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Active: 1266 users

Patch 3.0 Notes Released.

Forum Index > SC2 General
222 CommentsPost a Reply
Normal
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
Last Edited: 2015-10-06 05:22:06
October 06 2015 03:09 GMT
#1
[image loading]

The massively extensive patch notes for the coming Patch 3.0 are now available in the Starcraft 2/Battle.net launcher. They are also available to view on imgur.

CLICK HERE TO VIEW NOTE


Some major parts of the patch include:
  • Whispers of Oblivion now available to all players
  • New, completely revamped user interface
  • 64-bit version of SC2 now an option
  • Chat system upgrades
  • Archon Mode becoming available in HotS and WoL
  • Purchase of campaigns in game
  • Many changes to the SC2 editor
  • Removal of FFA matchmaking
  • The addition of the new "alt+number" control group option
Facebook Twitter Reddit
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
Maxim
Profile Joined May 2010
Germany10 Posts
October 06 2015 03:14 GMT
#2
I hope the new chat system is an improvement Didn't like the old one so far...
y0su
Profile Blog Joined September 2011
Finland7871 Posts
October 06 2015 03:22 GMT
#3
archon mode now!

Garemie
Profile Joined April 2011
United States248 Posts
October 06 2015 03:23 GMT
#4
Is there a date yet
Bomber | CJ herO | Snute
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
October 06 2015 03:24 GMT
#5
RIP old replays. Enjoy them while you still can during these last many hours before the patch hits around tomorrow or at least later this week.

The final metamorphosis is at hand.
ㅇㅅㅌㅅ
Mistakes
Profile Joined February 2011
United States1102 Posts
October 06 2015 03:25 GMT
#6
Evolution complete.
StarCraft | www.psistorm.com | www.twitter.com/MistakesSC | www.twitch.tv/MistakesSC | Seattle
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
October 06 2015 03:27 GMT
#7
Looks good.
Moderatorshe/her
TL+ Member
Damogron
Profile Joined June 2012
United States6 Posts
October 06 2015 03:32 GMT
#8
RIP FFA
Danglars
Profile Blog Joined August 2010
United States12133 Posts
October 06 2015 03:32 GMT
#9
Mmm gonna load up on archon mode!
Great armies come from happy zealots, and happy zealots come from California!
TL+ Member
NovemberstOrm
Profile Blog Joined September 2011
Canada16217 Posts
October 06 2015 03:37 GMT
#10
large patch geez
Moderatorlickypiddy
starslayer
Profile Joined August 2011
United States696 Posts
October 06 2015 03:40 GMT
#11
On October 06 2015 12:32 Damogron wrote:
RIP FFA


So no more FFA at all, period, thats it. Thats a shame was fun to mess around with ppl from clans or old friends that want to dick around oh well rest looks cool.
i came here to kickass and chew bubblegum and i'm all out of bubble gum
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
October 06 2015 03:42 GMT
#12
On October 06 2015 12:40 starslayer wrote:
Show nested quote +
On October 06 2015 12:32 Damogron wrote:
RIP FFA


So no more FFA at all, period, thats it. Thats a shame was fun to mess around with ppl from clans or old friends that want to dick around oh well rest looks cool.

FFA is still available in custom games, FFA Matchmaking has been removed.
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
BigRedDog
Profile Joined May 2012
461 Posts
October 06 2015 04:06 GMT
#13
Too bad FFA is removed and i agree if no one plays, might as well get rid of it.

I wonder how come no one plays FFA BGH $$$ maps no more or is it bc everyone gone to playing mono battles??

In WC3, i love FFA. SC2, not as much. Probably too focus on 1v1.

Also, if Whisper of Oblivion is available for all players, won't those who pre-ordered LOTV early to play that will be upset?
Big Red Dog!
geokilla
Profile Joined May 2011
Canada8240 Posts
October 06 2015 04:08 GMT
#14
I wonder what changes 64 bit will bring.

Did anyone play FFA on SC2? Anything outside of 1v1 felt so weird to me.
Grusalugg
Profile Joined November 2010
20 Posts
October 06 2015 04:09 GMT
#15
In the image it say's "Patch 3.0 is live" , kinda confused...
DannyJ
Profile Joined March 2010
United States5110 Posts
October 06 2015 04:12 GMT
#16
Huh... to be honest if you asked me before today I wouldnt have even known there was an FFA mode...
BigRedDog
Profile Joined May 2012
461 Posts
October 06 2015 04:17 GMT
#17
On October 06 2015 13:08 geokilla wrote:
Did anyone play FFA on SC2? Anything outside of 1v1 felt so weird to me.


I played FFA a few times. It isn't too bad. But with time constraint, i spend all my time on 1v1 (or some 4v4 just for fun).

Big Red Dog!
DarkPlasmaBall
Profile Blog Joined March 2010
United States44559 Posts
October 06 2015 04:34 GMT
#18
Why no FFA anymore? I didn't play it much but I wonder why it would be worth it for them to remove it.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
October 06 2015 04:37 GMT
#19
On October 06 2015 13:34 DarkPlasmaBall wrote:
Why no FFA anymore? I didn't play it much but I wonder why it would be worth it for them to remove it.

It took too long to find a game because barely anyone played it.
MastrChiefrSC2
Profile Joined October 2015
1 Post
October 06 2015 04:37 GMT
#20
Any word on when this patch will go live?
JimmyJRaynor
Profile Blog Joined April 2010
Canada16755 Posts
Last Edited: 2015-10-06 04:40:35
October 06 2015 04:39 GMT
#21
On October 06 2015 13:08 geokilla wrote:
I wonder what changes 64 bit will bring.

Did anyone play FFA on SC2? Anything outside of 1v1 felt so weird to me.


i play 2v2s with RL friends in either WoL or HotS.
its a lot of fun and both WoL and HotS have fast matchmaking.

some of my friends think HotS is too complex so we stick to WoL if they think that.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
dNa
Profile Blog Joined December 2010
Germany591 Posts
Last Edited: 2015-10-06 05:14:11
October 06 2015 04:47 GMT
#22
Why does ist say in the pic that it's live, sadly it's not T.T checked on NA and EU too.

Edit: Apparently it's already live on SEA.
"a pitchfork is for hay. a trident is for killing bitches." -djwheat
LennX
Profile Joined October 2010
4554 Posts
October 06 2015 04:50 GMT
#23
On October 06 2015 13:34 DarkPlasmaBall wrote:
Why no FFA anymore? I didn't play it much but I wonder why it would be worth it for them to remove it.


Most of the time you will meet 3 friends "playing solo" and u will play a 1V3 game basically.
Mute user function on TL; http://www.liquiddota.com/blogs/491245-mute-annoying-users-in-lr-threads
Psyonic_Reaver
Profile Blog Joined June 2007
United States4336 Posts
Last Edited: 2015-10-06 05:06:47
October 06 2015 05:06 GMT
#24
On October 06 2015 12:09 SetGuitarsToKill wrote:
[image loading]

The massively extensive patch notes for the coming Patch 3.0 are now available in the Starcraft 2/Battle.net launcher. They are also available to view on imgur.

CLICK HERE TO VIEW NOTE


Some major parts of the patch include:
  • Whipers of Oblivion now available to all players
  • New, completely revamped user interface
  • 64-bit version of SC2 now an option
  • Chat system upgrades
  • Archon Mode becoming available in HotS and WoL
  • Purchase of campaigns in game
  • Many changes to the SC2 editor
  • Removal of FFA matchmaking
  • The addition of the new "alt+number" control group option


Oh yes. I love me some Whipers.
So wait? I'm bad? =(
Grusalugg
Profile Joined November 2010
20 Posts
Last Edited: 2015-10-06 05:16:43
October 06 2015 05:07 GMT
#25
It's live on SEA server. You can go and check the new interface guys

Says 2,000,000 players on the b.net server

-Lines and colors feels better.
-Mouse Pointer Size option is awesome for me as a player who loses the cursor a lot :D
Incognoto
Profile Blog Joined May 2010
France10239 Posts
October 06 2015 05:16 GMT
#26
I shall wait for Cyro to come to this thread and give us a good knowledge bomb on what we can expect from a 64 bit game of SC2.
maru lover forever
jubil
Profile Blog Joined March 2011
United States2602 Posts
October 06 2015 05:16 GMT
#27
On October 06 2015 13:17 BigRedDog wrote:
Show nested quote +
On October 06 2015 13:08 geokilla wrote:
Did anyone play FFA on SC2? Anything outside of 1v1 felt so weird to me.


I played FFA a few times. It isn't too bad. But with time constraint, i spend all my time on 1v1 (or some 4v4 just for fun).


Same here. FFA can be fun, but considering how long the queue was, it's a lot easier to just muck around in team games instead.
Marineking-Polt-Maru-Fantasy-Solar-Xenocider-Suppy fighting!
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
October 06 2015 05:22 GMT
#28
On October 06 2015 14:06 Psyonic_Reaver wrote:
Show nested quote +
On October 06 2015 12:09 SetGuitarsToKill wrote:
[image loading]

The massively extensive patch notes for the coming Patch 3.0 are now available in the Starcraft 2/Battle.net launcher. They are also available to view on imgur.

CLICK HERE TO VIEW NOTE


Some major parts of the patch include:
  • Whipers of Oblivion now available to all players
  • New, completely revamped user interface
  • 64-bit version of SC2 now an option
  • Chat system upgrades
  • Archon Mode becoming available in HotS and WoL
  • Purchase of campaigns in game
  • Many changes to the SC2 editor
  • Removal of FFA matchmaking
  • The addition of the new "alt+number" control group option


Oh yes. I love me some Whipers.

Was totally intentional I swear
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
SiorasSC
Profile Blog Joined August 2015
23 Posts
October 06 2015 05:32 GMT
#29
"whipers" HEH
Mistakes
Profile Joined February 2011
United States1102 Posts
October 06 2015 05:35 GMT
#30
Is there a place to view this without being through imgur? I don't see it posted on Blizzard's website anywhere.
StarCraft | www.psistorm.com | www.twitter.com/MistakesSC | www.twitch.tv/MistakesSC | Seattle
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
October 06 2015 05:43 GMT
#31
On October 06 2015 14:35 Mistakes wrote:
Is there a place to view this without being through imgur? I don't see it posted on Blizzard's website anywhere.

Its in the battlenet launcher. Go to options and click patch notes.
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
Sogetsu
Profile Joined July 2011
514 Posts
October 06 2015 05:51 GMT
#32
FFA IS STILL THERE!! It says it got removed from the standard matchmaking but it is still on the "Custom Games"

BTW I can't believe they released the patch... like seriously... and suddenly all the games I don't play from Blizz in like a whole life are updating but still no signal of SC2 lol

Anyway I am glad with the new UI and I hope I can find people to play StarBow easier than before now... but still I am surprised on how they delivered it now so fast, like they put some effort there, maybe some faith could be restored... (specially on the subject of better SC2 features and design changes after LotV release)
Raptor: "Es hora de salvar a los E-Sports..." http://i3.minus.com/ibtne3liprtByB.png
TelecoM
Profile Blog Joined January 2010
United States10675 Posts
Last Edited: 2015-10-06 05:54:56
October 06 2015 05:53 GMT
#33
Cannot wait to try out all this new neat stuff, thanks Blizzard~

EDIT : Although, was there really no further updates in the Clan / Tournament sections? Not sure how I feel about that.
AKA: TelecoM[WHITE] Protoss fighting
Thaniri
Profile Blog Joined March 2011
1264 Posts
October 06 2015 06:17 GMT
#34
I'd love for someone who is technologically competent to explain what the 64 bit change will mean.

Obviously now on our 64 bit processors the game should increase in performance, however with the engines well known problems with murdering CPUs could this increase of usage capability (wording??) make little to no difference?
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
October 06 2015 06:23 GMT
#35
On October 06 2015 15:17 Thaniri wrote:
I'd love for someone who is technologically competent to explain what the 64 bit change will mean.

Obviously now on our 64 bit processors the game should increase in performance, however with the engines well known problems with murdering CPUs could this increase of usage capability (wording??) make little to no difference?

It could perform better, it could perform worse, depends on their implementation. Probably will perform better.
fenix404
Profile Joined May 2011
United States305 Posts
October 06 2015 06:24 GMT
#36
THE CARRIER CHANGE IS IN THERE

interceptors now attack a new target without returning :D
"think for yourself, question authority"
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
October 06 2015 06:28 GMT
#37
I wonder if there will be any further UI updates and polish once LotV releases, other than the new modes and automated tournaments.
ㅇㅅㅌㅅ
Jj_82
Profile Joined December 2012
Swaziland419 Posts
October 06 2015 06:55 GMT
#38
On October 06 2015 14:07 Grusalugg wrote:
It's live on SEA server. You can go and check the new interface guys

Says 2,000,000 players on the b.net server

-Lines and colors feels better.
-Mouse Pointer Size option is awesome for me as a player who loses the cursor a lot :D
Thanks for the info. The 2 billion/million players are on any blizz-game though, right? Like with WoW, Hearth and Heroes.
Once rode a waterslide with PartinG and TaeJa ✌
gTank
Profile Joined January 2011
Austria2577 Posts
October 06 2015 06:58 GMT
#39
On October 06 2015 14:16 Incognoto wrote:
I shall wait for Cyro to come to this thread and give us a good knowledge bomb on what we can expect from a 64 bit game of SC2.



That's exactly what I thought as well :D
One crossed wire, one wayward pinch of potassium chlorate, one errant twitch...and kablooie!
DifuntO
Profile Joined November 2011
Greece2376 Posts
October 06 2015 07:07 GMT
#40
On October 06 2015 15:17 Thaniri wrote:
I'd love for someone who is technologically competent to explain what the 64 bit change will mean.

