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TL Map Contest 6 TL Open

Forum Index > SC2 General
104 CommentsPost a Reply
Normal

TL Map Contest 6 TL Open

Text byTeoita
Graphics byv1
May 7th, 2015 17:37 GMT


TLMC6 began with over one hundred maps. After the success by the last TLMC Open, we decided we'd run another tournament, trying to fit it before the voting process this time. We are very excited about all the finalists, which we will announce soon, and are looking forward to see how they will play out!



DATE




Sunday, May 10 5:00pm GMT (GMT+00:00)




PRIZES


1st $100
2nd $50
3rd & 4th $25


REGISTRATION


REGISTER HERE



Registration opens on Monday, May 04 4:00pm GMT (GMT+00:00) []

Players may register up until one hour before the tournament begins. That is, they may register until Sunday, May 10 4:00pm GMT (GMT+00:00). After that, players will be required to check-in to confirm that they will be attending. Check-in occurs between Sunday, May 10 4:00pm GMT (GMT+00:00) and Sunday, May 10 4:55pm GMT (GMT+00:00). Players must both sign up before check-in time and check-in within the 55 minute period to enter the tournament.

To register, go to this page, click on the word "Register" at the top of the page and complete the online registration form. After you fully and accurately complete the registration form you will be registered to compete in the tournament.



RULES

Some Key Rules can be found below:


  • The tournament will be held on the North America Server .
  • Players will not be permitted to use a Barcode for their Battle.Net Account name.
  • Sign ups for this tournament are completely open, and spots are first come first served
  • There will be a maximum of 256 players
  • The rounds of 256 and 128 will be Best of One
  • Every round thereafter will be BO3 with the finals being a BO5.
  • The first map of every round will be pre-determined with following maps in a series being loser's pick from the round of 64 onwards.
  • Players caught cheating will be disqualified.
  • Semi Finals series will be played one after the other followed by the Finals
  • Battle.Net Chat Channel will be: TLMC6 Open

A full set of rules can be found here.



MAP ORDER BY ROUND


Round of 128

Bridgehead




Round of 64

Dash and Terminal

Round of 32

Ecosphere




Round of 16

Moonlight Madness

Round of 8

Mutiny




Semi Finals

Noah's Ark




Finals

Terraform





CASTING

We are pleased to announce that once again we have officially partnered with BaseTradeTV, who will provide the primary English stream. Both semi-finals and finals matches will be thanks to their glorious casting.

For the rounds of 256 until the final four, we will allow community casters to help provide additional coverage not provided by our main casting partners. If you are interested in being a community caster please PM Teoita. to apply!

Community Casters:
So far the community casters are:

HeyImFinn - FinN#875
HybridTV - CreatorPrime #489
IESN - urkukan#359/blooddrop#621
Seeker - Seeker#350


Thank You!

The TeamLiquid Strategy Team would like to take this opportunity to thank all participants ahead of time! We would also like to thank the mapmakers for all their entries into TLMC6. Without you we wouldn't be able to put on an event such as this.





Facebook Twitter Reddit
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Heyoka
Profile Blog Joined March 2008
Katowice25012 Posts
Last Edited: 2015-05-07 22:28:56
May 07 2015 17:38 GMT
#2
We'll be announcing the final winners of the map contest on the 8th (PST) so stay tuned for the actual maps you will play on!

STAY TUNED I SAY
@RealHeyoka | ESL / DreamHack StarCraft Lead
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
May 07 2015 17:38 GMT
#3
I'm hyped.
Moderatorshe/her
TL+ Member
eTcetRa
Profile Joined November 2010
Australia822 Posts
May 07 2015 17:38 GMT
#4
Super HYPE~~!

Seriously, looking forward to seeing all the potentially amazing games I can on some new maps.
Retired Mapmaker™
TelecoM
Profile Blog Joined January 2010
United States10668 Posts
May 07 2015 17:39 GMT
#5
Oh my god, can we please host one on a day that TelecoM doesn't work? >_< NOooo so sad.... I want to play in these so bad T_T....oh well GO TL !
AKA: TelecoM[WHITE] Protoss fighting
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
May 07 2015 17:40 GMT
#6
On May 08 2015 02:38 Heyoka wrote:
We'll be announcing the final winners of the map contest later today so stay tuned for the actual maps you will play on!

STAY TUNED I SAY


>.> you tease
"Not you."
GreenMash
Profile Joined August 2012
Norway1746 Posts
May 07 2015 17:42 GMT
#7
HYPE
I love hellbats
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
May 07 2015 17:43 GMT
#8
Wtf why release this before the winning maps
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
Heyoka
Profile Blog Joined March 2008
Katowice25012 Posts
May 07 2015 17:44 GMT
#9
So you know it's happening! You can get ready! Think of it like a save the date. But for StarCraft.
@RealHeyoka | ESL / DreamHack StarCraft Lead
eTcetRa
Profile Joined November 2010
Australia822 Posts
Last Edited: 2015-05-07 17:45:24
May 07 2015 17:44 GMT
#10
On May 08 2015 02:43 OtherWorld wrote:
Wtf why release this before the winning maps


To tease the mapmakers more.

