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Community Feedback Update - January 13 - Page 8

Forum Index > SC2 General
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-NegativeZero-
Profile Joined August 2011
United States2142 Posts
Last Edited: 2016-01-14 00:08:55
January 14 2016 00:06 GMT
#141
great decision for the adept nerf, i was afraid blizz would ignore a more nuanced approach like this in favor of slamming it with the nerf hammer, but i'm glad i was wrong.

imo shade cancel should still be removed, but for design and not balance, due to how it can abuse the defender's positioning.
vibeo gane,
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
January 14 2016 00:09 GMT
#142
On January 14 2016 08:21 DinoMight wrote:
Show nested quote +
On January 14 2016 08:12 Charoisaur wrote:
On January 14 2016 07:52 DinoMight wrote:
On January 14 2016 07:50 Tyrhanius wrote:
Mech players are always so funny :

Say Mech is so strategic because it's positionning.

When you manage to catch them offguard while they're traveling map :
They whine, says mech is not enought mobile, or the map is bad so they force to turtle : So they just want to take abusive position, and the others can't deny them to take this position....

When you use air units like mutas to counter the tank that outrange every zerg units, they whine Mech isn't great enough vs air, need stronger AA.

When you build multiple slow units, come from different angle to clean tank, and minimize AOE :
They whine tank dmg isn't high enough, they need stronger tank that deal more dmg and "zone" the others units (meaning they want a sieged tank creates a no man's land around it where every enemy units is crushed).

When they turtle, during HOTS, their is no other way than slowly killing them with thousands wave of SH. They want remove SH, cause boring game because of SH, while they're the turtling guys and the Zerg just react to their style, while they can play bio and avoid this...

All they really want is build tanks, siege them, then the others can't do nothing so they win the game....




If you buffed the tank and made AA from the factory stronger there would be literally no way to kill mech.

there would be. Players would just need to adapt and don't amove into 20 siege tanks like they currently do. they would have to harass everywhere, force the mech player to spread himself out, then when he's spread out you can start trading. with him, over and over again, keeping his tank count low, meanwhile outexpanding him so you are allowed to trade slightly inefficiently. Then when he's trying to attack he has to keep a part of his army at home and you can with a good surround beat his army.

Watch any high level bio vs mech HotS game to see how you are supposed to play vs tanks that actually scare your army away.


This is with CURRENT mech units.

If mech was buffed to the level that people want, received better AA options, etc. then it would obviously be OP.


With current mech units, mech is literally unplayable. With buffs, mech would become playable. With more buffs, mech would become broken. Seems pretty straight forward. Buff it just enough for it to be playable but not broken and call it a day.


INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
BamBam
Profile Blog Joined November 2009
745 Posts
January 14 2016 00:17 GMT
#143
Honestly I felt like the adept should just be a unit that requires the twilight council without a stat nerf, thereby forcing the protoss down a particular tech path in order to get them.
"two is way better than twice as one" - artosis
Clonester
Profile Joined August 2014
Germany2808 Posts
January 14 2016 00:31 GMT
#144
On January 14 2016 08:58 jasonbourne907 wrote:
Adept "-1 damage to light" is that nerf??


Yes. With -1 damage to light, Adepts need 3 hits to kill a SCV or no shield marine instead of 2.
Bomber, Attacker, DD, SOMEBODY, NiKo, Nex, Spidii
Tresher
Profile Joined October 2011
Germany404 Posts
January 14 2016 00:35 GMT
#145
People here that complain about Mech being OP if they tweak it are so funny. You can clearly see that these are the people that A-move into Tanks (which shouldn´t be possible to some extend at least) and cry about not having enough counters for it, despite there being tons of options for every race.
Extreme Force
NKexquisite
Profile Joined January 2009
United States911 Posts
January 14 2016 00:36 GMT
#146
I like this update a lot.
Whattttt Upppppppp Im Nesteaaaaaa!!
Vanadiel
Profile Joined April 2012
France961 Posts
January 14 2016 01:16 GMT
#147
On January 14 2016 09:35 Tresher wrote:
People here that complain about Mech being OP if they tweak it are so funny. You can clearly see that these are the people that A-move into Tanks (which shouldn´t be possible to some extend at least) and cry about not having enough counters for it, despite there being tons of options for every race.


