the ladder level also. This is a common trend we've seen over the years.
Although there are some factors that we are keeping an eye on that we pointed out with this update, please remember our goal is to locate exactly where the state of the game lands. So we need to keep an open mind and gauge the situation without previous bias.

https://www.reddit.com/r/starcraft/comments/4ec3um/david_kim_update_on_balance_and_map_changes/d1z09wm
Granas1
Profile Joined August 2015
15 Posts
April 11 2016 23:38 GMT
#125
guys... why are you even still writing with Nerchio ? He is a biased little kid. He was already when HasuObs was still playing ("Shit Kid"-HasuObs 2012) is right now and will always be. Yea Nerchio we get it. Zerg is so weak and you know the game so much better then everyone of us. You abused zerg and whined since WoL release so pls go and shit talk pro gamer on twitter and be a shame for your sponsors. But please let the community that is caring for the game alone.

User was warned for this post
SidianTheBard
Profile Joined October 2010
United States2475 Posts
Last Edited: 2016-04-11 23:45:46
April 11 2016 23:44 GMT
#126
Need someone from sc2replaystats or ggtracker to post some indepth Win/Loss stats on the entire map pool. Breath20, where are you?!? :D Someone go tweet @sc2replaystats. I bet they could post some information fairly quickly.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
weikor
Profile Blog Joined March 2011
Austria580 Posts
April 11 2016 23:55 GMT
#127
Zerg abusing 5 different strategies, and dominating protoss since release - we will look into it one day
Months later, protoss abuses a midgame unit at one tournament - it seems like we overbuffed protoss, instant nerf.
xTJx
Profile Joined May 2014
Brazil419 Posts
April 12 2016 00:09 GMT
#128
FYI, we're not saying Zerg has no chance against Protoss.


Gotta make it clear or we zerg would belive it, hahahahahaha
No prejudices, i hate everyone equally.
BronzeKnee
Profile Joined March 2011
United States5219 Posts
April 12 2016 00:16 GMT
#129
On April 12 2016 08:55 weikor wrote:
Zerg abusing 5 different strategies, and dominating protoss since release - we will look into it one day
Months later, protoss abuses a midgame unit at one tournament - it seems like we overbuffed protoss, instant nerf.


So... what race do you think Blizzard Employee's play?
CheddarToss
Profile Joined September 2015
534 Posts
April 12 2016 00:18 GMT
#130
On April 12 2016 09:16 BronzeKnee wrote:
Show nested quote +
On April 12 2016 08:55 weikor wrote:
Zerg abusing 5 different strategies, and dominating protoss since release - we will look into it one day
Months later, protoss abuses a midgame unit at one tournament - it seems like we overbuffed protoss, instant nerf.


So... what race do you think Blizzard Employee's play?

Hard to say, but I bet that they are not playing Protoss enough. Otherwise the race would not be in this dire state since release.
Scarlett`
Profile Joined April 2011
Korea (South)2396 Posts
April 12 2016 00:32 GMT
#131
yes protoss may have only one viable defensive macro build but thats better than the zer0 that zerg has in pvz right now )

On April 12 2016 04:36 TheLordofAwesome wrote:
Show nested quote +
On April 12 2016 04:35 Nerchio wrote:
Nerf medivacs/ immortal/ liberator/ ravager/ tempest/ carrier/ warp prism/lurker

Buff infestor

ggwp perfect game

I can understand why you would want to nerf the units you mentioned, but why on earth buff the infestor?

the only reason its useful at all right now is cuz of the combo with bile so with a ravager nerf it would become rather irrelevant again

On April 12 2016 04:37 SetGuitarsToKill wrote:
Show nested quote +
On April 12 2016 04:35 Nerchio wrote:
Nerf medivacs/ immortal/ liberator/ ravager/ tempest/ carrier/ warp prism/lurker

Buff infestor

ggwp perfect game

Nerf carrier? Does anyone seriously make carriers right now?

rarely cuz they take a long time; but they are pretty unbeatable in pvz and pvp once theres more than a few out with support

On April 12 2016 05:56 Silvana wrote:
Blizzard, stop asking Nerchio and Scarlett for feedback pls -.-

i dont actually give feedback cause im sure it wouldnt be taken so i just rant on teamliquid
pretty sure if koreans posted here you'd see the same thing from them though

On April 12 2016 07:18 Cyro wrote:
Show nested quote +
I didn't know neural parasite was back to 9.


