Starting on July 27th, the in-game clock has been removed from Proleague broadcasts.
SpoTV put up a caption before the matches saying the measure was in order to promote "clean esports culture," which is the broadcast appropriate way of saying "to counteract illegal betting and/or match-fixing."
While illegal Korean betting sites offer standard winner/loser bets, more complicated bets involving the length of a match have been said to have gained popularity as well. In a match-fixing context, such bets would have a smaller chance of detection than straight up win/loss fixing.
I don't get the : "we don't care fighting what we already pitchforked for with pinnacle because it hurts our viewer experience" posts. Can someone explain ?
On July 27 2015 20:04 ROOTiaguz wrote: Can't they just time the games from home anyway?
right but you can't exactly go to your bookie and say "I won the bet according to MY MEASUREMENTS AT HOME WHICH ARE WAY MORE ACCURATE THAN YOURS"
And the bookie can also say : "nope it was 05:01 not before 05:00 so fuck you i keep the money (even if it was really 04:59 but you can't tell fucker)" especially because Blizzard's seconds
On July 27 2015 20:41 graNite wrote: Why is it even possible to bet on a game that is already playing?
they can't. they are prop bets that people bet on before games start.
what does the removal of the ingame clock change then?
I think the idea is that the bookmakers can't know for sure if a unit died before the 5 minutes mark, for example. Thus they can't accept bets of this type.
As i already said in the LR thread, this changes probably nothing (or VERY VERY little) But hey it's something i guess Viewers don't need the clock, so it doesn't matter anways
On July 27 2015 21:20 Jathin wrote: The change does nothing to affect the core problem: illegal gambling. Gamblers will simply adapt their bets to another aspect of the game. Kind of silly change imo.
Very annoying change. Lots of lower league players exclusively rely on game clock to copy timings. Of course you can use supply as an indicator, but game clock does its own work. Seeing the hatchery go down 1-10 seconds earlier is part of the magic of PL.
On July 27 2015 21:26 The_Red_Viper wrote: As i already said in the LR thread, this changes probably nothing (or VERY VERY little) But hey it's something i guess Viewers don't need the clock, so it doesn't matter anways
I pay quite a lot of attention to the clock. "If he would have gone for build X, Y would have happened by now" and so on.
On July 27 2015 20:41 graNite wrote: Why is it even possible to bet on a game that is already playing?
they can't. they are prop bets that people bet on before games start.
what does the removal of the ingame clock change then?
I think the idea is that the bookmakers can't know for sure if a unit died before the 5 minutes mark, for example. Thus they can't accept bets of this type.
Exactly.
Also what the hell kinda question is "how is it possible to bet on a game that's already being played"? It's called live betting and is probably the most popular form of betting there is.
On July 27 2015 21:26 The_Red_Viper wrote: As i already said in the LR thread, this changes probably nothing (or VERY VERY little) But hey it's something i guess Viewers don't need the clock, so it doesn't matter anways
On July 27 2015 20:41 graNite wrote: Why is it even possible to bet on a game that is already playing?
they can't. they are prop bets that people bet on before games start.
what does the removal of the ingame clock change then?
I think the idea is that the bookmakers can't know for sure if a unit died before the 5 minutes mark, for example. Thus they can't accept bets of this type.
But you can bet real time and time it yourself or sth
On July 27 2015 20:41 graNite wrote: Why is it even possible to bet on a game that is already playing?
they can't. they are prop bets that people bet on before games start.
what does the removal of the ingame clock change then?
I think the idea is that the bookmakers can't know for sure if a unit died before the 5 minutes mark, for example. Thus they can't accept bets of this type.
But you can bet real time and time it yourself or sth
And the bookie will believe you on your word ? Or will he be honest ? (illegal betting)
On July 27 2015 20:41 graNite wrote: Why is it even possible to bet on a game that is already playing?
they can't. they are prop bets that people bet on before games start.
what does the removal of the ingame clock change then?
I think the idea is that the bookmakers can't know for sure if a unit died before the 5 minutes mark, for example. Thus they can't accept bets of this type.
But you can bet real time and time it yourself or sth
And the bookie will believe you on your word ? Or will he be honest ? (illegal betting)
Well, there must be a referee or sth. Like maybe a timer site both betters can agree on. It's not that hard I think.
On July 27 2015 20:41 graNite wrote: Why is it even possible to bet on a game that is already playing?
they can't. they are prop bets that people bet on before games start.
what does the removal of the ingame clock change then?
I think the idea is that the bookmakers can't know for sure if a unit died before the 5 minutes mark, for example. Thus they can't accept bets of this type.
But you can bet real time and time it yourself or sth
And the bookie will believe you on your word ? Or will he be honest ? (illegal betting)
Well, there must be a referee or sth. Like maybe a timer site both betters can agree on. It's not that hard I think.
Not that hard to think no. But something to think and to DO. So they will have to adapt and it will at least slow them down a little. May be a little somthing but at least it's something.
On July 27 2015 22:32 sharkie wrote: Why do people say it doesn't change anything? At least it eliminates a little bit of betting.
Because that's the new (or not) trend. Complaining and pessimism.
On July 27 2015 21:26 The_Red_Viper wrote: As i already said in the LR thread, this changes probably nothing (or VERY VERY little) But hey it's something i guess Viewers don't need the clock, so it doesn't matter anways
I pay quite a lot of attention to the clock. "If he would have gone for build X, Y would have happened by now" and so on.
I do to. Especially when i'm not paying full attention or rarely LRing. But if this help against betting i won't miss the clock.
The point of this is not to directly stop illegal betting, it is to make it easier to detect and therofore in the long run it will help to stop it and prevent it. Its sad not being able to see the clock because just like others have said it does matter, but whatever I'm not advanced enough to tell much from it anway. The players that hurt from this most is other pro-gamers I feel, in their enjoyment and analzing games.
just bring back double blind lineups, it was pretty hype back when they did it(post savoir matchfixing scandal - end of BW PL)
then again they'll just try to bet on which player will come out on which map, but on the other hand it really removes players themselves from suspicion becasue they won't know who they'll play(they can guess based on map but I've seen some brilliant counter picks in those days too)
only thing bad about it was that players were pretty stressed out by it.