Obviously now on our 64 bit processors the game should increase in performance, however with the engines well known problems with murdering CPUs could this increase of usage capability (wording??) make little to no difference?



Heroes of the Storm has a 64bit version and it's worse than the 32bit for a lot of people myself included(no idea why) so I wouldn't expect much.
All I do is Stim.
Cyro
Profile Blog Joined June 2011
United Kingdom20300 Posts
Last Edited: 2015-10-06 07:40:31
October 06 2015 07:29 GMT
#41
"The following Gameplay options have been removed and are now permanently enabled"

I hate reading sentences like that

Fixed a performance issue relating to CPU thread balancing on newer CPU's that lessened performance over time


I wonder if that's live on beta yet - i've noticed a significant performance degradation and some inconsistency when trying to benchmark in the last few weeks! I re-run the same part of the replay as always, get the same results within 0.1% for 3 tests in a row but then the same thing a little later can give 15% different FPS. That didn't happen (as least as much) on earlier versions of the game
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Wrath
Profile Blog Joined July 2014
3174 Posts
October 06 2015 07:40 GMT
#42
No water support for the editor yet?
Cyro
Profile Blog Joined June 2011
United Kingdom20300 Posts
October 06 2015 07:42 GMT
#43
Mining vespene gas from geysers of different orientations and locations should now be more consistent


Yay, no more having to put 4 workers on some gasses on a ton of maps in the game in order to get within 10% of the income that 3 are supposed to have
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
digmouse
Profile Blog Joined November 2010
China6329 Posts
Last Edited: 2015-10-06 08:01:32
October 06 2015 08:01 GMT
#44
On October 06 2015 16:29 Cyro wrote:
"The following Gameplay options have been removed and are now permanently enabled"

I hate reading sentences like that

Show nested quote +
Fixed a performance issue relating to CPU thread balancing on newer CPU's that lessened performance over time


I wonder if that's live on beta yet - i've noticed a significant performance degradation and some inconsistency when trying to benchmark in the last few weeks! I re-run the same part of the replay as always, get the same results within 0.1% for 3 tests in a row but then the same thing a little later can give 15% different FPS. That didn't happen (as least as much) on earlier versions of the game

Pretty sure patch 3.0 is a significantly newer build than beta. Keep in mind the beta build hasn't been updated since July 29th.
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
October 06 2015 08:25 GMT
#45
On October 06 2015 15:17 Thaniri wrote:
I'd love for someone who is technologically competent to explain what the 64 bit change will mean.

Obviously now on our 64 bit processors the game should increase in performance, however with the engines well known problems with murdering CPUs could this increase of usage capability (wording??) make little to no difference?

The biggest advantage is that it(SC2) has more memory available from operating system. If you have 16 GB RAM then, in theory, the whole SC2 can be loaded into it(I hope I remember the SC2 size correctly, is it 9 GB, isn't it? ). 32bit application has 1.75 GB limit of RAM usage(can be exceeded, but this type of compilation is not used that often).

There are other benefits too, but that's just nitpicking compared to this boost(from your view)

If it works properly( ) it should be faster and smoother. RAM is the fastest large memory place you have in PC.
(CPU cache is small(MB) and graphic memory is not generally accessible like RAM)
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
Big-t
Profile Joined January 2011
Austria1350 Posts
October 06 2015 08:29 GMT
#46
"Purchase of campaigne ingame" does this my friend who has no sc2 can buy lotv then buy the wol and hots campaigne for a bit less then the real games? Would be awesome since he is only interested in the campaignes.
monchi | IdrA | Flash
Foxxan
Profile Joined October 2004
Sweden3427 Posts
October 06 2015 08:34 GMT
#47
•Many changes to the SC2 editor

This one is the most interesting
Cyro
Profile Blog Joined June 2011
United Kingdom20300 Posts
October 06 2015 08:54 GMT
#48
On October 06 2015 17:01 digmouse wrote:
Show nested quote +
On October 06 2015 16:29 Cyro wrote:
"The following Gameplay options have been removed and are now permanently enabled"

I hate reading sentences like that

Fixed a performance issue relating to CPU thread balancing on newer CPU's that lessened performance over time


I wonder if that's live on beta yet - i've noticed a significant performance degradation and some inconsistency when trying to benchmark in the last few weeks! I re-run the same part of the replay as always, get the same results within 0.1% for 3 tests in a row but then the same thing a little later can give 15% different FPS. That didn't happen (as least as much) on earlier versions of the game

Pretty sure patch 3.0 is a significantly newer build than beta. Keep in mind the beta build hasn't been updated since July 29th.


That's interesting

Also worthy of note, i'm getting ~6-7% higher performance on 32-bit than 64-bit at the moment on beta
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Korakys
Profile Blog Joined November 2014
New Zealand272 Posts
October 06 2015 09:09 GMT
#49
It was an approx. 1.6GB download for me if that interests anyone out there on slow connections.
Swing away sOs, swing away.
Jer99
Profile Blog Joined April 2011
Canada8157 Posts
October 06 2015 09:14 GMT
#50
On October 06 2015 13:06 BigRedDog wrote:
Too bad FFA is removed and i agree if no one plays, might as well get rid of it.

I wonder how come no one plays FFA BGH $$$ maps no more or is it bc everyone gone to playing mono battles??

In WC3, i love FFA. SC2, not as much. Probably too focus on 1v1.

Also, if Whisper of Oblivion is available for all players, won't those who pre-ordered LOTV early to play that will be upset?


It was already stated that the missions would become free for everyone, whoever pre ordered the beta just got earlier access to them
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
October 06 2015 09:20 GMT
#51
On October 06 2015 17:54 Cyro wrote:
Show nested quote +
On October 06 2015 17:01 digmouse wrote:
On October 06 2015 16:29 Cyro wrote:
"The following Gameplay options have been removed and are now permanently enabled"

I hate reading sentences like that

Fixed a performance issue relating to CPU thread balancing on newer CPU's that lessened performance over time


I wonder if that's live on beta yet - i've noticed a significant performance degradation and some inconsistency when trying to benchmark in the last few weeks! I re-run the same part of the replay as always, get the same results within 0.1% for 3 tests in a row but then the same thing a little later can give 15% different FPS. That didn't happen (as least as much) on earlier versions of the game

Pretty sure patch 3.0 is a significantly newer build than beta. Keep in mind the beta build hasn't been updated since July 29th.


That's interesting

Also worthy of note, i'm getting ~6-7% higher performance on 32-bit than 64-bit at the moment on beta

What is your measurement?
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
Cyro
Profile Blog Joined June 2011
United Kingdom20300 Posts
Last Edited: 2015-10-06 09:33:01
October 06 2015 09:31 GMT
#52
On October 06 2015 18:20 deacon.frost wrote:
Show nested quote +
On October 06 2015 17:54 Cyro wrote:
On October 06 2015 17:01 digmouse wrote:
On October 06 2015 16:29 Cyro wrote:
"The following Gameplay options have been removed and are now permanently enabled"

I hate reading sentences like that

Fixed a performance issue relating to CPU thread balancing on newer CPU's that lessened performance over time


I wonder if that's live on beta yet - i've noticed a significant performance degradation and some inconsistency when trying to benchmark in the last few weeks! I re-run the same part of the replay as always, get the same results within 0.1% for 3 tests in a row but then the same thing a little later can give 15% different FPS. That didn't happen (as least as much) on earlier versions of the game

Pretty sure patch 3.0 is a significantly newer build than beta. Keep in mind the beta build hasn't been updated since July 29th.


That's interesting

Also worthy of note, i'm getting ~6-7% higher performance on 32-bit than 64-bit at the moment on beta

What is your measurement?


Just ran my benchmark on 32-bit and my performance was actually 10% higher than i've managed to record it before (while always benching in 64-bit), though my CPU is clocked 100mhz up and maybe has some other settings tweaked now.

tl;dr not a great scientific tests but obviously no huge performance improvements with 64

Ran both now to check without restarting system or changing other variables:

64 bit = 75 min, 106 average.
32 bit = 80 min, 113 average.


My regular benchmarks with a small range of settings were giving very exact results between about 65-72 min - so i've improved performance a little above my max on 64-bit already and then the 32 bit is significantly above that.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
Last Edited: 2015-10-06 09:43:21
October 06 2015 09:39 GMT
#53
On October 06 2015 18:31 Cyro wrote:
Show nested quote +
On October 06 2015 18:20 deacon.frost wrote:
On October 06 2015 17:54 Cyro wrote:
On October 06 2015 17:01 digmouse wrote:
On October 06 2015 16:29 Cyro wrote:
"The following Gameplay options have been removed and are now permanently enabled"

I hate reading sentences like that

Fixed a performance issue relating to CPU thread balancing on newer CPU's that lessened performance over time


I wonder if that's live on beta yet - i've noticed a significant performance degradation and some inconsistency when trying to benchmark in the last few weeks! I re-run the same part of the replay as always, get the same results within 0.1% for 3 tests in a row but then the same thing a little later can give 15% different FPS. That didn't happen (as least as much) on earlier versions of the game

Pretty sure patch 3.0 is a significantly newer build than beta. Keep in mind the beta build hasn't been updated since July 29th.


That's interesting

Also worthy of note, i'm getting ~6-7% higher performance on 32-bit than 64-bit at the moment on beta

What is your measurement?


Show nested quote +
Just ran my benchmark on 32-bit and my performance was actually 10% higher than i've managed to record it before (while always benching in 64-bit), though my CPU is clocked 100mhz up and maybe has some other settings tweaked now.

tl;dr not a great scientific tests but obviously no huge performance improvements with 64

Ran both now to check without restarting system or changing other variables:

64 bit = 75 min, 106 average.
32 bit = 80 min, 113 average.


My regular benchmarks with a small range of settings were giving very exact results between about 65-72 min - so i've improved performance a little above my max on 64-bit already and then the 32 bit is significantly above that.

So basically FPS only? Because I would expect lower FPS on 64bit but faster loading times and smoother play. I honestly don't care that much, I have 140+ FPS and SC2 is on Samsung 840Pro, so it is fast and furious But I hate waiting on other people loading so if that gets better for them with 64bit I would be thrilled

Nothing against you, I know that loading tests are annoying and smooth play testing is highly subjective, I was just curious, not nitpicking or anything

Edit> Or is that a point value?
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
Cyro
Profile Blog Joined June 2011
United Kingdom20300 Posts
October 06 2015 09:44 GMT
#54
On October 06 2015 18:39 deacon.frost wrote:
Show nested quote +
On October 06 2015 18:31 Cyro wrote:
On October 06 2015 18:20 deacon.frost wrote:
On October 06 2015 17:54 Cyro wrote:
On October 06 2015 17:01 digmouse wrote:
On October 06 2015 16:29 Cyro wrote:
"The following Gameplay options have been removed and are now permanently enabled"

I hate reading sentences like that

Fixed a performance issue relating to CPU thread balancing on newer CPU's that lessened performance over time


I wonder if that's live on beta yet - i've noticed a significant performance degradation and some inconsistency when trying to benchmark in the last few weeks! I re-run the same part of the replay as always, get the same results within 0.1% for 3 tests in a row but then the same thing a little later can give 15% different FPS. That didn't happen (as least as much) on earlier versions of the game

Pretty sure patch 3.0 is a significantly newer build than beta. Keep in mind the beta build hasn't been updated since July 29th.


That's interesting

Also worthy of note, i'm getting ~6-7% higher performance on 32-bit than 64-bit at the moment on beta

What is your measurement?


Just ran my benchmark on 32-bit and my performance was actually 10% higher than i've managed to record it before (while always benching in 64-bit), though my CPU is clocked 100mhz up and maybe has some other settings tweaked now.

tl;dr not a great scientific tests but obviously no huge performance improvements with 64

Ran both now to check without restarting system or changing other variables:

64 bit = 75 min, 106 average.
32 bit = 80 min, 113 average.


My regular benchmarks with a small range of settings were giving very exact results between about 65-72 min - so i've improved performance a little above my max on 64-bit already and then the 32 bit is significantly above that.

So basically FPS only? Because I would expect lower FPS on 64bit but faster loading times and smoother play. I honestly don't care that much, I have 140+ FPS and SC2 is on Samsung 840Pro, so it is fast and furious But I hate waiting on other people loading so if that gets better for them with 64bit I would be thrilled

Nothing against you, I know that loading tests are annoying and smooth play testing is highly subjective, I was just curious, not nitpicking or anything


Loading felt the same, i didn't feel need to benchmark it considering it takes a couple seconds (would be very hard to get an exact result without a high speed camera) and just loading 1 replay doesn't hit RAM limits for 32 bit. I can't see why it would really be different and if it is, it's not significant.

Smoothness of play is absolutely not subjective, it's quite easily measurable by checking the frametime of every frame. I've done that quite a lot for sc2.

I have 140+ FPS


You don't maintain it and it's easy to tell the difference between 80fps and 120fps in sc2 even on a 60hz monitor because the frametimes are extremely uneven
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
October 06 2015 09:48 GMT
#55
On October 06 2015 18:44 Cyro wrote:
Show nested quote +
On October 06 2015 18:39 deacon.frost wrote:
On October 06 2015 18:31 Cyro wrote:
On October 06 2015 18:20 deacon.frost wrote:
On October 06 2015 17:54 Cyro wrote:
On October 06 2015 17:01 digmouse wrote:
On October 06 2015 16:29 Cyro wrote:
"The following Gameplay options have been removed and are now permanently enabled"

I hate reading sentences like that

Fixed a performance issue relating to CPU thread balancing on newer CPU's that lessened performance over time


I wonder if that's live on beta yet - i've noticed a significant performance degradation and some inconsistency when trying to benchmark in the last few weeks! I re-run the same part of the replay as always, get the same results within 0.1% for 3 tests in a row but then the same thing a little later can give 15% different FPS. That didn't happen (as least as much) on earlier versions of the game

Pretty sure patch 3.0 is a significantly newer build than beta. Keep in mind the beta build hasn't been updated since July 29th.


