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TL Map Contest 5 - Finalists & Voting

Forum Index > SC2 General
227 CommentsPost a Reply
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TL Map Contest 5 - Finalists & Voting

Text byPlexa
February 20th, 2015 23:32 GMT
Finalists


The finalists for the fifth Team Liquid Map Contest have been chosen after over a week of careful judging. As it has been nearly a year since the last TLMC was held and each mapmaker was allowed three entries, a record number of high quality maps found their way into the contest, making it extremely difficult to narrow the list down to a final seven.



Voting will be open until Tuesday, Feb 24 6:00pm GMT (GMT+00:00). You can vote by choosing your favorite map in the poll at the bottom of this post. Before you vote, however, we encourage you to click on each of the maps to see their higher-resolution images. Additionally, the Strategy team has offered a brief description of each map, highlighting their strongest features and explaining how they think the maps will play out. However, we would first like to describe how the finalists were determined.



Judging Process


As with every season of TLMC, the maps were initially screened for quality so that the judges could have a manageable list of maps to fully evaluate (we had a record number of entries, exceeding 150!). This process left only the highest quality maps for the judges to work with. The maps were arranged in a spreadsheet containing no information that could identify the maps as belonging to any particular mapmaker as to avoid any author biases.



At this point the TL Strategy team and multiple professional players took over the judging process. They carefully considered each of the shortlisted maps and eventually settled upon a much smaller list 1v1 maps. Most of these maps were carefully tested by the whole team with an aim to assessing balance and whether or not the maps features were viable or not. At the conclusion of this process the TL Strategy team had settled on a diverse pool of seven maps which they felt were both balanced and enjoyable to play on.



With the judging process now explained, we are proud to present the prizes for this season of the TeamLiquid Map Contest. We are hugely thankful to Blizzard for providing an outstanding set of prizes for the finalists. They sat down and worked out a set of prizes that went above and beyond to cater to the interests of the mapping community. Including making this TLMC the first contest where finalists will receive a new contributor portrait (more information below).



Prizes

    1st PLACE
  • Legacy of the Void Beta Ladder Map Spot

  • (Blizzard will work with the winning map maker to feature one of their other maps on the LotV Beta ladder.)
  • Legacy of the Void Beta Key

  • Community Commander Portrait

  • Dev Signed – StarCraft II 2015 Wall Calendar

  • StarCraft II Kerrigan Vinyl Figure

  • StarCraft II Jim Raynor Vinyl Figure

  • Zergling/Baneling Reversible Plush

  • Alex Ross Limited Edition Laser Cell Lithograph – SC2 Justice

  • StarCraft II Razer Spectre Gaming Mouse

  • StarCraft II Razer Banshee Gaming Headset

  • StarCraft II SteelSeries Heart of the Swarm Mouse Pad


    2nd & 3rd PLACE
  • Legacy of the Void Beta Key

  • Community Commander Portrait

  • Dev Signed – StarCraft II 2015 Wall Calendar

  • StarCraft II Kerrigan Vinyl Figure

  • StarCraft II Jim Raynor Vinyl Figure

  • Zergling/Baneling Reversible Plush

  • Alex Ross Limited Edition Laser Cell Lithograph – SC2 Justice

  • StarCraft II Razer Spectre Gaming Mouse

  • StarCraft II Razer Banshee Gaming Headset

  • StarCraft II SteelSeries Heart of the Swarm Mouse Pad


[image loading]


    TO ALL FINALISTS
  • Legacy of the Void Beta Key
    (Limit one per mapper, if multiple entries are finalists)

  • Community Commander Portrait


For information about the new 'Community Commander' Portrait check out Blizzard's recent post about it.

Below are the finalists for TLMC5. You can view them all conveniently in this imgur album. We strongly recommend using this because it allows you to view the maps in high resolution very easily.



Adun's Shrine | Caevrane

Adun’s Srine brings a whole bunch of new, modern elements to the battlefield. The multiple pathways into external bases brings a much needed refreshment into the layouts of the map, and the general different style of this map is something we’ve never seen before.



Cactus Valley | Ferisii

A map à la whirlwind, army movements will eventually funnel into the center of the map. With only a single path circling around the map, central control will be key in establishing succeeding bases and open up aggressive options. The initial third base can be taken on either side, depending on spawning positions and playstyle..



Coda | IeZaeL

Similar to overgrowths expanding patterns, the third can be taken either linearly, while assuming a defensive posture, or at the pocket base, exhibiting an aggressive stance. Ensuing bases will be on high ground similar to Merry Go Round, but will be more of a focus of attention with the watchtower in the middle, and being the direct path to the opponent..



Echo | Uvantak

Deceivingly small, Echo brings back the high ground ridges from Cloud Kingdom. The many ramps around the map, coupled with high ground, gives many options for counter attacks and army movement, and should be watched closely. Not much airspace is behind or around the initial bases; focusing on a ground army early on will be much more beneficial..



Neo Emerald Plaza | IeZaeL

Initially there is only one path to the opponent, while other paths can be opened up by killing rocks. The third base is protected by rocks as well, but could be cut off by a rock tower between the natural and the third. This map screams split map, as rocks along almost every ramp cut the top half from the bottom half, giving a natural progression to expansions.



Ganymede | Uvantak

Continuing on with the theme of high ground ridges, Ganymede brings in some elements from Blue Storm with the high ground ridge in the middle, albeit with more flexibility. More paths to attack and retreat from and choke points everywhere, after taking the third base this map becomes very tight and confined, and succeeding bases after three become distant and harder to defend.



Timberwolf | lorestarcraft

The last map of the bunch, and the only to feature gold minerals. This map takes the overgrowth approach with expansions, but the middle of the map is much different with high grounds and low grounds scattered throughout. Fortunately, the only exposed base is the gold so this might not be worthwhile to take, with the high ground right behind the minerals.





The vote has now closed, thank you for voting. Results will be available soon.



Voting closes in


In addition to the public vote, we will also be conducting a progamer vote to see which maps they prefer. Once both polls conclude, we will combine the results with an equal 50/50 weighting and ties resolved by pro vote. We'll release the final rankings of the maps as soon as possible after the votes conclude. If you have any unanswered questions please do not hesitate to ask them below or PM Plexa or The_Templar who will be happy to answer them.

Thank you to all entrants for making this the most competitive and high quality TLMC to date and thank you to Blizzard for the opportunity to host this contest and the amazing set of prizes. Best of luck to the finalists.



Graphics: InsidiA, shiroiusagi


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Administrator~ Spirit will set you free ~
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
February 20 2015 23:14 GMT
#2
It's happening!
Good luck to all the finalists!
Moderatorshe/her
TL+ Member
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
Last Edited: 2015-02-20 23:54:26
February 20 2015 23:37 GMT
#3
oh come on, adun's shrine and timberwolf?

oh well atleast theres some other good maps to compensate, gz to kantu iez and ferisii.

expanding on why I disagree with adun's shrine and timberwolf.

adun's shrine
the map looks poorly designed, and there are dead giveaways from the start.
the textureworks alone show inexperience but that's just a minor detail, what really is important here is design choices and how it will likely play out.
parking your deathball between the 3rd and 4th is pretty much a copy of the deadwing effect of 4 bases behind a single choke, which is terrible for any kind of interactive play.
next is the ammount of deadzones in the terrain, providing long pathways, they make look nice to push along, but the reality is they make for extremely poor interactivity, a push only has a single direction, and a single counter direction.
there is simply said NO realistic option of flanking.

timberwolf
this map makes the same mistakes as adun's when it comes to deadzones and flanking options, this map is again largely pathways with a single direction.
additionaly to this the map seems very choked off and interactive engagements unlikely.
"Not you."
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
February 20 2015 23:38 GMT
#4
And etc????? Etcetra Nuuuuuuuuuuuu ;_;
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
[PkF] Wire
Profile Joined March 2013
France24203 Posts
Last Edited: 2015-02-20 23:41:22
February 20 2015 23:39 GMT
#5
Nice selection. I especially like the amount of 1v1 maps.
SidianTheBard
Profile Joined October 2010
United States2474 Posts
February 20 2015 23:46 GMT
#6
Congratulations guys! I'm jealous of those prizes man, pretty epic!

My money is on Echo! Yeaaaah buddy! I might write a more detailed post a bit later as well.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Cricketer12
Profile Blog Joined May 2012
United States13974 Posts
February 20 2015 23:49 GMT
#7
Cactus Valley imbaaaaaaa
Kaina + Drones Linkcro Summon Cupsie Yummy Way
IeZaeL
Profile Joined July 2012
Italy991 Posts
February 21 2015 00:15 GMT
#8
Woooooooo kantu i will beat your ass up <3
Author of Coda and Eastwatch.
kochanfe
Profile Joined July 2011
Micronesia1338 Posts
Last Edited: 2015-02-21 00:28:59
February 21 2015 00:17 GMT
#9
WOW! All of these actually look really cool and like maps I would love to play...
Voted Ganymede but would actually be pretty psyched if Blizzard just decided to take all of these for the ladder.
"The flame that burns twice as bright burns half as long." - Lao Tzu
DERASTAT
Profile Joined May 2014
Germany99 Posts
February 21 2015 00:18 GMT
#10
That Prizes are crazy, so much love stuff,

But LOTV beta key means LOTV beta is coming son!!!
Kajiu, Troll der Zerstörung
robih
Profile Joined September 2010
Austria1086 Posts
February 21 2015 00:18 GMT
#11
I like Ganymede and Echo the most.
Voted for Ganymede because I like the 3rd a lot more than the 3rd on Echo.
Seems like Uvantak is my kind of mapper.
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
February 21 2015 00:26 GMT
#12
I voted Echo cause I'm shallow and like pretty maps
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
Last Edited: 2015-02-21 00:34:13
February 21 2015 00:33 GMT
#13
On February 21 2015 09:15 IeZaeL wrote:
Woooooooo kantu i will beat your ass up <3

Your stolen map with stolen aesthetics doesn't impress me, come at me m8!
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
KingofdaHipHop
Profile Blog Joined October 2013
United States25602 Posts
February 21 2015 00:34 GMT
#14
Just outta curiousity is it possible you can tell us who/what range of pros will be in the in the pro vote?
Rain | herO | sOs | Dear | Neeb | ByuN | INnoVation | Dream | ForGG | Maru | ByuL | Golden | Solar | Soulkey | Scarlett!!!
Big J
Profile Joined March 2011
Austria16289 Posts
February 21 2015 00:35 GMT
#15
Very hard to decide. Random string of thoughts...

Echo and Emerald Plaza are so gorgeous.
Would have liked to vote for a smaller, open map.
Ganymed looks very fun for TvZ.
Don't like how on many of those maps the thirds are easy and the fourths are hard, looks really unfun to play on some of them as zerg. Like you have to go Swarm Host all day vs Protoss and against Terran counterattacks look weak while T pushes look strong, so you have to play very passive ling/bling/muta until they just anticlimactically auto-die because they cannot hold their fourth.
Cactus Valley looks like a really good 4p map once again.
Yhamm
Profile Blog Joined December 2012
France7248 Posts
February 21 2015 00:36 GMT
#16
crazy rewards!
LiquipediaWe will have only each other at the last
Jer99
Profile Blog Joined April 2011
Canada8157 Posts
February 21 2015 00:36 GMT
#17
On February 21 2015 09:18 DERASTAT wrote:
That Prizes are crazy, so much love stuff,

But LOTV beta key means LOTV beta is coming son!!!


Not necessarily, it just means that they are guaranteed a key when it starts
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
Caevrane
Profile Blog Joined February 2015
Uruguay30 Posts
Last Edited: 2015-02-21 00:43:54
February 21 2015 00:40 GMT
#18
On February 21 2015 09:33 Uvantak wrote:
Show nested quote +
On February 21 2015 09:15 IeZaeL wrote:
Woooooooo kantu i will beat your ass up <3

Your stolen map with stolen aesthetics doesn't impress me, come at me m8!


Like your other stolen maps and your other stolen aesthetics? Oh, like the stolen tileset you used for Ganymede! <3
"Must work on Zergling lemon juice allergy." - Abathur
CamoPillbox
Profile Joined April 2012
Czech Republic229 Posts
February 21 2015 00:43 GMT
#19
Ganymede looks great!
Czech Terran(Hots) player
Ferisii
Profile Joined February 2011
Denmark199 Posts
Last Edited: 2015-02-21 01:38:29
February 21 2015 00:44 GMT
#20
So happy. :0

The overview for Cactus Valley (RE) does no justice! Have some closer looks here. (4 images) It contains deadly cacti in bloom!

Or even better, a video preview I made of it! (1080p60)
Author of Cactus Valley RE - My latest map: Para Bellum http://goo.gl/iV90wG
y0su
Profile Blog Joined September 2011
Finland7871 Posts
February 21 2015 00:45 GMT
#21
coda and echo are the two I'd be least likely to veto (just based on the natural having a ramp).
i find the aesthetics of ganymade the most pleasing :D
Big J
Profile Joined March 2011
Austria16289 Posts
February 21 2015 00:46 GMT
#22
On February 21 2015 09:44 Ferisii wrote:
So happy. :0

The overview for Cactus Valley (RE) does no justice! Have some closer looks here. (5 images) It contains deadly cacti in bloom!

Or even better, a video preview I made of it!

That raises the competition. Who else is willing to make a video for a vote?
SelimSC
Profile Joined March 2014
Turkey39 Posts
February 21 2015 00:53 GMT
#23
Holy shit Uvantak's maps are so esthetically pleasing. I hope it won't effect my vote but it probably will.
Life always finds a way.
Blargh
Profile Joined September 2010
United States2103 Posts
February 21 2015 00:55 GMT
#24
Cactus is probably the best actual map (in terms of competitive play), but Echo is a bit more original, so I gave it to Echo. I'd take either over some of the current Blizzard maps, but none are super impressive.

Still some very cool maps!!
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
February 21 2015 00:56 GMT
#25
Wow, I'm shocked by most of these.

Cactus Valley ofc makes its appearance. #1 easily for me with Neo Emerald Plaza being behind it in second.

I had forgotten about Timberwolf. That's another great one.

The rest are rather surprising finalist.

