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Fantasy Proleague 2015 Round 2 Sign Ups

Forum Index > SC2 General
46 CommentsPost a Reply
1 2 3 Next All
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
February 27 2015 15:40 GMT
#1
[image loading]


It's what you've all been waiting for! It's time for a new round!


>>>>>Sign Up Here!!!<<<<<
Signups close in


Teams added or changed after signups close will be disqualified!

If you want to share your team with others, please do so here:
http://www.teamliquid.net/forum/starcraft-2/479099-fantasy-proleague-2015-round-2-team-discussion


Round 1 will forever be remembered for the collapse of (T)Flash and (Z)Solar, but Round 2 is a brand new chance for the players to make a name for themselves in SC2's premier team league. We've had a few roster changes ((Z)Life to KT) since the finals, and some of these moves could shake up the hierarchy of SPL.

After the chaos of Round 1, will this round bring more familiar trends and streaks? Or will things continue to be unpredictable? It's another round of FPL and everyone's back to zero.

Here are some important facts to know going into the new season:
  • Week 1 starters and maps will be announced... tomorrow, probably. Or soon. Probably.
  • Round 2 will be the standard Proleague format. See the scoring section for more info.
  • You can find more info about scheduling here
  • Matches will be played Mondays and Tuesdays.
  • There will be 7 weeks of play.
  • Trading a team now incurs a -1 trade tax penalty.
  • Joining a group is now available from the group standings page (so you can link people to your group).
  • You can find the final Round 1 rosters here



How to Play
  • You choose 6 players and 1 Pro Team that score you points when they play well.
  • You pick 3 players for your Anti-team as well. You lose points when they play well.
  • Players and teams can be traded between weeks for those valued less than them.


Fantasy Proleague Scoring

Player Scoring:
+ Show Spoiler [Click to Show] +
Lineup Appearance: +1 Point*
Game Win: +2 Points
Game Loss: -1 Point
3-Game Win Streak: +1 Point
6-Game Win Streak: +2 Points
9-Game Win Streak: +3 Points
Ace Appearance: +1 Points
Ace Win: +3
Ace Loss: -2
Break Another Player's Streak: +1 Point
Your Player's Team Wins: +1 Point**

*This point is applied even if your player does not play; he only has to appear in the lineup
**This counts for all players on the team's roster, even if they did not play in the match

Team Scoring:
+ Show Spoiler [Click to Show] +
3-0 Victory: 4 Points
3-1 Victory: 3 Points
3-2 Victory: 2 Points
2-3 Defeat: 1 Points
1-3 Defeat: 0 Points
0-3 Defeat: -1 Points

Miscellaneous
+ Show Spoiler [Click to Show] +
Trade Tax: -1

Scoring Example:
+ Show Spoiler [Show Example] +
(Wiki)MVP vs (Wiki)SK Telecom T1
Set 1: (T)Dream < Yeonsu LE > (P)Rain
Set 2: (P)Super < Sejong Science Base > (Z)soO
Set 3: (Z)DongRaeGu < Bel'Shir Vestige LE > (P)PartinG
Set 4: (Z)Shine < OutBoxer > (Z)Soulkey
Ace Match: (Z)DongRaeGu < Frost LE > (P)Rain

SK Telecom T1: 2 Points (+2 for 3-2 Victory)
MVP: 1 Point (+1 for 2-3 Defeat)
Rain: 5 Points (+1 for lineup, -1 for loss, +1 for ace appearance, +3 for ace win, +1 for team win)
soO: 4 Points (+1 for lineup, +2 for win, +1 for team win)
Parting: 4 Points (+1 for lineup, +2 for win, +1 for team win)
Soulkey: 1 Point (+1 for lineup, -1 for loss, +1 for team win)
DongRaeGu: -1 Points (+1 for lineup, -1 for loss, +1 for ace appearance, -2 for ace loss)
Dream: 3 Points (+1 for lineup, +2 for win)
Shine: 3 Points (+1 for lineup, +2 for win)
Super: 0 Points (+1 for lineup, -1 for loss)
Everyone else on SK Telecom T1: 1 Point (+1 for team win)
Everyone else on MVP: 0 Points



