• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:15
CEST 19:15
KST 02:15
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915
Community News
Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon100Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?179Stellar Fest TWO the Moon (Dec 16-20)9
StarCraft 2
General
Yamato Cup Series StarCraft open world shooter announced at BlizzCon Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Has online-only competition during the pandemic changed your enjoyment of pro SC2? How do you feel about the StarCraft shooter announcement at BlizzCon 2026?
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 SC2 AI Tournament 2026 Fall KSL Week #92
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 543 Enhanced Defenses The PondCast: SC2 News & Results Mutation # 542 The Ascended Mutation # 541 Binary Choice
Brood War
General
Bot on ladder Syncronization issues and can't find games Remastered crash fix suggestions New 3v3 BGH Ladder (and more) on ShieldBattery! BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL22] Ro16 Group D [Megathread] Daily Proleagues The Casual Games of the Week Thread Small VOD Thread 2.0
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Warcraft III: The Frozen Throne Nintendo Switch Thread Stormgate/Frost Giant Megathread EVE Corporation Diablo IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread Post Your Watch!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
[meme] I finally understa…
LUCKY_NOOB
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9607 users

StarCraft II Ladder Update -- March 2, 2015 - Page 5

Forum Index > SC2 General
138 CommentsPost a Reply
Prev 1 2 3 4 5 6 7 Next All
ZenithM
Profile Joined February 2011
France15952 Posts
March 03 2015 05:58 GMT
#81
On March 03 2015 14:55 ZAiNs wrote:
Show nested quote +
On March 03 2015 09:01 NonY wrote:
During our analysis, we found that [MMR decay] was helping create even matches for players who were coming back from breaks and looking to ease back into StarCraft II.

I wish. I didn't play on an account for over 5 months, came back and matched against top 50 GM. I guess the evidence shows that it takes more than 5 months for MMR decay to activate but skill in SC2 certainly drops much quicker than that. And I imagine that many of the people complaining about MMR decay were talking about periods of less than 5 months, and thus crying wolf the whole time. Unless the behind-the-scenes picture is much more complicated (inconsistent) and even worse at accomplishing its goals than we imagined.

One change I hope to see for LotV is a different system for top ranks on the ladder. I don't know why the top 200 gets locked out from the rest of the system. The transition from divisions and leagues to a straightforward numerical ranking needs to be smoother. I say make it top 1000 or something, so any player who is decent (as in has any chance of going pro in the near future) can be ranked, and definitely do not let it get locked up. Make a system where people enter and leave based on performance, not activity, all season long.

I had a similar experience with MMR decay on a smurf. I've also had a friend who 'decayed' from Master to Bronze, but that's because he got into Master after about 25 games the week HotS came out and then lost a placement game every season for a year. Most people crying about MMR decay probably haven't played enough games.

Well, MMR decay in the first place is by design a feature FOR people who don't play enough games. I don't want to win 10 games in a row to start to meet remotely challenging opponents...
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
Last Edited: 2015-03-03 06:06:05
March 03 2015 06:03 GMT
#82
On March 03 2015 12:02 NonY wrote:
Show nested quote +
On March 03 2015 09:23 KrazyTrumpet wrote:
On March 03 2015 09:13 NonY wrote:
On March 03 2015 09:05 Cyro wrote:
I wish. I didn't play on an account for over 5 months, came back and matched against top 50 GM. I guess the evidence shows that it takes more than 5 months for MMR decay to activate but skill in SC2 certainly drops much quicker than that. And I imagine that many of the people complaining about MMR decay were talking about periods of less than 5 months, and thus crying wolf the whole time. Unless the behind-the-scenes picture is much more complicated (inconsistent) and even worse at accomplishing its goals than we imagined.


Every time i play the game with a few friends (sometimes after having not played for ~2-9 months) our MMR has decayed to hitting bronze-golds in 2v2. We're pretty much all previous 1v1 master players, and that usually results in winning 5-10 games for free.

Yeah.. I've just spent some time reading various accounts of MMR decay. I don't think there's any way so many people are inaccurately reporting. I'm leaning heavily toward the system being complex and faulty and obviously inconsistent. My hypothesis to explain at least part of it is that average MMR shifts and depending on when you quit and when you return, your MMR decay could either be nullified by the whole system shifting along with it or amplified by the whole system moving the other way. But if that's totally wrong, then there must be something else weird going on.


