• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 12:17
CET 18:17
KST 02:17
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3ComeBackTV's documentary on Byun's Career !10Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2
StarCraft 2
General
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies ComeBackTV's documentary on Byun's Career ! Micro Lags When Playing SC2? When will we find out if there are more tournament Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win
Tourneys
$100 Prize Pool - Winter Warp Gate Masters Showdow $5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament Winter Warp Gate Amateur Showdown #1 RSL Offline Finals Info - Dec 13 and 14!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Anyone remember me from 2000s Bnet EAST server? soO on: FanTaSy's Potential Return to StarCraft Klaucher discontinued / in-game color settings How Rain Became ProGamer in Just 3 Months
Tourneys
[Megathread] Daily Proleagues [BSL21] LB QuarterFinals - Sunday 21:00 CET Small VOD Thread 2.0 [BSL21] WB SEMIFINALS - Saturday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Beyond All Reason Path of Exile General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1645 users

In Detail: Tank Buff Numbers - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 8 9 10 Next All
RoomOfMush
Profile Joined March 2015
1296 Posts
December 02 2015 17:27 GMT
#41
You dont have to make the weapon a projectile to remove over kill. You can leave it as an instant damage effect and simply add a 0.01 second wait before the damage is applied. Black Lithium did it this way in his Mod.
Mjolnir
Profile Joined January 2009
912 Posts
Last Edited: 2015-12-02 17:44:21
December 02 2015 17:37 GMT
#42
I've been saying this for ages using your exact numbers.

I don't even play Terran and the tank needs a buff.

The only issue I see is that bio + tank will be really strong.

I think marine damage or hp should be toned down, tanks should do their 50 dmg and retain their current firing pattern (no overkill, no projectile). Make tanks useful. They still have counters but there's actual incentive to use them. In all my LotV games (100+), I've seen tanks maybe 7 times.

Tanks need a buff, especially now. I'd rather see tanks buffed than roach/ravager nerfed because it's stomping all over bio. Give tanks some beefy damage to compete and at least punish the ravagers that are focusing them.

This way, bio + tank is strong but not broken and Terran has more viable mech.

Dangermousecatdog
Profile Joined December 2010
United Kingdom7084 Posts
December 02 2015 17:42 GMT
#43
I don't get it. it's not enough that mech was used in TvT in Wol and Hots and TvZ in Hots. Instead terran should have a boring playstyle which is dull and boring to play against and is basically as bad as protoss deathball syndrome. I really don't understand. Am I missing something? Why is Terran so special that it needs to have viable a boring mech playstyle across all 3 matchups?
Mjolnir
Profile Joined January 2009
912 Posts
December 02 2015 17:46 GMT
#44
On December 03 2015 02:42 Dangermousecatdog wrote:
I don't get it. it's not enough that mech was used in TvT in Wol and Hots and TvZ in Hots. Instead terran should have a boring playstyle which is dull and boring to play against and is basically as bad as protoss deathball syndrome. I really don't understand. Am I missing something? Why is Terran so special that it needs to have viable a boring mech playstyle across all 3 matchups?


Because currently (and for the last 5 years) the only truly viable strategy for Terran has been bio.

To rephrase your question: "Why should Terran be forced to play a boring play style across all 3 matchups simply because no other play style is viable?"

One of the biggest reasons I don't play Terran is because spamming MMM in every game is stale. Unfortunately if people want to really do well as Terran that's pretty much the only option they have.
Sissors
Profile Joined March 2012
1395 Posts
December 02 2015 17:49 GMT
#45
On December 03 2015 02:08 Liquid`Ret wrote:
why anyone would want mech to be in this game is beyond me, it's a slow boring playstyle that doesn't require a whole lot of execution. Be it a 200/200 a move mech push or the horrors of Hots mech camp play with a Lotv twist.

Personally couldn't be happier that it's gone after the horrors we all experienced in hots.

You mean the three HotS games where mech was used? If we are talking about HotS horrors I would imagine more something like swarmhost vs toss air.


On December 03 2015 00:54 heishe wrote:
I hate the entire idea of buffing tanks. I feel like you could easily make them OP and then start a cycle of making other things stronger to counter it and then turn SC2 into even more of a "terrible terrible damage" fest.

Also, on the topic of mech in general, I completely disagree that it's weak. A 200 supply of upgraded tanks + thor + liberators + hellbats wreck the everliving shit out of just about anything you throw at it, including the dreaded 200/200 3/3 + armor upgrade ultra army. The problem imo is getting to that point, because going mech is pretty weak to mid game pressure against both toss and zerg.

