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Game clock removed from Proleague due to gambling - Page 5

Forum Index > SC2 General
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jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
Last Edited: 2015-07-28 01:27:14
July 28 2015 01:26 GMT
#81
awww i thought it was going to be removed for the players
#starsense
age: 84 | location: california | sex: 잘함
Chuddinater
Profile Joined July 2013
Korea (South)169 Posts
July 28 2015 03:26 GMT
#82
The game clock is only disabled for the observer PC. Players still can see the game clock.
Swoopae
Profile Joined January 2015
Australia339 Posts
Last Edited: 2015-07-28 06:39:04
July 28 2015 06:37 GMT
#83
Positive step to counter-act match fixing, doesn't detract from the viewing experience and the harder we can make it for match fixers the better - players throwing matches we can detect through line movement + observation, length of game props just mean a player will go all in or macro depending on the outcome that was bet on, but is still terrible for the integrity of esports so this is a step in the right direction to stamp that out by making it difficult for the illegal bookies to offer/grade the 'prop' type bets.

The next step is permanent bans for players caught match fixing, and thorough investigations into both the cases that have taken place (mostly the ones a few months ago in proleague/kespa cup/starleague) and any future cases that occur

I've noticed the teams have stopped fielding San and Marineking who were involved in some of the more blatant fixed matches, and Super seems to have mostly disappeared as has Soulkey recently, but others who were involved in blatantly suspicious matches/line movements remain playing in proleague *cough* Yoda (and Inno/B4 were also in suspicious matches, not sure who else off the top of my head would have to check the old threads)
Swoopae
Profile Joined January 2015
Australia339 Posts
Last Edited: 2015-07-28 06:42:29
July 28 2015 06:42 GMT
#84
On July 28 2015 04:29 MirrorWorthy wrote:
lol... I mean... Why do they care so much that people are making prop bets on Starcraft 2 matches? Isn't that a good thing? Increases viewership? garners interest etc?


Because it affects game integrity. If a player decides to cheese because their friends have bet on their game going under 10 minutes, and not because they think that is their best strategy against their opponent on this map, then you can see how that's a problem. I love watching SC2 because of the competition, if the players are not trying 100% to win then what is the point in watching?

This is definitely a step in the right direction for esports.
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
Last Edited: 2015-07-28 06:48:05
July 28 2015 06:45 GMT
#85
On July 28 2015 15:37 Swoopae wrote:
Positive step to counter-act match fixing, doesn't detract from the viewing experience and the harder we can make it for match fixers the better - players throwing matches we can detect through line movement + observation, length of game props just mean a player will go all in or macro depending on the outcome that was bet on, but is still terrible for the integrity of esports so this is a step in the right direction to stamp that out by making it difficult for the illegal bookies to offer/grade the 'prop' type bets.

The next step is permanent bans for players caught match fixing, and thorough investigations into both the cases that have taken place (mostly the ones a few months ago in proleague/kespa cup/starleague) and any future cases that occur

I've noticed the teams have stopped fielding San and Marineking who were involved in some of the more blatant fixed matches, and Super seems to have mostly disappeared as has Soulkey recently, but others who were involved in blatantly suspicious matches/line movements remain playing in proleague *cough* Yoda (and Inno/B4 were also in suspicious matches, not sure who else off the top of my head would have to check the old threads)

San disappeared because of Startale being acquired by SBENU which also dissolved the Startale-YoeFW Proleague partnership. Soulkey disappeared because he joined a foreign team (TCM I think) months ago. Super disappeared because he got picked up by KT a few months ago (and after his dodgy games vs Innovation and I think Dream) and their line-up is too stacked for him to be played.

The lack of game-timer has a big impact on [apparently only some...] viewers; read my posts on the previous page for examples ^^.
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
July 28 2015 06:46 GMT
#86
i can live with this minor inconvenience
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
Seeker *
Profile Blog Joined April 2005
Where dat snitch at?37058 Posts
July 28 2015 07:04 GMT
#87
On July 28 2015 15:45 ZAiNs wrote:
Show nested quote +
On July 28 2015 15:37 Swoopae wrote:
Positive step to counter-act match fixing, doesn't detract from the viewing experience and the harder we can make it for match fixers the better - players throwing matches we can detect through line movement + observation, length of game props just mean a player will go all in or macro depending on the outcome that was bet on, but is still terrible for the integrity of esports so this is a step in the right direction to stamp that out by making it difficult for the illegal bookies to offer/grade the 'prop' type bets.

The next step is permanent bans for players caught match fixing, and thorough investigations into both the cases that have taken place (mostly the ones a few months ago in proleague/kespa cup/starleague) and any future cases that occur

I've noticed the teams have stopped fielding San and Marineking who were involved in some of the more blatant fixed matches, and Super seems to have mostly disappeared as has Soulkey recently, but others who were involved in blatantly suspicious matches/line movements remain playing in proleague *cough* Yoda (and Inno/B4 were also in suspicious matches, not sure who else off the top of my head would have to check the old threads)

San disappeared because of Startale being acquired by SBENU which also dissolved the Startale-YoeFW Proleague partnership. Soulkey disappeared because he joined a foreign team (TCM I think) months ago. Super disappeared because he got picked up by KT a few months ago (and after his dodgy games vs Innovation and I think Dream) and their line-up is too stacked for him to be played.

The lack of game-timer has a big impact on [apparently only some...] viewers; read my posts on the previous page for examples ^^.

???
San disappeared because of Startale being acquired by SBENU which also dissolved the Startale-YoeFW Proleague partnership.