This post from Blizz explains the MMR decay system: http://us.battle.net/sc2/en/blog/12055065/situation-report-the-starcraft-ii-multiplayer-ladder-12-18-2013


The highlighted/important parts:

-Each ladder queue is adjusted separately. For example, an absence from games in team queues will not adjust your 1v1 matchmaking rating.
-The adjustment only kicks in after a player has played no games (ranked or unranked) in a given queue for more than two weeks.
-Once it kicks in, the adjustment ramps from zero adjustment to our maximum adjustment over a period of two weeks. There is no further adjustment after four weeks of inactivity.

-At its maximum value, the adjustment is small; it’s the equivalent of losing a few games.
If a player plays even a single game on the ladder every two weeks, their hidden rating will never be adjusted downward.

The problem seemed to stem from people who only played a few games every 4+ weeks (like me!), which is beyond the max decay time. This would continually kick in the MMR decay system, causing those sorts of players to steadily fall over time. In your case, a period of not playing *at all* for a full 5 months would cause only that initial 4 week decay period.

Someone else feel free to correct me if I am wrong, but this is how I understand everything to work, based on what Blizzard has said.

edit: for some clarity and because I accidentally some words

I see, but that still leaves unexplained some other things that can affect your effective MMR over time. I wonder what other factors have been at play that have made it seem as though MMR decay was doing more or less than that. If MMR decay is removed and those factors are still at play, then people will continue to observe weird things when they take breaks. If the idea is for people to be able to take any length break and always be able to match against the same people, then presumably the system needs to be adjusted in other ways.


Those "other factors" you mentioned might be referred to in this section from this most recent post on ladder:

"As we’ve gathered more data over the years, our analysis has allowed us to more precisely understand how various factors affect league placement and matchmaking over time. As part of this, we’ve identified a few internal functions that we feel can be adjusted or removed to improve the overall experience and allow for more consistent matching with evenly skilled opponents."

So, I suppose we just have to wait for the changes, and see if they make enough of a difference in the long run for everything to "feel normal" again.
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
zerK
Profile Joined September 2010
Canada176 Posts
March 03 2015 06:07 GMT
#83
When they say "this season" when will that be the case? right now? In couple of weeks?
zerK the Zerg !
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
March 03 2015 06:12 GMT
#84
On March 03 2015 15:07 zerK wrote:
When they say "this season" when will that be the case? right now? In couple of weeks?


That's the understanding, yes.
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
MrFreeman
Profile Joined January 2015
207 Posts
March 03 2015 10:03 GMT
#85
I love that they keep us posted. I don´t think it is a bad thing that little actual changes were introduced. They are just not ready yet and we were told in advance that they are aware problem of the problem, what the problem is in their opinion that they are working on it and how they plan to approach it and I appreciate it.
I don´t think the mid-season demotion is needed, since leagues are just a cosmetic thing. What I strongly dislike is the hidden MMR, not knowing where I stand. What should be implemented is matching cross-server if no opponent is found on current server, where one players gets reconnected to the other server, of course proper scaling would have to be initially done for the different MMRs. Another thing, that may already be implemented is adaptive MMR range based on opponents available.
gkts
Profile Joined March 2011
Germany56 Posts
Last Edited: 2015-03-03 10:08:09
March 03 2015 10:06 GMT
#86
Yes, pls fix it! Having recently started playing again 1v1 (usually I am playing diamond/masters) and 2v2 with a friend (usually plat/dia) who also just started again, we experienced weird shit concerning our matches. I got placed placed in gold 1v1 where I just facerolled everyone for 20 games now, while in 2v2 we got straight to plat and now play against masters/high diamond and get rolled ourself.
Please also relate the team MMR to the 1v1 MMR, if the player is active in both.
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
March 03 2015 10:17 GMT
#87
On March 03 2015 14:58 ZenithM wrote:
Show nested quote +
On March 03 2015 14:55 ZAiNs wrote:
On March 03 2015 09:01 NonY wrote:
During our analysis, we found that [MMR decay] was helping create even matches for players who were coming back from breaks and looking to ease back into StarCraft II.

I wish. I didn't play on an account for over 5 months, came back and matched against top 50 GM. I guess the evidence shows that it takes more than 5 months for MMR decay to activate but skill in SC2 certainly drops much quicker than that. And I imagine that many of the people complaining about MMR decay were talking about periods of less than 5 months, and thus crying wolf the whole time. Unless the behind-the-scenes picture is much more complicated (inconsistent) and even worse at accomplishing its goals than we imagined.