That's interesting

Also worthy of note, i'm getting ~6-7% higher performance on 32-bit than 64-bit at the moment on beta

What is your measurement?


Just ran my benchmark on 32-bit and my performance was actually 10% higher than i've managed to record it before (while always benching in 64-bit), though my CPU is clocked 100mhz up and maybe has some other settings tweaked now.

tl;dr not a great scientific tests but obviously no huge performance improvements with 64

Ran both now to check without restarting system or changing other variables:

64 bit = 75 min, 106 average.
32 bit = 80 min, 113 average.


My regular benchmarks with a small range of settings were giving very exact results between about 65-72 min - so i've improved performance a little above my max on 64-bit already and then the 32 bit is significantly above that.

So basically FPS only? Because I would expect lower FPS on 64bit but faster loading times and smoother play. I honestly don't care that much, I have 140+ FPS and SC2 is on Samsung 840Pro, so it is fast and furious But I hate waiting on other people loading so if that gets better for them with 64bit I would be thrilled

Nothing against you, I know that loading tests are annoying and smooth play testing is highly subjective, I was just curious, not nitpicking or anything


Loading felt the same, i didn't feel need to benchmark it considering it takes a couple seconds (would be very hard to get an exact result without a high speed camera) and just loading 1 replay doesn't hit RAM limits for 32 bit. I can't see why it would really be different and if it is, it's not significant.

Smoothness of play is absolutely not subjective, it's quite easily measurable by checking the frametime of every frame. I've done that quite a lot for sc2.

Show nested quote +
I have 140+ FPS


You don't maintain it and it's easy to tell the difference between 80fps and 120fps in sc2 even on a 60hz monitor because the frametimes are extremely uneven

Well I don't know what are my frames during the game, it's not lagging and it feels OK all the time, so I don't care

Hmm, you're right about the smoothness.

Loading - that's the problem of our high tech machines, we don't see the difference Difference in 0.3 s can be 4 s for someone with worse PC.
(it is similar with our DB performance tuning at work, our general working DB has so few records that lowering by 10 reads can be 250,000 reads on customers side >< I spent 4 years arguing we need a bigger RD DB and we still don't have it)

Thanks for details!
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
digmouse
Profile Blog Joined November 2010
China6329 Posts
October 06 2015 09:52 GMT
#56
On October 06 2015 17:54 Cyro wrote:
Show nested quote +
On October 06 2015 17:01 digmouse wrote:
On October 06 2015 16:29 Cyro wrote:
"The following Gameplay options have been removed and are now permanently enabled"

I hate reading sentences like that

Fixed a performance issue relating to CPU thread balancing on newer CPU's that lessened performance over time


I wonder if that's live on beta yet - i've noticed a significant performance degradation and some inconsistency when trying to benchmark in the last few weeks! I re-run the same part of the replay as always, get the same results within 0.1% for 3 tests in a row but then the same thing a little later can give 15% different FPS. That didn't happen (as least as much) on earlier versions of the game

Pretty sure patch 3.0 is a significantly newer build than beta. Keep in mind the beta build hasn't been updated since July 29th.


That's interesting

Also worthy of note, i'm getting ~6-7% higher performance on 32-bit than 64-bit at the moment on beta

I have access to a newer than the beta build of the game (but older than live patch 3.0) and can confirm performance is vastly improved on 64bit client.
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
Cyro
Profile Blog Joined June 2011
United Kingdom20300 Posts
Last Edited: 2015-10-06 09:59:57
October 06 2015 09:53 GMT
#57
On October 06 2015 18:48 deacon.frost wrote:
Show nested quote +
On October 06 2015 18:44 Cyro wrote:
On October 06 2015 18:39 deacon.frost wrote:
On October 06 2015 18:31 Cyro wrote:
On October 06 2015 18:20 deacon.frost wrote:
On October 06 2015 17:54 Cyro wrote:
On October 06 2015 17:01 digmouse wrote:
On October 06 2015 16:29 Cyro wrote:
"The following Gameplay options have been removed and are now permanently enabled"

I hate reading sentences like that

Fixed a performance issue relating to CPU thread balancing on newer CPU's that lessened performance over time


I wonder if that's live on beta yet - i've noticed a significant performance degradation and some inconsistency when trying to benchmark in the last few weeks! I re-run the same part of the replay as always, get the same results within 0.1% for 3 tests in a row but then the same thing a little later can give 15% different FPS. That didn't happen (as least as much) on earlier versions of the game

Pretty sure patch 3.0 is a significantly newer build than beta. Keep in mind the beta build hasn't been updated since July 29th.


That's interesting

Also worthy of note, i'm getting ~6-7% higher performance on 32-bit than 64-bit at the moment on beta

What is your measurement?


Just ran my benchmark on 32-bit and my performance was actually 10% higher than i've managed to record it before (while always benching in 64-bit), though my CPU is clocked 100mhz up and maybe has some other settings tweaked now.

tl;dr not a great scientific tests but obviously no huge performance improvements with 64

Ran both now to check without restarting system or changing other variables:

64 bit = 75 min, 106 average.
32 bit = 80 min, 113 average.


My regular benchmarks with a small range of settings were giving very exact results between about 65-72 min - so i've improved performance a little above my max on 64-bit already and then the 32 bit is significantly above that.

So basically FPS only? Because I would expect lower FPS on 64bit but faster loading times and smoother play. I honestly don't care that much, I have 140+ FPS and SC2 is on Samsung 840Pro, so it is fast and furious But I hate waiting on other people loading so if that gets better for them with 64bit I would be thrilled

Nothing against you, I know that loading tests are annoying and smooth play testing is highly subjective, I was just curious, not nitpicking or anything


Loading felt the same, i didn't feel need to benchmark it considering it takes a couple seconds (would be very hard to get an exact result without a high speed camera) and just loading 1 replay doesn't hit RAM limits for 32 bit. I can't see why it would really be different and if it is, it's not significant.

Smoothness of play is absolutely not subjective, it's quite easily measurable by checking the frametime of every frame. I've done that quite a lot for sc2.

I have 140+ FPS


You don't maintain it and it's easy to tell the difference between 80fps and 120fps in sc2 even on a 60hz monitor because the frametimes are extremely uneven

Well I don't know what are my frames during the game, it's not lagging and it feels OK all the time, so I don't care

Hmm, you're right about the smoothness.

Loading - that's the problem of our high tech machines, we don't see the difference Difference in 0.3 s can be 4 s for someone with worse PC.
(it is similar with our DB performance tuning at work, our general working DB has so few records that lowering by 10 reads can be 250,000 reads on customers side >< I spent 4 years arguing we need a bigger RD DB and we still don't have it)

Thanks for details!


[image loading]

Green = 32 bit, blue = 64 bit.

My start time on these 2 benchmarks was a tiny bit off so i moved one result ~10 pixels to match them up more. The other benchmarks showed the same performance increase and you can see that green is clearly higher (especially on the slow frames) so that doesn't change my confidence in the results. The gap between the fast and the slow frames is notably smaller on 32-bit as well - looks like it spends less time whatever it's doing with the CPU on the game tick frames.

Well I don't know what are my frames during the game, it's not lagging and it feels OK all the time, so I don't care


You would almost certainly care if you knew what "better" looked and felt like!

As you can see from looking at the pic, this is literally an "80fps" minimum for the green - the FPS display never drops below 80 - yet a TON of frames come in at 1/40'th to 1/60'th of a second. 80 min, 113 average and it's still very noticably unsmooth on 60hz. That's not even a maxed battle; it's an engagement with carriers in the midgame of a 1v1 map.

I didn't even notice some performance improvements myself, but when making a 40% performance upgrade there were so many "wow this is way smoother than i expected" moments. Two of the major ones were games with a lot of zerglings and flying a mutalisk flock around missile turrets but it affects the majority of games
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
Last Edited: 2015-10-06 10:03:16
October 06 2015 10:00 GMT
#58
On October 06 2015 18:53 Cyro wrote:
Show nested quote +
On October 06 2015 18:48 deacon.frost wrote:
On October 06 2015 18:44 Cyro wrote:
On October 06 2015 18:39 deacon.frost wrote:
On October 06 2015 18:31 Cyro wrote:
On October 06 2015 18:20 deacon.frost wrote:
On October 06 2015 17:54 Cyro wrote:
On October 06 2015 17:01 digmouse wrote:
On October 06 2015 16:29 Cyro wrote:
"The following Gameplay options have been removed and are now permanently enabled"

I hate reading sentences like that

Fixed a performance issue relating to CPU thread balancing on newer CPU's that lessened performance over time


I wonder if that's live on beta yet - i've noticed a significant performance degradation and some inconsistency when trying to benchmark in the last few weeks! I re-run the same part of the replay as always, get the same results within 0.1% for 3 tests in a row but then the same thing a little later can give 15% different FPS. That didn't happen (as least as much) on earlier versions of the game

Pretty sure patch 3.0 is a significantly newer build than beta. Keep in mind the beta build hasn't been updated since July 29th.


That's interesting

Also worthy of note, i'm getting ~6-7% higher performance on 32-bit than 64-bit at the moment on beta

What is your measurement?


Just ran my benchmark on 32-bit and my performance was actually 10% higher than i've managed to record it before (while always benching in 64-bit), though my CPU is clocked 100mhz up and maybe has some other settings tweaked now.

tl;dr not a great scientific tests but obviously no huge performance improvements with 64

Ran both now to check without restarting system or changing other variables:

64 bit = 75 min, 106 average.
32 bit = 80 min, 113 average.


My regular benchmarks with a small range of settings were giving very exact results between about 65-72 min - so i've improved performance a little above my max on 64-bit already and then the 32 bit is significantly above that.

So basically FPS only? Because I would expect lower FPS on 64bit but faster loading times and smoother play. I honestly don't care that much, I have 140+ FPS and SC2 is on Samsung 840Pro, so it is fast and furious But I hate waiting on other people loading so if that gets better for them with 64bit I would be thrilled

Nothing against you, I know that loading tests are annoying and smooth play testing is highly subjective, I was just curious, not nitpicking or anything


Loading felt the same, i didn't feel need to benchmark it considering it takes a couple seconds (would be very hard to get an exact result without a high speed camera) and just loading 1 replay doesn't hit RAM limits for 32 bit. I can't see why it would really be different and if it is, it's not significant.

Smoothness of play is absolutely not subjective, it's quite easily measurable by checking the frametime of every frame. I've done that quite a lot for sc2.

I have 140+ FPS


You don't maintain it and it's easy to tell the difference between 80fps and 120fps in sc2 even on a 60hz monitor because the frametimes are extremely uneven

Well I don't know what are my frames during the game, it's not lagging and it feels OK all the time, so I don't care

Hmm, you're right about the smoothness.

Loading - that's the problem of our high tech machines, we don't see the difference Difference in 0.3 s can be 4 s for someone with worse PC.
(it is similar with our DB performance tuning at work, our general working DB has so few records that lowering by 10 reads can be 250,000 reads on customers side >< I spent 4 years arguing we need a bigger RD DB and we still don't have it)

Thanks for details!


[image loading]

Green = 32 bit, blue = 64 bit.

My start time on these 2 benchmarks was a tiny bit off so i moved one result ~10 pixels to match them up more. The other benchmarks showed the same performance increase and you can see that green is clearly higher (especially on the slow frames) so that doesn't change my confidence in the results

Show nested quote +
Well I don't know what are my frames during the game, it's not lagging and it feels OK all the time, so I don't care


You would almost certainly care if you knew what "better" looked and felt like!

I am pretty sure it is high enough for my lame playing

Edit: Also it is worth noting that I play protoss and my Zerg is somewhere on a silver level, so I just play the zerg as it is supposed to be. Just build a shitton of stuff and amove it! For the motherland!
(also known as the Zapp Brannigan tactic - I send wave after wave after wave...! )
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
digmouse
Profile Blog Joined November 2010
China6329 Posts
October 06 2015 10:00 GMT
#59
The framepacing issue has been there since WoL beta and no improvements were made on that front I believe. All the engine improvements are put towards multithread optimization, better shading efficiency and maybe something minor I didn't notice.
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
Firkraag8
Profile Joined August 2010
Sweden1006 Posts
October 06 2015 10:01 GMT
#60
What happened to the ladder revamp that we were supposed to be getting? I was sure it would come in the UI update?
Too weird to live, too rare to die.
Cyro
Profile Blog Joined June 2011
United Kingdom20300 Posts
Last Edited: 2015-10-06 10:08:39
October 06 2015 10:04 GMT
#61
On October 06 2015 19:00 digmouse wrote:
The framepacing issue has been there since WoL beta and no improvements were made on that front I believe.


They use an engine which sits around and does nothing for about 50 milliseconds (so the CPU doesn't have much to do, you get a super high framerate) and then does everything for the game simulation in a single tick - which apparantly stops any new frames from being rendered while that's happening so we get a pronounced stutter in the animation.

All the engine improvements are put towards multithread optimization, better shading efficiency and maybe something minor I didn't notice.


With all of the simulation being done on 1 thread, there's basically nothing AFAIK in terms of multithreaded optimization that will actually make any real difference. I'm still seeing one core maxed and another at ~15-40% load. I actually have a funny picture from HOTS-era showing hardware usage.

