• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:22
CEST 16:22
KST 23:22
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Holy Diver4[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915
Community News
StarCraft open world shooter announced at BlizzCon90Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?175Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3
StarCraft 2
General
StarCraft open world shooter announced at BlizzCon How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Balance hotfix patch 5.0.16b (July 16) Team Liquid Map Contest #22: Results and Winners
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 SC2 AI Tournament 2026 Fall Sparkling Tuna Cup - Weekly Open Tournament KSL Week #92
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 543 Enhanced Defenses The PondCast: SC2 News & Results Mutation # 542 The Ascended Mutation # 541 Binary Choice
Brood War
General
Official StarCraft website teases new content ahead of BlizzCon? [D] Brainstorming a balance patch for Brood war Making an Online Broodwar Manager Game [ASL22] Ro16 Preview: Holy Diver BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL22] Ro16 Group C [ASL22] Ro16 Group B [ASL22] Ro16 Group A Escore Tournament - Season 3
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Stormgate/Frost Giant Megathread Diablo IV Nintendo Switch Thread EVE Corporation [Maplestory Hardcore] Let's Play~!!
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread Things Aren’t Peaceful in Palestine Trading/Investing Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6796 users

Where’s the future gonna take us? - Page 11

Forum Index > SC2 General
Post a Reply
Prev 1 9 10 11 12 13 16 Next All
JimmyJRaynor
Profile Blog Joined April 2010
Canada17796 Posts
Last Edited: 2017-05-22 18:09:28
May 22 2017 18:08 GMT
#201
On May 23 2017 03:06 Wildmoon wrote:
Show nested quote +
On May 23 2017 03:02 JimmyJRaynor wrote:
On May 23 2017 02:57 Wildmoon wrote:
what you should do is thank me for teaching you something. rather than scoffing at my comment.

Blizzard's development teams and developement teams under Activition work as separate entities. It's something no one can lie about. The information is out there. They are hosting Destiny 2 on battle.net. Their developers did not develop the game.


do not drop the context. i am not discussing Blizzard's developers. you added that. i did not. nor did the other poster. this is the quote from the otehr poster:
"Morhaime is the president of blizzard, and has absolutely nothing to do with bungie games."

his comment is incorrect. end of story.

just the fact that Morhaime had to prepare a speech, memorize lines, and make a public appearance is indicative of resource allocation to Destiny2. Blizzard has committed their limited resources to Destiny2. With Mike Morhaime being their #1 most limited resource because he only has so much time in the week.

He had enough time to go watch SC2 matches in Korea and bought people pizzas.

limited resources allocated to SC2 for a public appearance. sry dawg, any execs most precious resource is time. every second of every day is valuable for a CEO. again, the poster's quote is flat out incorrect. nothing more to discuss.

if you think Morhaime just throws his time away.... we are at the reductio ad absurdum stage of this discussion.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
FarmI3oy
Profile Joined May 2011
United States255 Posts
May 22 2017 21:39 GMT
#202
RTS games just aren't what they used to be. The reason that Brood War stuck around for so long is because that was the Golden Game of that genre. Sort of like Super Mario Bros. was for side-scrolling platformers. People still love the hell out of both of this aforementioned games because there is achievement and reputation to be gained for being good at them.

One can stand on the pedestal of technological advancement claiming that games are better now because of quality of life improvements, better UI's, adjustable difficulties, etc. but at what cost? At what point do people start to realize that they are hardly playing the game anymore, and it is the game playing them? Personally, I thought difficult action RPG games died with Morrowind the 3rd Elder Scrolls game. However, I was pleasantly surprised when Dark Souls came out because it revitalized the genre.

I think what the RTS genre needs is a Dark Souls-esque revival. That is, a return to making games difficult, especially in terms of mechanical difficulty.
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
May 22 2017 22:14 GMT
#203
On May 23 2017 06:39 FarmI3oy wrote:
RTS games just aren't what they used to be. The reason that Brood War stuck around for so long is because that was the Golden Game of that genre. Sort of like Super Mario Bros. was for side-scrolling platformers. People still love the hell out of both of this aforementioned games because there is achievement and reputation to be gained for being good at them.

One can stand on the pedestal of technological advancement claiming that games are better now because of quality of life improvements, better UI's, adjustable difficulties, etc. but at what cost? At what point do people start to realize that they are hardly playing the game anymore, and it is the game playing them? Personally, I thought difficult action RPG games died with Morrowind the 3rd Elder Scrolls game. However, I was pleasantly surprised when Dark Souls came out because it revitalized the genre.

I think what the RTS genre needs is a Dark Souls-esque revival. That is, a return to making games difficult, especially in terms of mechanical difficulty.

