Implementation of a new race in SC2? - Page 4
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capu
Finland224 Posts
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zelevin
United States304 Posts
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zelevin
United States304 Posts
On March 17 2015 06:19 capu wrote: if the balance doesnt work out with 4 races we could add in the fifth race to help out balancing things out. This is called "Innovative thinking." | ||
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DarkPlasmaBall
United States45167 Posts
On March 17 2015 06:19 capu wrote: if the balance doesnt work out with 4 races we could add in the fifth race to help out balancing things out. Just split each of the three current races into two sub-races each and voila!, six races! | ||
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ThomasjServo
15244 Posts
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rudimentalfeelthelov
Finland268 Posts
If we can't fight all the other popular games, lets join them. | ||
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SetGuitarsToKill
Canada28396 Posts
On March 17 2015 06:28 DarkPlasmaBall wrote: Just split each of the three current races into two sub-races each and voila!, six races! That's... Actually a cool idea. Reminds me of Red Alert where you had several Allied and Soviet countries each having a unique unit. | ||
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The_Red_Viper
19533 Posts
I think in the current time where matchmaking is possible and you can collect all the data fairly easily it would be absolutely possible to balance the game with 4 races. To make it unique is kinda the hard part (if you wanna stay with the starcraft feeling) | ||
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DarkPlasmaBall
United States45167 Posts
On March 17 2015 06:35 SetGuitarsToKill wrote: That's... Actually a cool idea. Reminds me of Red Alert where you had several Allied and Soviet countries each having a unique unit. I'd imagine they can't really take only half of one race and make a new race, so obviously the solution would be to have the following six races: BW Terran (T1) SC2 Terran (T2) BW Zerg (Z1) SC2 Zerg (Z2) BW Protoss (P1) SC2 Protoss (P2) That way there's still many of the same core units, and they'd just need to re-balance old with new races Imagine not just having a TvZ, but a T1 v Z2, etc. | ||
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SetGuitarsToKill
Canada28396 Posts
On March 17 2015 06:40 DarkPlasmaBall wrote: I'd imagine they can't really take only half of one race and make a new race, so obviously the solution would be to have the following six races: BW Terran (T1) SC2 Terran (T2) BW Zerg (Z1) SC2 Zerg (Z2) BW Protoss (P1) SC2 Protoss (P2) That way there's still many of the same core units, and they'd just need to re-balance old with new races Imagine not just having a TvZ, but a T1 v Z2, etc. We could even keep it somewhat within lore and have Confederate Terran Rebel Terran Auir Protoss Shakuras Protoss Primal Zerg Kerrigan's Zerg Each with minor differences and maybe a unique unit or something. It'd be a good way to mix it up without having horrible balance issues and wouldn't take nearly as long to design, all the pieces are already there to do that | ||
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DarkPlasmaBall
United States45167 Posts
On March 17 2015 06:47 SetGuitarsToKill wrote: We could even keep it somewhat within lore and have Confederate Terran Rebel Terran Auir Protoss Shakuras Protoss Primal Zerg Kerrigan's Zerg Each with minor differences and maybe a unique unit or something. It'd be a good way to mix it up without having horrible balance issues and wouldn't take nearly as long to design, all the pieces are already there to do that A very good point | ||
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capu
Finland224 Posts
edit: also if that happened we could finally put to rest the debate which is better bw or sc2 because the units could duke it out. | ||
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SC2Toastie
Netherlands5725 Posts
On March 17 2015 06:40 DarkPlasmaBall wrote: I'd imagine they can't really take only half of one race and make a new race, so obviously the solution would be to have the following six races: BW Terran (T1) SC2 Terran (T2) BW Zerg (Z1) SC2 Zerg (Z2) BW Protoss (P1) SC2 Protoss (P2) That way there's still many of the same core units, and they'd just need to re-balance old with new races Imagine not just having a TvZ, but a T1 v Z2, etc. Sounds a bit like C&C Kanes Wrath, where the three main factions got specialized sub-factions. | ||
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DarkPlasmaBall
United States45167 Posts
Who's got Blizzard's phone number? We just solved StarCraft. | ||
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HewTheTitan
Canada331 Posts
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jinorazi
Korea (South)4948 Posts
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Ace Frehley
2030 Posts
On March 17 2015 06:47 SetGuitarsToKill wrote: We could even keep it somewhat within lore and have Confederate Terran Rebel Terran Auir Protoss Shakuras Protoss Primal Zerg Kerrigan's Zerg Each with minor differences and maybe a unique unit or something. It'd be a good way to mix it up without having horrible balance issues and wouldn't take nearly as long to design, all the pieces are already there to do that That is a good idea and quite feasible. But if we think Terran-mech and Terran-bio as different 'races' that could work too. The problem is make bio and mech work in every matchup. Of course, the same would go to Zerg: 'muta-bane-ling faction' and 'roach-hydra-corruptor faction', and Protoss: 'templar faction' and 'robo faction' You'd have to make all these factions work. | ||
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The_Templar
your Country52797 Posts
On March 17 2015 07:48 Ace Frehley wrote: That is a good idea and quite feasible. But if we think Terran-mech and Terran-bio as different 'races' that could work too. The problem is make bio and mech work in every matchup. Of course, the same would go to Zerg: 'muta-bane-ling faction' and 'roach-hydra-corruptor faction', and Protoss: 'templar faction' and 'robo faction' You'd have to make all these factions work. Some of us like to go bio-mech though, what happens then? I like the confederate/rebel terran etc idea. | ||
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Ace Frehley
2030 Posts
On March 17 2015 07:49 The_Templar wrote: Some of us like to go bio-mech though, what happens then? I like the confederate/rebel terran etc idea. What I mean is that: if bio and mech are viable in every match-up, it'd be like you have 2 races in one terran, because bio and mech are completely different. Therefore, the only thing needed would be to balance what we already have to make all 'factions' to be viable. Of course if you want to mix the 'factions', you can, too. If mech was viable against protoss, or roach-hydra was viable against bio long term, we'd have 'new' matchups Just an idea | ||
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eviltomahawk
United States11135 Posts
On March 17 2015 06:47 SetGuitarsToKill wrote: We could even keep it somewhat within lore and have Confederate Terran Rebel Terran Auir Protoss Shakuras Protoss Primal Zerg Kerrigan's Zerg Each with minor differences and maybe a unique unit or something. It'd be a good way to mix it up without having horrible balance issues and wouldn't take nearly as long to design, all the pieces are already there to do that It would be cool to add a third sub-faction to each faction with stuff from the campaign. Imagine Terran with those Diamondbacks and robot cats, Zerg with those campaign morphs, or Protoss with whatever the heck they're getting in LotV like the splash-damage Zealot. Actually, I have a hunch that they're already doing this subfaction idea with the new co-op game mode in LotV. | ||
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