No Hyperlink? No Sanctuary? No Samarra Mines? wut
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
Geisterkarle
Profile Blog Joined September 2008
Germany3257 Posts
February 21 2015 00:58 GMT
#26
Quite difficult if you just see the maps and don't play all of them for some time (not possible in 3 days...).
Also I usually ignoring "aesthetics" if the idea is good! So nothing out of the question!
There can only be one Geisterkarle
Adept
Profile Joined December 2009
United States472 Posts
February 21 2015 00:59 GMT
#27
Whoa jeeze, those rewards :o
"HSC casting is essentially an LR thread read aloud." -ThomasjServo
TL+ Member
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
February 21 2015 01:07 GMT
#28
On February 21 2015 09:40 Caevrane wrote:
Show nested quote +
On February 21 2015 09:33 Uvantak wrote:
On February 21 2015 09:15 IeZaeL wrote:
Woooooooo kantu i will beat your ass up <3

Your stolen map with stolen aesthetics doesn't impress me, come at me m8!


Like your other stolen maps and your other stolen aesthetics? Oh, like the stolen tileset you used for Ganymede! <3

That's low man, that hit really low.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Caevrane
Profile Blog Joined February 2015
Uruguay30 Posts
Last Edited: 2015-02-21 01:11:45
February 21 2015 01:09 GMT
#29
On February 21 2015 10:07 Uvantak wrote:
Show nested quote +
On February 21 2015 09:40 Caevrane wrote:
On February 21 2015 09:33 Uvantak wrote:
On February 21 2015 09:15 IeZaeL wrote:
Woooooooo kantu i will beat your ass up <3

Your stolen map with stolen aesthetics doesn't impress me, come at me m8!


Like your other stolen maps and your other stolen aesthetics? Oh, like the stolen tileset you used for Ganymede! <3

That's low man, that hit really low.

Don't tell me "man", i'm your brother. And if you had such thing to say about aduns. :D
"Must work on Zergling lemon juice allergy." - Abathur
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
February 21 2015 01:11 GMT
#30
On February 21 2015 10:07 Uvantak wrote:
Show nested quote +
On February 21 2015 09:40 Caevrane wrote:
On February 21 2015 09:33 Uvantak wrote:
On February 21 2015 09:15 IeZaeL wrote:
Woooooooo kantu i will beat your ass up <3

Your stolen map with stolen aesthetics doesn't impress me, come at me m8!


Like your other stolen maps and your other stolen aesthetics? Oh, like the stolen tileset you used for Ganymede! <3

That's low man, that hit really low.

you totally stole my 5base setup yo
+ Show Spoiler +
[image loading]
[image loading]
+ Show Spoiler +
jk

"Not you."
Redrot
Profile Blog Joined September 2012
United States446 Posts
February 21 2015 01:11 GMT
#31
On February 21 2015 10:07 Uvantak wrote:
Show nested quote +
On February 21 2015 09:40 Caevrane wrote:
On February 21 2015 09:33 Uvantak wrote:
On February 21 2015 09:15 IeZaeL wrote:
Woooooooo kantu i will beat your ass up <3

Your stolen map with stolen aesthetics doesn't impress me, come at me m8!


Like your other stolen maps and your other stolen aesthetics? Oh, like the stolen tileset you used for Ganymede! <3

That's low man, that hit really low.

you two must be good friends
I root for CJ because their fb posts are hilarious
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
February 21 2015 01:13 GMT
#32
On February 21 2015 10:11 Redrot wrote:
Show nested quote +
On February 21 2015 10:07 Uvantak wrote:
On February 21 2015 09:40 Caevrane wrote:
On February 21 2015 09:33 Uvantak wrote:
On February 21 2015 09:15 IeZaeL wrote:
Woooooooo kantu i will beat your ass up <3

Your stolen map with stolen aesthetics doesn't impress me, come at me m8!


Like your other stolen maps and your other stolen aesthetics? Oh, like the stolen tileset you used for Ganymede! <3

That's low man, that hit really low.

you two must be good friends

We are brothers actually, he just came into my room to mock me.

btw meavis, he means Gany, the tileset and idea is something i, stole from Lunar Colony one of my favorite tilesets ever.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
TGOSC2
Profile Joined January 2015
New Zealand10 Posts
February 21 2015 01:16 GMT
#33
some beautiful looking maps
https://www.youtube.com/channel/UCK4FLeJAJ_QWYsXz2ZO2nvQ
ZackAttack
Profile Joined June 2011
United States884 Posts
February 21 2015 01:38 GMT
#34
I really like these maps. It's so hard to choose a favorite, not only in aesthetics, but in design. What this contest is really doing for me is highlighting how terrible the current ladder map pool is. I always hear people talk about how bad it is, but as I am not a map editor I can't really tell. These are much much better.
It's better aerodynamics for space. - Artosis
Musicus
Profile Joined August 2011
Germany23576 Posts
Last Edited: 2015-02-21 01:45:58
February 21 2015 01:39 GMT
#35
Wow sick prizes, this is really awesome by Blizzard!

Nice maps too, congrats to all the finalists! I also like how Pro/Public is 50/50. Voted for Cactus Valley .
Maru and Serral are probably top 5.
Boucot
Profile Blog Joined October 2011
France15997 Posts
February 21 2015 01:42 GMT
#36
I don't know shit about maps so good luck everyone :x
Former SC2 writer for Millenium - twitter.com/Boucot
Charoisaur
Profile Joined August 2014
Germany15966 Posts
February 21 2015 01:50 GMT
#37
great maps, especially emerald plaza and timberwolf are awesome. really hope they make it into ladder.
It's a shame we have maps like secret spring in our mappool when we have a community that can create such awesome maps.
Many of the coolest moments in sc2 happen due to worker harassment
[Phantom]
Profile Blog Joined August 2013
Mexico2170 Posts
February 21 2015 01:50 GMT
#38
Pretty impresive for Kantuva to have both his maps on two consecutive finals. I like the maps, but i also like the cactus one, hmmm.
WriterTeamLiquid Staff writer since 2014 @Mortal_Phantom
MrMotionPicture
Profile Joined May 2010
United States4327 Posts
February 21 2015 01:58 GMT
#39
So tough to choose! I like them all.
"Elvis Presley" | Ret was looking at my post in the GSL video by Artosis. | MMA told me I look like Juanfran while we shared an elevator with Scarlett
And G
Profile Joined May 2012
Germany491 Posts
February 21 2015 02:05 GMT
#40
Cactus Valley, really? I mean the old version with the blocked-off middle was kind of cool, but now it's just like Whirlwind. Not that Whirlwind is a bad map, but I don't see how Cactus Valley improves on the layout in any way.

I think I'll have to go with Echo for my pick, although I don't feel it's on the same level as some other Uvantak maps I've seen.
not a community mapmaker
ThomasjServo
Profile Blog Joined May 2012
15244 Posts
February 21 2015 02:15 GMT
#41
GANYMEDE FTW
Fecalfeast
Profile Joined January 2010
Canada11355 Posts
February 21 2015 02:24 GMT
#42
Is there a chat channel for playing games on the maps? I don't want to vote without knowing how games play out on the maps.
ModeratorINFLATE YOUR POST COUNT; PLAY TL MAFIA
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
Last Edited: 2015-02-21 02:26:48
February 21 2015 02:25 GMT
#43
On February 21 2015 11:24 Fecalfeast wrote:
Is there a chat channel for playing games on the maps? I don't want to vote without knowing how games play out on the maps.


I could make one if you want? I'll make one itll be called

TLMC5


Also there were quite a few maps we ALMOST chose for this list. I'm hoping we can see them in the next map contest with some general improvements :D
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Fecalfeast
Profile Joined January 2010
Canada11355 Posts
February 21 2015 02:27 GMT
#44
On February 21 2015 11:25 ZeromuS wrote:
Show nested quote +
On February 21 2015 11:24 Fecalfeast wrote:
Is there a chat channel for playing games on the maps? I don't want to vote without knowing how games play out on the maps.


I could make one if you want? I'll make one itll be called

TLMC5

I will be online around 06:30 GMT (+00:00) on NA so hopefully there's some people interested then!
ModeratorINFLATE YOUR POST COUNT; PLAY TL MAFIA
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
February 21 2015 02:27 GMT
#45
On February 21 2015 11:24 Fecalfeast wrote:
Is there a chat channel for playing games on the maps? I don't want to vote without knowing how games play out on the maps.

Also, I'm currently publishing the maps under the TLMC tag since some of them are not actually on battle net.
Moderatorshe/her
TL+ Member
Survivor61316
Profile Joined July 2012
United States470 Posts
February 21 2015 02:31 GMT
#46
Adun looks really cool, kind of reminiscent of Daybreak imo, with more possible attack paths. Honestly though they all look really good this time, very tough choice!
Liquid Fighting
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
Last Edited: 2015-02-21 02:44:55
February 21 2015 02:32 GMT
#47
Congrats to the finalists! Timetwister, eTcetRa, and NewSunshine really got screwed over with this one though. But overall I'm just glad they kept the map sizes and base counts lower for this one. Only 2 out of 7 maps have more than 12 bases, and only 1 has more than 14.

Edit: I have no clue which one to vote for. Coda is a good safe choice, but Emerald Plaza has a very interesting idea, and I want Timberwolf to be tested in LotV because of its use of narrow chokes/ramps.
vibeo gane,
sneakyness
Profile Joined April 2011
United States15 Posts
Last Edited: 2015-02-21 03:08:24
February 21 2015 03:03 GMT
#48
Hey guys, I'm hanging out in TLMC5 on NA. Would love to p :D some matches on these maps

Edit: I refuse to vote until I've played on all of them, so do get online!
"Sometimes the appropriate response to reality is to go insane" - Phillip K Dick
Fecalfeast
Profile Joined January 2010
Canada11355 Posts
February 21 2015 03:12 GMT
#49
On February 21 2015 12:03 sneakyness wrote:
Hey guys, I'm hanging out in TLMC5 on NA. Would love to p :D some matches on these maps

Edit: I refuse to vote until I've played on all of them, so do get online!

3 hours from now and I'll be there
ModeratorINFLATE YOUR POST COUNT; PLAY TL MAFIA
Antares777
Profile Joined June 2010
United States1971 Posts
February 21 2015 03:13 GMT
#50
Congrats to the finalists! I expected Neo Emerald Plaza and Cactus Valley RE to be among the finalists, but some of the others I find surprising. I'm going to share my thoughts on the maps:

I have never seen Adun's Shrine before, but I like the layout. The middle is original and unlike the middles of the majority of contemporary maps in the meta. Unfortunately I think the map has too much circle syndrome and too much negative space for it to be considered a finalist.

Cactus Valley RE definitely deserved a spot among the finalists here. While it's layout is relatively simple, it uses destructible rocks in a cool way and gives several expansion options that are both equally plausible and attack routes regardless of spawn locations. If any four spawn maps were to make it, this is it.

Coda's layout seems more standard. It has one easy third and I guess the base in front of the main could be used as an aggressive third, but I think that the risk vs. reward of taking that base as a third is a little too high. This has nothing to do with balance though; players will just take the easier third. This map could easily be the next standard meta map (ie Overgrowth, and imo Cloud Kingdom and Daybreak before that).

I don't like Echo. The aesthetics are cool and original, but the layout is complicated and uninteresting. This map is filled with too many ramps and paths that cross over one another that take away the thought process in choosing attack directions and army positioning, since you can readjust so easily because of all the connections. Risk vs reward is diminished because of that. I think with some changes to the middle high ground area, Echo could be made substantially better. I will say that I do like the destructible rock placement by the (potential) fourth. That is a cool set up, especially with the way it interacts with the central high ground.

Neo Emeral Plaza is my favorite map of the finalists. The layout is the most original and will create entirely different games than what people are used to seeing without it being too unorthodox that it is prematurely rejected. The collapsible rocks near the natural can be used both defensively and offensively. Half the map is initially inaccessible from the opposing half, similar to Orichalcum and Operon, but in an entirely different way. The map would seem to be early game split left to right, and then shift to top vs bottom. This map deserves to be on the ladder.

Ganymede is one of the more aesthetically attractive and unique of the finalists. Both of the third options require a slightly more aggressive positioning than other maps would set up the third(s). The middle is interesting; it is similar to other maps with dual high grounds, but everything is so compact. The fastest path seems to travel through the center, which is great design since it passes on the low ground through two sets of ramps. I like the center of Ganymede a lot for this reason. The downside to this map in my eyes is the distance (combined with the openness) between expansions as you take more and more of them. The corner expansions try to compensate for this by having a narrow mono-entrance. It's too difficult for me to tell if it's enough based on an overview.

Timberwolf is probably my third or fourth favorite here. It has an interesting layout that changes as the game progress due to the destructible rocks. To add onto that, this map has the most destructible rocks among the finalists. Too many destructible rocks is bad and represents poor design, but here Timberwolf has a large amount that all contribute to the layout in a meaningful way, which is not an easy task to accomplish. The central plateaus are interesting, especially in the way that they connect to the low ground in front of the mains. I think we could see a large variety of games on this map.
Apoteosis
Profile Joined June 2011
Chile820 Posts
Last Edited: 2015-02-21 03:41:05
February 21 2015 03:40 GMT
#51
Echo is very cool, I like it
Life won like 200k and didn't hire a proper criminal lawyer.
MoosyDoosy
Profile Joined November 2014
United States4519 Posts
February 21 2015 03:42 GMT
#52
Ugh, it's a tough choice between Cactus Valley or Ganymede. Other maps seem to have raised expansions that'll make it hell for Zerg to attack.
"Just a second too late rsoultin :D" - My 4k Guardian post
Caevrane
Profile Blog Joined February 2015
Uruguay30 Posts
Last Edited: 2015-02-21 04:34:35
February 21 2015 04:29 GMT
#53
I think most people are misunderstanding the estetics of Adun's'. When i was remaking the map (before, it used to be named "Frozen Swamp", and i think that gives you quite a good idea how was it like) I wanted to make something classic, something that reminds you what's lore in starcraft: what does involve? what it has been through? what was the beginning? how is it gonna be in the future? and then the idea came to my mind, Protoss temples! what's more iconic in Starcraft (in lore, real Starcraft development, and community history) than Protoss temples? and then all those iconic maps came to my mind; Phyton, Lost Temple, Steppes of War, etc. but then i thought, "isn't that too trited?" i had to add something to remind players "this. is. STARCRAFT!!!!!" then i thought of Adun, pretty much the most greatest Starcraft characters of all times, and then added his name to the map name.

You should think my map as a reminder of how great Starcraft itself is.
"Must work on Zergling lemon juice allergy." - Abathur
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2015-02-21 04:40:21
February 21 2015 04:38 GMT
#54
I hope noone gets pissed about this... This is just my humble zerg opinion and I'm focusing mostly on what parts I don't like, while in general all these maps are quite good and a few levels above most of the current ladder maps. :D

Adun's Shrine features a very interesting third layout. However, I feel like the map is way too turtly for my liking with how closed the third initially is. Without breaking down the backdoor into the third, there is only one attack path into 3bases. Even with the rocks down, the backside can be easily walled and if you compare it to other maps with rocks into the natural (King Sejong Station) or the main (Expedition Lost) it is still way more turtle friendly. The 4th and 5th base possibilities emphasize that even more.