Few people do because it's not in fashion to use infestors even in the situations that they're worth the money in. I have seen some Z in pro games use them - against disruptors you can cancel a shot that has just been fired or you can control the disruptor for 0.1 second and shoot at the protoss

it doesnt cancel the shot and protoss still gets to control it (plus if neural ends before the hit explodes it wont affect any disruptors)

dont think ive won a lategame zvp game in over a month (even on ladder); and ive played probably 750+ games in that time
Progamer
WeddingEpisode
Profile Blog Joined June 2011
United States356 Posts
Last Edited: 2016-04-12 00:46:21
April 12 2016 00:46 GMT
#132
Bring Back old SH's... Locusts armor nerfed a little bit.
Still diamond
CheddarToss
Profile Joined September 2015
534 Posts
April 12 2016 00:46 GMT
#133
On April 12 2016 09:32 Scarlett` wrote:

dont think ive won a lategame zvp game in over a month (even on ladder); and ive played probably 750+ games in that time

Funny that you would say that. Watching Neeb's, Puck's and State's stream (and a bit of Le Twilight Council --> Lilbow and Drogo) it seems to me that Protoss either dies in the early game or sustains such an absurd amount of damage, that he dies in mid or late game.

When Protoss win with the Chargelot/Immo/Archon/Phoenix push, it mostly feels that Zergs botched their positioning rather than Protoss being strong. What I mean by that is, that after all this time, hardly any Zerg spreads their Lurkers sufficiently. It boggles my mind how little most Zergs do to control their army. Lurkers clumped up, almost on top of each other, so that they can get lifted by Phoenix with minimal losses to the Protoss or focused fired by Immos in a blink of an eye. And instead of working on improving the positioning, we get to hear how imba Immortals are.
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
Last Edited: 2016-04-12 00:57:13
April 12 2016 00:54 GMT
#134
On April 12 2016 09:46 CheddarToss wrote:
Show nested quote +
On April 12 2016 09:32 Scarlett` wrote:

dont think ive won a lategame zvp game in over a month (even on ladder); and ive played probably 750+ games in that time

Funny that you would say that. Watching Neeb's, Puck's and State's stream (and a bit of Le Twilight Council --> Lilbow and Drogo) it seems to me that Protoss either dies in the early game or sustains such an absurd amount of damage, that he dies in mid or late game.

When Protoss win with the Chargelot/Immo/Archon/Phoenix push, it mostly feels that Zergs botched their positioning rather than Protoss being strong. What I mean by that is, that after all this time, hardly any Zerg spreads their Lurkers sufficiently. It boggles my mind how little most Zergs do to control their army. Lurkers clumped up, almost on top of each other, so that they can get lifted by Phoenix with minimal losses to the Protoss or focused fired by Immos in a blink of an eye. And instead of working on improving the positioning, we get to hear how imba Immortals are.


You're expecting Zerg to micro? Come on man... you should know better

But it's true. This may be like marine splitting back in the day... Zergs simply need to control their units better. Split the lurkers. With 9 range, spreading them out means that the Protoss units would have to spend more time walking in between fighting lurkers.

It's common sense.

You still see top Korean pros just burrow 7 lurkers right there on top of each other.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Scarlett`
Profile Joined April 2011
Korea (South)2396 Posts
Last Edited: 2016-04-12 01:05:00
April 12 2016 01:04 GMT
#135
On April 12 2016 09:54 DinoMight wrote:
Show nested quote +
On April 12 2016 09:46 CheddarToss wrote:
On April 12 2016 09:32 Scarlett` wrote:

dont think ive won a lategame zvp game in over a month (even on ladder); and ive played probably 750+ games in that time

Funny that you would say that. Watching Neeb's, Puck's and State's stream (and a bit of Le Twilight Council --> Lilbow and Drogo) it seems to me that Protoss either dies in the early game or sustains such an absurd amount of damage, that he dies in mid or late game.