BW's mechanical difficulty had precisely nil to do with it's popularity, whether inside or outside Korea.
DeMoN pulls off a Miracle and Flies to the Moon
FarmI3oy
Profile Joined May 2011
United States255 Posts
May 22 2017 22:32 GMT
#204
Precisely nil? Not even .00000001%? I find that hard to believe.
JimmyJRaynor
Profile Blog Joined April 2010
Canada17796 Posts
Last Edited: 2017-05-22 22:58:25
May 22 2017 22:46 GMT
#205
On May 23 2017 06:39 FarmI3oy wrote:
I think what the RTS genre needs is a Dark Souls-esque revival. That is, a return to making games difficult, especially in terms of mechanical difficulty.

we were willing to tolerate "hard" in 1995 because the state of technology demanded it. You wanted to see 100+ units all shooting each other in an amazing full scale battle with bullets flying every where.. u needed to own a giant sized PC, be tech savy to configure the PC ... etc etc. hell even getting your mouse to not conflict with ur speakers was an art form.

those days are gone.. i can orchestrate and micro giant army fights on my smartphone
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
FarmI3oy
Profile Joined May 2011
United States255 Posts
May 22 2017 22:58 GMT
#206
On May 23 2017 07:46 JimmyJRaynor wrote:
Show nested quote +
On May 23 2017 06:39 FarmI3oy wrote:
I think what the RTS genre needs is a Dark Souls-esque revival. That is, a return to making games difficult, especially in terms of mechanical difficulty.

we were willing to tolerate "hard" in 1995 because the state of technology demanded it. You wanted to see 100+ units all shooting each other in an amazing full scale battle with bullets flying every where.. u needed to own a giant sized PC, be tech savy to configure the PC ... etc etc. hell even getting your mouse to not conflict with ur microphone was an art form.

those days are gone.. i can orchestrate and micro giant army fights on my smartphone

Yet you would deny that we lost something by being able to do that on a smartphone?
JimmyJRaynor
Profile Blog Joined April 2010
Canada17796 Posts
Last Edited: 2017-05-22 23:14:53
May 22 2017 23:11 GMT
#207
it is a completely different experience. "lost something"? i can see why some view it that way.

thing is in 1995 there was absolutely only 1 way to get that massive epic big army fight feeling: PC on a giant CRT with a giant desktop case and sometimes hours of careful set up. As a result, consumer demand for that feeling could only be satiated via PC. Now consumers have a myriad of choices to fulfill that via several platforms.

This has greatly diluted demand for big army fighting games on PC since the mid 1990s. Combine this with the point that guy from France made about 1v1 games dying and you do not exactly have a recipe for RTS genre growth.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
FarmI3oy
Profile Joined May 2011
United States255 Posts
May 22 2017 23:16 GMT
#208
The idea that people play RTSs for the sole reason of seeing massive army battles is a little bit of a stretch.
JimmyJRaynor
Profile Blog Joined April 2010
Canada17796 Posts
Last Edited: 2017-05-22 23:28:19
May 22 2017 23:23 GMT
#209
On May 23 2017 08:16 FarmI3oy wrote:
The idea that people play RTSs for the sole reason of seeing massive army battles is a little bit of a stretch.

its not the sole reason. it remains to this day a very big payoff for many consumers. the reason me and my nOOb pals put up with all the hassle of managing an economy, climbing the tech tree... was for the eventual combat where u could make ur big win happen. really cool combat graphics were essential.

look at all the time and effort RTS developers put into making the combat look as great as possible.

Furthermore, in 1995 no one had ever seen hundreds of units and thousands of bullets flying because it was not technically possible. Breaking new technical ground creates even more buzz and excitement.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Suchbalancemuchwow
Profile Blog Joined November 2015
76 Posts
May 22 2017 23:31 GMT
#210
For starters it'd be nice if RTS games have good teammodes (Or a good arcade lul). It's hardly a stretch to say that 1v1 games aren't capable of making people stay as committed to a game as games played together. Literally every other multiplayer game that's really popular (fighting games aren't that popular) is popular because it's not 1v1. And RTS developers to my knowledge have never, ever, ever, ever, in any strategy game, paid special attention to 2v2/3v3/4v4. All strategy games are balanced and designed around the top lvl 1v1. The only hope for teamgames is that maps could fix what obviously cannot be fixed.

If I see an RTS game with a different unit design, vision, and different mechanics for different modes still fail... Then and only then will I join the bandwagon of RTS games have no hope.