You are kidding, right? The problem isn't getting there, okay that is also a problem, but at that point you lost the game. Your post shows exactly the one strong point of mech: People being horrible at countering it.

That 200 supply army would get killed by 5 BLs, 5 corruptors, and two vipers. (Of course it depends a bit on the ratio, if you have 1 thor, 1 tank, 1 hellbat, and 40 liberators you might beat it, with correct splitting). For toss something like 5 carriers and 5 voids should do the trick.

If you want ground army, the only thing stopping either toss or zerg from either just walking around it and wrecking everything else, or in an open area to simply walk over it, would be mass liberators in defender mode. Hard to deny those are good units, but lets face it, Blizzard will nerf them and then 2 months later do something to compensate for it.

On December 03 2015 00:51 pmp10 wrote:
Any serious buff to the tank right now will wreck TvT.
You'd have to get rid of sieged pickup first and that would bring a lot of balancing issues with ravagers.

Pickup is stupid anyway, and ravager balance issues are there already also anyway. You counter early game ravagers with banshees, later on the damage boost of tanks would well compensate for taking some more ravager shots.

On December 03 2015 02:13 brickrd wrote:
Show nested quote +
On December 03 2015 02:08 Liquid`Ret wrote:
why anyone would want mech to be in this game is beyond me, it's a slow boring playstyle that doesn't require a whole lot of execution. Be it a 200/200 a move mech push or the horrors of Hots mech camp play with a Lotv twist.

Personally couldn't be happier that it's gone after the horrors we all experienced in hots.

this is the thing that blows me away about terrans who complain about the "state of mech" - even if factory units are viable and play a legitimate role in games, they insist that it's not good enough and they want "tank mech", they want to make 3+ factories and they want the main part of their skill to be based in positioning tanks, and they don't want other races to have units/compositions that shut tanks down, their position is literally "tanks should always be 100% the strongest unit in the game in any direct fight"

Well duh. Unless the other unit has some other huge weaknesses, or is an air unit, it should be countered by a unit which cannot move. But if the majority of the units counter tanks, without huge weaknesses of their own, then the point of making tanks is a bit lost on me.

And while there are always discussions about what is considered mech and what not, moving marines to the factory does not mean mech is suddenly viable...
Liquid`Ret
Profile Blog Joined October 2002
Netherlands4514 Posts
December 02 2015 17:57 GMT
#46
On December 03 2015 02:49 Sissors wrote:

You mean the three HotS games where mech was used? If we are talking about HotS horrors I would imagine more something like swarmhost vs toss air.




makes me think you didn't watch hots
Team Liquid
Topdoller
Profile Joined March 2011
United Kingdom3860 Posts
December 02 2015 18:05 GMT
#47
I actually stopped watching HotS tournaments when Mech started to be used on a more regular basis. I refuse to watch a game where a player sits in his base and builds 50 turrets whilst building the ultimate Mech death ball, and then on top of that transition to mass raven.

It was bad enough watching Protoss ZvP. but once Mech started to happen i simply thought fuck it, its simply not entertaining watching SC2 anymore

If you Mech watch Broodwar, i do and its way more entertaining than the SC2 version
Wrath
Profile Blog Joined July 2014
3174 Posts
December 02 2015 18:06 GMT
#48
On December 03 2015 02:57 Liquid`Ret wrote:
Show nested quote +
On December 03 2015 02:49 Sissors wrote:

You mean the three HotS games where mech was used? If we are talking about HotS horrors I would imagine more something like swarmhost vs toss air.




makes me think you didn't watch hots


TvZ mech "horrors" came from zerg having no real counter to
- SkyTerran
- Ground Mech

Those are fixed in LOTV with:
- Viper
- Economy
- Ravagers
- Lurkers

So those "horrors" should not be a problem anymore.
DemigodcelpH
Profile Joined August 2011
1138 Posts
December 02 2015 18:08 GMT
#49
On December 03 2015 02:57 Liquid`Ret wrote:
Show nested quote +
On December 03 2015 02:49 Sissors wrote:

You mean the three HotS games where mech was used? If we are talking about HotS horrors I would imagine more something like swarmhost vs toss air.




makes me think you didn't watch hots

No he's right. Swarmhost was the horror of HotS. Mech was hardly used in the long run.
HeroMystic
Profile Joined March 2011
United States1217 Posts
December 02 2015 18:21 GMT
#50
I always found it weird that people call Mech "boring" while this was Protoss' main strategy in WoL and HotS by getting up to three bases and getting 4 Colossi and A-move to victory. Hell, Zerg did this in WoL too with BL/Infestor. Why is Mech getting singled out in this instance?

