Congrats Uvantak and Iezael, you've won yet again.
TL Map Contest 5 - Finalists & Voting - Page 6
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NewSunshine
United States5938 Posts
Congrats Uvantak and Iezael, you've won yet again. | ||
Skynx
Turkey7150 Posts
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emkro
41 Posts
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IronManSC
United States2119 Posts
On February 22 2015 06:48 Skynx wrote: Did Ironman retire or something? Its been a long time I've seen a Ohana style map... Yes I did, a while ago. Sorry ![]() | ||
Snijjer
United States989 Posts
Then Timberwolf get's a lot of hate but I find it to be one of the most visually appealing. There's a safer third and a secret third. With the safer third as an attacker you'd still be able to threaten the nat and 3rd at the same time by land, and the main by air. There are multiple pathways to attack and the gold bases in the middle can keep the action near the middle with plenty of space on the outsides. | ||
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Plexa
Aotearoa39261 Posts
On February 22 2015 09:45 emkro wrote: I can see that all the maps has been uploaded except Adun's Shrine which is kinda unfair. This is odd, will look into this! EDIT: It's uploaded under Adun's Shrine - [TLMC 5] | ||
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The_Templar
your Country52797 Posts
On February 22 2015 09:45 emkro wrote: I can see that all the maps has been uploaded except Adun's Shrine which is kinda unfair. Should be there now! Slightly different name since I accidentally set it to private and the editor won't let me change that for some reason. It's Adun's Shrine - [TLMC 5] now. | ||
Yorbon
Netherlands4272 Posts
And coda reminded me of bel'shir beach somewhat. Although i haven't played it yet and bel'shir beach in a long time, so i might be totally off. | ||
emkro
41 Posts
On February 22 2015 10:19 The_Templar wrote: Should be there now! Slightly different name since I accidentally set it to private and the editor won't let me change that for some reason. It's Adun's Shrine - [TLMC 5] now. thanks | ||
Caevrane
Uruguay30 Posts
I should say thanks haha. Thanks! | ||
DuckloadBlackra
225 Posts
On February 22 2015 06:33 NewSunshine wrote: I could go on, at some considerable length, about all the problems I have with this set of finalists, how it in no fair way represents what the community is truly capable of, all the amazing maps that got completely glossed over, how this truly staggering set of prizes is being awarded to maps that frankly aren't the best of the best, but I'll spare everyone the grief. Congrats Uvantak and Iezael, you've won yet again. I 100% totally agree with this unfortunately :/ | ||
Xenotolerance
United States464 Posts
On February 22 2015 06:33 NewSunshine wrote: I could go on, at some considerable length, about all the problems I have with this set of finalists, how it in no fair way represents what the community is truly capable of, all the amazing maps that got completely glossed over, how this truly staggering set of prizes is being awarded to maps that frankly aren't the best of the best, but I'll spare everyone the grief. Congrats Uvantak and Iezael, you've won yet again. popcorn.gif | ||
-NegativeZero-
United States2141 Posts
On February 22 2015 06:33 NewSunshine wrote: I could go on, at some considerable length, about all the problems I have with this set of finalists, how it in no fair way represents what the community is truly capable of, all the amazing maps that got completely glossed over, how this truly staggering set of prizes is being awarded to maps that frankly aren't the best of the best, but I'll spare everyone the grief. Congrats Uvantak and Iezael, you've won yet again. Agreed, but after the crime against humanity that was TLMC4 I'm just glad that all of the finalists this time are at least decent maps. | ||
Big J
Austria16289 Posts
On February 22 2015 06:33 NewSunshine wrote: I could go on, at some considerable length, about all the problems I have with this set of finalists, how it in no fair way represents what the community is truly capable of, all the amazing maps that got completely glossed over, how this truly staggering set of prizes is being awarded to maps that frankly aren't the best of the best, but I'll spare everyone the grief. Congrats Uvantak and Iezael, you've won yet again. I'd love to hear it, but to say it upfront, in my opinion the chosen maps are very good. There were also lots of other good maps but I think it comes down to personal preferences of the jury and aesthetics. The one thing I would say is that despite Maps which ... encourage the meta-game to develop in interesting ways will most likely score well. A fantastic example of this is the TLMC3 map Habitation Station whose innovative use of gold mineral patches created a unique dynamic on the map... none of those has made it through, except possibly for Emerald Plaza. Anyways, Cactus Valley is the favorite because it is the only 4player map on the list. | ||
NewSunshine
United States5938 Posts
On February 22 2015 12:08 -NegativeZero- wrote: Agreed, but after the crime against humanity that was TLMC4 I'm just glad that all of the finalists this time are at least decent maps. Decent's not enough for me, and the 2p ban is no longer an excuse. Try this list on for size: Trapped Under Ice Apotheosis Monterey Evergreen Terrace Daydreams Neo Emerald Plaza Korhal Killzone And for bonus bias points: Sol Dios Demon's Claw All of which imo exhibit a level of concept and polish that is largely missing from the real finalists. I feel any reason those maps got passed over wasn't something a minor adjustment couldn't fix, but the judges opted for the safer alternatives. The word of pro players is not law, bear in mind, there is some pushing that needs to be done, but it's not to be seen here. | ||
j4vz
Canada976 Posts
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BronzeKnee
United States5212 Posts
Why is Blizzard still making maps...we'll probably get another Slag Pits for LOTV. | ||
Big J
Austria16289 Posts
On February 22 2015 12:48 j4vz wrote: Whats so unfair about Adun’s Srhrine, it feel like the best map to me. Maybe there is some overpowered droppable spot, but it could be fixed easily. I think the map has the greatest potential. Who are you responding to? The map has made it to the final list and you can give it your vote if you like it. ![]() Personally I fear it is a smaller 2p version of Deadwing. Way too many easy bases, Swarm Host, Mech and Protoss turtlefest galore. Very hard for Zerg against Protoss, with no way to deny or attack a third base so you have to be incredibly greedy and insta-tech into your only lategame option, while Protoss gets a short rushdistance for 2-3base pushes on top of the free third. | ||
iMrising
United States1099 Posts
On February 22 2015 12:57 Big J wrote: Who are you responding to? The map has made it to the final list and you can give it your vote if you like it. ![]() Personally I fear it is a smaller 2p version of Deadwing. Way too many easy bases, Swarm Host, Mech and Protoss turtlefest galore. Very hard for Zerg against Protoss, with no way to deny or attack a third base so you have to be incredibly greedy and insta-tech into your only lategame option, while Protoss gets a short rushdistance for 2-3base pushes on top of the free third. I played on the map, and I can see this happening. The third base really isn't too hard to get, and the 4th is pretty easy as well, although not as easy as deadwing. I still like the map though. I want to bring out the third of adun. Isn't that cliff susceptible to tempests? I haven't tested seige tanks though. | ||
ivancype
Brazil485 Posts
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