Team Selection

Main Team
+ Show Spoiler [Click to Show] +
  • Pick 6 players for your Main Team, including a captain who will be a tiebreaker
  • Pick 1 Proleague team (i.e. MVP, CJ, SKT, etc.)
  • You cannot trade your captain (more on trading later)
  • Your 6 players and 1 Proleague team cannot exceed 30 points in cost
  • Your Main Team must contain at least one of each race at all times

Anti Team
+ Show Spoiler [Click to Show] +
  • Pick 3 players for your Anti Team
  • These players score points like Main Team players, but their score counts against you
  • Your Anti Team must have a value of at least 13 points (minimum)

Basic Team Selection Strategy
+ Show Spoiler [Click to Show] +
  • Pick players for your Main Team who you believe will exceed their point value from before (underrated or rising players)
  • Pick players for your Anti Team who you believe will do worse than they did previously (overrated or slumping players)
  • Designate as Captain a player who you believe will be a lock to be good throughout the season, because you can't trade him



Trading

Trading Rules
+ Show Spoiler [Click to Show] +
  • Each week you can trade players (swap a player for someone you don't have)
  • Every player has a trade value, and you can only trade for players of lower value
  • You will be limited to a maximum 2 Main Team and 1 Anti Team trades per week
  • Trades do not carry over if unused
  • Each time you trade, your team will be assessed a -1 point trade tax
  • Trading teams will incur a -1 trade tax

Basic Trading Strategy
+ Show Spoiler [Click to Show] +
  • Check lineups each week! Players facing weak teams are generally more valuable.
  • Don't make trades just for sake of making trades, as they cost you trade tax points and you may get stuck with a player you don't want
  • The trade price formula takes into account number of matches remaining -- so players with more matches remaining will have higher prices
  • You must trade for players with less value, but try to minimize the value loss. For example, if you trade someone worth 30 for someone worth 20, next week you can only trade the 20 for someone less. It's much better to trade the 30 for someone worth 29.


Groups

You will be able to create and join groups so you can compare your results with a smaller subset of the players, for example there might be a Staff Group, a First Time FPL Group, a USA Players Group, or a group created by you with just your friends.



Good luck, and tell your friends!
Facebook Twitter Reddit
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
February 27 2015 15:45 GMT
#2
This gets harder every round D:
Good luck everyone!
Moderatorshe/her
TL+ Member
RHoudini
Profile Joined October 2009
Belgium3627 Posts
February 27 2015 15:49 GMT
#3
Hehe, FlaSh has become affordable .
Lee Jae Dong fighting!
Ragnarork
Profile Blog Joined June 2011
France9034 Posts
February 27 2015 16:07 GMT
#4
Alright, top 100 team incoming. I FEEL THIS IS THE ROUND.

Round 1 was merely a warm-up.
LiquipediaWanderer
HolydaKing
Profile Joined February 2010
21254 Posts
February 27 2015 16:11 GMT
#5
On February 28 2015 00:45 The_Templar wrote:
This gets harder every round D:
Good luck everyone!

Yeah, fairly hard to do an alright anti team.
KtJ
Profile Joined October 2014
United States3514 Posts
February 27 2015 16:12 GMT
#6
Team KtJ will return!
"I thought I destroyed my CC but it seemed like the only thing I destroyed was Idra's mentality."
grogburg
Profile Blog Joined December 2014
United States329 Posts
February 27 2015 16:35 GMT
#7
On December 20 2014 13:45 lichter wrote:
I hope these values make all of you miserable


Argh curse Solar's success in individual leagues and online tournaments! $6 is simultaneously too expensive for main team and too cheap for anti! Then Losira rockets up to $7 from $3! Rabble rabble rabble.