[image loading]

Competitive settings - 8% load on a gtx770 that's not GPU boosted (so it's at stock reference clock speeds). One CPU core maxed, minor load on a second core (4770k@4.6ghz)

The game hasn't changed much (:
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
digmouse
Profile Blog Joined November 2010
China6329 Posts
October 06 2015 10:21 GMT
#62
On October 06 2015 19:01 Firkraag8 wrote:
What happened to the ladder revamp that we were supposed to be getting? I was sure it would come in the UI update?

I think we might see them talking about it at Blizzcon, if it is coming. And my bet is on a Heroes/Hearthstone style ranking system.
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
CursOr
Profile Blog Joined January 2009
United States6335 Posts
October 06 2015 10:32 GMT
#63
literally just put my code in to play whispers prequel from purchasing the collectors edition ... huehuehue
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
brickrd
Profile Blog Joined March 2014
United States4894 Posts
October 06 2015 10:33 GMT
#64
alt deselect is the best thing in this by far
TL+ Member
Jenia6109
Profile Blog Joined December 2008
Russian Federation1612 Posts
October 06 2015 10:38 GMT
#65
On October 06 2015 19:33 brickrd wrote:
alt deselect is the best thing in this by far

What's the thing behind that ALT+number hotkey?
INnoVation TY Maru | Classic Stats Dear sOs Zest herO | Rogue Dark soO
digmouse
Profile Blog Joined November 2010
China6329 Posts
October 06 2015 10:51 GMT
#66
On October 06 2015 19:38 Jenia6109 wrote:
Show nested quote +
On October 06 2015 19:33 brickrd wrote:
alt deselect is the best thing in this by far

What's the thing behind that ALT+number hotkey?

Yeah if you use Alt+number to bind a group, the units in that group will automatically be removed from all other groups.
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
varsovie
Profile Joined December 2013
Canada326 Posts
October 06 2015 10:55 GMT
#67
"mining vespene gas from geyser of different orientations and locations should now be more consitant"


FINALLY!!!!
Cyro
Profile Blog Joined June 2011
United Kingdom20300 Posts
October 06 2015 10:56 GMT
#68
On October 06 2015 19:55 varsovie wrote:
"mining vespene gas from geyser of different orientations and locations should now be more consitant"


FINALLY!!!!


Should have hit 5 and a half years ago
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
ETisME
Profile Blog Joined April 2011
12476 Posts
October 06 2015 11:18 GMT
#69
guess i can't get it until the launcher allows log in?
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Firkraag8
Profile Joined August 2010
Sweden1006 Posts
October 06 2015 11:42 GMT
#70
On October 06 2015 19:56 Cyro wrote:
Show nested quote +
On October 06 2015 19:55 varsovie wrote:
"mining vespene gas from geyser of different orientations and locations should now be more consitant"


FINALLY!!!!


Should have hit 5 and a half years ago

The technology is finally here.
Too weird to live, too rare to die.
Magnifico
Profile Joined March 2013
1958 Posts
October 06 2015 12:20 GMT
#71
The patch fixed Windows 10 bug that makes sc2.exe use 100% cpu?
JimmyJRaynor
Profile Blog Joined April 2010
Canada16755 Posts
October 06 2015 13:05 GMT
#72
On October 06 2015 19:21 digmouse wrote:
Show nested quote +
On October 06 2015 19:01 Firkraag8 wrote:
What happened to the ladder revamp that we were supposed to be getting? I was sure it would come in the UI update?

I think we might see them talking about it at Blizzcon, if it is coming. And my bet is on a Heroes/Hearthstone style ranking system.

hmmmmm interesting insight.

i'd say 1/8 at worst and 1/20 at best of my wins are 15 second victories. people just quit.

are players intentionally taking 2 or 3 twenty second losses in a row to keep their rank down? if so the ladder supplies them a steady stream of "sparring partners".

if this is going on i don't think Blizz will solve it.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Lumi
Profile Blog Joined August 2009
United States1612 Posts
October 06 2015 13:31 GMT
#73
Why are they taking away FFA? WTF I love that format. I have 550/800 wins for the achievement with it and that's a really hard fought number to get to =\ Even as a high masters player who plays tons of FFA. This is a huge bummer and I hope that they will reconsider..
twitter.com/lumigaming - DongRaeGu is the One True Dong - /r/onetruedong
digmouse
Profile Blog Joined November 2010
China6329 Posts
October 06 2015 13:35 GMT
#74
On October 06 2015 22:31 Lumi wrote:
Why are they taking away FFA? WTF I love that format. I have 550/800 wins for the achievement with it and that's a really hard fought number to get to =\ Even as a high masters player who plays tons of FFA. This is a huge bummer and I hope that they will reconsider..

The reality is there aren't really a lot of people playing it.
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
DERASTAT
Profile Joined May 2014
Germany99 Posts
October 06 2015 13:37 GMT
#75
Will this patch go into the lotv beta ?
Kajiu, Troll der Zerstörung
TheDwf
Profile Joined November 2011
France19747 Posts
October 06 2015 13:41 GMT
#76
On October 06 2015 22:35 digmouse wrote:
Show nested quote +
On October 06 2015 22:31 Lumi wrote:
Why are they taking away FFA? WTF I love that format. I have 550/800 wins for the achievement with it and that's a really hard fought number to get to =\ Even as a high masters player who plays tons of FFA. This is a huge bummer and I hope that they will reconsider..

The reality is there aren't really a lot of people playing it.

Still don't see the point in completely killing it. Search times for FFA in War3 were also super long past some point, it's not a reason to prevent the few players who still want to play it from trying to find a game. I mean, what does it cost to maintain FFA in the matchmaking system? By force of circumstance, people who wanted to play FFA were already fully aware of the search times anyway
AsAr
Profile Joined September 2012
Germany52 Posts
October 06 2015 13:46 GMT
#77
On October 06 2015 22:31 Lumi wrote:
Why are they taking away FFA? WTF I love that format. I have 550/800 wins for the achievement with it and that's a really hard fought number to get to =\ Even as a high masters player who plays tons of FFA. This is a huge bummer and I hope that they will reconsider..


I have 80+ wins and even that took a while. my guess is they will make your highest achievement reached in FFA a Feat of Strength, like they did in Diablo 3 with all achievements that you could no longer be getting. so in my case, feat of strength "50 FFA wins", in your case "400 FFA wins"
Cyro
Profile Blog Joined June 2011
United Kingdom20300 Posts
October 06 2015 13:48 GMT
#78
On October 06 2015 22:41 TheDwf wrote:
Show nested quote +
On October 06 2015 22:35 digmouse wrote:
On October 06 2015 22:31 Lumi wrote:
Why are they taking away FFA? WTF I love that format. I have 550/800 wins for the achievement with it and that's a really hard fought number to get to =\ Even as a high masters player who plays tons of FFA. This is a huge bummer and I hope that they will reconsider..

The reality is there aren't really a lot of people playing it.

Still don't see the point in completely killing it. Search times for FFA in War3 were also super long past some point, it's not a reason to prevent the few players who still want to play it from trying to find a game. I mean, what does it cost to maintain FFA in the matchmaking system? By force of circumstance, people who wanted to play FFA were already fully aware of the search times anyway


The mode is still available in custom games, there's just not official ladder matchmaking for it any more. I see their point - people who want to play can still find people with an open custom game and even chat channels, the ladder had so few people that there was no reasonable way to match players by skill.

It's a shame to lose the achievements
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
reapsen
Profile Blog Joined May 2010
Germany559 Posts
October 06 2015 14:05 GMT
#79
Is it live for europe already?
neptunusfisk
Profile Blog Joined July 2012
2286 Posts
October 06 2015 14:24 GMT
#80
On October 06 2015 23:05 reapsen wrote:
Is it live for europe already?


don't think so... :s
maru G5L pls
EatingBomber
Profile Joined August 2015
1017 Posts
October 06 2015 14:36 GMT
#81
Are all these changes applicable to players who only own Wings of Liberty?
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
October 06 2015 14:40 GMT
#82
On October 06 2015 23:36 EatingBomber wrote:
Are all these changes applicable to players who only own Wings of Liberty?

Yes, the update is also coming to WoL and even starter edition.
ㅇㅅㅌㅅ
EatingBomber
Profile Joined August 2015
1017 Posts
October 06 2015 14:44 GMT
#83
On October 06 2015 23:40 eviltomahawk wrote:
Show nested quote +
On October 06 2015 23:36 EatingBomber wrote:
Are all these changes applicable to players who only own Wings of Liberty?

Yes, the update is also coming to WoL and even starter edition.


Unfortunately I am one of such people, and nothing has changed for me. The patch notes say that the patch is live for Heart of the Swarm though, at the top of the post.
GreenTea
Profile Joined September 2015
Netherlands17 Posts
October 06 2015 14:44 GMT
#84
Not sure about the source, but someone states here that EU will be getting patch 3.0 tomorrow:
https://www.reddit.com/r/starcraft/comments/3npi7h/patch_30_is_live/
Time's a wastin'...
Parcelleus
Profile Joined January 2011
Australia1662 Posts
Last Edited: 2015-10-06 14:52:33
October 06 2015 14:48 GMT
#85
SEA is live, just logged in.

Looks good, much better. nice job to Blizzard and the SC2 Feedback Community !

EDIT:

That main menu screen - so Warhammer 40,000: Dawn of War love it : )
*burp*
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
October 06 2015 15:11 GMT
#86
On October 06 2015 23:44 EatingBomber wrote:
Show nested quote +
On October 06 2015 23:40 eviltomahawk wrote:
On October 06 2015 23:36 EatingBomber wrote:
Are all these changes applicable to players who only own Wings of Liberty?

Yes, the update is also coming to WoL and even starter edition.


Unfortunately I am one of such people, and nothing has changed for me. The patch notes say that the patch is live for Heart of the Swarm though, at the top of the post.

It's live in SEA but not yet in the other regions
ㅇㅅㅌㅅ
EatingBomber
Profile Joined August 2015
1017 Posts
October 06 2015 15:19 GMT
#87
On October 07 2015 00:11 eviltomahawk wrote:
Show nested quote +
On October 06 2015 23:44 EatingBomber wrote:
On October 06 2015 23:40 eviltomahawk wrote:
On October 06 2015 23:36 EatingBomber wrote:
Are all these changes applicable to players who only own Wings of Liberty?

Yes, the update is also coming to WoL and even starter edition.


Unfortunately I am one of such people, and nothing has changed for me. The patch notes say that the patch is live for Heart of the Swarm though, at the top of the post.

It's live in SEA but not yet in the other regions

Well, I play in the SEA region, and nothing appears to be changed. Singapore, to be specific.
Firkraag8
Profile Joined August 2010
Sweden1006 Posts
October 06 2015 15:49 GMT
#88
Don't agree with them removing FFA, they should incentivise it instead by adding exclusive portraits that you can earn and a proper ladder system. The ladder might be abused by some but things like this will make more people play FFA. "Nobody is playing it" isn't a valid reason, nobody is playing it because it never got the support it needed.
Too weird to live, too rare to die.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
Last Edited: 2015-10-06 16:01:59
October 06 2015 16:00 GMT
#89
On October 07 2015 00:19 EatingBomber wrote:
Show nested quote +
On October 07 2015 00:11 eviltomahawk wrote:
On October 06 2015 23:44 EatingBomber wrote:
On October 06 2015 23:40 eviltomahawk wrote:
On October 06 2015 23:36 EatingBomber wrote:
Are all these changes applicable to players who only own Wings of Liberty?

Yes, the update is also coming to WoL and even starter edition.


Unfortunately I am one of such people, and nothing has changed for me. The patch notes say that the patch is live for Heart of the Swarm though, at the top of the post.

It's live in SEA but not yet in the other regions

Well, I play in the SEA region, and nothing appears to be changed. Singapore, to be specific.

Oh that's weird. Have you not even downloaded the update?

They even said in their preview blog
The changes below will be released with Patch 3.0 and everyone will be receiving the update, whether you only own Wings of Liberty, Heart of the Swarm, or even just the Starter Edition.


I hope they fix that soon and follow up with their plans.
ㅇㅅㅌㅅ
pieroog
Profile Joined June 2010
Poland146 Posts
October 06 2015 16:33 GMT
#90
Anyone has any benchmarks on 32 vs 64 bit versions?
LordYama
Profile Joined August 2010
United States370 Posts
October 06 2015 16:35 GMT
#91
Are we unable to play offline anymore? I don't see that option during the maintenance.

Also, is 64 bit an option we just choose from the game menu or do we have to run a different file/.exe?
Cyro
Profile Blog Joined June 2011
United Kingdom20300 Posts
October 06 2015 16:36 GMT
#92
On October 07 2015 01:33 pieroog wrote:
Anyone has any benchmarks on 32 vs 64 bit versions?


I do on the LOTV beta (though that may not have bug fixes for 3.0 patch)

performance actually is significantly better on 32-bit for me.

https://www.reddit.com/r/starcraft/comments/3nn6mg/patch_30_is_incoming/cvpxshc
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
TsogiMaster
Profile Joined October 2014
191 Posts
October 06 2015 18:07 GMT
#93
On October 06 2015 13:08 geokilla wrote:
I wonder what changes 64 bit will bring.

Did anyone play FFA on SC2? Anything outside of 1v1 felt so weird to me.


Ofc, FFA is really fun, i have so around 400 wins or more. Wanted to get that 800 win achievement, but seems its over now ;(. Or can u get it even if it is custom game?
Gaming is love. Gaming is life.
Mohdoo
Profile Joined August 2007
United States15709 Posts
October 06 2015 18:13 GMT
#94
"It was difficult to find an FFA game, so we made it 100% impossible to find a game"

wtf
InfCereal
Profile Joined December 2011
Canada1759 Posts
October 06 2015 18:39 GMT
#95
On October 07 2015 03:13 Mohdoo wrote:
"It was difficult to find an FFA game, so we made it 100% impossible to find a game"

wtf


Custom games exist
Cereal
Lumi
Profile Blog Joined August 2009
United States1612 Posts
Last Edited: 2015-10-06 18:59:14
October 06 2015 18:57 GMT
#96
On October 07 2015 00:49 Firkraag8 wrote:
Don't agree with them removing FFA, they should incentivise it instead by adding exclusive portraits that you can earn and a proper ladder system. The ladder might be abused by some but things like this will make more people play FFA. "Nobody is playing it" isn't a valid reason, nobody is playing it because it never got the support it needed.