On May 08 2015 02:44 Heyoka wrote:
So you know it's happening! You can get ready! Think of it like a save the date. But for StarCraft.


Or that, definitely maybe that. Maybe.
Retired Mapmaker™
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
May 07 2015 17:50 GMT
#11
On May 08 2015 02:44 eTcetRa wrote:
Show nested quote +
On May 08 2015 02:43 OtherWorld wrote:
Wtf why release this before the winning maps


To tease the mapmakers more.

I find it slightly unnecessary -.-;
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Zealously
Profile Blog Joined October 2011
East Gorteau22261 Posts
May 07 2015 18:05 GMT
#12
On May 08 2015 02:50 Uvantak wrote:
Show nested quote +
On May 08 2015 02:44 eTcetRa wrote:
On May 08 2015 02:43 OtherWorld wrote:
Wtf why release this before the winning maps


To tease the mapmakers more.

I find it slightly unnecessary -.-;


I find it more than slightly entertaining
AdministratorBreak the chains
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
May 07 2015 18:06 GMT
#13
On May 08 2015 02:50 Uvantak wrote:
Show nested quote +
On May 08 2015 02:44 eTcetRa wrote:
On May 08 2015 02:43 OtherWorld wrote:
Wtf why release this before the winning maps


To tease the mapmakers more.

I find it slightly unnecessary -.-;

No, it's definitely necessary
Moderatorshe/her
TL+ Member
SidianTheBard
Profile Joined October 2010
United States2474 Posts
Last Edited: 2015-05-07 18:14:02
May 07 2015 18:13 GMT
#14
The teasssseee! I'm at work, I shouldn't be on atm, but I saw TL Open and was just like, omg maps! Clicked on it, no maps. Oh, this is just for the TL Open signup...rats!

Raaaage! Definitely tuning into this tournament though and can't wait til later tonight to see the maps! =)
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
NasusAndDraven
Profile Joined April 2015
359 Posts
May 07 2015 18:14 GMT
#15
On May 08 2015 02:50 Uvantak wrote:
Show nested quote +
On May 08 2015 02:44 eTcetRa wrote:
On May 08 2015 02:43 OtherWorld wrote:
Wtf why release this before the winning maps


To tease the mapmakers more.

I find it slightly unnecessary -.-;

i find it extreamly rustling
fluidrone
Profile Blog Joined January 2015
France1478 Posts
May 07 2015 18:26 GMT
#16
#In before awesome
"not enough rights"
varsovie
Profile Joined December 2013
Canada326 Posts
May 07 2015 18:30 GMT
#17
Why announcing the tournament BEFORE the map contest result?

I like the idea as it gives some visibility to maps. :D
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
Last Edited: 2015-05-07 18:52:00
May 07 2015 18:51 GMT
#18
On May 08 2015 02:43 OtherWorld wrote:
Wtf why release this before the winning maps


Beacase we wanted to let people know and register in advance mostly.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
GumBa
Profile Blog Joined July 2012
United Kingdom31935 Posts
May 07 2015 18:58 GMT
#19
Might sign up for this!
To all the haters: you deserve to witness many, many more Serral victories, worthy of the godlike player he is.
Gwavajuice
Profile Joined June 2014
France1810 Posts
May 07 2015 19:10 GMT
#20
Map winners will be decided again before the tournament? can't we just have the finalist and than base the votes on what will be seen during the tournament? or is it too difficult to set up?
Dear INno and all the former STX boys.
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
May 07 2015 19:14 GMT
#21
Guys the OP shows that registration opens on Monday, May 04. I know it's not technically false but it's strange to have the registration open 3 days before the announcement d:
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
May 07 2015 19:18 GMT
#22
It turns out the maps are all Blizzard-approved classic maps from back in the day: Daybreak, Cloud Kingdom, Ohana, etc.! We're all winners!

OR ARE WE
StrategyAllyssa Grey <3<3
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
May 07 2015 19:19 GMT
#23
On May 08 2015 04:18 SC2John wrote:
It turns out the maps are all Blizzard-approved classic maps from back in the day: Daybreak, Cloud Kingdom, Ohana, etc.! We're all winners!

OR ARE WE

Nightmare pool v2.0...
Moderatorshe/her
TL+ Member
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
May 07 2015 19:22 GMT
#24
This TLMC was lacking in visibility. Hope this generates more hype.
Jer99
Profile Blog Joined April 2011
Canada8157 Posts
May 07 2015 19:29 GMT
#25
On May 08 2015 04:22 ZigguratOfUr wrote:
This TLMC was lacking in visibility. Hope this generates more hype.