Cactus Valley uses a very classic 4p 4base-per-player rotational layout. As with all 4p rotational maps, it remains to be seen whether it is fair in all starting possibilites and the specific map layout risks that people won't use the middle or most other parts of the map if it isn't about cross positions. If these things work out, the map has a good chance of becoming an alltime classic in the spirit of Tel'darim Altar and Whirlwind.

Coda looks fairly standard. It potentially allows for a very aggressive 3base setup. The pathing through the map is very interesting, using lots of highgrounds and ramps as positional features while these positions also provide base locations. The thing I don't like too much about the map is how the 3rd base looks very easy to wall off and defend again. Also I'm not sure why the rocks blocking some of the most potent counterattack paths need to be there, besides being annoying for a zerg to clean up and preventing action.

On Echo you can really smell the spirit of its maker. Fantastic aehstetics paired with questionably small pathways and kind of forward 3rd and 4th bases. Again it is the easy (highground) third paired with a far away (hard) 4th that I don't really like. It prevents aggression from the zerg while making it hard to claim a 4th base which usually results in mildly disfavored matchups for Zerg (Catallena, Nimbus, Foxtrot) because both, aggression and defensive strategies for zerg are kind of weak. Though the size of the map may very well make up for this in TvZ.

Neo Emerald Plaza, a map I have played on in different versions. I'm very happy that the path in the middle got widened. What is really interesting with this map is how the map is segmented into an upper and a lower section, initially only accessible through the naturals of the respective players and that there is only one path through the middle. The map has great potential to shake of the metagame, but also some potential to fail. The second path into the natural with highground advantage might impose a big problem with all sorts of builds (rushes, nydus, drops) and the single pathway through the middle doesn't allow for counterattacks at all before some set of rocks has been broken. This is the kind of metagame shaking that I like, a bit "in-ya-face" for all sides.

Ganymede's first 4bases remind of the (usually taken) first 4bases of Polar Night, I map I really liked. Even more, the highground pathways remind of it as well. I think in particular in TvZ this map could turn out great with all the cool attack and counterattack paths. The clockwise third could have done with a wider ramp but that's really all the critizism I have for it for now. Also it is typically Uvantak-gorgeous.

Timberwolf is the one map that I don't really like here, sorry. Again very closed 3rd base on the highground and very narrow ramps and pathways in general (forcefields urgh) combined without any good 4th option for zerg. Say it is TvZ and you take the 4th clockwise... that is closer to his main then yours, big nope against drops. Say you take the gold. That is really exposed and abuseable by drops and far forward. Say you take down the rocks of the natural and take the counterclockwise base. Then you end up again with a base that is very close to your opponent while you have bases scattered all across the map, insanely hard to control against drops. I really can't see that map turn out fair for Zerg, sorry.
sneakyness
Profile Joined April 2011
United States15 Posts
February 21 2015 04:40 GMT
#55
So far my favorites have to be Cactus Valley, Ganymede, Timberwolf, Neo Emerald, and Echo.

I think Echo has my favorite tileset.

The trees over the ramp of Adun's Shrine really threw me for a loop, I spent a solid minute looking for the ramp before giving up and right clicking on the map to let the pathfinding find it for me.

I really like Timberwolf's layout. That said, for some reason the water in the upper right hand corner seemed to be moving at 900mph, thankfully it's hidden in the corner.

Still not voting until I get more matches in
"Sometimes the appropriate response to reality is to go insane" - Phillip K Dick
NinjaDuckBob
Profile Joined March 2014
177 Posts
February 21 2015 04:53 GMT
#56
While Adun's Shrine and Echo are my favorites for aesthetics, Coda seems very interesting in layout as far as attack angles and expansion choices are concerned, so it gets my vote.
NinjaDuckBob ~ Fear the fuzzy!
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
February 21 2015 04:55 GMT
#57
Can we just make these 7 the new map pool? Can we get Blizzard to just do that?
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
starslayer
Profile Joined August 2011
United States696 Posts
February 21 2015 04:59 GMT
#58
On February 21 2015 11:05 And G wrote:
Cactus Valley, really? I mean the old version with the blocked-off middle was kind of cool, but now it's just like Whirlwind. Not that Whirlwind is a bad map, but I don't see how Cactus Valley improves on the layout in any way.

I think I'll have to go with Echo for my pick, although I don't feel it's on the same level as some other Uvantak maps I've seen.



This i was thinking the same think and keep seeing people saying it the best map. not that its bad just we have had something very similar so it doesnt seem like im going to vote for cactus. Still not sure which one yet but there all very sick going to play some games on them all (even cactus ) then vote GL to all maps.
i came here to kickass and chew bubblegum and i'm all out of bubble gum
Jer99
Profile Blog Joined April 2011
Canada8157 Posts
February 21 2015 05:20 GMT
#59
only 1 person in TLMC5 chat channel?
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
Fecalfeast
Profile Joined January 2010
Canada11355 Posts
February 21 2015 05:29 GMT
#60
On February 21 2015 14:20 Jer99 wrote:
only 1 person in TLMC5 chat channel?

ModeratorINFLATE YOUR POST COUNT; PLAY TL MAFIA
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
February 21 2015 05:36 GMT
#61
In retrospect, and among actually trying it; I take back my vote for KTV Echo, since that map is horrible on lower end systems and is really fucking laggy.
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
Last Edited: 2015-02-21 06:01:51
February 21 2015 06:00 GMT
#62
Guitars do you realize than the aesthetics and any FPS problem related to them can be changed fairly easily right? btw my PC is pretty freaking low end, and i don't have as much issues with the map, can you tell me your average FPS in other maps compared to Echo?

I'm quite happy to read the comments, but i suggest you all of you to join the TLMC5 chat channel and try the maps you think you like before voting, you won't regret it, in worst possible scenario you will vote for another map you ended up liking more.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
Last Edited: 2015-02-21 06:54:40
February 21 2015 06:05 GMT
#63
Meh, 3 maps on seven look imba/not solid at first sight, I'm not sure about that. Neo Emerald Plaza, Ganymede, Coda and Cactus Valley look sick though, I hope Blizz will make the good choices when it comes down to Ladder.

Edit : looking at it more closely how did Timberwolf make it? I mean that looks like the most choked up map we ever had in HotS compared to ladder maps. Adun's looks like turtle party, I wouldn't be surprised to see it in the ladder map pool next season. Echo is pretty and might play out well but I fear that all the ramps + middle ground thing will make players hate it (and veto it) should it become a ladder map.

Edit^2 : as for predictions about how voting will go, I'd say Echo>Cactus>Coda>other maps. And Adun's Shrine, Timberwolf, and Echo end up on ladder.
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
February 21 2015 06:17 GMT
#64
On February 21 2015 15:00 Uvantak wrote:
Guitars do you realize than the aesthetics and any FPS problem related to them can be changed fairly easily right? btw my PC is pretty freaking low end, and i don't have as much issues with the map, can you tell me your average FPS in other maps compared to Echo?

I'm quite happy to read the comments, but i suggest you all of you to join the TLMC5 chat channel and try the maps you think you like before voting, you won't regret it, in worst possible scenario you will vote for another map you ended up liking more.

I was getting like 22 fps on Echo right at the beginning of the game when I normally get well over 30
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
February 21 2015 06:32 GMT
#65
Hmm... I like about half of them, and dislike about half of them with no one that really stands out.
goswser
Profile Blog Joined May 2009
United States3546 Posts
February 21 2015 07:07 GMT
#66
Is there going to be a tlopen on the maps?
say you were born into a jungle indian tribe where food was scarce...would you run around from teepee to teepee stealing meat scraps after a day lazying around doing nothing except warming urself by a fire that you didn't even make yourself? -rekrul
Olli
Profile Blog Joined February 2012
Austria24417 Posts
February 21 2015 07:16 GMT
#67
Will test them all. Uvantak's maps continue to look incredibly sexy.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
Fecalfeast
Profile Joined January 2010
Canada11355 Posts
February 21 2015 07:28 GMT
#68
only sneakyness and this guy in TLMC5
ModeratorINFLATE YOUR POST COUNT; PLAY TL MAFIA
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
February 21 2015 07:49 GMT
#69
On February 21 2015 16:07 goswser wrote:
Is there going to be a tlopen on the maps?

Possibly, we're looking into the viability of that at the moment.
Administrator~ Spirit will set you free ~
Meerel
Profile Joined March 2012
Germany713 Posts
February 21 2015 08:07 GMT
#70
gratz to the winners
SDMF
Weavel
Profile Joined January 2010
Finland9221 Posts
February 21 2015 09:18 GMT
#71
Ganymede hooked me on first sight.
Life/Seed//Mvp/NaNiwa fighting! ZeNEX forever!
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
February 21 2015 09:24 GMT
#72
On February 21 2015 18:18 Weavel wrote:
Ganymede hooked me on first sight.

Yeah Ganymede seems to be both beautiful and interesting layout-wise. I hope it doesn't suffer the same fate as Kamala Park.
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
Ej_
Profile Blog Joined January 2013
47656 Posts
February 21 2015 09:32 GMT
#73
voted Cactus Valley because I'm a slut for 4p maps

will try to hang out in TLMC5 to play all of them, gratz to the finalists!
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Heartland
Profile Blog Joined May 2012
Sweden24580 Posts
February 21 2015 10:18 GMT
#74
none of these are crazy enough for my taste
helius788
Profile Joined July 2012
New Zealand74 Posts
February 21 2015 10:46 GMT
#75
gosh, everyone of them is sooo much better than Inferno Pools, Secret Springs and even Expedition Lost.

Amazing job of everyone here! Considering that there are even more fantastic community maps, blizz should be so embarrassed.
fruity.
Profile Joined April 2012
England1711 Posts
February 21 2015 10:47 GMT
#76
Voting and winners aside, it's great to see blizz stumping up for the prizes, and willing to work with the winner to get their map on to the ladder. 10/10 on that one blizz.
Ex Zerg learning Terran. A bold move.
Jenia6109
Profile Blog Joined December 2008
Russian Federation1612 Posts
February 21 2015 11:44 GMT
#77
Why they all cant be in ladder? They are much better than current ones that Blizzard did...
INnoVation TY Maru | Classic Stats Dear sOs Zest herO | Rogue Dark soO
Pino
Profile Joined June 2013
1032 Posts
February 21 2015 11:55 GMT
#78
Voted for Echo, but the overall level is higher than ever
Desive
Profile Joined July 2012
Spain13 Posts
February 21 2015 12:00 GMT
#79
Adun's shrine looks so beautiful, jungle map, we need one of these on the ladder map pool at least.
vinsang1000
Profile Joined January 2012
Belgium365 Posts
February 21 2015 12:00 GMT
#80
Great rewards, Community Commander Portrait is immortality
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
February 21 2015 12:02 GMT
#81
Holy fuck those prices
Mura Ma Man, Dark Da Dude, Super Shot Sos!
SuperHofmann
Profile Joined September 2013
Italy1741 Posts
February 21 2015 12:05 GMT
#82
Let's go my italian fellow!
Vasacast always in my <3
REyeM
Profile Joined August 2014
2674 Posts
February 21 2015 12:11 GMT
#83
Really amazing contest, once again. These keep getting better and better. I can't make up my mind whether to vote for Cactus Plaza or Neo Emerald Plaza :p
S4 Arrows, never forget. RIP Woongjin Stars.
Deleted User 132135
Profile Joined December 2010
702 Posts
Last Edited: 2015-02-21 12:29:24
February 21 2015 12:27 GMT
#84
voted for echo as it looks really well and overall looks like it could work out with balance and stuff



On February 21 2015 15:17 SetGuitarsToKill wrote:
Show nested quote +
On February 21 2015 15:00 Uvantak wrote:
Guitars do you realize than the aesthetics and any FPS problem related to them can be changed fairly easily right? btw my PC is pretty freaking low end, and i don't have as much issues with the map, can you tell me your average FPS in other maps compared to Echo?

I'm quite happy to read the comments, but i suggest you all of you to join the TLMC5 chat channel and try the maps you think you like before voting, you won't regret it, in worst possible scenario you will vote for another map you ended up liking more.

I was getting like 22 fps on Echo right at the beginning of the game when I normally get well over 30



the creator should do an enhanced version then
Musicus
Profile Joined August 2011
Germany23576 Posts
February 21 2015 12:30 GMT
#85
On February 21 2015 16:49 Plexa wrote:
Show nested quote +
On February 21 2015 16:07 goswser wrote:
Is there going to be a tlopen on the maps?

Possibly, we're looking into the viability of that at the moment.


TLopen? Next thing you tell us TL Attack is back .
Maru and Serral are probably top 5.
Jenia6109
Profile Blog Joined December 2008
Russian Federation1612 Posts
February 21 2015 12:40 GMT
#86
Btw, where i can see previous contests?
INnoVation TY Maru | Classic Stats Dear sOs Zest herO | Rogue Dark soO
icecon
Profile Joined October 2010
Brazil62 Posts
Last Edited: 2015-02-22 11:48:25
February 21 2015 12:42 GMT
#87
I would say Cactus Valley is up there. That map has a lot potential and would very likely show some unique games, it also looks great.

I liked timberwolf the best in terms of layout, the winding path to the opponent base is unusual and should make for interesting push tactics. But what really caught my eye is the fairly direct path to the edge of the main where there's lots of potential for play on that edge (e.g. tank elevator pushes, reapers, blink, protoss cheese, possible nydus, the new swarmhosts, etc...). However, when you actually play on the map it looks not that pleasing.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
February 21 2015 12:45 GMT
#88
On February 21 2015 21:40 Jenia6109 wrote:
Btw, where i can see previous contests?

TLMC 1 Finalists Results
TLMC 2 Finalists Results
TLMC 3 Finalists Results
TLMC 4 Finalists Results
Moderatorshe/her
TL+ Member
IeZaeL
Profile Joined July 2012
Italy991 Posts
February 21 2015 13:30 GMT
#89
Bloody hell these finalists
Author of Coda and Eastwatch.
Topin
Profile Blog Joined December 2010
Peru10080 Posts
Last Edited: 2015-02-21 14:10:03
February 21 2015 13:59 GMT
#90
Gratz Kantuva! GL!
i would define my style between a mix of ByuN, Maru and MKP
Firkraag8
Profile Joined August 2010
Sweden1006 Posts
February 21 2015 15:10 GMT
#91
Excited to play on Ganymede, hope it wins.
Too weird to live, too rare to die.
Jenia6109
Profile Blog Joined December 2008
Russian Federation1612 Posts
February 21 2015 15:25 GMT
#92
On February 21 2015 21:45 The_Templar wrote:
Show nested quote +
On February 21 2015 21:40 Jenia6109 wrote:
Btw, where i can see previous contests?

