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Community Feedback Update - January 13 - Page 7

Forum Index > SC2 General
293 CommentsPost a Reply
Prev 1 5 6 7 8 9 15 Next All
p68
Profile Joined November 2015
100 Posts
January 13 2016 22:29 GMT
#121
On January 14 2016 07:22 BronzeKnee wrote:
Show nested quote +
On January 14 2016 06:46 Clonester wrote:
Double nerf for Protoss.... the terran dream and needed. At least in the early stage.

but will we see a 35% PvZ soon?


Well, you can kiss goodbye the 50/50 win rate for PvT too. Adepts were buoying a weak Protoss.


The adept and PO are too much of a crutch for bad design. On the bright side, I think it's a necessary change in the short term to help amplify other issues in the match up, which can be changed as well. The game will be better for it in the end.
Nebuchad
Profile Blog Joined December 2012
Switzerland12060 Posts
January 13 2016 22:32 GMT
#122
On January 14 2016 07:22 BronzeKnee wrote:
Show nested quote +
On January 14 2016 06:46 Clonester wrote:
Double nerf for Protoss.... the terran dream and needed. At least in the early stage.

but will we see a 35% PvZ soon?


Well, you can kiss goodbye the 50/50 win rate for PvT too. Adepts were buoying a weak Protoss.

Show nested quote +
On January 14 2016 07:21 Nebuchad wrote:
On January 14 2016 07:15 BronzeKnee wrote:
On January 14 2016 06:41 Nebuchad wrote:
On January 14 2016 06:36 BronzeKnee wrote:
What is so interesting to me is that Blizzard has to gather all this various feedback from all over because they fail to understand the game themselves.


What is truly amazing is that no matter what Blizzard do there will be a stupid notion raised against them. You are literally criticizing Blizzard for asking you what you think. What would be your post if Blizz didn't do that? "Sweet, they don't ask for my opinion, that's awesome!", or "I can't believe Blizzard isn't listening to The Community, that's such bullshit, The Community would know what to do"? Just ask yourself that...


Have you ever designed a game? I have. I love making and modding games, been doing it forever. And I lead. I get a good idea in my head and I lead. And I make what I want to play. And I play it, and I understand it.

That doesn't mean I don't ask for or listen to feedback. But generally I seek comments like "this is broken" and then I verify something is broken, and fix it. I don't ask around about ideas on how to fix things, because no one understands my games like I do. Occasionally, someone will give me a great idea, and I'll implement it. But I don't go out and seek huge feedback from everyone because I know already know what the game needs. It is usually pretty obvious.

I lead. You can watched me lead here: http://www.diplomunion.com/index.php?forums/coth/

COTH is a great game.

Blizzard has never led except for the very start of SC2. And we saw what happened when they tried and failed miserably to balance basic one base timings like the 1-1-1 and 4 Gate. They don't know what they are doing, literally.


So you would speak out against people who would be annoyed if Blizzard didn't ask for The Community's advice?


I would not speak out against those people. Blizzard should know what they are doing and what the game needs. The problem is, they don't. You can give ideas to Blizzard without them asking, that is okay.


Ok, fair enough. It is a consistent argument.
"It is capitalism that is incentivizing me to lazily explain this to you while at work because I am not rewarded for generating additional value."
BronzeKnee
Profile Joined March 2011
United States5217 Posts
Last Edited: 2016-01-13 22:37:57
January 13 2016 22:32 GMT
#123
On January 14 2016 07:29 p68 wrote:
Show nested quote +
On January 14 2016 07:22 BronzeKnee wrote:
On January 14 2016 06:46 Clonester wrote:
Double nerf for Protoss.... the terran dream and needed. At least in the early stage.

but will we see a 35% PvZ soon?


Well, you can kiss goodbye the 50/50 win rate for PvT too. Adepts were buoying a weak Protoss.


The adept and PO are too much of a crutch for bad design. On the bright side, I think it's a necessary change in the short term to help amplify other issues in the match up, which can be changed as well. The game will be better for it in the end.