This will take some serious thought. Looking forward to another awesome round!
<3 BaseTradeTV <3
mute20
Profile Joined April 2010
Canada175 Posts
February 27 2015 16:52 GMT
#8
my jaedong is ready
Shuffleblade
Profile Joined February 2012
Sweden1903 Posts
February 27 2015 17:01 GMT
#9
YES! Been waiting for this, I have a feeling this is going to be one hell of a hard season. Gl hf guys =)
Maru, Bomber, TY, Dear, Classic, DeParture and Rogue!
digmouse
Profile Blog Joined November 2010
China6330 Posts
February 27 2015 17:13 GMT
#10
Anti team this round is so fucking hard to pick...
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
Last Edited: 2015-02-27 17:39:22
February 27 2015 17:38 GMT
#11
Week 1 starters and maps will be announced... tomorrow, probably. Or soon. Probably.

Should change that to link here http://www.teamliquid.net/forum/starcraft-2/479045-spl15-round-2-week-1-lineups

Leenock 7 points though :O
Neosteel Enthusiast
esdf
Profile Joined December 2012
Croatia736 Posts
February 27 2015 18:58 GMT
#12
hmm i've made my team but only thing i get is embed code. the team table isn't populated at all :S
why do you not believe it? the legend has alived!
GoraKasul
Profile Joined December 2014
38 Posts
February 27 2015 20:17 GMT
#13
Hm, I feel like those prices are too high.
There are very few 3-5 point players which makes it incredibly hard to build a proper team with only 30 points without resorting to getting one or two 1-pointers for the team wins alone.

In order to get a good result in FPL you usually aim for a 3 (high ranking) to 4 (winning FPL) points per 1 cost ratio which, in almost all cases, makes 9 point players too expensive. Even good 8 points are usually a very hard gamble.
The bulk of your points will come from 4-6 point players who perform well (12-24 points).
It's rare for a player to ever get 30+ points. Last round the highest points per player was 27 (InNoVation, 9 cost) followed by 23 (Life, 7 cost).

This round we have 14 players at a cost of 7+ who will all need to gain 21-36 points each in order to be worthwhile for a successful FPL team. This is not going to happen. Last round only 6 players managed to get 21+ points.

Sure, it will just mean that the FPL team will get less points this round. But it will also limit the number of viable teams that have a chance of doing well. Getting 1-2 low points player just for the team wins means less players available for the fun that is trading. Not picking teamwin-players means picking more mediocre players who, if they lose their first day match usually end up with a value that makes it hard to trade them properly.

Meh, I really don't like the prices :/
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
February 28 2015 01:25 GMT
#14
all right time to not be last in staff
ModeratorRetired LR Bonjwa
TL+ Member
gostunner23
Profile Joined November 2013
United States4 Posts
February 28 2015 01:38 GMT
#15
How do you make a group?
"My friends, this is our final hour. Not all of us may survive the coming conflict. Yet, death may be a blessing should we fail here. We seek now to destroy a foe that has ravaged its way across the universe consuming all in its path. And now it has reach
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
February 28 2015 01:56 GMT
#16
On February 28 2015 05:17 GoraKasul wrote:
Hm, I feel like those prices are too high.
There are very few 3-5 point players which makes it incredibly hard to build a proper team with only 30 points without resorting to getting one or two 1-pointers for the team wins alone.

In order to get a good result in FPL you usually aim for a 3 (high ranking) to 4 (winning FPL) points per 1 cost ratio which, in almost all cases, makes 9 point players too expensive. Even good 8 points are usually a very hard gamble.
The bulk of your points will come from 4-6 point players who perform well (12-24 points).
It's rare for a player to ever get 30+ points. Last round the highest points per player was 27 (InNoVation, 9 cost) followed by 23 (Life, 7 cost).

This round we have 14 players at a cost of 7+ who will all need to gain 21-36 points each in order to be worthwhile for a successful FPL team. This is not going to happen. Last round only 6 players managed to get 21+ points.