Veluvian
Profile Joined December 2011
Bulgaria256 Posts
May 23 2017 07:16 GMT
#211
In answer to the first topic, let's not forget that one of the reasons for the fall ot RTS genre is that Starcraft 2 was divided into three games for 5 years. Sorry, but that's the ugly truth.
Oz; MMA; Rain; sOs; Classic, Soulkey, TY, Dark
AlphaAeffchen
Profile Joined June 2015
110 Posts
Last Edited: 2017-05-23 07:59:59
May 23 2017 07:58 GMT
#212
@Velvurian

It was very good that Sc 2 was divided into 3 games. Man even Broodwar was an expansion. The other two parts of Sc 2 gave room for more units and more campaign stuff which is absolulutly great.

Guys i heavily disagree that people are not interested in 1v1. Starcraft 2 was verey succesfull in the first 3 years. The problem is that Blizzard did horrible mistakes in gamedesign with SC II Hots (the second expansion) and that they didnt patch the game more frequently regarding the balance (see swarmhost now and back at hots times).

Oh anf by the way ist absolutly ok to design a game to become an E-Sports. Most RTS games fail because they dont do it.

Also if you design an RTS around heroes and leveling them like warcraft 3 it would be a huge success because many people like to play heroes because they identify with them.

What you dont see here is that SC 2 was a huge success for a few years and at least we still have a healthy playerbase with tournaments.

The problem is that the new RTS games from other companies are garbage look at Dawn of war 3 (i bought it played it 1 day and got bored of it). Thats the real problem.
infinity2k17
Profile Joined May 2017
22 Posts
May 23 2017 08:08 GMT
#213
I played pretty much every RTS from the 90s and I don't know what some of you are talking about implying there was harder RTS back then, in 1995 especially (how many even were there). Maybe you mean RTS in general. Dark Reign is probably the closer game to BW/SC2 and the mechanics are pretty much the same, Total Annihilation a completely different style of RTS. If it got 'harder' (in what way?) then wouldn't it just be unfair? It's as hard as the opponent unless you want single player challenges, maybe you do single you mention Dark Souls - a game which has no relevance to RTS at all.

BW was not popular out of luck it's much better than those games and all the ones after it, if you want proof those other games all still exist and people do try and play them competitively in a Starcraft mindset and find out why none of them succeeded.
fluidrone
Profile Blog Joined January 2015
France1478 Posts
Last Edited: 2017-05-23 08:19:04
May 23 2017 08:17 GMT
#214
1/ gamers are not doing their part anymore (a good rts could be available for free and no one would play it, just because it isn't advertised "properly" or just because when you test it for the first time, there are no players hosting it, etc)

2/. rts is very hard and it should be (dumbing down rts is as stupid as you can get)

3/ business models, pr, gaming online platforms .. those are things to watch if you are curious but you won't quench your thirst.. blizzard does not communicate nor answer the community's issues/ideas etc..
effectively there is just a company dishing out stuff,
#gaming companies still think we are in the 80/90ies and you can ignore your clients = lol

Lets take a very simple example about how blizzard "treats" bnet:
i play photon cycles or playtest my own maps on bnet
and every time i finish a game (lets say every half hour)
i can't rejoin / or even join any other "new" game or create one
(#the lobby bug that you all ignore like pussies that you are... you can't even be bothered to lobby to get it fixed)

Why / how would blizzard leave that bug alive (it has been a year or more already)? is that not proof that they don't care about the multiplayer platform?

For me it is clear that sc2 bnet is a failed test and blizzard will not invest in it, whatever they lie about or whatever you are hoping for it!
"not enough rights"
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
May 23 2017 09:19 GMT
#215
I think difficulty has an enormous impact on the longevity of a game. No one has long term satisfaction from achieving something super simple.
Nyarly
Profile Blog Joined March 2011
France1030 Posts
May 23 2017 09:31 GMT
#216
Why not everything ?
I'm ok with spreading the pros, and letting young blood become new pros, and watching thrice more starcraft every day.
paxconsciente
Profile Joined January 2015
Belgium91 Posts
May 23 2017 09:50 GMT
#217
wc3's team games are and always have been head and shoulders above S1 and sc2 and so has it's custom games, there is no denying it if you played war3 and s1+2 heavily.
the fact is, if wc4 is released and they don't fuck it up, new fun and interesting custom games as well as remakes will be played once again both by old veterans and new players, dota will have a remake in the wc3 engine(which will be hugely popular among the die hard wc3 dota fans) without any of the changes that dota 2 has brought, and it's well known that wc3's campaign is pretty much the best RTS campaign of all time.

wc3 doesn't shine a light to s1 or even 2 in some instances when it comes to competitive 1v1 play, although it's still very interesting, but when it comes to pure fun I haven't seen an rts that does anything better then war3 has.

war 4 would be a massive success.

