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1001 YEARS KESPAJAIL22271 Posts
It's what you've all been waiting for! It's time for a new round!
Round 1 will forever be remembered for the collapse of Flash and Solar, but Round 2 is a brand new chance for the players to make a name for themselves in SC2's premier team league. We've had a few roster changes (Life to KT) since the finals, and some of these moves could shake up the hierarchy of SPL.
After the chaos of Round 1, will this round bring more familiar trends and streaks? Or will things continue to be unpredictable? It's another round of FPL and everyone's back to zero.
Here are some important facts to know going into the new season:
- Week 1 starters and maps will be announced... tomorrow, probably. Or soon. Probably.
- Round 2 will be the standard Proleague format. See the scoring section for more info.
- You can find more info about scheduling here
- Matches will be played Mondays and Tuesdays.
- There will be 7 weeks of play.
- Trading a team now incurs a -1 trade tax penalty.
- Joining a group is now available from the group standings page (so you can link people to your group).
- You can find the final Round 1 rosters here
How to Play
- You choose 6 players and 1 Pro Team that score you points when they play well.
- You pick 3 players for your Anti-team as well. You lose points when they play well.
- Players and teams can be traded between weeks for those valued less than them.
Fantasy Proleague Scoring
Player Scoring: + Show Spoiler [Click to Show] +Lineup Appearance: +1 Point* Game Win: +2 Points Game Loss: -1 Point 3-Game Win Streak: +1 Point 6-Game Win Streak: +2 Points 9-Game Win Streak: +3 Points Ace Appearance: +1 Points Ace Win: +3 Ace Loss: -2 Break Another Player's Streak: +1 Point Your Player's Team Wins: +1 Point**
*This point is applied even if your player does not play; he only has to appear in the lineup **This counts for all players on the team's roster, even if they did not play in the match Team Scoring: + Show Spoiler [Click to Show] +3-0 Victory: 4 Points 3-1 Victory: 3 Points 3-2 Victory: 2 Points 2-3 Defeat: 1 Points 1-3 Defeat: 0 Points 0-3 Defeat: -1 Points Miscellaneous + Show Spoiler [Click to Show] + Scoring Example: + Show Spoiler [Show Example] +MVP vs SK Telecom T1Set 1: Dream < Yeonsu LE > RainSet 2: Super < Sejong Science Base > soOSet 3: DongRaeGu < Bel'Shir Vestige LE > PartinGSet 4: Shine < OutBoxer > SoulkeyAce Match: DongRaeGu < Frost LE > RainSK Telecom T1: 2 Points (+2 for 3-2 Victory) MVP: 1 Point (+1 for 2-3 Defeat) Rain: 5 Points (+1 for lineup, -1 for loss, +1 for ace appearance, +3 for ace win, +1 for team win) soO: 4 Points (+1 for lineup, +2 for win, +1 for team win) Parting: 4 Points (+1 for lineup, +2 for win, +1 for team win) Soulkey: 1 Point (+1 for lineup, -1 for loss, +1 for team win) DongRaeGu: -1 Points (+1 for lineup, -1 for loss, +1 for ace appearance, -2 for ace loss) Dream: 3 Points (+1 for lineup, +2 for win) Shine: 3 Points (+1 for lineup, +2 for win) Super: 0 Points (+1 for lineup, -1 for loss) Everyone else on SK Telecom T1: 1 Point (+1 for team win) Everyone else on MVP: 0 Points
Team Selection
Main Team + Show Spoiler [Click to Show] +- Pick 6 players for your Main Team, including a captain who will be a tiebreaker
- Pick 1 Proleague team (i.e. MVP, CJ, SKT, etc.)
