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DeepMind sets AlphaGo's sights on SCII

Forum Index > SC2 General
Post a Reply
1 2 3 4 5 14 15 16 Next All
kingjames01
Profile Blog Joined April 2009
Canada1603 Posts
Last Edited: 2016-03-28 13:35:46
March 28 2016 03:49 GMT
#1
http://sports.sina.com.cn/go/2016-03-27/doc-ifxqswxn6442945.shtml

It looks like we have confirmation that DeepMind will attempt to enter into the StarCraft arena next.

As of this moment, there are no details as to how long AlphaGo (AlphaStar?) will need before it's ready. There are also no representatives from the professional StarCraft II scene named as of yet.


Against Lee Sedol, Google had AlphaGo using 1920 CPUs and 280 GPUs. It remains to be seen how much more computing power Google will devote to this next challenge and the effect that large jump in resources has in AlphaGo's decision-making ability.

Edit: Updated hardware usage.
Who would sup with the mighty, must walk the path of daggers.
Circumstance
Profile Blog Joined March 2014
United States11403 Posts
March 28 2016 03:53 GMT
#2
The real-time aspect will be critical. Go, being turn-baseed, is purely a matchup of mind against "mind". If They allow the machine unlimited APM, then this won't be much of a match.

Also, you'd need representatives from all 3 races, wouldn't you?
The world is better when every background has a chance.
Fran_
Profile Joined June 2010
United States1024 Posts
Last Edited: 2016-03-28 04:05:09
March 28 2016 04:04 GMT
#3
On March 28 2016 12:53 Circumstance wrote:
The real-time aspect will be critical. Go, being turn-baseed, is purely a matchup of mind against "mind". If They allow the machine unlimited APM, then this won't be much of a match.

Also, you'd need representatives from all 3 races, wouldn't you?


And if you don't allow the machine to have arbitrary APM, what APM will you allow? The choice is completely arbitrary.
Die4Ever
Profile Joined August 2010
United States17750 Posts
March 28 2016 04:05 GMT
#4
On March 28 2016 13:04 Fran_ wrote:
Show nested quote +
On March 28 2016 12:53 Circumstance wrote:
The real-time aspect will be critical. Go, being turn-baseed, is purely a matchup of mind against "mind". If They allow the machine unlimited APM, then this won't be much of a match.

Also, you'd need representatives from all 3 races, wouldn't you?


And if you don't allow the machine to have arbitrary APM, what APM will you allow? The choice is completely arbitrary.

It could match its opponent's APM
"Expert" mods4ever.com
chipmonklord17
Profile Joined February 2011
United States11944 Posts
Last Edited: 2016-03-28 04:10:04
March 28 2016 04:09 GMT
#5
On March 28 2016 13:04 Fran_ wrote:
Show nested quote +
On March 28 2016 12:53 Circumstance wrote:
The real-time aspect will be critical. Go, being turn-baseed, is purely a matchup of mind against "mind". If They allow the machine unlimited APM, then this won't be much of a match.

Also, you'd need representatives from all 3 races, wouldn't you?


And if you don't allow the machine to have arbitrary APM, what APM will you allow? The choice is completely arbitrary.


The only way I see APM being limited would be if you did the following
1) Choose a designated 'esports keyboard' (some razer/steelseries/ect product)
2) Find the maximum amount of inputs the keyboard recognizes per minute
3) Make that the APM 'limit'

Each keyboard will stop responding after a certain number of inputs per second, and said input limit is probably much lower than the input limit that AlphaGo would have. At least I assume so.
Wrath
Profile Blog Joined July 2014
3175 Posts
March 28 2016 04:11 GMT
#6
Kinda disappointing they went for SCII instead of BW. BW is much more stable than the current version of SCII, especially that this is a new expansion that was out for only couple of months compared to 18 years of a stable version, heck, BW even have a stable map pool (or even a most single used map). It would have been more suitable for the AI to train on instead of a changing map pool and balance updates from time to time.
Ilikestarcraft
Profile Blog Joined November 2004
Korea (South)17743 Posts
March 28 2016 04:12 GMT
#7
On March 28 2016 13:04 Fran_ wrote:
Show nested quote +
On March 28 2016 12:53 Circumstance wrote:
The real-time aspect will be critical. Go, being turn-baseed, is purely a matchup of mind against "mind". If They allow the machine unlimited APM, then this won't be much of a match.