On December 03 2015 02:13 brickrd wrote:
Show nested quote +
On December 03 2015 02:08 Liquid`Ret wrote:
why anyone would want mech to be in this game is beyond me, it's a slow boring playstyle that doesn't require a whole lot of execution. Be it a 200/200 a move mech push or the horrors of Hots mech camp play with a Lotv twist.

Personally couldn't be happier that it's gone after the horrors we all experienced in hots.

this is the thing that blows me away about terrans who complain about the "state of mech" - even if factory units are viable and play a legitimate role in games, they insist that it's not good enough and they want "tank mech", they want to make 3+ factories and they want the main part of their skill to be based in positioning tanks, and they don't want other races to have units/compositions that shut tanks down, their position is literally "tanks should always be 100% the strongest unit in the game in any direct fight"

i'm not going to argue that you don't have to be good to set up tanks properly, because sure, you do, but it's the same thing with forcefields in HOTS - it takes skill, but when it's strong it creates an obnoxious, static game state with frustratingly low levels of counterplay other than "go somewhere else". engagements should be based on an interaction between two players' skill, not "did the player with the positional tool set up perfectly or did he let slightly too many roaches leak through".

but to the end of the earth terrans will demand to be allowed to win games by sieging tanks correctly. sometimes i think these people should actually be playing turn-based strategy, not real-time??

also the title of this thread is very misleading and makes it sound as if blizzard has announced a tank buff.


From my perspective, I just hate playing Bio. I don't like that Bio doesn't develop as the game goes on because it uses the same units for the entire game length. Sure, you add supporting units like Vikings, Mines, or Liberators, but to me the idea of having to use Bio every game is really boring.

For me, it doesn't have to be tanks as a mech backbone. I just want unit compositions that can consistently win games as an alternative to bio play. "Tank mech" is just the most obvious thing to go for since it existed in BW and the data is already there.
MockHamill
Profile Joined March 2010
Sweden1798 Posts
December 02 2015 18:25 GMT
#51
I think this is an excellent solution. I wish Blizzard tried this out on a test map, it could improve the game a lot. Not sure if the projectile is needed though.
Cuce
Profile Joined March 2011
Turkey1127 Posts
December 02 2015 18:33 GMT
#52
On December 02 2015 11:24 DinoMight wrote:
I disagree with you on the projectile bit. Just go back to BW tanks where there's no projectile but remove "smartfire" on them.

I think Tanks should do more damage, but not have smart fire. This makes them more effective in low numbers but not imba in high numbers.

That alone would fix it, I think. And for Flash's sake remove the silly Medivac lift.



the idea of having a projectile attack with projectile speed(per frame I guess...) highter than range is a workaround to remove "smartfire"
the end resolution would be same I think.


Also one other thing that can be twiked is where accually tank hits.
At the relase of wol radial splash dmg units where hitting the closest point of occolusion cirle of units they were attacking. later they they patched this to hit center of units.
I dont have the numbers to back this up but my logic says this made siege tanks more effective agains smaller units while less effective against larger ones. Since when you put the splash circle on top of a unit instead of corner of it, you hit more units but your maximum effective splash dmg is mostly spent on main unit you hit.


anyway, there is an option to tweak here (like putting the splash circle to farthest point of occolusion circle) that OP might have forget or didn't knew about. just wanted to put it back on your minds.
64K RAM SYSTEM 38911 BASIC BYTES FREE
mau5mat
Profile Blog Joined September 2012
Northern Ireland461 Posts
December 02 2015 18:37 GMT
#53
OR just give an upgrade located at the factory tech-lab that increases damage vs shields by X, much easier to tweak numbers wise, and doesn't require as much re-balancing.
billynasty
Profile Joined October 2014
United States260 Posts
December 02 2015 18:39 GMT
#54
On December 03 2015 02:08 Liquid`Ret wrote:
why anyone would want mech to be in this game is beyond me, it's a slow boring playstyle that doesn't require a whole lot of execution. Be it a 200/200 a move mech push or the horrors of Hots mech camp play with a Lotv twist.

Personally couldn't be happier that it's gone after the horrors we all experienced in hots.