This is true, the Adept and PO needed a nerf. It just would have been nice to get a buff for Protoss that would help them mid-game against Zerg and Terran so we don't have to suffer with lousy win rates for awhile.

It is just something you learn in grade school. If you take weight off one side of a balanced scale, you have to take weight off the other, or it isn't balanced.
royalroadweed
Profile Joined April 2013
United States8301 Posts
Last Edited: 2016-01-13 22:35:18
January 13 2016 22:34 GMT
#124
On January 14 2016 06:46 Clonester wrote:
Double nerf for Protoss.... the terran dream and needed. At least in the early stage.

but will we see a 35% PvZ soon?

One can dream
"Nerfing Toss can just make them stronger"
Maxie
Profile Joined August 2010
Sweden2653 Posts
January 13 2016 22:38 GMT
#125
I wonder why they had gotten complaints from korean Z about being weak in ZvP...
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
January 13 2016 22:42 GMT
#126
On January 14 2016 07:38 Maxie wrote:
I wonder why they had gotten complaints from korean Z about being weak in ZvP...


Because the game was so easy for Zerg when it first came out that they became greedy and complacent.

Meanwhile Protoss were having a really hard time and have been working really hard to find new ways to win.

This will balance out, honestly. They'll have to control their Lurkers better, for instance, rather than just YOLOing them into the Protoss.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Tyrhanius
Profile Joined April 2011
France947 Posts
Last Edited: 2016-01-13 22:52:43
January 13 2016 22:50 GMT
#127
Mech players are always so funny :

Say Mech is so strategic because it's positionning.

When you manage to catch them offguard while they're traveling map :
They whine, says mech is not enought mobile, or the map is bad so they force to turtle : So they just want to take abusive position, and the others can't deny them to take this position....

When you use air units like mutas to counter the tank that outrange every zerg units on the ground, they whine Mech isn't great enough vs air, need stronger AA.

When you build multiple slow units, come from different angle to clean tank, and minimize AOE :
They whine tank dmg isn't high enough, they need stronger tank that deal more dmg and "zone" the others units (meaning they want a sieged tank creates a no man's land around it where every enemy units is crushed).

When they turtle, during HOTS, their is no other way than slowly killing them with thousands wave of SH. They want remove SH, cause boring game because of SH, while they're the turtling guys and the Zerg just react to their style, while they can play bio and avoid this...

All they really want is build tanks, siege them, then the others can't do nothing so they win the game....
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
Last Edited: 2016-01-13 22:53:37
January 13 2016 22:52 GMT
#128
On January 14 2016 07:50 Tyrhanius wrote:
Mech players are always so funny :

Say Mech is so strategic because it's positionning.

When you manage to catch them offguard while they're traveling map :
They whine, says mech is not enought mobile, or the map is bad so they force to turtle : So they just want to take abusive position, and the others can't deny them to take this position....

When you use air units like mutas to counter the tank that outrange every zerg units, they whine Mech isn't great enough vs air, need stronger AA.

When you build multiple slow units, come from different angle to clean tank, and minimize AOE :
They whine tank dmg isn't high enough, they need stronger tank that deal more dmg and "zone" the others units (meaning they want a sieged tank creates a no man's land around it where every enemy units is crushed).

When they turtle, during HOTS, their is no other way than slowly killing them with thousands wave of SH. They want remove SH, cause boring game because of SH, while they're the turtling guys and the Zerg just react to their style, while they can play bio and avoid this...

All they really want is build tanks, siege them, then the others can't do nothing so they win the game....


Golden post.

Seriously though.

BW: Templar and Reavers shut down an entire tech tree (bio) and T is forced to mech = great game
SC2: Vipers and Immortals make it difficult to mass only factory units and T is forced to bio = shit game

If you buffed the tank and made AA from the factory stronger there would be literally no way to kill mech.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Charoisaur
Profile Joined August 2014
Germany15883 Posts
January 13 2016 23:12 GMT
#129
On January 14 2016 07:52 DinoMight wrote:
Show nested quote +
On January 14 2016 07:50 Tyrhanius wrote:
Mech players are always so funny :

Say Mech is so strategic because it's positionning.