TLMC 1 Finalists Results
TLMC 2 Finalists Results
TLMC 3 Finalists Results
TLMC 4 Finalists Results

Wow, thanks, ru bro!
So many iconic maps there
INnoVation TY Maru | Classic Stats Dear sOs Zest herO | Rogue Dark soO
Nezgar
Profile Joined December 2012
Germany534 Posts
February 21 2015 16:46 GMT
#93
After playing those maps a couple of times.... Ganymede all the way! Looks awesome (which is an important part for me aswell) and plays really well.
Not a big fan of the rocks on Neo Emerald Plaze, it just screams proxy-something for Protoss and it makes any scouting during the early stages almost impossible.
Adun and Timberwolf don't seem to be on the same level as the other maps both in aesthetics and general design.

2nd/3rd place for me is a toss-up between Coda, Echo and Cactus Valley. I wish Blizzard would just remove their own maps from the pool and replace them with those maps. A man can dream...
KingofdaHipHop
Profile Blog Joined October 2013
United States25602 Posts
February 21 2015 17:36 GMT
#94
Aesthetically Ganymede is VERY pleasing. It reminds me very very much of the layout of Polar Night, sans the back door base and the potential thirds aren't on the lowground.
Rain | herO | sOs | Dear | Neeb | ByuN | INnoVation | Dream | ForGG | Maru | ByuL | Golden | Solar | Soulkey | Scarlett!!!
PinoKotsBeer
Profile Joined February 2014
Netherlands1385 Posts
February 21 2015 17:38 GMT
#95
Prizepool is stunning!! very generous!
http://www.twitch.tv/pinokotsbeer
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
February 21 2015 18:20 GMT
#96
On February 21 2015 22:59 Topin wrote:
Gratz Kantuva! GL!

Hehe! Send my thanks to Hayato if you see him around!
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
MoosyDoosy
Profile Joined November 2014
United States4519 Posts
February 21 2015 18:21 GMT
#97
Cactus Valley got my vote. Again, it was really close between that and Ganymede. I just decided to choose Valley because some of my favorite games were played out on Whirlwind and I feel there's not enough love for swirly designs. Aesthetically it's decent although Ganymede does edge over it in that respect. Oh well. :\ It was really tough.
"Just a second too late rsoultin :D" - My 4k Guardian post
RolyPoly~
Profile Joined October 2014
Austria9 Posts
February 21 2015 19:55 GMT
#98
3. Echo
2. Coda
1. Ganymede

Awesome looks & very interesting layouts!
Would actually love to see all 3 of those maps on ladder! Great job! (:
twitch.tv/r0lyp0ly
Zealously
Profile Blog Joined October 2011
East Gorteau22261 Posts
February 21 2015 20:01 GMT
#99
Need to figure out which map is worst for Zerg so I can campaign for that and more Life victories
AdministratorBreak the chains
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
Last Edited: 2015-02-21 20:04:16
February 21 2015 20:04 GMT
#100
On February 22 2015 05:01 Zealously wrote:
Need to figure out which map is worst for Zerg so I can campaign for that and more Life victories

Even Life wouldn't beat immortal all-ins on Timberwolf
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
NewSunshine
Profile Joined July 2011
United States5938 Posts
Last Edited: 2015-02-21 21:35:57
February 21 2015 21:33 GMT
#101
I could go on, at some considerable length, about all the problems I have with this set of finalists, how it in no fair way represents what the community is truly capable of, all the amazing maps that got completely glossed over, how this truly staggering set of prizes is being awarded to maps that frankly aren't the best of the best, but I'll spare everyone the grief.

Congrats Uvantak and Iezael, you've won yet again.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Skynx
Profile Blog Joined January 2013
Turkey7150 Posts
February 21 2015 21:48 GMT
#102
Did Ironman retire or something? Its been a long time I've seen a Ohana style map...
"When seagulls follow the troller, it is because they think sardines will be thrown into the sea. Thank you very much" - King Cantona | STX 4 eva
emkro
Profile Joined October 2010
41 Posts
February 22 2015 00:45 GMT
#103
I can see that all the maps has been uploaded except Adun's Shrine which is kinda unfair.
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
February 22 2015 00:52 GMT
#104
On February 22 2015 06:48 Skynx wrote:
Did Ironman retire or something? Its been a long time I've seen a Ohana style map...


Yes I did, a while ago. Sorry
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Snijjer
Profile Joined September 2011
United States989 Posts
February 22 2015 00:55 GMT
#105
I don't really get the love for the Cactus map. It doesn't look like a contender to me. There are pretty much only 2 pathways from base to base, the two bases on the same level is boring and the middle is so symmetrical it's corny.

Then Timberwolf get's a lot of hate but I find it to be one of the most visually appealing. There's a safer third and a secret third. With the safer third as an attacker you'd still be able to threaten the nat and 3rd at the same time by land, and the main by air. There are multiple pathways to attack and the gold bases in the middle can keep the action near the middle with plenty of space on the outsides.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
Last Edited: 2015-02-22 01:19:57
February 22 2015 01:04 GMT
#106
On February 22 2015 09:45 emkro wrote:
I can see that all the maps has been uploaded except Adun's Shrine which is kinda unfair.

This is odd, will look into this!

EDIT: It's uploaded under Adun's Shrine - [TLMC 5]
Administrator~ Spirit will set you free ~
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
February 22 2015 01:19 GMT
#107
On February 22 2015 09:45 emkro wrote:
I can see that all the maps has been uploaded except Adun's Shrine which is kinda unfair.

Should be there now! Slightly different name since I accidentally set it to private and the editor won't let me change that for some reason. It's Adun's Shrine - [TLMC 5] now.
Moderatorshe/her
TL+ Member
Yorbon
Profile Joined December 2011
Netherlands4272 Posts
Last Edited: 2015-02-22 01:49:40
February 22 2015 01:23 GMT
#108
I really like emerald plaza

And coda reminded me of bel'shir beach somewhat. Although i haven't played it yet and bel'shir beach in a long time, so i might be totally off.
emkro
Profile Joined October 2010
41 Posts
February 22 2015 01:35 GMT
#109
On February 22 2015 10:19 The_Templar wrote:
Show nested quote +
On February 22 2015 09:45 emkro wrote:
I can see that all the maps has been uploaded except Adun's Shrine which is kinda unfair.

Should be there now! Slightly different name since I accidentally set it to private and the editor won't let me change that for some reason. It's Adun's Shrine - [TLMC 5] now.

thanks
Caevrane
Profile Blog Joined February 2015
Uruguay30 Posts
February 22 2015 02:30 GMT
#110
On February 22 2015 10:35 emkro wrote:
Show nested quote +
On February 22 2015 10:19 The_Templar wrote:
On February 22 2015 09:45 emkro wrote:
I can see that all the maps has been uploaded except Adun's Shrine which is kinda unfair.

Should be there now! Slightly different name since I accidentally set it to private and the editor won't let me change that for some reason. It's Adun's Shrine - [TLMC 5] now.

thanks

I should say thanks haha. Thanks!
"Must work on Zergling lemon juice allergy." - Abathur
DuckloadBlackra
Profile Joined July 2011
225 Posts
February 22 2015 02:42 GMT
#111
On February 22 2015 06:33 NewSunshine wrote:
I could go on, at some considerable length, about all the problems I have with this set of finalists, how it in no fair way represents what the community is truly capable of, all the amazing maps that got completely glossed over, how this truly staggering set of prizes is being awarded to maps that frankly aren't the best of the best, but I'll spare everyone the grief.

Congrats Uvantak and Iezael, you've won yet again.

I 100% totally agree with this unfortunately :/
Xenotolerance
Profile Joined November 2012
United States464 Posts
February 22 2015 02:45 GMT
#112
On February 22 2015 06:33 NewSunshine wrote:
I could go on, at some considerable length, about all the problems I have with this set of finalists, how it in no fair way represents what the community is truly capable of, all the amazing maps that got completely glossed over, how this truly staggering set of prizes is being awarded to maps that frankly aren't the best of the best, but I'll spare everyone the grief.

Congrats Uvantak and Iezael, you've won yet again.


popcorn.gif
www.alonetone.com/xenotolerance
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
February 22 2015 03:08 GMT
#113
On February 22 2015 06:33 NewSunshine wrote:
I could go on, at some considerable length, about all the problems I have with this set of finalists, how it in no fair way represents what the community is truly capable of, all the amazing maps that got completely glossed over, how this truly staggering set of prizes is being awarded to maps that frankly aren't the best of the best, but I'll spare everyone the grief.

Congrats Uvantak and Iezael, you've won yet again.

Agreed, but after the crime against humanity that was TLMC4 I'm just glad that all of the finalists this time are at least decent maps.
vibeo gane,
Big J
Profile Joined March 2011
Austria16289 Posts
February 22 2015 03:23 GMT
#114
On February 22 2015 06:33 NewSunshine wrote:
I could go on, at some considerable length, about all the problems I have with this set of finalists, how it in no fair way represents what the community is truly capable of, all the amazing maps that got completely glossed over, how this truly staggering set of prizes is being awarded to maps that frankly aren't the best of the best, but I'll spare everyone the grief.

Congrats Uvantak and Iezael, you've won yet again.


I'd love to hear it, but to say it upfront, in my opinion the chosen maps are very good. There were also lots of other good maps but I think it comes down to personal preferences of the jury and aesthetics.
The one thing I would say is that despite Maps which ... encourage the meta-game to develop in interesting ways will most likely score well. A fantastic example of this is the TLMC3 map Habitation Station whose innovative use of gold mineral patches created a unique dynamic on the map... none of those has made it through, except possibly for Emerald Plaza.

Anyways, Cactus Valley is the favorite because it is the only 4player map on the list.
NewSunshine
Profile Joined July 2011
United States5938 Posts
Last Edited: 2015-02-22 03:39:35
February 22 2015 03:36 GMT
#115
On February 22 2015 12:08 -NegativeZero- wrote:
Show nested quote +
On February 22 2015 06:33 NewSunshine wrote:
I could go on, at some considerable length, about all the problems I have with this set of finalists, how it in no fair way represents what the community is truly capable of, all the amazing maps that got completely glossed over, how this truly staggering set of prizes is being awarded to maps that frankly aren't the best of the best, but I'll spare everyone the grief.

Congrats Uvantak and Iezael, you've won yet again.

Agreed, but after the crime against humanity that was TLMC4 I'm just glad that all of the finalists this time are at least decent maps.

Decent's not enough for me, and the 2p ban is no longer an excuse. Try this list on for size:

Trapped Under Ice
Apotheosis
Monterey
Evergreen Terrace
Daydreams
Neo Emerald Plaza
Korhal Killzone

And for bonus bias points:
Sol Dios
Demon's Claw

All of which imo exhibit a level of concept and polish that is largely missing from the real finalists. I feel any reason those maps got passed over wasn't something a minor adjustment couldn't fix, but the judges opted for the safer alternatives. The word of pro players is not law, bear in mind, there is some pushing that needs to be done, but it's not to be seen here.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
j4vz
Profile Joined March 2010
Canada976 Posts
Last Edited: 2015-02-22 03:53:11
February 22 2015 03:48 GMT
#116
Whats so unfair about Adun’s Srhrine, it feel like the best map to me. Maybe there is some overpowered droppable spot, but it could be fixed easily. I think the map has the greatest potential.
someone_elses_lies@live.fr
BronzeKnee
Profile Joined March 2011
United States5217 Posts
February 22 2015 03:51 GMT
#117
Only one map gets to be in the LOTV Beta? These all look better than any Blizzard map.

Why is Blizzard still making maps...we'll probably get another Slag Pits for LOTV.
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2015-02-22 03:58:10
February 22 2015 03:57 GMT
#118
On February 22 2015 12:48 j4vz wrote:
Whats so unfair about Adun’s Srhrine, it feel like the best map to me. Maybe there is some overpowered droppable spot, but it could be fixed easily. I think the map has the greatest potential.

Who are you responding to? The map has made it to the final list and you can give it your vote if you like it.

Personally I fear it is a smaller 2p version of Deadwing. Way too many easy bases, Swarm Host, Mech and Protoss turtlefest galore. Very hard for Zerg against Protoss, with no way to deny or attack a third base so you have to be incredibly greedy and insta-tech into your only lategame option, while Protoss gets a short rushdistance for 2-3base pushes on top of the free third.
iMrising
Profile Blog Joined March 2012
United States1099 Posts
February 22 2015 04:48 GMT
#119
On February 22 2015 12:57 Big J wrote:
Show nested quote +
On February 22 2015 12:48 j4vz wrote:
Whats so unfair about Adun’s Srhrine, it feel like the best map to me. Maybe there is some overpowered droppable spot, but it could be fixed easily. I think the map has the greatest potential.

Who are you responding to? The map has made it to the final list and you can give it your vote if you like it.

Personally I fear it is a smaller 2p version of Deadwing. Way too many easy bases, Swarm Host, Mech and Protoss turtlefest galore. Very hard for Zerg against Protoss, with no way to deny or attack a third base so you have to be incredibly greedy and insta-tech into your only lategame option, while Protoss gets a short rushdistance for 2-3base pushes on top of the free third.

I played on the map, and I can see this happening. The third base really isn't too hard to get, and the 4th is pretty easy as well, although not as easy as deadwing. I still like the map though.

I want to bring out the third of adun. Isn't that cliff susceptible to tempests? I haven't tested seige tanks though.
$O$ | soO
ivancype
Profile Joined December 2012
Brazil485 Posts
February 22 2015 05:19 GMT
#120
If I could I would completely replace the current ladder map pool with these finalists. Even my least favorite finalist map, Adun's Shrine (which btw reminds me of Frost), is cooler than any ladder map.
The other race is OP
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
Last Edited: 2015-02-22 06:46:08
February 22 2015 06:44 GMT
#121
On February 22 2015 12:36 NewSunshine wrote:
Show nested quote +
On February 22 2015 12:08 -NegativeZero- wrote:
On February 22 2015 06:33 NewSunshine wrote:
I could go on, at some considerable length, about all the problems I have with this set of finalists, how it in no fair way represents what the community is truly capable of, all the amazing maps that got completely glossed over, how this truly staggering set of prizes is being awarded to maps that frankly aren't the best of the best, but I'll spare everyone the grief.