- You cannot trade your captain (more on trading later)
- Your 6 players and 1 Proleague team cannot exceed 30 points in cost
- Your Main Team must contain at least one of each race at all times
Anti Team + Show Spoiler [Click to Show] +- Pick 3 players for your Anti Team
- These players score points like Main Team players, but their score counts against you
- Your Anti Team must have a value of at least 13 points (minimum)
Basic Team Selection Strategy + Show Spoiler [Click to Show] +- Pick players for your Main Team who you believe will exceed their point value from before (underrated or rising players)
- Pick players for your Anti Team who you believe will do worse than they did previously (overrated or slumping players)
- Designate as Captain a player who you believe will be a lock to be good throughout the season, because you can't trade him
Trading
Trading Rules + Show Spoiler [Click to Show] +- Each week you can trade players (swap a player for someone you don't have)
- Every player has a trade value, and you can only trade for players of lower value
- You will be limited to a maximum 2 Main Team and 1 Anti Team trades per week
- Trades do not carry over if unused
- Each time you trade, your team will be assessed a -1 point trade tax
- Trading teams will incur a -1 trade tax
Basic Trading Strategy + Show Spoiler [Click to Show] +- Check lineups each week! Players facing weak teams are generally more valuable.
- Don't make trades just for sake of making trades, as they cost you trade tax points and you may get stuck with a player you don't want
- The trade price formula takes into account number of matches remaining -- so players with more matches remaining will have higher prices
- You must trade for players with less value, but try to minimize the value loss. For example, if you trade someone worth 30 for someone worth 20, next week you can only trade the 20 for someone less. It's much better to trade the 30 for someone worth 29.
Groups
You will be able to create and join groups so you can compare your results with a smaller subset of the players, for example there might be a Staff Group, a First Time FPL Group, a USA Players Group, or a group created by you with just your friends.
Good luck, and tell your friends!
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your Country52796 Posts
This gets harder every round D: Good luck everyone!
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Hehe, FlaSh has become affordable .
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France9034 Posts
Alright, top 100 team incoming. I FEEL THIS IS THE ROUND.
Round 1 was merely a warm-up.
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On February 28 2015 00:45 The_Templar wrote: This gets harder every round D: Good luck everyone! Yeah, fairly hard to do an alright anti team.
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On December 20 2014 13:45 lichter wrote: I hope these values make all of you miserable
Argh curse Solar's success in individual leagues and online tournaments! $6 is simultaneously too expensive for main team and too cheap for anti! Then Losira rockets up to $7 from $3! Rabble rabble rabble.
This will take some serious thought. Looking forward to another awesome round!
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YES! Been waiting for this, I have a feeling this is going to be one hell of a hard season. Gl hf guys =)
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China6282 Posts
Anti team this round is so fucking hard to pick...
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hmm i've made my team but only thing i get is embed code. the team table isn't populated at all :S
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Hm, I feel like those prices are too high. There are very few 3-5 point players which makes it incredibly hard to build a proper team with only 30 points without resorting to getting one or two 1-pointers for the team wins alone.
In order to get a good result in FPL you usually aim for a 3 (high ranking) to 4 (winning FPL) points per 1 cost ratio which, in almost all cases, makes 9 point players too expensive. Even good 8 points are usually a very hard gamble. The bulk of your points will come from 4-6 point players who perform well (12-24 points). It's rare for a player to ever get 30+ points. Last round the highest points per player was 27 (InNoVation, 9 cost) followed by 23 (Life, 7 cost).
This round we have 14 players at a cost of 7+ who will all need to gain 21-36 points each in order to be worthwhile for a successful FPL team. This is not going to happen. Last round only 6 players managed to get 21+ points.
Sure, it will just mean that the FPL team will get less points this round. But it will also limit the number of viable teams that have a chance of doing well. Getting 1-2 low points player just for the team wins means less players available for the fun that is trading. Not picking teamwin-players means picking more mediocre players who, if they lose their first day match usually end up with a value that makes it hard to trade them properly.
Meh, I really don't like the prices :/
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opterown
Australia54649 Posts
all right time to not be last in staff
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1001 YEARS KESPAJAIL22271 Posts
On February 28 2015 05:17 GoraKasul wrote: Hm, I feel like those prices are too high. There are very few 3-5 point players which makes it incredibly hard to build a proper team with only 30 points without resorting to getting one or two 1-pointers for the team wins alone.
In order to get a good result in FPL you usually aim for a 3 (high ranking) to 4 (winning FPL) points per 1 cost ratio which, in almost all cases, makes 9 point players too expensive. Even good 8 points are usually a very hard gamble. The bulk of your points will come from 4-6 point players who perform well (12-24 points). It's rare for a player to ever get 30+ points. Last round the highest points per player was 27 (InNoVation, 9 cost) followed by 23 (Life, 7 cost).
