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Game clock removed from Proleague due to gambling

Forum Index > SC2 General
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Waxangel
Profile Blog Joined September 2002
United States33297 Posts
Last Edited: 2015-07-27 11:14:46
July 27 2015 11:03 GMT
#1
Starting on July 27th, the in-game clock has been removed from Proleague broadcasts.

SpoTV put up a caption before the matches saying the measure was in order to promote "clean esports culture," which is the broadcast appropriate way of saying "to counteract illegal betting and/or match-fixing."

While illegal Korean betting sites offer standard winner/loser bets, more complicated bets involving the length of a match have been said to have gained popularity as well. In a match-fixing context, such bets would have a smaller chance of detection than straight up win/loss fixing.

[image loading]

AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
BEARDiaguz
Profile Blog Joined June 2009
Australia2362 Posts
July 27 2015 11:04 GMT
#2
Can't they just time the games from home anyway?
ProgamerAustralian alcohol user follow @iaguzSC2
olimoley
Profile Blog Joined January 2013
United States742 Posts
July 27 2015 11:04 GMT
#3
This is why we can't have nice things
Events Manager, Team Liquid - Creator of OlimoLeague
Waxangel
Profile Blog Joined September 2002
United States33297 Posts
Last Edited: 2015-07-27 11:07:18
July 27 2015 11:05 GMT
#4
On July 27 2015 20:04 ROOTiaguz wrote:
Can't they just time the games from home anyway?


right but you can't exactly go to your bookie and say "I won the bet according to MY MEASUREMENTS AT HOME WHICH ARE WAY MORE ACCURATE THAN YOURS"
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
Quateras
Profile Joined August 2012
Germany867 Posts
July 27 2015 11:06 GMT
#5
Eh weird reaction since they can just stoptime things themselves if they care that much.

To be honest though i absolutely do not care one bit if i can see the ingame clock or not.
"If you don't know where you are going, you can never get lost."
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50107 Posts
July 27 2015 11:15 GMT
#6
So can I expect double blind lineups for next season then?
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
SuperHofmann
Profile Joined September 2013
Italy1741 Posts
July 27 2015 11:18 GMT
#7
It can be bad for players that love to analyze games and vods, but if it can help to avoid illegal betting it is a positive thing
Vasacast always in my <3
BisuDagger
Profile Blog Joined October 2009
Bisutopia19223 Posts
Last Edited: 2015-07-27 11:27:13
July 27 2015 11:27 GMT
#8
Cover the minimap too! I make all my winnings off guessing spawn locations.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
July 27 2015 11:30 GMT
#9
:/ I noticed straight away, so annoying...
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
Last Edited: 2015-07-27 11:38:01
July 27 2015 11:37 GMT
#10
Now we are finally gonna know who are the live reports gods
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
NasusAndDraven
Profile Joined April 2015
359 Posts
Last Edited: 2015-07-27 11:41:00
July 27 2015 11:38 GMT
#11
How about just not show who is playing?

Btw korean sports channels not show game time or something. With my zerod expertese on the subject ill give the verdict that the decision was shit.
graNite
Profile Blog Joined December 2010
Germany4434 Posts
July 27 2015 11:41 GMT
#12
Why is it even possible to bet on a game that is already playing?
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
GTR
Profile Blog Joined September 2004
51415 Posts
July 27 2015 11:44 GMT
#13
On July 27 2015 20:41 graNite wrote:
Why is it even possible to bet on a game that is already playing?


they can't. they are prop bets that people bet on before games start.
Commentator
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
Last Edited: 2015-07-27 11:54:03
July 27 2015 11:49 GMT
#14
I don't get the : "we don't care fighting what we already pitchforked for with pinnacle because it hurts our viewer experience" posts. Can someone explain ?

On July 27 2015 20:05 Waxangel wrote:
Show nested quote +
On July 27 2015 20:04 ROOTiaguz wrote:
Can't they just time the games from home anyway?


right but you can't exactly go to your bookie and say "I won the bet according to MY MEASUREMENTS AT HOME WHICH ARE WAY MORE ACCURATE THAN YOURS"


And the bookie can also say : "nope it was 05:01 not before 05:00 so fuck you i keep the money (even if it was really 04:59 but you can't tell fucker)" especially because Blizzard's seconds
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
graNite
Profile Blog Joined December 2010
Germany4434 Posts
July 27 2015 11:50 GMT
#15
On July 27 2015 20:44 GTR wrote:
Show nested quote +
On July 27 2015 20:41 graNite wrote:
Why is it even possible to bet on a game that is already playing?


they can't. they are prop bets that people bet on before games start.


what does the removal of the ingame clock change then?
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
July 27 2015 11:54 GMT
#16
On July 27 2015 20:50 graNite wrote:
Show nested quote +
On July 27 2015 20:44 GTR wrote:
On July 27 2015 20:41 graNite wrote:
Why is it even possible to bet on a game that is already playing?


they can't. they are prop bets that people bet on before games start.


what does the removal of the ingame clock change then?

I think the idea is that the bookmakers can't know for sure if a unit died before the 5 minutes mark, for example. Thus they can't accept bets of this type.
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
Jathin
Profile Blog Joined February 2005
United States3505 Posts
July 27 2015 12:20 GMT
#17
--- Nuked ---
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
July 27 2015 12:26 GMT
#18
As i already said in the LR thread, this changes probably nothing (or VERY VERY little)
But hey it's something i guess
Viewers don't need the clock, so it doesn't matter anways
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Grollicus
Profile Joined September 2011
Germany287 Posts
July 27 2015 12:26 GMT
#19
On July 27 2015 21:20 Jathin wrote:
The change does nothing to affect the core problem: illegal gambling. Gamblers will simply adapt their bets to another aspect of the game. Kind of silly change imo.


Actually thats good promo i guess..
Read. | Show me your Healthbars
TRaFFiC
Profile Blog Joined December 2010
Canada1448 Posts
July 27 2015 12:42 GMT
#20
Very annoying change. Lots of lower league players exclusively rely on game clock to copy timings. Of course you can use supply as an indicator, but game clock does its own work. Seeing the hatchery go down 1-10 seconds earlier is part of the magic of PL.

2v2, 1v1, Zerg, Terran http://www.twitch.tv/trafficsc2
marpis
Profile Joined February 2014
Finland18 Posts
July 27 2015 12:43 GMT
#21
On July 27 2015 21:26 The_Red_Viper wrote:
As i already said in the LR thread, this changes probably nothing (or VERY VERY little)
But hey it's something i guess
Viewers don't need the clock, so it doesn't matter anways


I pay quite a lot of attention to the clock. "If he would have gone for build X, Y would have happened by now" and so on.
Olli
Profile Blog Joined February 2012
Austria24417 Posts
Last Edited: 2015-07-27 13:12:28
July 27 2015 13:11 GMT
#22
On July 27 2015 20:54 OtherWorld wrote:
Show nested quote +
On July 27 2015 20:50 graNite wrote:
On July 27 2015 20:44 GTR wrote:
On July 27 2015 20:41 graNite wrote:
Why is it even possible to bet on a game that is already playing?


they can't. they are prop bets that people bet on before games start.


what does the removal of the ingame clock change then?

I think the idea is that the bookmakers can't know for sure if a unit died before the 5 minutes mark, for example. Thus they can't accept bets of this type.


Exactly.

Also what the hell kinda question is "how is it possible to bet on a game that's already being played"? It's called live betting and is probably the most popular form of betting there is.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
LongShot27
Profile Joined May 2013
United States2084 Posts
July 27 2015 13:18 GMT
#23
On July 27 2015 20:05 Waxangel wrote:
Show nested quote +
On July 27 2015 20:04 ROOTiaguz wrote:
Can't they just time the games from home anyway?


right but you can't exactly go to your bookie and say "I won the bet according to MY MEASUREMENTS AT HOME WHICH ARE WAY MORE ACCURATE THAN YOURS"


Of course you can, you can also have your legs broken.
If all men were created equal there would be no reason to declare it.
JabuSeika
Profile Joined February 2014
United States607 Posts
July 27 2015 13:22 GMT
#24
On July 27 2015 21:26 The_Red_Viper wrote:
As i already said in the LR thread, this changes probably nothing (or VERY VERY little)
But hey it's something i guess
Viewers don't need the clock, so it doesn't matter anways


But I pay a ton of attention to the clock.

Gas Timings, 3rd Timings, attack timings, ect.

The clock matters in understanding strategies.
swissman777
Profile Joined September 2014
1106 Posts
July 27 2015 13:27 GMT
#25
On July 27 2015 20:54 OtherWorld wrote:
Show nested quote +
On July 27 2015 20:50 graNite wrote:
On July 27 2015 20:44 GTR wrote:
On July 27 2015 20:41 graNite wrote:
Why is it even possible to bet on a game that is already playing?


they can't. they are prop bets that people bet on before games start.


what does the removal of the ingame clock change then?

I think the idea is that the bookmakers can't know for sure if a unit died before the 5 minutes mark, for example. Thus they can't accept bets of this type.


But you can bet real time and time it yourself or sth
Big J
Profile Joined March 2011
Austria16289 Posts
July 27 2015 13:27 GMT
#26
Why can't they just forbid illegal betting?