There were a ton of submissions
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
Olli
Profile Blog Joined February 2012
Austria24417 Posts
Last Edited: 2015-05-07 19:37:08
May 07 2015 19:36 GMT
#26
Hehehe :D

I'll try to play this time!
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
neteX
Profile Joined April 2015
Sweden285 Posts
May 07 2015 19:44 GMT
#27
I'm so hyped for this. I have a friend whos really good at mapping glhf to everyone participating
http://www.twitter.com/neteXLoL flw pls
Anacreor
Profile Joined February 2013
Netherlands291 Posts
May 07 2015 20:21 GMT
#28
Yes! Keep the good maps rolling!
"Peter the Acretree chops some wood"
Jowj
Profile Joined June 2012
United States248 Posts
May 07 2015 20:49 GMT
#29
So excited; sorry I can't be a part of this one, Mothers day + work + birthday. I feel TelecoM's pain T_T. I'll watch part of it from the office at least!
Strategy
Heyoka
Profile Blog Joined March 2008
Katowice25012 Posts
May 07 2015 21:02 GMT
#30
esports transcends time and space
@RealHeyoka | ESL / DreamHack StarCraft Lead
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
Last Edited: 2015-05-07 23:54:44
May 07 2015 23:54 GMT
#31
I might actually be alive to help with this one :O

Oh wait mothers day.

RIP

GL to all participants
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Skobe
Profile Joined April 2015
8 Posts
May 07 2015 23:55 GMT
#32
Ah hell, it's about time
Ragnarork
Profile Blog Joined June 2011
France9034 Posts
May 07 2015 23:57 GMT
#33
Pumped for this!

New maps are always cool, games on new maps are even better!

Good luck everyone!
LiquipediaWanderer
FunkyGeezer
Profile Joined May 2015
Germany14 Posts
May 08 2015 00:22 GMT
#34
This is super mean. The Post from yesterday said later today -_- so not fair
#thedream
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
May 08 2015 01:02 GMT
#35
On May 08 2015 09:22 FunkyGeezer wrote:
This is super mean. The Post from yesterday said later today -_- so not fair

We've made no secrets that the results will be out on the 8th. Nothing has changed.
Administrator~ Spirit will set you free ~
eTcetRa
Profile Joined November 2010
Australia822 Posts
May 08 2015 01:20 GMT
#36
On May 08 2015 02:38 Heyoka wrote:
We'll be announcing the final winners of the map contest on the 8th (PST) so stay tuned for the actual maps you will play on!

STAY TUNED I SAY


And edit without an edit, you cheeky bugger

Regardless, hype levels through the roof. I need a drink.
Retired Mapmaker™
FunkyGeezer
Profile Joined May 2015
Germany14 Posts
Last Edited: 2015-05-08 01:49:27
May 08 2015 01:49 GMT
#37
Then pls make it early on the 8th at least
#thedream
Zweck
Profile Joined February 2015
Germany211 Posts
May 08 2015 02:05 GMT
#38
"We'll be announcing the final winners of the map contest later today, [...]"

Thats what it said first, and it was on the 7th!
Scandal! :D
https://www.instagram.com/instazweck/ ____ behance.net/brachert _____ https://zweckthings.tumblr.com/
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
May 08 2015 02:19 GMT
#39
The instant the clock hits 12 I'm going to hit F5 and I'd better see some results
vibeo gane,
Pursuit_
Profile Blog Joined June 2012
United States1330 Posts
May 08 2015 02:53 GMT
#40
Seems like I have school or work every day there's a tournament Some more love for Friday / Saturday please!
In Somnis Veritas
Ragnarork
Profile Blog Joined June 2011
France9034 Posts
May 08 2015 07:55 GMT
#41
On May 08 2015 11:05 Zweck wrote:
"We'll be announcing the final winners of the map contest later today, [...]"

Thats what it said first, and it was on the 7th!
Scandal! :D


Call the schedule police!
LiquipediaWanderer
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
May 08 2015 07:58 GMT
#42
Still no maps? Broken promises, broken promises everywhere
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
NasusAndDraven
Profile Joined April 2015
359 Posts
May 08 2015 08:59 GMT
#43
Im busy saturday so i guess i have no time to analyze the maps at all before the games. Maybe i can quickly memorize the location of spawning positions and naturals. But there is no way i can think of different map specific strategies.

Incase you actually want to have the maps "showcased" instead of people playing them as if they were ladder maps, i would suggest you postpond the tournament 1week later as releasing the map pool took so long.
LComteVarauG
Profile Joined January 2015
Australia158 Posts
May 08 2015 10:15 GMT
#44
Is there a set date/time that the top maps will be named/the voting thread opened?
Author of "[LCV]" maps on SEA and NA. Don't Panic. Member of the clan: JRB (Just Really Bad)
eTcetRa
Profile Joined November 2010
Australia822 Posts
May 08 2015 11:36 GMT
#45
8th May PST according to Heyoka. No idea of the time of day though so don't quote me on this
Retired Mapmaker™
insitelol
Profile Joined August 2012
845 Posts
May 08 2015 15:16 GMT
#46
AZURA wins!
Anounce it already!
Less is more.
Pino
Profile Joined June 2013
1032 Posts
May 08 2015 15:17 GMT
#47
On May 08 2015 16:55 Ragnarork wrote:
Show nested quote +
On May 08 2015 11:05 Zweck wrote:
"We'll be announcing the final winners of the map contest later today, [...]"

