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StarCraft II Ladder Update -- March 2, 2015 - Page 3

Forum Index > SC2 General
138 CommentsPost a Reply
Prev 1 2 3 4 5 6 7 Next All
Tenks
Profile Joined April 2010
United States3104 Posts
Last Edited: 2015-03-02 20:50:35
March 02 2015 20:50 GMT
#41
On March 03 2015 05:45 FFW_Rude wrote:
I opened the stream of iNcontroL and i saw Diamond vs Grand Master.

Yeah. Things needs to be done.


As long as equal skill get matched together it isn't a huge deal (to me at least) what league/rank the player is in. The biggest issue is I have to go through about 40 games at the start of a season to get matched back up with people of similar skill because I didn't play for a few months.

Now if Inc crushed him and the guy was true Diamond -- yeah that means match making is messed up
Wat
Taidanii
Profile Joined April 2012
United States77 Posts
March 02 2015 20:51 GMT
#42
I do understand the changes and definitely like them but the biggest issue affecting ladder play wasn't discussed. Map hacking is very prevalent and is the only reason I don't play the game anymore. I can't speak for others, but this is certainly the most demotivating part of laddering.

Also, the comment about ELO is definitely common sense and would probably make me play again regardless of the abundant hacking. At least for a little while.
I love the only good Zerg girl, Scarlett. I also love Stephano. I'm not gay.
Days
Profile Joined February 2010
United States219 Posts
March 02 2015 20:53 GMT
#43
Lol yeah the MMR is pretty messed up. I'm currently in Grandmaster right now, and one game i'm beating a grandmaster, and then the next game I get placed against a diamond...... we're both like what the fuck?!?!
We buy things we don't need, with money we don't have, to impress people we don't like.
Tenks
Profile Joined April 2010
United States3104 Posts
March 02 2015 20:55 GMT
#44
On March 03 2015 05:51 Taidanii wrote:
I do understand the changes and definitely like them but the biggest issue affecting ladder play wasn't discussed. Map hacking is very prevalent and is the only reason I don't play the game anymore. I can't speak for others, but this is certainly the most demotivating part of laddering.

Also, the comment about ELO is definitely common sense and would probably make me play again regardless of the abundant hacking. At least for a little while.


Yeah I wish they'd at least acknowledge map hacking as a problem. Personally at my mid-tier level I don't *think* it is a huge deal but I'm sure if I climbed the ranks higher it would present a larger problem.

Another problem is when I am just wondering around with my army and happen to stumble upon someone's drop I'm immediately a hacker :/
Wat
Alchemik
Profile Joined March 2014
Poland7124 Posts
March 02 2015 20:57 GMT
#45
On March 03 2015 05:55 Tenks wrote:
Show nested quote +
On March 03 2015 05:51 Taidanii wrote:
I do understand the changes and definitely like them but the biggest issue affecting ladder play wasn't discussed. Map hacking is very prevalent and is the only reason I don't play the game anymore. I can't speak for others, but this is certainly the most demotivating part of laddering.

Also, the comment about ELO is definitely common sense and would probably make me play again regardless of the abundant hacking. At least for a little while.


Yeah I wish they'd at least acknowledge map hacking as a problem. Personally at my mid-tier level I don't *think* it is a huge deal but I'm sure if I climbed the ranks higher it would present a larger problem.

Another problem is when I am just wondering around with my army and happen to stumble upon someone's drop I'm immediately a hacker :/

they did acknowledge it - apparently, according to Psione, they're working on a new system or something like that
boxerfred
Profile Blog Joined December 2012
Germany8360 Posts
March 02 2015 20:59 GMT
#46
I guess I'm one of the guys where MMR decay does not work "the desired way". Which is why I don't play 1v1 anymore, since I'm only capable of playing casually - and grinding my way from plat up with huge win streaks without getting promoted is not really what I (or my opponents) like.
Tenks
Profile Joined April 2010
United States3104 Posts
March 02 2015 21:00 GMT
#47
On March 03 2015 05:57 Alchemik wrote:
Show nested quote +
On March 03 2015 05:55 Tenks wrote:
On March 03 2015 05:51 Taidanii wrote:
I do understand the changes and definitely like them but the biggest issue affecting ladder play wasn't discussed. Map hacking is very prevalent and is the only reason I don't play the game anymore. I can't speak for others, but this is certainly the most demotivating part of laddering.

