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TL Map Contest 6 TL Open - Page 6

Forum Index > SC2 General
104 CommentsPost a Reply
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Alpaca10
Profile Joined March 2015
Germany15 Posts
May 11 2015 13:45 GMT
#101
So these are the finalists?
Semmo
Profile Joined June 2011
Korea (South)627 Posts
May 11 2015 15:08 GMT
#102
On May 11 2015 21:51 Barrin wrote:
How big are is Bridgehead and Moonlight Madness? I can't find this information anywhere.

Moonlight Madness is 158x150


150x126.
Mapmaker of Frost, Fruitland and Bridgehead
NinjaDuckBob
Profile Joined March 2014
186 Posts
Last Edited: 2015-05-11 15:35:09
May 11 2015 15:11 GMT
#103
On May 11 2015 18:46 Gwavajuice wrote:
Show nested quote +
On May 11 2015 18:36 OtherWorld wrote:
Imagination? Better thought design? Maps are bound to respect the game design. There are so many elements that prevent imagination and diversity when doing a map, from forcefields to overly powerful air units... Rocks are maybe the only thing that, while not being elegant at all and being symptomatic of poorly thought-out game design, mapmakers can use to truly differenciate a map from the standard, rather than doing the same thing with small variations.


Constraints are actually the fuel for imagination. Some map makers can face the challenge, some can't.

I find this pretty arbitrary. Rocks can be used in imaginitive ways, and can make imaginitive concepts more viable for balance. Imagination is necessary in the face of constraints, but unnecessary constraints are like telling painters they are not allowed to use a certain brushstroke to produce the effect they desire. Some good painters may not like using that brushstroke, but that doesn't mean those that do use it aren't also good when they use it correctly/skillfully. And occasionally a certain look needs that brushstroke to be fully depicted, just as rocks are sometimes necessary to make a creative map concept balanced without changing the concept. Occasionally, they are part of the concept itself. They are nothing less than a tool that can be used lazily, necessarily, or creatively.
NinjaDuckBob ~ Fear the fuzzy!
SeinGalton
Profile Blog Joined April 2011
South Africa387 Posts
May 11 2015 20:15 GMT
#104
On May 11 2015 06:20 The_Templar wrote:
Show nested quote +
On May 11 2015 06:18 Teoita wrote:
LOL somehow the lightning fix on dash and terminal was removed

Which puzzles me, as it seems as if the correct changes were otherwise made.


Aw man. That's my bad. Copied incorrect values and never noticed. Real sorry to everyone who had a rough time playing it. And to rifkin, who may have become retroactively ill before exposure. The version I uploaded (1.4) should be fine, but the tlmc-tagged one is still wrong (will edit upon change).

Thanks to everyone who played and who helped put this on. I did enjoy all the games except the one on D&T.
They're coming to get you, Barbara.
FNkey
Profile Joined April 2015
Korea (South)45 Posts
May 12 2015 18:26 GMT
#105
I love these maps but wtf is with all the destructible rocks and backdoors? There are so many rocks they cover mineral patches now what the fuck
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