• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 01:48
CET 07:48
KST 15:48
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT24Behind the Blue - Team Liquid History Book16Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0226LiuLi Cup: 2025 Grand Finals (Feb 10-16)46Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker16
StarCraft 2
General
Liquipedia WCS Portal Launched ByuL: The Forgotten Master of ZvT Kaelaris on the futue of SC2 and much more... How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Nexon's StarCraft game could be FPS, led by UMS maker
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) How do the "codes" work in GSL? Sparkling Tuna Cup - Weekly Open Tournament LiuLi Cup: 2025 Grand Finals (Feb 10-16) Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 513 Attrition Warfare The PondCast: SC2 News & Results Mutation # 512 Overclocked Mutation # 511 Temple of Rebirth
Brood War
General
Why NotMPC, for playing cards manufacturer USA A new season just kicks off TvZ is the most complete match up BGH Auto Balance -> http://bghmmr.eu/ ACS replaced by "ASL Season Open" - Starts 21/02
Tourneys
Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 [Megathread] Daily Proleagues KCM Race Survival 2026 Season 1
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates Zealot bombing is no longer popular? Current Meta
Other Games
General Games
ZeroSpace Megathread Nintendo Switch Thread Path of Exile Diablo 2 thread Battle Aces/David Kim RTS Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread Ask and answer stupid questions here! Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
Inside the Communication of …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2289 users

DeepMind sets AlphaGo's sights on SCII - Page 12

Forum Index > SC2 General
Post a Reply
Prev 1 10 11 12 13 14 16 Next All
MyLovelyLurker
Profile Joined April 2007
France756 Posts
November 04 2016 23:59 GMT
#221
On November 05 2016 08:38 jimminy_kriket wrote:
Show nested quote +
On November 05 2016 07:42 MyLovelyLurker wrote:
On November 05 2016 07:36 coverpunch wrote:
I'm curious - is the native AI in the game limited in APM?


If Deepmind proceeds as they have in the past for Atari games AI, their SC2 AI would automatically be limited to 2 or 3 actions per frame, so at 60fps, that's max 180APM.

wouldnt that be 180 actions per second? That would be cool to see.


They stacked frames in Atari to have the algorithm see animations, I'll assume they'll do the same here. 180 actions per second is 10,000 APM, that'd be too much.
"I just say, it doesn't matter win or lose, I just love Starcraft 2, I love this game, I love this stage, just play like in practice" - TIME/Oliveira
Tuczniak
Profile Joined September 2010
1561 Posts
November 05 2016 00:01 GMT
#222
On November 05 2016 08:38 jimminy_kriket wrote:
Show nested quote +
On November 05 2016 07:42 MyLovelyLurker wrote:
On November 05 2016 07:36 coverpunch wrote:
I'm curious - is the native AI in the game limited in APM?


If Deepmind proceeds as they have in the past for Atari games AI, their SC2 AI would automatically be limited to 2 or 3 actions per frame, so at 60fps, that's max 180APM.

wouldnt that be 180 actions per second? That would be cool to see.
Yes. But it shouldn't be hard to limit it to any reasonable number.
LetaBot
Profile Blog Joined June 2014
Netherlands557 Posts
November 05 2016 00:50 GMT
#223
Looking forward to port my Brood War algorithms to StarCraft 2.


An example of these algorithms in action:


If you cannot win with 100 apm, win with 100 cpm.
imp42
Profile Blog Joined November 2010
398 Posts
November 05 2016 05:03 GMT
#224
To the people who think SC2 is not solvable (or is more difficult than Go for that matter) because it has so many possible moves:
Who said you'd have to evaluate every single possible move to become good at the game?
It's obviously not what we humans do.

In fact, this is the message I attempted to get across in my latest post, where I took the idea to the other extreme, reducing the game state to 6 variables and the number of possible moves to 4:
http://www.teamliquid.net/blogs/515461-towards-a-good-sc-bot-p4-planning-1-3

as it usually does, the sweet spot lies somewhere in between the two extremes...
50 pts Copper League
Jett.Jack.Alvir
Profile Blog Joined August 2011
Canada2250 Posts
November 05 2016 05:37 GMT
#225
imp, if you get a chance i commented again on the blog you linked to. really cool stuff, keep it up.
Cyro
Profile Blog Joined June 2011
United Kingdom20326 Posts
November 05 2016 09:46 GMT
#226
On November 05 2016 07:42 MyLovelyLurker wrote:
Show nested quote +
On November 05 2016 07:36 coverpunch wrote:
I'm curious - is the native AI in the game limited in APM?