One change I hope to see for LotV is a different system for top ranks on the ladder. I don't know why the top 200 gets locked out from the rest of the system. The transition from divisions and leagues to a straightforward numerical ranking needs to be smoother. I say make it top 1000 or something, so any player who is decent (as in has any chance of going pro in the near future) can be ranked, and definitely do not let it get locked up. Make a system where people enter and leave based on performance, not activity, all season long.

I had a similar experience with MMR decay on a smurf. I've also had a friend who 'decayed' from Master to Bronze, but that's because he got into Master after about 25 games the week HotS came out and then lost a placement game every season for a year. Most people crying about MMR decay probably haven't played enough games.

Well, MMR decay in the first place is by design a feature FOR people who don't play enough games. I don't want to win 10 games in a row to start to meet remotely challenging opponents...

If you haven't played many games, then you DO want to play challenging opponents. From what I can tell the system is (was?) very good at putting you where you deserved to be as long as you put in enough games. Not playing many games, being on a loss/win streak makes the system more 'uncertain' about your MMR being an accurate reflection of your skill, and when its uncertain it can pair you vs. stronger/weaker players in an attempt to get you where you should be quickly. Like if you get a new account you can be GM MMR if you go 20-0, but if you lose your 2nd match it'll take a lot more games to get to the GM MMR. From my understanding this is separate from MMR decay which just lowers your MMR, people just seem to mistake the system being uncertain about their skill as MMR decay.
ZenithM
Profile Joined February 2011
France15952 Posts
Last Edited: 2015-03-03 10:39:19
March 03 2015 10:38 GMT
#88
Hmmm, yes, I don't get what that has to do with what I'm saying, I know how MMR works. While I get the reasoning behind decaying MMR to not "discourage" people who've been away from the game for some time (imo they should just suck it up but eh ;D), they're way overdoing it right now. With my friend we won like 20 games in 2v2 the other day, constantly being matched up against golds, until FINALLY Blizzard decided that maybe it was time to make us play against platinum. Ridiculous.
And one decay timer per ladder mode (1v1, 2v2, ...) and per team is obviously flawed anyway, regardless of how well you implement the actual decay.
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
March 03 2015 10:44 GMT
#89
On March 03 2015 19:38 ZenithM wrote:
Hmmm, yes, I don't get what that has to do with what I'm saying, I know how MMR works. While I get the reasoning behind decaying MMR to not "discourage" people who've been away from the game for some time (imo they should just suck it up but eh ;D), they're way overdoing it right now. With my friend we won like 20 games in 2v2 the other day, constantly being matched up against golds, until FINALLY Blizzard decided that maybe it was time to make us play against platinum. Ridiculous.
And one decay timer per ladder mode (1v1, 2v2, ...) and per team is obviously flawed anyway, regardless of how well you implement the actual decay.

What I was trying to demonstrate is that MMR decay isn't for people who haven't played enough games, but people who have stopped playing for a period of time. People love to blame MMR decay for everything when it's that they've never actually played a solid chunk of matches.
ZenithM
Profile Joined February 2011
France15952 Posts
Last Edited: 2015-03-03 10:59:15
March 03 2015 10:57 GMT
#90
It depends what you call a solid chunk of matches. Imo if you played about a thousand 2v2s with the same teammate, that should do it :D
Edit: Now that I think about it, I seem to recall that there are some settings where Blizzard resets completely your MMR (this has nothing to do with MMR decay). Something like not having played any game in a season, right? That's maybe where my grudge lies then.
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
March 03 2015 11:31 GMT
#91
On March 03 2015 19:57 ZenithM wrote:
It depends what you call a solid chunk of matches. Imo if you played about a thousand 2v2s with the same teammate, that should do it :D
Edit: Now that I think about it, I seem to recall that there are some settings where Blizzard resets completely your MMR (this has nothing to do with MMR decay). Something like not having played any game in a season, right? That's maybe where my grudge lies then.

I think I read something along those lines before, I think it would have to be at least a year though. I do think 2v2 in general is a lot more inconsistent than 1v1 just because of how irregularly most people play it.
SorrowShine
Profile Joined October 2011
698 Posts
Last Edited: 2015-03-03 14:24:13
March 03 2015 14:21 GMT
#92
what is league Distribution atm?