Congrats Uvantak and Iezael, you've won yet again.

Agreed, but after the crime against humanity that was TLMC4 I'm just glad that all of the finalists this time are at least decent maps.

Decent's not enough for me, and the 2p ban is no longer an excuse. Try this list on for size:

Trapped Under Ice
Apotheosis
Monterey
Evergreen Terrace
Daydreams
Neo Emerald Plaza
Korhal Killzone

And for bonus bias points:
Sol Dios
Demon's Claw

All of which imo exhibit a level of concept and polish that is largely missing from the real finalists. I feel any reason those maps got passed over wasn't something a minor adjustment couldn't fix, but the judges opted for the safer alternatives. The word of pro players is not law, bear in mind, there is some pushing that needs to be done, but it's not to be seen here.


We included neo emerald

Apotheosis and evergreen terrace were close to being on the finalists, and trapped under ice was on the shortlist as well.

TBH Apotheosis is very similar to Coda/Echo in terms of layout. Sure we could have included it but we didnt want three similar maps in the top list -- we wanted some variety so we chose only 2 of those 3 (and there were 3 others that were similar in layout we also cut for final list!).

Evergreen Terrace we actually played quite a few games on, got some NA GMs to play on that as well and there were some issues with it that we felt kept it from being as good a map as the others. IMO none of the finalists are immediate vetoes for any one race which is to a certain extent I think a decent goal in map selection.

How many times have you seen a map and gone - yup, thats a veto on ladder. Considering blizz is choosing an undetermined number of maps to eventually see ladder (aside from the winner being lotv beta map) we wanted to not have "insta vetoes" if we could find them. Evergreen terrace like all 4p maps has rotational imbalance which we felt wasn't quite outweighed by the positives and feedback has been provided to the mapmaker to improve the map. Did you know there are nearly 20 full "screens" of just blank air space on the map? Not very fun to play on to be honest.

As you are talking "bias"

We had zero clue who had made which map. Mapmakers names did not factor into the votes or map selection at all.

Also Sol Dios - I was really close to voting it into more than the shortlist. I think aesthetically its great, and it has a very cool form of symmetry. But my personal perspective was that the other maps were just better. And also that sol dios suffers from a similar issue we saw on habitation station where part of the map wouldn't get used much, but I think it has potential and in a contest where less 2 player maps get a spotlight I would have placed it higher. As it stands, it BARELY made the cut.

You act as though we just got a list of maps and said "I like this one" and that was it. a lot more went into map selection and testing than this. So please don't say we are biased.

If anything the fact Uvantak shows up in TLMC so much should be testament to his ability to make maps well and people should be looking for advice and help from him more than simply writing off his accolades as mere "bias"


On February 22 2015 14:19 ivancype wrote:
If I could I would completely replace the current ladder map pool with these finalists. Even my least favorite finalist map, Adun's Shrine (which btw reminds me of Frost), is cooler than any ladder map.


It reminded me of frost too! and the multiple thin paths are pretty new
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Olli
Profile Blog Joined February 2012
Austria24417 Posts
February 22 2015 07:59 GMT
#122
We've had a ton of experimental maps recently and they haven't worked out. AT ALL. We've had maps that terribly favored certain races over others (have you ever played vs T on nimbus in close by air spawns? etc) l. Before that we had blink heaven maps. I for one am incredibly happy that we might finally be going back to more standard maps, at least for a while.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
fezvez
Profile Blog Joined January 2011
France3021 Posts
Last Edited: 2015-02-22 08:23:23
February 22 2015 08:23 GMT
#123
I am rather happy about the maps, but Uvantak always wants to make his clone of Cloud Kingdom
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
Last Edited: 2015-02-22 09:30:38
February 22 2015 09:29 GMT
#124
On February 22 2015 15:44 ZeromuS wrote:
Apotheosis and evergreen terrace were close to being on the finalists, and trapped under ice was on the shortlist as well.

TBH Apotheosis is very similar to Coda/Echo in terms of layout. Sure we could have included it but we didnt want three similar maps in the top list -- we wanted some variety so we chose only 2 of those 3 (and there were 3 others that were similar in layout we also cut for final list!).

For feedback/possible revision purposes could you pls explain why Coda and Echo were chosen over Apotheosis?
vibeo gane,
SeinGalton
Profile Blog Joined April 2011
South Africa387 Posts
February 22 2015 09:37 GMT
#125
On February 22 2015 16:59 DarkLordOlli wrote:
We've had a ton of experimental maps recently and they haven't worked out. AT ALL. We've had maps that terribly favored certain races over others (have you ever played vs T on nimbus in close by air spawns? etc) l. Before that we had blink heaven maps. I for one am incredibly happy that we might finally be going back to more standard maps, at least for a while.


Wait are you saying Nimbus was experimental? Cuz I don't see that. In fact, the more experimental maps in recent times have done very well: Foxtrot Labs and King Sejong Station both have incredibly good win rate splits, and before that I don't remember anyone complaining about Habitation Station -- it was the jewel of Proleague (and Redbull!). Even now Expedition Lost is doing well but for its TvZ matchup. In fact, I don't just disagree with you, I think the opposite of what you're saying is far more accurate.
They're coming to get you, Barbara.
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
February 22 2015 10:06 GMT
#126
On February 22 2015 16:59 DarkLordOlli wrote:
We've had a ton of experimental maps recently and they haven't worked out. AT ALL. We've had maps that terribly favored certain races over others (have you ever played vs T on nimbus in close by air spawns? etc) l. Before that we had blink heaven maps. I for one am incredibly happy that we might finally be going back to more standard maps, at least for a while.

I'm sorry but Nimbus is nowhere near an experimental map, it is just a rotational 4p map which, just like any rotational 4p map, have rotational imbalance (iirc it's even the reason it didn't get in the finalists of TLMC4). Foxtrot or Habitation Station are way closer to experimental maps than Nimbus, and both display balanced statistics and have produced great games. On the other hand Yeonsu, which is far from being experimental, displays terrible statistics. A lot of people think that "standard map = good map" and "experimental map = bad map" but that's just bullshit.
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
Olli
Profile Blog Joined February 2012
Austria24417 Posts
February 22 2015 10:08 GMT
#127
On February 22 2015 18:37 SeinGalton wrote:
Show nested quote +
On February 22 2015 16:59 DarkLordOlli wrote:
We've had a ton of experimental maps recently and they haven't worked out. AT ALL. We've had maps that terribly favored certain races over others (have you ever played vs T on nimbus in close by air spawns? etc) l. Before that we had blink heaven maps. I for one am incredibly happy that we might finally be going back to more standard maps, at least for a while.


Wait are you saying Nimbus was experimental? Cuz I don't see that. In fact, the more experimental maps in recent times have done very well: Foxtrot Labs and King Sejong Station both have incredibly good win rate splits, and before that I don't remember anyone complaining about Habitation Station -- it was the jewel of Proleague (and Redbull!). Even now Expedition Lost is doing well but for its TvZ matchup. In fact, I don't just disagree with you, I think the opposite of what you're saying is far more accurate.


Nimbus was definitely experimental with the sort of forward backdoor natural and the big main ramp with rocks. KSS was great, sure, Foxtrot labs was universally hated among pros. Expedition lost is a horrible map for protoss in general and possibly in other matchups too. Habitation Station was alright I suppose but watching terrans float to the gold base every game or protoss doing gold -> all in builds, which only got more common, certainly wasn't fun for a lot of people.
I don't want the map to dictate how the game is played, I want a map to offer different possibilities that each have their own advantages and downsides. Players should have a chance to play a completely standard game if they feel like it, which quite simply was not the best way to play on some of these maps.

Just give me at least one season with standard maps again before we probably go back to ridiculously stupid maps like those in the current map pool.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
Big J
Profile Joined March 2011
Austria16289 Posts
February 22 2015 12:57 GMT
#128
On February 22 2015 19:08 DarkLordOlli wrote:
Show nested quote +
On February 22 2015 18:37 SeinGalton wrote:
On February 22 2015 16:59 DarkLordOlli wrote:
We've had a ton of experimental maps recently and they haven't worked out. AT ALL. We've had maps that terribly favored certain races over others (have you ever played vs T on nimbus in close by air spawns? etc) l. Before that we had blink heaven maps. I for one am incredibly happy that we might finally be going back to more standard maps, at least for a while.


Wait are you saying Nimbus was experimental? Cuz I don't see that. In fact, the more experimental maps in recent times have done very well: Foxtrot Labs and King Sejong Station both have incredibly good win rate splits, and before that I don't remember anyone complaining about Habitation Station -- it was the jewel of Proleague (and Redbull!). Even now Expedition Lost is doing well but for its TvZ matchup. In fact, I don't just disagree with you, I think the opposite of what you're saying is far more accurate.


Nimbus was definitely experimental with the sort of forward backdoor natural and the big main ramp with rocks. KSS was great, sure, Foxtrot labs was universally hated among pros. Expedition lost is a horrible map for protoss in general and possibly in other matchups too. Habitation Station was alright I suppose but watching terrans float to the gold base every game or protoss doing gold -> all in builds, which only got more common, certainly wasn't fun for a lot of people.
I don't want the map to dictate how the game is played, I want a map to offer different possibilities that each have their own advantages and downsides. Players should have a chance to play a completely standard game if they feel like it, which quite simply was not the best way to play on some of these maps.

Just give me at least one season with standard maps again before we probably go back to ridiculously stupid maps like those in the current map pool.

The last community mappool was only so bad because Nimbus and Catallena were incredibly broken maps and Deadwing and Foxtrot also opened up with lower than 45% winchance for a long time (Foxtrot got figured out better; Deadwing is still a Protoss-pile-of-horsecrap). Nothing that cannot happen with any of these finalist maps.
It has little to do with experimental features, aside from the stupid idea that Foxtrot would be playable in horizontal positions (which got turned off pretty fast)... Nimbus wasn't that experimental. We've had those natural layouts before. Nimbus and Catallena are just rotational imbalance, something that will happen more often than not if you use the fundamentally imbalanced concept of rotational "symmetry", which is why back in the days cross-spawns were enforced on those sorts of maps. No clue why people acted all surprised that those maps were a disaster, there's always a good chance they will become one.
NewSunshine
Profile Joined July 2011
United States5938 Posts
February 22 2015 14:23 GMT
#129
On February 22 2015 15:44 ZeromuS wrote:
Show nested quote +
On February 22 2015 12:36 NewSunshine wrote:
On February 22 2015 12:08 -NegativeZero- wrote:
On February 22 2015 06:33 NewSunshine wrote:
I could go on, at some considerable length, about all the problems I have with this set of finalists, how it in no fair way represents what the community is truly capable of, all the amazing maps that got completely glossed over, how this truly staggering set of prizes is being awarded to maps that frankly aren't the best of the best, but I'll spare everyone the grief.

Congrats Uvantak and Iezael, you've won yet again.

Agreed, but after the crime against humanity that was TLMC4 I'm just glad that all of the finalists this time are at least decent maps.

Decent's not enough for me, and the 2p ban is no longer an excuse. Try this list on for size:

Trapped Under Ice
Apotheosis
Monterey
Evergreen Terrace
Daydreams
Neo Emerald Plaza
Korhal Killzone

And for bonus bias points:
Sol Dios
Demon's Claw

All of which imo exhibit a level of concept and polish that is largely missing from the real finalists. I feel any reason those maps got passed over wasn't something a minor adjustment couldn't fix, but the judges opted for the safer alternatives. The word of pro players is not law, bear in mind, there is some pushing that needs to be done, but it's not to be seen here.


We included neo emerald

Apotheosis and evergreen terrace were close to being on the finalists, and trapped under ice was on the shortlist as well.

TBH Apotheosis is very similar to Coda/Echo in terms of layout. Sure we could have included it but we didnt want three similar maps in the top list -- we wanted some variety so we chose only 2 of those 3 (and there were 3 others that were similar in layout we also cut for final list!).

Evergreen Terrace we actually played quite a few games on, got some NA GMs to play on that as well and there were some issues with it that we felt kept it from being as good a map as the others. IMO none of the finalists are immediate vetoes for any one race which is to a certain extent I think a decent goal in map selection.

How many times have you seen a map and gone - yup, thats a veto on ladder. Considering blizz is choosing an undetermined number of maps to eventually see ladder (aside from the winner being lotv beta map) we wanted to not have "insta vetoes" if we could find them. Evergreen terrace like all 4p maps has rotational imbalance which we felt wasn't quite outweighed by the positives and feedback has been provided to the mapmaker to improve the map. Did you know there are nearly 20 full "screens" of just blank air space on the map? Not very fun to play on to be honest.

As you are talking "bias"

We had zero clue who had made which map. Mapmakers names did not factor into the votes or map selection at all.

Also Sol Dios - I was really close to voting it into more than the shortlist. I think aesthetically its great, and it has a very cool form of symmetry. But my personal perspective was that the other maps were just better. And also that sol dios suffers from a similar issue we saw on habitation station where part of the map wouldn't get used much, but I think it has potential and in a contest where less 2 player maps get a spotlight I would have placed it higher. As it stands, it BARELY made the cut.

You act as though we just got a list of maps and said "I like this one" and that was it. a lot more went into map selection and testing than this. So please don't say we are biased.

If anything the fact Uvantak shows up in TLMC so much should be testament to his ability to make maps well and people should be looking for advice and help from him more than simply writing off his accolades as mere "bias"


Show nested quote +
On February 22 2015 14:19 ivancype wrote:
If I could I would completely replace the current ladder map pool with these finalists. Even my least favorite finalist map, Adun's Shrine (which btw reminds me of Frost), is cooler than any ladder map.


It reminded me of frost too! and the multiple thin paths are pretty new

There's a fair amount of frustration in my text, sure, but you actually misunderatand my use of the word bias. I wasn't projecting bias onto you guys, merely I was putting forth a list of what I might pick for finalists, but the last two are my own, so I appended them. That's entirely separate from my real gripe.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
eneyeseekay
Profile Joined March 2013
239 Posts
February 22 2015 14:50 GMT
#130
Echo or Ganymede? Hrmmm...
Caevrane
Profile Blog Joined February 2015
Uruguay30 Posts
February 22 2015 15:59 GMT
#131
On February 22 2015 17:23 fezvez wrote:
I am rather happy about the maps, but Uvantak always wants to make his clone of Cloud Kingdom

That is COMPLETELY true, he loves Cloud Kingdom.
"Must work on Zergling lemon juice allergy." - Abathur
Olli
Profile Blog Joined February 2012
Austria24417 Posts
February 22 2015 16:16 GMT
#132
Everybody loves cloud kingdom!
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
Big J
Profile Joined March 2011
Austria16289 Posts
February 22 2015 16:34 GMT
#133
On February 23 2015 01:16 DarkLordOlli wrote:
Everybody loves cloud kingdom!