On July 27 2015 22:46 FFW_Rude wrote: Also keep in my mind. It's BLIZZARD TIME (because HotS). Not actual seconds so you can't compare to the vods.
Are people really that bad at maths that they can't just use the 0.72 multiplier?
I am really curious as to what this is supposed to accomplish. If you really want to time it, you can just measure it in any other way (Video timer, stopwatch, sand clock, whatever), and change your bet to "before 4 minutes real time".
To me, it just seems to be an entirely pointless change. Maybe someone can enlighten me?
On July 27 2015 22:46 FFW_Rude wrote: Also keep in my mind. It's BLIZZARD TIME (because HotS). Not actual seconds so you can't compare to the vods.
Are people really that bad at maths that they can't just use the 0.72 multiplier?
I am really curious as to what this is supposed to accomplish. If you really want to time it, you can just measure it in any other way (Video timer, stopwatch, sand clock, whatever), and change your bet to "before 4 minutes real time".
To me, it just seems to be an entirely pointless change. Maybe someone can enlighten me?
how do you want players to record real time ingame?
It's more a symbolic gesture that they're clamping down on illegal betting rather than an actual useful one.
It won't stop shit. It really sends a message moreso to those who aren't participating in said activities already. Like anti-smoking ad's which are more effective at deterring non-smokers than stopping current smokers.
On July 27 2015 21:26 The_Red_Viper wrote: As i already said in the LR thread, this changes probably nothing (or VERY VERY little) But hey it's something i guess Viewers don't need the clock, so it doesn't matter anways
But I pay a ton of attention to the clock.
Gas Timings, 3rd Timings, attack timings, ect.
The clock matters in understanding strategies.
For me the clock is a really big deal. The timing of what the players are doing is very important to understanding what is happening and why. And I really doubt that this is going to prevent any illegal betting. But hey, another band aid I guess; it's not like we aren't used to those things by now...
That's retarded, and it wouldn't be the first retarded decision Proleague made. They just had to put their heads together and come up with a solution that wouldn't hurt viewership, it can't be that hard to brainstorm for at least A DAY.
this decision was taken with a blink of an eye, i don't care how "pro" the proleague admins are but they made a stupid decision that's all.
On July 27 2015 22:46 FFW_Rude wrote: Also keep in my mind. It's BLIZZARD TIME (because HotS). Not actual seconds so you can't compare to the vods.
Are people really that bad at maths that they can't just use the 0.72 multiplier?
I am really curious as to what this is supposed to accomplish. If you really want to time it, you can just measure it in any other way (Video timer, stopwatch, sand clock, whatever), and change your bet to "before 4 minutes real time".
To me, it just seems to be an entirely pointless change. Maybe someone can enlighten me?
They rarely show the game at exactly 0 seconds. Sometimes they don't show the game until over a minute in. This makes it pretty awkward because you'd either have to start your timer from an arbitrary point, or try to calculate it based on worker timings.
On July 27 2015 20:41 graNite wrote: Why is it even possible to bet on a game that is already playing?
they can't. they are prop bets that people bet on before games start.
what does the removal of the ingame clock change then?
I think the idea is that the bookmakers can't know for sure if a unit died before the 5 minutes mark, for example. Thus they can't accept bets of this type.
But you can bet real time and time it yourself or sth
And the bookie will believe you on your word ? Or will he be honest ? (illegal betting)
Well, there must be a referee or sth. Like maybe a timer site both betters can agree on. It's not that hard I think.
Yes, just like with any rules against something illegal there are ways to circumvent it. But the point is not that it completely prevents a kind of betting, because that'd be very hard to do, the point is that it makes it harder to do this kind of betting, it demands more effort from both the better's side and the bookmaker's. And people who do illegal things only do them as long as the benefits are higher than both the risk the effort.
On July 27 2015 21:26 The_Red_Viper wrote: As i already said in the LR thread, this changes probably nothing (or VERY VERY little) But hey it's something i guess Viewers don't need the clock, so it doesn't matter anways
On July 27 2015 21:26 The_Red_Viper wrote: As i already said in the LR thread, this changes probably nothing (or VERY VERY little) But hey it's something i guess Viewers don't need the clock, so it doesn't matter anways
But I pay a ton of attention to the clock.
Gas Timings, 3rd Timings, attack timings, ect.
The clock matters in understanding strategies.
The supply does the same job tbh
Not at all. Each build has the supply increasing in a different way over time, depending also on what your opponent is doing. If you use supply as a landmark it will only be useful within a specific build order. For example, I need to know at what timing an attack hits, not how much supply I have when it hits. The latter works only within a single build, the first one is the same in each game. Supply is also useless at comparing build orders. For example: with build X I'm attacking at 100 supply, with build Y at 80. Say you even know which units, upgrades, buildings you have. Without the timing information, it's ridiculous to try to compare them. This is actually the most important thing because a big part of learning from pros is to look at their timings. How much supply they have at minute X, when a timing attack hits (supply is useless because your supply might increase more slowly due to worse macro)...
I hope they realize this will make some aspects of the gameplay less impressive to the average viewer. Knowing just how crisp a progamer got a certain timing is a pretty big deal.
I hope blizzard remove the clock completely. It looked exciting when it was integrated but turned out very horrible. You should play/learn the game with game sense & experience, not with a clock (and papers).