Edit:
found it nvm
http://www.sc2ranks.com/stats/league
ZenithM
Profile Joined February 2011
France15952 Posts
March 03 2015 14:33 GMT
#93
Haha so much for 2/18/20/20/20/20. I think that's what they were gunning for.
paralleluniverse
Profile Joined July 2010
4065 Posts
Last Edited: 2015-03-03 15:06:39
March 03 2015 14:52 GMT
#94
According Blizzard's post, they are "reevaluating the ladder system" for LotV.

Here's one way to fix up the ladder system: http://www.teamliquid.net/forum/starcraft-2/389449-improving-the-ladder-system-for-hots

This suggestion bends over backwards to accommodate Blizzard's ridiculous and distortionary bonus pool system and fixes up it within the constraints of Blizzard's supposed "feel-good", "positive-psychology" philosophy (although bonus pool does the opposite). Recently, the main gripe with the current system is league distribution. This suggestion would bring transparency with very clear, very simple, very understandable promotion criteria: If diamond is the top 20%, then if you're in the top 20%, you get put in Diamond (or above).

Of course, we could just abandon these overrated constraints by Blizzard, and do a more radical, but more effective, overhaul:
-Just rank by MMR accounting for uncertainty of MMR.
-Display this metric.
-Get rid of leagues and replace it with "ladder levels", where you are in ladder level X, when you're in X percentile (i.e. instead of 7 leagues, have 100 leagues, and instantly promote or demote based on percentile). End the charade, abolish leagues.

A clear, transparent, and most importantly, truthful and non-obfuscated comparable rank for everyone.

Of course, Blizzard mostly realizes the benefits of this system as it is what they're already using in Hearthstone and Heroes of the Storm (except with uncertainty of MMR replaced by activity and 50 levels instead of 100).

2 unrelated points: Firstly, Blizzard's justification for removing MMR decay makes no sense. They praise it, but then they say that they decided to remove it. If people's skill decays due to inactivity, then MMR should decay too, because MMR measures skill. If it doesn't decay, then it is not accurate. Secondly, it beggars belief that Blizzard's system is so bad that they seemingly don't even know that their league distribution is off-target without people complaining on the forums, and then seemingly needing to manually check that it is true. In fact, it is surprising that they can't set up the logic of the system in such a way that it automatically enforces the league distribution approximately, without any manual intervention required. Moreover, Blizzard's fix appears to simply be calculating the MMR threshold based on the correct distribution for last season and applying it to next season. So why can't this simple computation (or whatever it is) be automated every season, instead of being triggered manually only when forum complaints flow in large volumes?
virpi
Profile Blog Joined August 2009
Germany3599 Posts
March 03 2015 15:02 GMT
#95
For me as an on-off player who has been playing in master / diamond for most of his sc2 life, the possible changes sound good. I've picked up the game again a few weeks ago and found myself in gold league, which wasn't really where I belonged. Got back to diamond with a 90% win rate, but I ran into lots of players who were complaining about opponents of higher skill level. Once you've reached a certain level, you just don't fall below that anymore. Especially if your mechanics are kind of solid. I really hope they'll get rid of mmr decay and make the whole ladder more transparent.
first we make expand, then we defense it.
ZenithM
Profile Joined February 2011
France15952 Posts
March 03 2015 15:08 GMT
#96
On March 04 2015 00:02 virpi wrote:
For me as an on-off player who has been playing in master / diamond for most of his sc2 life, the possible changes sound good. I've picked up the game again a few weeks ago and found myself in gold league, which wasn't really where I belonged. Got back to diamond with a 90% win rate, but I ran into lots of players who were complaining about opponents of higher skill level. Once you've reached a certain level, you just don't fall below that anymore. Especially if your mechanics are kind of solid. I really hope they'll get rid of mmr decay and make the whole ladder more transparent.

