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Implementation of a new race in SC2? - Page 2

Forum Index > SC2 General
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StatixEx
Profile Blog Joined August 2011
United Kingdom779 Posts
March 16 2015 14:21 GMT
#21
its a great idea . .the idea. i would be all for it. some comments saying new players would . . negative rant here are completely useless. New players wouldn't know the difference, they arent bothered about build orders and things like that, most of them team and arcade anyway. I think its good but that key word. balance, but then what. we have humans, we can relate, we have a robot/psionic race, seen enough movies to get that and we have the aliens . . . .nuff said. We can all relate. What type could be propose which like with sc FEELS different event though essentially all the units are kind of the same just super cleverly changed enough to feel different. Its the best game in the world. A 4th race, maybe not for the sc2 expansion but for a sc3 in 10 yrs time . . .well, they have time!
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2015-03-16 14:30:34
March 16 2015 14:28 GMT
#22
The issues that would generally arise are:
- harder to balance
- harder to design fun gameplay... think of it, we have 6matchups already and some matchups aren't that great but there is little you can do about it without fucking the rest. With 4races you have 10 matchups...
- harder to get people to watch games/tournaments because "their race" is playing much less.

and then you'd get big issues with implementing it competitively into the existing game:
- people have no clue about the fundamentals: Say there is a macro mechanic like inject... this takes a few months to figure out how important it is and how to implement it into gameplay
- there are no control routines and hotkey setups
- because of all that above, balance would wildly swing for months. The race would be severely underplayed at first unless it was severely broken to make up with the inexperience. Than a lot of patches would have to fix the balance later on which makes it very hard to find a consistent playstyle with it as it would be up to blizzard to decide what to keep and what to throw out. A lot of players would be very frustrated playing with or against it due to that.
Ctone23
Profile Blog Joined December 2012
United States1839 Posts
March 16 2015 14:47 GMT
#23
I see the complexity jump being comparable to jumping from 3 ^3 to 4 ^4 (27 and 256 respectively). I know that's a pretty vague statement, and i'm not saying it can't be done. I just think that the game would have to be re-designed from the ground up (units wise) for all four races. If not, then the fourth race would be a mix/match of unit types that are already in the game to somehow fit into the current build of counters, which doesn't sound very much like a Blizzard game to me.
TL+ Member
ElMeanYo
Profile Joined March 2011
United States1032 Posts
March 16 2015 14:52 GMT
#24
If we are going to have a fourth race for SC3, I'd rather have WC4
“The only man who never makes mistakes is the man who never does anything.” ― Theodore Roosevelt
Sholip
Profile Blog Joined March 2014
Hungary422 Posts
March 16 2015 14:58 GMT
#25
I'm also somewhat surprised about all the negative comments. I mean, sure, a fourth race would create 4 new matchups, which would not be easy to balance out, but it wouldn't be impossible I think.
I also believe that a time will come in maybe 5-10 years, when the game will have to be given something fresh, something new, to keep the interest of players. Obviously there is Legacy coming up soon, that will bring some freshness to the scene and it will also take some time to balance it appropriately, but its effect will not last forever.
If ever SC3 is made, I think adding a new race is an excellent way to raise people's attention. I personally wouldn't mind changes in the game before that, making maps/units/etc. a bit more "free", less rigid, as OtherWorld said.
And no, it would definitely not make SC the top eSport again (although who knows what happens till then), but it could make the whole game feel a bit less stale.

By the way, I just recently thought about how awesome it would be to create a mod with the Hybrid as a playable race. There are even whole unit models for that, so it would actually be possible. Too bad I'm not good at making stuff like that...
"A hero is no braver than an ordinary man, but he is brave five minutes longer. Also, Zest is best." – Ralph Waldo Emerson
Sholip
Profile Blog Joined March 2014
Hungary422 Posts
March 16 2015 15:04 GMT
#26
On March 16 2015 23:47 Ctone23 wrote:
I see the complexity jump being comparable to jumping from 3 ^3 to 4 ^4 (27 and 256 respectively). I know that's a pretty vague statement, and i'm not saying it can't be done. I just think that the game would have to be re-designed from the ground up (units wise) for all four races. If not, then the fourth race would be a mix/match of unit types that are already in the game to somehow fit into the current build of counters, which doesn't sound very much like a Blizzard game to me.