On July 28 2015 02:00 sashkata wrote: The clock is so non essential that I'm surprised so many people are pissed about it. lol
You have absolutely no idea what you're talking about. The clock is huge. When it comes to learning, knowing the EXACT timing of a Pool, Stargate, 3rd Nexus, push-out with an Immortal army, etc is so useful. Also when tuning into a game late or watching it on the side without giving it full attention, you can form a pretty accurate model of what the current game-state is. Without the game timer the game state is so much more uncertain; you see a 3rd Nexus go down but you can't really tell whether its 10 minutes or 15 minutes after some early back-and-forth action.
On July 28 2015 02:02 GGzerG wrote: Smart move, most of these ex BW pro's dont use the game clock anyways.
The clock is just removed from broadcasts, the players still have access to it, or there would be a lot of pissed off progamers. Do you have a source on any pro players not using the clock? It's very useful and disabling it for no benefit would be super silly.
On July 28 2015 02:00 sashkata wrote: The clock is so non essential that I'm surprised so many people are pissed about it. lol
Yes, if you're silver league, it's not essential at all!
Pro gamers will adapt, they'll know at what time what amount of units you may afford, but it's bad for viewers.
Edit: Actually, pro gamers' personal game clock doesn't have to be turned off.
The game clock is important as you can expect certain strategies. E.g. if you scout 3 rax, you may expect rush between 05:00 and 06:00. If you scout 1-1-1, then 8 min or so.
Edit 2: Guys imagine watching football with no time on TV. It may not be as important, but you'll have no idea what's up.
On July 28 2015 02:00 sashkata wrote: The clock is so non essential that I'm surprised so many people are pissed about it. lol
Yes, if you're silver league, it's not essential at all!
It's quite the opposite. People relying on the clock find themselves lost if the game doesn't play out the way they are used to. It's like learning an opening in chess, but your opponent doesn't play the moves he should and you don't know what to do any more.
If you are learning the game the clock is almost useless. People are not going to be hitting timings correctly and stuff like that.
Consider this: someone approaches you, a pro player, and says "Hey I am a big fan! I have a bet on your game but it's not on win or lose. I have $1,000 on the game going to at least 15 minutes, so I'll split it with you if you just play conservatively in Game 3 against so-and-so!" and then going to the opponent and saying the same thing. It's more tempting to the players because "nobody loses" and nobody is asking you to throw a game or even a match, just try to turtle a bit more than usual.
I have heard rumors that stuff like that has happened, but no hard evidence.
On July 28 2015 02:00 sashkata wrote: The clock is so non essential that I'm surprised so many people are pissed about it. lol
You have absolutely no idea what you're talking about. The clock is huge. When it comes to learning, knowing the EXACT timing of a Pool, Stargate, 3rd Nexus, push-out with an Immortal army, etc is so useful. Also when tuning into a game late or watching it on the side without giving it full attention, you can form a pretty accurate model of what the current game-state is. Without the game timer the game state is so much more uncertain; you see a 3rd Nexus go down but you can't really tell whether its 10 minutes or 15 minutes after some early back-and-forth action.
On July 28 2015 02:02 GGzerG wrote: Smart move, most of these ex BW pro's dont use the game clock anyways.
The clock is just removed from broadcasts, the players still have access to it, or there would be a lot of pissed off progamers. Do you have a source on any pro players not using the clock? It's very useful and disabling it for no benefit would be super silly.
On July 28 2015 03:12 JoshSuth wrote: Consider this: someone approaches you, a pro player, and says "Hey I am a big fan! I have a bet on your game but it's not on win or lose. I have $1,000 on the game going to at least 15 minutes, so I'll split it with you if you just play conservatively in Game 3 against so-and-so!" and then going to the opponent and saying the same thing. It's more tempting to the players because "nobody loses" and nobody is asking you to throw a game or even a match, just try to turtle a bit more than usual.
I have heard rumors that stuff like that has happened, but no hard evidence.
If the player makes less from playing legitimately there will be fixings. Starcraft is not some holy sport only saints plays.
On July 28 2015 02:11 darkness wrote: Edit 2: Guys imagine watching football with no time on TV. It may not be as important, but you'll have no idea what's up.
On July 28 2015 02:11 darkness wrote: Edit 2: Guys imagine watching football with no time on TV. It may not be as important, but you'll have no idea what's up.
That comparison doesn't really work.
It can work even in football if you use your brain. It's not a game of just kicking a ball.
On July 28 2015 02:11 darkness wrote: Edit 2: Guys imagine watching football with no time on TV. It may not be as important, but you'll have no idea what's up.
That comparison doesn't really work.
It can work even in football if you use your brain. It's not a game of just kicking a ball.
I guess the timer only really matters in the final moments, but there's not much else to work with when tuning in to a match in progress (besides goals and suspensions of course). In SC2 there's the minimap on top of all the other info and no time limit.
On July 28 2015 02:00 sashkata wrote: The clock is so non essential that I'm surprised so many people are pissed about it. lol
Yes, if you're silver league, it's not essential at all!
It's quite the opposite. People relying on the clock find themselves lost if the game doesn't play out the way they are used to. It's like learning an opening in chess, but your opponent doesn't play the moves he should and you don't know what to do any more.
If you are learning the game the clock is almost useless. People are not going to be hitting timings correctly and stuff like that.
You're never getting any good at the game if you don't learn timings. I don't understand why people deny the fact that you need to look at what good players do to improve, it seems like the most obvious thing ever to me.
On July 28 2015 02:11 darkness wrote: The game clock is important as you can expect certain strategies. E.g. if you scout 3 rax, you may expect rush between 05:00 and 06:00. If you scout 1-1-1, then 8 min or so.
Edit 2: Guys imagine watching football with no time on TV. It may not be as important, but you'll have no idea what's up.
Exaclty the opposite should be. We need clock in football, NBA etc because we know that game takes 90min etc. In most cases the time (close to end) generates tension.
In sc2, we dont need the clock because the game can end in 5min or 35min. Your 3rax example is great: stop look the clock and learn/play the game with feeling & experience (and with it you should know when your opponent is coming).
lol... I mean... Why do they care so much that people are making prop bets on Starcraft 2 matches? Isn't that a good thing? Increases viewership? garners interest etc?