Tanks are already pretty good, just look at byun use em with bio. :D



I think that's why alot of people want changes to the tank/factory units. So that they can be used & trade more effectively in an aggressive manner. The style you are referring to was used so that mech would trade cost efficiently. Players felt turtleing if u will, was the best way to achieve that, due to the stats of the tank & how it worked.

The changes people are suggesting would give another option for terran, which would increase the strategic diversity of the race, & allow mech to be not only viable, but entertaining.

Idk if u played BroodWar, but was mech there, slow & boring? I'm afraid you're missing the point.
i dont miss God but i sure miss Santa Claus
FruitsPunchSamurai
Profile Joined August 2011
United Kingdom87 Posts
December 02 2015 18:40 GMT
#55
On December 03 2015 03:21 HeroMystic wrote:
I always found it weird that people call Mech "boring" while this was Protoss' main strategy in WoL and HotS by getting up to three bases and getting 4 Colossi and A-move to victory. Hell, Zerg did this in WoL too with BL/Infestor. Why is Mech getting singled out in this instance?

Because a lot of the time turtle mech didn't even move out until the map was nearly mined out. In the other two cases normally the 'a-move to victory' would happen shortly after reaching 200 supply.
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
December 02 2015 18:47 GMT
#56
On December 03 2015 02:22 WrathSCII wrote:
Show nested quote +
On December 03 2015 02:08 Liquid`Ret wrote:
why anyone would want mech to be in this game is beyond me, it's a slow boring playstyle that doesn't require a whole lot of execution. Be it a 200/200 a move mech push or the horrors of Hots mech camp play with a Lotv twist.

Personally couldn't be happier that it's gone after the horrors we all experienced in hots.

Tanks are already pretty good, just look at byun use em with bio. :D


Because not everyone cares about what is "boring playstyle" to watch or not. Many like to play Mech style, that does not mean we should not because the average twitch player will find it boring.

The game is meant to be played not meant to be watched. MECH MUST BE VIABLE!

Why? I want to play only robo units. ONLY ROBO UNITS PLAY MUST BE VIABLE!

I can understand that players want another playstyle, but I don't get the "MUST!!!!!" thing. It sounds to me stupid.
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
Big J
Profile Joined March 2011
Austria16289 Posts
December 02 2015 19:12 GMT
#57
On December 03 2015 03:47 deacon.frost wrote:
Show nested quote +
On December 03 2015 02:22 WrathSCII wrote:
On December 03 2015 02:08 Liquid`Ret wrote:
why anyone would want mech to be in this game is beyond me, it's a slow boring playstyle that doesn't require a whole lot of execution. Be it a 200/200 a move mech push or the horrors of Hots mech camp play with a Lotv twist.

Personally couldn't be happier that it's gone after the horrors we all experienced in hots.

Tanks are already pretty good, just look at byun use em with bio. :D


Because not everyone cares about what is "boring playstyle" to watch or not. Many like to play Mech style, that does not mean we should not because the average twitch player will find it boring.

The game is meant to be played not meant to be watched. MECH MUST BE VIABLE!

Why? I want to play only robo units. ONLY ROBO UNITS PLAY MUST BE VIABLE!

I can understand that players want another playstyle, but I don't get the "MUST!!!!!" thing. It sounds to me stupid.


True, but all units should have a sound identity and some availability in every matchup. And maybe not each of those roles should be "hey, you can rush that and drop that of 1-2 bases before you go bio". This isn't WoL anymore, blizzard had years to repair what they themselves marked as flaws from 2011-2013.
InfCereal
Profile Joined December 2011
Canada1759 Posts
December 02 2015 19:23 GMT
#58
On December 03 2015 00:51 pmp10 wrote:
Any serious buff to the tank right now will wreck TvT.
You'd have to get rid of sieged pickup first and that would bring a lot of balancing issues with ravagers.


He states at the top all of these numbers assume tank pickup is removed.
Cereal
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
December 02 2015 19:25 GMT
#59
On December 03 2015 04:12 Big J wrote:
Show nested quote +
On December 03 2015 03:47 deacon.frost wrote:
On December 03 2015 02:22 WrathSCII wrote:
On December 03 2015 02:08 Liquid`Ret wrote:
why anyone would want mech to be in this game is beyond me, it's a slow boring playstyle that doesn't require a whole lot of execution. Be it a 200/200 a move mech push or the horrors of Hots mech camp play with a Lotv twist.

Personally couldn't be happier that it's gone after the horrors we all experienced in hots.

Tanks are already pretty good, just look at byun use em with bio. :D


Because not everyone cares about what is "boring playstyle" to watch or not. Many like to play Mech style, that does not mean we should not because the average twitch player will find it boring.