Incorrect. Leenock still plays for SBENU.
Soulkey disappeared because he joined a foreign team (TCM I think) months ago.

So if Soulkey disappeared because of that reason then why hasn't Rain, Sacsri, HyuN, and other Koreigners done the same?
Super disappeared because he got picked up by KT a few months ago (and after his dodgy games vs Innovation and I think Dream) and their line-up is too stacked for him to be played.

This is correct. KT's roster is ridiculously stacked for Super to get a start in the lineup.
ModeratorPeople ask me, "Seeker, what are you seeking?" My answer? "Sleep, damn it! Always sleep!"
TL+ Member
Swoopae
Profile Joined January 2015
Australia339 Posts
July 28 2015 07:06 GMT
#88
Zains - Leenock is still playing for Sbenu, pretty sure that partnership is still going. San doesn't deserve the spot on merit anymore with their stronger lineup but that's beside the point. Points taken on the other players. The Soulkey/Creator throw and following drama with the Korean police was pretty ridiculous but i'm glad to see some of these players fade into irrelevance after the substantial circumstantial evidence that they were throwing matches. Was really happy to see MVP get the upset win last night now that they finally seem to have stopped fielding Marineking for good. Departure is rising to the occasion and Gumiho is doing what he does best performing in team leagues and Blaze is playing really well too.



Alucen-Will-
Profile Joined October 2014
United States4054 Posts
July 28 2015 07:58 GMT
#89
This is a very frustrating thing to have for people interested on strategy/builds and timings.

eh, It's for a good cause I suppose
opisska
Profile Blog Joined February 2011
Poland8852 Posts
July 28 2015 08:01 GMT
#90
I think I raged against this enough in the relevant LR thread. In short: annoys people, solves nothing = bad idea. Pretending to do something usefull is not the same as doing so.
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
DSK
Profile Blog Joined February 2015
England1110 Posts
July 28 2015 08:14 GMT
#91
It's annoying, but I can respect the reason for doing so.

Might I ask if the timer will be visible in the YouTube VODs on the ESportsTV channel?

**@ YT: SC2POVs at https://www.youtube.com/c/SC2POVsTV | https://liquipedia.net/starcraft2/SC2POVs @**
vhapter
Profile Joined May 2010
Brazil677 Posts
July 28 2015 08:18 GMT
#92
Whoa! This is going to be painful for anyone trying to learn timings and steal builds from proleague. But I guess gamblers are more important than avid gamers, right? ...
To live is to fight, to fight is to live!
seom
Profile Joined January 2013
South Africa491 Posts
Last Edited: 2015-07-28 08:28:32
July 28 2015 08:26 GMT
#93
On July 28 2015 02:02 ZAiNs wrote:
The clock is just removed from broadcasts, the players still have access to it, or there would be a lot of pissed off progamers. Do you have a source on any pro players not using the clock? It's very useful and disabling it for no benefit would be super silly.


there is no clock in bw, no external plugins are used / allowed (in professional leagues).
bduddy
Profile Joined May 2012
United States1326 Posts
July 28 2015 08:30 GMT
#94
So this means basically nothing, assuming that betting sites know how to use a stopwatch and a calculator. But this is KeSPA after all, so what can be expect? Actually addressing the problem (say, by bumping mid-tier player pay for starters?) LOL of course not, that would be silly!
>Liquid'Nazgul: Of course you are completely right
Coffeee
Profile Joined April 2013
Switzerland17 Posts
July 28 2015 08:39 GMT
#95
yeeeeey im not going to watch proleague anymore, to the gsl i said good bye quite a bit ago when they had the idea that low quality would be better.
the only reason why i watched proleague is to look up builds and try to comprehend the reactions of pros during the game when they hit certain timings with the information they have.

good bye proleague
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
July 28 2015 08:44 GMT
#96
people who think bookies and bettors are going to rely on stopwatches as a long term solution really don't understand gambling yeesh
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
Ej_
Profile Blog Joined January 2013
47656 Posts
July 28 2015 08:56 GMT
#97
On July 28 2015 17:26 seom wrote:
Show nested quote +
On July 28 2015 02:02 ZAiNs wrote:
The clock is just removed from broadcasts, the players still have access to it, or there would be a lot of pissed off progamers. Do you have a source on any pro players not using the clock? It's very useful and disabling it for no benefit would be super silly.


there is no clock in bw, no external plugins are used / allowed (in professional leagues).

obviously he didn't ask about BW where there's no clock to start with...

Liquid`Sea didn't use the clock during his brief SC2 career
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Rekrul
Profile Blog Joined November 2002
Korea (South)17174 Posts
July 28 2015 11:08 GMT
#98
inb4 the sites livestream the games with their own running clocks for the bettors
why so 진지해?
Skynx
Profile Blog Joined January 2013
Turkey7150 Posts
July 28 2015 11:12 GMT
#99
On July 27 2015 20:27 BisuDagger wrote:
Cover the minimap too! I make all my winnings off guessing spawn locations.

Well played
"When seagulls follow the troller, it is because they think sardines will be thrown into the sea. Thank you very much" - King Cantona | STX 4 eva
Sbuiko
Profile Joined April 2011
Switzerland56 Posts
Last Edited: 2015-07-28 11:44:20
July 28 2015 11:44 GMT
#100
On July 28 2015 20:12 Skynx wrote:
Show nested quote +
On July 27 2015 20:27 BisuDagger wrote:
Cover the minimap too! I make all my winnings off guessing spawn locations.

Well played


No it isn't a good point. It's simple: the whole change is about players being unable to secretly 'feed' bets. Players can't influence starting positions, and therefore there's no need to hide them.
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