On a serious note, it's a bit annoying but it doesn't really change anything so whatever. I hope it helps.
swissman777
Profile Joined September 2014
1106 Posts
July 27 2015 13:28 GMT
#27
I wonder if this does anything. The bet makers can do a real time bets instead of in-game time then no?
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
Last Edited: 2015-07-27 13:29:21
July 27 2015 13:28 GMT
#28
On July 27 2015 22:27 swissman777 wrote:
Show nested quote +
On July 27 2015 20:54 OtherWorld wrote:
On July 27 2015 20:50 graNite wrote:
On July 27 2015 20:44 GTR wrote:
On July 27 2015 20:41 graNite wrote:
Why is it even possible to bet on a game that is already playing?


they can't. they are prop bets that people bet on before games start.


what does the removal of the ingame clock change then?

I think the idea is that the bookmakers can't know for sure if a unit died before the 5 minutes mark, for example. Thus they can't accept bets of this type.


But you can bet real time and time it yourself or sth


And the bookie will believe you on your word ? Or will he be honest ? (illegal betting)
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
KingAlphard
Profile Blog Joined August 2012
Italy1705 Posts
July 27 2015 13:32 GMT
#29
On July 27 2015 20:05 Waxangel wrote:
Show nested quote +
On July 27 2015 20:04 ROOTiaguz wrote:
Can't they just time the games from home anyway?


right but you can't exactly go to your bookie and say "I won the bet according to MY MEASUREMENTS AT HOME WHICH ARE WAY MORE ACCURATE THAN YOURS"


Can't you just look at the vods and check?
sharkie
Profile Blog Joined April 2012
Austria18373 Posts
July 27 2015 13:32 GMT
#30
Why do people say it doesn't change anything? At least it eliminates a little bit of betting.
swissman777
Profile Joined September 2014
1106 Posts
July 27 2015 13:36 GMT
#31
On July 27 2015 22:28 FFW_Rude wrote:
Show nested quote +
On July 27 2015 22:27 swissman777 wrote:
On July 27 2015 20:54 OtherWorld wrote:
On July 27 2015 20:50 graNite wrote:
On July 27 2015 20:44 GTR wrote:
On July 27 2015 20:41 graNite wrote:
Why is it even possible to bet on a game that is already playing?


they can't. they are prop bets that people bet on before games start.


what does the removal of the ingame clock change then?

I think the idea is that the bookmakers can't know for sure if a unit died before the 5 minutes mark, for example. Thus they can't accept bets of this type.


But you can bet real time and time it yourself or sth


And the bookie will believe you on your word ? Or will he be honest ? (illegal betting)


Well, there must be a referee or sth. Like maybe a timer site both betters can agree on. It's not that hard I think.
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
Last Edited: 2015-07-27 13:50:42
July 27 2015 13:46 GMT
#32
Also keep in my mind. It's BLIZZARD TIME (because HotS). Not actual seconds so you can't compare to the vods.

On July 27 2015 22:36 swissman777 wrote:
Show nested quote +
On July 27 2015 22:28 FFW_Rude wrote:
On July 27 2015 22:27 swissman777 wrote:
On July 27 2015 20:54 OtherWorld wrote:
On July 27 2015 20:50 graNite wrote:
On July 27 2015 20:44 GTR wrote:
On July 27 2015 20:41 graNite wrote:
Why is it even possible to bet on a game that is already playing?


they can't. they are prop bets that people bet on before games start.


what does the removal of the ingame clock change then?

I think the idea is that the bookmakers can't know for sure if a unit died before the 5 minutes mark, for example. Thus they can't accept bets of this type.


But you can bet real time and time it yourself or sth


And the bookie will believe you on your word ? Or will he be honest ? (illegal betting)


Well, there must be a referee or sth. Like maybe a timer site both betters can agree on. It's not that hard I think.


Not that hard to think no. But something to think and to DO. So they will have to adapt and it will at least slow them down a little. May be a little somthing but at least it's something.

On July 27 2015 22:32 sharkie wrote:
Why do people say it doesn't change anything? At least it eliminates a little bit of betting.


Because that's the new (or not) trend. Complaining and pessimism.

On July 27 2015 21:43 marpis wrote:
Show nested quote +
On July 27 2015 21:26 The_Red_Viper wrote:
As i already said in the LR thread, this changes probably nothing (or VERY VERY little)
But hey it's something i guess
Viewers don't need the clock, so it doesn't matter anways


I pay quite a lot of attention to the clock. "If he would have gone for build X, Y would have happened by now" and so on.


I do to. Especially when i'm not paying full attention or rarely LRing. But if this help against betting i won't miss the clock.
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
rotta
Profile Joined December 2011
5585 Posts
July 27 2015 13:49 GMT
#33
No clock, no health bars... This is getting challenging.
don't wall off against random
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
Last Edited: 2015-07-27 13:53:00
July 27 2015 13:52 GMT
#34
On July 27 2015 22:49 rotta wrote:
No clock, no health bars... This is getting challenging.


Not if you watch some BW from time to time. Because there's nothing but Supply and apm (and sometimes there's just one of 'em or even none).

After watching a whole tournament then go back to SC2 i was almost overwhelmed by the amount of informations you have in SC2 observing.
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
Achmoulin
Profile Joined December 2013
Sweden63 Posts
July 27 2015 13:53 GMT
#35
That's some advanced betting system.
Shuffleblade
Profile Joined February 2012
Sweden1903 Posts
July 27 2015 13:57 GMT
#36
The point of this is not to directly stop illegal betting, it is to make it easier to detect and therofore in the long run it will help to stop it and prevent it. Its sad not being able to see the clock because just like others have said it does matter, but whatever I'm not advanced enough to tell much from it anway. The players that hurt from this most is other pro-gamers I feel, in their enjoyment and analzing games.
Maru, Bomber, TY, Dear, Classic, DeParture and Rogue!
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50107 Posts
July 27 2015 14:01 GMT
#37
just bring back double blind lineups, it was pretty hype back when they did it(post savoir matchfixing scandal - end of BW PL)

then again they'll just try to bet on which player will come out on which map, but on the other hand it really removes players themselves from suspicion becasue they won't know who they'll play(they can guess based on map but I've seen some brilliant counter picks in those days too)

only thing bad about it was that players were pretty stressed out by it.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
Jer99
Profile Blog Joined April 2011
Canada8157 Posts
July 27 2015 14:06 GMT
#38
DISAPPOINTED
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
Simberto
Profile Blog Joined July 2010
Germany11432 Posts
July 27 2015 14:10 GMT
#39
On July 27 2015 22:46 FFW_Rude wrote:
Also keep in my mind. It's BLIZZARD TIME (because HotS). Not actual seconds so you can't compare to the vods.


Are people really that bad at maths that they can't just use the 0.72 multiplier?

I am really curious as to what this is supposed to accomplish. If you really want to time it, you can just measure it in any other way (Video timer, stopwatch, sand clock, whatever), and change your bet to "before 4 minutes real time".

To me, it just seems to be an entirely pointless change. Maybe someone can enlighten me?
sharkie
Profile Blog Joined April 2012
Austria18373 Posts
July 27 2015 14:19 GMT
#40
On July 27 2015 23:10 Simberto wrote:
Show nested quote +
On July 27 2015 22:46 FFW_Rude wrote:
Also keep in my mind. It's BLIZZARD TIME (because HotS). Not actual seconds so you can't compare to the vods.


Are people really that bad at maths that they can't just use the 0.72 multiplier?

I am really curious as to what this is supposed to accomplish. If you really want to time it, you can just measure it in any other way (Video timer, stopwatch, sand clock, whatever), and change your bet to "before 4 minutes real time".

To me, it just seems to be an entirely pointless change. Maybe someone can enlighten me?


how do you want players to record real time ingame?
deth
Profile Blog Joined August 2009
Australia1757 Posts
July 27 2015 14:23 GMT
#41
It's more a symbolic gesture that they're clamping down on illegal betting rather than an actual useful one.

It won't stop shit. It really sends a message moreso to those who aren't participating in said activities already. Like anti-smoking ad's which are more effective at deterring non-smokers than stopping current smokers.
Nezgar
Profile Joined December 2012
Germany534 Posts
July 27 2015 14:23 GMT
#42
On July 27 2015 22:22 JabuSeika wrote:
Show nested quote +
On July 27 2015 21:26 The_Red_Viper wrote:
As i already said in the LR thread, this changes probably nothing (or VERY VERY little)
But hey it's something i guess
Viewers don't need the clock, so it doesn't matter anways


But I pay a ton of attention to the clock.

Gas Timings, 3rd Timings, attack timings, ect.

The clock matters in understanding strategies.


For me the clock is a really big deal. The timing of what the players are doing is very important to understanding what is happening and why.
And I really doubt that this is going to prevent any illegal betting. But hey, another band aid I guess; it's not like we aren't used to those things by now...


shid0x
Profile Joined July 2012
Korea (South)5014 Posts
July 27 2015 14:26 GMT
#43
That's retarded, and it wouldn't be the first retarded decision Proleague made.
They just had to put their heads together and come up with a solution that wouldn't hurt viewership, it can't be that hard to brainstorm for at least A DAY.

this decision was taken with a blink of an eye, i don't care how "pro" the proleague admins are but they made a stupid decision that's all.
RIP MKP
GinDo
Profile Blog Joined September 2010
3327 Posts
July 27 2015 14:27 GMT
#44
People are too focused on the betters. The real reason is to prevent the players from know what time it is. :/
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ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
July 27 2015 14:27 GMT
#45
On July 27 2015 23:10 Simberto wrote:
Show nested quote +
On July 27 2015 22:46 FFW_Rude wrote:
Also keep in my mind. It's BLIZZARD TIME (because HotS). Not actual seconds so you can't compare to the vods.