When you manage to catch them offguard while they're traveling map :
They whine, says mech is not enought mobile, or the map is bad so they force to turtle : So they just want to take abusive position, and the others can't deny them to take this position....

When you use air units like mutas to counter the tank that outrange every zerg units, they whine Mech isn't great enough vs air, need stronger AA.

When you build multiple slow units, come from different angle to clean tank, and minimize AOE :
They whine tank dmg isn't high enough, they need stronger tank that deal more dmg and "zone" the others units (meaning they want a sieged tank creates a no man's land around it where every enemy units is crushed).

When they turtle, during HOTS, their is no other way than slowly killing them with thousands wave of SH. They want remove SH, cause boring game because of SH, while they're the turtling guys and the Zerg just react to their style, while they can play bio and avoid this...

All they really want is build tanks, siege them, then the others can't do nothing so they win the game....




If you buffed the tank and made AA from the factory stronger there would be literally no way to kill mech.

there would be. Players would just need to adapt and don't amove into 20 siege tanks like they currently do. they would have to harass everywhere, force the mech player to spread himself out, then when he's spread out you can start trading. with him, over and over again, keeping his tank count low, meanwhile outexpanding him so you are allowed to trade slightly inefficiently. Then when he's trying to attack he has to keep a part of his army at home and you can with a good surround beat his army.

Watch any high level bio vs mech HotS game to see how you are supposed to play vs tanks that actually scare your army away.
Many of the coolest moments in sc2 happen due to worker harassment
p4ch1n0
Profile Joined December 2012
Germany38 Posts
January 13 2016 23:13 GMT
#130
Make the viking able to pickup tanks, too. Problem solved.
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
January 13 2016 23:21 GMT
#131
On January 14 2016 08:12 Charoisaur wrote:
Show nested quote +
On January 14 2016 07:52 DinoMight wrote:
On January 14 2016 07:50 Tyrhanius wrote:
Mech players are always so funny :

Say Mech is so strategic because it's positionning.

When you manage to catch them offguard while they're traveling map :
They whine, says mech is not enought mobile, or the map is bad so they force to turtle : So they just want to take abusive position, and the others can't deny them to take this position....

When you use air units like mutas to counter the tank that outrange every zerg units, they whine Mech isn't great enough vs air, need stronger AA.

When you build multiple slow units, come from different angle to clean tank, and minimize AOE :
They whine tank dmg isn't high enough, they need stronger tank that deal more dmg and "zone" the others units (meaning they want a sieged tank creates a no man's land around it where every enemy units is crushed).

When they turtle, during HOTS, their is no other way than slowly killing them with thousands wave of SH. They want remove SH, cause boring game because of SH, while they're the turtling guys and the Zerg just react to their style, while they can play bio and avoid this...

All they really want is build tanks, siege them, then the others can't do nothing so they win the game....




If you buffed the tank and made AA from the factory stronger there would be literally no way to kill mech.

there would be. Players would just need to adapt and don't amove into 20 siege tanks like they currently do. they would have to harass everywhere, force the mech player to spread himself out, then when he's spread out you can start trading. with him, over and over again, keeping his tank count low, meanwhile outexpanding him so you are allowed to trade slightly inefficiently. Then when he's trying to attack he has to keep a part of his army at home and you can with a good surround beat his army.

Watch any high level bio vs mech HotS game to see how you are supposed to play vs tanks that actually scare your army away.


This is with CURRENT mech units.

If mech was buffed to the level that people want, received better AA options, etc. then it would obviously be OP.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
January 13 2016 23:29 GMT
#132
On January 14 2016 08:21 DinoMight wrote:
Show nested quote +
On January 14 2016 08:12 Charoisaur wrote:
On January 14 2016 07:52 DinoMight wrote:
On January 14 2016 07:50 Tyrhanius wrote:
Mech players are always so funny :

Say Mech is so strategic because it's positionning.

When you manage to catch them offguard while they're traveling map :
They whine, says mech is not enought mobile, or the map is bad so they force to turtle : So they just want to take abusive position, and the others can't deny them to take this position....

