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LotV post-DH reactions

Forum Index > SC2 General
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1 2 3 4 5 17 18 19 Next All
Lunareste
Profile Joined July 2011
United States3596 Posts
November 28 2015 18:38 GMT
#1
Now that the first Dreamhack featuring Legacy of the Void is concluding and we've seen more of a glimpse into the future of Legacy of the Void, I wanted an idea of what the TL communities thoughts are on the game as a whole regarding skill ceiling, gameplay and unit roles.

What are your thoughts on each matchup and how they have changed from Heart of the Swarm? What do you like about the changes and what type of gameplay has been the most exciting for you as a viewer? Is there a particular game or strategy you enjoyed?
KT FlaSh FOREVER
[PkF] Wire
Profile Joined March 2013
France24202 Posts
Last Edited: 2015-11-28 18:57:03
November 28 2015 18:51 GMT
#2
I would probably like a slight lurker toning down (maybe slower spikes or longer cooldown), a longer cooldown on the adept shade (and maybe including the ability to 2 shot workers in the upgrade) and the +shields damage removal on disruptor.

Otherwise the games are OK. It's still the beginning and things are still being figured out but it's been fun to watch.
NasusAndDraven
Profile Joined April 2015
359 Posts
November 28 2015 19:04 GMT
#3
1. DH is not over yet, how could anyone have post-DH reactions?

2. The metagame is not figured out at all yet, if DH showed anything its this, everyone just does what ever.
Lunareste
Profile Joined July 2011
United States3596 Posts
November 28 2015 19:24 GMT
#4
On November 29 2015 04:04 NasusAndDraven wrote:
1. DH is not over yet, how could anyone have post-DH reactions?

2. The metagame is not figured out at all yet, if DH showed anything its this, everyone just does what ever.


Re-read the op. I'm not asking for your thoughts on balance or the meta, I'm asking what you think about the game, the units and what you like and dislike about how the matchups are changing
KT FlaSh FOREVER
achan1058
Profile Joined February 2012
1091 Posts
November 28 2015 19:27 GMT
#5
The main thing that sticks out to me as a spectator is the disruptor ping pong that's happening in PvP, but I don't think any kind of change right now is a good idea. Not until the meta settles.
crbox
Profile Joined August 2010
Canada1180 Posts
November 28 2015 19:31 GMT
#6
Sc2 is the most fun it's ever been, to play and to watch imo
Nebuchad
Profile Blog Joined December 2012
Switzerland12172 Posts
November 28 2015 19:39 GMT
#7
Come on guys the DH is over we all know who wins that final =)

I would expect a game that is out for this short a time to produce a lot less great games than it did, so that gives me optimism. None of the games were really amazing (ie above great), but the overall quality was very good and a few of them still stood out. I can't wait for GSL.
No will to live, no wish to die
Leviance
Profile Joined November 2009
Germany4079 Posts
November 28 2015 19:40 GMT
#8
Dreamhack has shown that there is still hardly any 'meta' now
"Blizzard is never gonna nerf Terran because of those American and European fuck" - Korean Netizen
wasilix
Profile Joined August 2014
Russian Federation80 Posts
November 28 2015 19:41 GMT
#9
For me as a spectator it was blast so far. Every race got some strong zoning tools now, and it's been getting very exciting quite a few times during DH. From a player perspective though, these kinds of games are super stressful, and even though I enjoyed the heck out of them, I think zoning tools all should be toned down a bit (ie disruptor, lurker and liberator). Lurker though is a bit different from other 2, and maybe is fine.

In any case, it is so much fun to watch!
Nebuchad
Profile Blog Joined December 2012
Switzerland12172 Posts
November 28 2015 19:43 GMT
#10
If DH doesn't release a replay pack for this something is going to get broken at my place btw
No will to live, no wish to die
imre
Profile Blog Joined November 2011
France9263 Posts
November 28 2015 19:44 GMT
#11
On November 29 2015 04:43 Nebuchad wrote:
If DH doesn't release a replay pack for this something is going to get broken at my place btw


prepare something easy to break. Wasn't the best prod in the world during the tourney and stesjo wasn't there for sc2.
Zest fanboy.
Nebuchad
Profile Blog Joined December 2012
Switzerland12172 Posts
November 28 2015 19:45 GMT
#12
On November 29 2015 04:44 sAsImre wrote:
Show nested quote +
On November 29 2015 04:43 Nebuchad wrote:
If DH doesn't release a replay pack for this something is going to get broken at my place btw


prepare something easy to break. Wasn't the best prod in the world during the tourney and stesjo wasn't there for sc2.


fuck everything
No will to live, no wish to die
flipstar
Profile Joined January 2011
226 Posts
November 28 2015 19:56 GMT
#13
I'm generally liking the highest level games, however, PvP was a bit lame in a new way with the disruptor ping pong. It was boring and exciting at the same time.
JazVM
Profile Joined October 2012
Germany1196 Posts
November 28 2015 20:26 GMT
#14
my prediction:
Protoss will become the strongest race with Terran and Zerg beeing relatively equal, maybe slightly favoring Terran. I think this is very natural, as build orders are more important for T and P. The only thing I am really concerned about is the Disruptor.
mind mind mind mind mind mind
Topdoller
Profile Joined March 2011
United Kingdom3860 Posts
November 28 2015 20:38 GMT
#15
Really enjoyed the tourney so far, plenty of action. Its looking good
_fool
Profile Joined February 2011
Netherlands677 Posts
November 28 2015 20:40 GMT
#16
It seems that all Protoss builds revolve around mass blink stalkers + something. Sure, blink stalker are a cool skill based unit, but it might get stale after a while.
"News is to the mind what sugar is to the body"
ZeroCartin
Profile Blog Joined March 2008
Costa Rica2390 Posts
November 28 2015 20:43 GMT
#17
Amazing tournament! I really really enjoyed pvp the most, so exciting and back and forth! I loved seeing protoss be wary of going overly offensive.

The disruptirs breaking stalkers into pieces witha shot remjnded me so much of reavers on BW! So exciting and literally leaves you holding your breathe hoping your favorite player manages to micro onthose situations.

Also its good to see pvz in a good state. cant wait to see more tournaments and builds!
"My sister is on vacation in Costa Rica right now. I hope she stays a while because she's a miserable cunt." -pubbanana
Raindogs
Profile Joined October 2015
13 Posts
November 28 2015 20:46 GMT
#18
Disruptors seem a bit too good, or is at least a bit too important in two of three matchups. On zergs part, engaging disruptors seem impossible at times, while in PvP it makes for pritty shitty games imo (who gets to build Tempests first?). It seems in general that even though the new mineral/gas-situation in isolation moves the game towards being more dynamic, the power of stationary units such as the lurkers and especially the disruptors actually increase the defenders advantage even more.
Thaniri
Profile Blog Joined March 2011
1264 Posts
Last Edited: 2015-11-28 20:49:35
November 28 2015 20:49 GMT
#19
No terran no carin'
NexT_SC2
Profile Joined May 2013
United States117 Posts
Last Edited: 2015-11-28 20:52:13
November 28 2015 20:49 GMT
#20
I do agree that disruptors are not good design. The ball that does damage is invincible, super fast, and one shots many units. But I feel like game 4 solar vs parting, solar needs to split his lurkers so that disruptor shots don't hit more than two lurkers and he needs to not unburrow his lurkers so frequently. I feel like if he had done those things Parting would have died to that attack in game 4.

EDIT: why can't zergs just play safer builds so they don't die to all of the protoss aggression and then just roll over protoss in late game? Kind of like turtle mech, maybe I don't understand zerg well?
Taeja | Maru | Byun <3
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