Yeah I agree. I got my overall level on the back of mechanics alone (mostly, I don't really play smart, nor am I interested in doing so), and that shit is like riding a bike, after 1-2 games I'm back to full speed and I don't need no damn decay to make me win 10 games in a row.
StatixEx
Profile Blog Joined August 2011
United Kingdom779 Posts
Last Edited: 2015-03-03 15:42:27
March 03 2015 15:40 GMT
#97
i just feel even talking about this is just creating drama and another 2 min waste of life. If you play the game a lot good or bad you will be placed against people fo similar skill, if you play now and again yes this will be kinda odd. I play a hell of a lot fo games and i can clearly tell you that i get about 2-4 mismatches per day, most days none. Its when you start flicking between ur ranked and your unranked or even other accounts where people start thinking there is a problem. My main account plays plats and dias with the occasional golds regularly, my other accnt which i dont play very much is dias and masters players mostly./ When i play i watch streams and they seem to be getting their leagues all time as well. noone on is complaining

so i have to ask., Who is actually complaining about the ladder? Lower people? If you are low then dont worry cos if you were better you would have the shiniest golden looking outline on your name or if not a glowing blue one . . . .just play the game youre only as good as you are. Im pretty sure all this is coming from those playwers who think they ought to be higher than they are with playing a few games. Play more games, after about 200 i would say ur mmr is exactly where it needs to be
Cyro
Profile Blog Joined June 2011
United Kingdom20344 Posts
March 03 2015 15:46 GMT
#98
On March 03 2015 23:33 ZenithM wrote:
Haha so much for 2/18/20/20/20/20. I think that's what they were gunning for.



They changed it a while ago, making gold something like 35% target IIRC

however actual distribution is miles away from their targets.

Since people can't be demoted, if getting top 2% MMR meant masters promotion, the result would be an inflation in masters because there were people there that didn't deserve to be there, and new people got promoted in as they hit top 2% MMR. Masters would go to ~3-4% (the extra 1.5x for example from people who should be demoted, but have not been) but instead it's at like ~0.8%. It's way off
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
JacobShock
Profile Blog Joined April 2012
Denmark2485 Posts
March 03 2015 15:48 GMT
#99
This might be the most vague statement blizzard has ever released. What are you going to do I wonder, you are just pointing out issues.
"Right on" - Morrow
opisska
Profile Blog Joined February 2011
Poland8852 Posts
March 03 2015 15:54 GMT
#100
On March 03 2015 23:21 SorrowShine wrote:
what is league Distribution atm?

Edit:
found it nvm
http://www.sc2ranks.com/stats/league


hey, that's cool. It actually makes me feel better to see that while we are "just plat" in 2v2 EU (the mode I play the most), we are among top 12.5 percent of teams (which sould have be diamond under the target percntages).

Still doesn't mean anything, but the Blizzard feel-good-system needs to be fixed so that more people feel good
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
Prev 1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
RotterdaM Event
16:15
Rotti's PatchesSC Open #4
RotterdaM531
IndyStarCraft 164
TKL 138
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ByuN 806
RotterdaM 531
IndyStarCraft 164
TKL 138
EnDerr 19
StarCraft: Brood War
Britney 21463
Shuttle 1567
Rush 203
Larva 184
firebathero 94
Barracks 49
Yoon 41
Shine 39
Pusan 35
Mong 32
[ Show more ]
Sexy 29
Trap 25
soO 25
yabsab 14
Dewaltoss 12
SilentControl 11
scan(afreeca) 7
Dota 2
BananaSlamJamma336
Fuzer 155
Heroes of the Storm
MindelVK27
Other Games
FrodaN1807
Beastyqt598
Sick154
KnowMe118
Liquid`LucifroN99
QueenE75
ArmadaUGS70
C9.Mang065
UpATreeSC57
Trikslyr44
Organizations
Other Games
gamesdonequick1271
StarCraft 2
WardiTV269
TaKeTV 143
[ Show 16 non-featured ]
StarCraft 2
• poizon28 28
• Adnapsc2 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 4606
• WagamamaTV927
League of Legends
• Jankos1487
• Nemesis1142
Other Games
• imaqtpie339
• Shiphtur119
Upcoming Events
Replay Cast
6h 45m
GSL
17h 45m
AI Arena Tournament
23h 45m
Replay Cast
1d 6h
GSL
1d 17h
Shopify Rebellion Sundays
1d 21h
Spirit vs Mixu
Replay Cast
2 days
Afreeca Starleague
2 days
Shine vs Rush
WardiTV Weekly
2 days
Monday Night Weeklies
2 days
[ Show More ]
Sparkling Tuna Cup
3 days
Afreeca Starleague
3 days
Light vs EffOrt
PiGosaur Cup
4 days
Kung Fu Cup
4 days
The PondCast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

KCM Race Survival 2026 Season 3
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Calamity Invitational
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.