so to answer the question, the future right now is war 4, any other rts will always be pushed aside by mobas and shooters, and sc2 is just staying alive like all RTS do, people still play aoe2 and red alert.
The best way to predict the future is to create it - Peter Drucker. <3 so0,ret,JD,Happy,Innovation,Snute
AlphaAeffchen
Profile Joined June 2015
110 Posts
May 23 2017 09:58 GMT
#218
@ paxconsciente

I agree with your arguments. I also think that the next RTS has to bee Warcraft 4 to be successfull.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10382 Posts
May 23 2017 11:03 GMT
#219
On May 23 2017 18:50 paxconsciente wrote:
wc3's team games are and always have been head and shoulders above S1 and sc2 and so has it's custom games, there is no denying it if you played war3 and s1+2 heavily.
the fact is, if wc4 is released and they don't fuck it up, new fun and interesting custom games as well as remakes will be played once again both by old veterans and new players, dota will have a remake in the wc3 engine(which will be hugely popular among the die hard wc3 dota fans) without any of the changes that dota 2 has brought, and it's well known that wc3's campaign is pretty much the best RTS campaign of all time.

wc3 doesn't shine a light to s1 or even 2 in some instances when it comes to competitive 1v1 play, although it's still very interesting, but when it comes to pure fun I haven't seen an rts that does anything better then war3 has.

war 4 would be a massive success.

so to answer the question, the future right now is war 4, any other rts will always be pushed aside by mobas and shooters, and sc2 is just staying alive like all RTS do, people still play aoe2 and red alert.


Thanks for sharing your opinion, I really resonated with it and share the same feelings, so I'm happy someone else feels and thought the same way. I am excited for a Warcraft 4, and now that LotV has been out for a bit, and OW is done, maybe it is very possible that a Warcraft 4 could be in the works and come out in the next 5 years or so.

I think the fun nature of warcraft compared to starcraft would be a good balance; it would still have quite a lot of strategy, while being a lot less "hardcore" and more accessible and fun to casual players.

Although it does make me wonder; why is Wc3 pretty much dead? Is it just, as a "fun" RTS, it is hurt significantly by being old and outdated as a game, and thus more casual gamers won't want to play it? SC1 is still around and loved, but WC3 is much smaller. If a WC4 came out and stuck pretty closely to the WC3 formula, could it be a massive success appealing to both casuals and competitive gamers the way LoL and OW have, or would it need to improve on the formula significantly?
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
RandomAccount#399514
Profile Joined February 2017
Spain53 Posts
May 23 2017 11:18 GMT
#220
--- Nuked ---
Prev 1 9 10 11 12 13 16 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Weekly
11:00
#104
IntoTheiNu 1285
WardiTV911
OGKoka 261
Rex138
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
OGKoka 261
ProTech144
Rex 138
StarCraft: Brood War
Britney 76961
Calm 7940
Bisu 2233
Jaedong 1473
Shuttle 1322
Horang2 950
Leta 501
Soma 273
Mini 227
Stork 220
[ Show more ]
actioN 219
Larva 199
Rush 193
ZerO 175
Pusan 162
Hyun 91
Sea.KH 73
Sharp 64
Light 54
Aegong 41
ToSsGirL 39
Mong 38
Barracks 36
Killer 34
sSak 34
Bale 32
910 27
HiyA 26
soO 24
Sacsri 20
sorry 18
Terrorterran 17
Noble 11
ajuk12(nOOB) 10
zelot 8
NotJumperer 2
Dota 2
qojqva2746
Dendi1407
syndereN373
KheZu83
Counter-Strike
byalli1253
Other Games
Grubby11343
singsing1736
hiko899
Lowko544
Liquid`VortiX218
Sick136
XaKoH 116
QueenE84
ArmadaUGS67
KnowMe55
ZerO(Twitch)4
Organizations
Other Games
gamesdonequick950
StarCraft: Brood War
lovetv 8
Kim Chul Min (afreeca) 6
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV502
League of Legends
• Nemesis1646
• TFBlade807
Upcoming Events
Monday Night Weeklies
1h 39m
Afreeca Starleague
19h 39m
Snow vs Shinee
Shine vs EffOrt
GSL
20h 39m
PiGosaur Cup
1d 9h
The PondCast
1d 19h
Kung Fu Cup
1d 20h
Replay Cast
2 days
KCM Race Survival
2 days
IntoTheTV X SOOP
2 days
Replay Cast
3 days
[ Show More ]
IntoTheTV X SOOP
3 days
Replay Cast
4 days
GSL
4 days
Replay Cast
5 days
GSL
5 days
Shopify Rebellion Sundays
6 days
Spirit vs Mixu
Replay Cast
6 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

Blizzard Classic Cup 2026
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.