The fact is, like it or not, wether mech is weak or strong, a lot of people (and from my personal experience Terran as much as Zerg) are just not enjoying playing against mech or even just watching it. As far as I am concern, I do/did not A click into a mech army because I expected it to work, but I do it out of boredness and I just don't want to play that kind of game so I just want to leave quickly. If it works, well that's nice, if it's not working then I just leave the game even if I'm still ahead after the failed attack as I refuse to lose more time with it that I already did. That is the mindset that I have against mech, and I can't extrapolate about how many share my views about it I just know that many of Z/T I have discussed with toward the end of HoTS shared this mindset.

So with that in mind, please understand that I (and I believe, a lot of people even among pros LiquidRet has been pretty vocal about it if I remember correctly) are against to any kind of mech buff because I do not really want to promote this very boring play style. The way I see it is that, it's like a Zerg who would want full SwarmHost spore to be viable again or Protoss who would want to be able to make only photon canon and Voidray and A click when he wants.
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
January 14 2016 01:25 GMT
#148
On January 14 2016 10:16 Vanadiel wrote:
Show nested quote +
On January 14 2016 09:35 Tresher wrote:
People here that complain about Mech being OP if they tweak it are so funny. You can clearly see that these are the people that A-move into Tanks (which shouldn´t be possible to some extend at least) and cry about not having enough counters for it, despite there being tons of options for every race.


The fact is, like it or not, wether mech is weak or strong, a lot of people (and from my personal experience Terran as much as Zerg) are just not enjoying playing against mech or even just watching it. As far as I am concern, I do/did not A click into a mech army because I expected it to work, but I do it out of boredness and I just don't want to play that kind of game so I just want to leave quickly. If it works, well that's nice, if it's not working then I just leave the game even if I'm still ahead after the failed attack as I refuse to lose more time with it that I already did. That is the mindset that I have against mech, and I can't extrapolate about how many share my views about it I just know that many of Z/T I have discussed with toward the end of HoTS shared this mindset.

So with that in mind, please understand that I (and I believe, a lot of people even among pros LiquidRet has been pretty vocal about it if I remember correctly) are against to any kind of mech buff because I do not really want to promote this very boring play style. The way I see it is that, it's like a Zerg who would want full SwarmHost spore to be viable again or Protoss who would want to be able to make only photon canon and Voidray and A click when he wants.


Lots of people similarly don't like Roaches because they're boring units that lead to dumb coin flip "all in" games or dumb a-move games. So based on your logic, we should nerf Roaches?
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
ejozl
Profile Joined October 2010
Denmark3453 Posts
January 14 2016 01:34 GMT
#149
On January 14 2016 09:17 Energizer wrote:
Honestly I felt like the adept should just be a unit that requires the twilight council without a stat nerf, thereby forcing the protoss down a particular tech path in order to get them.

I think so too, though it might make it too hard for Toss to punish greed. But honestly something like this instead of the -1 damage to +vs light, coupled with removing the ability for Corrosive Bile to deal damage to buildings and maybe removing the Liberator range upgrade would benefit the game greatly.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
Arvendilin
Profile Joined February 2013
Germany1878 Posts
January 14 2016 01:39 GMT
#150
I'm scared of the PO nerf, while good and neccessary in PvT I kinda fear Roach Ravager pushes will become undefendable if you don't go Disruptors, which is something like no Korean pros does unless against Lurkers because they aren't that good really
My heroes: Jangbi, Bisu, Stork and BeSt for BW, Rain, Zest and Stats for SC2! Need a better Signature tbh...
Killmouse
Profile Joined August 2010
Austria5700 Posts
Last Edited: 2016-01-14 02:05:22
January 14 2016 02:04 GMT
#151
i dont get why protoss cry about overcharge nerf, just build some cannons???, we terrans or zergs, dont have free energy based uber defense, we have to build turrents ,bunkers, spore ,spines aswell

cannons+ free 4 pylons overcharge, sounds good to me for defense


overall very good direction so far!!! good job, cant wait for the patch
yo
Tresher
Profile Joined October 2011
Germany404 Posts
Last Edited: 2016-01-14 03:00:46
January 14 2016 02:59 GMT
#152
On January 14 2016 10:16 Vanadiel wrote:
Show nested quote +
On January 14 2016 09:35 Tresher wrote:
People here that complain about Mech being OP if they tweak it are so funny. You can clearly see that these are the people that A-move into Tanks (which shouldn´t be possible to some extend at least) and cry about not having enough counters for it, despite there being tons of options for every race.