Thats what it said first, and it was on the 7th!
Scandal! :D


Call the schedule police!


What is Aeromi doing ??
Fatam
Profile Joined June 2012
1986 Posts
May 08 2015 15:56 GMT
#48
On May 09 2015 00:16 insitelol wrote:
AZURA wins!
Anounce it already!


blah i hope not. One of iezael's other maps would be perfectly fine, but please no more 3p maps in TLMC lol.
it's really pretty but 3p maps just aren't that good
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
anayaani28
Profile Joined May 2015
1 Post
Last Edited: 2015-05-08 17:08:05
May 08 2015 17:05 GMT
#49
Bot edit.

User was banned for this post.
Rukis
Profile Joined April 2009
United States252 Posts
May 08 2015 19:49 GMT
#50
Waiting for the maps to be published to decide whether or not to play in the gfinity or not.
Flash was the Genius, Nada was the true god.
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
May 08 2015 20:13 GMT
#51
please notice us plexa-senpai?
vibeo gane,
scott31337
Profile Joined January 2013
United States2979 Posts
May 08 2015 21:02 GMT
#52

THIS WAGON IS HITTING MAFIA FOR SURE BOYS!
Caevrane
Profile Blog Joined February 2015
Uruguay30 Posts
Last Edited: 2015-05-08 22:10:07
May 08 2015 21:54 GMT
#53
I needs results, me want them much. D:

Now to spend the rest of the day spamming F5...
"Must work on Zergling lemon juice allergy." - Abathur
Rukis
Profile Joined April 2009
United States252 Posts
May 08 2015 23:02 GMT
#54
Day 364. Still no sign of map results. Still refreshing page. Now on the 31st F5 key. To those who are still out there if you can hear me, Don't give up yup! Today is the day we shall see results.
Flash was the Genius, Nada was the true god.
Skobe
Profile Joined April 2015
8 Posts
May 08 2015 23:12 GMT
#55
"The wait... The wait...."
- Apocalypse Now (2015 edit)
Fecalfeast
Profile Joined January 2010
Canada11355 Posts
May 09 2015 04:09 GMT
#56
I just realized this is on mother's day.... Good think my mother will be working when this starts.
ModeratorINFLATE YOUR POST COUNT; PLAY TL MAFIA
NasusAndDraven
Profile Joined April 2015
359 Posts
Last Edited: 2015-05-09 12:25:41
May 09 2015 11:02 GMT
#57
On May 08 2015 02:38 Heyoka wrote:
We'll be announcing the final winners of the map contest on the 8th (PST) so stay tuned for the actual maps you will play on!

STAY TUNED I SAY

What time zone is PST?
Is it GMT -30?

EDIT: nvm lol. but opdate the OP of this thread please.
saltisas
Profile Joined April 2015
3 Posts
May 09 2015 13:51 GMT
#58
I would love to watch new maps tournament but it just way to late. Why it is organized at such inconvenient EU time ?
Jrkb89
Profile Joined May 2015
4 Posts
May 09 2015 15:51 GMT
#59
May 10 is Mother's Day in México
Macro > Strat
KatatoniK
Profile Blog Joined October 2013
United Kingdom978 Posts
May 09 2015 17:00 GMT
#60
On May 09 2015 22:51 saltisas wrote:
I would love to watch new maps tournament but it just way to late. Why it is organized at such inconvenient EU time ?


7pm is inconvenient?
Flying on the Jin Air hype plane. Lets go Maru, Rogue, sOs and the handsome CJ herO
NasusAndDraven
Profile Joined April 2015
359 Posts
May 09 2015 17:12 GMT
#61
On May 10 2015 02:00 KatatoniK wrote:
Show nested quote +
On May 09 2015 22:51 saltisas wrote:
I would love to watch new maps tournament but it just way to late. Why it is organized at such inconvenient EU time ?


7pm is inconvenient?

7pm onwards. Or 8pm onwards for me. With Bo3 and match management, there should be atleast 1hour between rounds. Week day after tournament and it gets pretty late. Goes after midnight if u make it far.
Rukis
Profile Joined April 2009
United States252 Posts
May 09 2015 21:46 GMT
#62
Whats the map order?
Flash was the Genius, Nada was the true god.
Enekh
Profile Joined December 2012
Korea (South)73 Posts
May 10 2015 06:03 GMT
#63
I find bug after upload Ecosphere. I really sorry. I send a fix map file to TL(the_Templar)
If you pay fix version, plz play YeouL Ecosphere SE
Twitter : @Enekh / Creator of Acolyte, Dasan Station / Former Intothemap Admin
NasusAndDraven
Profile Joined April 2015
359 Posts
May 10 2015 06:24 GMT
#64
Just to make it clear. So the loser cannot pick maps that were previously already played in that series?
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
May 10 2015 06:50 GMT
#65
Woot Miso is signed up, so sick
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
May 10 2015 14:22 GMT
#66
On May 10 2015 06:46 Rukis wrote:
Whats the map order?