Are people really that bad at maths that they can't just use the 0.72 multiplier?

I am really curious as to what this is supposed to accomplish. If you really want to time it, you can just measure it in any other way (Video timer, stopwatch, sand clock, whatever), and change your bet to "before 4 minutes real time".

To me, it just seems to be an entirely pointless change. Maybe someone can enlighten me?

They rarely show the game at exactly 0 seconds. Sometimes they don't show the game until over a minute in. This makes it pretty awkward because you'd either have to start your timer from an arbitrary point, or try to calculate it based on worker timings.
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
July 27 2015 14:56 GMT
#46
On July 27 2015 22:36 swissman777 wrote:
Show nested quote +
On July 27 2015 22:28 FFW_Rude wrote:
On July 27 2015 22:27 swissman777 wrote:
On July 27 2015 20:54 OtherWorld wrote:
On July 27 2015 20:50 graNite wrote:
On July 27 2015 20:44 GTR wrote:
On July 27 2015 20:41 graNite wrote:
Why is it even possible to bet on a game that is already playing?


they can't. they are prop bets that people bet on before games start.


what does the removal of the ingame clock change then?

I think the idea is that the bookmakers can't know for sure if a unit died before the 5 minutes mark, for example. Thus they can't accept bets of this type.


But you can bet real time and time it yourself or sth


And the bookie will believe you on your word ? Or will he be honest ? (illegal betting)


Well, there must be a referee or sth. Like maybe a timer site both betters can agree on. It's not that hard I think.

Yes, just like with any rules against something illegal there are ways to circumvent it. But the point is not that it completely prevents a kind of betting, because that'd be very hard to do, the point is that it makes it harder to do this kind of betting, it demands more effort from both the better's side and the bookmaker's. And people who do illegal things only do them as long as the benefits are higher than both the risk the effort.
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
July 27 2015 15:10 GMT
#47
On July 27 2015 22:22 JabuSeika wrote:
Show nested quote +
On July 27 2015 21:26 The_Red_Viper wrote:
As i already said in the LR thread, this changes probably nothing (or VERY VERY little)
But hey it's something i guess
Viewers don't need the clock, so it doesn't matter anways


But I pay a ton of attention to the clock.

Gas Timings, 3rd Timings, attack timings, ect.

The clock matters in understanding strategies.

The supply does the same job tbh
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
KingAlphard
Profile Blog Joined August 2012
Italy1705 Posts
Last Edited: 2015-07-27 16:05:04
July 27 2015 16:02 GMT
#48
On July 28 2015 00:10 The_Red_Viper wrote:
Show nested quote +
On July 27 2015 22:22 JabuSeika wrote:
On July 27 2015 21:26 The_Red_Viper wrote:
As i already said in the LR thread, this changes probably nothing (or VERY VERY little)
But hey it's something i guess
Viewers don't need the clock, so it doesn't matter anways


But I pay a ton of attention to the clock.

Gas Timings, 3rd Timings, attack timings, ect.

The clock matters in understanding strategies.

The supply does the same job tbh


Not at all. Each build has the supply increasing in a different way over time, depending also on what your opponent is doing. If you use supply as a landmark it will only be useful within a specific build order. For example, I need to know at what timing an attack hits, not how much supply I have when it hits. The latter works only within a single build, the first one is the same in each game.
Supply is also useless at comparing build orders. For example: with build X I'm attacking at 100 supply, with build Y at 80. Say you even know which units, upgrades, buildings you have. Without the timing information, it's ridiculous to try to compare them.
This is actually the most important thing because a big part of learning from pros is to look at their timings. How much supply they have at minute X, when a timing attack hits (supply is useless because your supply might increase more slowly due to worse macro)...
oOOoOphidian
Profile Joined January 2011
United States1402 Posts
July 27 2015 16:13 GMT
#49
I hope they realize this will make some aspects of the gameplay less impressive to the average viewer. Knowing just how crisp a progamer got a certain timing is a pretty big deal.
Creator of sc2unmasked.com
Dingodile
Profile Joined December 2011
4133 Posts
July 27 2015 16:29 GMT
#50
I hope blizzard remove the clock completely. It looked exciting when it was integrated but turned out very horrible. You should play/learn the game with game sense & experience, not with a clock (and papers).
Grubby | ToD | Moon | Lyn | Sky
sashkata
Profile Joined September 2008
Bulgaria3241 Posts
July 27 2015 17:00 GMT
#51
The clock is so non essential that I'm surprised so many people are pissed about it. lol
TelecoM
Profile Blog Joined January 2010
United States10668 Posts
July 27 2015 17:02 GMT
#52
Smart move, most of these ex BW pro's dont use the game clock anyways.
AKA: TelecoM[WHITE] Protoss fighting
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
Last Edited: 2015-07-27 17:13:11
July 27 2015 17:11 GMT
#53
On July 28 2015 02:00 sashkata wrote:
The clock is so non essential that I'm surprised so many people are pissed about it. lol

You have absolutely no idea what you're talking about. The clock is huge. When it comes to learning, knowing the EXACT timing of a Pool, Stargate, 3rd Nexus, push-out with an Immortal army, etc is so useful. Also when tuning into a game late or watching it on the side without giving it full attention, you can form a pretty accurate model of what the current game-state is. Without the game timer the game state is so much more uncertain; you see a 3rd Nexus go down but you can't really tell whether its 10 minutes or 15 minutes after some early back-and-forth action.

On July 28 2015 02:02 GGzerG wrote:
Smart move, most of these ex BW pro's dont use the game clock anyways.

The clock is just removed from broadcasts, the players still have access to it, or there would be a lot of pissed off progamers. Do you have a source on any pro players not using the clock? It's very useful and disabling it for no benefit would be super silly.
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
Last Edited: 2015-07-27 17:20:29
July 27 2015 17:11 GMT
#54
On July 28 2015 02:00 sashkata wrote:
The clock is so non essential that I'm surprised so many people are pissed about it. lol


Yes, if you're silver league, it's not essential at all!

Pro gamers will adapt, they'll know at what time what amount of units you may afford, but it's bad for viewers.

Edit: Actually, pro gamers' personal game clock doesn't have to be turned off.

The game clock is important as you can expect certain strategies. E.g. if you scout 3 rax, you may expect rush between 05:00 and 06:00. If you scout 1-1-1, then 8 min or so.

Edit 2: Guys imagine watching football with no time on TV. It may not be as important, but you'll have no idea what's up.
sashkata
Profile Joined September 2008
Bulgaria3241 Posts
July 27 2015 17:27 GMT
#55
On July 28 2015 02:11 darkness wrote:
Show nested quote +
On July 28 2015 02:00 sashkata wrote:
The clock is so non essential that I'm surprised so many people are pissed about it. lol


Yes, if you're silver league, it's not essential at all!


It's quite the opposite. People relying on the clock find themselves lost if the game doesn't play out the way they are used to. It's like learning an opening in chess, but your opponent doesn't play the moves he should and you don't know what to do any more.

If you are learning the game the clock is almost useless. People are not going to be hitting timings correctly and stuff like that.
AskJoshy
Profile Blog Joined February 2010
United States1625 Posts
July 27 2015 18:12 GMT
#56
Consider this: someone approaches you, a pro player, and says "Hey I am a big fan! I have a bet on your game but it's not on win or lose. I have $1,000 on the game going to at least 15 minutes, so I'll split it with you if you just play conservatively in Game 3 against so-and-so!" and then going to the opponent and saying the same thing. It's more tempting to the players because "nobody loses" and nobody is asking you to throw a game or even a match, just try to turtle a bit more than usual.

I have heard rumors that stuff like that has happened, but no hard evidence.
Heroes, Hearthstone, and SC2 videos: http://www.youtube.com/AskJoshy
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
July 27 2015 18:16 GMT
#57
I don't think this will ultimately change anything, and it makes LR'ing harder -_-.
Moderatorshe/her
TL+ Member
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
July 27 2015 18:32 GMT
#58
On July 28 2015 02:11 ZAiNs wrote:
Show nested quote +
On July 28 2015 02:00 sashkata wrote:
The clock is so non essential that I'm surprised so many people are pissed about it. lol

You have absolutely no idea what you're talking about. The clock is huge. When it comes to learning, knowing the EXACT timing of a Pool, Stargate, 3rd Nexus, push-out with an Immortal army, etc is so useful. Also when tuning into a game late or watching it on the side without giving it full attention, you can form a pretty accurate model of what the current game-state is. Without the game timer the game state is so much more uncertain; you see a 3rd Nexus go down but you can't really tell whether its 10 minutes or 15 minutes after some early back-and-forth action.

Show nested quote +
On July 28 2015 02:02 GGzerG wrote:
Smart move, most of these ex BW pro's dont use the game clock anyways.

The clock is just removed from broadcasts, the players still have access to it, or there would be a lot of pissed off progamers. Do you have a source on any pro players not using the clock? It's very useful and disabling it for no benefit would be super silly.


Source is : "There is no clock in BW"
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
Odowan Paleolithic
Profile Blog Joined May 2013
United States232 Posts
July 27 2015 18:32 GMT
#59
On July 28 2015 03:12 JoshSuth wrote:
Consider this: someone approaches you, a pro player, and says "Hey I am a big fan! I have a bet on your game but it's not on win or lose. I have $1,000 on the game going to at least 15 minutes, so I'll split it with you if you just play conservatively in Game 3 against so-and-so!" and then going to the opponent and saying the same thing. It's more tempting to the players because "nobody loses" and nobody is asking you to throw a game or even a match, just try to turtle a bit more than usual.

