• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 04:56
CET 10:56
KST 18:56
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3
Community News
Starcraft, SC2, HoTS, WC3, returning to Blizzcon!8$5,000+ WardiTV 2025 Championship4[BSL21] RO32 Group Stage3Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win9
StarCraft 2
General
Starcraft, SC2, HoTS, WC3, returning to Blizzcon! RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win 5.0.15 Patch Balance Hotfix (2025-10-8) TL.net Map Contest #21: Voting
Tourneys
Constellation Cup - Main Event - Stellar Fest Merivale 8 Open - LAN - Stellar Fest $5,000+ WardiTV 2025 Championship Sea Duckling Open (Global, Bronze-Diamond) $3,500 WardiTV Korean Royale S4
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review [BSL21] RO32 Group Stage Practice Partners (Official) [ASL20] Ask the mapmakers — Drop your questions
Tourneys
BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION [ASL20] Grand Finals Small VOD Thread 2.0 The Casual Games of the Week Thread
Strategy
Current Meta How to stay on top of macro? PvZ map balance Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Nintendo Switch Thread ZeroSpace Megathread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread YouTube Thread Things Aren’t Peaceful in Palestine Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Why we need SC3
Hildegard
Career Paths and Skills for …
TrAiDoS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1407 users

DeepMind sets AlphaGo's sights on SCII - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 14 15 16 Next All
DinosaurPoop
Profile Blog Joined April 2013
687 Posts
March 28 2016 08:49 GMT
#41
Why do we need an apm limit you guys seriously overestimate the power of perfect micro.
When cats speak, mice listen.
teamamerica
Profile Blog Joined July 2010
United States958 Posts
March 28 2016 08:54 GMT
#42
Deepmind bot vs archon mode maru/innovation is obviously why they're using sc2 instead of bw. I'm interested in how they are going to expose game data to the bot e.g. will they teach it to recognize images drawn on screen (or some way to capture image data being passed through directx render, not necessarily a camera pointed on the screen), or will they directly interface with sc2 api calls? It's in the same vein as questions about how is apm controlled in that a human might see a frame and miss some of the details going on.

I'd love to see what strategies the bot decides on with different contraints such as max apm, playing different races, playing different maps too!
RIP GOMTV. RIP PROLEAGUE.
]343[
Profile Blog Joined May 2008
United States10328 Posts
Last Edited: 2016-03-28 08:58:28
March 28 2016 08:57 GMT
#43
On March 28 2016 17:54 teamamerica wrote:
Deepmind bot vs archon mode maru/innovation is obviously why they're using sc2 instead of bw.


um

you know starcraft 1 has always had team melee, right

edit: i'm guessing you weren't being serious there, but bruh "archon mode" literally always existed in sc1
Writer
Yonnua
Profile Blog Joined October 2011
United Kingdom2331 Posts
March 28 2016 09:11 GMT
#44
On March 28 2016 13:05 Die4Ever wrote:
Show nested quote +
On March 28 2016 13:04 Fran_ wrote:
On March 28 2016 12:53 Circumstance wrote:
The real-time aspect will be critical. Go, being turn-baseed, is purely a matchup of mind against "mind". If They allow the machine unlimited APM, then this won't be much of a match.

Also, you'd need representatives from all 3 races, wouldn't you?


And if you don't allow the machine to have arbitrary APM, what APM will you allow? The choice is completely arbitrary.

It could match its opponent's APM


Goody will be Earth's champion.
LRSL 2014 Finalist! PartinG | Mvp | Bomber | Creator | NaNiwa | herO
ilikeredheads
Profile Joined August 2011
Canada1995 Posts
March 28 2016 09:12 GMT
#45
if it doesn't have an APM limit then it is pointless since it'll have perfect macro. And it also needs to be affected by fog of war (no map hacks like insane AI has).
sharkie
Profile Blog Joined April 2012
Austria18507 Posts
March 28 2016 09:15 GMT
#46
Couldn't 5rax reaper with perfect micro beat anyone?
Cyro
Profile Blog Joined June 2011
United Kingdom20319 Posts
March 28 2016 09:19 GMT
#47
On March 28 2016 13:09 chipmonklord17 wrote:
Show nested quote +
On March 28 2016 13:04 Fran_ wrote:
On March 28 2016 12:53 Circumstance wrote:
The real-time aspect will be critical. Go, being turn-baseed, is purely a matchup of mind against "mind". If They allow the machine unlimited APM, then this won't be much of a match.

Also, you'd need representatives from all 3 races, wouldn't you?


And if you don't allow the machine to have arbitrary APM, what APM will you allow? The choice is completely arbitrary.