The OP has been updated with the map order now.

On May 10 2015 15:24 NasusAndDraven wrote:
Just to make it clear. So the loser cannot pick maps that were previously already played in that series?


Yes
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Deathstar
Profile Blog Joined May 2010
9150 Posts
May 10 2015 14:40 GMT
#67
On May 10 2015 15:50 OtherWorld wrote:
Woot Miso is signed up, so sick


Miso <3

rip passion
felisconcolori
Profile Blog Joined October 2011
United States6168 Posts
May 10 2015 16:21 GMT
#68
Needs more sign ups. Where's the TL Live Report brigade in the brackets?
Yes, I email sponsors... to thank them. Don't post drunk, kids. My king, what has become of you?
NasusAndDraven
Profile Joined April 2015
359 Posts
May 10 2015 16:29 GMT
#69
On May 11 2015 01:21 felisconcolori wrote:
Needs more sign ups. Where's the TL Live Report brigade in the brackets?

spending time with their mothers on mothers day
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
May 10 2015 16:34 GMT
#70
On May 11 2015 01:21 felisconcolori wrote:
Needs more sign ups. Where's the TL Live Report brigade in the brackets?

Studying ):
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NasusAndDraven
Profile Joined April 2015
359 Posts
May 10 2015 16:58 GMT
#71
uh, late tournament and it alrady got postponded
Ej_
Profile Blog Joined January 2013
47656 Posts
May 10 2015 17:05 GMT
#72
EJ VS SOULARION

SHIT BOUT TO GET REAL
"Technically the dictionary has zero authority on the meaning or words" - Rodya
GreenMash
Profile Joined August 2012
Norway1746 Posts
May 10 2015 17:32 GMT
#73
ugh my bracket luck is always so bad in these Q_Q
I love hellbats
Alchemik
Profile Joined March 2014
Poland7124 Posts
May 10 2015 17:47 GMT
#74
wow rip forgot about this
KatatoniK
Profile Blog Joined October 2013
United Kingdom978 Posts
May 10 2015 17:59 GMT
#75
Dat bracket luck. Ended up facing Zeal in a PvP, it wasn't pretty.
Flying on the Jin Air hype plane. Lets go Maru, Rogue, sOs and the handsome CJ herO
NasusAndDraven
Profile Joined April 2015
359 Posts
May 10 2015 18:11 GMT
#76
On May 11 2015 02:05 Ej_ wrote:
EJ VS SOULARION

SHIT BOUT TO GET REAL

gz
Ej_
Profile Blog Joined January 2013
47656 Posts
May 10 2015 18:27 GMT
#77
ok my impressions:
Mutiny is kind of broken? Zerg can spine rush the the backdoor (which is a stupid build and shouldn't be encouraged IMHO) or GG because of the far away 3rds
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Psychotikah
Profile Joined January 2015
Canada101 Posts
May 10 2015 18:42 GMT
#78
Why so many backdoors?
Big J
Profile Joined March 2011
Austria16289 Posts
May 10 2015 19:10 GMT
#79
So many of those maps are so silly.
I wish we could get some healthy standard maps with the one or other innovative feature out of the TLMC for once, not always jump from the one extreme to the other.

I'm not sure this is the right place or time to start this discussion, but this really annoys me. There have been some great examples of maps trying to push a single feature - Frost, Habitation Station, Expedition Lost - that really create some fresh breeze but are on the verge of being broken in one way or another. And next we get maps that just implement that feature with only half the care and 2 more such features, that -oh what a surprise- turn out unplayable.
Meerel
Profile Joined March 2012
Germany713 Posts
May 10 2015 19:32 GMT
#80
bridgehead best map in sc2 history
SDMF
Beastyqt
Profile Blog Joined September 2010
Serbia516 Posts
Last Edited: 2015-05-10 20:22:28
May 10 2015 20:21 GMT
#81
Hey, since I played 10 ish games on these maps I figured to share my opinion on the maps themselves.

Terraform - it's too similar to the GSL map (I forgot the name), it will be very hard to get into macro game on this map in any match-up so it will most likely just be 2-3 base allins 2/5 score.

Dash and Terminal - Terran can float to gold and you cannot expand on this map as Terran because natural is way too messed up, which will result in Terrans always floating to the gold 0.5/5.

Ecosphere - this map would be maybe 2.5/5 if it had no back rocks, since it has back rocks it's just bad.

Noah's Ark - I played this map in Starbow quite a lot and I like it, it's different but i'm not sure if it fits into SC2 play style in general. I'd give it 2.5/5.

Bridgehead - I love the concept of this map, I guess the idea for this map was taken from BW map which name I cant remember again Remove the rocks on the natural base, remove the rocks from the main ramp and make the main base a bit bigger (hard to make production buildings), add some air space behind main/natural and you'll have really solid map in my opinion because it's different and interesting. If you do those things it's 4.5/5, if it stays the same it's just bad.