This round we have 14 players at a cost of 7+ who will all need to gain 21-36 points each in order to be worthwhile for a successful FPL team. This is not going to happen. Last round only 6 players managed to get 21+ points.
Sure, it will just mean that the FPL team will get less points this round. But it will also limit the number of viable teams that have a chance of doing well. Getting 1-2 low points player just for the team wins means less players available for the fun that is trading. Not picking teamwin-players means picking more mediocre players who, if they lose their first day match usually end up with a value that makes it hard to trade them properly.
Meh, I really don't like the prices :/
The problem in Round 1 was that teams showed an alarming lack of variety. Most teams fielded the same 4 players most weeks. For a player to be worth 3/4 they need to play more than twice. So it was a bit iffy to give 4s if they didn't play more than twice. But there are now a lot of 3s and 2s. We don't know who among the 2s and 3s will nail down a place but someone will. That will more tgan compensate for the lack of 4s.
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Hm, I think the main problem is that out of those 4 and 5 pointers not many are playing or not playing favorable matches which kinda limits the amount of players you can pick from the mid range. Having more 2-3 pointers is nice for the later stages of the round but it's just a big gamble in the first week(s) since most of them are not playing and there is no telling if they ever will which makes them poor investments.
With 30 points to spend on 7 players/team you'll end up with an average of ~4.3 cost per slot so one would expect the majority of the players being in the 3-6 point range but quite the opposite is true. In fact we have only 4 players worth 4 points of which only 1 plays the first week. 11 players costing 3, only 5 of them play during the first week. That's 15 players in that bracket compared to 22 last round which really limits the amount of viable FPL compositions and variety is usually where the fun comes from. I expect quite a lot of similar looking teams among the top performers this round.
But to get a bit more into detail regarding the cost of certain players: Last round Curious, San and Dream cost 4 points and earned almost the same amount of points (12-13). With the 3-4 points per cost rule I'd expect them to cost 3-4 points this round but instead San and Curious cost 5 points while Dream is still 4 points despite having the best record of the 3 (2-1 compared to 2-2 and 2-3). In order for a 5 pointer to be worthwhile Curious and San would need to earn 15-20 points each this round and I highly doubt that. Classic and Yoda are in a similar spot; they cost 5 points each, one of them is not playing the first week and both of them performed like a 3-4 point player last round (12-13 points aswell). Dear and Marineking cost 6 points now but only managed to accumulate 9 points last round which is roughly the performance of a 3 point player. sOs at 7 cost managed to get 13 points last round which is, again, roughly the performance of a 4 point player.
Those are just couple examples of players who are slightly too expensive compared to previous rounds and their expected performance.
But since the FPL round is almost on it's way and changes to the cost highly unlikely I'd appreciate it if you'd take this feedback into consideration for the next round of FPL. The reason why people had high scores on their FPL teams last round was not due to the players getting more points than they should have (compared to their cost) but rather due to the fact that it was insanely easy to pick a good Anti-Team (Taeja, Stork, Seed, Marineking) of overpriced players.
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Anti team has Solar Flash and Stork... I look. I look again. Wtf am I doing? But it makes sense. Last season was soo easy I'm willing to bet overall points will be lower this season. Too many unknown's.
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Not gonna complain but why does StarTale-yoe cost only 2 points even though they got third place last round ?
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On March 01 2015 00:27 Boucot wrote: Not gonna complain but why does StarTale-yoe cost only 2 points even though they got third place last round ?
Life
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On March 01 2015 00:27 Boucot wrote: Not gonna complain but why does StarTale-yoe cost only 2 points even though they got third place last round ?
Better question is, why is Samsung not 1 point -.-
Screwed my whole plan up since I'm off by 1 in having to pick a 2 point team. Team picks don't seem too good this season, way too many ace matches and none of the teams seem significantly better than the others.
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Hey guys, just wondering. If you trade a player, do you get to keep the points you earned with them? Because I want to have creator on my anti-team for week one and then trade him out when he loses to Innovation
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On March 01 2015 08:58 nick00bot wrote: Hey guys, just wondering. If you trade a player, do you get to keep the points you earned with them? Because I want to have creator on my anti-team for week one and then trade him out when he loses to Innovation Yes, you do. So, if I started with Rogue on my team, and he won his match, earning me 4 points, but then he is off the lineup for the next week, I might want to trade him out for someone else. I keep the 4 points I initially earned with him, but I take a -1 penalty for trading. Then, I can trade the new player back for Rogue after Rogue returns to the lineup, and I'll keep the 4 points from Rogue in addition to whatever points I got with the other guy.