Sure, it will just mean that the FPL team will get less points this round. But it will also limit the number of viable teams that have a chance of doing well. Getting 1-2 low points player just for the team wins means less players available for the fun that is trading. Not picking teamwin-players means picking more mediocre players who, if they lose their first day match usually end up with a value that makes it hard to trade them properly.

Meh, I really don't like the prices :/


The problem in Round 1 was that teams showed an alarming lack of variety. Most teams fielded the same 4 players most weeks. For a player to be worth 3/4 they need to play more than twice. So it was a bit iffy to give 4s if they didn't play more than twice. But there are now a lot of 3s and 2s. We don't know who among the 2s and 3s will nail down a place but someone will. That will more tgan compensate for the lack of 4s.
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
GoraKasul
Profile Joined December 2014
38 Posts
February 28 2015 03:22 GMT
#17
Hm, I think the main problem is that out of those 4 and 5 pointers not many are playing or not playing favorable matches which kinda limits the amount of players you can pick from the mid range.
Having more 2-3 pointers is nice for the later stages of the round but it's just a big gamble in the first week(s) since most of them are not playing and there is no telling if they ever will which makes them poor investments.

With 30 points to spend on 7 players/team you'll end up with an average of ~4.3 cost per slot so one would expect the majority of the players being in the 3-6 point range but quite the opposite is true.
In fact we have only 4 players worth 4 points of which only 1 plays the first week.
11 players costing 3, only 5 of them play during the first week.
That's 15 players in that bracket compared to 22 last round which really limits the amount of viable FPL compositions and variety is usually where the fun comes from. I expect quite a lot of similar looking teams among the top performers this round.

But to get a bit more into detail regarding the cost of certain players:
Last round Curious, San and Dream cost 4 points and earned almost the same amount of points (12-13). With the 3-4 points per cost rule I'd expect them to cost 3-4 points this round but instead San and Curious cost 5 points while Dream is still 4 points despite having the best record of the 3 (2-1 compared to 2-2 and 2-3). In order for a 5 pointer to be worthwhile Curious and San would need to earn 15-20 points each this round and I highly doubt that.
Classic and Yoda are in a similar spot; they cost 5 points each, one of them is not playing the first week and both of them performed like a 3-4 point player last round (12-13 points aswell).
Dear and Marineking cost 6 points now but only managed to accumulate 9 points last round which is roughly the performance of a 3 point player.
sOs at 7 cost managed to get 13 points last round which is, again, roughly the performance of a 4 point player.

Those are just couple examples of players who are slightly too expensive compared to previous rounds and their expected performance.

But since the FPL round is almost on it's way and changes to the cost highly unlikely I'd appreciate it if you'd take this feedback into consideration for the next round of FPL. The reason why people had high scores on their FPL teams last round was not due to the players getting more points than they should have (compared to their cost) but rather due to the fact that it was insanely easy to pick a good Anti-Team (Taeja, Stork, Seed, Marineking) of overpriced players.
SelimSC
Profile Joined March 2014
Turkey39 Posts
February 28 2015 11:01 GMT
#18
Anti team has Solar Flash and Stork... I look. I look again. Wtf am I doing? But it makes sense. Last season was soo easy I'm willing to bet overall points will be lower this season. Too many unknown's.
Life always finds a way.
Boucot
Profile Blog Joined October 2011
France15997 Posts
February 28 2015 15:27 GMT
#19
Not gonna complain but why does StarTale-yoe cost only 2 points even though they got third place last round ?
Former SC2 writer for Millenium - twitter.com/Boucot
Skynx
Profile Blog Joined January 2013
Turkey7150 Posts
February 28 2015 17:23 GMT
#20
On March 01 2015 00:27 Boucot wrote:
Not gonna complain but why does StarTale-yoe cost only 2 points even though they got third place last round ?


Life
"When seagulls follow the troller, it is because they think sardines will be thrown into the sea. Thank you very much" - King Cantona | STX 4 eva
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