If Deepmind proceeds as they have in the past for Atari games AI, their SC2 AI would automatically be limited to 2 or 3 actions per frame, so at 60fps, that's max 180APM.


The sc2 simulation runs at ~22hz regardless of framerate so that may be a relevant number
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
LetaBot
Profile Blog Joined June 2014
Netherlands557 Posts
November 05 2016 20:14 GMT
#227
Someone from the BW AI community took some notes from the SC2 AI talk at blizzcon:


https://gist.github.com/spencerduncan/c1d383819e032ab61cb266d8d283a67f
If you cannot win with 100 apm, win with 100 cpm.
JWD[9]
Profile Blog Joined November 2015
364 Posts
November 05 2016 20:23 GMT
#228
If they need the API to program the interface for the AI, then the AI is cheating. Human brains have to work through visual clutter aswell. Will the Ai have to zoom in to snipe units under collosi? Will it have to rotate the camera to check for widowmines behind extractors?

With the Atari games I thought they just used keyboard input and pixelvalues of the screen, why not do the same for sc2?

I don't know, but do people that are familiar with the BW API know if opening up that SC2 API will make hacks more prevelant?
Dumbledore
Profile Joined April 2011
Sweden725 Posts
November 05 2016 21:01 GMT
#229
On November 06 2016 05:23 JWD[9] wrote:
If they need the API to program the interface for the AI, then the AI is cheating. Human brains have to work through visual clutter aswell. Will the Ai have to zoom in to snipe units under collosi? Will it have to rotate the camera to check for widowmines behind extractors?

With the Atari games I thought they just used keyboard input and pixelvalues of the screen, why not do the same for sc2?

I don't know, but do people that are familiar with the BW API know if opening up that SC2 API will make hacks more prevelant?


Lol I've never heard of anyone zooming in to snipe units under a colossus.
Have a nice day ;)
LetaBot
Profile Blog Joined June 2014
Netherlands557 Posts
November 05 2016 21:08 GMT
#230
On November 06 2016 05:23 JWD[9] wrote:
If they need the API to program the interface for the AI, then the AI is cheating. Human brains have to work through visual clutter aswell. Will the Ai have to zoom in to snipe units under collosi? Will it have to rotate the camera to check for widowmines behind extractors?

With the Atari games I thought they just used keyboard input and pixelvalues of the screen, why not do the same for sc2?

I don't know, but do people that are familiar with the BW API know if opening up that SC2 API will make hacks more prevelant?


As mentioned in the talk at Blizzcon, there will be an API that uses visual information and an API that works like the BWAPI for Brood War

The SC2 API won't be capable to be used for ladder games.
If you cannot win with 100 apm, win with 100 cpm.
paralleluniverse
Profile Joined July 2010
4065 Posts
November 05 2016 21:49 GMT
#231
SC2 can't be solved. I'd expect the AI to find some near unbeatable early game cheese, and ultimately it'll probably reduce to randomizing between executing a few strategies perfectly.
JWD[9]
Profile Blog Joined November 2015
364 Posts
November 05 2016 21:50 GMT
#232
On November 06 2016 06:08 LetaBot wrote:
Show nested quote +
On November 06 2016 05:23 JWD[9] wrote:
If they need the API to program the interface for the AI, then the AI is cheating. Human brains have to work through visual clutter aswell. Will the Ai have to zoom in to snipe units under collosi? Will it have to rotate the camera to check for widowmines behind extractors?

With the Atari games I thought they just used keyboard input and pixelvalues of the screen, why not do the same for sc2?

I don't know, but do people that are familiar with the BW API know if opening up that SC2 API will make hacks more prevelant?


As mentioned in the talk at Blizzcon, there will be an API that uses visual information and an API that works like the BWAPI for Brood War

The SC2 API won't be capable to be used for ladder games.


Ah, then I am on board, go ahead, ForScience (and more sc2 longlivity )
sabas123
Profile Blog Joined December 2010
Netherlands3122 Posts
November 05 2016 21:58 GMT
#233
On November 06 2016 06:49 paralleluniverse wrote:
SC2 can't be solved. I'd expect the AI to find some near unbeatable early game cheese, and ultimately it'll probably reduce to randomizing between executing a few strategies perfectly.

Games don't have to be solvable for an AI to play it better than any person.
GO is an perfect example of that.
The harder it becomes, the more you should focus on the basics.
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
Last Edited: 2016-11-05 23:06:22
November 05 2016 23:03 GMT
#234
On March 28 2016 13:39 JimmyJRaynor wrote:
without heuristic functions i think AlphaStar will have trouble "learning" the game.
and with heuristic functions it'll play with the style of dictated by them.