CK was the shit. Too bad that HotS broke it...
[PkF] Wire
Profile Joined March 2013
France24203 Posts
February 22 2015 16:49 GMT
#134
On February 22 2015 16:59 DarkLordOlli wrote:
We've had a ton of experimental maps recently and they haven't worked out. AT ALL. We've had maps that terribly favored certain races over others (have you ever played vs T on nimbus in close by air spawns? etc) l. Before that we had blink heaven maps. I for one am incredibly happy that we might finally be going back to more standard maps, at least for a while.

I agree. Recent experimental maps tended to turn out shitty, with the exception of Foxtrot Labs. Those maps seem really solid and should have a good lifespan if they ever get on ladder/WCS.
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
February 22 2015 16:58 GMT
#135
On February 22 2015 17:23 fezvez wrote:
I am rather happy about the maps, but Uvantak always wants to make his clone of Cloud Kingdom

For TLMC? Sure, for other contests and such not so much actually.

My Map List

One of these days i'll achieve it!

On February 22 2015 19:06 OtherWorld wrote:
Show nested quote +
On February 22 2015 16:59 DarkLordOlli wrote:
We've had a ton of experimental maps recently and they haven't worked out. AT ALL. We've had maps that terribly favored certain races over others (have you ever played vs T on nimbus in close by air spawns? etc) l. Before that we had blink heaven maps. I for one am incredibly happy that we might finally be going back to more standard maps, at least for a while.

I'm sorry but Nimbus is nowhere near an experimental map, it is just a rotational 4p map which,+ Show Spoiler +
just like any rotational 4p map, have rotational imbalance (iirc it's even the reason it didn't get in the finalists of TLMC4). Foxtrot or Habitation Station are way closer to experimental maps than Nimbus, and both display balanced statistics and have produced great games. On the other hand Yeonsu, which is far from being experimental, displays terrible statistics. A lot of people think that "standard map = good map" and "experimental map = bad map" but that's just bullshit.


Actually i would say that for his time Nimbus was quite the nonstandard map, more closer to experimental than non-Horiz spawn Foxtrot or HS, just because of the heavily asymmetrical layout, but that goes more into the semantics side of things, so wherever, but yeah, compared to lets say Koprulu, Nimbus isn't as experimental.

On February 22 2015 19:08 DarkLordOlli wrote:
Show nested quote +
On February 22 2015 18:37 SeinGalton wrote:
On February 22 2015 16:59 DarkLordOlli wrote:
We've had a ton of experimental maps recently and they haven't worked out. AT ALL. We've had maps that terribly favored certain races over others (have you ever played vs T on nimbus in close by air spawns? etc) l. Before that we had blink heaven maps. I for one am incredibly happy that we might finally be going back to more standard maps, at least for a while.


Wait are you saying Nimbus was experimental? Cuz I don't see that. In fact, the more experimental maps in recent times have done very well: Foxtrot Labs and King Sejong Station both have incredibly good win rate splits, and before that I don't remember anyone complaining about Habitation Station -- it was the jewel of Proleague (and Redbull!). Even now Expedition Lost is doing well but for its TvZ matchup. In fact, I don't just disagree with you, I think the opposite of what you're saying is far more accurate.
+ Show Spoiler +


Nimbus was definitely experimental with the sort of forward backdoor natural and the big main ramp with rocks. KSS was great, sure, Foxtrot labs was universally hated among pros. Expedition lost is a horrible map for protoss in general and possibly in other matchups too.
Habitation Station was alright I suppose but watching terrans float to the gold base every game or protoss doing gold -> all in builds, which only got more common+ Show Spoiler +
, certainly wasn't fun for a lot of people.
I don't want the map to dictate how the game is played, I want a map to offer different possibilities that each have their own advantages and downsides. Players should have a chance to play a completely standard game if they feel like it, which quite simply was not the best way to play on some of these maps.

Just give me at least one season with standard maps again before we probably go back to ridiculously stupid maps like those in the current map pool.

This is not necessarily the fault of the map at all, and HS shouldn't be judged because of that, this is an issue with the length of the WCS seasons, where maps end up being played to exhaustion, you can bet your ass that if a ICCup like system of MotW or MotM or even each two months was put in place with older and new maps being played you basically wouldn't see this problem. The issue of forcing maps to be played on such huge lengths of time is that you are forcing maps to all be more or less standard, every single one, and from a viewer perspective this is simply not interesting (SC2 is an E-Sport).

I was going to say something else, but i forgot... Hmmm, Oh yeah, i would love to hear why, HyperLink, Monterrey, Kylskada, Paralda, Rao Mesa and Samarra Mines didn't made it, all of these maps, i considered to have a solid shot at the TLMC, even more so than Emerald Plaza or Timberwolf, i know that the general mood of the judges varies depending on what maps have been on the pool the last seasons, and this corresponds to a craving for more standard solid maps, but still, i'm quite surprised that Kylskada or Samarra didn't made it.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
Last Edited: 2015-02-22 17:03:01
February 22 2015 17:02 GMT
#136
^Looking at all of your maps again I really regret that Kamala Park, Mujo Gardens and Samarra Mines never made it to the ladder. These are so so gorgeous and great. Btw, when will you make a thread for Ganymede and Echo?
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
February 22 2015 17:16 GMT
#137
Oh for sure, as soon as the voting is over.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
[PkF] Wire
Profile Joined March 2013
France24203 Posts
Last Edited: 2015-02-22 17:30:30
February 22 2015 17:19 GMT
#138
On February 23 2015 02:02 OtherWorld wrote:
^Looking at all of your maps again I really regret that Kamala Park, Mujo Gardens and Samarra Mines never made it to the ladder. These are so so gorgeous and great. Btw, when will you make a thread for Ganymede and Echo?

Kamala Park is one of my greatest regrets too. I played that map a lot on customs and vs AI but I wish that map had got some time on ladder.

God I still can't accept Biome won TLMC4
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
February 22 2015 17:25 GMT
#139
On February 23 2015 02:19 [PkF] Wire wrote:
Show nested quote +
On February 23 2015 02:02 OtherWorld wrote:
^Looking at all of your maps again I really regret that Kamala Park, Mujo Gardens and Samarra Mines never made it to the ladder. These are so so gorgeous and great. Btw, when will you make a thread for Ganymede and Echo?

Kamala Park is one of my greatest regrets too. I played that map a lot on customs and vs AI but I wish that map had got some time on ladder.

Yep I used to play it with friends when we wanted something else than ladder maps. It brought some great games in the Nation Wars² too.
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
Olli
Profile Blog Joined February 2012
Austria24417 Posts
February 22 2015 17:56 GMT
#140
Yeah, I play-tested Kamala Park. It felt completely natural to play on and was probably the most visually pleasing map I've ever seen. Incredibly sad it didn't make it in.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
DSK
Profile Blog Joined February 2015
England1110 Posts
February 22 2015 18:10 GMT
#141
It's hard to choose just one design :S

Best of luck to the contestants!
**@ YT: SC2POVs at https://www.youtube.com/c/SC2POVsTV | https://liquipedia.net/starcraft2/SC2POVs @**
iMrising
Profile Blog Joined March 2012
United States1099 Posts
February 22 2015 22:06 GMT
#142
I think SGTK mentioned this, but my FPS dropped around 10 (usually around 25, dropped to 15) when playing on echo. I'm playing on a laptop with all low settings. (or most anyway)
$O$ | soO
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
February 22 2015 22:19 GMT
#143
On February 23 2015 07:06 iMrising wrote:
I think SGTK mentioned this, but my FPS dropped around 10 (usually around 25, dropped to 15) when playing on echo. I'm playing on a laptop with all low settings. (or most anyway)

Thank god I'm not alone. Uvantak needs to take another look at that one and see what's causing, cause it's nearly unplayable.
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
washikie
Profile Joined February 2011
United States752 Posts
February 22 2015 22:20 GMT
#144
Coda looks like a really fun map especially for tvt. the high ground bases also give a nice defenders advantage which is not adequately present on some maps. I also like who you can take a fourth but that you cant simply park your army in one place to lock it down. I hope this one wins and some day we see it on ladder.
"when life gives Hero lemons he makes carriers" -Artosis
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
Last Edited: 2015-02-23 03:10:23
February 23 2015 03:08 GMT
#145
On February 23 2015 07:19 SetGuitarsToKill wrote:
Show nested quote +
On February 23 2015 07:06 iMrising wrote:
I think SGTK mentioned this, but my FPS dropped around 10 (usually around 25, dropped to 15) when playing on echo. I'm playing on a laptop with all low settings. (or most anyway)

Thank god I'm not alone. Uvantak needs to take another look at that one and see what's causing, cause it's nearly unplayable.

Yes, i have been working on that since you mentioned it alongside a couple other bugs found on Echo.

/edit By any chance did you also had FPS problems on maps such as Habitation Station or Foxtrot?
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
BisuDagger
Profile Blog Joined October 2009
Bisutopia19246 Posts
February 23 2015 03:27 GMT
#146
Echo. GG.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
February 23 2015 03:31 GMT
#147
On February 23 2015 12:08 Uvantak wrote:
Show nested quote +
On February 23 2015 07:19 SetGuitarsToKill wrote:
On February 23 2015 07:06 iMrising wrote:
I think SGTK mentioned this, but my FPS dropped around 10 (usually around 25, dropped to 15) when playing on echo. I'm playing on a laptop with all low settings. (or most anyway)

Thank god I'm not alone. Uvantak needs to take another look at that one and see what's causing, cause it's nearly unplayable.

Yes, i have been working on that since you mentioned it alongside a couple other bugs found on Echo.

/edit By any chance did you also had FPS problems on maps such as Habitation Station or Foxtrot?


I don't think so. Foxtrot for sure I know I don't and I could go double check HS if you want.
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
Last Edited: 2015-02-23 03:43:38
February 23 2015 03:42 GMT
#148
No need, no need, here's the list of things i suspect that could be generating issues on the map.

♦ Protoss Starship Wallpost (has lights and there are lots of them). [Being tested, it is also used in high amount of HS that's why i asked if you faced FPS issues there too]
♦ Underground doodads below main bases. [Being tested]
♦ Protoss hall trims used to decorate highgrounds.
♦ Protoss Starship LoS Blockers that i used as decoration.
♦ The amount of Space Pipes.
♦ The amount of Protoss Tubes.
♦ Black Magic.

The one that would hurt me the most would be the hall trims used for decoration because that's the best way i found to decorate the highground unpathable areas, the amount of Space Pipes can be reduced by enlarging some and deleting others, it takes work, but it can be easily done in around 2 to 3 hours, idem with the Protoss tubing.

I have uploaded a new version of the map called FPS Echo to the AM and EU server, if anyone is experiencing FPS issues go check there, if you still have issues send me a PM or report back to the thread, and i'll publish a new version where i delte the Hall trims and the LoS blockers, if problems still continue i will delete the Space Pipes and Protoss tubing.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
iMrising
Profile Blog Joined March 2012
United States1099 Posts
Last Edited: 2015-02-23 03:47:49
February 23 2015 03:46 GMT
#149
I tested the maps again, for FPS. I had no opponent, and made probes and 1 gateway until it hit the 2:00 mark, where i recorded the fps.
Habitation: 38
Foxtrot: 37
Regular Echo: 22
I also want to note that loading the map took a lot longer than the other two, but I'm not sure if that's really reliable information.
$O$ | soO
iMrising
Profile Blog Joined March 2012
United States1099 Posts
Last Edited: 2015-02-23 03:56:08
February 23 2015 03:51 GMT
#150
I had 22 FPS on the FPS Echo version.
I did it again: 26 FPS. It fluctuates though.
$O$ | soO
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
Last Edited: 2015-02-23 04:00:38
February 23 2015 04:00 GMT
#151
Are you checking around the map? It is normal for the main to have low FPS in low end PCs i have found, the mining animation really drains the FPS.

I'll publish a new version without the Space Pipes soon. (4 min)
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
iMrising
Profile Blog Joined March 2012
United States1099 Posts
Last Edited: 2015-02-23 04:06:52
February 23 2015 04:06 GMT
#152
On February 23 2015 13:00 Uvantak wrote:
Are you checking around the map? It is normal for the main to have low FPS in low end PCs i have found, the mining animation really drains the FPS.

I'll publish a new version without the Space Pipes soon. (4 min)

yeah you're right. when i look at different places on the map it dramatically improves to the 30-40 range.
$O$ | soO
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
February 23 2015 04:11 GMT
#153
Okay, the new version has been uploaded FPS Echo (v0.2), if the issues are generated by the pipes the FPS should increase quite a bit.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
February 23 2015 04:19 GMT
#154
I just checked FPS Echo, was still getting 24 fps on it while getting 35-40 on Foxtrot and HS. I'll check v2 quick here.
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
iMrising
Profile Blog Joined March 2012
United States1099 Posts
February 23 2015 04:20 GMT
#155
On February 23 2015 13:11 Uvantak wrote:
Okay, the new version has been uploaded FPS Echo (v0.2), if the issues are generated by the pipes the FPS should increase quite a bit.

I want to say it got better but it still hovers around 20-25. Off minerals, it peaked at around 50, and goes around 30-40
$O$ | soO
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
February 23 2015 04:23 GMT
#156
v0.2 was no better. still got 22-24 fps. pretty much the same as IMrising
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
February 23 2015 04:31 GMT
#157
K, now i have my borther's computer here,he has a "old" laptop with an i7+3000HD combo, and he hovers around 25-30 FPS on the most doodad crowded areas (7, 1) the laptop goes down to 20 FPS.

Version 3 jsut finished being uploaded, No Xel'naga reactors this time, next time will be no Protoss tubing, and after that if you still want to end this whole business it will be no doodads at all.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
February 23 2015 04:31 GMT
#158
On February 23 2015 13:31 Uvantak wrote:
K, now i have my borther's computer here,he has a "old" laptop with an i7+3000HD combo, and he hovers around 25-30 FPS on the most doodad crowded areas (7, 1) the laptop goes down to 20 FPS.

Version 3 jsut finished being uploaded, No Xel'naga reactors this time, next time will be no Protoss tubing, and after that if you still want to end this whole business it will be no doodads at all.

