• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:03
CEST 18:03
KST 01:03
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play1Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)63ZeroSpace at Steam NextFest - Last free demo31Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611
StarCraft 2
General
Mizenhauer's Douyu Cup Preview ByuL, and the Limitations of Standard Play Enough with this crap patch: boring and suck! Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start)
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event Douyu Cup 2026: $20,000 Legends Event (June 26-28) INu's Battles#17 <BO.9> Sparkling Tuna Cup - Weekly Open Tournament GSL CK #4 20-21th June
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 531 Experimental Artillery Mutation # 530 One For All Mutation # 529 Opportunities Unleashed
Brood War
General
BW General Discussion ASL 22 Proposed Map Pool Quality of life changes in BW that you will like ? [BSL22] Non-Korean Championship from 13 to 28 June BSL Season 22
Tourneys
[Megathread] Daily Proleagues The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST CSLAN 4 is Coming!
Strategy
Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration? Simple Questions, Simple Answers
Other Games
General Games
Path of Exile Beyond All Reason Nintendo Switch Thread ZeroSpace at Steam NextFest - Last free demo Stormgate/Frost Giant Megathread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread [H]Internet/Gaming Cafe Tips and Tricks
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 McBoner: A hockey love story Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
How To Predict Tilt in Espor…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10713 users

DeepMind sets AlphaGo's sights on SCII - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 14 15 16 Next All
DinosaurPoop
Profile Blog Joined April 2013
687 Posts
March 28 2016 08:49 GMT
#41
Why do we need an apm limit you guys seriously overestimate the power of perfect micro.
When cats speak, mice listen.
teamamerica
Profile Blog Joined July 2010
United States958 Posts
March 28 2016 08:54 GMT
#42
Deepmind bot vs archon mode maru/innovation is obviously why they're using sc2 instead of bw. I'm interested in how they are going to expose game data to the bot e.g. will they teach it to recognize images drawn on screen (or some way to capture image data being passed through directx render, not necessarily a camera pointed on the screen), or will they directly interface with sc2 api calls? It's in the same vein as questions about how is apm controlled in that a human might see a frame and miss some of the details going on.

I'd love to see what strategies the bot decides on with different contraints such as max apm, playing different races, playing different maps too!
RIP GOMTV. RIP PROLEAGUE.
]343[
Profile Blog Joined May 2008
United States10328 Posts
Last Edited: 2016-03-28 08:58:28
March 28 2016 08:57 GMT
#43
On March 28 2016 17:54 teamamerica wrote:
Deepmind bot vs archon mode maru/innovation is obviously why they're using sc2 instead of bw.


um

you know starcraft 1 has always had team melee, right

edit: i'm guessing you weren't being serious there, but bruh "archon mode" literally always existed in sc1
Writer
Yonnua
Profile Blog Joined October 2011
United Kingdom2331 Posts
March 28 2016 09:11 GMT
#44
On March 28 2016 13:05 Die4Ever wrote:
Show nested quote +
On March 28 2016 13:04 Fran_ wrote:
On March 28 2016 12:53 Circumstance wrote:
The real-time aspect will be critical. Go, being turn-baseed, is purely a matchup of mind against "mind". If They allow the machine unlimited APM, then this won't be much of a match.

Also, you'd need representatives from all 3 races, wouldn't you?


And if you don't allow the machine to have arbitrary APM, what APM will you allow? The choice is completely arbitrary.

It could match its opponent's APM


Goody will be Earth's champion.
LRSL 2014 Finalist! PartinG | Mvp | Bomber | Creator | NaNiwa | herO
ilikeredheads
Profile Joined August 2011
Canada1995 Posts
March 28 2016 09:12 GMT
#45
if it doesn't have an APM limit then it is pointless since it'll have perfect macro. And it also needs to be affected by fog of war (no map hacks like insane AI has).
sharkie
Profile Blog Joined April 2012
Austria18669 Posts
March 28 2016 09:15 GMT
#46
Couldn't 5rax reaper with perfect micro beat anyone?
Cyro
Profile Blog Joined June 2011
United Kingdom20335 Posts
March 28 2016 09:19 GMT
#47
On March 28 2016 13:09 chipmonklord17 wrote:
Show nested quote +
On March 28 2016 13:04 Fran_ wrote:
On March 28 2016 12:53 Circumstance wrote:
The real-time aspect will be critical. Go, being turn-baseed, is purely a matchup of mind against "mind". If They allow the machine unlimited APM, then this won't be much of a match.

Also, you'd need representatives from all 3 races, wouldn't you?


And if you don't allow the machine to have arbitrary APM, what APM will you allow? The choice is completely arbitrary.


The only way I see APM being limited would be if you did the following
1) Choose a designated 'esports keyboard' (some razer/steelseries/ect product)
2) Find the maximum amount of inputs the keyboard recognizes per minute
3) Make that the APM 'limit'

Each keyboard will stop responding after a certain number of inputs per second, and said input limit is probably much lower than the input limit that AlphaGo would have. At least I assume so.


