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On October 07 2015 14:28 Fighter wrote:Show nested quote +On October 07 2015 07:12 Lumi wrote: fyi they didn't just turn the old FFA achievements into feats of glory as some users suggested.. they just plain removed them. This is the most insensitive game change I think I've seen them make? man I would be piiiiisssed if I actually did that 800 FFA achievement lol. I only got 5, so works out for me pretty well. Those who went all the way should AT LEAST receive a FoS for it...
Also maintenance ruining my morning :<
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For me, the arcade change is the best thing to happen to SC2 since release.
I played thousands upon thousands of hours on wc3/tft custom maps, generally because of the great variety. There were tons of maps, not many of them were polished except for the big ones like footmen frenzy or dota, but there was always something new and interesting to try!
Despite the more powerful editing tools in sc2, the active mappool has stagnated greatly, and I don't think it's any surprise this is due to the front-page system, where only top 20 (if that) games see play. Despite all their attempts, nothing was coming close to the tft system of having open rooms for promoting a diversity of custom maps. Nexus wars, squadron, all decent in their own right, but they aren't deep enough to played for so long, yet are the only games you can play without waiting hours in a lobby for.
This patch is a godsend! I've already played a couple of games today that would have taken hours to fill up previously! The open lobby system is glorious! I was hoping they'd go back to the room system, where at least the lesser-known maps got some screen time, but this is the same with 1 additional advantage; massive maps like dota/squadron td won't take up half of the listings because they're consolidated into 1 listing. The only disadvantage I can see vs TFT is not being able to advertise different types of games. For example if you were hosting a footmen frenzy game and wanted to let everyone joining know it would be the all-random selection.
Now just hoping some of my favourites get remakes..... 'Mercy TD' seems like a dodgy Wintermaul Wars. Hopefully someone finds the WMW Tournament Edition and bases it on that, had mad polish and balance. Also had a good game of line tower wars, fun just trying to remember what the best kind of maze is!
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Good start, like the changes. This is how it should have looked and worked in the beta of WOL.
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On October 07 2015 14:48 FalconPunch wrote: maybe a dumb question.. can you play archon mode in hots now?
It's available as a mode for custom games, but the matchmaking apparently needs LotV when it comes out.
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3 UI iterations in and the replay screen is still an inconsistent mess. It looks bad, the table layout is different from all other tables in the game (e.g. custom games, arcade), the fonts are different, the font shadows are different, the font size are different, the window sizes are different. Compared with the rest of the UI it still sticks out like a sore thumb.
Hopeless. Literally hopeless, in the sense that there is literally no more hope that this will ever be fixed.
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downloading this patch is slower than usual?
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On October 07 2015 16:03 paralleluniverse wrote: 3 UI iterations in and the replay screen is still an inconsistent mess. It looks bad, the table layout is different from all other tables in the game (e.g. custom games, arcade), the fonts are different, the font shadows are different, the window sizes are different. Compared with the rest of the UI it still sticks out like a sore thumb.
Hopeless. Literally hopeless, in the sense that there is literally no more hope that this will ever be fixed. Somehow I am glad I don't really notice these things
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I can't watch the replay of the game i've played yesterday? Is this a joke?
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On October 07 2015 15:29 -Genome- wrote: Despite the more powerful editing tools in sc2, the active mappool has stagnated greatly, and I don't think it's any surprise this is due to the front-page system, where only top 20 (if that) games see play. It is also due to how horribly conceived the editor is. After you open Galaxy for the first time to do some stuff, the first thing you want to do is throw your PC out of the window. You can do a lot indeed, probably almost anything, but some things are so convoluted/time-consuming for nothing that it's simply discouraging.
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I can use the menu but whenever I try and load into a game I get this after ~1s.
+ Show Spoiler +
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Is there a good reason why new 3D objects (artanis, hydralisk etc) are rendered depending on user settings and are not a prerendered video at max settings (much better visuals, less lag)?. I can't imagine those few second animations would take too much disk space.
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On October 07 2015 19:41 Ansibled wrote:I can use the menu but whenever I try and load into a game I get this after ~1s. + Show Spoiler + Reinstall?
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Kinda sad the UI is not in the beta .
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can someone with knowledge explain why this patch is not applied to lotv beta?
because as a mere game enthusiast (not much knowledge about coding and technical stuff) I find it stupid. There must be a reason. I mean shouldn't there be a way to apply these UI changes to beta without enabling september 10 content?
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On October 07 2015 19:41 Ansibled wrote:I can use the menu but whenever I try and load into a game I get this after ~1s. + Show Spoiler + Change to 32 bit
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On October 07 2015 20:41 x0x0 wrote: Change to 32 bit I tried this and it didn't solve the problem. Reinstalling ATM.
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I like the part where i could play Vaani research for a moment again and not the current mappool. The UI is laggy, feels clunky with menu's, no xp level during loading screen, names are cut off etc. Some things are improved. But not able to see my old replays is really what makes me unhappy.
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On October 07 2015 20:37 Grusalugg wrote: can someone with knowledge explain why this patch is not applied to lotv beta?
because as a mere game enthusiast (not much knowledge about coding and technical stuff) I find it stupid. There must be a reason. I mean shouldn't there be a way to apply these UI changes to beta without enabling september 10 content? hots client is a secondary priority and they probably want to test on the less important one without messing up people's beta experience. lotv is what people are returning to the game for and practicing for whereas hots is going to slowly die off so it's not really as important if they screw something up on hots
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Russian Federation1607 Posts
On October 07 2015 20:54 brickrd wrote:Show nested quote +On October 07 2015 20:37 Grusalugg wrote: can someone with knowledge explain why this patch is not applied to lotv beta?
because as a mere game enthusiast (not much knowledge about coding and technical stuff) I find it stupid. There must be a reason. I mean shouldn't there be a way to apply these UI changes to beta without enabling september 10 content? hots client is a secondary priority and they probably want to test on the less important one without messing up people's beta experience. lotv is what people are returning to the game for and practicing for whereas hots is going to slowly die off so it's not really as important if they screw something up on hots Test something on a real server but not in the actual beta test? Really?
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United Kingdom20275 Posts
can someone with knowledge explain why this patch is not applied to lotv beta?
because as a mere game enthusiast (not much knowledge about coding and technical stuff) I find it stupid. There must be a reason. I mean shouldn't there be a way to apply these UI changes to beta without enabling september 10 content?
The patch HAS to go to live, as it's reworking the client again like 2.0 did. It's adding/changing a bunch of features.
The only question is if the patch should go to beta AS WELL, which would take extra work and beta is gonna be up for another month or so at absolute most
And I see a lot of people in chat complaining about their rigs heating up. My laptop (brand new) was cold as ice during HoTS, but is actually getting a bit warm for this 3.0.... so... that's bad.
Not neccesarily, it just means that your hardware is being utilized more than before. Hardware is designed to be ran at 100% and cooling systems are designed to keep it within operating temperatures while it's doing that (and sometimes in the case of laptops, keep the laptop at a comfortable temperature for touching) so if your system can't manage that, it's actually the fault of the hardware and not SC2.
-why- it's utilizing hardware more is up for discussion, i can see the menu's loading GPU more because of changed/added stuff
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