I have heard rumors that stuff like that has happened, but no hard evidence.


If the player makes less from playing legitimately there will be fixings. Starcraft is not some holy sport only saints plays.
I need a bigger fridge. I cannot hold all the Cheese that are given to me.
rotta
Profile Joined December 2011
5585 Posts
July 27 2015 18:37 GMT
#60
On July 28 2015 02:11 darkness wrote:
Edit 2: Guys imagine watching football with no time on TV. It may not be as important, but you'll have no idea what's up.

That comparison doesn't really work.
don't wall off against random
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
July 27 2015 18:42 GMT
#61
On July 28 2015 03:37 rotta wrote:
Show nested quote +
On July 28 2015 02:11 darkness wrote:
Edit 2: Guys imagine watching football with no time on TV. It may not be as important, but you'll have no idea what's up.

That comparison doesn't really work.


It can work even in football if you use your brain. It's not a game of just kicking a ball.
rotta
Profile Joined December 2011
5585 Posts
Last Edited: 2015-07-27 18:58:50
July 27 2015 18:57 GMT
#62
On July 28 2015 03:42 darkness wrote:
Show nested quote +
On July 28 2015 03:37 rotta wrote:
On July 28 2015 02:11 darkness wrote:
Edit 2: Guys imagine watching football with no time on TV. It may not be as important, but you'll have no idea what's up.

That comparison doesn't really work.


It can work even in football if you use your brain. It's not a game of just kicking a ball.

I guess the timer only really matters in the final moments, but there's not much else to work with when tuning in to a match in progress (besides goals and suspensions of course). In SC2 there's the minimap on top of all the other info and no time limit.
don't wall off against random
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
July 27 2015 18:59 GMT
#63
This will be a little annoying but in the end I don't think it will be a big deal.
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
KingAlphard
Profile Blog Joined August 2012
Italy1705 Posts
Last Edited: 2015-07-27 19:21:25
July 27 2015 19:20 GMT
#64
On July 28 2015 02:27 sashkata wrote:
Show nested quote +
On July 28 2015 02:11 darkness wrote:
On July 28 2015 02:00 sashkata wrote:
The clock is so non essential that I'm surprised so many people are pissed about it. lol


Yes, if you're silver league, it's not essential at all!


It's quite the opposite. People relying on the clock find themselves lost if the game doesn't play out the way they are used to. It's like learning an opening in chess, but your opponent doesn't play the moves he should and you don't know what to do any more.

If you are learning the game the clock is almost useless. People are not going to be hitting timings correctly and stuff like that.


You're never getting any good at the game if you don't learn timings. I don't understand why people deny the fact that you need to look at what good players do to improve, it seems like the most obvious thing ever to me.
Dingodile
Profile Joined December 2011
4133 Posts
July 27 2015 19:27 GMT
#65
On July 28 2015 02:11 darkness wrote:
The game clock is important as you can expect certain strategies. E.g. if you scout 3 rax, you may expect rush between 05:00 and 06:00. If you scout 1-1-1, then 8 min or so.

Edit 2: Guys imagine watching football with no time on TV. It may not be as important, but you'll have no idea what's up.

Exaclty the opposite should be. We need clock in football, NBA etc because we know that game takes 90min etc. In most cases the time (close to end) generates tension.

In sc2, we dont need the clock because the game can end in 5min or 35min. Your 3rax example is great: stop look the clock and learn/play the game with feeling & experience (and with it you should know when your opponent is coming).

Grubby | ToD | Moon | Lyn | Sky
FalconHoof
Profile Joined December 2012
Canada183 Posts
July 27 2015 19:29 GMT
#66
lol... I mean... Why do they care so much that people are making prop bets on Starcraft 2 matches? Isn't that a good thing? Increases viewership? garners interest etc?
Masturbation this good deserves it's own foreplay.
duckk
Profile Joined March 2013
United States622 Posts
July 27 2015 19:49 GMT
#67
On July 28 2015 04:29 MirrorWorthy wrote:
lol... I mean... Why do they care so much that people are making prop bets on Starcraft 2 matches? Isn't that a good thing? Increases viewership? garners interest etc?


because they have no idea what they are doing.

The ingame clock is arguably the most important feature for viewers maybe even over the minimap. IMO the viewers will drop even more drastically then it will magically switch back.
TelecoM
Profile Blog Joined January 2010
United States10668 Posts
July 27 2015 19:52 GMT
#68
On July 28 2015 02:11 ZAiNs wrote:
Show nested quote +
On July 28 2015 02:00 sashkata wrote:
The clock is so non essential that I'm surprised so many people are pissed about it. lol

You have absolutely no idea what you're talking about. The clock is huge. When it comes to learning, knowing the EXACT timing of a Pool, Stargate, 3rd Nexus, push-out with an Immortal army, etc is so useful. Also when tuning into a game late or watching it on the side without giving it full attention, you can form a pretty accurate model of what the current game-state is. Without the game timer the game state is so much more uncertain; you see a 3rd Nexus go down but you can't really tell whether its 10 minutes or 15 minutes after some early back-and-forth action.

Show nested quote +
On July 28 2015 02:02 GGzerG wrote:
Smart move, most of these ex BW pro's dont use the game clock anyways.

The clock is just removed from broadcasts, the players still have access to it, or there would be a lot of pissed off progamers. Do you have a source on any pro players not using the clock? It's very useful and disabling it for no benefit would be super silly.

FantaSy recently said in an interview that he doesn't use the in game Clock, or maybe it was Stork, one of the ex BW pro's that play SC2 now, Star Sense is strong with them. ^^
AKA: TelecoM[WHITE] Protoss fighting
sashkata
Profile Joined September 2008
Bulgaria3241 Posts
July 27 2015 19:55 GMT
#69
On July 28 2015 04:49 duckk wrote:
Show nested quote +
On July 28 2015 04:29 MirrorWorthy wrote:
lol... I mean... Why do they care so much that people are making prop bets on Starcraft 2 matches? Isn't that a good thing? Increases viewership? garners interest etc?


because they have no idea what they are doing.

The ingame clock is arguably the most important feature for viewers maybe even over the minimap. IMO the viewers will drop even more drastically then it will magically switch back.

You are blowing my mind! The clock more important than the minimap?!?!?!
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
Last Edited: 2015-07-27 20:41:37
July 27 2015 20:29 GMT
#70
On July 28 2015 03:32 FFW_Rude wrote:
Show nested quote +
On July 28 2015 02:11 ZAiNs wrote:
On July 28 2015 02:00 sashkata wrote:
The clock is so non essential that I'm surprised so many people are pissed about it. lol

You have absolutely no idea what you're talking about. The clock is huge. When it comes to learning, knowing the EXACT timing of a Pool, Stargate, 3rd Nexus, push-out with an Immortal army, etc is so useful. Also when tuning into a game late or watching it on the side without giving it full attention, you can form a pretty accurate model of what the current game-state is. Without the game timer the game state is so much more uncertain; you see a 3rd Nexus go down but you can't really tell whether its 10 minutes or 15 minutes after some early back-and-forth action.

On July 28 2015 02:02 GGzerG wrote:
Smart move, most of these ex BW pro's dont use the game clock anyways.

The clock is just removed from broadcasts, the players still have access to it, or there would be a lot of pissed off progamers. Do you have a source on any pro players not using the clock? It's very useful and disabling it for no benefit would be super silly.


Source is : "There is no clock in BW"

There are also no Stalkers in BW yet a lot of ex-BW pros use Stalkers.
On July 28 2015 04:52 GGzerG wrote:
Show nested quote +
On July 28 2015 02:11 ZAiNs wrote:
On July 28 2015 02:00 sashkata wrote:
The clock is so non essential that I'm surprised so many people are pissed about it. lol

You have absolutely no idea what you're talking about. The clock is huge. When it comes to learning, knowing the EXACT timing of a Pool, Stargate, 3rd Nexus, push-out with an Immortal army, etc is so useful. Also when tuning into a game late or watching it on the side without giving it full attention, you can form a pretty accurate model of what the current game-state is. Without the game timer the game state is so much more uncertain; you see a 3rd Nexus go down but you can't really tell whether its 10 minutes or 15 minutes after some early back-and-forth action.

On July 28 2015 02:02 GGzerG wrote:
Smart move, most of these ex BW pro's dont use the game clock anyways.

The clock is just removed from broadcasts, the players still have access to it, or there would be a lot of pissed off progamers. Do you have a source on any pro players not using the clock? It's very useful and disabling it for no benefit would be super silly.

FantaSy recently said in an interview that he doesn't use the in game Clock, or maybe it was Stork, one of the ex BW pro's that play SC2 now, Star Sense is strong with them. ^^

Stork doesn't: check 29 minutes into this Proleague VOD:
. Fantasy doesn't, here is a screencap of his stream: http://i.imgur.com/gBHUJES.jpg. I really doubt any pro (Korean or otherwise) turns off the game-timer. It's VERY helpful with 0 drawbacks (WOW at the guy in this thread who says its better to 'learn' based on game-sense). It would be almost as stupid as avilo not using health bars.

This thread is making me feel like I watch a different game to the average viewer ~_~.