The only way I see APM being limited would be if you did the following
1) Choose a designated 'esports keyboard' (some razer/steelseries/ect product)
2) Find the maximum amount of inputs the keyboard recognizes per minute
3) Make that the APM 'limit'

Each keyboard will stop responding after a certain number of inputs per second, and said input limit is probably much lower than the input limit that AlphaGo would have. At least I assume so.


You can register 1300APM by holding down a rapid fire key!
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Garbels
Profile Joined July 2010
Austria653 Posts
March 28 2016 09:32 GMT
#48
On March 28 2016 17:49 DinosaurPoop wrote:
Why do we need an apm limit you guys seriously overestimate the power of perfect micro.


I don't think anyone is even close to overestimating perfect micro.
If anything people are not giving enough thought to the impact perfect micro(even with limited apm) will have on strategy.
Theosiel
Profile Joined June 2014
France9 Posts
Last Edited: 2016-03-28 09:43:57
March 28 2016 09:42 GMT
#49
On March 28 2016 16:57 TheoMikkelsen wrote:
Unless you limit AlphaGo it should be extremely easy to beat the best players in the world.

All you need is to make AlphaGo Terran, give it medivacs, stim, and the ability to micro each individual marine perfectly. Seriously it should be the easiest task ever.

Just make it like open reaper expand every game, then it only has to counter some cheeses. Go does not have mechanics, Starcraft 2 does, and there the AI would be infinitely superior.


The point is precisely NOT THAT. If it's about implementing an AI that will go for a perfectly micro-ed cheese everytime, well, the technology is already here

The point of "AlphaStar" is that there is no "making" involved. The system must learn by itself the importance of scouting, the usefulness of cheese and what have you, just like a human beginner would, if he only knew the goal (make the opponent leave the game or destroy every building) and had a huge database of replays to watch.

The choice of interface that would be used is essential. A keyboard, mouse and screen set up (even virtual) means that the AI has to move the camera to issue commands, and is limited by the max mouse sensibility of the engine, which would effectively limit the APM count.

There is also the question of how APM will be perceived by the system through its learning phase. We think of automaton2000 and its godlike APM, but a "self-taught" AI may very well end up playing with a relatively low APM. Or spam keystrokes just as much as the worst of human APM spammers.

The questions that we (the starcraft community) ask about this AI are questions that DeepMind's people will have to think about, and make choices according to what they want their AI to do.
Food for thoughts: given the "right" replays, it's entirely possible that "AlphaStar" might try to make the opponent leave by BMing in chat. The BM to end all BM, now wouldn't that be a funny sight?
neptunusfisk
Profile Blog Joined July 2012
2286 Posts
March 28 2016 09:44 GMT
#50
On March 28 2016 18:32 Garbels wrote:
Show nested quote +
On March 28 2016 17:49 DinosaurPoop wrote:
Why do we need an apm limit you guys seriously overestimate the power of perfect micro.


I don't think anyone is even close to overestimating perfect micro.
If anything people are not giving enough thought to the impact perfect micro(even with limited apm) will have on strategy.

Yeah, it would make any worker rush situation where the attacker has more workers for a brief moment a reliable way to win
maru G5L pls
Flingoko
Profile Joined January 2011
Denmark68 Posts
March 28 2016 09:50 GMT
#51
They should do a "Proleague" setup. SKT1 vs AlphaGO and then give it the opportunity to play against all races.
Circumstance
Profile Blog Joined March 2014
United States11403 Posts
March 28 2016 09:52 GMT
#52
Honestly, if they don't air the resulting matches live on Twitch, Afreeca, and SPOTV, they're missing out entirely.
The world is better when every background has a chance.
Mendelfist
Profile Joined September 2010
Sweden356 Posts
March 28 2016 09:59 GMT
#53
On March 28 2016 18:42 Theosiel wrote:
Food for thoughts: given the "right" replays, it's entirely possible that "AlphaStar" might try to make the opponent leave by BMing in chat. The BM to end all BM, now wouldn't that be a funny sight?

Indeed. Alphago played moves that no human would play, moves that shocked the Go community and made them question their knowledge of the game. What kind of BM would a super-AI come up with? Be afraid.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
March 28 2016 10:01 GMT
#54
On March 28 2016 17:54 teamamerica wrote:
I'm interested in how they are going to expose game data to the bot e.g. will they teach it to recognize images drawn on screen

That's pretty much what these Google AIs have been doing all this time.
If you have a good reason to disagree with the above, please tell me. Thank you.
Cyro
Profile Blog Joined June 2011
United Kingdom20319 Posts
March 28 2016 10:10 GMT
#55
The choice of interface that would be used is essential. A keyboard, mouse and screen set up (even virtual) means that the AI has to move the camera to issue commands, and is limited by the max mouse sensibility of the engine, which would effectively limit the APM count.