Also, you'd need representatives from all 3 races, wouldn't you?


And if you don't allow the machine to have arbitrary APM, what APM will you allow? The choice is completely arbitrary.

I don't think an apm cap would be completely arbitrary. Somewhere around the average apm of top pros or maybe a little higher I think is reasonable.
ils
"Nana is a goddess. Or at very least, Nana is my goddess." - KazeHydra
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
March 28 2016 04:20 GMT
#8
Choosing to cap APM based on top pros makes sense because it makes the measurement a lot more meaningful.

We already know that machines can have an unbelievably high APM. Clearly, machines can out micro humans. However, what we want to know is if machines can out-think humans. Capping APM based on human ability makes sense because it adds another layer of decision-making. What will the computer choose to do with that APM? Will some of that APM be wasted on micro with minimal gains? Or will the computer choose more efficient ways to use a limited resource? We could learn a lot if we limit APM that we would not learn if we let the machine use as many commands as possible.

APM is a limited resource in strategy games, just as turn based games have 1 move per turn. Having unlimited APM defeats the purpose of testing a computer's ability to learn, adjust, and out-think a human being.
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2016-03-28 04:36:51
March 28 2016 04:26 GMT
#9
Having the APM based on top pros would be pretty advantageous for DeepMind. Pros are trying to do things as fast as possible, not with the least APM possible, so there is obviously a large amount of "wasted" APM (though for a human it isn't wasted since it isn't like you could use it elsewhere). So a computer with a certain amount of APM can do a lot more than a human with the same APM.

A computer who is as "smart" as a human should be able to get by with less APM though exactly how much is hard to evaluate. Also computers can't misclick.

The more I think about it the more I'm surprised that Starcraft was chosen. Since there's so many mechanical advantages that a computer can leverage that are very hard to control for, any win by a computer will be beset by complaints and excuses, legitimate or not, that the computer isn't actually strategically or tactically superior.
Charoisaur
Profile Joined August 2014
Germany16095 Posts
March 28 2016 04:27 GMT
#10
with APM limit it will be quite a tough challenge to beat the top pros
Many of the coolest moments in sc2 happen due to worker harassment
JimmyJRaynor
Profile Blog Joined April 2010
Canada17879 Posts
Last Edited: 2016-03-28 04:43:25
March 28 2016 04:39 GMT
#11
without heuristic functions i think AlphaStar will have trouble "learning" the game.
and with heuristic functions it'll play with the style of dictated by them.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
kingjames01
Profile Blog Joined April 2009
Canada1603 Posts
March 28 2016 04:46 GMT
#12
On March 28 2016 13:39 JimmyJRaynor wrote:
without heuristic functions i think AlphaStar will have trouble "learning" the game.
and with heuristic functions it'll play with the style of dictated by them.


That was the prevailing stance before AlphaGo fought Lee Sedol... It didn't hold up to reality though.
Who would sup with the mighty, must walk the path of daggers.
a4bisu
Profile Joined April 2010
Australia86 Posts
March 28 2016 04:46 GMT
#13
APM is not the point. A large portion of human APM is meaningless and just for warming up purpose toward spikes in big fights.

SC is a totally different game to Go. People call it not "perfect information", meaning AI does not know exactly what its opponent doing in a SC game, not as completely as black and white stones on a Go board.

