• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:30
CEST 11:30
KST 18:30
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play1Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)75ZeroSpace at Steam NextFest - Last free demo31Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611
StarCraft 2
General
5.0.16 patch for SC2 goes live (8 worker start) Is the larve respawn broken? The Death of Cheese: From a Professional Cheeser Mizenhauer's Douyu Cup Preview ByuL, and the Limitations of Standard Play
Tourneys
Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! RSL Revival: Season 6 - Qualifiers and Main Event INu's Battles#17 <BO.9> Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 531 Experimental Artillery Mutation # 530 One For All Mutation # 529 Opportunities Unleashed
Brood War
General
ASL 22 Proposed Map Pool Farewell Beloved Starcraft (Youtube Videos) BW General Discussion vespene.gg — BW replays in browser Quality of life changes in BW that you will like ?
Tourneys
[ASL21] Grand Finals [Megathread] Daily Proleagues The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread Beyond All Reason ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
The Games Industry And ATVI US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 12837 users

DeepMind sets AlphaGo's sights on SCII - Page 12

Forum Index > SC2 General
Post a Reply
Prev 1 10 11 12 13 14 16 Next All
MyLovelyLurker
Profile Joined April 2007
France756 Posts
November 04 2016 23:59 GMT
#221
On November 05 2016 08:38 jimminy_kriket wrote:
Show nested quote +
On November 05 2016 07:42 MyLovelyLurker wrote:
On November 05 2016 07:36 coverpunch wrote:
I'm curious - is the native AI in the game limited in APM?


If Deepmind proceeds as they have in the past for Atari games AI, their SC2 AI would automatically be limited to 2 or 3 actions per frame, so at 60fps, that's max 180APM.

wouldnt that be 180 actions per second? That would be cool to see.


They stacked frames in Atari to have the algorithm see animations, I'll assume they'll do the same here. 180 actions per second is 10,000 APM, that'd be too much.
"I just say, it doesn't matter win or lose, I just love Starcraft 2, I love this game, I love this stage, just play like in practice" - TIME/Oliveira
Tuczniak
Profile Joined September 2010
1561 Posts
November 05 2016 00:01 GMT
#222
On November 05 2016 08:38 jimminy_kriket wrote:
Show nested quote +
On November 05 2016 07:42 MyLovelyLurker wrote:
On November 05 2016 07:36 coverpunch wrote:
I'm curious - is the native AI in the game limited in APM?


If Deepmind proceeds as they have in the past for Atari games AI, their SC2 AI would automatically be limited to 2 or 3 actions per frame, so at 60fps, that's max 180APM.

wouldnt that be 180 actions per second? That would be cool to see.
Yes. But it shouldn't be hard to limit it to any reasonable number.
LetaBot
Profile Blog Joined June 2014
Netherlands557 Posts
November 05 2016 00:50 GMT
#223
Looking forward to port my Brood War algorithms to StarCraft 2.


An example of these algorithms in action:


If you cannot win with 100 apm, win with 100 cpm.
imp42
Profile Blog Joined November 2010
398 Posts
November 05 2016 05:03 GMT
#224
To the people who think SC2 is not solvable (or is more difficult than Go for that matter) because it has so many possible moves:
Who said you'd have to evaluate every single possible move to become good at the game?
It's obviously not what we humans do.

In fact, this is the message I attempted to get across in my latest post, where I took the idea to the other extreme, reducing the game state to 6 variables and the number of possible moves to 4:
http://www.teamliquid.net/blogs/515461-towards-a-good-sc-bot-p4-planning-1-3

as it usually does, the sweet spot lies somewhere in between the two extremes...
50 pts Copper League
Jett.Jack.Alvir
Profile Blog Joined August 2011
Canada2250 Posts
November 05 2016 05:37 GMT
#225
imp, if you get a chance i commented again on the blog you linked to. really cool stuff, keep it up.
Cyro
Profile Blog Joined June 2011
United Kingdom20335 Posts
November 05 2016 09:46 GMT
#226
On November 05 2016 07:42 MyLovelyLurker wrote:
Show nested quote +
On November 05 2016 07:36 coverpunch wrote:
I'm curious - is the native AI in the game limited in APM?


If Deepmind proceeds as they have in the past for Atari games AI, their SC2 AI would automatically be limited to 2 or 3 actions per frame, so at 60fps, that's max 180APM.