Super true.. and there were enough people playing it that you can still play it, and that's something. A lot of long-time dedicated FFAers are going to be saddened by this. They might not be everybody but hey i don't see 3v3 being shut down either and it's about as fair to say that nobody plays that either, honestly?

What is the perceived gain of removing FFA? I don't see anything remotely meaningfully productive coming of this.
twitter.com/lumigaming - DongRaeGu is the One True Dong - /r/onetruedong
sh33pst3r
Profile Joined June 2014
United Kingdom4 Posts
October 06 2015 18:58 GMT
#97
Any expected time that this'll be on-line for us in the EU?
Theres always another game
Mohdoo
Profile Joined August 2007
United States15709 Posts
October 06 2015 19:23 GMT
#98
On October 07 2015 03:39 InfCereal wrote:
Show nested quote +
On October 07 2015 03:13 Mohdoo wrote:
"It was difficult to find an FFA game, so we made it 100% impossible to find a game"

wtf


Custom games exist


It is significantly easier to find an FFA game using search rather than custom game.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
October 06 2015 19:25 GMT
#99
"We cannot hold!" seems to have been removed.

Instead, Zealots say "we embrace the GLORY of battle!"
ㅇㅅㅌㅅ
KappaKingPrime
Profile Joined May 2014
United States468 Posts
Last Edited: 2015-10-06 19:26:54
October 06 2015 19:26 GMT
#100
Lobby chat in previous position was much better. No browse open games by genre in arcade. Some arcade maps seems to be broken. Lost about half FPS after update. This patch sucks so far...
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
October 06 2015 19:45 GMT
#101
So the new patch causes a lot of problems for me. The Whispers of Oblivion missions give me like 1fps, and maxs my CPU right out, and trying to open the multiplayer caused my game to crash. My CPU is a piece of shit but it never did anything like this before.
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
Tuczniak
Profile Joined September 2010
1561 Posts
Last Edited: 2015-10-06 19:58:13
October 06 2015 19:57 GMT
#102
First prologue mission run very bad on both 32 & 64bit. On LotV it was fine.
TelecoM
Profile Blog Joined January 2010
United States10675 Posts
October 06 2015 20:00 GMT
#103
On October 07 2015 04:25 eviltomahawk wrote:
"We cannot hold!" seems to have been removed.

Instead, Zealots say "we embrace the GLORY of battle!"

Well this seems a lot more positive. =p
AKA: TelecoM[WHITE] Protoss fighting
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
October 06 2015 20:06 GMT
#104
On October 07 2015 04:25 eviltomahawk wrote:
"We cannot hold!" seems to have been removed.

Instead, Zealots say "we embrace the GLORY of battle!"

YEAH! FINALLY!

See? They will eventually in 20 years get all done!
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
Last Edited: 2015-10-06 20:08:23
October 06 2015 20:06 GMT
#105
On October 07 2015 05:00 GGzerG wrote:
Show nested quote +
On October 07 2015 04:25 eviltomahawk wrote:
"We cannot hold!" seems to have been removed.

Instead, Zealots say "we embrace the GLORY of battle!"

Well this seems a lot more positive. =p

Some quotes have been replaced.

A lot of the air units now say something about engaging the enemy.

Stalkers now say "let the enemy know our fury!" instead of "fall back to the shadows!"

Looks like the Protoss units in general have grown some balls.

I haven't tested the other races yet for new responses.
ㅇㅅㅌㅅ
Mizenhauer
Profile Blog Joined February 2015
United States1885 Posts
October 06 2015 20:08 GMT
#106
Did anyone else notice that they completely fucked the mappool for active seasons? In both 2v2 and 1v1 they re-added old maps, some of which are down right terrible, all of which mess up people's vetos. I can't think of a single logical reason why they would have done this.
┗|∵|┓Second Place in LB 28, Third Place in LB 29 and Destined to Be a Kong
vik7
Profile Joined May 2009
United States227 Posts
October 06 2015 20:22 GMT
#107
archon mode hype!!!!!!
NA player, go KT Flash, ST Life( ;( ) , IMMvp, EGJD, CMStorm Polt, SKT Rain, KT Zest, Bisu, RootherO, Stats and teamliqiud
SnoopySC2
Profile Joined May 2012
United States46 Posts
October 06 2015 20:46 GMT
#108
So should I run SC2 on 32-bit or 64-bit? Which gives me the better performance?
Cyro
Profile Blog Joined June 2011
United Kingdom20300 Posts
October 06 2015 20:55 GMT
#109
On October 07 2015 05:46 KobeAnd8 wrote:
So should I run SC2 on 32-bit or 64-bit? Which gives me the better performance?


32 bit beats 64-bit on LOTV beta for FPS it seems. I can't speak for the 3.0 patch
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Lumi
Profile Blog Joined August 2009
United States1612 Posts
October 06 2015 22:12 GMT
#110
fyi they didn't just turn the old FFA achievements into feats of glory as some users suggested.. they just plain removed them. This is the most insensitive game change I think I've seen them make?
twitter.com/lumigaming - DongRaeGu is the One True Dong - /r/onetruedong
Mohdoo
Profile Joined August 2007
United States15709 Posts
October 06 2015 23:12 GMT
#111
On October 07 2015 07:12 Lumi wrote:
fyi they didn't just turn the old FFA achievements into feats of glory as some users suggested.. they just plain removed them. This is the most insensitive game change I think I've seen them make?


It's definitely really weird. I don't understand why they did it. "Not many people played it" is not a reason to take the effort to remove it. Leaving it as is takes less effort than removing it.
Topin
Profile Blog Joined December 2010
Peru10081 Posts
October 06 2015 23:13 GMT
#112
wtf 17.42GB!!!! no fucking way G_G
i would define my style between a mix of ByuN, Maru and MKP
Boneyard0216
Profile Joined July 2015
Canada32 Posts
October 06 2015 23:37 GMT
#113
On October 06 2015 12:23 Garemie wrote:
Is there a date yet


November 10th? Lol
Respect is earned, not given
NyxNax
Profile Joined March 2014
United States227 Posts
October 06 2015 23:42 GMT
#114
On October 06 2015 12:40 starslayer wrote:
Show nested quote +
On October 06 2015 12:32 Damogron wrote:
RIP FFA


So no more FFA at all, period, thats it. Thats a shame was fun to mess around with ppl from clans or old friends that want to dick around oh well rest looks cool.



Theres still FFA, just not in matchmaking, you can still play it in custom games, so its really not a big deal.
Boneyard0216
Profile Joined July 2015
Canada32 Posts
October 07 2015 01:39 GMT
#115
On October 06 2015 14:35 Mistakes wrote:
Is there a place to view this without being through imgur? I don't see it posted on Blizzard's website anywhere.


Your battle.net launcher
Respect is earned, not given
Incognoto
Profile Blog Joined May 2010
France10239 Posts
Last Edited: 2015-10-07 05:16:47
October 07 2015 04:21 GMT
#116
Where the heck do you select your region. Still looking to get back to Europe, I'm on NA for some reason.

edit: ok you just have to wait for it all to download 100%
maru lover forever
JeosAdn
Profile Joined September 2011
Costa Rica432 Posts
Last Edited: 2015-10-07 05:00:08
October 07 2015 04:59 GMT
#117
On October 07 2015 08:13 Topin wrote:
wtf 17.42GB!!!! no fucking way G_G

Let it download for a bit. Mine said 14 GB and after 5 min adjusted the estimate to 800MB
Grusalugg
Profile Joined November 2010
20 Posts
October 07 2015 05:19 GMT
#118
On October 07 2015 13:21 Incognoto wrote:
Where the heck do you select your region. Still looking to get back to Europe, I'm on NA for some reason.

edit: ok you just have to wait for it all to download 100%


When you are in the game, log out. Go to Main Screen (where you put your login info), on the left there is the "Region" option.
Fighter
Profile Joined August 2010
Korea (South)1531 Posts
October 07 2015 05:28 GMT
#119
On October 07 2015 07:12 Lumi wrote:
fyi they didn't just turn the old FFA achievements into feats of glory as some users suggested.. they just plain removed them. This is the most insensitive game change I think I've seen them make?


man I would be piiiiisssed if I actually did that 800 FFA achievement lol.

Also, this new update is causing a lot of stuttering and lag. And I see a lot of people in chat complaining about their rigs heating up. My laptop (brand new) was cold as ice during HoTS, but is actually getting a bit warm for this 3.0.... so... that's bad.
For Aiur???
FalconPunch
Profile Blog Joined November 2010
United States134 Posts
October 07 2015 05:48 GMT
#120
maybe a dumb question.. can you play archon mode in hots now?
You only live twice.
rotta
Profile Joined December 2011
5589 Posts
Last Edited: 2015-10-07 06:28:17
October 07 2015 06:12 GMT
#121
On October 07 2015 14:28 Fighter wrote:
Show nested quote +
On October 07 2015 07:12 Lumi wrote:
fyi they didn't just turn the old FFA achievements into feats of glory as some users suggested.. they just plain removed them. This is the most insensitive game change I think I've seen them make?


man I would be piiiiisssed if I actually did that 800 FFA achievement lol.

I only got 5, so works out for me pretty well. Those who went all the way should AT LEAST receive a FoS for it...

Also maintenance ruining my morning :<
don't wall off against random
-Genome-
Profile Joined April 2010
Australia156 Posts
October 07 2015 06:29 GMT
#122
For me, the arcade change is the best thing to happen to SC2 since release.

I played thousands upon thousands of hours on wc3/tft custom maps, generally because of the great variety. There were tons of maps, not many of them were polished except for the big ones like footmen frenzy or dota, but there was always something new and interesting to try!

Despite the more powerful editing tools in sc2, the active mappool has stagnated greatly, and I don't think it's any surprise this is due to the front-page system, where only top 20 (if that) games see play. Despite all their attempts, nothing was coming close to the tft system of having open rooms for promoting a diversity of custom maps. Nexus wars, squadron, all decent in their own right, but they aren't deep enough to played for so long, yet are the only games you can play without waiting hours in a lobby for.

This patch is a godsend! I've already played a couple of games today that would have taken hours to fill up previously! The open lobby system is glorious! I was hoping they'd go back to the room system, where at least the lesser-known maps got some screen time, but this is the same with 1 additional advantage; massive maps like dota/squadron td won't take up half of the listings because they're consolidated into 1 listing. The only disadvantage I can see vs TFT is not being able to advertise different types of games. For example if you were hosting a footmen frenzy game and wanted to let everyone joining know it would be the all-random selection.

Now just hoping some of my favourites get remakes..... 'Mercy TD' seems like a dodgy Wintermaul Wars. Hopefully someone finds the WMW Tournament Edition and bases it on that, had mad polish and balance. Also had a good game of line tower wars, fun just trying to remember what the best kind of maze is!
Hotshot
Profile Joined November 2004
Canada184 Posts
October 07 2015 06:38 GMT
#123
Good start, like the changes. This is how it should have looked and worked in the beta of WOL.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
October 07 2015 06:57 GMT
#124
On October 07 2015 14:48 FalconPunch wrote:
maybe a dumb question.. can you play archon mode in hots now?

It's available as a mode for custom games, but the matchmaking apparently needs LotV when it comes out.
ㅇㅅㅌㅅ
paralleluniverse
Profile Joined July 2010
4065 Posts
Last Edited: 2015-10-07 11:26:32
October 07 2015 07:03 GMT
#125
3 UI iterations in and the replay screen is still an inconsistent mess. It looks bad, the table layout is different from all other tables in the game (e.g. custom games, arcade), the fonts are different, the font shadows are different, the font size are different, the window sizes are different. Compared with the rest of the UI it still sticks out like a sore thumb.

Hopeless. Literally hopeless, in the sense that there is literally no more hope that this will ever be fixed.
Dingodile
Profile Joined December 2011
4135 Posts
October 07 2015 08:05 GMT
#126
downloading this patch is slower than usual?
Grubby | ToD | Moon | Lyn | Sky
ETisME
Profile Blog Joined April 2011
12476 Posts
October 07 2015 09:42 GMT
#127
On October 07 2015 16:03 paralleluniverse wrote:
3 UI iterations in and the replay screen is still an inconsistent mess. It looks bad, the table layout is different from all other tables in the game (e.g. custom games, arcade), the fonts are different, the font shadows are different, the window sizes are different. Compared with the rest of the UI it still sticks out like a sore thumb.

Hopeless. Literally hopeless, in the sense that there is literally no more hope that this will ever be fixed.

Somehow I am glad I don't really notice these things
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Aegwynn
Profile Joined September 2015
Italy460 Posts
October 07 2015 10:11 GMT
#128
I can't watch the replay of the game i've played yesterday? Is this a joke?
TheDwf
Profile Joined November 2011
France19747 Posts
October 07 2015 10:23 GMT
#129
On October 07 2015 15:29 -Genome- wrote:
Despite the more powerful editing tools in sc2, the active mappool has stagnated greatly, and I don't think it's any surprise this is due to the front-page system, where only top 20 (if that) games see play.