Moonlight Madness - this map not only it has back rocks, but it has rocks to your back rocks, please no.

Mutiny - remove the back rocks and I can see this map becoming the new overgrowth, although some air space would be needed behind main and natural (it would be hard to break Terran as Zerg with no mutas because of lack of air space and hard to break Protoss as Z/T) I'd give it a 4/5. Otherwise, if you leave the rocks where they are, then it's just bad map.

Please for the love of god to all the map makers: do not add back rocks, they are just really bad.
Stream: http://www.twitch.tv/Beastyqt YouTube: https://www.youtube.com/beastyqtsc2
Meerel
Profile Joined March 2012
Germany713 Posts
May 10 2015 20:25 GMT
#82
i think you got that a little wrong, its not the fault of the mapmakers that almost every finalists here has backdoors or alot of rocks in general.
im sure the ratio of submitted maps without rocks to maps with rocks is propably 95% to 5%, so its more the people who judge (in this case for the first time blizzard aswell) are to blame.

for me there is a clear agenda or rather direction blizzard wants maps to be and thats what we got here.
SDMF
Deathstar
Profile Blog Joined May 2010
9150 Posts
May 10 2015 20:37 GMT
#83
we need more rocks. moore rocks.
rip passion
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
May 10 2015 20:44 GMT
#84
Yeah, not sure why they like back rocks so much :/. Expedition Lost already showed us why they aren't good.
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
May 10 2015 20:59 GMT
#85
my guess is that blizz is looking for a direct replacement for expedition lost. sometimes they can be kind of literal in map replacements, looking to preserve a specific style or feature.
vibeo gane,
Big J
Profile Joined March 2011
Austria16289 Posts
May 10 2015 20:59 GMT
#86
On May 11 2015 05:44 ZigguratOfUr wrote:
Yeah, not sure why they like back rocks so much :/. Expedition Lost already showed us why they aren't good.

Expedition Lost just seems zerg favored against Terran in general, not sure how big the effect of the backdoor is for that, but I'd say it's somewhat small.
Otherwise the backdoor isn't bad on that map. ZvP and TvP the map seems to be balanced in general, though the gold base rushes are a bit obnoxious - however, that seems to be the flair of the month on any map with gold bases and zerg these days.
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
May 10 2015 21:18 GMT
#87
LOL somehow the lightning fix on dash and terminal was removed
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
May 10 2015 21:20 GMT
#88
On May 11 2015 06:18 Teoita wrote:
LOL somehow the lightning fix on dash and terminal was removed

Which puzzles me, as it seems as if the correct changes were otherwise made.
Moderatorshe/her
TL+ Member
Deathstar
Profile Blog Joined May 2010
9150 Posts
May 10 2015 21:24 GMT
#89
Miso wins!
rip passion
[PkF] Wire
Profile Joined March 2013
France24192 Posts
May 10 2015 21:26 GMT
#90
On May 11 2015 05:21 Beastyqt wrote:
Please for the love of god to all the map makers: do not add back rocks, they are just really bad.

I second that.
TheDwf
Profile Joined November 2011
France19747 Posts
May 10 2015 21:35 GMT
#91
On May 11 2015 05:21 Beastyqt wrote:
Please for the love of god to all the map makers: do not add back rocks, they are just really bad.

Funny, I said the same thing about Expedition Lost some months ago. No idea why this is fashionable nowadays. /:
Big J
Profile Joined March 2011
Austria16289 Posts
May 10 2015 22:12 GMT
#92
On May 11 2015 06:35 TheDwf wrote:
Show nested quote +
On May 11 2015 05:21 Beastyqt wrote:
Please for the love of god to all the map makers: do not add back rocks, they are just really bad.

Funny, I said the same thing about Expedition Lost some months ago. No idea why this is fashionable nowadays. /:

Well, wasn't that something about unstoppable proxy immortal and voidray rushes and the map being unplayable PvT?
TheDwf
Profile Joined November 2011
France19747 Posts
May 10 2015 22:18 GMT
#93
On May 11 2015 07:12 Big J wrote:
Show nested quote +
On May 11 2015 06:35 TheDwf wrote:
On May 11 2015 05:21 Beastyqt wrote:
Please for the love of god to all the map makers: do not add back rocks, they are just really bad.

Funny, I said the same thing about Expedition Lost some months ago. No idea why this is fashionable nowadays. /:

Well, wasn't that something about unstoppable proxy immortal and voidray rushes and the map being unplayable PvT?

Yep, and you can add all the pressure variants à la Stats vs Bogus in their NSSL match
Big J
Profile Joined March 2011
Austria16289 Posts
May 10 2015 22:34 GMT
#94
On May 11 2015 07:18 TheDwf wrote:
Show nested quote +
On May 11 2015 07:12 Big J wrote:
On May 11 2015 06:35 TheDwf wrote:
On May 11 2015 05:21 Beastyqt wrote:
Please for the love of god to all the map makers: do not add back rocks, they are just really bad.