The whole point of unsupervised learning is the AI picking up the right heuristics by itself. In the match against Lee Se Dol, AlphaGo made an attack that no pro could predict in a game that it won. It saw something in the board state that made it do the winning move, because some heuristic it developed "triggered" on said board state.

EDIT: I actually think that the best advantage of a potential AI is individual unit control and AoE-immune spreads. StarCraft 2 default AI (the one that players trigger by rightclicking) is VERY BAD in aoe-related pathfinding, so that alone might be enough to make all other advantages irrelevant.
You want 20 good men, but you need a bad pussy.
Xamo
Profile Joined April 2012
Spain884 Posts
November 06 2016 01:00 GMT
#235
This is really good news for the game. The Go AI got a lot of mainstream media coverage.
My life for Aiur. You got a piece of me, baby. IIIIIIiiiiiii.
Lexender
Profile Joined September 2013
Mexico2656 Posts
Last Edited: 2016-11-06 05:11:08
November 06 2016 05:10 GMT
#236
On November 06 2016 08:03 BluzMan wrote:
EDIT: I actually think that the best advantage of a potential AI is individual unit control and AoE-immune spreads. StarCraft 2 default AI (the one that players trigger by rightclicking) is VERY BAD in aoe-related pathfinding, so that alone might be enough to make all other advantages irrelevant.


They are not going to do that tho, they aren't going to spend a ton of money in a super AI only to make it be a automaton 1000 bot that only makes perfectly microed marines.
mostevil
Profile Joined February 2011
United Kingdom611 Posts
November 06 2016 10:39 GMT
#237
Alpha GO has had impact on the GO metagame, I'm excited to see what it does to the SC2 meta. It would be invaluable in balance testing too.
我的媽和她的瘋狂的外甥都
Hider
Profile Blog Joined May 2010
Denmark9427 Posts
November 06 2016 11:26 GMT
#238
I hope they limit it to around 200 APM. 200 APM with 100% perfect mouse precision and never any errors in terms of building supplies is still very good and could battle most pro's in terms of mechanics.

This restriction will mean that they need to beat pro's through strategy.
Proko
Profile Joined February 2011
United States1022 Posts
November 06 2016 18:49 GMT
#239
I will be waiting eagerly how they will be designing this challenge to reduce the risk that the challenge will just be human versus god-tier micro-master robot.

Caster duos should compliment each others' strengths. "You look very handsome today, Tasteless."
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
Last Edited: 2016-11-06 18:56:26
November 06 2016 18:56 GMT
#240
I wonder how long it will take for it to learn how to actually get drops done.
DeMoN pulls off a Miracle and Flies to the Moon
Prev 1 10 11 12 13 14 16 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 12m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Zeus 2825
Flash 870
Leta 197
Tasteless 191
ZergMaN 142
Nal_rA 64
910 27
Bale 12
scan(afreeca) 10
Icarus 6
Dota 2
NeuroSwarm183
League of Legends
JimRising 643
Counter-Strike
Stewie2K564
Other Games
summit1g4795
C9.Mang0550
WinterStarcraft339
Hui .82
Trikslyr23
Organizations
Other Games
gamesdonequick968
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Scarra2584
• Lourlo1191
• Stunt423
Upcoming Events
PiG Sty Festival
2h 12m
Clem vs Percival
Zoun vs Solar
Escore
3h 12m
Epic.LAN
5h 12m
Replay Cast
17h 12m
PiG Sty Festival
1d 2h
herO vs NightMare
Reynor vs Cure
CranKy Ducklings
1d 3h
Epic.LAN
1d 5h
Replay Cast
1d 17h
PiG Sty Festival
2 days
Serral vs YoungYakov
ByuN vs ShoWTimE
Sparkling Tuna Cup
2 days
[ Show More ]
Replay Cast
2 days
Replay Cast
3 days
Wardi Open
3 days
Monday Night Weeklies
3 days
Replay Cast
3 days
WardiTV Winter Champion…
4 days
Replay Cast
5 days
WardiTV Winter Champion…
5 days
The PondCast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-02-18
LiuLi Cup: 2025 Grand Finals
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Escore Tournament S1: King of Kings
WardiTV Winter 2026
PiG Sty Festival 7.0
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

[S:21] ASL SEASON OPEN 1st Round
[S:21] ASL SEASON OPEN 1st Round Qualifier
Acropolis #4 - TS5
Jeongseon Sooper Cup
Spring Cup 2026: China & Korea Invitational
[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.