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Active: 2016 users

DeepMind sets AlphaGo's sights on SCII - Page 2

Forum Index > SC2 General
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BeStFAN
Profile Blog Joined April 2015
483 Posts
March 28 2016 05:43 GMT
#21
:/

it should be Flash in SC1
❤ BeSt... ༼ つ ◕_◕༽つ #YEAROFKOMA #YEAROFKOMA #YEAROFKOMA ༼ つ ◕_◕༽つ
Taf the Ghost
Profile Joined December 2010
United States11751 Posts
March 28 2016 05:44 GMT
#22
On March 28 2016 14:35 lpunatic wrote:
Show nested quote +
On March 28 2016 14:30 ZigguratOfUr wrote:
On March 28 2016 14:22 ThunderBum wrote:
I would like to see the ai learn without any APM restraints to see what kind of micro it learns is the best. Will it learn when it's best to stand and fight for a trade and when it's best to run away?

I think limiting the APM puts a limitation on the ai that it shouldn't have. The question shouldn't be whether or not a human can beat a handicapped ai, it should be wether ai can leverage all of it's advantages to beat humans just as how humans will leverage their advantages to beat the ai.


Except with no APM limitations you don't really need any strategy or intelligence to beat humans. Just program it with a few rushes that will almost always succeed due to perfect micro.



BW AIs with no APM limits still can't beat decent humans, despite super muta micro and whatnot.


Well, Google also dumped somewhere in excess of several million dollars worth of equipment and probably more money in salaries at the issue. To the point that it wouldn't surprise me if the total "Man-Hours" applied to producing a Go-playing AI wasn't actually more total hours than it took for the Master to learn the game. (While it's impressive that it won, you can do a lot of impressive things with massive money expenditures.)

Though I did come up with a funny thought: what if someone only agreed to play the AI if it had to actually physically use a Keyboard & Mouse? Be sort of funny to see the complaints about insisting on that.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
March 28 2016 06:00 GMT
#23
On March 28 2016 14:35 lpunatic wrote:
Show nested quote +
On March 28 2016 14:30 ZigguratOfUr wrote:
On March 28 2016 14:22 ThunderBum wrote:
I would like to see the ai learn without any APM restraints to see what kind of micro it learns is the best. Will it learn when it's best to stand and fight for a trade and when it's best to run away?

I think limiting the APM puts a limitation on the ai that it shouldn't have. The question shouldn't be whether or not a human can beat a handicapped ai, it should be wether ai can leverage all of it's advantages to beat humans just as how humans will leverage their advantages to beat the ai.


Except with no APM limitations you don't really need any strategy or intelligence to beat humans. Just program it with a few rushes that will almost always succeed due to perfect micro.



BW AIs with no APM limits still can't beat decent humans, despite super muta micro and whatnot.


The people programming the BW AIs don't have Google's resources.

Besides the goal really isn't to win at Starcraft, it's to develop AI research. They want to find new approaches and algorithms that would enable a computer to "out-think" humans at Starcraft. Figuring out ways to abuse the AIs mechanical advantages isn't all that meaningful.
BronzeKnee
Profile Joined March 2011
United States5218 Posts
Last Edited: 2016-03-28 06:09:43
March 28 2016 06:07 GMT
#24
On March 28 2016 14:35 Taf the Ghost wrote:

Thus, the first thing an "AlphaStar" would need to learn would be how to use the mouse. Haha.


Yeah this is what I argued in the other thread. The AI would need the constraints of a mouse, keyboard and monitor or it is just cheating. The mouse, keyboard and monitor makes our play quite sloppy and limit our vision.

I still think the more interesting match is to let humans control the game with their mind and let the AI face off against that. Imagine perfect forcefields, and suddenly they appear. The only constraint would be the monitor (the AI wouldn't be able to view more than one area of the map at a time).

I can't see the human ever losing in my lifetime with that constraint, the human mind would be too fast, too perfect, too powerful.
purakushi
Profile Joined August 2012
United States3301 Posts
Last Edited: 2016-03-28 06:10:43
March 28 2016 06:09 GMT
#25
I wonder if the prize and participation bonus will be on the same level as for the AlphaGo match.

Still wish it is BW, but since Blizzard is involved, they would obviously push for SC2.
T P Z sagi
Die4Ever
Profile Joined August 2010
United States17721 Posts
March 28 2016 06:17 GMT
#26
On March 28 2016 15:07 BronzeKnee wrote:
I can't see the human ever losing in my lifetime with that constraint, the human mind would be too fast, too perfect, too powerful.