On July 28 2015 04:29 MirrorWorthy wrote: lol... I mean... Why do they care so much that people are making prop bets on Starcraft 2 matches? Isn't that a good thing? Increases viewership? garners interest etc?
because they have no idea what they are doing.
The ingame clock is arguably the most important feature for viewers maybe even over the minimap. IMO the viewers will drop even more drastically then it will magically switch back.
On July 28 2015 02:00 sashkata wrote: The clock is so non essential that I'm surprised so many people are pissed about it. lol
You have absolutely no idea what you're talking about. The clock is huge. When it comes to learning, knowing the EXACT timing of a Pool, Stargate, 3rd Nexus, push-out with an Immortal army, etc is so useful. Also when tuning into a game late or watching it on the side without giving it full attention, you can form a pretty accurate model of what the current game-state is. Without the game timer the game state is so much more uncertain; you see a 3rd Nexus go down but you can't really tell whether its 10 minutes or 15 minutes after some early back-and-forth action.
On July 28 2015 02:02 GGzerG wrote: Smart move, most of these ex BW pro's dont use the game clock anyways.
The clock is just removed from broadcasts, the players still have access to it, or there would be a lot of pissed off progamers. Do you have a source on any pro players not using the clock? It's very useful and disabling it for no benefit would be super silly.
FantaSy recently said in an interview that he doesn't use the in game Clock, or maybe it was Stork, one of the ex BW pro's that play SC2 now, Star Sense is strong with them. ^^
On July 28 2015 04:29 MirrorWorthy wrote: lol... I mean... Why do they care so much that people are making prop bets on Starcraft 2 matches? Isn't that a good thing? Increases viewership? garners interest etc?
because they have no idea what they are doing.
The ingame clock is arguably the most important feature for viewers maybe even over the minimap. IMO the viewers will drop even more drastically then it will magically switch back.
You are blowing my mind! The clock more important than the minimap?!?!?!
On July 28 2015 02:00 sashkata wrote: The clock is so non essential that I'm surprised so many people are pissed about it. lol
You have absolutely no idea what you're talking about. The clock is huge. When it comes to learning, knowing the EXACT timing of a Pool, Stargate, 3rd Nexus, push-out with an Immortal army, etc is so useful. Also when tuning into a game late or watching it on the side without giving it full attention, you can form a pretty accurate model of what the current game-state is. Without the game timer the game state is so much more uncertain; you see a 3rd Nexus go down but you can't really tell whether its 10 minutes or 15 minutes after some early back-and-forth action.
On July 28 2015 02:02 GGzerG wrote: Smart move, most of these ex BW pro's dont use the game clock anyways.
The clock is just removed from broadcasts, the players still have access to it, or there would be a lot of pissed off progamers. Do you have a source on any pro players not using the clock? It's very useful and disabling it for no benefit would be super silly.
Source is : "There is no clock in BW"
There are also no Stalkers in BW yet a lot of ex-BW pros use Stalkers.
On July 28 2015 02:00 sashkata wrote: The clock is so non essential that I'm surprised so many people are pissed about it. lol
You have absolutely no idea what you're talking about. The clock is huge. When it comes to learning, knowing the EXACT timing of a Pool, Stargate, 3rd Nexus, push-out with an Immortal army, etc is so useful. Also when tuning into a game late or watching it on the side without giving it full attention, you can form a pretty accurate model of what the current game-state is. Without the game timer the game state is so much more uncertain; you see a 3rd Nexus go down but you can't really tell whether its 10 minutes or 15 minutes after some early back-and-forth action.
On July 28 2015 02:02 GGzerG wrote: Smart move, most of these ex BW pro's dont use the game clock anyways.
The clock is just removed from broadcasts, the players still have access to it, or there would be a lot of pissed off progamers. Do you have a source on any pro players not using the clock? It's very useful and disabling it for no benefit would be super silly.
FantaSy recently said in an interview that he doesn't use the in game Clock, or maybe it was Stork, one of the ex BW pro's that play SC2 now, Star Sense is strong with them. ^^
Stork doesn't: check 29 minutes into this Proleague VOD: . Fantasy doesn't, here is a screencap of his stream: http://i.imgur.com/gBHUJES.jpg. I really doubt any pro (Korean or otherwise) turns off the game-timer. It's VERY helpful with 0 drawbacks (WOW at the guy in this thread who says its better to 'learn' based on game-sense). It would be almost as stupid as avilo not using health bars.
This thread is making me feel like I watch a different game to the average viewer ~_~.
On July 28 2015 02:11 darkness wrote: The game clock is important as you can expect certain strategies. E.g. if you scout 3 rax, you may expect rush between 05:00 and 06:00. If you scout 1-1-1, then 8 min or so.
Edit 2: Guys imagine watching football with no time on TV. It may not be as important, but you'll have no idea what's up.
Exaclty the opposite should be. We need clock in football, NBA etc because we know that game takes 90min etc. In most cases the time (close to end) generates tension.
In sc2, we dont need the clock because the game can end in 5min or 35min. Your 3rax example is great: stop look the clock and learn/play the game with feeling & experience (and with it you should know when your opponent is coming).
Oh ok. So if you tune into Proleague during its on and you see its just slightly past 9 minutes and Protoss is just pushing out vs. Zerg with 3 Immortals and a handful of Sentries you can say almost for sure that the Protoss did a FE into ~5:45-6:00 Robo without any or at least minimal pressure all game. Looking at the supply of the Zerg at 9 minutes you can also get a rough idea about their opening (i.e., 3 Hatch before Pool or Speedling) and what sort of light pressure occurred earlier in the game. Without a game timer you can assume so much less about the current game-state and as an educated viewer you know so much less about what has happened in the game so far.
Also, tell me what's useful to a player. Knowing roughly (thanks to 'feeling & experience') the earliest times a DT can be warped in given an opponent's opening, or knowing exactly give or take a couple of seconds?