Trading makes a big difference in this, so every week, it's usually a good idea to trade a player if they are not playing that week.
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so can someone tell me why my player table is empty? i see the embed code but no players, and create team page says it's already created.
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How do i find my team after signing up for FPL, if i didnt copy pasted it and i dont remember it fully? :O And where do we find all the teams in FPL and all the "groups"?
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1001 YEARS KESPAJAIL22271 Posts
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1001 YEARS KESPAJAIL22271 Posts
On March 02 2015 02:52 esdf wrote: so can someone tell me why my player table is empty? i see the embed code but no players, and create team page says it's already created.
you probably didn't save your team. after you submit you have to save it. there's a button above the team after you submit.
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i'm new to FPL and started last round. at the end of PL, are the round points gained added for an overall score? is this just round-to-round only? thanks!
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Is there any way for me to fix this issue?
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If I find "Signups are closed." over here does that mean I managed to not click the save button, but only a submit button?? :s
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On March 02 2015 19:08 Ketch wrote:If I find "Signups are closed." over here does that mean I managed to not click the save button, but only a submit button?? :s Everything should be fine, I'm getting it too. No idea where to see the team right now.
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On March 02 2015 19:09 HolydaKing wrote:Show nested quote +On March 02 2015 19:08 Ketch wrote:If I find "Signups are closed." over here does that mean I managed to not click the save button, but only a submit button?? :s Everything should be fine, I'm getting it too. No idea where to see the team right now.
Oh ok, then i'll just sit it out
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Still only see them in detailed stats, I hope everything saved :o
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On March 02 2015 19:46 FueledUpAndReadyToGo wrote: Still only see them in detailed stats, I hope everything saved :o
Same for me
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On March 02 2015 19:46 FueledUpAndReadyToGo wrote: Still only see them in detailed stats, I hope everything saved :o
If you can click detailed team on my link or see TL Code at my link, or go to trade and see your teams, then your team is saved, otherwise I doubt you have saved it
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sorry for the stupid question but where can i find my team...
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On March 02 2015 20:02 AzBozz wrote: sorry for the stupid question but where can i find my team...
Normally there is also a link via Features -> Fantasy Starcraft -> Go To Fantasy Proleague, but that link is not working atm
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Can't find my team either, I had Life Innovation and hum Cure Dark Maru Stats and SKT. Give it all back now. Thanks.
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On March 02 2015 20:56 Ketch wrote:Show nested quote +On March 02 2015 20:02 AzBozz wrote: sorry for the stupid question but where can i find my team... Normally there is also a link via Features -> Fantasy Starcraft -> Go To Fantasy Proleague, but that link is not working atm Thank you!
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I forgot to sign up...fuck my life :/
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On March 02 2015 09:59 lichter wrote:Show nested quote +On March 02 2015 02:52 esdf wrote: so can someone tell me why my player table is empty? i see the embed code but no players, and create team page says it's already created. you probably didn't save your team. after you submit you have to save it. there's a button above the team after you submit.
Wow, I thought I was screwed because I forgot whether I had saved my team after submitting it and because the link http://www.teamliquid.net/fantasy/proleague/ and the signup page only had "Signups are closed". Fortunately I found my team through this link http://www.teamliquid.net/fantasy/proleague/Team.php
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so many people are coming across that problem I dont think its a bug. I guess we have to wait and see for the first round to finish so the stats and ranks can get updated?!
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Guys, how is a trade value of a player determined? Is there a fixed formula or does there exist some sort of healthy arbitrariness? Let's take Trap for example: he was at 2 and after today he has jumped to 5.1! Is it solely his performance or do the numbers of people who has acquired him play a role too?
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Trade value is fixed equation. You can reverse engineer it but I don't know if they want me to post what it is.
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Hats off to the 11 folks who had Life on Anti.
Hope you sold him this week though.
edit: sorry wrong thread
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