This AI already beat Go world champions, that's a turn based game with no mechanics.
"Expert" mods4ever.com
BeStFAN
Profile Blog Joined April 2015
483 Posts
March 28 2016 06:24 GMT
#27
On March 28 2016 15:07 BronzeKnee wrote:
I can't see the human ever losing in my lifetime with that constraint, the human mind would be too fast, too perfect, too powerful.


hahahahaha
❤ BeSt... ༼ つ ◕_◕༽つ #YEAROFKOMA #YEAROFKOMA #YEAROFKOMA ༼ つ ◕_◕༽つ
Valen55
Profile Joined January 2016
2 Posts
March 28 2016 06:37 GMT
#28
So, is there any confirmation from another source? I wanna post about this but I'm not sure the original source is legit enough.
insitelol
Profile Joined August 2012
845 Posts
Last Edited: 2016-03-28 06:41:34
March 28 2016 06:39 GMT
#29
Extremely hyped for this, but honestly they need some SC pros working with them to set the AI, cause i highly doubt any computer can handle these billions of bazzillions possible scenarios in SC. In Go or Chess you can go the extensive way, just loading in all possible situations into the memory and the only thing AI should do in that case is to choose between a relatively small amout of choices. In SC2 though, the amount of these choices is uncomparably higher, i mean billion times higher. E.g. in chess there are only 64 squares, while in SC2 the amount of possible positions for units is beyond count, etc etc. If you add a mentioned "no info" factor eveything becomes even worse. There are a lot of situations in this game where you literally have to guess, and this is where common sense comes to help, which is obviously a problem for any AI. So i guess the only possible solution for this whould be working on some common "principles" or "basics" for AI to persue while playing. Yes that is a bit artificial as these "rules" would not be of AI origin, but this is how i see this.
Less is more.
JimmyJRaynor
Profile Blog Joined April 2010
Canada17151 Posts
March 28 2016 06:39 GMT
#30
On March 28 2016 13:58 kingjames01 wrote:
Show nested quote +
On March 28 2016 13:50 JimmyJRaynor wrote:
On March 28 2016 13:46 kingjames01 wrote:
On March 28 2016 13:39 JimmyJRaynor wrote:
without heuristic functions i think AlphaStar will have trouble "learning" the game.
and with heuristic functions it'll play with the style of dictated by them.

That was the prevailing stance before AlphaGo fought Lee Sedol... It didn't hold up to reality though.


who is the winner?
the best Chess AI with heuristics or Alpha?


That's a weird way to defend a point...

Are they playing Chess, Go or StarCraft?


here is why Alpha will have a tough time without heuristics in a game like Chess or Starcraft

https://webdocs.cs.ualberta.ca/~cdavid/pdf/aiide12-combat.pdf

years from now .. who knows.. maybe no heuristics are required. but for now.. Alpha will have a tough time.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
plogamer
Profile Blog Joined January 2012
Canada3132 Posts
March 28 2016 06:46 GMT
#31
I'll laugh if deepmind beats pros with sub-100 apm. The myth of high apm would get so busted.

And frankly, I don't think increase apm will make too much difference as long as it's not unreasonably restrictive.
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
March 28 2016 06:47 GMT
#32
Since it's SC2 and can't have a match against FlaSh. I think we need Has to repreesent the human race !
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
Mendelfist
Profile Joined September 2010
Sweden356 Posts
March 28 2016 06:53 GMT
#33
On March 28 2016 15:39 insitelol wrote:
In Go or Chess you can go the extensive way, just loading in all possible situations into the memory and the only thing AI should do in that case is to choose between a relatively small amout of choices.

You don't know what you are talking about. This doesn't work for Go, and this is why Alphago is a breakthrough.

[B]There are a lot of situations in this game where you literally have to guess, and this is where common sense comes to help, which is obviously a problem for any AI. So i guess the only possible solution for this whould be working on some common "principles" or "basics" for AI to persue while playing. Yes that is a bit artificial as these "rules" would not be of AI origin, but this is how i see this.

The problem is the same for Go, but they did NOT give Alphago a set of common principles. It has discovered these by itself.
insitelol
Profile Joined August 2012
845 Posts
Last Edited: 2016-03-28 07:33:42
March 28 2016 06:58 GMT
#34
On March 28 2016 15:53 Mendelfist wrote:
Show nested quote +
On March 28 2016 15:39 insitelol wrote:
In Go or Chess you can go the extensive way, just loading in all possible situations into the memory and the only thing AI should do in that case is to choose between a relatively small amout of choices.

You don't know what you are talking about. This doesn't work for Go, and this is why Alphago is a breakthrough.

Show nested quote +
[B]There are a lot of situations in this game where you literally have to guess, and this is where common sense comes to help, which is obviously a problem for any AI. So i guess the only possible solution for this whould be working on some common "principles" or "basics" for AI to persue while playing. Yes that is a bit artificial as these "rules" would not be of AI origin, but this is how i see this.

The problem is the same for Go, but they did NOT give Alphago a set of common principles. It has discovered these by itself.