That doesn't actually limit nearly as much as you would think
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
MockHamill
Profile Joined March 2010
Sweden1798 Posts
Last Edited: 2016-03-28 10:18:03
March 28 2016 10:15 GMT
#56
If the cap the APM to that of a pro player I do not think DeepMind has a chance.

Starcraft is so much more complex than Go it is absurd. Basically the amount of permutations in the first 3 minutes of Starcraft is larger then any match of Go.
Elentos
Profile Blog Joined February 2015
55555 Posts
March 28 2016 10:19 GMT
#57
On March 28 2016 18:59 Mendelfist wrote:
Show nested quote +
On March 28 2016 18:42 Theosiel wrote:
Food for thoughts: given the "right" replays, it's entirely possible that "AlphaStar" might try to make the opponent leave by BMing in chat. The BM to end all BM, now wouldn't that be a funny sight?

Indeed. Alphago played moves that no human would play, moves that shocked the Go community and made them question their knowledge of the game. What kind of BM would a super-AI come up with? Be afraid.

All this would lead to is a squad of KeSPA referees running in and disqualifying the AI.
Every 60 seconds in Africa, a minute passes.
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
March 28 2016 10:20 GMT
#58
On March 28 2016 19:19 Elentos wrote:
Show nested quote +
On March 28 2016 18:59 Mendelfist wrote:
On March 28 2016 18:42 Theosiel wrote:
Food for thoughts: given the "right" replays, it's entirely possible that "AlphaStar" might try to make the opponent leave by BMing in chat. The BM to end all BM, now wouldn't that be a funny sight?

Indeed. Alphago played moves that no human would play, moves that shocked the Go community and made them question their knowledge of the game. What kind of BM would a super-AI come up with? Be afraid.

All this would lead to is a squad of KeSPA referees running in and disqualifying the AI.


if he actually watches too many replays and learns to type more than glhf and gg then he definitely will get DQ'd by kespa
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
sertas
Profile Joined April 2012
Sweden888 Posts
March 28 2016 10:21 GMT
#59
doesnt matter in the slightest, it didnt matter in go it wont matter here
Mendelfist
Profile Joined September 2010
Sweden356 Posts
March 28 2016 10:32 GMT
#60
On March 28 2016 19:15 MockHamill wrote:
Starcraft is so much more complex than Go it is absurd. Basically the amount of permutations in the first 3 minutes of Starcraft is larger then any match of Go.

As someone who has played chess (no rank), Go (10 kyu) and Starcraft (platinum) at low amateur level I say you are wrong. At the strategic level Go is enormously more complex and deep than both chess and Starcraft. There is absolutely no comparison. Go completely dwarfs any game that I have come in contact with. Measuring complexity in "number of permutations" is not meaningful. How many permutations are there in a game of billiard? Do you think it would be hard for a computer?
Prev 1 2 3 4 5 14 15 16 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 4m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Livibee 253
SortOf 160
OGKoka 136
StarCraft: Brood War
Sea 2067
Flash 1558
GuemChi 1225
Jaedong 543
Leta 427
JulyZerg 372
Soma 306
Pusan 182
Sharp 106
ToSsGirL 69
[ Show more ]
Killer 60
Shine 56
hero 38
Rush 35
Movie 29
zelot 25
Free 11
Terrorterran 9
Dota 2
BananaSlamJamma155
XcaliburYe111
NeuroSwarm61
League of Legends
JimRising 261
Reynor98
Counter-Strike
edward37
Other Games
summit1g13331
XaKoH 137
Mew2King65
ZerO(Twitch)1
Organizations
Other Games
gamesdonequick566
Counter-Strike
PGL152
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• LUISG 23
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 15
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota237
League of Legends
• Stunt975
Other Games
• Shiphtur202
Upcoming Events
The PondCast
4m
LAN Event
5h 4m
OSC
12h 4m
Replay Cast
13h 4m
OSC
1d 2h
LAN Event
1d 5h
Korean StarCraft League
1d 17h
CranKy Ducklings
2 days
WardiTV Korean Royale
2 days
LAN Event
2 days
[ Show More ]
IPSL
2 days
dxtr13 vs OldBoy
Napoleon vs Doodle
BSL 21
2 days
Gosudark vs Kyrie
Gypsy vs Sterling
UltrA vs Radley
Dandy vs Ptak
Replay Cast
2 days
Sparkling Tuna Cup
3 days
WardiTV Korean Royale
3 days
LAN Event
3 days
IPSL
3 days
JDConan vs WIZARD
WolFix vs Cross
BSL 21
3 days
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
Replay Cast
3 days
Wardi Open
4 days
WardiTV Korean Royale
5 days
Replay Cast
5 days
Kung Fu Cup
6 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025

Upcoming

BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.