On July 28 2015 04:27 Dingodile wrote:
Show nested quote +
On July 28 2015 02:11 darkness wrote:
The game clock is important as you can expect certain strategies. E.g. if you scout 3 rax, you may expect rush between 05:00 and 06:00. If you scout 1-1-1, then 8 min or so.

Edit 2: Guys imagine watching football with no time on TV. It may not be as important, but you'll have no idea what's up.

Exaclty the opposite should be. We need clock in football, NBA etc because we know that game takes 90min etc. In most cases the time (close to end) generates tension.

In sc2, we dont need the clock because the game can end in 5min or 35min. Your 3rax example is great: stop look the clock and learn/play the game with feeling & experience (and with it you should know when your opponent is coming).


Oh ok. So if you tune into Proleague during its on and you see its just slightly past 9 minutes and Protoss is just pushing out vs. Zerg with 3 Immortals and a handful of Sentries you can say almost for sure that the Protoss did a FE into ~5:45-6:00 Robo without any or at least minimal pressure all game. Looking at the supply of the Zerg at 9 minutes you can also get a rough idea about their opening (i.e., 3 Hatch before Pool or Speedling) and what sort of light pressure occurred earlier in the game. Without a game timer you can assume so much less about the current game-state and as an educated viewer you know so much less about what has happened in the game so far.

Also, tell me what's useful to a player. Knowing roughly (thanks to 'feeling & experience') the earliest times a DT can be warped in given an opponent's opening, or knowing exactly give or take a couple of seconds?
Caihead
Profile Blog Joined July 2011
Canada8550 Posts
July 27 2015 20:55 GMT
#71
Seems to me like the progamers would be minimally affected since they would be analyzing replays and practicing with partners where the vod timer wouldn't be an issue. I don't see that part of the discussion at all.
"If you're not living in the US or are a US Citizen, please do not tell us how to vote or how you want our country to be governed." - Serpest, American Hero
Cyro
Profile Blog Joined June 2011
United Kingdom20284 Posts
Last Edited: 2015-07-27 21:04:20
July 27 2015 21:01 GMT
#72
This thread is making me feel like I watch a different game to the average viewer ~_~.


You do. The average active player is in gold league and the average viewer doesn't actively compete 1v1.

On July 28 2015 04:29 MirrorWorthy wrote:
lol... I mean... Why do they care so much that people are making prop bets on Starcraft 2 matches? Isn't that a good thing? Increases viewership? garners interest etc?


Illegal betting is really dodgy, especially when people start offering to pay players under the table to change their play during the game in order to rig those bets. That's an ongoing issue with esports in general but one that has greatly affected korean starcraft
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
Last Edited: 2015-07-27 21:23:49
July 27 2015 21:23 GMT
#73
NVM
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
Pirfiktshon
Profile Joined June 2013
United States1072 Posts
Last Edited: 2015-07-27 21:26:19
July 27 2015 21:23 GMT
#74
Time clock means everything for learning strategies.... and more importantly a good way to gauge your own strategies and build order as well as important timings.... this makes me a very sad panda....

Edit: Let's be honest this move is not going to fix or remove betting... there will always be this problem we need to fix the problem at the root ... which is the integrity of the players... or we will wind up not having anything SC2 or eSports broadcasted... consider if Football didn't show the points because of betting.....
JCoto
Profile Joined October 2014
Spain574 Posts
July 27 2015 21:26 GMT
#75
We can always download replay packs.

If you look for them, you'll find them.

Or just ask for them on a thread. Almost every tournament eventually releases they replay packs.
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
July 27 2015 21:31 GMT
#76
On July 28 2015 06:26 JCoto wrote:
We can always download replay packs.

If you look for them, you'll find them.

Or just ask for them on a thread. Almost every tournament eventually releases they replay packs.

Proleague never has and most likely never will release replays.
JCoto
Profile Joined October 2014
Spain574 Posts
Last Edited: 2015-07-27 21:53:46
July 27 2015 21:41 GMT
#77
On July 28 2015 06:31 ZAiNs wrote:
Show nested quote +
On July 28 2015 06:26 JCoto wrote:
We can always download replay packs.

If you look for them, you'll find them.

Or just ask for them on a thread. Almost every tournament eventually releases they replay packs.

Proleague never has and most likely never will release replays.


My bad, I always mess Proleague with SSL XD.

However, VODS are on youtube, so it's something. There is tons and tons of pro SC2 games arounds, tons of game analysis, so there is a lot of study material available. It's a bit sad because in Proleague sometimes weird stuff happens and that is very interesting. But anyways we have a very good community open to help and very analytic on stuff, so there is tons of content around, and great games or less common stats are very likely to see some mention.

Too bad the strategy section of Liquipedia it's quite outdated.
brickrd
Profile Blog Joined March 2014
United States4894 Posts
July 27 2015 22:48 GMT
#78
ehhh its not a huge deal but when you're watching a game in the first 5-7 minutes and checking gas timings it makes it harder to quickly read what's going on

maybe not a problem if you're a low level player or not a player at all but when you pick up on details of builds it's nice to have the clock there
TL+ Member
varsovie
Profile Joined December 2013
Canada326 Posts
July 28 2015 00:33 GMT
#79
It's not like I can see proleague's minimap or time at the highest free english quality anyway.
brickrd
Profile Blog Joined March 2014
United States4894 Posts
July 28 2015 00:38 GMT
#80
On July 28 2015 09:33 varsovie wrote:
It's not like I can see proleague's minimap or time at the highest free english quality anyway.

i just watch the vods a few hours later in HD when it's not, you know... the middle of the night... so yeah
TL+ Member
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
Last Edited: 2015-07-28 01:27:14
July 28 2015 01:26 GMT
#81
awww i thought it was going to be removed for the players
#starsense
age: 84 | location: california | sex: 잘함
Chuddinater
Profile Joined July 2013
Korea (South)169 Posts
July 28 2015 03:26 GMT
#82
The game clock is only disabled for the observer PC. Players still can see the game clock.
Swoopae
Profile Joined January 2015
Australia339 Posts
Last Edited: 2015-07-28 06:39:04
July 28 2015 06:37 GMT
#83
Positive step to counter-act match fixing, doesn't detract from the viewing experience and the harder we can make it for match fixers the better - players throwing matches we can detect through line movement + observation, length of game props just mean a player will go all in or macro depending on the outcome that was bet on, but is still terrible for the integrity of esports so this is a step in the right direction to stamp that out by making it difficult for the illegal bookies to offer/grade the 'prop' type bets.

The next step is permanent bans for players caught match fixing, and thorough investigations into both the cases that have taken place (mostly the ones a few months ago in proleague/kespa cup/starleague) and any future cases that occur

I've noticed the teams have stopped fielding San and Marineking who were involved in some of the more blatant fixed matches, and Super seems to have mostly disappeared as has Soulkey recently, but others who were involved in blatantly suspicious matches/line movements remain playing in proleague *cough* Yoda (and Inno/B4 were also in suspicious matches, not sure who else off the top of my head would have to check the old threads)
Swoopae
Profile Joined January 2015
Australia339 Posts
Last Edited: 2015-07-28 06:42:29
July 28 2015 06:42 GMT
#84
On July 28 2015 04:29 MirrorWorthy wrote:
lol... I mean... Why do they care so much that people are making prop bets on Starcraft 2 matches? Isn't that a good thing? Increases viewership? garners interest etc?


Because it affects game integrity. If a player decides to cheese because their friends have bet on their game going under 10 minutes, and not because they think that is their best strategy against their opponent on this map, then you can see how that's a problem. I love watching SC2 because of the competition, if the players are not trying 100% to win then what is the point in watching?

This is definitely a step in the right direction for esports.
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
Last Edited: 2015-07-28 06:48:05
July 28 2015 06:45 GMT
#85
On July 28 2015 15:37 Swoopae wrote:
Positive step to counter-act match fixing, doesn't detract from the viewing experience and the harder we can make it for match fixers the better - players throwing matches we can detect through line movement + observation, length of game props just mean a player will go all in or macro depending on the outcome that was bet on, but is still terrible for the integrity of esports so this is a step in the right direction to stamp that out by making it difficult for the illegal bookies to offer/grade the 'prop' type bets.

The next step is permanent bans for players caught match fixing, and thorough investigations into both the cases that have taken place (mostly the ones a few months ago in proleague/kespa cup/starleague) and any future cases that occur

I've noticed the teams have stopped fielding San and Marineking who were involved in some of the more blatant fixed matches, and Super seems to have mostly disappeared as has Soulkey recently, but others who were involved in blatantly suspicious matches/line movements remain playing in proleague *cough* Yoda (and Inno/B4 were also in suspicious matches, not sure who else off the top of my head would have to check the old threads)

San disappeared because of Startale being acquired by SBENU which also dissolved the Startale-YoeFW Proleague partnership. Soulkey disappeared because he joined a foreign team (TCM I think) months ago. Super disappeared because he got picked up by KT a few months ago (and after his dodgy games vs Innovation and I think Dream) and their line-up is too stacked for him to be played.