The fact is, like it or not, wether mech is weak or strong, a lot of people (and from my personal experience Terran as much as Zerg) are just not enjoying playing against mech or even just watching it. As far as I am concern, I do/did not A click into a mech army because I expected it to work, but I do it out of boredness and I just don't want to play that kind of game so I just want to leave quickly. If it works, well that's nice, if it's not working then I just leave the game even if I'm still ahead after the failed attack as I refuse to lose more time with it that I already did. That is the mindset that I have against mech, and I can't extrapolate about how many share my views about it I just know that many of Z/T I have discussed with toward the end of HoTS shared this mindset.

So with that in mind, please understand that I (and I believe, a lot of people even among pros LiquidRet has been pretty vocal about it if I remember correctly) are against to any kind of mech buff because I do not really want to promote this very boring play style. The way I see it is that, it's like a Zerg who would want full SwarmHost spore to be viable again or Protoss who would want to be able to make only photon canon and Voidray and A click when he wants.

Well if Blizzard would finally get their asses up it wouldn´t be "boring" as a lot of people call it. Of course Mech was always more defensive than Bio. But this is the biggest problem with this game. It is too fast. So fast that people call a more defensive playstyle automaticlly boring. I didn´t followed BW but Im sure this wasn´t the case there.
Another problem is that people automaticlly think Mech is unbeatable if it gets finally the attention it deserves. It wouldn´t be IF THEY WOULD FINALLY DO SOMETHING. This is another problem: They ask for advice and feedback, which is great, but they should know whats best for the game themselves. It´s their own game. Im sure Blizzard knew exactly how the Units should interact and synergise with each other in BW. Just look at Factory Units and how well they synergised back then. It was strong but still beatable.
Extreme Force
Tachion
Profile Blog Joined May 2010
Canada8573 Posts
January 14 2016 03:21 GMT
#153
On January 14 2016 10:25 pure.Wasted wrote:
Show nested quote +
On January 14 2016 10:16 Vanadiel wrote:
On January 14 2016 09:35 Tresher wrote:
People here that complain about Mech being OP if they tweak it are so funny. You can clearly see that these are the people that A-move into Tanks (which shouldn´t be possible to some extend at least) and cry about not having enough counters for it, despite there being tons of options for every race.


The fact is, like it or not, wether mech is weak or strong, a lot of people (and from my personal experience Terran as much as Zerg) are just not enjoying playing against mech or even just watching it. As far as I am concern, I do/did not A click into a mech army because I expected it to work, but I do it out of boredness and I just don't want to play that kind of game so I just want to leave quickly. If it works, well that's nice, if it's not working then I just leave the game even if I'm still ahead after the failed attack as I refuse to lose more time with it that I already did. That is the mindset that I have against mech, and I can't extrapolate about how many share my views about it I just know that many of Z/T I have discussed with toward the end of HoTS shared this mindset.

So with that in mind, please understand that I (and I believe, a lot of people even among pros LiquidRet has been pretty vocal about it if I remember correctly) are against to any kind of mech buff because I do not really want to promote this very boring play style. The way I see it is that, it's like a Zerg who would want full SwarmHost spore to be viable again or Protoss who would want to be able to make only photon canon and Voidray and A click when he wants.


Lots of people similarly don't like Roaches because they're boring units that lead to dumb coin flip "all in" games or dumb a-move games. So based on your logic, we should nerf Roaches?

comon dude, don't try to compare roach centric builds to turtle mech.
i was driving down the road this november eve and spotted a hitchhiker walking down the street. i pulled over and saw that it was only a tree. i uprooted it and put it in my trunk. do trees like marshmallow peeps? cause that's all i have and will have.
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
January 14 2016 03:38 GMT
#154
On January 14 2016 12:21 Tachion wrote:
Show nested quote +
On January 14 2016 10:25 pure.Wasted wrote:
On January 14 2016 10:16 Vanadiel wrote:
On January 14 2016 09:35 Tresher wrote:
People here that complain about Mech being OP if they tweak it are so funny. You can clearly see that these are the people that A-move into Tanks (which shouldn´t be possible to some extend at least) and cry about not having enough counters for it, despite there being tons of options for every race.


The fact is, like it or not, wether mech is weak or strong, a lot of people (and from my personal experience Terran as much as Zerg) are just not enjoying playing against mech or even just watching it. As far as I am concern, I do/did not A click into a mech army because I expected it to work, but I do it out of boredness and I just don't want to play that kind of game so I just want to leave quickly. If it works, well that's nice, if it's not working then I just leave the game even if I'm still ahead after the failed attack as I refuse to lose more time with it that I already did. That is the mindset that I have against mech, and I can't extrapolate about how many share my views about it I just know that many of Z/T I have discussed with toward the end of HoTS shared this mindset.