When you use air units like mutas to counter the tank that outrange every zerg units, they whine Mech isn't great enough vs air, need stronger AA.

When you build multiple slow units, come from different angle to clean tank, and minimize AOE :
They whine tank dmg isn't high enough, they need stronger tank that deal more dmg and "zone" the others units (meaning they want a sieged tank creates a no man's land around it where every enemy units is crushed).

When they turtle, during HOTS, their is no other way than slowly killing them with thousands wave of SH. They want remove SH, cause boring game because of SH, while they're the turtling guys and the Zerg just react to their style, while they can play bio and avoid this...

All they really want is build tanks, siege them, then the others can't do nothing so they win the game....




If you buffed the tank and made AA from the factory stronger there would be literally no way to kill mech.

there would be. Players would just need to adapt and don't amove into 20 siege tanks like they currently do. they would have to harass everywhere, force the mech player to spread himself out, then when he's spread out you can start trading. with him, over and over again, keeping his tank count low, meanwhile outexpanding him so you are allowed to trade slightly inefficiently. Then when he's trying to attack he has to keep a part of his army at home and you can with a good surround beat his army.

Watch any high level bio vs mech HotS game to see how you are supposed to play vs tanks that actually scare your army away.


This is with CURRENT mech units.

If mech was buffed to the level that people want, received better AA options, etc. then it would obviously be OP.


Would it be OP? Or would it be finally even with Bio as am option?

If anything Bio is the OP thing. It counters everything and has no major weakness. You can say AOE but that doesn't really stop people staying with Bio until they lose or win.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
emc
Profile Joined September 2010
United States3088 Posts
Last Edited: 2016-01-13 23:50:40
January 13 2016 23:45 GMT
#133
mutas are very strong in ZvZ, it's difficult to get to vipers when it's hard to take bases and keep on the attack. perhaps nydus is the secret ingredient to beating muta's so you can assault and defend more effectively. What I'm saying is a nerf to +bio on spore crawlers isn't the way to go imo, I thought that change in HotS was good.

I think MSC's, should start with 50 energy. A lot of early game all-ins just beat toss straight up, I think 50 energy is correct for photon overcharge but I also think toss should have the ability to use it right away if necessary. Remember, if the first 50 energy is used, the attacking player can just back off or do a run by and wait until it's over and toss has to build 50 energy again which takes awhile.

I don't think Zerg is weak at all, I think Zerg's strongest unit is the Lurker and isn't being abused correctly yet.
ejozl
Profile Joined October 2010
Denmark3340 Posts
January 13 2016 23:47 GMT
#134
Even Blizzard calling people outside Korea foreigners, so sad
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
Charoisaur
Profile Joined August 2014
Germany15883 Posts
January 13 2016 23:47 GMT
#135
On January 14 2016 08:21 DinoMight wrote:
Show nested quote +
On January 14 2016 08:12 Charoisaur wrote:
On January 14 2016 07:52 DinoMight wrote:
On January 14 2016 07:50 Tyrhanius wrote:
Mech players are always so funny :

Say Mech is so strategic because it's positionning.

When you manage to catch them offguard while they're traveling map :
They whine, says mech is not enought mobile, or the map is bad so they force to turtle : So they just want to take abusive position, and the others can't deny them to take this position....

When you use air units like mutas to counter the tank that outrange every zerg units, they whine Mech isn't great enough vs air, need stronger AA.

When you build multiple slow units, come from different angle to clean tank, and minimize AOE :
They whine tank dmg isn't high enough, they need stronger tank that deal more dmg and "zone" the others units (meaning they want a sieged tank creates a no man's land around it where every enemy units is crushed).

When they turtle, during HOTS, their is no other way than slowly killing them with thousands wave of SH. They want remove SH, cause boring game because of SH, while they're the turtling guys and the Zerg just react to their style, while they can play bio and avoid this...

All they really want is build tanks, siege them, then the others can't do nothing so they win the game....