The sc2 simulation runs at ~22hz regardless of framerate so that may be a relevant number
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
LetaBot
Profile Blog Joined June 2014
Netherlands557 Posts
November 05 2016 20:14 GMT
#227
Someone from the BW AI community took some notes from the SC2 AI talk at blizzcon:


https://gist.github.com/spencerduncan/c1d383819e032ab61cb266d8d283a67f
If you cannot win with 100 apm, win with 100 cpm.
JWD[9]
Profile Blog Joined November 2015
364 Posts
November 05 2016 20:23 GMT
#228
If they need the API to program the interface for the AI, then the AI is cheating. Human brains have to work through visual clutter aswell. Will the Ai have to zoom in to snipe units under collosi? Will it have to rotate the camera to check for widowmines behind extractors?

With the Atari games I thought they just used keyboard input and pixelvalues of the screen, why not do the same for sc2?

I don't know, but do people that are familiar with the BW API know if opening up that SC2 API will make hacks more prevelant?
Dumbledore
Profile Joined April 2011
Sweden725 Posts
November 05 2016 21:01 GMT
#229
On November 06 2016 05:23 JWD[9] wrote:
If they need the API to program the interface for the AI, then the AI is cheating. Human brains have to work through visual clutter aswell. Will the Ai have to zoom in to snipe units under collosi? Will it have to rotate the camera to check for widowmines behind extractors?

With the Atari games I thought they just used keyboard input and pixelvalues of the screen, why not do the same for sc2?

I don't know, but do people that are familiar with the BW API know if opening up that SC2 API will make hacks more prevelant?


Lol I've never heard of anyone zooming in to snipe units under a colossus.
Have a nice day ;)
LetaBot
Profile Blog Joined June 2014
Netherlands557 Posts
November 05 2016 21:08 GMT
#230
On November 06 2016 05:23 JWD[9] wrote:
If they need the API to program the interface for the AI, then the AI is cheating. Human brains have to work through visual clutter aswell. Will the Ai have to zoom in to snipe units under collosi? Will it have to rotate the camera to check for widowmines behind extractors?

With the Atari games I thought they just used keyboard input and pixelvalues of the screen, why not do the same for sc2?

I don't know, but do people that are familiar with the BW API know if opening up that SC2 API will make hacks more prevelant?


As mentioned in the talk at Blizzcon, there will be an API that uses visual information and an API that works like the BWAPI for Brood War

The SC2 API won't be capable to be used for ladder games.
If you cannot win with 100 apm, win with 100 cpm.
paralleluniverse
Profile Joined July 2010
4065 Posts
November 05 2016 21:49 GMT
#231
SC2 can't be solved. I'd expect the AI to find some near unbeatable early game cheese, and ultimately it'll probably reduce to randomizing between executing a few strategies perfectly.
JWD[9]
Profile Blog Joined November 2015
364 Posts
November 05 2016 21:50 GMT
#232
On November 06 2016 06:08 LetaBot wrote:
Show nested quote +
On November 06 2016 05:23 JWD[9] wrote:
If they need the API to program the interface for the AI, then the AI is cheating. Human brains have to work through visual clutter aswell. Will the Ai have to zoom in to snipe units under collosi? Will it have to rotate the camera to check for widowmines behind extractors?

With the Atari games I thought they just used keyboard input and pixelvalues of the screen, why not do the same for sc2?

I don't know, but do people that are familiar with the BW API know if opening up that SC2 API will make hacks more prevelant?


As mentioned in the talk at Blizzcon, there will be an API that uses visual information and an API that works like the BWAPI for Brood War

The SC2 API won't be capable to be used for ladder games.


Ah, then I am on board, go ahead, ForScience (and more sc2 longlivity )
sabas123
Profile Blog Joined December 2010
Netherlands3122 Posts
November 05 2016 21:58 GMT
#233
On November 06 2016 06:49 paralleluniverse wrote:
SC2 can't be solved. I'd expect the AI to find some near unbeatable early game cheese, and ultimately it'll probably reduce to randomizing between executing a few strategies perfectly.

Games don't have to be solvable for an AI to play it better than any person.
GO is an perfect example of that.
The harder it becomes, the more you should focus on the basics.
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
Last Edited: 2016-11-05 23:06:22
November 05 2016 23:03 GMT
#234
On March 28 2016 13:39 JimmyJRaynor wrote:
without heuristic functions i think AlphaStar will have trouble "learning" the game.
and with heuristic functions it'll play with the style of dictated by them.


The whole point of unsupervised learning is the AI picking up the right heuristics by itself. In the match against Lee Se Dol, AlphaGo made an attack that no pro could predict in a game that it won. It saw something in the board state that made it do the winning move, because some heuristic it developed "triggered" on said board state.