So with that in mind, please understand that I (and I believe, a lot of people even among pros LiquidRet has been pretty vocal about it if I remember correctly) are against to any kind of mech buff because I do not really want to promote this very boring play style. The way I see it is that, it's like a Zerg who would want full SwarmHost spore to be viable again or Protoss who would want to be able to make only photon canon and Voidray and A click when he wants.


Lots of people similarly don't like Roaches because they're boring units that lead to dumb coin flip "all in" games or dumb a-move games. So based on your logic, we should nerf Roaches?

comon dude, don't try to compare roach centric builds to turtle mech.


1. Who said anything about turtling? You know mech can do other stuff, right? You've seen TvT?

2. Even if I was talking about turtle mech, why shouldn't I make the comparison? His argument is "this isn't fun to watch or play against so it shouldn't be in the game." Well that argument applies to a lot more units than the ones that make up mech, so why is mech being singled out? Lots of people don't like lots of units. Oracles, anyone? Dark Templar much? You don't have to love mech to recognize that Vanadiel's argument doesn't hold up.
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
SirPinky
Profile Joined February 2011
United States525 Posts
January 14 2016 03:46 GMT
#155
On January 14 2016 12:21 Tachion wrote:
Show nested quote +
On January 14 2016 10:25 pure.Wasted wrote:
On January 14 2016 10:16 Vanadiel wrote:
On January 14 2016 09:35 Tresher wrote:
People here that complain about Mech being OP if they tweak it are so funny. You can clearly see that these are the people that A-move into Tanks (which shouldn´t be possible to some extend at least) and cry about not having enough counters for it, despite there being tons of options for every race.


The fact is, like it or not, wether mech is weak or strong, a lot of people (and from my personal experience Terran as much as Zerg) are just not enjoying playing against mech or even just watching it. As far as I am concern, I do/did not A click into a mech army because I expected it to work, but I do it out of boredness and I just don't want to play that kind of game so I just want to leave quickly. If it works, well that's nice, if it's not working then I just leave the game even if I'm still ahead after the failed attack as I refuse to lose more time with it that I already did. That is the mindset that I have against mech, and I can't extrapolate about how many share my views about it I just know that many of Z/T I have discussed with toward the end of HoTS shared this mindset.

So with that in mind, please understand that I (and I believe, a lot of people even among pros LiquidRet has been pretty vocal about it if I remember correctly) are against to any kind of mech buff because I do not really want to promote this very boring play style. The way I see it is that, it's like a Zerg who would want full SwarmHost spore to be viable again or Protoss who would want to be able to make only photon canon and Voidray and A click when he wants.


Lots of people similarly don't like Roaches because they're boring units that lead to dumb coin flip "all in" games or dumb a-move games. So based on your logic, we should nerf Roaches?

comon dude, don't try to compare roach centric builds to turtle mech.


Mech does not have to be turtle. There are many "aggressive" mech players like HTOMario, Lilikanin or Strelok that really died off after LOTV nerfed mech into oblivion.

All these players used harass options for mech and usually transitioned into mech gradually for a larger push. For instance, Mario used to mass WM with tank push frequently in HOTS. Now, with units like the disruptor, this is worthless. Furthermore, there are complications with unit functionality, build time and investment of mech with no real "payout"; the units are more expensive but inferior. The cyclone is garbage (less HP than a marauder) but costs 150/150 and 3 supply. Tank has been nerfed. Combined armory upgrades have been nerfed. Raven has been nerfed. Thor High Impact was removed. And now new Viper abilities such as PB, longer BL range, Ravagers, and adept mobility outclass mech. I think even the immortal shield change was more of a buff to hard countering tanks, than it was a nerf. The all-ins from opposing races has even made mech more risky and less able to defend - like warp prism/adept or indestructible nydus (again weak in small numbers and long build time). It is pretty absurd. And Blizzard questions: Why is mech worse? Really? You did everything in your power to destroy it...congrats

How much better to get wisdom than gold; to get insight rather than silver!
Lexender
Profile Joined September 2013
Mexico2655 Posts
Last Edited: 2016-01-14 03:55:27
January 14 2016 03:48 GMT
#156
On January 14 2016 10:16 Vanadiel wrote:
Show nested quote +
On January 14 2016 09:35 Tresher wrote:
People here that complain about Mech being OP if they tweak it are so funny. You can clearly see that these are the people that A-move into Tanks (which shouldn´t be possible to some extend at least) and cry about not having enough counters for it, despite there being tons of options for every race.