The game is meant to be played not meant to be watched. MECH MUST BE VIABLE!

Why? I want to play only robo units. ONLY ROBO UNITS PLAY MUST BE VIABLE!

I can understand that players want another playstyle, but I don't get the "MUST!!!!!" thing. It sounds to me stupid.


True, but all units should have a sound identity and some availability in every matchup. And maybe not each of those roles should be "hey, you can rush that and drop that of 1-2 bases before you go bio". This isn't WoL anymore, blizzard had years to repair what they themselves marked as flaws from 2011-2013.

I agree and that's why I found liberator stupid and idiotic
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
HeroMystic
Profile Joined March 2011
United States1217 Posts
December 02 2015 19:27 GMT
#60
On December 03 2015 03:40 FruitsPunchSamurai wrote:
Show nested quote +
On December 03 2015 03:21 HeroMystic wrote:
I always found it weird that people call Mech "boring" while this was Protoss' main strategy in WoL and HotS by getting up to three bases and getting 4 Colossi and A-move to victory. Hell, Zerg did this in WoL too with BL/Infestor. Why is Mech getting singled out in this instance?


Because a lot of the time turtle mech didn't even move out until the map was nearly mined out. In the other two cases normally the 'a-move to victory' would happen shortly after reaching 200 supply.


That's an extreme case, which I know for a fact rarely happened. Majority of Mech games push out at 200/200 and transition into Sky Terran.

On December 03 2015 03:47 deacon.frost wrote:
Show nested quote +
On December 03 2015 02:22 WrathSCII wrote:
On December 03 2015 02:08 Liquid`Ret wrote:
why anyone would want mech to be in this game is beyond me, it's a slow boring playstyle that doesn't require a whole lot of execution. Be it a 200/200 a move mech push or the horrors of Hots mech camp play with a Lotv twist.

Personally couldn't be happier that it's gone after the horrors we all experienced in hots.

Tanks are already pretty good, just look at byun use em with bio. :D


Because not everyone cares about what is "boring playstyle" to watch or not. Many like to play Mech style, that does not mean we should not because the average twitch player will find it boring.

The game is meant to be played not meant to be watched. MECH MUST BE VIABLE!

Why? I want to play only robo units. ONLY ROBO UNITS PLAY MUST BE VIABLE!

I can understand that players want another playstyle, but I don't get the "MUST!!!!!" thing. It sounds to me stupid.


It mainly stems from the fact that Terran upgrades are separated, so mixing units together for T mostly suck. You see Blizzard found this problem too which is why Cyclones and Widow Mines have spell damage to bypass this, and Liberators's AtG attack is so strong it doesn't need upgrades (though upgrades are required for it's air attack).

When Ground/Air upgrades were combined in the armory this wasn't an issue, but now that weapon upgrades are separated, it's extremely difficult to mix in units that come from different production facilities that doesn't involve timing attacks off of 1 or 2 bases going for a quick win.
Prev 1 2 3 4 5 8 9 10 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 18h 43m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
White-Ra 266
IndyStarCraft 169
BRAT_OK 117
DivinesiaTV 21
MindelVK 14
StarCraft: Brood War
EffOrt 720
actioN 226
ggaemo 95
Hyun 82
sorry 81
hero 75
Snow 56
yabsab 41
Mind 38
soO 35
[ Show more ]
ToSsGirL 29
HiyA 20
910 18
zelot 16
ivOry 10
Barracks 0
Dota 2
syndereN1014
BananaSlamJamma449
League of Legends
Trikslyr58
Counter-Strike
allub144
byalli112
Other Games
FrodaN2270
fl0m735
Beastyqt680
hiko551
Lowko393
Fuzer 355
DeMusliM236
XaKoH 109
Mew2King68
nookyyy 18
RushiSC14
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• StrangeGG 51
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV1246
League of Legends
• Nemesis3491
Upcoming Events
WardiTV Invitational
18h 43m
Gerald vs YoungYakov
Spirit vs MaNa
SHIN vs Percival
Creator vs Scarlett
Replay Cast
1d 15h
WardiTV Invitational
1d 18h
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Replay Cast
3 days
Sparkling Tuna Cup
4 days
Krystianer vs TBD
TriGGeR vs SKillous
Percival vs TBD
ByuN vs Nicoract
Replay Cast
5 days
Wardi Open
5 days
Liquipedia Results

Completed

YSL S2
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.