Seems to me like the progamers would be minimally affected since they would be analyzing replays and practicing with partners where the vod timer wouldn't be an issue. I don't see that part of the discussion at all.
This thread is making me feel like I watch a different game to the average viewer ~_~.
You do. The average active player is in gold league and the average viewer doesn't actively compete 1v1.
On July 28 2015 04:29 MirrorWorthy wrote: lol... I mean... Why do they care so much that people are making prop bets on Starcraft 2 matches? Isn't that a good thing? Increases viewership? garners interest etc?
Illegal betting is really dodgy, especially when people start offering to pay players under the table to change their play during the game in order to rig those bets. That's an ongoing issue with esports in general but one that has greatly affected korean starcraft
Time clock means everything for learning strategies.... and more importantly a good way to gauge your own strategies and build order as well as important timings.... this makes me a very sad panda....
Edit: Let's be honest this move is not going to fix or remove betting... there will always be this problem we need to fix the problem at the root ... which is the integrity of the players... or we will wind up not having anything SC2 or eSports broadcasted... consider if Football didn't show the points because of betting.....
On July 28 2015 06:26 JCoto wrote: We can always download replay packs.
If you look for them, you'll find them.
Or just ask for them on a thread. Almost every tournament eventually releases they replay packs.
Proleague never has and most likely never will release replays.
My bad, I always mess Proleague with SSL XD.
However, VODS are on youtube, so it's something. There is tons and tons of pro SC2 games arounds, tons of game analysis, so there is a lot of study material available. It's a bit sad because in Proleague sometimes weird stuff happens and that is very interesting. But anyways we have a very good community open to help and very analytic on stuff, so there is tons of content around, and great games or less common stats are very likely to see some mention.
Too bad the strategy section of Liquipedia it's quite outdated.
ehhh its not a huge deal but when you're watching a game in the first 5-7 minutes and checking gas timings it makes it harder to quickly read what's going on
maybe not a problem if you're a low level player or not a player at all but when you pick up on details of builds it's nice to have the clock there
Positive step to counter-act match fixing, doesn't detract from the viewing experience and the harder we can make it for match fixers the better - players throwing matches we can detect through line movement + observation, length of game props just mean a player will go all in or macro depending on the outcome that was bet on, but is still terrible for the integrity of esports so this is a step in the right direction to stamp that out by making it difficult for the illegal bookies to offer/grade the 'prop' type bets.
The next step is permanent bans for players caught match fixing, and thorough investigations into both the cases that have taken place (mostly the ones a few months ago in proleague/kespa cup/starleague) and any future cases that occur
I've noticed the teams have stopped fielding San and Marineking who were involved in some of the more blatant fixed matches, and Super seems to have mostly disappeared as has Soulkey recently, but others who were involved in blatantly suspicious matches/line movements remain playing in proleague *cough* Yoda (and Inno/B4 were also in suspicious matches, not sure who else off the top of my head would have to check the old threads)
On July 28 2015 04:29 MirrorWorthy wrote: lol... I mean... Why do they care so much that people are making prop bets on Starcraft 2 matches? Isn't that a good thing? Increases viewership? garners interest etc?
Because it affects game integrity. If a player decides to cheese because their friends have bet on their game going under 10 minutes, and not because they think that is their best strategy against their opponent on this map, then you can see how that's a problem. I love watching SC2 because of the competition, if the players are not trying 100% to win then what is the point in watching?
This is definitely a step in the right direction for esports.
On July 28 2015 15:37 Swoopae wrote: Positive step to counter-act match fixing, doesn't detract from the viewing experience and the harder we can make it for match fixers the better - players throwing matches we can detect through line movement + observation, length of game props just mean a player will go all in or macro depending on the outcome that was bet on, but is still terrible for the integrity of esports so this is a step in the right direction to stamp that out by making it difficult for the illegal bookies to offer/grade the 'prop' type bets.
The next step is permanent bans for players caught match fixing, and thorough investigations into both the cases that have taken place (mostly the ones a few months ago in proleague/kespa cup/starleague) and any future cases that occur
I've noticed the teams have stopped fielding San and Marineking who were involved in some of the more blatant fixed matches, and Super seems to have mostly disappeared as has Soulkey recently, but others who were involved in blatantly suspicious matches/line movements remain playing in proleague *cough* Yoda (and Inno/B4 were also in suspicious matches, not sure who else off the top of my head would have to check the old threads)
San disappeared because of Startale being acquired by SBENU which also dissolved the Startale-YoeFW Proleague partnership. Soulkey disappeared because he joined a foreign team (TCM I think) months ago. Super disappeared because he got picked up by KT a few months ago (and after his dodgy games vs Innovation and I think Dream) and their line-up is too stacked for him to be played.
The lack of game-timer has a big impact on [apparently only some...] viewers; read my posts on the previous page for examples ^^.
On July 28 2015 15:37 Swoopae wrote: Positive step to counter-act match fixing, doesn't detract from the viewing experience and the harder we can make it for match fixers the better - players throwing matches we can detect through line movement + observation, length of game props just mean a player will go all in or macro depending on the outcome that was bet on, but is still terrible for the integrity of esports so this is a step in the right direction to stamp that out by making it difficult for the illegal bookies to offer/grade the 'prop' type bets.
The next step is permanent bans for players caught match fixing, and thorough investigations into both the cases that have taken place (mostly the ones a few months ago in proleague/kespa cup/starleague) and any future cases that occur
I've noticed the teams have stopped fielding San and Marineking who were involved in some of the more blatant fixed matches, and Super seems to have mostly disappeared as has Soulkey recently, but others who were involved in blatantly suspicious matches/line movements remain playing in proleague *cough* Yoda (and Inno/B4 were also in suspicious matches, not sure who else off the top of my head would have to check the old threads)
San disappeared because of Startale being acquired by SBENU which also dissolved the Startale-YoeFW Proleague partnership. Soulkey disappeared because he joined a foreign team (TCM I think) months ago. Super disappeared because he got picked up by KT a few months ago (and after his dodgy games vs Innovation and I think Dream) and their line-up is too stacked for him to be played.