Funny, I said the same thing about Expedition Lost some months ago. No idea why this is fashionable nowadays. /:

Well, wasn't that something about unstoppable proxy immortal and voidray rushes and the map being unplayable PvT?

Yep, and you can add all the pressure variants à la Stats vs Bogus in their NSSL match

But that's mainly just Protoss having some more variations of bullshit on top of already having too much bullshit, no? It doesn't really break the map.
I think the way the 3rd base is designed and its distance to the natural, as well as the blockage of all reaper jumping spots is much a bigger deal than the backdoor rushes. They all seem kind of the usual bullshit strategies that are in the game regardless.

Not that backdoors aren't improblematic, but I think this particular one is very well done. I guess it turns every matchup against Zerg into the same crap that is Protoss matchups early game. But sincerely, when I see high players complain about the backdoor when they aren't spotting for it and then a huge army waltzes in I just question why they aren't spotting for it. That isn't different at all from a bunch of high speed medivacs, or a mutaball or a warpprism suddenly appearing somewhere and fucking you over. If anything, with the backdoor at least you know where it can come from.

But regardless, given that Expedition Lost is quite zerg-favored in ZvT and backdoors are problematic in general, I agree that it is a mapfeature that might not be worth looking into too much. If someone comes up with a great concept for one, cool, let's try it. If not it's no loss to not have such maps around.
Gwavajuice
Profile Joined June 2014
France1810 Posts
May 11 2015 09:29 GMT
#95
On May 11 2015 07:34 Big J wrote:
Show nested quote +
On May 11 2015 07:18 TheDwf wrote:
On May 11 2015 07:12 Big J wrote:
On May 11 2015 06:35 TheDwf wrote:
On May 11 2015 05:21 Beastyqt wrote:
Please for the love of god to all the map makers: do not add back rocks, they are just really bad.

Funny, I said the same thing about Expedition Lost some months ago. No idea why this is fashionable nowadays. /:

Well, wasn't that something about unstoppable proxy immortal and voidray rushes and the map being unplayable PvT?

Yep, and you can add all the pressure variants à la Stats vs Bogus in their NSSL match

But that's mainly just Protoss having some more variations of bullshit on top of already having too much bullshit, no? It doesn't really break the map.
I think the way the 3rd base is designed and its distance to the natural, as well as the blockage of all reaper jumping spots is much a bigger deal than the backdoor rushes. They all seem kind of the usual bullshit strategies that are in the game regardless.

Not that backdoors aren't improblematic, but I think this particular one is very well done. I guess it turns every matchup against Zerg into the same crap that is Protoss matchups early game. But sincerely, when I see high players complain about the backdoor when they aren't spotting for it and then a huge army waltzes in I just question why they aren't spotting for it. That isn't different at all from a bunch of high speed medivacs, or a mutaball or a warpprism suddenly appearing somewhere and fucking you over. If anything, with the backdoor at least you know where it can come from.

But regardless, given that Expedition Lost is quite zerg-favored in ZvT and backdoors are problematic in general, I agree that it is a mapfeature that might not be worth looking into too much. If someone comes up with a great concept for one, cool, let's try it. If not it's no loss to not have such maps around.


Expedition lost is a good map because its back door is mixed with plenty of other features that makes the maps playable and enjoyable for very different styles and strategies, it's a kind of mysterious alchemy, but it works.

On the other hand, it should be just an exception, seeing backdoor with rocks on every maps is kind of wierd, lol.

More generally speaking I think map makers should refrain from using rocks at all, as it's mainly a cheap fix for issues that should be fixed by imagination and overall better though designs. If a map needs 16+ desctrutible rocks to be fun and balanced, maybe something is wrong with the initial layout?

On rare occasions, like KSS natural backdoor rocks, it's a cool feature, but most of the time it's crap.
Dear INno and all the former STX boys.
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
May 11 2015 09:36 GMT
#96
Imagination? Better thought design? Maps are bound to respect the game design. There are so many elements that prevent imagination and diversity when doing a map, from forcefields to overly powerful air units... Rocks are maybe the only thing that, while not being elegant at all and being symptomatic of poorly thought-out game design, mapmakers can use to truly differenciate a map from the standard, rather than doing the same thing with small variations.
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
Gwavajuice
Profile Joined June 2014
France1810 Posts
May 11 2015 09:46 GMT
#97
On May 11 2015 18:36 OtherWorld wrote:
Imagination? Better thought design? Maps are bound to respect the game design. There are so many elements that prevent imagination and diversity when doing a map, from forcefields to overly powerful air units... Rocks are maybe the only thing that, while not being elegant at all and being symptomatic of poorly thought-out game design, mapmakers can use to truly differenciate a map from the standard, rather than doing the same thing with small variations.


