On October 07 2015 23:06 Dingodile wrote:
wol and hots savegames gone? I want 100% achievements on both
wol and hots savegames gone? I want 100% achievements on both

My files are intact, phew. I still have some HotS busywork grinding left.
Forum Index > SC2 General |
rotta
5562 Posts
On October 07 2015 23:06 Dingodile wrote: wol and hots savegames gone? I want 100% achievements on both ![]() My files are intact, phew. I still have some HotS busywork grinding left. | ||
wongfeihung
United States763 Posts
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HelpMeGetBetter
United States763 Posts
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TedBurtle
Belarus201 Posts
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Dingodile
4132 Posts
On October 08 2015 00:50 HelpMeGetBetter wrote: is there a way to disable the background graphics? You mean a different background? go to option. | ||
TheDwf
France19747 Posts
- Can you make it so the Protoss guy just stops yelling each time I open the game? I mean, c'mon... - Still no custom lobbies... Just merge custom games with the Arcade list please, and allow us to write our own titles please. - The merged chat is impractical/confusing. Lobbies should have their own chat like before. - The "Open games" window for the Arcade is too small, titles are too small (the font in chats is too small as well). - Hotkeys like F2/F10 etc. don't work anymore? Why? Otherwise, nice to see people talking in the General, and nice to find players for things like BGH or the War3 mod. But it's still beyond stupid that 17 years after, we're still stuck with an inferior Battle.Net lacking key features | ||
PinoKotsBeer
Netherlands1385 Posts
On October 08 2015 01:09 TheDwf wrote: - Can you make it so the Protoss guy just stops yelling each time I open the game? I mean, c'mon... Select a different theme for the time being | ||
TheDwf
France19747 Posts
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rotta
5562 Posts
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Uvantak
Uruguay1381 Posts
On October 08 2015 01:18 TheDwf wrote: Also, I don't understand why the lobby often doesn't appear when you join a game... If you are playing on Arcade there is a setting that's default the mapmaker needs to uncheck that disables the creation of Lobbies, so it could be that the map creator didn't knew about it/forgot. Or it could be that you are stuck in a hellish limbo of arcade bugs. | ||
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Destructicon
4713 Posts
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insitelol
845 Posts
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InfCereal
Canada1759 Posts
On October 07 2015 22:08 digmouse wrote: The prologue campaign performance is still pretty terrible, definitely worse than the other build I've played. Yeah, the first mission is lag city. It's much better on casual, but on brutal, drops to 10-15 fps. | ||
InfCereal
Canada1759 Posts
On October 08 2015 03:33 Destructicon wrote: Ok, one issue I've just discovered with this new build. You cannot view old replays AT ALL. A friend of mine tells me they changed from one file type to another or something like that and now you just can't load up any old replay which just, sucks... This was known months before hand. There have been multiple threads on b.net, and reddit about it. Pretty sure the first thread popped up way back in february. | ||
TheDwf
France19747 Posts
On October 08 2015 03:33 Destructicon wrote: Ok, one issue I've just discovered with this new build. You cannot view old replays AT ALL. A friend of mine tells me they changed from one file type to another or something like that and now you just can't load up any old replay which just, sucks... Yep, all gone. | ||
SeXyBaCk
Switzerland174 Posts
So far... Chat system totally chaotic and counter intuitive. Clan tags messed up, every message contains the clan the name of hte player the name of the chatroom so that one worded responses take up 3 lines on the screen. Everytime a player on your friendslist enters the game or leaves, everytime they get an achievement you are notiified in chat window, flooding your screen with useless information. Loading screen art is too so that any player name with a clan tag and more than 6 characters is not wholly displayed, instead there are dots. Alt-tabbing to desktop now takes 5 seconds on windows 7 instead of 1 seconds. 64 bit version lags like hell on windows 7 for me. Especially map scrolling. Mos timportantly: Key repeat on smart command has been switched off. This is the reason I never played lotv because this annoyed me so much. The smart command is integral to my play, I use it for rallys, for worker stack, for move command micro, mostly on scvs, for spam, for jitter-dancing my units, it's been deactivated so if you have smart command (right mouse click) on a keyboard key you now would have to press the keyboard key up and down every time you want to use it, while yesterday in hots/wol you could just hold it down to stick your workers for instance. In game chat is now default to all, so if you're playing teamgames at the start of the game you have to switch recipients to ally before typing. Blizzard : Snafu. | ||
Ansibled
United Kingdom9872 Posts
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johnbongham
451 Posts
YEP Gotta love how every update resets your graphics settings. Put everything on low so I didnt have to waste time figuring out what I had to set them to. YEP Game running at less than 1 fps once it gets to lategame. holy shit so sick of this trash developer. | ||
HelpMeGetBetter
United States763 Posts
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Cyro
United Kingdom20275 Posts
On October 07 2015 23:32 TRaFFiC wrote: Show nested quote + On October 07 2015 23:01 Cyro wrote: It is painfully obvious to me this was a PR move to get ppl to buy LOTV. Bnet desperately needed a face lift for years They remade the UI in patch 2.0 and 3.0 - it got completely remade 2 years ago (though i didn't like it). Negatives: Mouse movement percentage value is now gone! (WTF) Went in to make sure it was still @ 54% and now there is no value. Hope this is a mistake and not some kinda sick joke. This percentage value didn't do anything aside from manipulate the windows mouse sensitivity slider. This is an awful way to change sensitivity! It makes mouse movement highly inconsistent. You can replicate its function by alt tabbing and dragging the windows mouse sensivity slider, but anything other than a 1.00x multiplier will skip pixels or drop sensor counts, most of the settings doing so inconsistently. It's way better to change the counts per inch of your sensor than it is to multiply the amount of pixels that each sensor count moves. The main thing that option did was mess with users that didn't understand how mice worked and why it was bad to change sens in that way I don't know much about this stuff. I've always used 6/10 based on this topic http://www.teamliquid.net/forum/starcraft-2/438743-snutes-click-game-sc2-precision-trainer Changing between 51-54% didn't seem to affect the slider in windows mouse properties (can't test this atm because it doesn't tell you the percent value). Can you elaborate on this? " It's way better to change the counts per inch of your sensor than it is to multiply the amount of pixels that each sensor count moves." What setting do you use? Cheers. 51-54% = 6/11 in windows. 6/11 in windows and 51-54% are both 1.00x - they don't multiply. If you put it 1 notch down to 5/11, it decreases mouse sensitivity to 0.75x. The way that it does this is actually making each four sensor counts only move three pixels - as you move each count, it will move one pixel - then another pixel - then another pixel - then you move the mouse the same distance a fourth time and nothing happens, the OS/program just makes the mouse movement not register that time. If you make a smooth swipe motion, the cursor will be visibly slightly unsmooth. For lowering - or especially raising your sensitivity, it's best to do so on the mouse sensor level. If you want the mouse to move 1200 pixels per inch and it's only moving 1000 pixels per inch, you should just set the DPI/CPI to 1200 instead of 1000. Increasing the sensitivity by software multiplication won't give good results. I use ~400-1200dpi on 1920x1080. Usually about 700-800 at the moment | ||
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