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TL Map Contest 5 - Finalists & Voting

Forum Index > SC2 General
227 CommentsPost a Reply
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TL Map Contest 5 - Finalists & Voting

Text byPlexa
February 20th, 2015 23:32 GMT
Finalists


The finalists for the fifth Team Liquid Map Contest have been chosen after over a week of careful judging. As it has been nearly a year since the last TLMC was held and each mapmaker was allowed three entries, a record number of high quality maps found their way into the contest, making it extremely difficult to narrow the list down to a final seven.



Voting will be open until Tuesday, Feb 24 6:00pm GMT (GMT+00:00). You can vote by choosing your favorite map in the poll at the bottom of this post. Before you vote, however, we encourage you to click on each of the maps to see their higher-resolution images. Additionally, the Strategy team has offered a brief description of each map, highlighting their strongest features and explaining how they think the maps will play out. However, we would first like to describe how the finalists were determined.



Judging Process


As with every season of TLMC, the maps were initially screened for quality so that the judges could have a manageable list of maps to fully evaluate (we had a record number of entries, exceeding 150!). This process left only the highest quality maps for the judges to work with. The maps were arranged in a spreadsheet containing no information that could identify the maps as belonging to any particular mapmaker as to avoid any author biases.



At this point the TL Strategy team and multiple professional players took over the judging process. They carefully considered each of the shortlisted maps and eventually settled upon a much smaller list 1v1 maps. Most of these maps were carefully tested by the whole team with an aim to assessing balance and whether or not the maps features were viable or not. At the conclusion of this process the TL Strategy team had settled on a diverse pool of seven maps which they felt were both balanced and enjoyable to play on.



With the judging process now explained, we are proud to present the prizes for this season of the TeamLiquid Map Contest. We are hugely thankful to Blizzard for providing an outstanding set of prizes for the finalists. They sat down and worked out a set of prizes that went above and beyond to cater to the interests of the mapping community. Including making this TLMC the first contest where finalists will receive a new contributor portrait (more information below).



Prizes

    1st PLACE
  • Legacy of the Void Beta Ladder Map Spot

  • (Blizzard will work with the winning map maker to feature one of their other maps on the LotV Beta ladder.)
  • Legacy of the Void Beta Key

  • Community Commander Portrait

  • Dev Signed – StarCraft II 2015 Wall Calendar

  • StarCraft II Kerrigan Vinyl Figure

  • StarCraft II Jim Raynor Vinyl Figure

  • Zergling/Baneling Reversible Plush

  • Alex Ross Limited Edition Laser Cell Lithograph – SC2 Justice

  • StarCraft II Razer Spectre Gaming Mouse

  • StarCraft II Razer Banshee Gaming Headset

  • StarCraft II SteelSeries Heart of the Swarm Mouse Pad


    2nd & 3rd PLACE
  • Legacy of the Void Beta Key

  • Community Commander Portrait

  • Dev Signed – StarCraft II 2015 Wall Calendar

  • StarCraft II Kerrigan Vinyl Figure

  • StarCraft II Jim Raynor Vinyl Figure

  • Zergling/Baneling Reversible Plush

  • Alex Ross Limited Edition Laser Cell Lithograph – SC2 Justice

  • StarCraft II Razer Spectre Gaming Mouse

  • StarCraft II Razer Banshee Gaming Headset

  • StarCraft II SteelSeries Heart of the Swarm Mouse Pad


[image loading]


    TO ALL FINALISTS
  • Legacy of the Void Beta Key
    (Limit one per mapper, if multiple entries are finalists)

  • Community Commander Portrait


For information about the new 'Community Commander' Portrait check out Blizzard's recent post about it.

Below are the finalists for TLMC5. You can view them all conveniently in this imgur album. We strongly recommend using this because it allows you to view the maps in high resolution very easily.



Adun's Shrine | Caevrane

Adun’s Srine brings a whole bunch of new, modern elements to the battlefield. The multiple pathways into external bases brings a much needed refreshment into the layouts of the map, and the general different style of this map is something we’ve never seen before.



Cactus Valley | Ferisii

A map à la whirlwind, army movements will eventually funnel into the center of the map. With only a single path circling around the map, central control will be key in establishing succeeding bases and open up aggressive options. The initial third base can be taken on either side, depending on spawning positions and playstyle..