If you buffed the tank and made AA from the factory stronger there would be literally no way to kill mech.

there would be. Players would just need to adapt and don't amove into 20 siege tanks like they currently do. they would have to harass everywhere, force the mech player to spread himself out, then when he's spread out you can start trading. with him, over and over again, keeping his tank count low, meanwhile outexpanding him so you are allowed to trade slightly inefficiently. Then when he's trying to attack he has to keep a part of his army at home and you can with a good surround beat his army.

Watch any high level bio vs mech HotS game to see how you are supposed to play vs tanks that actually scare your army away.


This is with CURRENT mech units.

If mech was buffed to the level that people want, received better AA options, etc. then it would obviously be OP.


current mech is making air units and thus force the mech player to make air units himself and let the game culminate in a 200/200 air battle.
hots mech in tvt was similar to how it should be but it only worked in tvt because tanks are garbage in the other matchups.
Many of the coolest moments in sc2 happen due to worker harassment
Lexender
Profile Joined September 2013
Mexico2623 Posts
January 13 2016 23:52 GMT
#136
On January 14 2016 08:21 DinoMight wrote:
Show nested quote +
On January 14 2016 08:12 Charoisaur wrote:
On January 14 2016 07:52 DinoMight wrote:
On January 14 2016 07:50 Tyrhanius wrote:
Mech players are always so funny :

Say Mech is so strategic because it's positionning.

When you manage to catch them offguard while they're traveling map :
They whine, says mech is not enought mobile, or the map is bad so they force to turtle : So they just want to take abusive position, and the others can't deny them to take this position....

When you use air units like mutas to counter the tank that outrange every zerg units, they whine Mech isn't great enough vs air, need stronger AA.

When you build multiple slow units, come from different angle to clean tank, and minimize AOE :
They whine tank dmg isn't high enough, they need stronger tank that deal more dmg and "zone" the others units (meaning they want a sieged tank creates a no man's land around it where every enemy units is crushed).

When they turtle, during HOTS, their is no other way than slowly killing them with thousands wave of SH. They want remove SH, cause boring game because of SH, while they're the turtling guys and the Zerg just react to their style, while they can play bio and avoid this...

All they really want is build tanks, siege them, then the others can't do nothing so they win the game....




If you buffed the tank and made AA from the factory stronger there would be literally no way to kill mech.

there would be. Players would just need to adapt and don't amove into 20 siege tanks like they currently do. they would have to harass everywhere, force the mech player to spread himself out, then when he's spread out you can start trading. with him, over and over again, keeping his tank count low, meanwhile outexpanding him so you are allowed to trade slightly inefficiently. Then when he's trying to attack he has to keep a part of his army at home and you can with a good surround beat his army.

Watch any high level bio vs mech HotS game to see how you are supposed to play vs tanks that actually scare your army away.


This is with CURRENT mech units.

If mech was buffed to the level that people want, received better AA options, etc. then it would obviously be OP.


To be honest is only the people that DON'T want make that go "OMG THEY WOULD NEED SUCH BIG BUFF SO OP TURTLE"

Most mech players simply go "well a small change here or there and then go from there would be nice"
Tachion
Profile Blog Joined May 2010
Canada8573 Posts
January 13 2016 23:53 GMT
#137
On January 14 2016 08:47 ejozl wrote:
Even Blizzard calling people outside Korea foreigners, so sad

uh, what?
i was driving down the road this november eve and spotted a hitchhiker walking down the street. i pulled over and saw that it was only a tree. i uprooted it and put it in my trunk. do trees like marshmallow peeps? cause that's all i have and will have.
StarscreamG1
Profile Joined February 2011
Portugal1652 Posts
Last Edited: 2016-01-13 23:55:36
January 13 2016 23:55 GMT
#138
The adepts will no longer kill SCVs with 2 shots? t_t
jasonbourne907
Profile Joined May 2015
17 Posts
January 13 2016 23:58 GMT
#139
Adept "-1 damage to light" is that nerf??
ZackAttack
Profile Joined June 2011
United States884 Posts
January 14 2016 00:03 GMT
#140
Protoss is going to tank from this. They will be buffed next because with these changes it is broken.
It's better aerodynamics for space. - Artosis
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