The lack of game-timer has a big impact on [apparently only some...] viewers; read my posts on the previous page for examples ^^.
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
July 28 2015 06:46 GMT
#86
i can live with this minor inconvenience
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
Seeker *
Profile Blog Joined April 2005
Where dat snitch at?36999 Posts
July 28 2015 07:04 GMT
#87
On July 28 2015 15:45 ZAiNs wrote:
Show nested quote +
On July 28 2015 15:37 Swoopae wrote:
Positive step to counter-act match fixing, doesn't detract from the viewing experience and the harder we can make it for match fixers the better - players throwing matches we can detect through line movement + observation, length of game props just mean a player will go all in or macro depending on the outcome that was bet on, but is still terrible for the integrity of esports so this is a step in the right direction to stamp that out by making it difficult for the illegal bookies to offer/grade the 'prop' type bets.

The next step is permanent bans for players caught match fixing, and thorough investigations into both the cases that have taken place (mostly the ones a few months ago in proleague/kespa cup/starleague) and any future cases that occur

I've noticed the teams have stopped fielding San and Marineking who were involved in some of the more blatant fixed matches, and Super seems to have mostly disappeared as has Soulkey recently, but others who were involved in blatantly suspicious matches/line movements remain playing in proleague *cough* Yoda (and Inno/B4 were also in suspicious matches, not sure who else off the top of my head would have to check the old threads)

San disappeared because of Startale being acquired by SBENU which also dissolved the Startale-YoeFW Proleague partnership. Soulkey disappeared because he joined a foreign team (TCM I think) months ago. Super disappeared because he got picked up by KT a few months ago (and after his dodgy games vs Innovation and I think Dream) and their line-up is too stacked for him to be played.

The lack of game-timer has a big impact on [apparently only some...] viewers; read my posts on the previous page for examples ^^.

???
San disappeared because of Startale being acquired by SBENU which also dissolved the Startale-YoeFW Proleague partnership.

Incorrect. Leenock still plays for SBENU.
Soulkey disappeared because he joined a foreign team (TCM I think) months ago.

So if Soulkey disappeared because of that reason then why hasn't Rain, Sacsri, HyuN, and other Koreigners done the same?
Super disappeared because he got picked up by KT a few months ago (and after his dodgy games vs Innovation and I think Dream) and their line-up is too stacked for him to be played.

This is correct. KT's roster is ridiculously stacked for Super to get a start in the lineup.
ModeratorPeople ask me, "Seeker, what are you seeking?" My answer? "Sleep, damn it! Always sleep!"
TL+ Member
Swoopae
Profile Joined January 2015
Australia339 Posts
July 28 2015 07:06 GMT
#88
Zains - Leenock is still playing for Sbenu, pretty sure that partnership is still going. San doesn't deserve the spot on merit anymore with their stronger lineup but that's beside the point. Points taken on the other players. The Soulkey/Creator throw and following drama with the Korean police was pretty ridiculous but i'm glad to see some of these players fade into irrelevance after the substantial circumstantial evidence that they were throwing matches. Was really happy to see MVP get the upset win last night now that they finally seem to have stopped fielding Marineking for good. Departure is rising to the occasion and Gumiho is doing what he does best performing in team leagues and Blaze is playing really well too.



Alucen-Will-
Profile Joined October 2014
United States4054 Posts
July 28 2015 07:58 GMT
#89
This is a very frustrating thing to have for people interested on strategy/builds and timings.

eh, It's for a good cause I suppose
opisska
Profile Blog Joined February 2011
Poland8852 Posts
July 28 2015 08:01 GMT
#90
I think I raged against this enough in the relevant LR thread. In short: annoys people, solves nothing = bad idea. Pretending to do something usefull is not the same as doing so.
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
DSK
Profile Blog Joined February 2015
England1110 Posts
July 28 2015 08:14 GMT
#91
It's annoying, but I can respect the reason for doing so.

Might I ask if the timer will be visible in the YouTube VODs on the ESportsTV channel?

**@ YT: SC2POVs at https://www.youtube.com/c/SC2POVsTV | https://liquipedia.net/starcraft2/SC2POVs @**
vhapter
Profile Joined May 2010
Brazil677 Posts
July 28 2015 08:18 GMT
#92
Whoa! This is going to be painful for anyone trying to learn timings and steal builds from proleague. But I guess gamblers are more important than avid gamers, right? ...
To live is to fight, to fight is to live!
seom
Profile Joined January 2013
South Africa491 Posts
Last Edited: 2015-07-28 08:28:32
July 28 2015 08:26 GMT
#93
On July 28 2015 02:02 ZAiNs wrote:
The clock is just removed from broadcasts, the players still have access to it, or there would be a lot of pissed off progamers. Do you have a source on any pro players not using the clock? It's very useful and disabling it for no benefit would be super silly.


there is no clock in bw, no external plugins are used / allowed (in professional leagues).
bduddy
Profile Joined May 2012
United States1326 Posts
July 28 2015 08:30 GMT
#94
So this means basically nothing, assuming that betting sites know how to use a stopwatch and a calculator. But this is KeSPA after all, so what can be expect? Actually addressing the problem (say, by bumping mid-tier player pay for starters?) LOL of course not, that would be silly!
>Liquid'Nazgul: Of course you are completely right
Coffeee
Profile Joined April 2013
Switzerland17 Posts
July 28 2015 08:39 GMT
#95
yeeeeey im not going to watch proleague anymore, to the gsl i said good bye quite a bit ago when they had the idea that low quality would be better.
the only reason why i watched proleague is to look up builds and try to comprehend the reactions of pros during the game when they hit certain timings with the information they have.

good bye proleague
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
July 28 2015 08:44 GMT
#96
people who think bookies and bettors are going to rely on stopwatches as a long term solution really don't understand gambling yeesh
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
Ej_
Profile Blog Joined January 2013
47656 Posts
July 28 2015 08:56 GMT
#97
On July 28 2015 17:26 seom wrote:
Show nested quote +
On July 28 2015 02:02 ZAiNs wrote:
The clock is just removed from broadcasts, the players still have access to it, or there would be a lot of pissed off progamers. Do you have a source on any pro players not using the clock? It's very useful and disabling it for no benefit would be super silly.


there is no clock in bw, no external plugins are used / allowed (in professional leagues).

obviously he didn't ask about BW where there's no clock to start with...

Liquid`Sea didn't use the clock during his brief SC2 career
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Rekrul
Profile Blog Joined November 2002
Korea (South)17174 Posts
July 28 2015 11:08 GMT
#98
inb4 the sites livestream the games with their own running clocks for the bettors
why so 진지해?
Skynx
Profile Blog Joined January 2013
Turkey7150 Posts
July 28 2015 11:12 GMT
#99
On July 27 2015 20:27 BisuDagger wrote:
Cover the minimap too! I make all my winnings off guessing spawn locations.

Well played
"When seagulls follow the troller, it is because they think sardines will be thrown into the sea. Thank you very much" - King Cantona | STX 4 eva
Sbuiko
Profile Joined April 2011
Switzerland56 Posts
Last Edited: 2015-07-28 11:44:20
July 28 2015 11:44 GMT
#100
On July 28 2015 20:12 Skynx wrote:
Show nested quote +
On July 27 2015 20:27 BisuDagger wrote:
Cover the minimap too! I make all my winnings off guessing spawn locations.

Well played


No it isn't a good point. It's simple: the whole change is about players being unable to secretly 'feed' bets. Players can't influence starting positions, and therefore there's no need to hide them.
aRyuujin
Profile Blog Joined January 2011
United States5049 Posts
July 28 2015 12:58 GMT
#101
On July 28 2015 20:44 Sbuiko wrote:
Show nested quote +
On July 28 2015 20:12 Skynx wrote:
On July 27 2015 20:27 BisuDagger wrote:
Cover the minimap too! I make all my winnings off guessing spawn locations.

Well played


No it isn't a good point. It's simple: the whole change is about players being unable to secretly 'feed' bets. Players can't influence starting positions, and therefore there's no need to hide them.


I doubt that kespa is going to fight every instance of illegal gambling. That's a task for the broader government and police, and they've been dealing with it for years. Most likely, kespa is attempting to attack bets that influence gameplay. If people bet on spawning locations, at least it doesn't tamper with the integrity of competitipn
can i get my estro logo back pls
kaluro
Profile Joined November 2011
Netherlands760 Posts
July 28 2015 13:20 GMT
#102
On July 28 2015 09:38 brickrd wrote:
Show nested quote +
On July 28 2015 09:33 varsovie wrote:
It's not like I can see proleague's minimap or time at the highest free english quality anyway.

i just watch the vods a few hours later in HD when it's not, you know... the middle of the night... so yeah


Proleague has free source quality for anyone, on azubuTV, do your research before claiming false t hings.
www.twitch.tv/kaluroo - 720p60fps - Remember the name! - Don't do your best, do whatever it takes.
Swoopae
Profile Joined January 2015
Australia339 Posts
Last Edited: 2015-07-28 14:15:21
July 28 2015 14:13 GMT
#103
On July 28 2015 21:58 aRyuujin wrote:
Show nested quote +
On July 28 2015 20:44 Sbuiko wrote:
On July 28 2015 20:12 Skynx wrote:
On July 27 2015 20:27 BisuDagger wrote:
Cover the minimap too! I make all my winnings off guessing spawn locations.

Well played


No it isn't a good point. It's simple: the whole change is about players being unable to secretly 'feed' bets. Players can't influence starting positions, and therefore there's no need to hide them.


