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Active: 1295 users

Game clock removed from Proleague due to gambling - Page 4

Forum Index > SC2 General
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Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
July 27 2015 18:42 GMT
#61
On July 28 2015 03:37 rotta wrote:
Show nested quote +
On July 28 2015 02:11 darkness wrote:
Edit 2: Guys imagine watching football with no time on TV. It may not be as important, but you'll have no idea what's up.

That comparison doesn't really work.


It can work even in football if you use your brain. It's not a game of just kicking a ball.
rotta
Profile Joined December 2011
5598 Posts
Last Edited: 2015-07-27 18:58:50
July 27 2015 18:57 GMT
#62
On July 28 2015 03:42 darkness wrote:
Show nested quote +
On July 28 2015 03:37 rotta wrote:
On July 28 2015 02:11 darkness wrote:
Edit 2: Guys imagine watching football with no time on TV. It may not be as important, but you'll have no idea what's up.

That comparison doesn't really work.


It can work even in football if you use your brain. It's not a game of just kicking a ball.

I guess the timer only really matters in the final moments, but there's not much else to work with when tuning in to a match in progress (besides goals and suspensions of course). In SC2 there's the minimap on top of all the other info and no time limit.
don't wall off against random
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
July 27 2015 18:59 GMT
#63
This will be a little annoying but in the end I don't think it will be a big deal.
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
KingAlphard
Profile Blog Joined August 2012
Italy1705 Posts
Last Edited: 2015-07-27 19:21:25
July 27 2015 19:20 GMT
#64
On July 28 2015 02:27 sashkata wrote:
Show nested quote +
On July 28 2015 02:11 darkness wrote:
On July 28 2015 02:00 sashkata wrote:
The clock is so non essential that I'm surprised so many people are pissed about it. lol


Yes, if you're silver league, it's not essential at all!


It's quite the opposite. People relying on the clock find themselves lost if the game doesn't play out the way they are used to. It's like learning an opening in chess, but your opponent doesn't play the moves he should and you don't know what to do any more.

If you are learning the game the clock is almost useless. People are not going to be hitting timings correctly and stuff like that.


You're never getting any good at the game if you don't learn timings. I don't understand why people deny the fact that you need to look at what good players do to improve, it seems like the most obvious thing ever to me.
Dingodile
Profile Joined December 2011
4139 Posts
July 27 2015 19:27 GMT
#65
On July 28 2015 02:11 darkness wrote:
The game clock is important as you can expect certain strategies. E.g. if you scout 3 rax, you may expect rush between 05:00 and 06:00. If you scout 1-1-1, then 8 min or so.

Edit 2: Guys imagine watching football with no time on TV. It may not be as important, but you'll have no idea what's up.

Exaclty the opposite should be. We need clock in football, NBA etc because we know that game takes 90min etc. In most cases the time (close to end) generates tension.

In sc2, we dont need the clock because the game can end in 5min or 35min. Your 3rax example is great: stop look the clock and learn/play the game with feeling & experience (and with it you should know when your opponent is coming).

Grubby | ToD | Moon | Lyn | Sky
FalconHoof
Profile Joined December 2012
Canada183 Posts
July 27 2015 19:29 GMT
#66
lol... I mean... Why do they care so much that people are making prop bets on Starcraft 2 matches? Isn't that a good thing? Increases viewership? garners interest etc?
Masturbation this good deserves it's own foreplay.
duckk
Profile Joined March 2013
United States622 Posts
July 27 2015 19:49 GMT
#67
On July 28 2015 04:29 MirrorWorthy wrote:
lol... I mean... Why do they care so much that people are making prop bets on Starcraft 2 matches? Isn't that a good thing? Increases viewership? garners interest etc?


because they have no idea what they are doing.

The ingame clock is arguably the most important feature for viewers maybe even over the minimap. IMO the viewers will drop even more drastically then it will magically switch back.
TelecoM
Profile Blog Joined January 2010
United States10688 Posts
July 27 2015 19:52 GMT
#68
On July 28 2015 02:11 ZAiNs wrote:
Show nested quote +
On July 28 2015 02:00 sashkata wrote:
The clock is so non essential that I'm surprised so many people are pissed about it. lol

You have absolutely no idea what you're talking about. The clock is huge. When it comes to learning, knowing the EXACT timing of a Pool, Stargate, 3rd Nexus, push-out with an Immortal army, etc is so useful. Also when tuning into a game late or watching it on the side without giving it full attention, you can form a pretty accurate model of what the current game-state is. Without the game timer the game state is so much more uncertain; you see a 3rd Nexus go down but you can't really tell whether its 10 minutes or 15 minutes after some early back-and-forth action.

Show nested quote +
On July 28 2015 02:02 GGzerG wrote:
Smart move, most of these ex BW pro's dont use the game clock anyways.

