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TL Map Contest 5 - Finalists & Voting - Page 6

Forum Index > SC2 General
227 CommentsPost a Reply
Prev 1 4 5 6 7 8 12 Next All
NewSunshine
Profile Joined July 2011
United States5938 Posts
Last Edited: 2015-02-21 21:35:57
February 21 2015 21:33 GMT
#101
I could go on, at some considerable length, about all the problems I have with this set of finalists, how it in no fair way represents what the community is truly capable of, all the amazing maps that got completely glossed over, how this truly staggering set of prizes is being awarded to maps that frankly aren't the best of the best, but I'll spare everyone the grief.

Congrats Uvantak and Iezael, you've won yet again.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Skynx
Profile Blog Joined January 2013
Turkey7150 Posts
February 21 2015 21:48 GMT
#102
Did Ironman retire or something? Its been a long time I've seen a Ohana style map...
"When seagulls follow the troller, it is because they think sardines will be thrown into the sea. Thank you very much" - King Cantona | STX 4 eva
emkro
Profile Joined October 2010
41 Posts
February 22 2015 00:45 GMT
#103
I can see that all the maps has been uploaded except Adun's Shrine which is kinda unfair.
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
February 22 2015 00:52 GMT
#104
On February 22 2015 06:48 Skynx wrote:
Did Ironman retire or something? Its been a long time I've seen a Ohana style map...


Yes I did, a while ago. Sorry
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Snijjer
Profile Joined September 2011
United States989 Posts
February 22 2015 00:55 GMT
#105
I don't really get the love for the Cactus map. It doesn't look like a contender to me. There are pretty much only 2 pathways from base to base, the two bases on the same level is boring and the middle is so symmetrical it's corny.

Then Timberwolf get's a lot of hate but I find it to be one of the most visually appealing. There's a safer third and a secret third. With the safer third as an attacker you'd still be able to threaten the nat and 3rd at the same time by land, and the main by air. There are multiple pathways to attack and the gold bases in the middle can keep the action near the middle with plenty of space on the outsides.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
Last Edited: 2015-02-22 01:19:57
February 22 2015 01:04 GMT
#106
On February 22 2015 09:45 emkro wrote:
I can see that all the maps has been uploaded except Adun's Shrine which is kinda unfair.

This is odd, will look into this!

EDIT: It's uploaded under Adun's Shrine - [TLMC 5]
Administrator~ Spirit will set you free ~
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
February 22 2015 01:19 GMT
#107
On February 22 2015 09:45 emkro wrote:
I can see that all the maps has been uploaded except Adun's Shrine which is kinda unfair.

Should be there now! Slightly different name since I accidentally set it to private and the editor won't let me change that for some reason. It's Adun's Shrine - [TLMC 5] now.
ModeratorI am still alive, somehow
TL+ Member
Yorbon
Profile Joined December 2011
Netherlands4272 Posts
Last Edited: 2015-02-22 01:49:40
February 22 2015 01:23 GMT
#108
I really like emerald plaza

And coda reminded me of bel'shir beach somewhat. Although i haven't played it yet and bel'shir beach in a long time, so i might be totally off.
emkro
Profile Joined October 2010
41 Posts
February 22 2015 01:35 GMT
#109
On February 22 2015 10:19 The_Templar wrote:
Show nested quote +
On February 22 2015 09:45 emkro wrote:
I can see that all the maps has been uploaded except Adun's Shrine which is kinda unfair.

Should be there now! Slightly different name since I accidentally set it to private and the editor won't let me change that for some reason. It's Adun's Shrine - [TLMC 5] now.

thanks
Caevrane
Profile Blog Joined February 2015
Uruguay30 Posts
February 22 2015 02:30 GMT
#110
On February 22 2015 10:35 emkro wrote:
Show nested quote +
On February 22 2015 10:19 The_Templar wrote:
On February 22 2015 09:45 emkro wrote:
I can see that all the maps has been uploaded except Adun's Shrine which is kinda unfair.

Should be there now! Slightly different name since I accidentally set it to private and the editor won't let me change that for some reason. It's Adun's Shrine - [TLMC 5] now.

thanks

I should say thanks haha. Thanks!
"Must work on Zergling lemon juice allergy." - Abathur
DuckloadBlackra
Profile Joined July 2011
225 Posts
February 22 2015 02:42 GMT
#111
On February 22 2015 06:33 NewSunshine wrote:
I could go on, at some considerable length, about all the problems I have with this set of finalists, how it in no fair way represents what the community is truly capable of, all the amazing maps that got completely glossed over, how this truly staggering set of prizes is being awarded to maps that frankly aren't the best of the best, but I'll spare everyone the grief.

Congrats Uvantak and Iezael, you've won yet again.

I 100% totally agree with this unfortunately :/
Xenotolerance
Profile Joined November 2012
United States464 Posts
February 22 2015 02:45 GMT
#112
On February 22 2015 06:33 NewSunshine wrote:
I could go on, at some considerable length, about all the problems I have with this set of finalists, how it in no fair way represents what the community is truly capable of, all the amazing maps that got completely glossed over, how this truly staggering set of prizes is being awarded to maps that frankly aren't the best of the best, but I'll spare everyone the grief.

Congrats Uvantak and Iezael, you've won yet again.


popcorn.gif
www.alonetone.com/xenotolerance
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
February 22 2015 03:08 GMT
#113
On February 22 2015 06:33 NewSunshine wrote:
I could go on, at some considerable length, about all the problems I have with this set of finalists, how it in no fair way represents what the community is truly capable of, all the amazing maps that got completely glossed over, how this truly staggering set of prizes is being awarded to maps that frankly aren't the best of the best, but I'll spare everyone the grief.