Yeah, I agree that if the other races are left mostly untouched, it may be hard to fit in exciting new units into the existing game.
I don't get those numbers, though. For 3 races, there are 6 different matchups that have to be balanced (and 3 of them are mirrors, so technically already balanced). For 4 races, there would be 10 mathcups, 4 of which are mirrors. So I believe the complexity jump would not be as bad as you said, but I concede it may be difficult (not impossible, though).
"A hero is no braver than an ordinary man, but he is brave five minutes longer. Also, Zest is best." – Ralph Waldo Emerson
Connor987
Profile Joined September 2011
United Kingdom103 Posts
March 16 2015 15:17 GMT
#27
if anything we should be removing Protoss and making a balanced TvZ matchup that is fun to watch instead of PvP finals in every tournament Life or Maru arent in, let alone adding new races wtf.
Musicus
Profile Joined August 2011
Germany23576 Posts
March 16 2015 15:19 GMT
#28
On March 17 2015 00:17 Connor987 wrote:
if anything we should be removing Protoss and making a balanced TvZ matchup that is fun to watch instead of PvP finals in every tournament Life or Maru arent in, let alone adding new races wtf.


Although adding another race would decrease the chance of pvp finals as well .
Maru and Serral are probably top 5.
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
March 16 2015 15:32 GMT
#29
On March 17 2015 00:17 Connor987 wrote:
if anything we should be removing Protoss and making a balanced TvZ matchup that is fun to watch instead of PvP finals in every tournament Life or Maru arent in, let alone adding new races wtf.

Subtle balance whine yo
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
Elentos
Profile Blog Joined February 2015
55570 Posts
Last Edited: 2015-03-16 15:37:12
March 16 2015 15:36 GMT
#30
On March 16 2015 23:28 Big J wrote:
and then you'd get big issues with implementing it competitively into the existing game:
- people have no clue about the fundamentals: Say there is a macro mechanic like inject... this takes a few months to figure out how important it is and how to implement it into gameplay
- there are no control routines and hotkey setups
- because of all that above, balance would wildly swing for months. The race would be severely underplayed at first unless it was severely broken to make up with the inexperience. Than a lot of patches would have to fix the balance later on which makes it very hard to find a consistent playstyle with it as it would be up to blizzard to decide what to keep and what to throw out. A lot of players would be very frustrated playing with or against it due to that.

This is the main issue imo. It would be completely new, with at least one macro mechanic distinctly different from the current races. It would be interesting, sure, but it would completely break everything. And then, at the pro level, how many players would switch races to that unless it's blatantly OP? Not very many I would assume. The focus is on Protoss, Terran and Zerg, those are the races where you can learn some basics in the campaigns, that's what you can find guides etc. for, so that's what new players start with. That's why a new race in SC2 just seems like a bad idea. SC3 starting out with 4 races would work, but just adding one to SC2 years after release? Nah.
Every 60 seconds in Africa, a minute passes.
royalroadweed
Profile Joined April 2013
United States8301 Posts
March 16 2015 15:37 GMT
#31
Not a fan of this lore wise. I would only accept the UED and primal zerg as new "races". Even then is doesn't make sense unless the game play is significantly different from vanilla terran and zerg.
"Nerfing Toss can just make them stronger"
PhoenixVoid
Profile Blog Joined December 2011
Canada32746 Posts
March 16 2015 15:48 GMT
#32
I'd prefer three very well balanced and complex races than a fourth one which may sacrifice the aforementioned qualities to a good race in a RTS. Fourth race would be interesting but only adds more challenge to the newbie friendly landscape.
I'm afraid of demented knife-wielding escaped lunatic libertarian zombie mutants
DarkPlasmaBall
Profile Blog Joined March 2010
United States45448 Posts
Last Edited: 2015-03-16 15:51:44
March 16 2015 15:51 GMT
#33
On March 17 2015 00:48 PhoenixVoid wrote:
I'd prefer three very well balanced and complex races than a fourth one which may sacrifice the aforementioned qualities to a good race in a RTS. Fourth race would be interesting but only adds more challenge to the newbie friendly landscape.