Suppose two medivacs are approaching the zerg AI's 2nd base, the AI does not know what's inside, marines, marines and mines, or empty? AI's need to predict the possible drop location, it is main base, or 2nd base, or one for each? All the possible scenarios requires defense strategies accordingly with consideration of limited resource and efficiency. All these scenarios are developing in real time and could shifting from each other within milliseconds as the medivacs make a boosted turn.
a4bisu
Profile Joined April 2010
Australia86 Posts
March 28 2016 04:48 GMT
#14
It scares me if I match up with a guy named deepmind or alphastar on ladder.
JimmyJRaynor
Profile Blog Joined April 2010
Canada17879 Posts
March 28 2016 04:50 GMT
#15
On March 28 2016 13:46 kingjames01 wrote:
Show nested quote +
On March 28 2016 13:39 JimmyJRaynor wrote:
without heuristic functions i think AlphaStar will have trouble "learning" the game.
and with heuristic functions it'll play with the style of dictated by them.

That was the prevailing stance before AlphaGo fought Lee Sedol... It didn't hold up to reality though.


who is the winner?
the best Chess AI with heuristics or Alpha?
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
kingjames01
Profile Blog Joined April 2009
Canada1603 Posts
March 28 2016 04:58 GMT
#16
On March 28 2016 13:50 JimmyJRaynor wrote:
Show nested quote +
On March 28 2016 13:46 kingjames01 wrote:
On March 28 2016 13:39 JimmyJRaynor wrote:
without heuristic functions i think AlphaStar will have trouble "learning" the game.
and with heuristic functions it'll play with the style of dictated by them.

That was the prevailing stance before AlphaGo fought Lee Sedol... It didn't hold up to reality though.


who is the winner?
the best Chess AI with heuristics or Alpha?


That's a weird way to defend a point...

Are they playing Chess, Go or StarCraft?
Who would sup with the mighty, must walk the path of daggers.
ThunderBum
Profile Joined November 2010
Australia192 Posts
March 28 2016 05:22 GMT
#17
I would like to see the ai learn without any APM restraints to see what kind of micro it learns is the best. Will it learn when it's best to stand and fight for a trade and when it's best to run away?

I think limiting the APM puts a limitation on the ai that it shouldn't have. The question shouldn't be whether or not a human can beat a handicapped ai, it should be wether ai can leverage all of it's advantages to beat humans just as how humans will leverage their advantages to beat the ai.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2016-03-28 05:30:51
March 28 2016 05:30 GMT
#18
On March 28 2016 14:22 ThunderBum wrote:
I would like to see the ai learn without any APM restraints to see what kind of micro it learns is the best. Will it learn when it's best to stand and fight for a trade and when it's best to run away?

I think limiting the APM puts a limitation on the ai that it shouldn't have. The question shouldn't be whether or not a human can beat a handicapped ai, it should be wether ai can leverage all of it's advantages to beat humans just as how humans will leverage their advantages to beat the ai.


Except with no APM limitations you don't really need any strategy or intelligence to beat humans. Just program it with a few rushes that will almost always succeed due to perfect micro.
lpunatic
Profile Joined October 2011
235 Posts
March 28 2016 05:35 GMT
#19
On March 28 2016 14:30 ZigguratOfUr wrote:
Show nested quote +
On March 28 2016 14:22 ThunderBum wrote:
I would like to see the ai learn without any APM restraints to see what kind of micro it learns is the best. Will it learn when it's best to stand and fight for a trade and when it's best to run away?

I think limiting the APM puts a limitation on the ai that it shouldn't have. The question shouldn't be whether or not a human can beat a handicapped ai, it should be wether ai can leverage all of it's advantages to beat humans just as how humans will leverage their advantages to beat the ai.


Except with no APM limitations you don't really need any strategy or intelligence to beat humans. Just program it with a few rushes that will almost always succeed due to perfect micro.



BW AIs with no APM limits still can't beat decent humans, despite super muta micro and whatnot.
Taf the Ghost
Profile Joined December 2010
United States11751 Posts
March 28 2016 05:35 GMT
#20
The Mouse-movement and Keyboard entry limitations would have to be imposed. Giving a computer full API access is to cheat, as the API could do things no mouse is actually capable of. We've seen some of the custom AIs over the years, but those functionally produce a new unit-movement control that goes around the game's actual functionality.

Thus, the first thing an "AlphaStar" would need to learn would be how to use the mouse. Haha.
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