When Protoss win with the Chargelot/Immo/Archon/Phoenix push, it mostly feels that Zergs botched their positioning rather than Protoss being strong. What I mean by that is, that after all this time, hardly any Zerg spreads their Lurkers sufficiently. It boggles my mind how little most Zergs do to control their army. Lurkers clumped up, almost on top of each other, so that they can get lifted by Phoenix with minimal losses to the Protoss or focused fired by Immos in a blink of an eye. And instead of working on improving the positioning, we get to hear how imba Immortals are.


You're expecting Zerg to micro? Come on man... you should know better

But it's true. This may be like marine splitting back in the day... Zergs simply need to control their units better. Split the lurkers. With 9 range, spreading them out means that the Protoss units would have to spend more time walking in between fighting lurkers.

It's common sense.

You still see top Korean pros just burrow 7 lurkers right there on top of each other.

cuz if theres no aoe like disruptors they're better when clumped (in most situations ofc theres exceptions)
Progamer
BronzeKnee
Profile Joined March 2011
United States5219 Posts
Last Edited: 2016-04-12 01:14:11
April 12 2016 01:12 GMT
#136
Right, and since Disruptors are terrible, they are better off not microed until Storm hits the field.
Cluster__
Profile Joined September 2013
United States328 Posts
April 12 2016 01:13 GMT
#137
On April 12 2016 04:38 Nerchio wrote:
Show nested quote +
On April 12 2016 04:36 TheLordofAwesome wrote:
On April 12 2016 04:35 Nerchio wrote:
Nerf medivacs/ immortal/ liberator/ ravager/ tempest/ carrier/ warp prism/lurker

Buff infestor

ggwp perfect game

I can understand why you would want to nerf the units you mentioned, but why on earth buff the infestor?

It's only used these days for fungal in combination with ravager bile otherwise it's totally useless, they should bring back upgraded infested terrans since right now infestor is the worst spellcaster in the game.

Show nested quote +
On April 12 2016 04:37 SetGuitarsToKill wrote:
On April 12 2016 04:35 Nerchio wrote:
Nerf medivacs/ immortal/ liberator/ ravager/ tempest/ carrier/ warp prism/lurker

Buff infestor

ggwp perfect game

Nerf carrier? Does anyone seriously make carriers right now?

No they don't but it doesn't change the fact that they are too strong


Does SwarmHost count a spell caster? ;-\
Liquid`Snute, AcerScarlett, ROOTCatZ, MC, Maru, Soulkey, Losira
BronzeKnee
Profile Joined March 2011
United States5219 Posts
Last Edited: 2016-04-12 01:17:44
April 12 2016 01:16 GMT
#138
PvZ is such a mess right now. Sure, maybe if Protoss deflects all the possible aggression Zerg can throw at them, then they have an edge in the late game.

But that aggression is so strong that it can often dictate what the late game Protoss army looks like to a good extent.
Cassalina
Profile Blog Joined January 2012
United States65 Posts
April 12 2016 02:26 GMT
#139
if there's one lesson to be learned from SC2, it's that designing and balancing the game from a PURE PRO LEVEL, does not make it fun or enjoyable for everyone else.

this game could be balanced based on community feedback too, not just from pro tournies or pro feedback. :\ some of these issues were addressed by the community LONG before they showed them off in these tournies David is citing.

This was the first time in my experience with Blizz games that a designer did not really pay attention to the masses and was very narrow in his thinking and decision making, basing it only on professional gaming.

It is what it is, I think the game is still great and I still play it, but I really hope he will pay closer attention to the community.
"advance solidly, fight solidly"
dragoon
Profile Joined December 2010
United States695 Posts
April 12 2016 02:52 GMT
#140
interesting balance decisions!
i love you
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