Also, the comment about ELO is definitely common sense and would probably make me play again regardless of the abundant hacking. At least for a little while.


Yeah I wish they'd at least acknowledge map hacking as a problem. Personally at my mid-tier level I don't *think* it is a huge deal but I'm sure if I climbed the ranks higher it would present a larger problem.

Another problem is when I am just wondering around with my army and happen to stumble upon someone's drop I'm immediately a hacker :/

they did acknowledge it - apparently, according to Psione, they're working on a new system or something like that


Oh well thats good news. Hopefully with KeSPA calling out Blizzard on the issue it has a bit more traction.
Wat
Taidanii
Profile Joined April 2012
United States77 Posts
March 02 2015 21:01 GMT
#48
On March 03 2015 05:55 Tenks wrote:
Show nested quote +
On March 03 2015 05:51 Taidanii wrote:
I do understand the changes and definitely like them but the biggest issue affecting ladder play wasn't discussed. Map hacking is very prevalent and is the only reason I don't play the game anymore. I can't speak for others, but this is certainly the most demotivating part of laddering.

Also, the comment about ELO is definitely common sense and would probably make me play again regardless of the abundant hacking. At least for a little while.


Yeah I wish they'd at least acknowledge map hacking as a problem. Personally at my mid-tier level I don't *think* it is a huge deal but I'm sure if I climbed the ranks higher it would present a larger problem.

Another problem is when I am just wondering around with my army and happen to stumble upon someone's drop I'm immediately a hacker :/


Right. The issue being fixed would also eliminate the tangent issue of being accused of hacking just for winning.

I understand what you mean about not thinking it's a "huge deal" because of your skill level. As if to say it would only really affect GM level, as that's where most hackers end up. However, it certainly doesn't mean us lowbies don't encounter hacking. Upper leagues have a finite capacity so we will still see abundant hacking in masters because it seems these programs are so easy to obtain, use, and not get caught.
I love the only good Zerg girl, Scarlett. I also love Stephano. I'm not gay.
Tenks
Profile Joined April 2010
United States3104 Posts
March 02 2015 21:05 GMT
#49
I was high Diamond last season and I didn't think it was a big problem. Possibly that is still too low to really have the issue manifest. Every loss I could point to mechanical mistakes or poor engagements on my end that resulted in the loss. But at high Master/GM where there are fewer mechanical mistakes and each side picks good engagements having complete vision would, of course, make it very difficult to win.
Wat
opisska
Profile Blog Joined February 2011
Poland8852 Posts
March 02 2015 21:59 GMT
#50
I am the last one to grammar nazi anyone, but you guys should really consider stopping all-capitalizing Arpad Elo's last name
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
[PkF] Wire
Profile Joined March 2013
France24232 Posts
Last Edited: 2015-03-02 22:23:28
March 02 2015 22:00 GMT
#51
On March 03 2015 05:35 Alchemik wrote:
Show nested quote +
On March 03 2015 05:20 [PkF] Wire wrote:
At last. I hope I get that masters icon again ^^


so many people will be dissapointed after the changes

I've been master forever and I was already pretty close (like 1400th EU when GM + masters was about 1300 people) so I think I have a pretty reasonable chance to get in. I won't be disappointed if that doesn't happen, I'll just keep trying to improve, there are still soooo many things I do awfully wrong.
Radison
Profile Joined January 2010
Poland44 Posts
March 02 2015 22:27 GMT
#52
I would like to see this changes:

1. Make leagues more equally spread percentage-wise. It just feels like everyone is gold and then some small ratio above, and some small ratio below.