You can register 1300APM by holding down a rapid fire key!
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Garbels
Profile Joined July 2010
Austria653 Posts
March 28 2016 09:32 GMT
#48
On March 28 2016 17:49 DinosaurPoop wrote:
Why do we need an apm limit you guys seriously overestimate the power of perfect micro.


I don't think anyone is even close to overestimating perfect micro.
If anything people are not giving enough thought to the impact perfect micro(even with limited apm) will have on strategy.
Theosiel
Profile Joined June 2014
France9 Posts
Last Edited: 2016-03-28 09:43:57
March 28 2016 09:42 GMT
#49
On March 28 2016 16:57 TheoMikkelsen wrote:
Unless you limit AlphaGo it should be extremely easy to beat the best players in the world.

All you need is to make AlphaGo Terran, give it medivacs, stim, and the ability to micro each individual marine perfectly. Seriously it should be the easiest task ever.

Just make it like open reaper expand every game, then it only has to counter some cheeses. Go does not have mechanics, Starcraft 2 does, and there the AI would be infinitely superior.


The point is precisely NOT THAT. If it's about implementing an AI that will go for a perfectly micro-ed cheese everytime, well, the technology is already here

The point of "AlphaStar" is that there is no "making" involved. The system must learn by itself the importance of scouting, the usefulness of cheese and what have you, just like a human beginner would, if he only knew the goal (make the opponent leave the game or destroy every building) and had a huge database of replays to watch.

The choice of interface that would be used is essential. A keyboard, mouse and screen set up (even virtual) means that the AI has to move the camera to issue commands, and is limited by the max mouse sensibility of the engine, which would effectively limit the APM count.

There is also the question of how APM will be perceived by the system through its learning phase. We think of automaton2000 and its godlike APM, but a "self-taught" AI may very well end up playing with a relatively low APM. Or spam keystrokes just as much as the worst of human APM spammers.

The questions that we (the starcraft community) ask about this AI are questions that DeepMind's people will have to think about, and make choices according to what they want their AI to do.
Food for thoughts: given the "right" replays, it's entirely possible that "AlphaStar" might try to make the opponent leave by BMing in chat. The BM to end all BM, now wouldn't that be a funny sight?
neptunusfisk
Profile Blog Joined July 2012
2286 Posts
March 28 2016 09:44 GMT
#50
On March 28 2016 18:32 Garbels wrote:
Show nested quote +
On March 28 2016 17:49 DinosaurPoop wrote:
Why do we need an apm limit you guys seriously overestimate the power of perfect micro.


I don't think anyone is even close to overestimating perfect micro.
If anything people are not giving enough thought to the impact perfect micro(even with limited apm) will have on strategy.

Yeah, it would make any worker rush situation where the attacker has more workers for a brief moment a reliable way to win
maru G5L pls
Flingoko
Profile Joined January 2011
Denmark68 Posts
March 28 2016 09:50 GMT
#51
They should do a "Proleague" setup. SKT1 vs AlphaGO and then give it the opportunity to play against all races.
Circumstance
Profile Blog Joined March 2014
United States11403 Posts
March 28 2016 09:52 GMT
#52
Honestly, if they don't air the resulting matches live on Twitch, Afreeca, and SPOTV, they're missing out entirely.
The world is better when every background has a chance.
Mendelfist
Profile Joined September 2010
Sweden356 Posts
March 28 2016 09:59 GMT
#53
On March 28 2016 18:42 Theosiel wrote:
Food for thoughts: given the "right" replays, it's entirely possible that "AlphaStar" might try to make the opponent leave by BMing in chat. The BM to end all BM, now wouldn't that be a funny sight?

Indeed. Alphago played moves that no human would play, moves that shocked the Go community and made them question their knowledge of the game. What kind of BM would a super-AI come up with? Be afraid.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
March 28 2016 10:01 GMT
#54
On March 28 2016 17:54 teamamerica wrote:
I'm interested in how they are going to expose game data to the bot e.g. will they teach it to recognize images drawn on screen

That's pretty much what these Google AIs have been doing all this time.
If you have a good reason to disagree with the above, please tell me. Thank you.
Cyro
Profile Blog Joined June 2011
United Kingdom20335 Posts
March 28 2016 10:10 GMT
#55
The choice of interface that would be used is essential. A keyboard, mouse and screen set up (even virtual) means that the AI has to move the camera to issue commands, and is limited by the max mouse sensibility of the engine, which would effectively limit the APM count.


That doesn't actually limit nearly as much as you would think
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
MockHamill
Profile Joined March 2010
Sweden1798 Posts
Last Edited: 2016-03-28 10:18:03
March 28 2016 10:15 GMT
#56
If the cap the APM to that of a pro player I do not think DeepMind has a chance.

Starcraft is so much more complex than Go it is absurd. Basically the amount of permutations in the first 3 minutes of Starcraft is larger then any match of Go.
Elentos
Profile Blog Joined February 2015
55581 Posts
March 28 2016 10:19 GMT
#57
On March 28 2016 18:59 Mendelfist wrote:
Show nested quote +
On March 28 2016 18:42 Theosiel wrote:
Food for thoughts: given the "right" replays, it's entirely possible that "AlphaStar" might try to make the opponent leave by BMing in chat. The BM to end all BM, now wouldn't that be a funny sight?