The fact is, like it or not, wether mech is weak or strong, a lot of people (and from my personal experience Terran as much as Zerg) are just not enjoying playing against mech or even just watching it. As far as I am concern, I do/did not A click into a mech army because I expected it to work, but I do it out of boredness and I just don't want to play that kind of game so I just want to leave quickly. If it works, well that's nice, if it's not working then I just leave the game even if I'm still ahead after the failed attack as I refuse to lose more time with it that I already did. That is the mindset that I have against mech, and I can't extrapolate about how many share my views about it I just know that many of Z/T I have discussed with toward the end of HoTS shared this mindset.

So with that in mind, please understand that I (and I believe, a lot of people even among pros LiquidRet has been pretty vocal about it if I remember correctly) are against to any kind of mech buff because I do not really want to promote this very boring play style. The way I see it is that, it's like a Zerg who would want full SwarmHost spore to be viable again or Protoss who would want to be able to make only photon canon and Voidray and A click when he wants.


People that like turtle will turtle regardless of mech.

Mech =/= turtle

Turtle = Turtle (kind of obvious no?)

Also just because its your opinion that mech is JUST turtle, wich wasn't, it doesn't means it has to be like that(or will). Mech created some of the games from the "best games of 20xx" threads, for example.

EDIT:

http://www.teamliquid.net/forum/starcraft-2/477022-the-best-games-of-2014

1.- Look isn't that mech.
3.- Yep more mech
4.- That looks like mech TvZ, and pre swarm host patch, they exist!

http://www.teamliquid.net/forum/starcraft-2/439620-the-best-games-of-2013

1.- Oh look, another mech game.

http://www.teamliquid.net/forum/starcraft-2/401779-the-best-games-of-2012

1.- Look isn't that a me... ok I think you get the idea by now.
TheoMikkelsen
Profile Joined June 2013
Denmark196 Posts
January 14 2016 04:16 GMT
#157
I absolutely agree that some of these maps, dusk and orbital, makes it very hard for terran to attack a protoss. However, I completely disagree that the same case is to be said for zerg. Zerg has 2x or 3x as many options to attack before the 10 minute mark compared to HotS, and many of these include almost every single tech choice and unit choice available in many different compositions and forms.

I find it very concerning that the current assesment of PvZ balance is that it is protoss favored. There is no statistic or aspect of the gameplay as far as I know that suggest this. If anything it is the opposite.
Any sufficiently cheesy build is indistinguishable in skill
ShambhalaWar
Profile Joined August 2013
United States930 Posts
January 14 2016 04:25 GMT
#158
On January 14 2016 03:46 blade55555 wrote:
I like their consideration to remove spore crawler damage to Mutalisks. Thank yeeee Blizzard. I think Mutas are strong in zvz as it is, but now spores won't be so godly versus them will be kind of nice.

Blizzard just ignore mech, only a select few players want to turtle mech let's please not give it to them as that will ruin the tvz match up if that becomes a strong style.


Idk about this, don't muts already have a place in zvz?

The last thing I want is for zvz to turn back into muta vs. muta wars. That destroyed any enjoyment of the matchup for me.
DemigodcelpH
Profile Joined August 2011
1138 Posts
January 14 2016 05:19 GMT
#159
On January 14 2016 04:14 NomaKasd wrote:
Show nested quote +
On January 14 2016 03:46 blade55555 wrote:

Blizzard just ignore mech, only a select few players want to turtle mech let's please not give it to them as that will ruin the tvz match up if that becomes a strong style.


Completely agree. Mech players were complaining how games went on for longer than any strategy/matchup because of SH but they've been removed and it is the same story. If Blizzard make mech stronger then they will be contradicting there new philosophy in LOTV of trying to make games, more quicker, more fun etc it'll just be another hour game(at least!) to watch or Avilo holding up the WCS again for like 4 hours. Viewers will also be bored out there skull.


Completely misinformed. A stronger and actually viable tank will on the contrary encourage more action, because a mech player will be able to move out on the map with a squad of units to control space and secure areas. The reason mech involves turtling now is because tanks are garbage until you get 15 of them and are not at all cost effective in low numbers.

This can easily be fixed by removing overkill protection and greatly buffing the damage.
fenix404
Profile Joined May 2011
United States305 Posts
January 14 2016 05:35 GMT
#160
anyone else feel like this whole post was just filler?
"think for yourself, question authority"
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