It is also due to how horribly conceived the editor is. After you open Galaxy for the first time to do some stuff, the first thing you want to do is throw your PC out of the window. You can do a lot indeed, probably almost anything, but some things are so convoluted/time-consuming for nothing that it's simply discouraging.
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
Last Edited: 2015-10-07 10:42:40
October 07 2015 10:41 GMT
#130
I can use the menu but whenever I try and load into a game I get this after ~1s.

+ Show Spoiler +
[image loading]
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
Tuczniak
Profile Joined September 2010
1561 Posts
October 07 2015 10:54 GMT
#131
Is there a good reason why new 3D objects (artanis, hydralisk etc) are rendered depending on user settings and are not a prerendered video at max settings (much better visuals, less lag)?. I can't imagine those few second animations would take too much disk space.
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
October 07 2015 10:58 GMT
#132
On October 07 2015 19:41 Ansibled wrote:
I can use the menu but whenever I try and load into a game I get this after ~1s.

+ Show Spoiler +
[image loading]

Reinstall?
Musicus
Profile Joined August 2011
Germany23576 Posts
October 07 2015 11:02 GMT
#133
Kinda sad the UI is not in the beta .
Maru and Serral are probably top 5.
Grusalugg
Profile Joined November 2010
20 Posts
Last Edited: 2015-10-07 11:38:30
October 07 2015 11:37 GMT
#134
can someone with knowledge explain why this patch is not applied to lotv beta?

because as a mere game enthusiast (not much knowledge about coding and technical stuff) I find it stupid. There must be a reason. I mean shouldn't there be a way to apply these UI changes to beta without enabling september 10 content?
x0x0
Profile Joined August 2015
149 Posts
October 07 2015 11:41 GMT
#135
On October 07 2015 19:41 Ansibled wrote:
I can use the menu but whenever I try and load into a game I get this after ~1s.

+ Show Spoiler +
[image loading]

Change to 32 bit
ZYCSMDYF
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
October 07 2015 11:44 GMT
#136
On October 07 2015 20:41 x0x0 wrote:
Show nested quote +
On October 07 2015 19:41 Ansibled wrote:
I can use the menu but whenever I try and load into a game I get this after ~1s.

+ Show Spoiler +
[image loading]

Change to 32 bit

I tried this and it didn't solve the problem. Reinstalling ATM.
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
PinoKotsBeer
Profile Joined February 2014
Netherlands1385 Posts
October 07 2015 11:49 GMT
#137
I like the part where i could play Vaani research for a moment again and not the current mappool.
The UI is laggy, feels clunky with menu's, no xp level during loading screen, names are cut off etc. Some things are improved. But not able to see my old replays is really what makes me unhappy.
http://www.twitch.tv/pinokotsbeer
brickrd
Profile Blog Joined March 2014
United States4894 Posts
October 07 2015 11:54 GMT
#138
On October 07 2015 20:37 Grusalugg wrote:
can someone with knowledge explain why this patch is not applied to lotv beta?

because as a mere game enthusiast (not much knowledge about coding and technical stuff) I find it stupid. There must be a reason. I mean shouldn't there be a way to apply these UI changes to beta without enabling september 10 content?
hots client is a secondary priority and they probably want to test on the less important one without messing up people's beta experience. lotv is what people are returning to the game for and practicing for whereas hots is going to slowly die off so it's not really as important if they screw something up on hots
TL+ Member
Jenia6109
Profile Blog Joined December 2008
Russian Federation1612 Posts
October 07 2015 12:05 GMT
#139
On October 07 2015 20:54 brickrd wrote:
Show nested quote +
On October 07 2015 20:37 Grusalugg wrote:
can someone with knowledge explain why this patch is not applied to lotv beta?

because as a mere game enthusiast (not much knowledge about coding and technical stuff) I find it stupid. There must be a reason. I mean shouldn't there be a way to apply these UI changes to beta without enabling september 10 content?
hots client is a secondary priority and they probably want to test on the less important one without messing up people's beta experience. lotv is what people are returning to the game for and practicing for whereas hots is going to slowly die off so it's not really as important if they screw something up on hots

Test something on a real server but not in the actual beta test? Really?
INnoVation TY Maru | Classic Stats Dear sOs Zest herO | Rogue Dark soO
Cyro
Profile Blog Joined June 2011
United Kingdom20300 Posts
Last Edited: 2015-10-07 12:09:50
October 07 2015 12:06 GMT
#140
can someone with knowledge explain why this patch is not applied to lotv beta?

because as a mere game enthusiast (not much knowledge about coding and technical stuff) I find it stupid. There must be a reason. I mean shouldn't there be a way to apply these UI changes to beta without enabling september 10 content?


The patch HAS to go to live, as it's reworking the client again like 2.0 did. It's adding/changing a bunch of features.

The only question is if the patch should go to beta AS WELL, which would take extra work and beta is gonna be up for another month or so at absolute most

And I see a lot of people in chat complaining about their rigs heating up. My laptop (brand new) was cold as ice during HoTS, but is actually getting a bit warm for this 3.0.... so... that's bad.


Not neccesarily, it just means that your hardware is being utilized more than before. Hardware is designed to be ran at 100% and cooling systems are designed to keep it within operating temperatures while it's doing that (and sometimes in the case of laptops, keep the laptop at a comfortable temperature for touching) so if your system can't manage that, it's actually the fault of the hardware and not SC2.

-why- it's utilizing hardware more is up for discussion, i can see the menu's loading GPU more because of changed/added stuff
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
DSK
Profile Blog Joined February 2015
England1110 Posts
October 07 2015 12:18 GMT
#141
Fan-fucking-tastic. So I update SC2 and now I cannot watch old replays. Is there anyway to get around this, by re-installing, or something along those lines? I'm positively incensed right this minute.
**@ YT: SC2POVs at https://www.youtube.com/c/SC2POVsTV | https://liquipedia.net/starcraft2/SC2POVs @**
jedi1982
Profile Joined January 2011
United States172 Posts
October 07 2015 12:29 GMT
#142
I REALLY like the new UI. But I really DON'T like the lag that came with it. Not sure if Blizz tweaked something in graphic settings or was just experiencing a lot of users downloading content that might have impacted play, but last night the game was crazy laggy. Even though my graphic settings had not changed from the day before when everything ran very smooth, I turned them down anyway but didn't impact play. Still laggy. Hope will be resolved soon!
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
October 07 2015 12:32 GMT
#143
On October 07 2015 20:44 Ansibled wrote:
Show nested quote +
On October 07 2015 20:41 x0x0 wrote:
On October 07 2015 19:41 Ansibled wrote:
I can use the menu but whenever I try and load into a game I get this after ~1s.

+ Show Spoiler +
[image loading]

Change to 32 bit

I tried this and it didn't solve the problem. Reinstalling ATM.

Reinstalling didn't help.
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
ZarakiK
Profile Joined October 2010
United Kingdom27 Posts
October 07 2015 12:41 GMT
#144
I can't update the game. I've reinstalled the Launcher, restarted my PC. Nothing helps
rotta
Profile Joined December 2011
5589 Posts
October 07 2015 13:03 GMT
#145
On October 07 2015 21:18 DSK wrote:
Fan-fucking-tastic. So I update SC2 and now I cannot watch old replays. Is there anyway to get around this, by re-installing, or something along those lines? I'm positively incensed right this minute.

No, that's intentional. You need to use an older version of the client.
don't wall off against random
digmouse
Profile Blog Joined November 2010
China6329 Posts
October 07 2015 13:08 GMT
#146
The prologue campaign performance is still pretty terrible, definitely worse than the other build I've played.
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
madmegatron
Profile Joined February 2012
Canada6 Posts
October 07 2015 13:09 GMT
#147
Where do you select 32-bit vs 64-bit? I just use the b.net launcher to launch the game and didn't see any options...
Instruments of destruction!
SidianTheBard
Profile Joined October 2010
United States2474 Posts
October 07 2015 13:20 GMT
#148
Is there a way to download the major portion of patch 3.0 (the ~2gb or so) an external way and use that .exe file or whatever to install that patch, then use the launcher to download anything that was missed? I was currently up to date with my patches but also will be limited with my internet (download cap zzzz) for the time being. I also don't really want to go to a starbucks or something and download the entire game on my laptop (more like 10+ gigs rather then just the 2 or so from 3.0)

I Sometimes hate living in NA because of the whole internet situation. Living with a friend for the time being and both charter & comcast end about 200 yards away and it'd be a ridiculous charge for them to run the cable so currently stuck with good ol' 3g/4g and their data caps!
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
DSK
Profile Blog Joined February 2015
England1110 Posts
October 07 2015 13:36 GMT
#149
On October 07 2015 22:03 rotta wrote:
Show nested quote +
On October 07 2015 21:18 DSK wrote:
Fan-fucking-tastic. So I update SC2 and now I cannot watch old replays. Is there anyway to get around this, by re-installing, or something along those lines? I'm positively incensed right this minute.

No, that's intentional. You need to use an older version of the client.


How would I go about doing this, if you don't mind my asking? I'm afraid I'm ignorant of such matters
**@ YT: SC2POVs at https://www.youtube.com/c/SC2POVsTV | https://liquipedia.net/starcraft2/SC2POVs @**
KT_Elwood
Profile Joined July 2015
Germany991 Posts
October 07 2015 13:44 GMT
#150
Dis gonna be gud.
"First he eats our dogs, and then he taxes the penguins... Donald Trump truly is the Donald Trump of our generation. " -DPB
TRaFFiC
Profile Blog Joined December 2010
Canada1448 Posts
October 07 2015 13:55 GMT
#151
It is painfully obvious to me this was a PR move to get ppl to buy LOTV. Bnet desperately needed a face lift for years.

Negatives: Mouse movement percentage value is now gone! (WTF) Went in to make sure it was still @ 54% and now there is no value. Hope this is a mistake and not some kinda sick joke.

Positives: weirdly enough getting LESS lag despite many ppl complaining.
2v2, 1v1, Zerg, Terran http://www.twitch.tv/trafficsc2
DSK
Profile Blog Joined February 2015
England1110 Posts
Last Edited: 2015-10-07 13:58:36
October 07 2015 13:57 GMT
#152
On October 07 2015 22:09 madmegatron wrote:
Where do you select 32-bit vs 64-bit? I just use the b.net launcher to launch the game and didn't see any options...


You click on Options (next to "Redeem Code"), then go to Game Settings. There is a tick box where in the "Game Settings" sub-section where you can select 32 bit instead of 64 bit. I hope that helps.
**@ YT: SC2POVs at https://www.youtube.com/c/SC2POVsTV | https://liquipedia.net/starcraft2/SC2POVs @**
Cyro
Profile Blog Joined June 2011
United Kingdom20300 Posts
Last Edited: 2015-10-07 14:02:21
October 07 2015 14:01 GMT
#153
It is painfully obvious to me this was a PR move to get ppl to buy LOTV. Bnet desperately needed a face lift for years


They remade the UI in patch 2.0 and 3.0 - it got completely remade 2 years ago (though i didn't like it).

Negatives: Mouse movement percentage value is now gone! (WTF) Went in to make sure it was still @ 54% and now there is no value. Hope this is a mistake and not some kinda sick joke.


This percentage value didn't do anything aside from manipulate the windows mouse sensitivity slider. This is an awful way to change sensitivity! It makes mouse movement highly inconsistent. You can replicate its function by alt tabbing and dragging the windows mouse sensivity slider, but anything other than a 1.00x multiplier will skip pixels or drop sensor counts, most of the settings doing so inconsistently. It's way better to change the counts per inch of your sensor than it is to multiply the amount of pixels that each sensor count moves.

The main thing that option did was mess with users that didn't understand how mice worked and why it was bad to change sens in that way
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Dingodile
Profile Joined December 2011
4135 Posts
October 07 2015 14:06 GMT
#154
wol and hots savegames gone? I want 100% achievements on both
Grubby | ToD | Moon | Lyn | Sky
rotta
Profile Joined December 2011
5589 Posts
October 07 2015 14:07 GMT
#155
Hahah, I actually got Competitive Zen Master because they removed the FFA stuff. Easiest achievement ever!
don't wall off against random
PooLsharK
Profile Joined August 2011
Germany179 Posts
October 07 2015 14:09 GMT
#156
Does anyone know how to disable the main menu sound? Zeratul is driving me nuts.
Dang ol' pretty pretty pizza
TRaFFiC
Profile Blog Joined December 2010
Canada1448 Posts
October 07 2015 14:32 GMT
#157
On October 07 2015 23:01 Cyro wrote:
Show nested quote +
It is painfully obvious to me this was a PR move to get ppl to buy LOTV. Bnet desperately needed a face lift for years


They remade the UI in patch 2.0 and 3.0 - it got completely remade 2 years ago (though i didn't like it).

Show nested quote +
Negatives: Mouse movement percentage value is now gone! (WTF) Went in to make sure it was still @ 54% and now there is no value. Hope this is a mistake and not some kinda sick joke.


This percentage value didn't do anything aside from manipulate the windows mouse sensitivity slider. This is an awful way to change sensitivity! It makes mouse movement highly inconsistent. You can replicate its function by alt tabbing and dragging the windows mouse sensivity slider, but anything other than a 1.00x multiplier will skip pixels or drop sensor counts, most of the settings doing so inconsistently. It's way better to change the counts per inch of your sensor than it is to multiply the amount of pixels that each sensor count moves.

The main thing that option did was mess with users that didn't understand how mice worked and why it was bad to change sens in that way

I don't know much about this stuff.

I've always used 6/10 based on this topic http://www.teamliquid.net/forum/starcraft-2/438743-snutes-click-game-sc2-precision-trainer Changing between 51-54% didn't seem to affect the slider in windows mouse properties (can't test this atm because it doesn't tell you the percent value).

Can you elaborate on this? " It's way better to change the counts per inch of your sensor than it is to multiply the amount of pixels that each sensor count moves."