Indeed. Alphago played moves that no human would play, moves that shocked the Go community and made them question their knowledge of the game. What kind of BM would a super-AI come up with? Be afraid.

All this would lead to is a squad of KeSPA referees running in and disqualifying the AI.
Every 60 seconds in Africa, a minute passes.
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
March 28 2016 10:20 GMT
#58
On March 28 2016 19:19 Elentos wrote:
Show nested quote +
On March 28 2016 18:59 Mendelfist wrote:
On March 28 2016 18:42 Theosiel wrote:
Food for thoughts: given the "right" replays, it's entirely possible that "AlphaStar" might try to make the opponent leave by BMing in chat. The BM to end all BM, now wouldn't that be a funny sight?

Indeed. Alphago played moves that no human would play, moves that shocked the Go community and made them question their knowledge of the game. What kind of BM would a super-AI come up with? Be afraid.

All this would lead to is a squad of KeSPA referees running in and disqualifying the AI.


if he actually watches too many replays and learns to type more than glhf and gg then he definitely will get DQ'd by kespa
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
sertas
Profile Joined April 2012
Sweden890 Posts
March 28 2016 10:21 GMT
#59
doesnt matter in the slightest, it didnt matter in go it wont matter here
Mendelfist
Profile Joined September 2010
Sweden356 Posts
March 28 2016 10:32 GMT
#60
On March 28 2016 19:15 MockHamill wrote:
Starcraft is so much more complex than Go it is absurd. Basically the amount of permutations in the first 3 minutes of Starcraft is larger then any match of Go.

As someone who has played chess (no rank), Go (10 kyu) and Starcraft (platinum) at low amateur level I say you are wrong. At the strategic level Go is enormously more complex and deep than both chess and Starcraft. There is absolutely no comparison. Go completely dwarfs any game that I have come in contact with. Measuring complexity in "number of permutations" is not meaningful. How many permutations are there in a game of billiard? Do you think it would be hard for a computer?
Prev 1 2 3 4 5 14 15 16 Next All
Please log in or register to reply.
Live Events Refresh
OSC
16:00
King of the Hill #254
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
LamboSC2 450
ByuN 207
Rex 86
trigger 83
StarCraft: Brood War
Britney 29382
Calm 2872
Sea 1291
EffOrt 1228
Light 734
Mini 661
Soma 432
Snow 285
Hyuk 249
actioN 214
[ Show more ]
BeSt 208
firebathero 150
hero 107
Soulkey 95
Zeus 86
Jaedong 83
Sea.KH 65
Sharp 64
JYJ 62
Leta 56
Movie 56
Hyun 47
yabsab 36
Free 25
sorry 21
NotJumperer 21
scan(afreeca) 19
IntoTheRainbow 19
HiyA 18
GoRush 18
Rock 17
ajuk12(nOOB) 16
Sacsri 12
zelot 11
Bale 11
Hm[arnc] 10
Dota 2
Gorgc8098
qojqva1549
Dendi889
Counter-Strike
fl0m1768
edward429
adren_tv37
Other Games
singsing2750
hiko1064
B2W.Neo1051
Beastyqt618
FrodaN427
DeMusliM256
Sick196
XaKoH 151
Mew2King82
KnowMe70
QueenE64
ArmadaUGS46
Trikslyr35
Organizations
Dota 2
PGL Dota 2 - Main Stream14839
StarCraft 2
TaKeTV 375
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• iHatsuTV 3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis4964
• TFBlade1090
Other Games
• Shiphtur116
Upcoming Events
Douyu Cup 2020
12h 57m
Neeb vs Impact
MacSed vs Cyan
Scarlett vs Kelazhur
INnoVation vs Dear
Big Brain Bouts
23h 57m
Jumy vs eGGz
Harstem vs sebesdes
TriGGeR vs HeRoMaRinE
Douyu Cup 2020
1d 12h
Maestros of the Game
1d 20h
herO vs Classic
Maru vs Serral
BSL22 NKC (BSL vs China)
1d 21h
Douyu Cup 2020
2 days
BSL22 NKC (BSL vs China)
2 days
Online Event
2 days
RSL Revival
3 days
WardiTV Weekly
3 days
[ Show More ]
RSL Revival
4 days
RSL Revival
5 days
Kung Fu Cup
5 days
OSC
6 days
CrankTV Team League
6 days
Liquipedia Results

Completed

Proleague 2026-06-24
WardiTV Spring 2026
Heroes Pulsing #2

Ongoing

IPSL Spring 2026
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
CSL Season 21: Qualifier 1
CSL Season 21: Qualifier 2
SCTL 2026 Spring
Douyu Cup 2026
Maestros of the Game 2
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

CSL 2026 Summer (S21)
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
BCC 2026
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E1
Heroes Pulsing #3
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.