I doubt that kespa is going to fight every instance of illegal gambling. That's a task for the broader government and police, and they've been dealing with it for years. Most likely, kespa is attempting to attack bets that influence gameplay. If people bet on spawning locations, at least it doesn't tamper with the integrity of competitipn


This is an important point, gambling only negatively affects the e-sports community when the players are participating in match fixing of any sort (including leaking builds to help people bet on 'props' like when the game will end, will a broodlord be built in the match, or whatever else). Having people bet on whether Stats or Classic spawns in the north or south location on the map or whatever is irrelevant, as the players have no control over that and the betting can't be rigged for profit at the expense of game integrity. Betting on whether the match goes over/under 11 minutes though is awful, as the players can alter their builds at the expense of game integrity to affect the outcomes and influence the bets in exchange for kickbacks, and there will always be a small percentage of any group who do the wrong thing when offered money to do it, especially when they are struggling financially.
Skynx
Profile Blog Joined January 2013
Turkey7150 Posts
July 28 2015 14:15 GMT
#104
On July 28 2015 23:13 Swoopae wrote:
Show nested quote +
On July 28 2015 21:58 aRyuujin wrote:
On July 28 2015 20:44 Sbuiko wrote:
On July 28 2015 20:12 Skynx wrote:
On July 27 2015 20:27 BisuDagger wrote:
Cover the minimap too! I make all my winnings off guessing spawn locations.

Well played


No it isn't a good point. It's simple: the whole change is about players being unable to secretly 'feed' bets. Players can't influence starting positions, and therefore there's no need to hide them.


I doubt that kespa is going to fight every instance of illegal gambling. That's a task for the broader government and police, and they've been dealing with it for years. Most likely, kespa is attempting to attack bets that influence gameplay. If people bet on spawning locations, at least it doesn't tamper with the integrity of competitipn


This is an important point, gambling only negatively affects the e-sports community when the players are participating in match fixing of any sort (including leaking builds to help people bet on 'props' like when the game will end, will a broodlord be built in the match, or whatever else). Having people bet on whether Stats or Classic spawns in the north or south location on the map or whatever is irrelevant, as the players have no control over that and the betting can't be rigged for profit at the expense of game integrity

Man he wasn't serious lol
"When seagulls follow the troller, it is because they think sardines will be thrown into the sea. Thank you very much" - King Cantona | STX 4 eva
Swoopae
Profile Joined January 2015
Australia339 Posts
July 28 2015 14:18 GMT
#105
On July 28 2015 23:15 Skynx wrote:

Man he wasn't serious lol


I miss things sometimes, lol - I got some pretty ridiculous responses in the thread when I first suggested that a match was fixed, people dismissing strong mathematical evidence as 'irrelevant' etc.

A lot of people in the gaming community have no idea how sports betting/gambling works, and I happen to have expertise in that area and the more people that are educated about such matters the easier it is for the esports community to protect itself through implementing policies that discourage match fixing/any other actions that affect game integrity
Penev
Profile Joined October 2012
28469 Posts
July 28 2015 14:31 GMT
#106
On July 28 2015 15:37 Swoopae wrote:
Positive step to counter-act match fixing, doesn't detract from the viewing experience and the harder we can make it for match fixers the better - players throwing matches we can detect through line movement + observation, length of game props just mean a player will go all in or macro depending on the outcome that was bet on, but is still terrible for the integrity of esports so this is a step in the right direction to stamp that out by making it difficult for the illegal bookies to offer/grade the 'prop' type bets.

The next step is permanent bans for players caught match fixing, and thorough investigations into both the cases that have taken place (mostly the ones a few months ago in proleague/kespa cup/starleague) and any future cases that occur

I've noticed the teams have stopped fielding San and Marineking who were involved in some of the more blatant fixed matches, and Super seems to have mostly disappeared as has Soulkey recently, but others who were involved in blatantly suspicious matches/line movements remain playing in proleague *cough* Yoda (and Inno/B4 were also in suspicious matches, not sure who else off the top of my head would have to check the old threads)

Huh, the first time I disagree with something about this topic with you Swoopae, I believe. This isn't the first step to anything. Even if this stops some very specific time related forms of betting (doubt it) it won't stop others.
Yes players should be punished when caught match fixing, but this silly thing is just annoying to some who like to know exact timings and will not get any player caught or punished. It will do nothing (positive).

I'm not "attacking" (I actually do not care too much) this decision because I miss the clock so much but I'm allergic to these kind of fake, "false sense of security" like decisions that only look like they're doing something when, in reality, they solve nothing. Either KeSPA actually believes in this which would make them naive, or it's just a pr thing to, again, make it look like they're doing something (which does not mean that they aren't in other ways).

I Protoss winner, could it be?
Cyro
Profile Blog Joined June 2011
United Kingdom20284 Posts
July 28 2015 15:12 GMT
#107
doesn't detract from the viewing experience

...

Am i the only one around here that watches sc2 with notepad open?
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
TRaFFiC
Profile Blog Joined December 2010
Canada1448 Posts
July 29 2015 00:44 GMT
#108
On July 28 2015 05:55 Caihead wrote:
Seems to me like the progamers would be minimally affected since they would be analyzing replays and practicing with partners where the vod timer wouldn't be an issue. I don't see that part of the discussion at all.

Foreign pros do watch PL. In fact players like Huk have stated in the past they exclusively watch PL and other koreans events to steal builds. As far as I know PL doesn't give out the replays?

This is just really bad for anyone who watches PL with even the slightest desire to learn. It is not acceptable to ruin the viewer experience to combat illegal gambling. Especially when they haven't even banned anyone yet.

-base timings
-speed time (I calculate this every zvz I play).
-supply @ x time
-push timings (upgrade timings, dts, banshee, mine drop etc).
-max timings
2v2, 1v1, Zerg, Terran http://www.twitch.tv/trafficsc2
RHoudini
Profile Joined October 2009
Belgium3627 Posts
July 29 2015 00:54 GMT
#109
And the hardest part
Was letting go, not taking part
Was the hardest part

And the strangest thing
Was waiting for that bell to ring
It was the strangest start
Lee Jae Dong fighting!
TheLordofAwesome
Profile Joined May 2014
Korea (South)2616 Posts
July 29 2015 02:09 GMT
#110
On July 29 2015 09:44 TRaFFiC wrote:
Show nested quote +
On July 28 2015 05:55 Caihead wrote:
Seems to me like the progamers would be minimally affected since they would be analyzing replays and practicing with partners where the vod timer wouldn't be an issue. I don't see that part of the discussion at all.

Foreign pros do watch PL. In fact players like Huk have stated in the past they exclusively watch PL and other koreans events to steal builds. As far as I know PL doesn't give out the replays?

This is just really bad for anyone who watches PL with even the slightest desire to learn. It is not acceptable to ruin the viewer experience to combat illegal gambling. Especially when they haven't even banned anyone yet.

-base timings
-speed time (I calculate this every zvz I play).
-supply @ x time
-push timings (upgrade timings, dts, banshee, mine drop etc).
-max timings

I agree with you.

It's really annoying watching PL, wondering what the game time is, and then seeing that little blank box. I like game time for all the reasons you just listed. Fighting matchfixing is important, but this is not the way to go about it.
ArvickHero
Profile Blog Joined October 2007
10387 Posts
July 29 2015 02:55 GMT
#111
next season: SC2 removed from Proleague to stop illegal gambling
Writerptrk
Wafflelisk
Profile Joined October 2011
Canada1061 Posts
July 29 2015 03:12 GMT
#112
This sucks for me, I really enjoyed noting what time certain things happened at but it's understandable I guess
Waffles > Pancakes
Dillon1
Profile Joined April 2015
118 Posts
July 29 2015 05:33 GMT
#113
Sounds like utter bullshit to me...

They are only doing this so we can't easily figure out the timings of the pro players builds
jellyjello
Profile Joined March 2011
Korea (South)664 Posts
July 29 2015 05:58 GMT
#114
lol @ all the bitching and whining.
Dingodile
Profile Joined December 2011
4133 Posts
July 29 2015 08:21 GMT
#115
On July 28 2015 05:29 ZAiNs wrote:
Oh ok. So if you tune into Proleague during its on and you see its just slightly past 9 minutes and Protoss is just pushing out vs. Zerg with 3 Immortals and a handful of Sentries you can say almost for sure that the Protoss did a FE into ~5:45-6:00 Robo without any or at least minimal pressure all game. Looking at the supply of the Zerg at 9 minutes you can also get a rough idea about their opening (i.e., 3 Hatch before Pool or Speedling) and what sort of light pressure occurred earlier in the game. Without a game timer you can assume so much less about the current game-state and as an educated viewer you know so much less about what has happened in the game so far.

Also, tell me what's useful to a player. Knowing roughly (thanks to 'feeling & experience') the earliest times a DT can be warped in given an opponent's opening, or knowing exactly give or take a couple of seconds?

Doesnt matter about the couple of seconds. You should know/feel when your opponent (cheese or timing attack or early push or whatever) is coming by own feeling and experience (worked in all rts games I played) and not by watching the clock.

I am sure that we all are scouting alot more if we play without the clock. The clock reveals too much (on both sides).
Grubby | ToD | Moon | Lyn | Sky
Blardy
Profile Joined January 2011
United States290 Posts
July 29 2015 08:27 GMT
#116
Good thing I bet on supply count before X tech finishes. I'll stop when they cover supply and production tabs.
FiWiFaKi
Profile Blog Joined February 2009
Canada9858 Posts
Last Edited: 2015-07-29 08:51:30
July 29 2015 08:51 GMT
#117
This is such a silly way to attempt to try and battle "illegal gambling".