The lack of game-timer has a big impact on [apparently only some...] viewers; read my posts on the previous page for examples ^^.
???
San disappeared because of Startale being acquired by SBENU which also dissolved the Startale-YoeFW Proleague partnership.
Incorrect. Leenock still plays for SBENU.
Soulkey disappeared because he joined a foreign team (TCM I think) months ago.
So if Soulkey disappeared because of that reason then why hasn't Rain, Sacsri, HyuN, and other Koreigners done the same?
Super disappeared because he got picked up by KT a few months ago (and after his dodgy games vs Innovation and I think Dream) and their line-up is too stacked for him to be played.
This is correct. KT's roster is ridiculously stacked for Super to get a start in the lineup.
Zains - Leenock is still playing for Sbenu, pretty sure that partnership is still going. San doesn't deserve the spot on merit anymore with their stronger lineup but that's beside the point. Points taken on the other players. The Soulkey/Creator throw and following drama with the Korean police was pretty ridiculous but i'm glad to see some of these players fade into irrelevance after the substantial circumstantial evidence that they were throwing matches. Was really happy to see MVP get the upset win last night now that they finally seem to have stopped fielding Marineking for good. Departure is rising to the occasion and Gumiho is doing what he does best performing in team leagues and Blaze is playing really well too.
I think I raged against this enough in the relevant LR thread. In short: annoys people, solves nothing = bad idea. Pretending to do something usefull is not the same as doing so.
Whoa! This is going to be painful for anyone trying to learn timings and steal builds from proleague. But I guess gamblers are more important than avid gamers, right? ...
On July 28 2015 02:02 ZAiNs wrote: The clock is just removed from broadcasts, the players still have access to it, or there would be a lot of pissed off progamers. Do you have a source on any pro players not using the clock? It's very useful and disabling it for no benefit would be super silly.
there is no clock in bw, no external plugins are used / allowed (in professional leagues).
So this means basically nothing, assuming that betting sites know how to use a stopwatch and a calculator. But this is KeSPA after all, so what can be expect? Actually addressing the problem (say, by bumping mid-tier player pay for starters?) LOL of course not, that would be silly!
yeeeeey im not going to watch proleague anymore, to the gsl i said good bye quite a bit ago when they had the idea that low quality would be better. the only reason why i watched proleague is to look up builds and try to comprehend the reactions of pros during the game when they hit certain timings with the information they have.
On July 28 2015 02:02 ZAiNs wrote: The clock is just removed from broadcasts, the players still have access to it, or there would be a lot of pissed off progamers. Do you have a source on any pro players not using the clock? It's very useful and disabling it for no benefit would be super silly.
there is no clock in bw, no external plugins are used / allowed (in professional leagues).
obviously he didn't ask about BW where there's no clock to start with...
Liquid`Sea didn't use the clock during his brief SC2 career
On July 27 2015 20:27 BisuDagger wrote: Cover the minimap too! I make all my winnings off guessing spawn locations.
Well played
No it isn't a good point. It's simple: the whole change is about players being unable to secretly 'feed' bets. Players can't influence starting positions, and therefore there's no need to hide them.
On July 27 2015 20:27 BisuDagger wrote: Cover the minimap too! I make all my winnings off guessing spawn locations.
Well played
No it isn't a good point. It's simple: the whole change is about players being unable to secretly 'feed' bets. Players can't influence starting positions, and therefore there's no need to hide them.
I doubt that kespa is going to fight every instance of illegal gambling. That's a task for the broader government and police, and they've been dealing with it for years. Most likely, kespa is attempting to attack bets that influence gameplay. If people bet on spawning locations, at least it doesn't tamper with the integrity of competitipn
On July 27 2015 20:27 BisuDagger wrote: Cover the minimap too! I make all my winnings off guessing spawn locations.
Well played
No it isn't a good point. It's simple: the whole change is about players being unable to secretly 'feed' bets. Players can't influence starting positions, and therefore there's no need to hide them.
I doubt that kespa is going to fight every instance of illegal gambling. That's a task for the broader government and police, and they've been dealing with it for years. Most likely, kespa is attempting to attack bets that influence gameplay. If people bet on spawning locations, at least it doesn't tamper with the integrity of competitipn
This is an important point, gambling only negatively affects the e-sports community when the players are participating in match fixing of any sort (including leaking builds to help people bet on 'props' like when the game will end, will a broodlord be built in the match, or whatever else). Having people bet on whether Stats or Classic spawns in the north or south location on the map or whatever is irrelevant, as the players have no control over that and the betting can't be rigged for profit at the expense of game integrity. Betting on whether the match goes over/under 11 minutes though is awful, as the players can alter their builds at the expense of game integrity to affect the outcomes and influence the bets in exchange for kickbacks, and there will always be a small percentage of any group who do the wrong thing when offered money to do it, especially when they are struggling financially.
On July 27 2015 20:27 BisuDagger wrote: Cover the minimap too! I make all my winnings off guessing spawn locations.
Well played
No it isn't a good point. It's simple: the whole change is about players being unable to secretly 'feed' bets. Players can't influence starting positions, and therefore there's no need to hide them.
I doubt that kespa is going to fight every instance of illegal gambling. That's a task for the broader government and police, and they've been dealing with it for years. Most likely, kespa is attempting to attack bets that influence gameplay. If people bet on spawning locations, at least it doesn't tamper with the integrity of competitipn
This is an important point, gambling only negatively affects the e-sports community when the players are participating in match fixing of any sort (including leaking builds to help people bet on 'props' like when the game will end, will a broodlord be built in the match, or whatever else). Having people bet on whether Stats or Classic spawns in the north or south location on the map or whatever is irrelevant, as the players have no control over that and the betting can't be rigged for profit at the expense of game integrity
I miss things sometimes, lol - I got some pretty ridiculous responses in the thread when I first suggested that a match was fixed, people dismissing strong mathematical evidence as 'irrelevant' etc.