Coda | IeZaeL

Similar to overgrowths expanding patterns, the third can be taken either linearly, while assuming a defensive posture, or at the pocket base, exhibiting an aggressive stance. Ensuing bases will be on high ground similar to Merry Go Round, but will be more of a focus of attention with the watchtower in the middle, and being the direct path to the opponent..



Echo | Uvantak

Deceivingly small, Echo brings back the high ground ridges from Cloud Kingdom. The many ramps around the map, coupled with high ground, gives many options for counter attacks and army movement, and should be watched closely. Not much airspace is behind or around the initial bases; focusing on a ground army early on will be much more beneficial..



Neo Emerald Plaza | IeZaeL

Initially there is only one path to the opponent, while other paths can be opened up by killing rocks. The third base is protected by rocks as well, but could be cut off by a rock tower between the natural and the third. This map screams split map, as rocks along almost every ramp cut the top half from the bottom half, giving a natural progression to expansions.



Ganymede | Uvantak

Continuing on with the theme of high ground ridges, Ganymede brings in some elements from Blue Storm with the high ground ridge in the middle, albeit with more flexibility. More paths to attack and retreat from and choke points everywhere, after taking the third base this map becomes very tight and confined, and succeeding bases after three become distant and harder to defend.



Timberwolf | lorestarcraft

The last map of the bunch, and the only to feature gold minerals. This map takes the overgrowth approach with expansions, but the middle of the map is much different with high grounds and low grounds scattered throughout. Fortunately, the only exposed base is the gold so this might not be worthwhile to take, with the high ground right behind the minerals.





The vote has now closed, thank you for voting. Results will be available soon.



Voting closes in


In addition to the public vote, we will also be conducting a progamer vote to see which maps they prefer. Once both polls conclude, we will combine the results with an equal 50/50 weighting and ties resolved by pro vote. We'll release the final rankings of the maps as soon as possible after the votes conclude. If you have any unanswered questions please do not hesitate to ask them below or PM Plexa or The_Templar who will be happy to answer them.

Thank you to all entrants for making this the most competitive and high quality TLMC to date and thank you to Blizzard for the opportunity to host this contest and the amazing set of prizes. Best of luck to the finalists.



Graphics: InsidiA, shiroiusagi


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Administrator~ Spirit will set you free ~
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
February 20 2015 23:14 GMT
#2
It's happening!
Good luck to all the finalists!
Moderatorshe/her
TL+ Member
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
Last Edited: 2015-02-20 23:54:26
February 20 2015 23:37 GMT
#3
oh come on, adun's shrine and timberwolf?

oh well atleast theres some other good maps to compensate, gz to kantu iez and ferisii.

expanding on why I disagree with adun's shrine and timberwolf.

adun's shrine
the map looks poorly designed, and there are dead giveaways from the start.
the textureworks alone show inexperience but that's just a minor detail, what really is important here is design choices and how it will likely play out.
parking your deathball between the 3rd and 4th is pretty much a copy of the deadwing effect of 4 bases behind a single choke, which is terrible for any kind of interactive play.
next is the ammount of deadzones in the terrain, providing long pathways, they make look nice to push along, but the reality is they make for extremely poor interactivity, a push only has a single direction, and a single counter direction.
there is simply said NO realistic option of flanking.

timberwolf
this map makes the same mistakes as adun's when it comes to deadzones and flanking options, this map is again largely pathways with a single direction.
additionaly to this the map seems very choked off and interactive engagements unlikely.
"Not you."
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
February 20 2015 23:38 GMT
#4
And etc????? Etcetra Nuuuuuuuuuuuu ;_;
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
[PkF] Wire
Profile Joined March 2013
France24233 Posts
Last Edited: 2015-02-20 23:41:22
February 20 2015 23:39 GMT
#5
Nice selection. I especially like the amount of 1v1 maps.
SidianTheBard
Profile Joined October 2010
United States2474 Posts
February 20 2015 23:46 GMT
#6
Congratulations guys! I'm jealous of those prizes man, pretty epic!