Firstly, it negatively impacts the viewer. If we're being realistic, it probably wont be the BIGGEST deal, but still annoying. Secondly, how much betting does this really stop? You can still do bets like how many CC's will be built, or whether how much of something will be built, will one of the players get maxed in the game, do things w.r.t. the suppy, etc.

And like others said, it will be a bit of a hassle, but they are able to setup their own timers too.
In life, the journey is more satisfying than the destination. || .::Entrepreneurship::. Living a few years of your life like most people won't, so that you can spend the rest of your life like most people can't || Mechanical Engineering & Economics Major
BrokenSegment
Profile Joined July 2015
36 Posts
July 29 2015 10:40 GMT
#118
This is so stupid.... those who really want, will find a way around it. Like.... get a replay perhaps? Or will they stop publishing all replays too?
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
July 29 2015 10:41 GMT
#119
On July 29 2015 17:21 Dingodile wrote:
Show nested quote +
On July 28 2015 05:29 ZAiNs wrote:
Oh ok. So if you tune into Proleague during its on and you see its just slightly past 9 minutes and Protoss is just pushing out vs. Zerg with 3 Immortals and a handful of Sentries you can say almost for sure that the Protoss did a FE into ~5:45-6:00 Robo without any or at least minimal pressure all game. Looking at the supply of the Zerg at 9 minutes you can also get a rough idea about their opening (i.e., 3 Hatch before Pool or Speedling) and what sort of light pressure occurred earlier in the game. Without a game timer you can assume so much less about the current game-state and as an educated viewer you know so much less about what has happened in the game so far.

Also, tell me what's useful to a player. Knowing roughly (thanks to 'feeling & experience') the earliest times a DT can be warped in given an opponent's opening, or knowing exactly give or take a couple of seconds?

Doesnt matter about the couple of seconds. You should know/feel when your opponent (cheese or timing attack or early push or whatever) is coming by own feeling and experience (worked in all rts games I played) and not by watching the clock.

I am sure that we all are scouting alot more if we play without the clock. The clock reveals too much (on both sides).

A couple of seconds matters when an Oracle flies into your base. Even pro-level starsense isn't as good as looking at the clock. And how about when you are Forcefielding your ramp vs DTs/4 Gate in PvP and you want the Forcefields to overlap as little as possible? Use starsense, count 10 Blizzard seconds in your head, or just look at the clock? Do you also keep looking at your army to see if the Photon Overcharge range indicator is still there?
varsovie
Profile Joined December 2013
Canada326 Posts
July 30 2015 05:20 GMT
#120
On July 28 2015 17:44 lichter wrote:
people who think bookies and bettors are going to rely on stopwatches as a long term solution really don't understand gambling yeesh


Meh they'll get other landmarks. Will they disable supply count next?
brickrd
Profile Blog Joined March 2014
United States4894 Posts
July 30 2015 05:51 GMT
#121
On July 29 2015 19:41 ZAiNs wrote:
Show nested quote +
On July 29 2015 17:21 Dingodile wrote:
On July 28 2015 05:29 ZAiNs wrote:
Oh ok. So if you tune into Proleague during its on and you see its just slightly past 9 minutes and Protoss is just pushing out vs. Zerg with 3 Immortals and a handful of Sentries you can say almost for sure that the Protoss did a FE into ~5:45-6:00 Robo without any or at least minimal pressure all game. Looking at the supply of the Zerg at 9 minutes you can also get a rough idea about their opening (i.e., 3 Hatch before Pool or Speedling) and what sort of light pressure occurred earlier in the game. Without a game timer you can assume so much less about the current game-state and as an educated viewer you know so much less about what has happened in the game so far.

Also, tell me what's useful to a player. Knowing roughly (thanks to 'feeling & experience') the earliest times a DT can be warped in given an opponent's opening, or knowing exactly give or take a couple of seconds?

Doesnt matter about the couple of seconds. You should know/feel when your opponent (cheese or timing attack or early push or whatever) is coming by own feeling and experience (worked in all rts games I played) and not by watching the clock.

I am sure that we all are scouting alot more if we play without the clock. The clock reveals too much (on both sides).

A couple of seconds matters when an Oracle flies into your base. Even pro-level starsense isn't as good as looking at the clock. And how about when you are Forcefielding your ramp vs DTs/4 Gate in PvP and you want the Forcefields to overlap as little as possible? Use starsense, count 10 Blizzard seconds in your head, or just look at the clock? Do you also keep looking at your army to see if the Photon Overcharge range indicator is still there?
yeah when it comes to any timings and builds at a level where people are executing them correctly the clock and a few seconds really do matter, you can look at the clock and know whether it's possible for the attack to hit yet, how much gas can possibly be mined yet, is it possible for the oracle to hit yet, is it possible for a third CC to start yet, did your opp. delay his hatch by ten seconds to rush speed, etc etc etc. yes of course it's possible to play by feel and do pretty well but acting like the clock isn't an important tool and can't elevate your play if you know what you're doing is just goofy and ignorant
TL+ Member
RenSC2
Profile Blog Joined August 2011
United States1050 Posts
July 30 2015 06:06 GMT
#122
This change does indeed stop one type of bet which can lead to incredibly difficult to detect match-fixing. The video of the game does not always start right at the beginning, so nobody can be sure exactly when the game started without the clock. A person with a stopwatch will not be able to accurate determine the game time. So making a bet that a player will win/lose before X time is dubious without an official clock.

And it is a very insidious bet. A bettor can convince one or both players that they should play for the short game (or the long game). The player doing the matchfixing can try his hardest and might actually win with an all-in, but only attempted an all-in because he was being paid to end the game fast. You could even pay off coaches and then they would work with the player on an all-in to use and the player wouldn't even know he was being used for a matchfix. It's virtually impossible to detect that someone is matchfixing in this way, unlike when someone pulls a Marineking.

Unfortunately, it will probably just result in other bets becoming more popular. You could bet on whether or not either player will break 150 supply during the game. If they hide supply, you could bet on whether or not a hive (armory, twilight council, robo bay, starport) will be made. People will find a way to gamble and I don't think Proleague will be able to stop it with fixes like this one. They may have squashed one type of gamble, but a dozen more will pop up.

They really need to support the Proleague players better (so that taking a bribe is not necessary to live), and then investigate thoroughly and harshly punish those who do take bribes.
Playing better than standard requires deviation. This divergence usually results in sub-standard play.
SC2Towelie
Profile Joined July 2014
United States561 Posts
July 30 2015 07:26 GMT
#123
What does this really solve?... There's always going to be something for people to bet on no matter how many things you ban. What's next, hide the supply/resources?
Don't forget to bring a towel! (Towelie.635)
SC2Towelie
Profile Joined July 2014
United States561 Posts
July 30 2015 07:29 GMT
#124
On July 28 2015 09:33 varsovie wrote:
It's not like I can see proleague's minimap or time at the highest free english quality anyway.


Pretty sure you're thinking of GSL. Proleague provides free high quality...
Don't forget to bring a towel! (Towelie.635)
Swoopae
Profile Joined January 2015
Australia339 Posts
July 31 2015 00:31 GMT
#125
It's a good point that gamblers will always find something to bet on. The real key to dealing with the problem is to thoroughly investigate suspected match fixing and punish the offenders, and to pay the players properly.
Doodsmack
Profile Blog Joined August 2010
United States7224 Posts
July 31 2015 00:50 GMT
#126
Well they had to appear to be doing something after taking Marine King's explanation for his thrown match at face value.
DwD
Profile Joined January 2010
Sweden8621 Posts
July 31 2015 01:00 GMT
#127
I'm sorry but this is retarded. So in order to "punish"(are they really punished? doubtful) you make the experience worse for your legitimate viewers...
~ T-ARA ~ DREAMCATCHER ~ EVERGLOW ~ OH MY GIRL ~ DIA ~ BOL4 ~ CHUNGHA ~
NKexquisite
Profile Joined January 2009
United States911 Posts
July 31 2015 02:25 GMT
#128
It's fine. I think we'll all survive.
Whattttt Upppppppp Im Nesteaaaaaa!!
Nezgar
Profile Joined December 2012
Germany534 Posts
July 31 2015 02:45 GMT
#129
On July 31 2015 10:00 DwD wrote:
I'm sorry but this is retarded. So in order to "punish"(are they really punished? doubtful) you make the experience worse for your legitimate viewers...


From what I can see there are essentially 2 points in this whole mess:
1. Do they want a crackdown on betting or on illegal betting? They seem to be fine with services such as Pinnacle so to me this seems like a blind stab at illegal betting. The difference here is that illegal betting usually means matchfixing.. but:
2. If they are after matchfixing, then disabling the clock for viewers accomplishes absolutely nothing since the shady persons in question do their bets before the match starts (aka when they contact the players). So in order to stop matchfixing - that involves the players dragging out the game until a certain point in time - they would have to disable the clock for the players who are suspected of matchfixing, right? To render them unable to properly judge how far the game has progressed... right?

Am I just seeing this wrong or is disabling the clock only for viewers really as stupid as it seems? I wish we could talk to the persons who make decisions like that in order to understand what their thought process is. If my assessment is correct and assuming that what they stated is really their intended goal then... I don't know, seems like a really terrible decision to me.

And why is it only limited to Proleague? Is illegal betting not a thing in S2SL?

I am sorry to say this but it makes absolutely no sense to me...
datguy
Profile Joined August 2014
5 Posts
August 02 2015 17:12 GMT
#130
Can't we just call it a "prediction event" and make it all ok?
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