What setting do you use? Cheers.
2v2, 1v1, Zerg, Terran http://www.twitch.tv/trafficsc2
Eatme
Profile Blog Joined June 2003
Switzerland3919 Posts
October 07 2015 14:35 GMT
#158
Have anyone figured out how to watch old repays? Why did they remove the "load with old client" or whatever it said? I really enjoy watching my old games.
First they made all 3v3 maps disgusting shared bases and I only enjoy 3v3, now they fuck me over on the replays too. Likely to go back to wings since the 3v3 maps are playable.
I have the best fucking lawyers in the country including the man they call the Malmis.
DSK
Profile Blog Joined February 2015
England1110 Posts
October 07 2015 15:14 GMT
#159
On October 07 2015 23:35 Eatme wrote:
Have anyone figured out how to watch old repays? Why did they remove the "load with old client" or whatever it said? I really enjoy watching my old games.
First they made all 3v3 maps disgusting shared bases and I only enjoy 3v3, now they fuck me over on the replays too. Likely to go back to wings since the 3v3 maps are playable.


SC2Switcher doesn't work for me; It just comes up with an error message saying that "Files are missing from your Starcraft II installation".
**@ YT: SC2POVs at https://www.youtube.com/c/SC2POVsTV | https://liquipedia.net/starcraft2/SC2POVs @**
rotta
Profile Joined December 2011
5589 Posts
October 07 2015 15:24 GMT
#160
On October 07 2015 22:36 DSK wrote:
Show nested quote +
On October 07 2015 22:03 rotta wrote:
On October 07 2015 21:18 DSK wrote:
Fan-fucking-tastic. So I update SC2 and now I cannot watch old replays. Is there anyway to get around this, by re-installing, or something along those lines? I'm positively incensed right this minute.

No, that's intentional. You need to use an older version of the client.


How would I go about doing this, if you don't mind my asking? I'm afraid I'm ignorant of such matters

I'm quite ignorant as well, maybe someone could upload the outdated folder?
don't wall off against random
rotta
Profile Joined December 2011
5589 Posts
Last Edited: 2015-10-07 15:28:22
October 07 2015 15:25 GMT
#161
On October 07 2015 23:06 Dingodile wrote:
wol and hots savegames gone? I want 100% achievements on both

My files are intact, phew. I still have some HotS busywork grinding left.
don't wall off against random
wongfeihung
Profile Blog Joined May 2010
United States763 Posts
October 07 2015 15:43 GMT
#162
Wasn't too difficult to turn General chat into Barrens chat.
HelpMeGetBetter
Profile Blog Joined November 2012
United States764 Posts
October 07 2015 15:50 GMT
#163
is there a way to disable the background graphics?
TedBurtle
Profile Blog Joined April 2014
Belarus201 Posts
October 07 2015 16:00 GMT
#164
It says, that timer will be like in LOTV(real time) , but it's still like in hots.. Any explanations?
Unbeatable Protoss
Dingodile
Profile Joined December 2011
4135 Posts
October 07 2015 16:06 GMT
#165
On October 08 2015 00:50 HelpMeGetBetter wrote:
is there a way to disable the background graphics?

You mean a different background? go to option.
Grubby | ToD | Moon | Lyn | Sky
TheDwf
Profile Joined November 2011
France19747 Posts
October 07 2015 16:09 GMT
#166
- Lag issues... but perhaps it was (also) because the system kindly put my settings back to everything on "High" without telling me (before it used to warned me that settings had been resetted).
- Can you make it so the Protoss guy just stops yelling each time I open the game? I mean, c'mon...
- Still no custom lobbies... Just merge custom games with the Arcade list please, and allow us to write our own titles please.
- The merged chat is impractical/confusing. Lobbies should have their own chat like before.
- The "Open games" window for the Arcade is too small, titles are too small (the font in chats is too small as well).
- Hotkeys like F2/F10 etc. don't work anymore? Why?

Otherwise, nice to see people talking in the General, and nice to find players for things like BGH or the War3 mod. But it's still beyond stupid that 17 years after, we're still stuck with an inferior Battle.Net lacking key features
PinoKotsBeer
Profile Joined February 2014
Netherlands1385 Posts
October 07 2015 16:12 GMT
#167
On October 08 2015 01:09 TheDwf wrote:

- Can you make it so the Protoss guy just stops yelling each time I open the game? I mean, c'mon...

Select a different theme for the time being
http://www.twitch.tv/pinokotsbeer
TheDwf
Profile Joined November 2011
France19747 Posts
October 07 2015 16:18 GMT
#168
Also, I don't understand why the lobby often doesn't appear when you join a game...
rotta
Profile Joined December 2011
5589 Posts
October 07 2015 16:38 GMT
#169
1v1 and 2vAI are fine, but 3vAI is unplayably laggy. I'm going with minimum settings but 2vAI worked perfectly even with defaults. Weird...
don't wall off against random
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
Last Edited: 2015-10-07 17:27:22
October 07 2015 17:27 GMT
#170
On October 08 2015 01:18 TheDwf wrote:
Also, I don't understand why the lobby often doesn't appear when you join a game...

If you are playing on Arcade there is a setting that's default the mapmaker needs to uncheck that disables the creation of Lobbies, so it could be that the map creator didn't knew about it/forgot. Or it could be that you are stuck in a hellish limbo of arcade bugs.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Destructicon
Profile Blog Joined September 2011
4713 Posts
October 07 2015 18:33 GMT
#171
Ok, one issue I've just discovered with this new build. You cannot view old replays AT ALL. A friend of mine tells me they changed from one file type to another or something like that and now you just can't load up any old replay which just, sucks...
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
insitelol
Profile Joined August 2012
845 Posts
Last Edited: 2015-10-07 18:43:18
October 07 2015 18:43 GMT
#172
Im i the only one getting wierd grafic lagz on lower settings? 3d models in menus look disgusting (on any settings) wtf?
Less is more.
InfCereal
Profile Joined December 2011
Canada1759 Posts
October 07 2015 18:49 GMT
#173
On October 07 2015 22:08 digmouse wrote:
The prologue campaign performance is still pretty terrible, definitely worse than the other build I've played.


Yeah, the first mission is lag city. It's much better on casual, but on brutal, drops to 10-15 fps.
Cereal
InfCereal
Profile Joined December 2011
Canada1759 Posts
October 07 2015 18:50 GMT
#174
On October 08 2015 03:33 Destructicon wrote:
Ok, one issue I've just discovered with this new build. You cannot view old replays AT ALL. A friend of mine tells me they changed from one file type to another or something like that and now you just can't load up any old replay which just, sucks...


This was known months before hand. There have been multiple threads on b.net, and reddit about it. Pretty sure the first thread popped up way back in february.
Cereal
TheDwf
Profile Joined November 2011
France19747 Posts
October 07 2015 18:55 GMT
#175
On October 08 2015 03:33 Destructicon wrote:
Ok, one issue I've just discovered with this new build. You cannot view old replays AT ALL. A friend of mine tells me they changed from one file type to another or something like that and now you just can't load up any old replay which just, sucks...

Yep, all gone.
SeXyBaCk
Profile Joined January 2012
Switzerland174 Posts
October 07 2015 19:24 GMT
#176
What a shambles.

So far...

Chat system totally chaotic and counter intuitive. Clan tags messed up, every message contains the clan the name of hte player the name of the chatroom so that one worded responses take up 3 lines on the screen. Everytime a player on your friendslist enters the game or leaves, everytime they get an achievement you are notiified in chat window, flooding your screen with useless information.

Loading screen art is too so that any player name with a clan tag and more than 6 characters is not wholly displayed, instead there are dots.

Alt-tabbing to desktop now takes 5 seconds on windows 7 instead of 1 seconds. 64 bit version lags like hell on windows 7 for me. Especially map scrolling.

Mos timportantly: Key repeat on smart command has been switched off. This is the reason I never played lotv because this annoyed me so much. The smart command is integral to my play, I use it for rallys, for worker stack, for move command micro, mostly on scvs, for spam, for jitter-dancing my units, it's been deactivated so if you have smart command (right mouse click) on a keyboard key you now would have to press the keyboard key up and down every time you want to use it, while yesterday in hots/wol you could just hold it down to stick your workers for instance.

In game chat is now default to all, so if you're playing teamgames at the start of the game you have to switch recipients to ally before typing.

Blizzard : Snafu.
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
Last Edited: 2015-10-07 21:37:57
October 07 2015 21:21 GMT
#177
So I've tried reinstalling/repairing a few times now and I still have the crashing problem. It doesn't crash until I try and select a unit/building though.
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
johnbongham
Profile Joined April 2014
451 Posts
October 07 2015 22:29 GMT
#178
Finally had a chance to play.

YEP

Gotta love how every update resets your graphics settings. Put everything on low so I didnt have to waste time figuring out what I had to set them to.

YEP

Game running at less than 1 fps once it gets to lategame.


holy shit

so sick of this trash developer.
HelpMeGetBetter
Profile Blog Joined November 2012
United States764 Posts
October 07 2015 23:52 GMT
#179
why does my friends list say 3 friends online, but I only see 1?
Cyro
Profile Blog Joined June 2011
United Kingdom20300 Posts
Last Edited: 2015-10-08 00:00:28
October 07 2015 23:59 GMT
#180
On October 07 2015 23:32 TRaFFiC wrote:
Show nested quote +
On October 07 2015 23:01 Cyro wrote:
It is painfully obvious to me this was a PR move to get ppl to buy LOTV. Bnet desperately needed a face lift for years


They remade the UI in patch 2.0 and 3.0 - it got completely remade 2 years ago (though i didn't like it).

Negatives: Mouse movement percentage value is now gone! (WTF) Went in to make sure it was still @ 54% and now there is no value. Hope this is a mistake and not some kinda sick joke.


This percentage value didn't do anything aside from manipulate the windows mouse sensitivity slider. This is an awful way to change sensitivity! It makes mouse movement highly inconsistent. You can replicate its function by alt tabbing and dragging the windows mouse sensivity slider, but anything other than a 1.00x multiplier will skip pixels or drop sensor counts, most of the settings doing so inconsistently. It's way better to change the counts per inch of your sensor than it is to multiply the amount of pixels that each sensor count moves.

The main thing that option did was mess with users that didn't understand how mice worked and why it was bad to change sens in that way

I don't know much about this stuff.

I've always used 6/10 based on this topic http://www.teamliquid.net/forum/starcraft-2/438743-snutes-click-game-sc2-precision-trainer Changing between 51-54% didn't seem to affect the slider in windows mouse properties (can't test this atm because it doesn't tell you the percent value).

Can you elaborate on this? " It's way better to change the counts per inch of your sensor than it is to multiply the amount of pixels that each sensor count moves."

What setting do you use? Cheers.



51-54% = 6/11 in windows.

6/11 in windows and 51-54% are both 1.00x - they don't multiply.

If you put it 1 notch down to 5/11, it decreases mouse sensitivity to 0.75x. The way that it does this is actually making each four sensor counts only move three pixels - as you move each count, it will move one pixel - then another pixel - then another pixel - then you move the mouse the same distance a fourth time and nothing happens, the OS/program just makes the mouse movement not register that time. If you make a smooth swipe motion, the cursor will be visibly slightly unsmooth.

For lowering - or especially raising your sensitivity, it's best to do so on the mouse sensor level. If you want the mouse to move 1200 pixels per inch and it's only moving 1000 pixels per inch, you should just set the DPI/CPI to 1200 instead of 1000. Increasing the sensitivity by software multiplication won't give good results.

I use ~400-1200dpi on 1920x1080. Usually about 700-800 at the moment
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Rollora
Profile Joined February 2012
2450 Posts
Last Edited: 2015-10-08 00:17:16
October 08 2015 00:12 GMT
#181
Is the patch live already?
I only have LOTV Beta installed but it still says Version 2.5.5...
WHY
Do I have to install hots again? EU Player here
Want to finally play Whispers of Oblivion
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
October 08 2015 00:28 GMT
#182
On October 08 2015 09:12 Rollora wrote:
Is the patch live already?
I only have LOTV Beta installed but it still says Version 2.5.5...
WHY
Do I have to install hots again? EU Player here
Want to finally play Whispers of Oblivion

The patch wasn't for the beta, which is probably good considering how broken it is.
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
Rollora
Profile Joined February 2012
2450 Posts
October 08 2015 00:31 GMT
#183
On October 08 2015 09:28 Ansibled wrote:
Show nested quote +
On October 08 2015 09:12 Rollora wrote:
Is the patch live already?
I only have LOTV Beta installed but it still says Version 2.5.5...
WHY
Do I have to install hots again? EU Player here
Want to finally play Whispers of Oblivion

The patch wasn't for the beta, which is probably good considering how broken it is.

but... the reason you do a beta is to test and fix broken things.
So this patch SHOULD have been for the beta I guess.
I don't understand why I have a beta account for testing and then I don't get the latest changes... hmm but ok then, I will uninstall the beta and reinstall hots...
dbm
Profile Joined March 2011
Poland25 Posts
October 08 2015 00:34 GMT
#184
[image loading]
Togekiss
Profile Joined January 2013
Canada154 Posts
October 08 2015 02:03 GMT
#185
So, basically my entire hotkey setup is completely bugged out now. And every time I try to play around with it to get it working again, something else important goes completely wonky. The game is literally unplayable for me and I'm so frustrated spending the last hour trying to fix my hotkeys I've just completely given up.

First, there is the annoying mini-map ping every time I am trying to create a new camera hotkey location, so I go to try and fix that. Then, in so doing, it somehow makes it so that I can't even click on the mini-map at all. Next thing I know, I can't even put the same units or structures into more than one hotkey group........ And to think that's as bad as it gets, I'm actually not even able to select or command my units half the time because trying to fix one simple hotkey issue leads to many other hotkey issues.