A lot of people in the gaming community have no idea how sports betting/gambling works, and I happen to have expertise in that area and the more people that are educated about such matters the easier it is for the esports community to protect itself through implementing policies that discourage match fixing/any other actions that affect game integrity
On July 28 2015 15:37 Swoopae wrote: Positive step to counter-act match fixing, doesn't detract from the viewing experience and the harder we can make it for match fixers the better - players throwing matches we can detect through line movement + observation, length of game props just mean a player will go all in or macro depending on the outcome that was bet on, but is still terrible for the integrity of esports so this is a step in the right direction to stamp that out by making it difficult for the illegal bookies to offer/grade the 'prop' type bets.
The next step is permanent bans for players caught match fixing, and thorough investigations into both the cases that have taken place (mostly the ones a few months ago in proleague/kespa cup/starleague) and any future cases that occur
I've noticed the teams have stopped fielding San and Marineking who were involved in some of the more blatant fixed matches, and Super seems to have mostly disappeared as has Soulkey recently, but others who were involved in blatantly suspicious matches/line movements remain playing in proleague *cough* Yoda (and Inno/B4 were also in suspicious matches, not sure who else off the top of my head would have to check the old threads)
Huh, the first time I disagree with something about this topic with you Swoopae, I believe. This isn't the first step to anything. Even if this stops some very specific time related forms of betting (doubt it) it won't stop others. Yes players should be punished when caught match fixing, but this silly thing is just annoying to some who like to know exact timings and will not get any player caught or punished. It will do nothing (positive).
I'm not "attacking" (I actually do not care too much) this decision because I miss the clock so much but I'm allergic to these kind of fake, "false sense of security" like decisions that only look like they're doing something when, in reality, they solve nothing. Either KeSPA actually believes in this which would make them naive, or it's just a pr thing to, again, make it look like they're doing something (which does not mean that they aren't in other ways).
On July 28 2015 05:55 Caihead wrote: Seems to me like the progamers would be minimally affected since they would be analyzing replays and practicing with partners where the vod timer wouldn't be an issue. I don't see that part of the discussion at all.
Foreign pros do watch PL. In fact players like Huk have stated in the past they exclusively watch PL and other koreans events to steal builds. As far as I know PL doesn't give out the replays?
This is just really bad for anyone who watches PL with even the slightest desire to learn. It is not acceptable to ruin the viewer experience to combat illegal gambling. Especially when they haven't even banned anyone yet.
-base timings -speed time (I calculate this every zvz I play). -supply @ x time -push timings (upgrade timings, dts, banshee, mine drop etc). -max timings
On July 28 2015 05:55 Caihead wrote: Seems to me like the progamers would be minimally affected since they would be analyzing replays and practicing with partners where the vod timer wouldn't be an issue. I don't see that part of the discussion at all.
Foreign pros do watch PL. In fact players like Huk have stated in the past they exclusively watch PL and other koreans events to steal builds. As far as I know PL doesn't give out the replays?
This is just really bad for anyone who watches PL with even the slightest desire to learn. It is not acceptable to ruin the viewer experience to combat illegal gambling. Especially when they haven't even banned anyone yet.
-base timings -speed time (I calculate this every zvz I play). -supply @ x time -push timings (upgrade timings, dts, banshee, mine drop etc). -max timings
I agree with you.
It's really annoying watching PL, wondering what the game time is, and then seeing that little blank box. I like game time for all the reasons you just listed. Fighting matchfixing is important, but this is not the way to go about it.
On July 28 2015 05:29 ZAiNs wrote: Oh ok. So if you tune into Proleague during its on and you see its just slightly past 9 minutes and Protoss is just pushing out vs. Zerg with 3 Immortals and a handful of Sentries you can say almost for sure that the Protoss did a FE into ~5:45-6:00 Robo without any or at least minimal pressure all game. Looking at the supply of the Zerg at 9 minutes you can also get a rough idea about their opening (i.e., 3 Hatch before Pool or Speedling) and what sort of light pressure occurred earlier in the game. Without a game timer you can assume so much less about the current game-state and as an educated viewer you know so much less about what has happened in the game so far.
Also, tell me what's useful to a player. Knowing roughly (thanks to 'feeling & experience') the earliest times a DT can be warped in given an opponent's opening, or knowing exactly give or take a couple of seconds?
Doesnt matter about the couple of seconds. You should know/feel when your opponent (cheese or timing attack or early push or whatever) is coming by own feeling and experience (worked in all rts games I played) and not by watching the clock.
I am sure that we all are scouting alot more if we play without the clock. The clock reveals too much (on both sides).
This is such a silly way to attempt to try and battle "illegal gambling".
Firstly, it negatively impacts the viewer. If we're being realistic, it probably wont be the BIGGEST deal, but still annoying. Secondly, how much betting does this really stop? You can still do bets like how many CC's will be built, or whether how much of something will be built, will one of the players get maxed in the game, do things w.r.t. the suppy, etc.
And like others said, it will be a bit of a hassle, but they are able to setup their own timers too.
On July 28 2015 05:29 ZAiNs wrote: Oh ok. So if you tune into Proleague during its on and you see its just slightly past 9 minutes and Protoss is just pushing out vs. Zerg with 3 Immortals and a handful of Sentries you can say almost for sure that the Protoss did a FE into ~5:45-6:00 Robo without any or at least minimal pressure all game. Looking at the supply of the Zerg at 9 minutes you can also get a rough idea about their opening (i.e., 3 Hatch before Pool or Speedling) and what sort of light pressure occurred earlier in the game. Without a game timer you can assume so much less about the current game-state and as an educated viewer you know so much less about what has happened in the game so far.