The clock is just removed from broadcasts, the players still have access to it, or there would be a lot of pissed off progamers. Do you have a source on any pro players not using the clock? It's very useful and disabling it for no benefit would be super silly.

FantaSy recently said in an interview that he doesn't use the in game Clock, or maybe it was Stork, one of the ex BW pro's that play SC2 now, Star Sense is strong with them. ^^
AKA: TelecoM[WHITE] Protoss fighting
sashkata
Profile Joined September 2008
Bulgaria3241 Posts
July 27 2015 19:55 GMT
#69
On July 28 2015 04:49 duckk wrote:
Show nested quote +
On July 28 2015 04:29 MirrorWorthy wrote:
lol... I mean... Why do they care so much that people are making prop bets on Starcraft 2 matches? Isn't that a good thing? Increases viewership? garners interest etc?


because they have no idea what they are doing.

The ingame clock is arguably the most important feature for viewers maybe even over the minimap. IMO the viewers will drop even more drastically then it will magically switch back.

You are blowing my mind! The clock more important than the minimap?!?!?!
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
Last Edited: 2015-07-27 20:41:37
July 27 2015 20:29 GMT
#70
On July 28 2015 03:32 FFW_Rude wrote:
Show nested quote +
On July 28 2015 02:11 ZAiNs wrote:
On July 28 2015 02:00 sashkata wrote:
The clock is so non essential that I'm surprised so many people are pissed about it. lol

You have absolutely no idea what you're talking about. The clock is huge. When it comes to learning, knowing the EXACT timing of a Pool, Stargate, 3rd Nexus, push-out with an Immortal army, etc is so useful. Also when tuning into a game late or watching it on the side without giving it full attention, you can form a pretty accurate model of what the current game-state is. Without the game timer the game state is so much more uncertain; you see a 3rd Nexus go down but you can't really tell whether its 10 minutes or 15 minutes after some early back-and-forth action.

On July 28 2015 02:02 GGzerG wrote:
Smart move, most of these ex BW pro's dont use the game clock anyways.

The clock is just removed from broadcasts, the players still have access to it, or there would be a lot of pissed off progamers. Do you have a source on any pro players not using the clock? It's very useful and disabling it for no benefit would be super silly.


Source is : "There is no clock in BW"

There are also no Stalkers in BW yet a lot of ex-BW pros use Stalkers.
On July 28 2015 04:52 GGzerG wrote:
Show nested quote +
On July 28 2015 02:11 ZAiNs wrote:
On July 28 2015 02:00 sashkata wrote:
The clock is so non essential that I'm surprised so many people are pissed about it. lol

You have absolutely no idea what you're talking about. The clock is huge. When it comes to learning, knowing the EXACT timing of a Pool, Stargate, 3rd Nexus, push-out with an Immortal army, etc is so useful. Also when tuning into a game late or watching it on the side without giving it full attention, you can form a pretty accurate model of what the current game-state is. Without the game timer the game state is so much more uncertain; you see a 3rd Nexus go down but you can't really tell whether its 10 minutes or 15 minutes after some early back-and-forth action.

On July 28 2015 02:02 GGzerG wrote:
Smart move, most of these ex BW pro's dont use the game clock anyways.

The clock is just removed from broadcasts, the players still have access to it, or there would be a lot of pissed off progamers. Do you have a source on any pro players not using the clock? It's very useful and disabling it for no benefit would be super silly.

FantaSy recently said in an interview that he doesn't use the in game Clock, or maybe it was Stork, one of the ex BW pro's that play SC2 now, Star Sense is strong with them. ^^

Stork doesn't: check 29 minutes into this Proleague VOD:
. Fantasy doesn't, here is a screencap of his stream: http://i.imgur.com/gBHUJES.jpg. I really doubt any pro (Korean or otherwise) turns off the game-timer. It's VERY helpful with 0 drawbacks (WOW at the guy in this thread who says its better to 'learn' based on game-sense). It would be almost as stupid as avilo not using health bars.

This thread is making me feel like I watch a different game to the average viewer ~_~.

On July 28 2015 04:27 Dingodile wrote:
Show nested quote +
On July 28 2015 02:11 darkness wrote:
The game clock is important as you can expect certain strategies. E.g. if you scout 3 rax, you may expect rush between 05:00 and 06:00. If you scout 1-1-1, then 8 min or so.

Edit 2: Guys imagine watching football with no time on TV. It may not be as important, but you'll have no idea what's up.

Exaclty the opposite should be. We need clock in football, NBA etc because we know that game takes 90min etc. In most cases the time (close to end) generates tension.

In sc2, we dont need the clock because the game can end in 5min or 35min. Your 3rax example is great: stop look the clock and learn/play the game with feeling & experience (and with it you should know when your opponent is coming).