Is anyone else having all these issues with their hotkeys since the last update? I don't even know where to start because when I try to start over from scratch, the basic setup is even completely messed up and unusable...
johnbongham
Profile Joined April 2014
451 Posts
October 08 2015 04:12 GMT
#186
Currently on the loading game screen for 3 minutes on this shit update.
outscar
Profile Joined September 2014
2832 Posts
Last Edited: 2015-10-08 04:57:45
October 08 2015 04:54 GMT
#187
Which retard coder(s) published this shit&$@#%#^%$^& You need to fucking wait to see menu, then everything goes black and blinks which makes invisible everything, graphics set to low. I don't really like that tiny lobby at all. So, changing menu/list from left to right means update - left to right everything = PROFIT? I'm not going further to count over 9000 errors, I will just wait before they will fix this shit... Just freaking return old patch only then apply new thing after checking it 9000 times, Blizz, or you're killing it!!!
sunbeams are never made like me...
insitelol
Profile Joined August 2012
845 Posts
October 08 2015 05:26 GMT
#188
Guys, reinstalling game from scratch fixed everything for me.
Less is more.
SeXyBaCk
Profile Joined January 2012
Switzerland174 Posts
Last Edited: 2015-10-08 06:15:27
October 08 2015 06:09 GMT
#189
As far as i know most lag issues can be fixed by switching the game to 32 bit, you do this by going to settings in the battle.net launcher (click the blue globe icon) then settings, then in the side menu go to Game settings click the box that says "Launch 32 bit client". Beware switching to 32 bit will create a 3-5 second delay when you go to your desktop or back into the game. This is very annoying, since the game was running fine for mostly everyone before, now I just have to live with this delay on my Win7 machine. 64 bit seems to run aok on windows 8.

*Another bug or "improvement" is the removal of the globe from the options menu in game which could be used to change server regions. Logging out and changing it is time consuming.

Clantags look horrible with the <Clan>Name instead of [Clan] Name was it was before. There was absolutely no need for this. It looks amateurish and temporary.
riotjune
Profile Blog Joined January 2008
United States3393 Posts
October 08 2015 06:21 GMT
#190
I can't load old replays? Ugh.
TRaFFiC
Profile Blog Joined December 2010
Canada1448 Posts
October 08 2015 06:46 GMT
#191
On October 08 2015 09:34 dbm wrote:
[image loading]

Fucking brilliant. I lol'd.

After playing 30 games today and using the new chat and social features I'm inclined to agree with Protech. I can't see 1 good thing about this patch. Starting from thousands of ppl's replays never to be seen again, moving to you need to press TAB to switch from all chat to ally chat in team games, and then of course, the chat system where all messages are in the same box and you need to tab like 20 different times if having multiple conversations.

All this time I been pushing for micro transactions and cool new bnet features. Never knew blizz were incapable.
2v2, 1v1, Zerg, Terran http://www.twitch.tv/trafficsc2
fenix404
Profile Joined May 2011
United States305 Posts
Last Edited: 2015-10-08 07:03:31
October 08 2015 06:59 GMT
#192
little things like the mouse settings percentage display being removed and my hotkey menu displaying HotS beta hotkeys, (void siphon and warhound, lol) absolutely infuriate and disappoint me. who decides that those details are not important? like build grid and game timer used to be off by default, why? those things are important. give me my numbers, i'm not a child.

i'm supposed to believe they know what's best? the old replay thing is utter nonsense and the worst thing they could have done with a patch.

the removal of FFA ladder without ever touching things like its map pool and the screwed up 2v2 and 3v3 maps are another example of the dismal state that this entire thing known as starcraft 2 is in.

on top of all of this, the patch was never even publicly tested in LotV beta beforehand, as if that kind of preparation was deemed unnecessary...

the only thing i like is that now, after 5 long years, we have an open games list for both custom maps and within the arcade. this feature would be even better with an actual player counter in the title display... who are these people and what did they do with the blizzard employees they are impersonating?
"think for yourself, question authority"
Azhrak
Profile Joined January 2011
Finland1196 Posts
October 08 2015 07:37 GMT
#193
These kinds of updates make me wonder if the developers even use their own product.
starcraft2.fi
Azhrak
Profile Joined January 2011
Finland1196 Posts
October 08 2015 08:28 GMT
#194
Is LotV Beta now open for everyone? I got access today as my Battle.net launcher updated.
starcraft2.fi
Bloody
Profile Joined March 2009
Sweden194 Posts
October 08 2015 09:15 GMT
#195
how do you access 64 bit starcraft 2?
Dingodile
Profile Joined December 2011
4135 Posts
October 08 2015 09:18 GMT
#196
On October 08 2015 18:15 Bloody wrote:
how do you access 64 bit starcraft 2?

by default. If you want 32bit, you can change that at bnet launcher. 32bit is still better than 64bit.
Grubby | ToD | Moon | Lyn | Sky
Bloody
Profile Joined March 2009
Sweden194 Posts
October 08 2015 09:42 GMT
#197
On October 08 2015 18:18 Dingodile wrote:
Show nested quote +
On October 08 2015 18:15 Bloody wrote:
how do you access 64 bit starcraft 2?

by default. If you want 32bit, you can change that at bnet launcher. 32bit is still better than 64bit.


Yeah I noticed my starcraft 2 was not running as good. Thank you.
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
Last Edited: 2015-10-08 10:03:43
October 08 2015 10:03 GMT
#198
Am I the only one who thinks they have someone bad at user things?
what I would expect:
A question about what kind of version I want to use(32bit vs 64bit) at the 1st start of the game.
A question about deletion of my old useless replays at the 1st start of the game.
Saved video settings from previous version.

What actually happened - I have old replays still in the folder, they show the information, I haven't tried them to load but I guess they should fail(I clicked on the replay button during testing the client before playing any game on v.3). My graphic settings were reseted, I don't remember what I set up there previously!!! Am I supposed to save a screen shot or what? Seriously??

Also why the heck it started with LotV intro?! WHY? If I won't see the intro again after I install the LotV I will be seriously disappointed.

These are all small annoying things which can happen when you are a small beginning company, not Blizzard, company in the business for decades.

I like to end positively - I like the overall redesign.
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
redviper
Profile Joined May 2010
Pakistan2333 Posts
October 08 2015 10:12 GMT
#199
On October 08 2015 18:18 Dingodile wrote:
Show nested quote +
On October 08 2015 18:15 Bloody wrote:
how do you access 64 bit starcraft 2?

by default. If you want 32bit, you can change that at bnet launcher. 32bit is still better than 64bit.


On windows 10, 10547, 64 bit is super smooth, no lag at all. I didnt try 32bit, but performance with 64 is significantly better now compared to a week ago.
Darkened2
Profile Joined May 2015
Germany20 Posts
October 08 2015 11:39 GMT
#200
They just should have tested the patch on some non-blizzard computers. Seems like almost everyone has performance problems and I don't understand why they roll out a patch which makes a well-working game unplayable for many people.

Concerning the replays: Why didn't they just develop a converter from old to new format? There are well-working replay analysis tools made by externals in their free time. Blizzard knows its replay format(s) and could have done this pretty easily I think
SeXyBaCk
Profile Joined January 2012
Switzerland174 Posts
October 08 2015 12:57 GMT
#201
can someone tell me how one is supposed to jitter move / dance your units without key repeat on smart command /right mouse click. I'm finding it incredible hard to even stack my workers without it.
suddendeathTV
Profile Joined January 2012
Sweden388 Posts
October 08 2015 12:59 GMT
#202
Anyone having problem updating the game in the app? I get "battle.net update agent has stopped working" at roughly 50% he updating process... hrm.
Information is everything
Dana44
Profile Joined December 2011
Poland29 Posts
October 08 2015 13:28 GMT
#203
haha this patch is so bad, so many bugs, so confusing chat system good job blizzard again : (
SiorasSC
Profile Blog Joined August 2015
23 Posts
October 08 2015 13:32 GMT
#204
I want the numbers on the Mouse sensitivity settings, I put that to a very specific number and now i can't anymore. Please add this
Cyro
Profile Blog Joined June 2011
United Kingdom20300 Posts
October 08 2015 14:30 GMT
#205
On October 08 2015 22:32 SiorasSC wrote:
I want the numbers on the Mouse sensitivity settings, I put that to a very specific number and now i can't anymore. Please add this


Try setting your windows up/down some notches. 4/11 is half sens, 8/11 is double. If you can, it's better to just change DPI

It's unfortunate to have a lack of clarity there but you could take this as a good time to drop some bad habits with regards to mouse sens and set a new properly adjusted one
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Araneae
Profile Joined July 2011
Norway100 Posts
October 08 2015 14:31 GMT
#206
The 1v1 map pool currently shows 3 maps for me, coda, terraform and bridgehead.
Fighter
Profile Joined August 2010
Korea (South)1531 Posts
October 08 2015 15:51 GMT
#207
For all the people talking about the FFA achievements, I noticed today that mine are still there actually, not the wins achievement (cuz I only had like.. 7 lol), but the FFA Gladiator and the other easy one. They're still under the competitive tab, but they just don't give any "points" now.
For Aiur???
Dingodile
Profile Joined December 2011
4135 Posts
October 08 2015 17:42 GMT
#208
Apparently everyone has access to LotV beta since today. Does someone know how big the datas are? I have a SSD.
Grubby | ToD | Moon | Lyn | Sky
Cyro
Profile Blog Joined June 2011
United Kingdom20300 Posts
October 08 2015 18:02 GMT
#209
13GB
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
pheer
Profile Blog Joined July 2004
5391 Posts
Last Edited: 2015-10-08 18:55:41
October 08 2015 18:55 GMT
#210
The patch servers are down, the game can't be launched, and the forums are offline.

lol

edit: back online... sort of
Moderator
MockHamill
Profile Joined March 2010
Sweden1798 Posts
Last Edited: 2015-10-08 19:29:16
October 08 2015 19:27 GMT
#211
Due to the 3.0 update I can no longer drag box select my workers or other units. I have to select each unit individually in order to control them.

Guess Blizzard though micro was too easy with drag box select?
riotjune
Profile Blog Joined January 2008
United States3393 Posts
October 08 2015 19:38 GMT
#212
How do I leave general chat? Granted, it's just a bunch of people spewing their vitriol about how sc2 sucks now, but I would rather not see these diatribes spamming my screen every second.
Dingodile
Profile Joined December 2011
4135 Posts
Last Edited: 2015-10-08 19:45:49
October 08 2015 19:43 GMT
#213
joining chat: /join [channelname]
leaving chat: /leave [channelname]
not leaving the chat but invisible: esc button
Grubby | ToD | Moon | Lyn | Sky
riotjune
Profile Blog Joined January 2008
United States3393 Posts
October 08 2015 20:01 GMT
#214
k, thanks!
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
Last Edited: 2015-10-08 20:29:05
October 08 2015 20:07 GMT
#215
On October 09 2015 04:27 MockHamill wrote:
Due to the 3.0 update I can no longer drag box select my workers or other units. I have to select each unit individually in order to control them.

Guess Blizzard though micro was too easy with drag box select?

You can at least play the game

Someone told me how to fix it, yay. Turning off indirect shadows solved the problem.
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
x0x0
Profile Joined August 2015
149 Posts
October 09 2015 12:30 GMT
#216
On October 09 2015 04:27 MockHamill wrote:
Due to the 3.0 update I can no longer drag box select my workers or other units. I have to select each unit individually in order to control them.

Guess Blizzard though micro was too easy with drag box select?

works fine for me.Please check your mouse settings in Win and unchecked the mouse tails if you have that on,GL
ZYCSMDYF
HelpMeGetBetter
Profile Blog Joined November 2012
United States764 Posts
October 09 2015 22:36 GMT
#217
so there is no way yo quick change region? have to log out and log in completely?
KingAlphard
Profile Blog Joined August 2012
Italy1705 Posts
October 09 2015 22:51 GMT
#218
"Game ready" bug is still here lol.
For those who don't know it , it's a bug with certain internet connections which makes you stuck at game ready after a queue, then you lose 12 points (even if you have unspent bonus pool) and nothing appears in the match history.
TwinsOuo
Profile Joined June 2015
15 Posts
October 10 2015 00:26 GMT
#219
cant play the old sc1 campaigns (old save games). And, the chat now....dudes....this is soooooooooooo bad. Really, this chat reminds me of the "good" old times with a 56 k modem...
BigRedDog
Profile Joined May 2012
461 Posts
October 10 2015 09:31 GMT
#220
anyone have problem with frame rate dropping after the patch?

I can barely play 1v1. Frame rates drop so much after the patch

Big Red Dog!
fLyiNgDroNe
Profile Joined September 2005
Belgium4014 Posts
October 10 2015 13:38 GMT
#221
well the game is unplayable.
3 fps
Drone is a way of living
Freezard
Profile Blog Joined April 2007
Sweden1012 Posts
Last Edited: 2015-10-10 23:01:07
October 10 2015 15:16 GMT
#222
Had terrible fps when I started the game, switched to the 32-bit edition and things went back to normal.

I'm just wondering how to disable the damn game and world tooltips that are apparently auto-enabled now, I mean the game has been out for 5 years I know what a Pylon does. It's really annoying seeing these tooltips whenever you hover over something.

EDIT: Apparently you can't get the Predator portrait anymore too since they removed FFA :/
NKexquisite
Profile Joined January 2009
United States911 Posts
October 11 2015 04:11 GMT
#223
Serious question, does anyone know HOW you close a private message chat? Is it even possible?
Whattttt Upppppppp Im Nesteaaaaaa!!
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