Also, tell me what's useful to a player. Knowing roughly (thanks to 'feeling & experience') the earliest times a DT can be warped in given an opponent's opening, or knowing exactly give or take a couple of seconds?
Doesnt matter about the couple of seconds. You should know/feel when your opponent (cheese or timing attack or early push or whatever) is coming by own feeling and experience (worked in all rts games I played) and not by watching the clock.
I am sure that we all are scouting alot more if we play without the clock. The clock reveals too much (on both sides).
A couple of seconds matters when an Oracle flies into your base. Even pro-level starsense isn't as good as looking at the clock. And how about when you are Forcefielding your ramp vs DTs/4 Gate in PvP and you want the Forcefields to overlap as little as possible? Use starsense, count 10 Blizzard seconds in your head, or just look at the clock? Do you also keep looking at your army to see if the Photon Overcharge range indicator is still there?
On July 28 2015 17:44 lichter wrote: people who think bookies and bettors are going to rely on stopwatches as a long term solution really don't understand gambling yeesh
Meh they'll get other landmarks. Will they disable supply count next?
On July 28 2015 05:29 ZAiNs wrote: Oh ok. So if you tune into Proleague during its on and you see its just slightly past 9 minutes and Protoss is just pushing out vs. Zerg with 3 Immortals and a handful of Sentries you can say almost for sure that the Protoss did a FE into ~5:45-6:00 Robo without any or at least minimal pressure all game. Looking at the supply of the Zerg at 9 minutes you can also get a rough idea about their opening (i.e., 3 Hatch before Pool or Speedling) and what sort of light pressure occurred earlier in the game. Without a game timer you can assume so much less about the current game-state and as an educated viewer you know so much less about what has happened in the game so far.
Also, tell me what's useful to a player. Knowing roughly (thanks to 'feeling & experience') the earliest times a DT can be warped in given an opponent's opening, or knowing exactly give or take a couple of seconds?
Doesnt matter about the couple of seconds. You should know/feel when your opponent (cheese or timing attack or early push or whatever) is coming by own feeling and experience (worked in all rts games I played) and not by watching the clock.
I am sure that we all are scouting alot more if we play without the clock. The clock reveals too much (on both sides).
A couple of seconds matters when an Oracle flies into your base. Even pro-level starsense isn't as good as looking at the clock. And how about when you are Forcefielding your ramp vs DTs/4 Gate in PvP and you want the Forcefields to overlap as little as possible? Use starsense, count 10 Blizzard seconds in your head, or just look at the clock? Do you also keep looking at your army to see if the Photon Overcharge range indicator is still there?
yeah when it comes to any timings and builds at a level where people are executing them correctly the clock and a few seconds really do matter, you can look at the clock and know whether it's possible for the attack to hit yet, how much gas can possibly be mined yet, is it possible for the oracle to hit yet, is it possible for a third CC to start yet, did your opp. delay his hatch by ten seconds to rush speed, etc etc etc. yes of course it's possible to play by feel and do pretty well but acting like the clock isn't an important tool and can't elevate your play if you know what you're doing is just goofy and ignorant
This change does indeed stop one type of bet which can lead to incredibly difficult to detect match-fixing. The video of the game does not always start right at the beginning, so nobody can be sure exactly when the game started without the clock. A person with a stopwatch will not be able to accurate determine the game time. So making a bet that a player will win/lose before X time is dubious without an official clock.
And it is a very insidious bet. A bettor can convince one or both players that they should play for the short game (or the long game). The player doing the matchfixing can try his hardest and might actually win with an all-in, but only attempted an all-in because he was being paid to end the game fast. You could even pay off coaches and then they would work with the player on an all-in to use and the player wouldn't even know he was being used for a matchfix. It's virtually impossible to detect that someone is matchfixing in this way, unlike when someone pulls a Marineking.
Unfortunately, it will probably just result in other bets becoming more popular. You could bet on whether or not either player will break 150 supply during the game. If they hide supply, you could bet on whether or not a hive (armory, twilight council, robo bay, starport) will be made. People will find a way to gamble and I don't think Proleague will be able to stop it with fixes like this one. They may have squashed one type of gamble, but a dozen more will pop up.
They really need to support the Proleague players better (so that taking a bribe is not necessary to live), and then investigate thoroughly and harshly punish those who do take bribes.
What does this really solve?... There's always going to be something for people to bet on no matter how many things you ban. What's next, hide the supply/resources?
It's a good point that gamblers will always find something to bet on. The real key to dealing with the problem is to thoroughly investigate suspected match fixing and punish the offenders, and to pay the players properly.
I'm sorry but this is retarded. So in order to "punish"(are they really punished? doubtful) you make the experience worse for your legitimate viewers...
On July 31 2015 10:00 DwD wrote: I'm sorry but this is retarded. So in order to "punish"(are they really punished? doubtful) you make the experience worse for your legitimate viewers...
From what I can see there are essentially 2 points in this whole mess: 1. Do they want a crackdown on betting or on illegal betting? They seem to be fine with services such as Pinnacle so to me this seems like a blind stab at illegal betting. The difference here is that illegal betting usually means matchfixing.. but: 2. If they are after matchfixing, then disabling the clock for viewers accomplishes absolutely nothing since the shady persons in question do their bets before the match starts (aka when they contact the players). So in order to stop matchfixing - that involves the players dragging out the game until a certain point in time - they would have to disable the clock for the players who are suspected of matchfixing, right? To render them unable to properly judge how far the game has progressed... right?
Am I just seeing this wrong or is disabling the clock only for viewers really as stupid as it seems? I wish we could talk to the persons who make decisions like that in order to understand what their thought process is. If my assessment is correct and assuming that what they stated is really their intended goal then... I don't know, seems like a really terrible decision to me.
And why is it only limited to Proleague? Is illegal betting not a thing in S2SL?
I am sorry to say this but it makes absolutely no sense to me...