
#starsense
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jinorazi
Korea (South)4948 Posts
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Chuddinater
Korea (South)169 Posts
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Swoopae
Australia339 Posts
The next step is permanent bans for players caught match fixing, and thorough investigations into both the cases that have taken place (mostly the ones a few months ago in proleague/kespa cup/starleague) and any future cases that occur I've noticed the teams have stopped fielding San and Marineking who were involved in some of the more blatant fixed matches, and Super seems to have mostly disappeared as has Soulkey recently, but others who were involved in blatantly suspicious matches/line movements remain playing in proleague *cough* Yoda (and Inno/B4 were also in suspicious matches, not sure who else off the top of my head would have to check the old threads) | ||
Swoopae
Australia339 Posts
On July 28 2015 04:29 MirrorWorthy wrote: lol... I mean... Why do they care so much that people are making prop bets on Starcraft 2 matches? Isn't that a good thing? Increases viewership? garners interest etc? Because it affects game integrity. If a player decides to cheese because their friends have bet on their game going under 10 minutes, and not because they think that is their best strategy against their opponent on this map, then you can see how that's a problem. I love watching SC2 because of the competition, if the players are not trying 100% to win then what is the point in watching? This is definitely a step in the right direction for esports. | ||
ZAiNs
United Kingdom6525 Posts
On July 28 2015 15:37 Swoopae wrote: Positive step to counter-act match fixing, doesn't detract from the viewing experience and the harder we can make it for match fixers the better - players throwing matches we can detect through line movement + observation, length of game props just mean a player will go all in or macro depending on the outcome that was bet on, but is still terrible for the integrity of esports so this is a step in the right direction to stamp that out by making it difficult for the illegal bookies to offer/grade the 'prop' type bets. The next step is permanent bans for players caught match fixing, and thorough investigations into both the cases that have taken place (mostly the ones a few months ago in proleague/kespa cup/starleague) and any future cases that occur I've noticed the teams have stopped fielding San and Marineking who were involved in some of the more blatant fixed matches, and Super seems to have mostly disappeared as has Soulkey recently, but others who were involved in blatantly suspicious matches/line movements remain playing in proleague *cough* Yoda (and Inno/B4 were also in suspicious matches, not sure who else off the top of my head would have to check the old threads) San disappeared because of Startale being acquired by SBENU which also dissolved the Startale-YoeFW Proleague partnership. Soulkey disappeared because he joined a foreign team (TCM I think) months ago. Super disappeared because he got picked up by KT a few months ago (and after his dodgy games vs Innovation and I think Dream) and their line-up is too stacked for him to be played. The lack of game-timer has a big impact on [apparently only some...] viewers; read my posts on the previous page for examples ^^. | ||
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lichter
1001 YEARS KESPAJAIL22272 Posts
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Seeker
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Where dat snitch at?37023 Posts
On July 28 2015 15:45 ZAiNs wrote: Show nested quote + On July 28 2015 15:37 Swoopae wrote: Positive step to counter-act match fixing, doesn't detract from the viewing experience and the harder we can make it for match fixers the better - players throwing matches we can detect through line movement + observation, length of game props just mean a player will go all in or macro depending on the outcome that was bet on, but is still terrible for the integrity of esports so this is a step in the right direction to stamp that out by making it difficult for the illegal bookies to offer/grade the 'prop' type bets. The next step is permanent bans for players caught match fixing, and thorough investigations into both the cases that have taken place (mostly the ones a few months ago in proleague/kespa cup/starleague) and any future cases that occur I've noticed the teams have stopped fielding San and Marineking who were involved in some of the more blatant fixed matches, and Super seems to have mostly disappeared as has Soulkey recently, but others who were involved in blatantly suspicious matches/line movements remain playing in proleague *cough* Yoda (and Inno/B4 were also in suspicious matches, not sure who else off the top of my head would have to check the old threads) San disappeared because of Startale being acquired by SBENU which also dissolved the Startale-YoeFW Proleague partnership. Soulkey disappeared because he joined a foreign team (TCM I think) months ago. Super disappeared because he got picked up by KT a few months ago (and after his dodgy games vs Innovation and I think Dream) and their line-up is too stacked for him to be played. The lack of game-timer has a big impact on [apparently only some...] viewers; read my posts on the previous page for examples ^^. ??? San disappeared because of Startale being acquired by SBENU which also dissolved the Startale-YoeFW Proleague partnership. Incorrect. Leenock still plays for SBENU. Soulkey disappeared because he joined a foreign team (TCM I think) months ago. So if Soulkey disappeared because of that reason then why hasn't Rain, Sacsri, HyuN, and other Koreigners done the same? Super disappeared because he got picked up by KT a few months ago (and after his dodgy games vs Innovation and I think Dream) and their line-up is too stacked for him to be played. This is correct. KT's roster is ridiculously stacked for Super to get a start in the lineup. | ||
Swoopae
Australia339 Posts
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Alucen-Will-
United States4054 Posts
eh, It's for a good cause I suppose | ||
opisska
Poland8852 Posts
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DSK
England1110 Posts
Might I ask if the timer will be visible in the YouTube VODs on the ESportsTV channel? | ||
vhapter
Brazil677 Posts
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seom
South Africa491 Posts
On July 28 2015 02:02 ZAiNs wrote: The clock is just removed from broadcasts, the players still have access to it, or there would be a lot of pissed off progamers. Do you have a source on any pro players not using the clock? It's very useful and disabling it for no benefit would be super silly. there is no clock in bw, no external plugins are used / allowed (in professional leagues). | ||
bduddy
United States1326 Posts
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Coffeee
Switzerland17 Posts
the only reason why i watched proleague is to look up builds and try to comprehend the reactions of pros during the game when they hit certain timings with the information they have. good bye proleague | ||
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lichter
1001 YEARS KESPAJAIL22272 Posts
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Ej_
47656 Posts
On July 28 2015 17:26 seom wrote: Show nested quote + On July 28 2015 02:02 ZAiNs wrote: The clock is just removed from broadcasts, the players still have access to it, or there would be a lot of pissed off progamers. Do you have a source on any pro players not using the clock? It's very useful and disabling it for no benefit would be super silly. there is no clock in bw, no external plugins are used / allowed (in professional leagues). obviously he didn't ask about BW where there's no clock to start with... Liquid`Sea didn't use the clock during his brief SC2 career | ||
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Rekrul
Korea (South)17174 Posts
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Skynx
Turkey7150 Posts
On July 27 2015 20:27 BisuDagger wrote: Cover the minimap too! I make all my winnings off guessing spawn locations. Well played | ||
Sbuiko
Switzerland56 Posts
On July 28 2015 20:12 Skynx wrote: Show nested quote + On July 27 2015 20:27 BisuDagger wrote: Cover the minimap too! I make all my winnings off guessing spawn locations. Well played No it isn't a good point. It's simple: the whole change is about players being unable to secretly 'feed' bets. Players can't influence starting positions, and therefore there's no need to hide them. | ||
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