Agreed.

Plus, it makes no sense in SC2. Adding an entire fourth race in the final expansion doesn't allow for any growth/ new units of this fourth race. I'd say it'd be an interesting idea for SC3, but based on the storyline, I have no idea what this fourth race/ species could possibly be, let alone how to balance it or make it interesting/ novel compared to T/Z/P.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
fezvez
Profile Blog Joined January 2011
France3021 Posts
March 16 2015 16:00 GMT
#34
Would be good for selling more expansions. Would be beyond terrible for progaming. I don't trust Blizzard (or anyone) for being able to balance a 4-race RTS.
Deathstar
Profile Blog Joined May 2010
9150 Posts
March 16 2015 16:01 GMT
#35
We have enough problems as is. Have you not been paying attention to the tournaments
rip passion
PhoenixVoid
Profile Blog Joined December 2011
Canada32746 Posts
March 16 2015 16:02 GMT
#36
A question like this is similar to what Age of Mythology faced with their expansion which introduced a fourth race to the original three. While I haven't been able to play the AoM expansion the introduction of a fourth race definitely changed the landscape of the game competitively. Is there anyone who can provide some anecdotes to how Atlanteans changed the game?
I'm afraid of demented knife-wielding escaped lunatic libertarian zombie mutants
Cinek357
Profile Joined October 2012
Poland119 Posts
March 16 2015 16:06 GMT
#37
I don't think it's the matter of whether we want 4th race or not, it's more like SC2 needs some massive changes in order to become more popular. If anyone asked if I would like to see 4th race in BW or 5th in WC3 I would be against it, because these games were already good enough and all you needed to do is to improve some minor details. SC2 on the other hand... I think we could all agree something needs to change.

Yes, we could all argue if bringing 4th race would be the most accurate way to improve SC2. It would be harder to balance the game, pro players would need time to learn how to play competitively etc. Instead, we could just focus on improving the game and avoid all the chaos. But if you think about it... adding a new race would certainly create massive HYPE. It could even interest people who have stopped playing SC2 or any RTS games long time ago. A lot of people would be like "Oh my, new race! I must see that!".

If Blizzard would do it right (good balance, interesting units etc), everyone gains. More people would be interested in purchasing the game, so Blizzard earns more money. Tournaments would attract larger viewership because matchups are more diversed and in the beginning there would also be a lot of 'new race hype'. With more people interested in Starcraft we would get more sponsors to support pro players, so our scene grows overall.

We can't just focus only on creating a balanced, competetive game, we need to create more hype as well to attract more casual players and viewers.
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
March 16 2015 16:10 GMT
#38
Adding a 4th race would be interesting because of the mass-seppuku it would cause, it would definitely make news headlines globally.
fLyiNgDroNe
Profile Joined September 2005
Belgium4070 Posts
March 16 2015 16:10 GMT
#39
Jesus, people and their math in this thread
today we have 6 matchups, 3 of which is mirrors and 3 non-mirrors.
with 4 races we can have 10 matchups, 4 mirrors and 6 non-mirrors.
Based on the fact that most boring matchups are usually mirrors, i would say that 6 non-mirrors is better than 3 non-mirrors. On another note if balancing only 3 matchups is so crazy hard, think about balancing 6 of them. Crazy!
PS. this being said i would still not want to have a 4th race in sc2. Let it be some other game.
Drone is a way of living
Kazahk
Profile Blog Joined April 2012
United States385 Posts
March 16 2015 16:12 GMT
#40
People that keep saying WC3 did this dont understand the how UP undead was.
Rngesus blessed me with a tooth half, then shunned me with a spinach roll.
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