A true The_Templar map.
Moderatorshe/her
TL+ Member
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
February 23 2015 04:35 GMT
#159
v0.3.... same story. 24 fps.
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
Last Edited: 2015-02-23 04:47:35
February 23 2015 04:42 GMT
#160
Can you post your graphical settings? Is everything on low or do you have shaders on medium? Do you have lights on doodads? Dynamic Shadows? All of these things give me clues about what doodads could be generating these issues.

V0.4 should be ready in the next 3 minutes.

/edit well i lied it was 4 min, V.0.4 uploaded AM & EU.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
February 23 2015 05:03 GMT
#161
On February 23 2015 13:42 Uvantak wrote:
Can you post your graphical settings? Is everything on low or do you have shaders on medium? Do you have lights on doodads? Dynamic Shadows? All of these things give me clues about what doodads could be generating these issues.

V0.4 should be ready in the next 3 minutes.

/edit well i lied it was 4 min, V.0.4 uploaded AM & EU.

v0.4 gave slighly better performance, 26-27 fps. still lower than normal maps.

I'm using every setting as low as possible. There are some doodads surrounding the main base that have lighting on them.
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
February 23 2015 05:17 GMT
#162
Did you saw an improvent on the mains? I removed some splat doodads that are around the main townhall and those gave me an improvement on FPS on my brothers laptop. Also these doodads are not active lights, I'm talking about omni, and directed lights, but if you have everything on low these will not be displaying anyways.

Final version v0.5 is being uploaded, it should be done in about 2 min. Sorry for the delay, i hadn't realized the page had changed :'(
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
February 23 2015 05:30 GMT
#163
Again, very slight increase, solid 27 fps now. This is all based on mains. I'm also getting a weird hole in the floor around townhall location.
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
February 23 2015 05:37 GMT
#164
27? But there are no doodads, how is this even possible? Maybe the cliffs are what is generating the issues? K 1 minute, also what version are you playing on? The latest is the v0.5 No Doodads. In v0.4 i removed the Protoss tarmac around the main townhalls.

You can check the version of the map besides the title.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
February 23 2015 05:41 GMT
#165
Okay just re-read your comment, just around the main bases? I need you to scroll around the map, as i said previously the mining animations tend to reduce FPS on lower end PC's and there is nothing i can do about that.

btw which version are you testing this on? I'm ready to upload v0.6 without doodads and with a different cliff set.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
Last Edited: 2015-02-23 05:45:41
February 23 2015 05:41 GMT
#166
was playing on 0.5, let me try again. and scrolling around did give me higher fps, but still lower than normal maps.

v0.5 has the description of 0.4, maybe it didn't upload right or something?
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
Last Edited: 2015-02-23 05:49:37
February 23 2015 05:48 GMT
#167
Nono, that's alright, that's because i don't want to waste time making a changelog, i have the changelog in this thread.

v0.6 No doodads and standard daelaam cliffs coming up in ~2 min.

/edit Uploaded.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
Last Edited: 2015-02-23 05:51:33
February 23 2015 05:49 GMT
#168
I just tried 0.5 again and it worked better this time.... got 30-34 fps.

I think there is some delay between your publishing and me being able to play it. I don't see 0.6 yet. Maybe I played 0.4 twice by mistake.
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
February 23 2015 05:52 GMT
#169
Test, v0.6 anyways, it is very weird for you to get 30 FPS for a canvas without doodads, maybe the mesh 11 cliffs are affecting something somewhere.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
February 23 2015 05:56 GMT
#170
v0.6, getting 35-40 fps. very very good.
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
Last Edited: 2015-02-23 06:01:11
February 23 2015 06:00 GMT
#171
Okay, V0.7 Mesh 12 Daelaam Cliffs All Doodads. I changed the description, so you will be able to identify it. Map, up and ready.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
February 23 2015 06:03 GMT
#172
25 fps, back to where we started for 0.7. Wanna move this over to PMs so we don't spam the thread anymore?
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
Last Edited: 2015-02-23 06:39:28
February 23 2015 06:08 GMT
#173
Even better lets go to the irc http://www.teamliquid.net/irc/

/Edit Sorry for the mess guys, we found more or less what was causing the problems, it was the piping, now i can get to work in a new piping system that does not drain the resources on lower end PC's as much, it will certainty not look as good as it does now, but i'll do my best to make it look as pretty as possible and finish the new piping as fast possible without the map ending up with problems.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Anacreor
Profile Joined February 2013
Netherlands291 Posts
February 23 2015 09:40 GMT
#174
I am still stunned how shit like Inferno Pools ends up in the map pool and these not. I would pick most maps I see here over the entire current map pool any day.
"Peter the Acretree chops some wood"
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
February 23 2015 19:31 GMT
#175
Less than 24 hours remains! If you haven't voted yet, then please do!
Administrator~ Spirit will set you free ~
ChopTheHassan
Profile Joined June 2014
35 Posts
February 23 2015 22:30 GMT
#176
For me the choice was down to Ganymede and Neo Emerald Plaza. I was considering Coda as well but then I realized it was basically Daybreak turned 90 degrees. Anyone else notice that all except for one of the maps is 2 player? Were the 4 player maps simply not as good, or does the TeamLiquid selection committee have a bias for 2 player maps? I know the community has a bias for these 2 player maps, did that affect the decision making at all?
HassanChop/
Krobolt
Profile Joined August 2014
Canada42 Posts
February 23 2015 22:46 GMT
#177
Will the results be posted right after voting ends, or?
A proud member of the Dongsquad.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
February 23 2015 22:50 GMT
#178
On February 24 2015 07:30 ChopTheHassan wrote:
For me the choice was down to Ganymede and Neo Emerald Plaza. I was considering Coda as well but then I realized it was basically Daybreak turned 90 degrees. Anyone else notice that all except for one of the maps is 2 player? Were the 4 player maps simply not as good, or does the TeamLiquid selection committee have a bias for 2 player maps? I know the community has a bias for these 2 player maps, did that affect the decision making at all?

There isn't a bias for 4 player maps. Four times as many 2p maps were entered into this contest, and many 4p maps were extremely standard or imbalanced.
Moderatorshe/her
TL+ Member
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
February 23 2015 23:14 GMT
#179
On February 24 2015 07:50 The_Templar wrote:
Show nested quote +
On February 24 2015 07:30 ChopTheHassan wrote:
For me the choice was down to Ganymede and Neo Emerald Plaza. I was considering Coda as well but then I realized it was basically Daybreak turned 90 degrees. Anyone else notice that all except for one of the maps is 2 player? Were the 4 player maps simply not as good, or does the TeamLiquid selection committee have a bias for 2 player maps? I know the community has a bias for these 2 player maps, did that affect the decision making at all?

There isn't a bias for 4 player maps. Four times as many 2p maps were entered into this contest, and many 4p maps were extremely standard or imbalanced.


>4player map
>interesting
>balanced

Pick 2 + Show Spoiler +
player
"Not you."
Charoisaur
Profile Joined August 2014
Germany15966 Posts
February 23 2015 23:49 GMT
#180
I really hope the next ladder mappool will look like that:
-expedition lost
-neo emerald plaza
-timberwolf
-coda
-vaani research station
-cactus valley
-inferno pools

Doesn't that sound awesome?
Many of the coolest moments in sc2 happen due to worker harassment
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
February 24 2015 00:01 GMT
#181
On February 24 2015 08:49 Charoisaur wrote:
I really hope the next ladder mappool will look like that:
-expedition lost
-neo emerald plaza
-timberwolf
-coda
-vaani research station
-cactus valley
-inferno pools

Doesn't that sound awesome?


To me, no, not really
"Not you."
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
February 24 2015 00:02 GMT
#182
On February 24 2015 08:49 Charoisaur wrote:
I really hope the next ladder mappool will look like that:
-echo
-neo emerald plaza
-timberwolf
-coda
-ganymede
-cactus valley
-adun's shrine

Doesn't that sound awesome?

That sounds incredibly awesome and I really hope it happens.
Moderatorshe/her
TL+ Member
Charoisaur
Profile Joined August 2014
Germany15966 Posts
February 24 2015 00:26 GMT
#183
On February 24 2015 09:02 The_Templar wrote:
Show nested quote +
On February 24 2015 08:49 Charoisaur wrote:
I really hope the next ladder mappool will look like that:
-echo
-neo emerald plaza
-timberwolf
-coda
-ganymede
-cactus valley
-adun's shrine

Doesn't that sound awesome?

That sounds incredibly awesome and I really hope it happens.


That would of course be even better but i doubt blizzard switches out all 7 maps from one season to another.
Let's stay realistic.
Many of the coolest moments in sc2 happen due to worker harassment
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
February 24 2015 00:39 GMT
#184
On February 24 2015 07:30 ChopTheHassan wrote:
For me the choice was down to Ganymede and Neo Emerald Plaza. I was considering Coda as well but then I realized it was basically Daybreak turned 90 degrees. Anyone else notice that all except for one of the maps is 2 player? Were the 4 player maps simply not as good, or does the TeamLiquid selection committee have a bias for 2 player maps? I know the community has a bias for these 2 player maps, did that affect the decision making at all?

4p maps are almost always not as good simply by virtue of being 4p maps. Speaking in terms of rotational 4p maps:
In order to keep rush distances high enough while keeping 3rds close enough, 16 bases are necessary, which automatically relegates 4p maps to the role of "big macro map". To ensure positional balance, there must be a viable, symmetrical 3rd in either direction, which severely limits the choices of base placement. And at this point, you've used up all 16 bases, so unless you want to add 4 more (hint: this is a very bad idea) then this is pretty much your fixed base pattern for every map. A basic ring of expansions around the map with the possibility of maybe a little bit of creative stuff in the middle - which, although definitely possible, is harder to do when you have to mirror it 4 ways.

Things are a little better with reflectional 4p, 4p with disabled spawns, or 2 in 1 forced cross spawn 4p, but generally they're still a lot more restricted in layout design than 2p maps, and they still tend to have too many bases.

Note: I am extremely biased and I hate non-2p maps, take this with a grain of salt
vibeo gane,
Big J
Profile Joined March 2011
Austria16289 Posts
February 24 2015 01:22 GMT
#185
On February 24 2015 09:01 Meavis wrote:
Show nested quote +
On February 24 2015 08:49 Charoisaur wrote:
I really hope the next ladder mappool will look like that:
-expedition lost
-neo emerald plaza
-timberwolf
-coda
-vaani research station
-cactus valley
-inferno pools

Doesn't that sound awesome?


To me, no, not really


Pretty much what I thought.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
Last Edited: 2015-02-24 04:13:14
February 24 2015 04:11 GMT
#186
I am stunned at some of these selections (in the bad way), and very happy about others. Really just scratching my head, but oh well, TLMC is a joyous occasion regardless.

It's obv between lez and uva, and I went with Neo Emerald Plaza because 1.) it looks fun, 2.) it has the potential for build order innovation, 3.) it offers some unique micro-intensive aggression dynamics that could lead to intense action. Uva's maps are close in these same categories though and I'd be fine with either.

Some of the others I'm just really cold on, but a couple have some flaws that if fixed would make them contenders. And then again the new economy setup in LotV could really change my opinion on these same maps, but, how can you vote on dynamics that aren't final of a game that isn't out yet?

In any case, glhf!
Comprehensive strategic intention: DNE
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
February 24 2015 06:36 GMT
#187
On February 24 2015 10:22 Big J wrote:
Show nested quote +
On February 24 2015 09:01 Meavis wrote:
On February 24 2015 08:49 Charoisaur wrote:
I really hope the next ladder mappool will look like that:
-expedition lost
-neo emerald plaza
-timberwolf
-coda
-vaani research station
-cactus valley
-inferno pools

Doesn't that sound awesome?


To me, no, not really


Pretty much what I thought.

Yup. And if we could avoid a new Yeonsu in Timberwolf it would be cool >.>
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
Edpayasugo
Profile Joined April 2013
United Kingdom2215 Posts
February 24 2015 08:31 GMT
#188
Awesome, thanks to the map makers!
FlaSh MMA INnoVation FanTaSy MKP TY Ryung | soO Dark Rogue | HuK PartinG Stork State
g!mp
Profile Joined August 2010
Germany31 Posts
February 24 2015 09:05 GMT
#189
Good guy Uvantak... nice maps!

[x] GANYMEDE | Uvantak
stevethemacguy
Profile Joined September 2008
United States137 Posts
February 24 2015 09:15 GMT
#190
First off, if you're voting for a map because "it looks nice," please think twice. It's your vote, but that's like voting for a president because his party gave you free cookies. Think about it. Some of us actually have to ladder on these maps. /rant . Ok, now for some feedback.

1. Cactus Valley.
If you're a Protoss, why wouldn't you vote for this? The main and natural have no room behind minerals, which means less effective Muta harass and Terran drops (Thank you, Lord). Also, it's one of the few maps where taking a third looks feasible.

Ganymede looks promising.

Adun's Shrine looks very interesting, but something tells I'll like it much less when I actually try moving an army around. Should be interesting vs Swarm hosts at least!
"What we do in life, echoes in eternity" -maximus decimus meridius
eTcetRa
Profile Joined November 2010
Australia822 Posts
Last Edited: 2015-02-24 09:35:15
February 24 2015 09:33 GMT
#191
If Neo Emerald Plaza does not win I will lose all faith

Followed by one of Uvantaks maps, probs Ganymede preferably.
Retired Mapmaker™
emkro
Profile Joined October 2010
41 Posts
February 24 2015 12:52 GMT
#192
You know, I wish that the TL Map Contest 5 Open would have been held before the voting. That way people could actually have seen the maps in play. Right now, my guess is that 95% of the people voting hasn't even tried the maps.
MoosyDoosy
Profile Joined November 2014
United States4519 Posts
February 24 2015 13:14 GMT
#193
The hype is real. :D
But seriously, we need either Ganymede or Cactus Valley.
"Just a second too late rsoultin :D" - My 4k Guardian post
Big J
Profile Joined March 2011
Austria16289 Posts
February 24 2015 13:18 GMT
#194
On February 24 2015 18:33 eTcetRa wrote:
If Neo Emerald Plaza does not win I will lose all faith

Followed by one of Uvantaks maps, probs Ganymede preferably.

1. Cactus
2. Ganymede
3. Emerald

That's how it's gonna go.
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
February 24 2015 13:21 GMT
#195
On February 24 2015 22:18 Big J wrote:
Show nested quote +
On February 24 2015 18:33 eTcetRa wrote:
If Neo Emerald Plaza does not win I will lose all faith

Followed by one of Uvantaks maps, probs Ganymede preferably.