Constraints are actually the fuel for imagination. Some map makers can face the challenge, some can't.
Dear INno and all the former STX boys.
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
May 11 2015 11:00 GMT
#98
On May 11 2015 18:46 Gwavajuice wrote:
Show nested quote +
On May 11 2015 18:36 OtherWorld wrote:
Imagination? Better thought design? Maps are bound to respect the game design. There are so many elements that prevent imagination and diversity when doing a map, from forcefields to overly powerful air units... Rocks are maybe the only thing that, while not being elegant at all and being symptomatic of poorly thought-out game design, mapmakers can use to truly differenciate a map from the standard, rather than doing the same thing with small variations.


Constraints are actually the fuel for imagination. Some map makers can face the challenge, some can't.

This can be argued, but I don't want to enter this debate. However, I'd like to point out that while constraints may be, in certain cases, fuel for imagination, it is only when they are reasonably limited. Too many constraints leave no room for imagination.
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
NasusAndDraven
Profile Joined April 2015
359 Posts
May 11 2015 12:30 GMT
#99
On May 11 2015 18:46 Gwavajuice wrote:
Show nested quote +
On May 11 2015 18:36 OtherWorld wrote:
Imagination? Better thought design? Maps are bound to respect the game design. There are so many elements that prevent imagination and diversity when doing a map, from forcefields to overly powerful air units... Rocks are maybe the only thing that, while not being elegant at all and being symptomatic of poorly thought-out game design, mapmakers can use to truly differenciate a map from the standard, rather than doing the same thing with small variations.


Constraints are actually the fuel for imagination. Some map makers can face the challenge, some can't.

Constraints just force imagination. Placing a rock can help you fix a potential problem with one click that might be extremely complicated if rocks were not an option.

Theoretically adding more mapping tools would allow to do more different things with map increasing creative potential. But if there is always that easy solution to what do with a certain part of the map, people will do that, if there is not an easy solution people can come up with a really amazing solution with the weaker mapping tools. And if there were other tools to do it, the same thing might not even seem amazing at all, people would just think "why didnt he just simply add X instead".

There must be a balance.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2015-05-11 13:00:05
May 11 2015 12:51 GMT
#100
--- Nuked ---
Alpaca10
Profile Joined March 2015
Germany15 Posts
May 11 2015 13:45 GMT
#101
So these are the finalists?
Semmo
Profile Joined June 2011
Korea (South)627 Posts
May 11 2015 15:08 GMT
#102
On May 11 2015 21:51 Barrin wrote:
How big are is Bridgehead and Moonlight Madness? I can't find this information anywhere.

Moonlight Madness is 158x150


150x126.
Mapmaker of Frost, Fruitland and Bridgehead
NinjaDuckBob
Profile Joined March 2014
177 Posts
Last Edited: 2015-05-11 15:35:09
May 11 2015 15:11 GMT
#103
On May 11 2015 18:46 Gwavajuice wrote:
Show nested quote +
On May 11 2015 18:36 OtherWorld wrote:
Imagination? Better thought design? Maps are bound to respect the game design. There are so many elements that prevent imagination and diversity when doing a map, from forcefields to overly powerful air units... Rocks are maybe the only thing that, while not being elegant at all and being symptomatic of poorly thought-out game design, mapmakers can use to truly differenciate a map from the standard, rather than doing the same thing with small variations.


Constraints are actually the fuel for imagination. Some map makers can face the challenge, some can't.

I find this pretty arbitrary. Rocks can be used in imaginitive ways, and can make imaginitive concepts more viable for balance. Imagination is necessary in the face of constraints, but unnecessary constraints are like telling painters they are not allowed to use a certain brushstroke to produce the effect they desire. Some good painters may not like using that brushstroke, but that doesn't mean those that do use it aren't also good when they use it correctly/skillfully. And occasionally a certain look needs that brushstroke to be fully depicted, just as rocks are sometimes necessary to make a creative map concept balanced without changing the concept. Occasionally, they are part of the concept itself. They are nothing less than a tool that can be used lazily, necessarily, or creatively.
NinjaDuckBob ~ Fear the fuzzy!
SeinGalton
Profile Blog Joined April 2011
South Africa387 Posts
May 11 2015 20:15 GMT
#104
On May 11 2015 06:20 The_Templar wrote:
Show nested quote +
On May 11 2015 06:18 Teoita wrote:
LOL somehow the lightning fix on dash and terminal was removed

Which puzzles me, as it seems as if the correct changes were otherwise made.


Aw man. That's my bad. Copied incorrect values and never noticed. Real sorry to everyone who had a rough time playing it. And to rifkin, who may have become retroactively ill before exposure. The version I uploaded (1.4) should be fine, but the tlmc-tagged one is still wrong (will edit upon change).

Thanks to everyone who played and who helped put this on. I did enjoy all the games except the one on D&T.
They're coming to get you, Barbara.
FNkey
Profile Joined April 2015
Korea (South)45 Posts
May 12 2015 18:26 GMT
#105
I love these maps but wtf is with all the destructible rocks and backdoors? There are so many rocks they cover mineral patches now what the fuck
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