Congrats Uvantak and Iezael, you've won yet again.

Agreed, but after the crime against humanity that was TLMC4 I'm just glad that all of the finalists this time are at least decent maps.
vibeo gane,
Big J
Profile Joined March 2011
Austria16289 Posts
February 22 2015 03:23 GMT
#114
On February 22 2015 06:33 NewSunshine wrote:
I could go on, at some considerable length, about all the problems I have with this set of finalists, how it in no fair way represents what the community is truly capable of, all the amazing maps that got completely glossed over, how this truly staggering set of prizes is being awarded to maps that frankly aren't the best of the best, but I'll spare everyone the grief.

Congrats Uvantak and Iezael, you've won yet again.


I'd love to hear it, but to say it upfront, in my opinion the chosen maps are very good. There were also lots of other good maps but I think it comes down to personal preferences of the jury and aesthetics.
The one thing I would say is that despite Maps which ... encourage the meta-game to develop in interesting ways will most likely score well. A fantastic example of this is the TLMC3 map Habitation Station whose innovative use of gold mineral patches created a unique dynamic on the map... none of those has made it through, except possibly for Emerald Plaza.

Anyways, Cactus Valley is the favorite because it is the only 4player map on the list.
NewSunshine
Profile Joined July 2011
United States5938 Posts
Last Edited: 2015-02-22 03:39:35
February 22 2015 03:36 GMT
#115
On February 22 2015 12:08 -NegativeZero- wrote:
Show nested quote +
On February 22 2015 06:33 NewSunshine wrote:
I could go on, at some considerable length, about all the problems I have with this set of finalists, how it in no fair way represents what the community is truly capable of, all the amazing maps that got completely glossed over, how this truly staggering set of prizes is being awarded to maps that frankly aren't the best of the best, but I'll spare everyone the grief.

Congrats Uvantak and Iezael, you've won yet again.

Agreed, but after the crime against humanity that was TLMC4 I'm just glad that all of the finalists this time are at least decent maps.

Decent's not enough for me, and the 2p ban is no longer an excuse. Try this list on for size:

Trapped Under Ice
Apotheosis
Monterey
Evergreen Terrace
Daydreams
Neo Emerald Plaza
Korhal Killzone

And for bonus bias points:
Sol Dios
Demon's Claw

All of which imo exhibit a level of concept and polish that is largely missing from the real finalists. I feel any reason those maps got passed over wasn't something a minor adjustment couldn't fix, but the judges opted for the safer alternatives. The word of pro players is not law, bear in mind, there is some pushing that needs to be done, but it's not to be seen here.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
j4vz
Profile Joined March 2010
Canada976 Posts
Last Edited: 2015-02-22 03:53:11
February 22 2015 03:48 GMT
#116
Whats so unfair about Adun’s Srhrine, it feel like the best map to me. Maybe there is some overpowered droppable spot, but it could be fixed easily. I think the map has the greatest potential.
someone_elses_lies@live.fr
BronzeKnee
Profile Joined March 2011
United States5226 Posts
February 22 2015 03:51 GMT
#117
Only one map gets to be in the LOTV Beta? These all look better than any Blizzard map.

Why is Blizzard still making maps...we'll probably get another Slag Pits for LOTV.
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2015-02-22 03:58:10
February 22 2015 03:57 GMT
#118
On February 22 2015 12:48 j4vz wrote:
Whats so unfair about Adun’s Srhrine, it feel like the best map to me. Maybe there is some overpowered droppable spot, but it could be fixed easily. I think the map has the greatest potential.

Who are you responding to? The map has made it to the final list and you can give it your vote if you like it.

Personally I fear it is a smaller 2p version of Deadwing. Way too many easy bases, Swarm Host, Mech and Protoss turtlefest galore. Very hard for Zerg against Protoss, with no way to deny or attack a third base so you have to be incredibly greedy and insta-tech into your only lategame option, while Protoss gets a short rushdistance for 2-3base pushes on top of the free third.
iMrising
Profile Blog Joined March 2012
United States1099 Posts
February 22 2015 04:48 GMT
#119
On February 22 2015 12:57 Big J wrote:
Show nested quote +
On February 22 2015 12:48 j4vz wrote:
Whats so unfair about Adun’s Srhrine, it feel like the best map to me. Maybe there is some overpowered droppable spot, but it could be fixed easily. I think the map has the greatest potential.

Who are you responding to? The map has made it to the final list and you can give it your vote if you like it.

Personally I fear it is a smaller 2p version of Deadwing. Way too many easy bases, Swarm Host, Mech and Protoss turtlefest galore. Very hard for Zerg against Protoss, with no way to deny or attack a third base so you have to be incredibly greedy and insta-tech into your only lategame option, while Protoss gets a short rushdistance for 2-3base pushes on top of the free third.

I played on the map, and I can see this happening. The third base really isn't too hard to get, and the 4th is pretty easy as well, although not as easy as deadwing. I still like the map though.

I want to bring out the third of adun. Isn't that cliff susceptible to tempests? I haven't tested seige tanks though.
$O$ | soO
ivancype
Profile Joined December 2012
Brazil485 Posts
February 22 2015 05:19 GMT
#120
If I could I would completely replace the current ladder map pool with these finalists. Even my least favorite finalist map, Adun's Shrine (which btw reminds me of Frost), is cooler than any ladder map.
The other race is OP
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