1. Cactus
2. Ganymede
3. Emerald

That's how it's gonna go.

Echo>Cactus>Coda is my bet. People vote based on looks if there's not a vastly different map that can be voted for.
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
February 24 2015 13:26 GMT
#196
On February 24 2015 22:18 Big J wrote:
Show nested quote +
On February 24 2015 18:33 eTcetRa wrote:
If Neo Emerald Plaza does not win I will lose all faith

Followed by one of Uvantaks maps, probs Ganymede preferably.

1. Cactus
2. Ganymede
3. Emerald

That's how it's gonna go.

More like Ganymede > Echo > Emerald Plaza, I think.
Moderatorshe/her
TL+ Member
Big J
Profile Joined March 2011
Austria16289 Posts
February 24 2015 13:28 GMT
#197
You guys forget that Cactus is the only 4p map and will get a lot of votes based on that.
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
February 24 2015 13:30 GMT
#198
On February 24 2015 22:28 Big J wrote:
You guys forget that Cactus is the only 4p map and will get a lot of votes based on that.

I'd expect people to hate non-2p maps after the wonderful S3 map pool, but you may be right.
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
February 24 2015 13:33 GMT
#199
On February 24 2015 22:28 Big J wrote:
You guys forget that Cactus is the only 4p map and will get a lot of votes based on that.

Oh yeah, I forgot about biome.
Moderatorshe/her
TL+ Member
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2015-02-24 14:08:38
February 24 2015 14:05 GMT
#200
On February 24 2015 22:33 The_Templar wrote:
Show nested quote +
On February 24 2015 22:28 Big J wrote:
You guys forget that Cactus is the only 4p map and will get a lot of votes based on that.

Oh yeah, I forgot about biome.

They voted biome after they voted for that terrible lava map in the Red Bull Contest. They are still going to vote just for anything that is very different from the others.
Ej_
Profile Blog Joined January 2013
47656 Posts
February 24 2015 14:07 GMT
#201
On February 24 2015 23:05 Big J wrote:
Show nested quote +
On February 24 2015 22:33 The_Templar wrote:
On February 24 2015 22:28 Big J wrote:
You guys forget that Cactus is the only 4p map and will get a lot of votes based on that.

Oh yeah, I forgot about biome.

They voted biome after they voted for that terrible larva map in the Red Bull Contest. They are still going to vote just for anything that is very different from the others.

I voted Biome because I thought no one else would lol

now I feel guilty every time Biome's case is brought up
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2015-02-24 14:14:57
February 24 2015 14:12 GMT
#202
On February 24 2015 23:07 Ej_ wrote:
Show nested quote +
On February 24 2015 23:05 Big J wrote:
On February 24 2015 22:33 The_Templar wrote:
On February 24 2015 22:28 Big J wrote:
You guys forget that Cactus is the only 4p map and will get a lot of votes based on that.

Oh yeah, I forgot about biome.

They voted biome after they voted for that terrible larva map in the Red Bull Contest. They are still going to vote just for anything that is very different from the others.

I voted Biome because I thought no one else would lol

now I feel guilty every time Biome's case is brought up

I feel guilty one way or the other. Biome has gotten a ton of shit by the community for winning a popularity contest. And never got the chance to prove itself. Which is probably good, but if I had the power to throw out one of the terrible blizzard maps or Catallena or Deadwing for it I would surely do it.

Hell, I voted for Catallena and I hate that map these days. In my defense, I thought each and every map of the last TLMCs finalists was bullshit and Catallena looked like the smallest evil of them all, even with its imbalanced choke points.
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
Last Edited: 2015-02-24 14:25:17
February 24 2015 14:25 GMT
#203
On February 24 2015 23:12 Big J wrote:
Show nested quote +
On February 24 2015 23:07 Ej_ wrote:
On February 24 2015 23:05 Big J wrote:
On February 24 2015 22:33 The_Templar wrote:
On February 24 2015 22:28 Big J wrote:
You guys forget that Cactus is the only 4p map and will get a lot of votes based on that.

Oh yeah, I forgot about biome.

They voted biome after they voted for that terrible larva map in the Red Bull Contest. They are still going to vote just for anything that is very different from the others.

I voted Biome because I thought no one else would lol

now I feel guilty every time Biome's case is brought up

I feel guilty one way or the other. Biome has gotten a ton of shit by the community for winning a popularity contest. And never got the chance to prove itself. Which is probably good, but if I had the power to throw out one of the terrible blizzard maps or Catallena or Deadwing for it I would surely do it.

Hell, I voted for Catallena and I hate that map these days. In my defense, I thought each and every map of the last TLMCs finalists was bullshit and Catallena looked like the smallest evil of them all, even with its imbalanced choke points.

Hey, Biome was played in a pretty high-level tournament actually. And Kamala Park was awesome D:
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
February 24 2015 15:17 GMT
#204
I personally I'm going for something like:

♦ Neo Emerald
♦ Gany/Cactus valley
♦ Echo

And Cactus Valley has ladder spot 100% imo.

I'm actually quite surprised people seem to like Gany more than Echo, damn you all! I put all the time on Echo!

Also which one Otherworld? I don't remember watching games on it, can you link me i'm quite interested.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
Last Edited: 2015-02-24 15:37:55
February 24 2015 15:31 GMT
#205
On February 25 2015 00:17 Uvantak wrote:
I personally I'm going for something like:

♦ Neo Emerald
♦ Gany/Cactus valley
♦ Echo

And Cactus Valley has ladder spot 100% imo.

I'm actually quite surprised people seem to like Gany more than Echo, damn you all! I put all the time on Echo!

Also which one Otherworld? I don't remember watching games on it, can you link me i'm quite interested.

Nation Wars II (http://wiki.teamliquid.net/starcraft2/NationWars_II ), same tournament which featured Kamala Park. Sadly the only game we got on Biome was a proxy 2-rax by Kas against Nerchio ; it has always been vetoed out otherwise.
edit : VOD in the spoiler, game starts at 12:11. It's probably the only game in which you'll see a flying shark going through building barracks !
+ Show Spoiler +


Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
Olli
Profile Blog Joined February 2012
Austria24417 Posts
February 24 2015 15:35 GMT
#206
On February 25 2015 00:17 Uvantak wrote:
I personally I'm going for something like:

♦ Neo Emerald
♦ Gany/Cactus valley
♦ Echo

And Cactus Valley has ladder spot 100% imo.

I'm actually quite surprised people seem to like Gany more than Echo, damn you all! I put all the time on Echo!

Also which one Otherworld? I don't remember watching games on it, can you link me i'm quite interested.


Don't worry, I like echo the best and have actually played it. What an awesome map.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
Last Edited: 2015-02-24 15:45:33
February 24 2015 15:44 GMT
#207
On February 25 2015 00:31 OtherWorld wrote:
Show nested quote +
On February 25 2015 00:17 Uvantak wrote:
I personally I'm going for something like:

♦ Neo Emerald
♦ Gany/Cactus valley
♦ Echo

And Cactus Valley has ladder spot 100% imo.

I'm actually quite surprised people seem to like Gany more than Echo, damn you all! I put all the time on Echo!

Also which one Otherworld? I don't remember watching games on it, can you link me i'm quite interested.

Nation Wars II (http://wiki.teamliquid.net/starcraft2/NationWars_II ), same tournament which featured Kamala Park. Sadly the only game we got on Biome was a proxy 2-rax by Kas against Nerchio ; it has always been vetoed out otherwise.
edit : VOD in the spoiler, game starts at 12:11. It's probably the only game in which you'll see a flying shark going through building barracks !
+ Show Spoiler +

https://www.youtube.com/watch?v=jePUbFpKg64

Oh i thought that it was never played at all in NationWars, well that's a pity, no matter how "bad" a map is I'm always interested in seeing games being played on nonladder/WCS/standard/whatever Melee maps , you never know from where inspiration can come from :p

Gald you enjoyed the map DLO.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
February 24 2015 15:46 GMT
#208
On February 25 2015 00:44 Uvantak wrote:
Show nested quote +
On February 25 2015 00:31 OtherWorld wrote:
On February 25 2015 00:17 Uvantak wrote:
I personally I'm going for something like:

♦ Neo Emerald
♦ Gany/Cactus valley
♦ Echo

And Cactus Valley has ladder spot 100% imo.

I'm actually quite surprised people seem to like Gany more than Echo, damn you all! I put all the time on Echo!

Also which one Otherworld? I don't remember watching games on it, can you link me i'm quite interested.

Nation Wars II (http://wiki.teamliquid.net/starcraft2/NationWars_II ), same tournament which featured Kamala Park. Sadly the only game we got on Biome was a proxy 2-rax by Kas against Nerchio ; it has always been vetoed out otherwise.
edit : VOD in the spoiler, game starts at 12:11. It's probably the only game in which you'll see a flying shark going through building barracks !
+ Show Spoiler +

https://www.youtube.com/watch?v=jePUbFpKg64

Oh i thought that it was never played at all in NationWars, well that's a pity, no matter how "bad" a map is I'm always interested in seeing games being played on nonladder/WCS/standard/whatever Melee maps , you never know from where inspiration can come from :p

Yeah it would be nice if more tournaments would feature non-ladder maps. I often message tournament/showmatches organizers about that, but you wouldn't believe how low the answer rate is T_T
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
Jer99
Profile Blog Joined April 2011
Canada8157 Posts
February 24 2015 15:50 GMT
#209
2 hours left to vote!
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
IeZaeL
Profile Joined July 2012
Italy991 Posts
February 24 2015 16:03 GMT
#210
On February 24 2015 18:33 eTcetRa wrote:
If Neo Emerald Plaza does not win I will lose all faith

Followed by one of Uvantaks maps, probs Ganymede preferably.

Listen to this guy !
Author of Coda and Eastwatch.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
February 24 2015 17:30 GMT
#211
^ hahahaha
Comprehensive strategic intention: DNE
Xenotolerance
Profile Joined November 2012
United States464 Posts
February 24 2015 17:44 GMT
#212
I think CJ-Biome is going to win
www.alonetone.com/xenotolerance
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
February 24 2015 17:44 GMT
#213
By the way, I have voted for the second place map every TLMC, so Ganymede is going to get second.
Moderatorshe/her
TL+ Member
Xenotolerance
Profile Joined November 2012
United States464 Posts
February 24 2015 17:46 GMT
#214
On February 25 2015 02:44 The_Templar wrote:
By the way, I have voted for the second place map every TLMC, so Ganymede is going to get second.


That's a pretty good track record, but Emerald Plaza's 2nd place history may be stronger: 2nd place MotM, first place in its ... 2nd motm!, 2nd place Mapximum

it's a battle of the fates
www.alonetone.com/xenotolerance
Yonnua
Profile Blog Joined October 2011
United Kingdom2331 Posts
February 24 2015 18:00 GMT
#215
Just came on here to see how long was left of voting and it was on 30 seconds hahaha. Hype!
LRSL 2014 Finalist! PartinG | Mvp | Bomber | Creator | NaNiwa | herO
GGuMake
Profile Joined January 2015
United States74 Posts
February 24 2015 18:08 GMT
#216
Who won??
Fan of: Hydra - Dark - Life - Snute - Bunny - Polt
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
February 24 2015 18:30 GMT
#217
On February 25 2015 03:08 GGuMake wrote:
Who won??

They are formatting the new thread i suppose, it should be published Soon™.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Xenotolerance
Profile Joined November 2012
United States464 Posts
February 24 2015 18:34 GMT
#218
On February 25 2015 03:30 Uvantak wrote:
Show nested quote +
On February 25 2015 03:08 GGuMake wrote:
Who won??

They are formatting the new thread i suppose, it should be published Soon™.


This is the casual tone of a TLMC double winner
www.alonetone.com/xenotolerance
[PkF] Wire
Profile Joined March 2013
France24203 Posts
February 24 2015 18:43 GMT
#219
I'm never perfectly happy with the winner of those contests -meaning the map I voted for is never the map the community chose- but I'll be OK whoever wins, all maps were solid and not gimmicky. Can't wait ! Will definitely cheer for Uvantak maps... once again.
Jer99
Profile Blog Joined April 2011
Canada8157 Posts
February 24 2015 18:48 GMT
#220
On February 25 2015 03:43 [PkF] Wire wrote:
I'm never perfectly happy with the winner of those contests -meaning the map I voted for is never the map the community chose- but I'll be OK whoever wins, all maps were solid and not gimmicky. Can't wait ! Will definitely cheer for Uvantak maps... once again.


Who did you vote for ^^
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
[PkF] Wire
Profile Joined March 2013
France24203 Posts
February 24 2015 21:48 GMT
#221
Still no results ?
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
February 24 2015 22:47 GMT
#222
Aw shit, can't believe I missed this.

Uvantak is a true champion, 2 maps in a row in 2 TLMCs. And Neo Emerald Plaza is a fantastic map, I remember seeing its non-Neo stage in Custom Maps and loving the hell out of it. It would have been tough to decide between Neo EP and Ganymede.
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
February 24 2015 23:09 GMT
#223
On February 25 2015 03:34 Xenotolerance wrote:
Show nested quote +
On February 25 2015 03:30 Uvantak wrote:
On February 25 2015 03:08 GGuMake wrote:
Who won??

They are formatting the new thread i suppose, it should be published Soon™.


This is the casual tone of a TLMC double winner

Heheh, I just never let myself be engulfed by Hype now days, mostly because I don't want to be let down later. (jezzz re-reading that makes me look like such a downer)
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
February 24 2015 23:11 GMT
#224
if emerald plaza doesn't win i'm going to slap a baby
vibeo gane,
Jer99
Profile Blog Joined April 2011
Canada8157 Posts
February 24 2015 23:22 GMT
#225
On February 25 2015 08:11 -NegativeZero- wrote:
if emerald plaza doesn't win i'm going to slap a baby


StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
February 24 2015 23:28 GMT
#226
On February 25 2015 08:11 -NegativeZero- wrote:
if emerald plaza doesn't win i'm going to slap a baby

RIP Baby
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
February 25 2015 05:20 GMT
#227
On February 25 2015 08:11 -NegativeZero- wrote:
if emerald plaza doesn't win i'm going to slap a baby

Emerald Plaza is the soO of maps yo
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
DjChrisSpear
Profile Joined January 2014
United States11 Posts
March 01 2015 23:19 GMT
#228
After watching the tournament I would say all these, except Timberwolf, look pretty good. I wish this would happen more often. The games looked a lot more interesting with new maps. Maybe we can have more than 3 in the next map pool? There are so many boring or one sided maps that favor a specific race.
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