My money is on Echo! Yeaaaah buddy! I might write a more detailed post a bit later as well.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Cricketer12
Profile Blog Joined May 2012
United States13990 Posts
February 20 2015 23:49 GMT
#7
Cactus Valley imbaaaaaaa
Chain 1 Arthalion Chain 2 Urgula Chain 3 Mululu Chain 4 Lukias
IeZaeL
Profile Joined July 2012
Italy991 Posts
February 21 2015 00:15 GMT
#8
Woooooooo kantu i will beat your ass up <3
Author of Coda and Eastwatch.
kochanfe
Profile Joined July 2011
Micronesia1338 Posts
Last Edited: 2015-02-21 00:28:59
February 21 2015 00:17 GMT
#9
WOW! All of these actually look really cool and like maps I would love to play...
Voted Ganymede but would actually be pretty psyched if Blizzard just decided to take all of these for the ladder.
"The flame that burns twice as bright burns half as long." - Lao Tzu
DERASTAT
Profile Joined May 2014
Germany99 Posts
February 21 2015 00:18 GMT
#10
That Prizes are crazy, so much love stuff,

But LOTV beta key means LOTV beta is coming son!!!
Kajiu, Troll der Zerstörung
robih
Profile Joined September 2010
Austria1086 Posts
February 21 2015 00:18 GMT
#11
I like Ganymede and Echo the most.
Voted for Ganymede because I like the 3rd a lot more than the 3rd on Echo.
Seems like Uvantak is my kind of mapper.
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
February 21 2015 00:26 GMT
#12
I voted Echo cause I'm shallow and like pretty maps
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
Last Edited: 2015-02-21 00:34:13
February 21 2015 00:33 GMT
#13
On February 21 2015 09:15 IeZaeL wrote:
Woooooooo kantu i will beat your ass up <3

Your stolen map with stolen aesthetics doesn't impress me, come at me m8!
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
KingofdaHipHop
Profile Blog Joined October 2013
United States25602 Posts
February 21 2015 00:34 GMT
#14
Just outta curiousity is it possible you can tell us who/what range of pros will be in the in the pro vote?
Rain | herO | sOs | Dear | Neeb | ByuN | INnoVation | Dream | ForGG | Maru | ByuL | Golden | Solar | Soulkey | Scarlett!!!
Big J
Profile Joined March 2011
Austria16289 Posts
February 21 2015 00:35 GMT
#15
Very hard to decide. Random string of thoughts...

Echo and Emerald Plaza are so gorgeous.
Would have liked to vote for a smaller, open map.
Ganymed looks very fun for TvZ.
Don't like how on many of those maps the thirds are easy and the fourths are hard, looks really unfun to play on some of them as zerg. Like you have to go Swarm Host all day vs Protoss and against Terran counterattacks look weak while T pushes look strong, so you have to play very passive ling/bling/muta until they just anticlimactically auto-die because they cannot hold their fourth.
Cactus Valley looks like a really good 4p map once again.
Yhamm
Profile Blog Joined December 2012
France7248 Posts
February 21 2015 00:36 GMT
#16
crazy rewards!
LiquipediaWe will have only each other at the last
Jer99
Profile Blog Joined April 2011
Canada8159 Posts
February 21 2015 00:36 GMT
#17
On February 21 2015 09:18 DERASTAT wrote:
That Prizes are crazy, so much love stuff,

But LOTV beta key means LOTV beta is coming son!!!


Not necessarily, it just means that they are guaranteed a key when it starts
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
Caevrane
Profile Blog Joined February 2015
Uruguay30 Posts
Last Edited: 2015-02-21 00:43:54
February 21 2015 00:40 GMT
#18
On February 21 2015 09:33 Uvantak wrote:
Show nested quote +
On February 21 2015 09:15 IeZaeL wrote:
Woooooooo kantu i will beat your ass up <3

Your stolen map with stolen aesthetics doesn't impress me, come at me m8!


Like your other stolen maps and your other stolen aesthetics? Oh, like the stolen tileset you used for Ganymede! <3
"Must work on Zergling lemon juice allergy." - Abathur
CamoPillbox
Profile Joined April 2012
Czech Republic229 Posts
February 21 2015 00:43 GMT
#19
Ganymede looks great!
Czech Terran(Hots) player
Ferisii
Profile Joined February 2011
Denmark199 Posts
Last Edited: 2015-02-21 01:38:29
February 21 2015 00:44 GMT
#20
So happy. :0

The overview for Cactus Valley (RE) does no justice! Have some closer looks here. (4 images) It contains deadly cacti in bloom!

Or even better, a video preview I made of it! (1080p60)
Author of Cactus Valley RE - My latest map: Para Bellum http://goo.gl/iV90wG
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