2. For unranked, I would like to have an option to choose witch machups I play. I just hate ZvZ and would prefer not to play it at all. As it is now, I have to quit every ZvZ (which, btw, in my league and region is way above 33% of times).
c0ldfusion
Profile Joined October 2010
United States8293 Posts
March 02 2015 22:29 GMT
#53
Whoa wtf, they're taking out MMR decay? That doesn't sound like a good change to me.
Dingodile
Profile Joined December 2011
4136 Posts
March 02 2015 22:33 GMT
#54
On March 03 2015 05:45 FFW_Rude wrote:
I opened the stream of iNcontroL and i saw Diamond vs Grand Master.

Yeah. Things needs to be done.

I watched a ton streams lately. Saw this scenario everytime. Right now QXC is playing zerg in diamond, got Terran GM. Lost to 2rax :D
Grubby | ToD | Moon | Lyn | Sky
Fecalfeast
Profile Joined January 2010
Canada11355 Posts
March 02 2015 22:40 GMT
#55
New Player Experience
We’ve also seen many new players express concerns that their placement on the ladder is too high for their skill level. After investigating, we’ve found that the default starting point for new players had slowly shifted over time. As such, the entry MMR for new players is now representative of a much more skilled player than was initially intended.

I watched my friend play his placements as a first-time-player about a year ago. He lost the first 4 and was prepared to do so, as I had explained how placements work. His fifth game is an epic 45 minute wood-league vs wood-league game. My friend has a blast and wins the game. He had an average of 10-20 idle workers after the 10 minute mark with a peak of 42 idle workers (base was mined out)

He got placed in gold.
ModeratorINFLATE YOUR POST COUNT; PLAY TL MAFIA
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
March 02 2015 22:45 GMT
#56
On March 03 2015 07:29 c0ldfusion wrote:
Whoa wtf, they're taking out MMR decay? That doesn't sound like a good change to me.

Until they can figure out a better way to do it, yes.
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
Last Edited: 2015-03-02 22:57:13
March 02 2015 22:57 GMT
#57
Re-evaluating the ladder system
In the longer term, we’re looking at what other changes can be made to the ladder around the Legacy of the Void time frame. This may include keeping some elements that we feel are working from the current ladder system and overhauling elements we feel could be improved. Our goal here is to ensure that the new system is more accurate and offers more transparency into player progress.


This sounds really good. Perhaps we'll get visible MMR of some sorts. I like transparency.
Neosteel Enthusiast
c0ldfusion
Profile Joined October 2010
United States8293 Posts
March 02 2015 23:16 GMT
#58
I think Blizzard got sucked into making a lot of changes they really didn't need to make.

They just need 2 of the change that they're proposing - 1. adjust the MMR of a new account and 2 revise the league MMR thresholds. The latter of which they're supposed to be actively monitoring and tweaking every season anyway.
[PkF] Wire
Profile Joined March 2013
France24232 Posts
March 02 2015 23:41 GMT
#59
On March 03 2015 08:16 c0ldfusion wrote:
I think Blizzard got sucked into making a lot of changes they really didn't need to make.

They just need 2 of the change that they're proposing - 1. adjust the MMR of a new account and 2 revise the league MMR thresholds. The latter of which they're supposed to be actively monitoring and tweaking every season anyway.

They made a lot of rather vague announcements but I'm pretty sure that in the end they'll just change the two points you mention and maybe deal with the other issues towards LotV. A lot of what is said indeed appears unnecessary, though as always with Blizz it's full of good intentions.
CycoDude
Profile Joined November 2010
United States326 Posts
March 02 2015 23:45 GMT
#60
well, the "starting experience for new players" is *directly* related to the mmr decay! of course back in wings of liberty, if you won all of your placement matches you would correctly find yourself in gold or platinum league. now, thanks to mmr decay, "gold" and "platinum" is more like platinum and diamond from before the ladder changes implemented in heart of the swarm.

it's good that it's finally being ditched next season; it did way more harm than good. it will take several seasons for people to finally land into their correct leagues though, just as it took several seasons to screw everything up. hopefully it won't take as long to fix it as it did to break it.
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