Oh ok. So if you tune into Proleague during its on and you see its just slightly past 9 minutes and Protoss is just pushing out vs. Zerg with 3 Immortals and a handful of Sentries you can say almost for sure that the Protoss did a FE into ~5:45-6:00 Robo without any or at least minimal pressure all game. Looking at the supply of the Zerg at 9 minutes you can also get a rough idea about their opening (i.e., 3 Hatch before Pool or Speedling) and what sort of light pressure occurred earlier in the game. Without a game timer you can assume so much less about the current game-state and as an educated viewer you know so much less about what has happened in the game so far.

Also, tell me what's useful to a player. Knowing roughly (thanks to 'feeling & experience') the earliest times a DT can be warped in given an opponent's opening, or knowing exactly give or take a couple of seconds?
Caihead
Profile Blog Joined July 2011
Canada8550 Posts
July 27 2015 20:55 GMT
#71
Seems to me like the progamers would be minimally affected since they would be analyzing replays and practicing with partners where the vod timer wouldn't be an issue. I don't see that part of the discussion at all.
"If you're not living in the US or are a US Citizen, please do not tell us how to vote or how you want our country to be governed." - Serpest, American Hero
Cyro
Profile Blog Joined June 2011
United Kingdom20322 Posts
Last Edited: 2015-07-27 21:04:20
July 27 2015 21:01 GMT
#72
This thread is making me feel like I watch a different game to the average viewer ~_~.


You do. The average active player is in gold league and the average viewer doesn't actively compete 1v1.

On July 28 2015 04:29 MirrorWorthy wrote:
lol... I mean... Why do they care so much that people are making prop bets on Starcraft 2 matches? Isn't that a good thing? Increases viewership? garners interest etc?


Illegal betting is really dodgy, especially when people start offering to pay players under the table to change their play during the game in order to rig those bets. That's an ongoing issue with esports in general but one that has greatly affected korean starcraft
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
Last Edited: 2015-07-27 21:23:49
July 27 2015 21:23 GMT
#73
NVM
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
Pirfiktshon
Profile Joined June 2013
United States1072 Posts
Last Edited: 2015-07-27 21:26:19
July 27 2015 21:23 GMT
#74
Time clock means everything for learning strategies.... and more importantly a good way to gauge your own strategies and build order as well as important timings.... this makes me a very sad panda....

Edit: Let's be honest this move is not going to fix or remove betting... there will always be this problem we need to fix the problem at the root ... which is the integrity of the players... or we will wind up not having anything SC2 or eSports broadcasted... consider if Football didn't show the points because of betting.....
JCoto
Profile Joined October 2014
Spain574 Posts
July 27 2015 21:26 GMT
#75
We can always download replay packs.

If you look for them, you'll find them.

Or just ask for them on a thread. Almost every tournament eventually releases they replay packs.
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
July 27 2015 21:31 GMT
#76
On July 28 2015 06:26 JCoto wrote:
We can always download replay packs.

If you look for them, you'll find them.

Or just ask for them on a thread. Almost every tournament eventually releases they replay packs.

Proleague never has and most likely never will release replays.
JCoto
Profile Joined October 2014
Spain574 Posts
Last Edited: 2015-07-27 21:53:46
July 27 2015 21:41 GMT
#77
On July 28 2015 06:31 ZAiNs wrote:
Show nested quote +
On July 28 2015 06:26 JCoto wrote:
We can always download replay packs.

If you look for them, you'll find them.

Or just ask for them on a thread. Almost every tournament eventually releases they replay packs.

Proleague never has and most likely never will release replays.


My bad, I always mess Proleague with SSL XD.

However, VODS are on youtube, so it's something. There is tons and tons of pro SC2 games arounds, tons of game analysis, so there is a lot of study material available. It's a bit sad because in Proleague sometimes weird stuff happens and that is very interesting. But anyways we have a very good community open to help and very analytic on stuff, so there is tons of content around, and great games or less common stats are very likely to see some mention.

Too bad the strategy section of Liquipedia it's quite outdated.
brickrd
Profile Blog Joined March 2014
United States4894 Posts
July 27 2015 22:48 GMT
#78
ehhh its not a huge deal but when you're watching a game in the first 5-7 minutes and checking gas timings it makes it harder to quickly read what's going on

maybe not a problem if you're a low level player or not a player at all but when you pick up on details of builds it's nice to have the clock there
TL+ Member
varsovie
Profile Joined December 2013
Canada326 Posts
July 28 2015 00:33 GMT
#79
It's not like I can see proleague's minimap or time at the highest free english quality anyway.
brickrd
Profile Blog Joined March 2014
United States4894 Posts
July 28 2015 00:38 GMT
#80
On July 28 2015 09:33 varsovie wrote:
It's not like I can see proleague's minimap or time at the highest free english quality anyway.

i just watch the vods a few hours later in HD when it's not, you know... the middle of the night... so yeah
TL+ Member
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