Hm, ok, thanks. Didn't know that. It is hard to imagine though, i guess i should dig this a bit.
edit: oh, its ANN right, should have guessed. So she whould accumulate these "principles" from enldess replay/vod base. It solves the "common sense" problem at least partially. Would be fun to watch.
Less is more.
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
March 28 2016 07:31 GMT
#35
Can't wait to hear mainstream medias talking about SC2^^
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
TheoMikkelsen
Profile Joined June 2013
Denmark196 Posts
Last Edited: 2016-03-28 07:58:41
March 28 2016 07:57 GMT
#36
Unless you limit AlphaGo it should be extremely easy to beat the best players in the world.

All you need is to make AlphaGo Terran, give it medivacs, stim, and the ability to micro each individual marine perfectly. Seriously it should be the easiest task ever.

Just make it like open reaper expand every game, then it only has to counter some cheeses. Go does not have mechanics, Starcraft 2 does, and there the AI would be infinitely superior.
Any sufficiently cheesy build is indistinguishable in skill
mierin
Profile Joined August 2010
United States4943 Posts
March 28 2016 08:04 GMT
#37
[QUOTE]On March 28 2016 15:07 BronzeKnee wrote:
[QUOTE]On March 28 2016 14:35 Taf the Ghost wrote:

I can't see the human ever losing in my lifetime with that constraint, the human mind would be too fast, too perfect, too powerful.
[/QUOTE]

Isn't that the real issue here, though? Human brains are powerful BECAUSE they can think quickly, but the fact that we can think quickly means we're okay with being wrong if we come to a decision fast enough. The computer is on a totally different spectrum...it takes a long time to come to a conclusion, but in its mind it's always the move that has the highest probability of winning. The whole clash of fundamental ideals there is what makes watching AI vs. humans so interesting to me...really a 2nd race, if we could make the comparison.
JD, Stork, Calm, Hyuk Fighting!
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
Last Edited: 2016-03-28 08:15:04
March 28 2016 08:09 GMT
#38
On March 28 2016 15:07 BronzeKnee wrote:
I can't see the human ever losing in my lifetime with that constraint, the human mind would be too fast, too perfect, too powerful.

China already has a supercomputer that has about the same computing power as the estimated computing power of the human brain. In about 10-20 years this computing power will cost like a couple thousand dollars (this is just based on a continuation of moore's law, which has held true for a very long time).

On March 28 2016 17:04 mierin wrote:
Isn't that the real issue here, though? Human brains are powerful BECAUSE they can think quickly, but the fact that we can think quickly means we're okay with being wrong if we come to a decision fast enough. The computer is on a totally different spectrum...it takes a long time to come to a conclusion, but in its mind it's always the move that has the highest probability of winning. The whole clash of fundamental ideals there is what makes watching AI vs. humans so interesting to me...really a 2nd race, if we could make the comparison.

You can easily code an AI to take say 1 second to come up with a bunch of potential moves and then pick the one that looks the most promising so far. By no means does it have to evaluate all possiblities or any such nonsense. Obviously you can tinker with that decision making process any way you want; there could be thousands of decisions for different aspects of the game being evaluated in parallel.

Also humans don't think quickly when compared to computers. Brain cells operate at a much lower frequency as a modern cpu and signal transmission between cells is much slower than on a cpu.
If you have a good reason to disagree with the above, please tell me. Thank you.
hellokitty[hk]
Profile Joined June 2009
United States1309 Posts
March 28 2016 08:24 GMT
#39
Innovation gonna rekt some AlphaStar face.
People are imbeciles, lucky thing god made cats.
mierin
Profile Joined August 2010
United States4943 Posts
March 28 2016 08:25 GMT
#40
On March 28 2016 17:09 spinesheath wrote:
Show nested quote +
On March 28 2016 15:07 BronzeKnee wrote:
I can't see the human ever losing in my lifetime with that constraint, the human mind would be too fast, too perfect, too powerful.

China already has a supercomputer that has about the same computing power as the estimated computing power of the human brain. In about 10-20 years this computing power will cost like a couple thousand dollars (this is just based on a continuation of moore's law, which has held true for a very long time).

Show nested quote +
On March 28 2016 17:04 mierin wrote:
Isn't that the real issue here, though? Human brains are powerful BECAUSE they can think quickly, but the fact that we can think quickly means we're okay with being wrong if we come to a decision fast enough. The computer is on a totally different spectrum...it takes a long time to come to a conclusion, but in its mind it's always the move that has the highest probability of winning. The whole clash of fundamental ideals there is what makes watching AI vs. humans so interesting to me...really a 2nd race, if we could make the comparison.

You can easily code an AI to take say 1 second to come up with a bunch of potential moves and then pick the one that looks the most promising so far. By no means does it have to evaluate all possiblities or any such nonsense. Obviously you can tinker with that decision making process any way you want; there could be thousands of decisions for different aspects of the game being evaluated in parallel.

Also humans don't think quickly when compared to computers. Brain cells operate at a much lower frequency as a modern cpu and signal transmission between cells is much slower than on a cpu.


I think we're kind of defining 'quickly' differently. Either way I think we agree with each other.
JD, Stork, Calm, Hyuk Fighting!
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