EDIT: I actually think that the best advantage of a potential AI is individual unit control and AoE-immune spreads. StarCraft 2 default AI (the one that players trigger by rightclicking) is VERY BAD in aoe-related pathfinding, so that alone might be enough to make all other advantages irrelevant.
You want 20 good men, but you need a bad pussy.
Xamo
Profile Joined April 2012
Spain886 Posts
November 06 2016 01:00 GMT
#235
This is really good news for the game. The Go AI got a lot of mainstream media coverage.
My life for Aiur. You got a piece of me, baby. IIIIIIiiiiiii.
Lexender
Profile Joined September 2013
Mexico2658 Posts
Last Edited: 2016-11-06 05:11:08
November 06 2016 05:10 GMT
#236
On November 06 2016 08:03 BluzMan wrote:
EDIT: I actually think that the best advantage of a potential AI is individual unit control and AoE-immune spreads. StarCraft 2 default AI (the one that players trigger by rightclicking) is VERY BAD in aoe-related pathfinding, so that alone might be enough to make all other advantages irrelevant.


They are not going to do that tho, they aren't going to spend a ton of money in a super AI only to make it be a automaton 1000 bot that only makes perfectly microed marines.
mostevil
Profile Joined February 2011
United Kingdom611 Posts
November 06 2016 10:39 GMT
#237
Alpha GO has had impact on the GO metagame, I'm excited to see what it does to the SC2 meta. It would be invaluable in balance testing too.
我的媽和她的瘋狂的外甥都
Hider
Profile Blog Joined May 2010
Denmark9442 Posts
November 06 2016 11:26 GMT
#238
I hope they limit it to around 200 APM. 200 APM with 100% perfect mouse precision and never any errors in terms of building supplies is still very good and could battle most pro's in terms of mechanics.

This restriction will mean that they need to beat pro's through strategy.
Proko
Profile Joined February 2011
United States1022 Posts
November 06 2016 18:49 GMT
#239
I will be waiting eagerly how they will be designing this challenge to reduce the risk that the challenge will just be human versus god-tier micro-master robot.

Caster duos should compliment each others' strengths. "You look very handsome today, Tasteless."
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
Last Edited: 2016-11-06 18:56:26
November 06 2016 18:56 GMT
#240
I wonder how long it will take for it to learn how to actually get drops done.
DeMoN pulls off a Miracle and Flies to the Moon
Prev 1 10 11 12 13 14 16 Next All
Please log in or register to reply.
Live Events Refresh
Douyu Cup 2020
05:00
2026 - Day 3
WardiTV1082
Ryung 924
RotterdaM388
CranKy Ducklings278
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Ryung 924
RotterdaM 388
ProTech151
SortOf 113
StarCraft: Brood War
Larva 296
Soma 269
Leta 244
BeSt 154
ggaemo 68
Mind 60
actioN 60
soO 31
Aegong 30
Sharp 26
[ Show more ]
Killer 21
sorry 1
Dota 2
XaKoH 511
Counter-Strike
kRYSTAL_100
Heroes of the Storm
Khaldor170
Other Games
Pyrionflax139
crisheroes118
Organizations
Other Games
gamesdonequick672
StarCraft: Brood War
lovetv 15
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 12 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP16
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2363
Upcoming Events
Maestros of the Game
3h
herO vs Classic
Maru vs Serral
BSL22 NKC (BSL vs China)
4h 30m
Bonyth vs TerrOr
eOnzErG vs Dewalt
XuanXuan vs TBD
Douyu Cup 2020
19h 30m
BSL22 NKC (BSL vs China)
1d 4h
Mihu vs TBD
Online Event
1d 5h
RSL Revival
1d 16h
WardiTV Weekly
2 days
RSL Revival
3 days
RSL Revival
3 days
Bombastic Starleague
3 days
[ Show More ]
Kung Fu Cup
4 days
OSC
4 days
CrankTV Team League
5 days
Bombastic Starleague
5 days
Replay Cast
5 days
The PondCast
6 days
HomeStory Cup
6 days
Replay Cast
6 days
Liquipedia Results

Completed

CSL Season 21: Qualifier 1
WardiTV Spring 2026
Heroes Pulsing #2

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
BSL 22 Non-Korean Championship
CSL Season 21: Qualifier 2
SCTL 2026 Spring
Douyu Cup 2026
Maestros of the Game 2
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

CSL 2026 Summer (S21)
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
BCC 2026
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E1
Heroes Pulsing #3
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.